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Merge remote-tracking branch 'origin/master' into samual/respawn_improvements
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
84                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
85                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
86                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
87                                         HUD_Write_PanelCvar_q("_onlyowned");
88                                         break;
89                                 case HUD_PANEL_AMMO:
90                                         HUD_Write_PanelCvar_q("_onlycurrent");
91                                         HUD_Write_PanelCvar_q("_iconalign");
92                                         HUD_Write_PanelCvar_q("_progressbar");
93                                         HUD_Write_PanelCvar_q("_progressbar_name");
94                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
95                                         HUD_Write_PanelCvar_q("_text");
96                                         break;
97                                 case HUD_PANEL_POWERUPS:
98                                         HUD_Write_PanelCvar_q("_flip");
99                                         HUD_Write_PanelCvar_q("_iconalign");
100                                         HUD_Write_PanelCvar_q("_baralign");
101                                         HUD_Write_PanelCvar_q("_progressbar");
102                                         HUD_Write_PanelCvar_q("_progressbar_strength");
103                                         HUD_Write_PanelCvar_q("_progressbar_shield");
104                                         HUD_Write_PanelCvar_q("_text");
105                                         break;
106                                 case HUD_PANEL_HEALTHARMOR:
107                                         HUD_Write_PanelCvar_q("_flip");
108                                         HUD_Write_PanelCvar_q("_iconalign");
109                                         HUD_Write_PanelCvar_q("_baralign");
110                                         HUD_Write_PanelCvar_q("_progressbar");
111                                         HUD_Write_PanelCvar_q("_progressbar_health");
112                                         HUD_Write_PanelCvar_q("_progressbar_armor");
113                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
114                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
115                                         HUD_Write_PanelCvar_q("_text");
116                                         break;
117                                 case HUD_PANEL_NOTIFY:
118                                         HUD_Write_PanelCvar_q("_flip");
119                                         HUD_Write_PanelCvar_q("_fontsize");
120                                         HUD_Write_PanelCvar_q("_time");
121                                         HUD_Write_PanelCvar_q("_fadetime");
122                                         break;
123                                 case HUD_PANEL_TIMER:
124                                         HUD_Write_PanelCvar_q("_increment");
125                                         break;
126                                 case HUD_PANEL_RADAR:
127                                         HUD_Write_PanelCvar_q("_foreground_alpha");
128                                         HUD_Write_PanelCvar_q("_rotation");
129                                         HUD_Write_PanelCvar_q("_zoommode");
130                                         HUD_Write_PanelCvar_q("_scale");
131                                         HUD_Write_PanelCvar_q("_maximized_scale");
132                                         HUD_Write_PanelCvar_q("_maximized_size");
133                                         HUD_Write_PanelCvar_q("_maximized_rotation");
134                                         HUD_Write_PanelCvar_q("_maximized_zoommode"); 
135                                         break;
136                                 case HUD_PANEL_SCORE:
137                                         HUD_Write_PanelCvar_q("_rankings");
138                                         break;
139                                 case HUD_PANEL_VOTE:
140                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
141                                         break;
142                                 case HUD_PANEL_MODICONS:
143                                         HUD_Write_PanelCvar_q("_dom_layout");
144                                         break;
145                                 case HUD_PANEL_PRESSEDKEYS:
146                                         HUD_Write_PanelCvar_q("_aspect");
147                                         HUD_Write_PanelCvar_q("_attack");
148                                         break;
149                                 case HUD_PANEL_ENGINEINFO:
150                                         HUD_Write_PanelCvar_q("_framecounter_time");
151                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
152                                         break;
153                                 case HUD_PANEL_INFOMESSAGES:
154                                         HUD_Write_PanelCvar_q("_flip");
155                                         break;
156                                 case HUD_PANEL_PHYSICS:
157                                         HUD_Write_PanelCvar_q("_speed_unit");
158                                         HUD_Write_PanelCvar_q("_speed_unit_show");
159                                         HUD_Write_PanelCvar_q("_speed_max");
160                                         HUD_Write_PanelCvar_q("_speed_vertical");
161                                         HUD_Write_PanelCvar_q("_topspeed");
162                                         HUD_Write_PanelCvar_q("_topspeed_time");
163                                         HUD_Write_PanelCvar_q("_acceleration_max");
164                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
165                                         HUD_Write_PanelCvar_q("_flip");
166                                         HUD_Write_PanelCvar_q("_baralign");
167                                         HUD_Write_PanelCvar_q("_progressbar");
168                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
169                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
170                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
171                                         HUD_Write_PanelCvar_q("_text");
172                                         HUD_Write_PanelCvar_q("_text_scale");
173                                         break;
174                                 case HUD_PANEL_CENTERPRINT:
175                                         HUD_Write_PanelCvar_q("_align");
176                                         HUD_Write_PanelCvar_q("_flip");
177                                         HUD_Write_PanelCvar_q("_fontscale");
178                                         HUD_Write_PanelCvar_q("_time");
179                                         HUD_Write_PanelCvar_q("_fade_in");
180                                         HUD_Write_PanelCvar_q("_fade_out");
181                                         HUD_Write_PanelCvar_q("_fade_subsequent");
182                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
183                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
184                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
185                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
186                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
187                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
188                                         break;
189                         }
190                         HUD_Write("\n");
191                 }
192                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
193
194                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
195                 fclose(fh);
196         }
197         else
198                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
199 }
200
201 void HUD_Configure_Exit_Force()
202 {
203         if (menu_enabled)
204         {
205                 menu_enabled = 0;
206                 localcmd("togglemenu\n");
207         }
208         cvar_set("_hud_configure", "0");
209 }
210
211 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
212 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
213 {
214         float i;
215         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
216         vector myTarget;
217         myTarget = myPos;
218
219         for (i = 0; i < HUD_PANEL_NUM; ++i) {
220                 if(i == highlightedPanel || !panel_enabled)
221                         continue;
222
223                 HUD_Panel_UpdatePosSizeForId(i);
224
225                 panel_pos -= '1 1 0' * panel_bg_border;
226                 panel_size += '2 2 0' * panel_bg_border;
227
228                 if(myPos_y + mySize_y < panel_pos_y)
229                         continue;
230                 if(myPos_y > panel_pos_y + panel_size_y)
231                         continue;
232
233                 if(myPos_x + mySize_x < panel_pos_x)
234                         continue;
235                 if(myPos_x > panel_pos_x + panel_size_x)
236                         continue;
237
238                 // OK, there IS a collision.
239
240                 myCenter_x = myPos_x + 0.5 * mySize_x;
241                 myCenter_y = myPos_y + 0.5 * mySize_y;
242
243                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
244                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
245
246                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
247                 {
248                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
249                                 myTarget_x = panel_pos_x - mySize_x;
250                         else // push it upwards
251                                 myTarget_y = panel_pos_y - mySize_y;
252                 }
253                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
254                 {
255                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
256                                 myTarget_x = panel_pos_x + panel_size_x;
257                         else // push it upwards
258                                 myTarget_y = panel_pos_y - mySize_y;
259                 }
260                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
261                 {
262                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
263                                 myTarget_x = panel_pos_x - mySize_x;
264                         else // push it downwards
265                                 myTarget_y = panel_pos_y + panel_size_y;
266                 }
267                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
268                 {
269                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
270                                 myTarget_x = panel_pos_x + panel_size_x;
271                         else // push it downwards
272                                 myTarget_y = panel_pos_y + panel_size_y;
273                 }
274                 //if(cvar("hud_configure_checkcollisions_debug"))
275                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
276         }
277
278         return myTarget;
279 }
280
281 void HUD_Panel_SetPos(vector pos)
282 {
283         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
284         vector mySize;
285         mySize = panel_size;
286
287         //if(cvar("hud_configure_checkcollisions_debug"))
288                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
289
290         if(autocvar_hud_configure_grid)
291         {
292                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
293                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
294         }
295
296         if(hud_configure_checkcollisions)
297                 pos = HUD_Panel_CheckMove(pos, mySize);
298
299         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
300         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
301
302         string s;
303         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
304
305         HUD_Panel_GetName(highlightedPanel);
306         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
307 }
308
309 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
310 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
311         float i;
312
313         vector targEndPos;
314
315         float dist_x, dist_y;
316         float ratio;
317         ratio = mySize_x/mySize_y;
318
319         for (i = 0; i < HUD_PANEL_NUM; ++i) {
320                 if(i == highlightedPanel || !panel_enabled)
321                         continue;
322
323                 HUD_Panel_UpdatePosSizeForId(i);
324
325                 panel_pos -= '1 1 0' * panel_bg_border;
326                 panel_size += '2 2 0' * panel_bg_border;
327
328                 targEndPos = panel_pos + panel_size;
329
330                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
331                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
332                         continue;
333
334                 if (resizeCorner == 1)
335                 {
336                         // check if this panel is on our way
337                         if (resizeorigin_x <= panel_pos_x)
338                                 continue;
339                         if (resizeorigin_y <= panel_pos_y)
340                                 continue;
341                         if (targEndPos_x <= resizeorigin_x - mySize_x)
342                                 continue;
343                         if (targEndPos_y <= resizeorigin_y - mySize_y)
344                                 continue;
345
346                         // there is a collision:
347                         // detect which side of the panel we are facing is actually limiting the resizing
348                         // (which side the resize direction finds for first) and reduce the size up to there
349                         //
350                         // dist is the distance between resizeorigin and the "analogous" point of the panel
351                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
352                         dist_x = resizeorigin_x - targEndPos_x;
353                         dist_y = resizeorigin_y - targEndPos_y;
354                         if (dist_y <= 0 || dist_x / dist_y > ratio)
355                                 mySize_x = min(mySize_x, dist_x);
356                         else
357                                 mySize_y = min(mySize_y, dist_y);
358                 }
359                 else if (resizeCorner == 2)
360                 {
361                         if (resizeorigin_x >= targEndPos_x)
362                                 continue;
363                         if (resizeorigin_y <= panel_pos_y)
364                                 continue;
365                         if (panel_pos_x >= resizeorigin_x + mySize_x)
366                                 continue;
367                         if (targEndPos_y <= resizeorigin_y - mySize_y)
368                                 continue;
369
370                         dist_x = panel_pos_x - resizeorigin_x;
371                         dist_y = resizeorigin_y - targEndPos_y;
372                         if (dist_y <= 0 || dist_x / dist_y > ratio)
373                                 mySize_x = min(mySize_x, dist_x);
374                         else
375                                 mySize_y = min(mySize_y, dist_y);
376                 }
377                 else if (resizeCorner == 3)
378                 {
379                         if (resizeorigin_x <= panel_pos_x)
380                                 continue;
381                         if (resizeorigin_y >= targEndPos_y)
382                                 continue;
383                         if (targEndPos_x <= resizeorigin_x - mySize_x)
384                                 continue;
385                         if (panel_pos_y >= resizeorigin_y + mySize_y)
386                                 continue;
387
388                         dist_x = resizeorigin_x - targEndPos_x;
389                         dist_y = panel_pos_y - resizeorigin_y;
390                         if (dist_y <= 0 || dist_x / dist_y > ratio)
391                                 mySize_x = min(mySize_x, dist_x);
392                         else
393                                 mySize_y = min(mySize_y, dist_y);
394                 }
395                 else if (resizeCorner == 4)
396                 {
397                         if (resizeorigin_x >= targEndPos_x)
398                                 continue;
399                         if (resizeorigin_y >= targEndPos_y)
400                                 continue;
401                         if (panel_pos_x >= resizeorigin_x + mySize_x)
402                                 continue;
403                         if (panel_pos_y >= resizeorigin_y + mySize_y)
404                                 continue;
405
406                         dist_x = panel_pos_x - resizeorigin_x;
407                         dist_y = panel_pos_y - resizeorigin_y;
408                         if (dist_y <= 0 || dist_x / dist_y > ratio)
409                                 mySize_x = min(mySize_x, dist_x);
410                         else
411                                 mySize_y = min(mySize_y, dist_y);
412                 }
413                 //if(cvar("hud_configure_checkcollisions_debug"))
414                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
415         }
416
417         return mySize;
418 }
419
420 void HUD_Panel_SetPosSize(vector mySize)
421 {
422         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
423         vector resizeorigin;
424         resizeorigin = panel_click_resizeorigin;
425         local noref vector myPos; // fteqcc sucks
426
427         // minimum panel size cap
428         mySize_x = max(0.025 * vid_conwidth, mySize_x);
429         mySize_y = max(0.025 * vid_conheight, mySize_y);
430
431         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
432         {
433                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
434                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
435         }
436
437         // collision testing|
438         // -----------------+
439
440         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
441         if(resizeCorner == 1) {
442                 myPos_x = resizeorigin_x - mySize_x;
443                 myPos_y = resizeorigin_y - mySize_y;
444         } else if(resizeCorner == 2) {
445                 myPos_x = resizeorigin_x;
446                 myPos_y = resizeorigin_y - mySize_y;
447         } else if(resizeCorner == 3) {
448                 myPos_x = resizeorigin_x - mySize_x;
449                 myPos_y = resizeorigin_y;
450         } else { // resizeCorner == 4
451                 myPos_x = resizeorigin_x;
452                 myPos_y = resizeorigin_y;
453         }
454
455         // left/top screen edges
456         if(myPos_x < 0)
457                 mySize_x = mySize_x + myPos_x;
458         if(myPos_y < 0)
459                 mySize_y = mySize_y + myPos_y;
460
461         // bottom/right screen edges
462         if(myPos_x + mySize_x > vid_conwidth)
463                 mySize_x = vid_conwidth - myPos_x;
464         if(myPos_y + mySize_y > vid_conheight)
465                 mySize_y = vid_conheight - myPos_y;
466
467         //if(cvar("hud_configure_checkcollisions_debug"))
468                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
469
470         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
471         if(autocvar_hud_configure_grid)
472         {
473                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
474                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
475         }
476
477         if(hud_configure_checkcollisions)
478                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
479
480         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
481         mySize_x = max(0.025 * vid_conwidth, mySize_x);
482         mySize_y = max(0.025 * vid_conheight, mySize_y);
483
484         // do another pos check, as size might have changed by now
485         if(resizeCorner == 1) {
486                 myPos_x = resizeorigin_x - mySize_x;
487                 myPos_y = resizeorigin_y - mySize_y;
488         } else if(resizeCorner == 2) {
489                 myPos_x = resizeorigin_x;
490                 myPos_y = resizeorigin_y - mySize_y;
491         } else if(resizeCorner == 3) {
492                 myPos_x = resizeorigin_x - mySize_x;
493                 myPos_y = resizeorigin_y;
494         } else { // resizeCorner == 4
495                 myPos_x = resizeorigin_x;
496                 myPos_y = resizeorigin_y;
497         }
498
499         //if(cvar("hud_configure_checkcollisions_debug"))
500                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
501
502         HUD_Panel_GetName(highlightedPanel);
503         string s;
504         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
505         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
506
507         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
508         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
509 }
510
511 float pressed_key_time;
512 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
513 void HUD_Panel_Arrow_Action(float nPrimary)
514 {
515         if (highlightedPanel == -1)
516                 return;
517
518         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
519
520         float step;
521         if(autocvar_hud_configure_grid)
522         {
523                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
524                 {
525                         if (hudShiftState & S_SHIFT)
526                                 step = hud_configure_realGridSize_y;
527                         else
528                                 step = 2 * hud_configure_realGridSize_y;
529                 }
530                 else
531                 {
532                         if (hudShiftState & S_SHIFT)
533                                 step = hud_configure_realGridSize_x;
534                         else
535                                 step = 2 * hud_configure_realGridSize_x;
536                 }
537         }
538         else
539         {
540                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
541                         step = vid_conheight;
542                 else
543                         step = vid_conwidth;
544                 if (hudShiftState & S_SHIFT)
545                         step = (step / 256); // more precision
546                 else
547                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
548         }
549
550         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
551
552         highlightedPanel_initial_pos = panel_pos;
553         highlightedPanel_initial_size = panel_size;
554
555         if (hudShiftState & S_ALT) // resize
556         {
557                 highlightedAction = 1;
558                 if(nPrimary == K_UPARROW)
559                         resizeCorner = 1;
560                 else if(nPrimary == K_RIGHTARROW)
561                         resizeCorner = 2;
562                 else if(nPrimary == K_LEFTARROW)
563                         resizeCorner = 3;
564                 else // if(nPrimary == K_DOWNARROW)
565                         resizeCorner = 4;
566
567                 // ctrl+arrow reduces the size, instead of increasing it
568                 // Note that ctrl disables collisions check too, but it's fine
569                 // since we don't collide with anything reducing the size
570                 if (hudShiftState & S_CTRL) {
571                         step = -step;
572                         resizeCorner = 5 - resizeCorner;
573                 }
574
575                 vector mySize;
576                 mySize = panel_size;
577                 panel_click_resizeorigin = panel_pos;
578                 if(resizeCorner == 1) {
579                         panel_click_resizeorigin += mySize;
580                         mySize_y += step;
581                 } else if(resizeCorner == 2) {
582                         panel_click_resizeorigin_y += mySize_y;
583                         mySize_x += step;
584                 } else if(resizeCorner == 3) {
585                         panel_click_resizeorigin_x += mySize_x;
586                         mySize_x += step;
587                 } else { // resizeCorner == 4
588                         mySize_y += step;
589                 }
590                 HUD_Panel_SetPosSize(mySize);
591         }
592         else // move
593         {
594                 highlightedAction = 2;
595                 vector pos;
596                 pos = panel_pos;
597                 if(nPrimary == K_UPARROW)
598                         pos_y -= step;
599                 else if(nPrimary == K_DOWNARROW)
600                         pos_y += step;
601                 else if(nPrimary == K_LEFTARROW)
602                         pos_x -= step;
603                 else // if(nPrimary == K_RIGHTARROW)
604                         pos_x += step;
605
606                 HUD_Panel_SetPos(pos);
607         }
608
609         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
610
611         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
612         {
613                 // backup!
614                 panel_pos_backup = highlightedPanel_initial_pos;
615                 panel_size_backup = highlightedPanel_initial_size;
616                 highlightedPanel_backup = highlightedPanel;
617         }
618 }
619
620 const float S_MOUSE1 = 1;
621 const float S_MOUSE2 = 2;
622 const float S_MOUSE3 = 4;
623 float mouseClicked;
624 float prevMouseClicked; // previous state
625 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
626 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
627
628 void HUD_Panel_EnableMenu();
629 float tab_panels[HUD_PANEL_NUM];
630 float tab_panel, tab_backward;
631 vector tab_panel_pos;
632 void HUD_Panel_FirstInDrawQ(float id);
633 void reset_tab_panels()
634 {
635         int i;
636         for(i = 0; i < HUD_PANEL_NUM; ++i)
637                 tab_panels[i] = -1;
638 }
639 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
640 {
641         string s;
642
643         if(bInputType == 2)
644                 return false;
645
646         if(!autocvar__hud_configure)
647                 return false;
648
649         // block any input while a menu dialog is fading
650         if(autocvar__menu_alpha)
651                 return true;
652
653         if(bInputType == 3)
654         {
655                 mousepos_x = nPrimary;
656                 mousepos_y = nSecondary;
657                 return true;
658         }
659
660         // allow console bind to work
661         string con_keys;
662         float keys;
663         con_keys = findkeysforcommand("toggleconsole", 0);
664         keys = tokenize(con_keys); // findkeysforcommand returns data for this
665
666         float hit_con_bind = 0, i;
667         for (i = 0; i < keys; ++i)
668         {
669                 if(nPrimary == stof(argv(i)))
670                         hit_con_bind = 1;
671         }
672
673         if(bInputType == 0) {
674                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
675                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
676                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
677         }
678         else if(bInputType == 1) {
679                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
680                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
681                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
682         }
683
684         if(nPrimary == K_CTRL)
685         {
686                 if (bInputType == 1) //ctrl has been released
687                 {
688                         if (tab_panel != -1)
689                         {
690                                 //switch to selected panel
691                                 highlightedPanel = tab_panel;
692                                 highlightedAction = 0;
693                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
694                         }
695                         tab_panel = -1;
696                         reset_tab_panels();
697                 }
698         }
699
700         if(nPrimary == K_MOUSE1)
701         {
702                 if(bInputType == 0) // key pressed
703                         mouseClicked |= S_MOUSE1;
704                 else if(bInputType == 1) // key released
705                         mouseClicked -= (mouseClicked & S_MOUSE1);
706         }
707         else if(nPrimary == K_MOUSE2)
708         {
709                 if(bInputType == 0) // key pressed
710                         mouseClicked |= S_MOUSE2;
711                 else if(bInputType == 1) // key released
712                         mouseClicked -= (mouseClicked & S_MOUSE2);
713         }
714         else if(nPrimary == K_ESCAPE)
715         {
716                 if (bInputType == 1)
717                         return true;
718                 menu_enabled = 1;
719                 menu_enabled_time = time;
720                 localcmd("menu_showhudexit\n");
721         }
722         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
723         {
724                 if (bInputType == 1)
725                         return true;
726                 if (!menu_enabled)
727                         cvar_set("_hud_configure", "0");
728         }
729         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
730         {
731                 if (bInputType == 1 || mouseClicked)
732                         return true;
733
734                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
735                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
736                 //(it should only after every other panel of the hud)
737                 //It's a minor bug anyway, we can live with it
738
739                 float starting_panel;
740                 float old_tab_panel = tab_panel;
741                 if (tab_panel == -1) //first press of TAB
742                 {
743                         if (highlightedPanel != -1)
744                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
745                         else
746                                 panel_pos = '0 0 0';
747                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
748                         tab_panel_pos = panel_pos; //to compute level
749                 }
750                 else
751                 {
752                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
753                                 reset_tab_panels();
754                         starting_panel = tab_panel;
755                 }
756                 tab_backward = (hudShiftState & S_SHIFT);
757
758                 float k, level = 0, start_pos_x;
759                 vector candidate_pos = '0 0 0';
760                 const float LEVELS_NUM = 4;
761                 float level_height = vid_conheight / LEVELS_NUM;
762 :find_tab_panel
763                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
764                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
765                 start_pos_x = tab_panel_pos_x;
766                 tab_panel = -1;
767                 k=0;
768                 while(++k)
769                 {
770                         for(i = 0; i < HUD_PANEL_NUM; ++i)
771                         {
772                                 if (i == tab_panels[i] || i == starting_panel)
773                                         continue;
774                                 HUD_Panel_UpdatePosSizeForId(i)
775                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
776                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
777                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
778                                 {
779                                         tab_panel = i;
780                                         tab_panel_pos = candidate_pos = panel_pos;
781                                 }
782                         }
783                         if (tab_panel != -1)
784                                 break;
785                         if (k == LEVELS_NUM) //tab_panel not found
786                         {
787                                 reset_tab_panels();
788                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
789                                 {
790                                         tab_panel = -1;
791                                         return true;
792                                 }
793                                 starting_panel = old_tab_panel;
794                                 old_tab_panel = -2;
795                                 goto find_tab_panel; //u must find tab_panel!
796                         }
797                         if (!tab_backward)
798                         {
799                                 level = mod(level + level_height, vid_conheight);
800                                 start_pos_x = 0;
801                                 candidate_pos_x = vid_conwidth;
802                         }
803                         else
804                         {
805                                 level = mod(level - level_height, vid_conheight);
806                                 start_pos_x = vid_conwidth;
807                                 candidate_pos_x = 0;
808                         }
809                 }
810
811                 tab_panels[tab_panel] = tab_panel;
812         }
813         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
814         {
815                 if (bInputType == 1 || mouseClicked)
816                         return true;
817
818                 if (highlightedPanel != -1)
819                 {
820                         HUD_Panel_GetName(highlightedPanel);
821                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
822                 }
823                 else
824                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
825         }
826         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
827         {
828                 if (bInputType == 1 || mouseClicked)
829                         return true;
830
831                 if (highlightedPanel != -1)
832                 {
833                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
834                         panel_size_copied = panel_size;
835                         highlightedPanel_copied = highlightedPanel;
836                 }
837         }
838         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
839         {
840                 if (bInputType == 1 || mouseClicked)
841                         return true;
842
843                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
844                         return true;
845
846                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
847
848                 // reduce size if it'd go beyond screen boundaries
849                 vector tmp_size = panel_size_copied;
850                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
851                         tmp_size_x = vid_conwidth - panel_pos_x;
852                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
853                         tmp_size_y = vid_conheight - panel_pos_y;
854
855                 if (panel_size == tmp_size)
856                         return true;
857
858                 // backup first!
859                 panel_pos_backup = panel_pos;
860                 panel_size_backup = panel_size;
861                 highlightedPanel_backup = highlightedPanel;
862
863                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
864                 HUD_Panel_GetName(highlightedPanel);
865                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
866         }
867         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
868         {
869                 if (bInputType == 1 || mouseClicked)
870                         return true;
871                 //restore previous values
872                 if (highlightedPanel_backup != -1)
873                 {
874                         HUD_Panel_GetName(highlightedPanel_backup);
875                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
876                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
877                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
878                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
879                         highlightedPanel_backup = -1;
880                 }
881         }
882         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
883         {
884                 if (bInputType == 1)
885                 {
886                         pressed_key_time = 0;
887                         return true;
888                 }
889                 else if (pressed_key_time == 0)
890                         pressed_key_time = time;
891
892                 if (!mouseClicked)
893                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
894         }
895         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
896         {
897                 if (bInputType == 1)
898                         return true;
899                 if (highlightedPanel != -1)
900                         HUD_Panel_EnableMenu();
901         }
902         else if(hit_con_bind)
903                 return false;
904
905         return true;
906 }
907
908 float HUD_Panel_Check_Mouse_Pos(float allow_move)
909 {
910         float i, j = 0, border;
911
912         while(j < HUD_PANEL_NUM)
913         {
914                 i = panel_order[j];
915                 j += 1;
916
917                 HUD_Panel_UpdatePosSizeForId(i);
918
919                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
920
921                 // move
922                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
923                 {
924                         return 1;
925                 }
926                 // resize from topleft border
927                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
928                 {
929                         return 2;
930                 }
931                 // resize from topright border
932                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
933                 {
934                         return 3;
935                 }
936                 // resize from bottomleft border
937                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
938                 {
939                         return 3;
940                 }
941                 // resize from bottomright border
942                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
943                 {
944                         return 2;
945                 }
946         }
947         return 0;
948 }
949
950 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
951 void HUD_Panel_FirstInDrawQ(float id)
952 {
953         float i;
954         var float place = -1;
955         // find out where in the array our current id is, save into place
956         for(i = 0; i < HUD_PANEL_NUM; ++i)
957         {
958                 if(panel_order[i] == id)
959                 {
960                         place = i;
961                         break;
962                 }
963         }
964         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
965         if(place == -1)
966                 place = HUD_PANEL_NUM - 1;
967
968         // move all ids up by one step in the array until "place"
969         for(i = place; i > 0; --i)
970         {
971                 panel_order[i] = panel_order[i-1];
972         }
973         // now save the new top id
974         panel_order[0] = id;
975         
976         // let's save them into the cvar by some strcat trickery
977         string s = "";
978         for(i = 0; i < HUD_PANEL_NUM; ++i)
979         {
980                 s = strcat(s, ftos(panel_order[i]), " ");
981         }
982         cvar_set("_hud_panelorder", s);
983         if(hud_panelorder_prev)
984                 strunzone(hud_panelorder_prev);
985         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
986 }
987
988 void HUD_Panel_Highlight(float allow_move)
989 {
990         float i, j = 0, border;
991
992         while(j < HUD_PANEL_NUM)
993         {
994                 i = panel_order[j];
995                 j += 1;
996
997                 HUD_Panel_UpdatePosSizeForId(i);
998
999                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1000
1001                 // move
1002                 if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
1003                 {
1004                         highlightedPanel = i;
1005                         HUD_Panel_FirstInDrawQ(i);
1006                         highlightedAction = 1;
1007                         panel_click_distance = mousepos - panel_pos;
1008                         return;
1009                 }
1010                 // resize from topleft border
1011                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1012                 {
1013                         highlightedPanel = i;
1014                         HUD_Panel_FirstInDrawQ(i);
1015                         highlightedAction = 2;
1016                         resizeCorner = 1;
1017                         panel_click_distance = mousepos - panel_pos;
1018                         panel_click_resizeorigin = panel_pos + panel_size;
1019                         return;
1020                 }
1021                 // resize from topright border
1022                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1023                 {
1024                         highlightedPanel = i;
1025                         HUD_Panel_FirstInDrawQ(i);
1026                         highlightedAction = 2;
1027                         resizeCorner = 2;
1028                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1029                         panel_click_distance_y = mousepos_y - panel_pos_y;
1030                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1031                         return;
1032                 }
1033                 // resize from bottomleft border
1034                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1035                 {
1036                         highlightedPanel = i;
1037                         HUD_Panel_FirstInDrawQ(i);
1038                         highlightedAction = 2;
1039                         resizeCorner = 3;
1040                         panel_click_distance_x = mousepos_x - panel_pos_x;
1041                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1042                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1043                         return;
1044                 }
1045                 // resize from bottomright border
1046                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1047                 {
1048                         highlightedPanel = i;
1049                         HUD_Panel_FirstInDrawQ(i);
1050                         highlightedAction = 2;
1051                         resizeCorner = 4;
1052                         panel_click_distance = panel_size - mousepos + panel_pos;
1053                         panel_click_resizeorigin = panel_pos;
1054                         return;
1055                 }
1056         }
1057         highlightedPanel = -1;
1058         highlightedAction = 0;
1059 }
1060
1061 void HUD_Panel_EnableMenu()
1062 {
1063         menu_enabled = 2;
1064         menu_enabled_time = time;
1065         HUD_Panel_GetName(highlightedPanel);
1066         localcmd("menu_showhudoptions ", panel_name, "\n");
1067 }
1068 float mouse_over_panel;
1069 void HUD_Panel_Mouse()
1070 {
1071         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1072         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1073                 menu_enabled = 0;
1074
1075         /*
1076         print("menu_enabled: ", ftos(menu_enabled), "\n");
1077         print("Highlighted: ", ftos(highlightedPanel), "\n");
1078         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1079         */
1080
1081         if(autocvar__menu_alpha == 1)
1082                 return;
1083
1084         if not(autocvar_hud_cursormode)
1085         {
1086                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1087                 
1088                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1089                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1090         }
1091
1092         if(mouseClicked)
1093         {
1094                 if(prevMouseClicked == 0)
1095                 {
1096                         if (tab_panel != -1)
1097                         {
1098                                 //stop ctrl-tab selection
1099                                 tab_panel = -1;
1100                                 reset_tab_panels();
1101                         }
1102                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1103                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1104                         if (highlightedPanel != -1)
1105                         {
1106                                 highlightedPanel_initial_pos = panel_pos;
1107                                 highlightedPanel_initial_size = panel_size;
1108                         }
1109                         // doubleclick check
1110                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1111                         {
1112                                 mouseClicked = 0; // to prevent spam, I guess.
1113                                 HUD_Panel_EnableMenu();
1114                         }
1115                         else
1116                         {
1117                                 if (mouseClicked & S_MOUSE1)
1118                                 {
1119                                         prevMouseClickedTime = time;
1120                                         prevMouseClickedPos = mousepos;
1121                                 }
1122                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1123                         }
1124                 }
1125                 else
1126                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1127
1128                 if (highlightedPanel != -1)
1129                 {
1130                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1131                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1132                         {
1133                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1134                                 // backup!
1135                                 panel_pos_backup = highlightedPanel_initial_pos;
1136                                 panel_size_backup = highlightedPanel_initial_size;
1137                                 highlightedPanel_backup = highlightedPanel;
1138                         }
1139                         else
1140                                 // in case the clicked panel is inside another panel and we aren't
1141                                 // moving it, avoid the immediate "fix" of its position/size
1142                                 // (often unwanted and hateful) by disabling collisions check
1143                                 hud_configure_checkcollisions = false;
1144                 }
1145
1146                 if(highlightedAction == 1)
1147                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1148                 else if(highlightedAction == 2)
1149                 {
1150                         vector mySize = '0 0 0';
1151                         if(resizeCorner == 1) {
1152                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1153                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1154                         } else if(resizeCorner == 2) {
1155                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1156                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1157                         } else if(resizeCorner == 3) {
1158                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1159                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1160                         } else { // resizeCorner == 4
1161                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1162                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1163                         }
1164                         HUD_Panel_SetPosSize(mySize);
1165                 }
1166         }
1167         else
1168         {
1169                 if(menu_enabled == 2)
1170                         mouse_over_panel = 0;
1171                 else
1172                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1173                 if (mouse_over_panel && tab_panel == -1)
1174                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1175         }
1176         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1177         const vector cursorsize = '32 32 0';
1178         float cursor_alpha = 1 - autocvar__menu_alpha;
1179
1180         if(!mouse_over_panel)
1181                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1182         else if(mouse_over_panel == 1)
1183                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1184         else if(mouse_over_panel == 2)
1185                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1186         else
1187                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1188
1189         prevMouseClicked = mouseClicked;
1190 }
1191
1192 const float hlBorderSize = 4;
1193 const string hlBorder = "gfx/hud/default/border_highlighted";
1194 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1195 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1196 {
1197         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1198         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1199         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1200         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1201         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1202 }