]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud_config.qc
Merge branch 'master' into Mario/ons_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #include "hud_config.qh"
2 #include "_all.qh"
3
4 #include "hud.qh"
5
6 #include "../common/constants.qh"
7
8 #include "../dpdefs/keycodes.qh"
9
10
11 #define HUD_Write(s) fputs(fh, s)
12 // q: quoted, n: not quoted
13 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
14 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
15 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
16 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
17 // Save the config
18 void HUD_Panel_ExportCfg(string cfgname)
19 {
20         float fh;
21         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
22         fh = fopen(filename, FILE_WRITE);
23         if(fh >= 0)
24         {
25                 HUD_Write_Cvar_q("hud_skin");
26                 HUD_Write_Cvar_q("hud_panel_bg");
27                 HUD_Write_Cvar_q("hud_panel_bg_color");
28                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
29                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
30                 HUD_Write_Cvar_q("hud_panel_bg_border");
31                 HUD_Write_Cvar_q("hud_panel_bg_padding");
32                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
33                 HUD_Write("\n");
34
35                 HUD_Write_Cvar_q("hud_dock");
36                 HUD_Write_Cvar_q("hud_dock_color");
37                 HUD_Write_Cvar_q("hud_dock_color_team");
38                 HUD_Write_Cvar_q("hud_dock_alpha");
39                 HUD_Write("\n");
40
41                 HUD_Write_Cvar_q("hud_progressbar_alpha");
42                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
43                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
44                 HUD_Write_Cvar_q("hud_progressbar_health_color");
45                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
46                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
47                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
48                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
49                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
50                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
51                 HUD_Write("\n");
52
53                 HUD_Write_Cvar_q("_hud_panelorder");
54                 HUD_Write("\n");
55
56                 HUD_Write_Cvar_q("hud_configure_grid");
57                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
58                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
59                 HUD_Write("\n");
60
61                 // common cvars for all panels
62                 int i;
63                 for (i = 0; i < HUD_PANEL_NUM; ++i)
64                 {
65                         panel = hud_panel[i];
66
67                         HUD_Write_PanelCvar_n("");
68                         HUD_Write_PanelCvar_q("_pos");
69                         HUD_Write_PanelCvar_q("_size");
70                         HUD_Write_PanelCvar_q("_bg");
71                         HUD_Write_PanelCvar_q("_bg_color");
72                         HUD_Write_PanelCvar_q("_bg_color_team");
73                         HUD_Write_PanelCvar_q("_bg_alpha");
74                         HUD_Write_PanelCvar_q("_bg_border");
75                         HUD_Write_PanelCvar_q("_bg_padding");
76                         switch(i) {
77                                 case HUD_PANEL_WEAPONS:
78                                         HUD_Write_PanelCvar_q("_accuracy");
79                                         HUD_Write_PanelCvar_q("_label");
80                                         HUD_Write_PanelCvar_q("_label_scale");
81                                         HUD_Write_PanelCvar_q("_complainbubble");
82                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
83                                         HUD_Write_PanelCvar_q("_complainbubble_time");
84                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
85                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
86                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
87                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
88                                         HUD_Write_PanelCvar_q("_ammo");
89                                         HUD_Write_PanelCvar_q("_ammo_color");
90                                         HUD_Write_PanelCvar_q("_ammo_alpha");
91                                         HUD_Write_PanelCvar_q("_aspect");
92                                         HUD_Write_PanelCvar_q("_timeout");
93                                         HUD_Write_PanelCvar_q("_timeout_effect");
94                                         HUD_Write_PanelCvar_q("_timeout_fadebgmin");
95                                         HUD_Write_PanelCvar_q("_timeout_fadefgmin");
96                                         HUD_Write_PanelCvar_q("_timeout_speed_in");
97                                         HUD_Write_PanelCvar_q("_timeout_speed_out");
98                                         HUD_Write_PanelCvar_q("_onlyowned");
99                                         break;
100                                 case HUD_PANEL_AMMO:
101                                         HUD_Write_PanelCvar_q("_onlycurrent");
102                                         HUD_Write_PanelCvar_q("_noncurrent_alpha");
103                                         HUD_Write_PanelCvar_q("_noncurrent_scale");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_progressbar");
106                                         HUD_Write_PanelCvar_q("_progressbar_name");
107                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
108                                         HUD_Write_PanelCvar_q("_text");
109                                         break;
110                                 case HUD_PANEL_POWERUPS:
111                                         HUD_Write_PanelCvar_q("_flip");
112                                         HUD_Write_PanelCvar_q("_iconalign");
113                                         HUD_Write_PanelCvar_q("_baralign");
114                                         HUD_Write_PanelCvar_q("_progressbar");
115                                         HUD_Write_PanelCvar_q("_progressbar_strength");
116                                         HUD_Write_PanelCvar_q("_progressbar_shield");
117                                         HUD_Write_PanelCvar_q("_text");
118                                         break;
119                                 case HUD_PANEL_HEALTHARMOR:
120                                         HUD_Write_PanelCvar_q("_flip");
121                                         HUD_Write_PanelCvar_q("_iconalign");
122                                         HUD_Write_PanelCvar_q("_baralign");
123                                         HUD_Write_PanelCvar_q("_progressbar");
124                                         HUD_Write_PanelCvar_q("_progressbar_health");
125                                         HUD_Write_PanelCvar_q("_progressbar_armor");
126                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
127                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
128                                         HUD_Write_PanelCvar_q("_text");
129                                         break;
130                                 case HUD_PANEL_NOTIFY:
131                                         HUD_Write_PanelCvar_q("_flip");
132                                         HUD_Write_PanelCvar_q("_fontsize");
133                                         HUD_Write_PanelCvar_q("_time");
134                                         HUD_Write_PanelCvar_q("_fadetime");
135                                         HUD_Write_PanelCvar_q("_icon_aspect");
136                                         break;
137                                 case HUD_PANEL_TIMER:
138                                         HUD_Write_PanelCvar_q("_increment");
139                                         break;
140                                 case HUD_PANEL_RADAR:
141                                         HUD_Write_PanelCvar_q("_foreground_alpha");
142                                         HUD_Write_PanelCvar_q("_rotation");
143                                         HUD_Write_PanelCvar_q("_zoommode");
144                                         HUD_Write_PanelCvar_q("_scale");
145                                         HUD_Write_PanelCvar_q("_maximized_scale");
146                                         HUD_Write_PanelCvar_q("_maximized_size");
147                                         HUD_Write_PanelCvar_q("_maximized_rotation");
148                                         HUD_Write_PanelCvar_q("_maximized_zoommode");
149                                         break;
150                                 case HUD_PANEL_SCORE:
151                                         HUD_Write_PanelCvar_q("_rankings");
152                                         break;
153                                 case HUD_PANEL_VOTE:
154                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
155                                         break;
156                                 case HUD_PANEL_MODICONS:
157                                         HUD_Write_PanelCvar_q("_ca_layout");
158                                         HUD_Write_PanelCvar_q("_dom_layout");
159                                         HUD_Write_PanelCvar_q("_freezetag_layout");
160                                         break;
161                                 case HUD_PANEL_PRESSEDKEYS:
162                                         HUD_Write_PanelCvar_q("_aspect");
163                                         HUD_Write_PanelCvar_q("_attack");
164                                         break;
165                                 case HUD_PANEL_ENGINEINFO:
166                                         HUD_Write_PanelCvar_q("_framecounter_time");
167                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
168                                         break;
169                                 case HUD_PANEL_INFOMESSAGES:
170                                         HUD_Write_PanelCvar_q("_flip");
171                                         break;
172                                 case HUD_PANEL_PHYSICS:
173                                         HUD_Write_PanelCvar_q("_speed_unit");
174                                         HUD_Write_PanelCvar_q("_speed_unit_show");
175                                         HUD_Write_PanelCvar_q("_speed_max");
176                                         HUD_Write_PanelCvar_q("_speed_vertical");
177                                         HUD_Write_PanelCvar_q("_topspeed");
178                                         HUD_Write_PanelCvar_q("_topspeed_time");
179                                         HUD_Write_PanelCvar_q("_acceleration_max");
180                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
181                                         HUD_Write_PanelCvar_q("_flip");
182                                         HUD_Write_PanelCvar_q("_baralign");
183                                         HUD_Write_PanelCvar_q("_progressbar");
184                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
185                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
186                                         HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
187                                         HUD_Write_PanelCvar_q("_text");
188                                         HUD_Write_PanelCvar_q("_text_scale");
189                                         break;
190                                 case HUD_PANEL_CENTERPRINT:
191                                         HUD_Write_PanelCvar_q("_align");
192                                         HUD_Write_PanelCvar_q("_flip");
193                                         HUD_Write_PanelCvar_q("_fontscale");
194                                         HUD_Write_PanelCvar_q("_time");
195                                         HUD_Write_PanelCvar_q("_fade_in");
196                                         HUD_Write_PanelCvar_q("_fade_out");
197                                         HUD_Write_PanelCvar_q("_fade_subsequent");
198                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
199                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
200                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
201                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
202                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
203                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
204                                         break;
205                         }
206                         HUD_Write("\n");
207                 }
208                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
209
210                 printf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
211                 fclose(fh);
212         }
213         else
214                 printf(_("^1Couldn't write to %s\n"), filename);
215 }
216
217 void HUD_Configure_Exit_Force()
218 {
219         if (menu_enabled)
220         {
221                 menu_enabled = 0;
222                 localcmd("togglemenu\n");
223         }
224         cvar_set("_hud_configure", "0");
225 }
226
227 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
228 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
229 {
230         vector myCenter, targCenter;
231         vector myTarget = myPos;
232         int i;
233         for (i = 0; i < HUD_PANEL_NUM; ++i) {
234                 panel = hud_panel[i];
235                 if(panel == highlightedPanel) continue;
236                 HUD_Panel_UpdatePosSize();
237                 if(!panel_enabled) continue;
238
239                 panel_pos -= '1 1 0' * panel_bg_border;
240                 panel_size += '2 2 0' * panel_bg_border;
241
242                 if(myPos.y + mySize.y < panel_pos.y)
243                         continue;
244                 if(myPos.y > panel_pos.y + panel_size.y)
245                         continue;
246
247                 if(myPos.x + mySize.x < panel_pos.x)
248                         continue;
249                 if(myPos.x > panel_pos.x + panel_size.x)
250                         continue;
251
252                 // OK, there IS a collision.
253
254                 myCenter.x = myPos.x + 0.5 * mySize.x;
255                 myCenter.y = myPos.y + 0.5 * mySize.y;
256
257                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
258                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
259
260                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
261                 {
262                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
263                                 myTarget.x = panel_pos.x - mySize.x;
264                         else // push it upwards
265                                 myTarget.y = panel_pos.y - mySize.y;
266                 }
267                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
268                 {
269                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
270                                 myTarget.x = panel_pos.x + panel_size.x;
271                         else // push it upwards
272                                 myTarget.y = panel_pos.y - mySize.y;
273                 }
274                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
275                 {
276                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
277                                 myTarget.x = panel_pos.x - mySize.x;
278                         else // push it downwards
279                                 myTarget.y = panel_pos.y + panel_size.y;
280                 }
281                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
282                 {
283                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
284                                 myTarget.x = panel_pos.x + panel_size.x;
285                         else // push it downwards
286                                 myTarget.y = panel_pos.y + panel_size.y;
287                 }
288                 //if(cvar("hud_configure_checkcollisions_debug"))
289                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
290         }
291
292         return myTarget;
293 }
294
295 void HUD_Panel_SetPos(vector pos)
296 {
297         panel = highlightedPanel;
298         HUD_Panel_UpdatePosSize();
299         vector mySize;
300         mySize = panel_size;
301
302         //if(cvar("hud_configure_checkcollisions_debug"))
303                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
304
305         if(autocvar_hud_configure_grid)
306         {
307                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
308                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
309         }
310
311         if(hud_configure_checkcollisions)
312                 pos = HUD_Panel_CheckMove(pos, mySize);
313
314         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
315         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
316
317         string s;
318         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
319
320         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
321 }
322
323 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
324 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
325         vector targEndPos;
326         vector dist;
327         float ratio = mySize.x/mySize.y;
328         int i;
329         for (i = 0; i < HUD_PANEL_NUM; ++i) {
330                 panel = hud_panel[i];
331                 if(panel == highlightedPanel) continue;
332                 HUD_Panel_UpdatePosSize();
333                 if(!panel_enabled) continue;
334
335                 panel_pos -= '1 1 0' * panel_bg_border;
336                 panel_size += '2 2 0' * panel_bg_border;
337
338                 targEndPos = panel_pos + panel_size;
339
340                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
341                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
342                         continue;
343
344                 if (resizeCorner == 1)
345                 {
346                         // check if this panel is on our way
347                         if (resizeorigin.x <= panel_pos.x)
348                                 continue;
349                         if (resizeorigin.y <= panel_pos.y)
350                                 continue;
351                         if (targEndPos.x <= resizeorigin.x - mySize.x)
352                                 continue;
353                         if (targEndPos.y <= resizeorigin.y - mySize.y)
354                                 continue;
355
356                         // there is a collision:
357                         // detect which side of the panel we are facing is actually limiting the resizing
358                         // (which side the resize direction finds for first) and reduce the size up to there
359                         //
360                         // dist is the distance between resizeorigin and the "analogous" point of the panel
361                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
362                         dist.x = resizeorigin.x - targEndPos.x;
363                         dist.y = resizeorigin.y - targEndPos.y;
364                         if (dist.y <= 0 || dist.x / dist.y > ratio)
365                                 mySize.x = min(mySize.x, dist.x);
366                         else
367                                 mySize.y = min(mySize.y, dist.y);
368                 }
369                 else if (resizeCorner == 2)
370                 {
371                         if (resizeorigin.x >= targEndPos.x)
372                                 continue;
373                         if (resizeorigin.y <= panel_pos.y)
374                                 continue;
375                         if (panel_pos.x >= resizeorigin.x + mySize.x)
376                                 continue;
377                         if (targEndPos.y <= resizeorigin.y - mySize.y)
378                                 continue;
379
380                         dist.x = panel_pos.x - resizeorigin.x;
381                         dist.y = resizeorigin.y - targEndPos.y;
382                         if (dist.y <= 0 || dist.x / dist.y > ratio)
383                                 mySize.x = min(mySize.x, dist.x);
384                         else
385                                 mySize.y = min(mySize.y, dist.y);
386                 }
387                 else if (resizeCorner == 3)
388                 {
389                         if (resizeorigin.x <= panel_pos.x)
390                                 continue;
391                         if (resizeorigin.y >= targEndPos.y)
392                                 continue;
393                         if (targEndPos.x <= resizeorigin.x - mySize.x)
394                                 continue;
395                         if (panel_pos.y >= resizeorigin.y + mySize.y)
396                                 continue;
397
398                         dist.x = resizeorigin.x - targEndPos.x;
399                         dist.y = panel_pos.y - resizeorigin.y;
400                         if (dist.y <= 0 || dist.x / dist.y > ratio)
401                                 mySize.x = min(mySize.x, dist.x);
402                         else
403                                 mySize.y = min(mySize.y, dist.y);
404                 }
405                 else if (resizeCorner == 4)
406                 {
407                         if (resizeorigin.x >= targEndPos.x)
408                                 continue;
409                         if (resizeorigin.y >= targEndPos.y)
410                                 continue;
411                         if (panel_pos.x >= resizeorigin.x + mySize.x)
412                                 continue;
413                         if (panel_pos.y >= resizeorigin.y + mySize.y)
414                                 continue;
415
416                         dist.x = panel_pos.x - resizeorigin.x;
417                         dist.y = panel_pos.y - resizeorigin.y;
418                         if (dist.y <= 0 || dist.x / dist.y > ratio)
419                                 mySize.x = min(mySize.x, dist.x);
420                         else
421                                 mySize.y = min(mySize.y, dist.y);
422                 }
423                 //if(cvar("hud_configure_checkcollisions_debug"))
424                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
425         }
426
427         return mySize;
428 }
429
430 void HUD_Panel_SetPosSize(vector mySize)
431 {
432         panel = highlightedPanel;
433         HUD_Panel_UpdatePosSize();
434         vector resizeorigin = panel_click_resizeorigin;
435         vector myPos;
436
437         // minimum panel size cap
438         mySize.x = max(0.025 * vid_conwidth, mySize.x);
439         mySize.y = max(0.025 * vid_conheight, mySize.y);
440
441         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
442         {
443                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
444                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
445         }
446
447         // collision testing|
448         // -----------------+
449
450         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
451         if(resizeCorner == 1) {
452                 myPos.x = resizeorigin.x - mySize.x;
453                 myPos.y = resizeorigin.y - mySize.y;
454         } else if(resizeCorner == 2) {
455                 myPos.x = resizeorigin.x;
456                 myPos.y = resizeorigin.y - mySize.y;
457         } else if(resizeCorner == 3) {
458                 myPos.x = resizeorigin.x - mySize.x;
459                 myPos.y = resizeorigin.y;
460         } else { // resizeCorner == 4
461                 myPos.x = resizeorigin.x;
462                 myPos.y = resizeorigin.y;
463         }
464
465         // left/top screen edges
466         if(myPos.x < 0)
467                 mySize.x = mySize.x + myPos.x;
468         if(myPos.y < 0)
469                 mySize.y = mySize.y + myPos.y;
470
471         // bottom/right screen edges
472         if(myPos.x + mySize.x > vid_conwidth)
473                 mySize.x = vid_conwidth - myPos.x;
474         if(myPos.y + mySize.y > vid_conheight)
475                 mySize.y = vid_conheight - myPos.y;
476
477         //if(cvar("hud_configure_checkcollisions_debug"))
478                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
479
480         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
481         if(autocvar_hud_configure_grid)
482         {
483                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
484                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
485         }
486
487         if(hud_configure_checkcollisions)
488                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
489
490         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
491         mySize.x = max(0.025 * vid_conwidth, mySize.x);
492         mySize.y = max(0.025 * vid_conheight, mySize.y);
493
494         // do another pos check, as size might have changed by now
495         if(resizeCorner == 1) {
496                 myPos.x = resizeorigin.x - mySize.x;
497                 myPos.y = resizeorigin.y - mySize.y;
498         } else if(resizeCorner == 2) {
499                 myPos.x = resizeorigin.x;
500                 myPos.y = resizeorigin.y - mySize.y;
501         } else if(resizeCorner == 3) {
502                 myPos.x = resizeorigin.x - mySize.x;
503                 myPos.y = resizeorigin.y;
504         } else { // resizeCorner == 4
505                 myPos.x = resizeorigin.x;
506                 myPos.y = resizeorigin.y;
507         }
508
509         //if(cvar("hud_configure_checkcollisions_debug"))
510                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
511
512         string s;
513         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
514         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
515
516         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
517         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
518 }
519
520 float pressed_key_time;
521 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
522 void HUD_Panel_Arrow_Action(float nPrimary)
523 {
524         if(!highlightedPanel)
525                 return;
526
527         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
528
529         float step;
530         if(autocvar_hud_configure_grid)
531         {
532                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
533                 {
534                         if (hudShiftState & S_SHIFT)
535                                 step = hud_configure_realGridSize.y;
536                         else
537                                 step = 2 * hud_configure_realGridSize.y;
538                 }
539                 else
540                 {
541                         if (hudShiftState & S_SHIFT)
542                                 step = hud_configure_realGridSize.x;
543                         else
544                                 step = 2 * hud_configure_realGridSize.x;
545                 }
546         }
547         else
548         {
549                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
550                         step = vid_conheight;
551                 else
552                         step = vid_conwidth;
553                 if (hudShiftState & S_SHIFT)
554                         step = (step / 256); // more precision
555                 else
556                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
557         }
558
559         panel = highlightedPanel;
560         HUD_Panel_UpdatePosSize();
561
562         highlightedPanel_initial_pos = panel_pos;
563         highlightedPanel_initial_size = panel_size;
564
565         if (hudShiftState & S_ALT) // resize
566         {
567                 if(nPrimary == K_UPARROW)
568                         resizeCorner = 1;
569                 else if(nPrimary == K_RIGHTARROW)
570                         resizeCorner = 2;
571                 else if(nPrimary == K_LEFTARROW)
572                         resizeCorner = 3;
573                 else // if(nPrimary == K_DOWNARROW)
574                         resizeCorner = 4;
575
576                 // ctrl+arrow reduces the size, instead of increasing it
577                 // Note that ctrl disables collisions check too, but it's fine
578                 // since we don't collide with anything reducing the size
579                 if (hudShiftState & S_CTRL) {
580                         step = -step;
581                         resizeCorner = 5 - resizeCorner;
582                 }
583
584                 vector mySize;
585                 mySize = panel_size;
586                 panel_click_resizeorigin = panel_pos;
587                 if(resizeCorner == 1) {
588                         panel_click_resizeorigin += mySize;
589                         mySize.y += step;
590                 } else if(resizeCorner == 2) {
591                         panel_click_resizeorigin.y += mySize.y;
592                         mySize.x += step;
593                 } else if(resizeCorner == 3) {
594                         panel_click_resizeorigin.x += mySize.x;
595                         mySize.x += step;
596                 } else { // resizeCorner == 4
597                         mySize.y += step;
598                 }
599                 HUD_Panel_SetPosSize(mySize);
600         }
601         else // move
602         {
603                 vector pos;
604                 pos = panel_pos;
605                 if(nPrimary == K_UPARROW)
606                         pos.y -= step;
607                 else if(nPrimary == K_DOWNARROW)
608                         pos.y += step;
609                 else if(nPrimary == K_LEFTARROW)
610                         pos.x -= step;
611                 else // if(nPrimary == K_RIGHTARROW)
612                         pos.x += step;
613
614                 HUD_Panel_SetPos(pos);
615         }
616
617         panel = highlightedPanel;
618         HUD_Panel_UpdatePosSize();
619
620         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
621         {
622                 // backup!
623                 panel_pos_backup = highlightedPanel_initial_pos;
624                 panel_size_backup = highlightedPanel_initial_size;
625                 highlightedPanel_backup = highlightedPanel;
626         }
627 }
628
629 void HUD_Panel_EnableMenu();
630 entity tab_panels[HUD_PANEL_MAX];
631 entity tab_panel;
632 vector tab_panel_pos;
633 float tab_backward;
634 void HUD_Panel_FirstInDrawQ(float id);
635 void reset_tab_panels()
636 {
637         int i;
638         for(i = 0; i < HUD_PANEL_NUM; ++i)
639                 tab_panels[i] = world;
640 }
641 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
642 {
643         string s;
644
645         if(bInputType == 2)
646                 return false;
647
648         if(!autocvar__hud_configure)
649                 return false;
650
651         if(bInputType == 3)
652         {
653                 mousepos.x = nPrimary;
654                 mousepos.y = nSecondary;
655                 return true;
656         }
657
658         // block any input while a menu dialog is fading
659         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
660         if(autocvar__menu_alpha)
661         {
662                 hudShiftState = 0;
663                 mouseClicked = 0;
664                 return true;
665         }
666
667         // allow console bind to work
668         string con_keys;
669         float keys;
670         con_keys = findkeysforcommand("toggleconsole", 0);
671         keys = tokenize(con_keys); // findkeysforcommand returns data for this
672
673         bool hit_con_bind = false;
674         int i;
675         for (i = 0; i < keys; ++i)
676         {
677                 if(nPrimary == stof(argv(i)))
678                         hit_con_bind = true;
679         }
680
681         if(bInputType == 0) {
682                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
683                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
684                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
685         }
686         else if(bInputType == 1) {
687                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
688                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
689                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
690         }
691
692         if(nPrimary == K_CTRL)
693         {
694                 if (bInputType == 1) //ctrl has been released
695                 {
696                         if (tab_panel)
697                         {
698                                 //switch to selected panel
699                                 highlightedPanel = tab_panel;
700                                 highlightedAction = 0;
701                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
702                         }
703                         tab_panel = world;
704                         reset_tab_panels();
705                 }
706         }
707
708         if(nPrimary == K_MOUSE1)
709         {
710                 if(bInputType == 0) // key pressed
711                         mouseClicked |= S_MOUSE1;
712                 else if(bInputType == 1) // key released
713                         mouseClicked -= (mouseClicked & S_MOUSE1);
714         }
715         else if(nPrimary == K_MOUSE2)
716         {
717                 if(bInputType == 0) // key pressed
718                         mouseClicked |= S_MOUSE2;
719                 else if(bInputType == 1) // key released
720                         mouseClicked -= (mouseClicked & S_MOUSE2);
721         }
722         else if(nPrimary == K_ESCAPE)
723         {
724                 if (bInputType == 1)
725                         return true;
726                 menu_enabled = 1;
727                 localcmd("menu_showhudexit\n");
728         }
729         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
730         {
731                 if (bInputType == 1)
732                         return true;
733                 if (!menu_enabled)
734                         cvar_set("_hud_configure", "0");
735         }
736         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
737         {
738                 if (bInputType == 1 || mouseClicked)
739                         return true;
740
741                 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
742                 // lays in the same level of another panel then the next consecutive
743                 // CTRL TAB presses will reselect once more the highlighted panel
744
745                 entity starting_panel;
746                 entity old_tab_panel = tab_panel;
747                 if (!tab_panel) //first press of TAB
748                 {
749                         if (highlightedPanel)
750                         {
751                                 panel = highlightedPanel;
752                                 HUD_Panel_UpdatePosSize();
753                         }
754                         else
755                                 panel_pos = '0 0 0';
756                         starting_panel = highlightedPanel;
757                         tab_panel_pos = panel_pos; //to compute level
758                 }
759                 else
760                 {
761                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
762                                 reset_tab_panels();
763                         starting_panel = tab_panel;
764                 }
765                 tab_backward = (hudShiftState & S_SHIFT);
766
767                 float k, level = 0, start_posX;
768                 vector candidate_pos = '0 0 0';
769                 const float LEVELS_NUM = 4;
770                 float level_height = vid_conheight / LEVELS_NUM;
771 :find_tab_panel
772                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
773                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
774                 start_posX = tab_panel_pos.x;
775                 tab_panel = world;
776                 k=0;
777                 while(++k)
778                 {
779                         for(i = 0; i < HUD_PANEL_NUM; ++i)
780                         {
781                                 panel = hud_panel[i];
782                                 if (panel == tab_panels[i] || panel == starting_panel)
783                                         continue;
784                                 HUD_Panel_UpdatePosSize();
785                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
786                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
787                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
788                                 {
789                                         tab_panel = panel;
790                                         tab_panel_pos = candidate_pos = panel_pos;
791                                 }
792                         }
793                         if (tab_panel)
794                                 break;
795                         if (k == LEVELS_NUM) //tab_panel not found
796                         {
797                                 reset_tab_panels();
798                                 if (!old_tab_panel)
799                                 {
800                                         tab_panel = world;
801                                         return true;
802                                 }
803                                 starting_panel = old_tab_panel;
804                                 old_tab_panel = world;
805                                 goto find_tab_panel; //u must find tab_panel!
806                         }
807                         if (!tab_backward)
808                         {
809                                 level = (level + level_height) % vid_conheight;
810                                 start_posX = 0;
811                                 candidate_pos.x = vid_conwidth;
812                         }
813                         else
814                         {
815                                 level = (level - level_height) % vid_conheight;
816                                 start_posX = vid_conwidth;
817                                 candidate_pos.x = 0;
818                         }
819                 }
820
821                 tab_panels[tab_panel.panel_id] = tab_panel;
822         }
823         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
824         {
825                 if (bInputType == 1 || mouseClicked)
826                         return true;
827
828                 if (highlightedPanel)
829                         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
830                 else
831                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
832         }
833         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
834         {
835                 if (bInputType == 1 || mouseClicked)
836                         return true;
837
838                 if (highlightedPanel)
839                 {
840                         panel = highlightedPanel;
841                         HUD_Panel_UpdatePosSize();
842                         panel_size_copied = panel_size;
843                 }
844         }
845         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
846         {
847                 if (bInputType == 1 || mouseClicked)
848                         return true;
849
850                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
851                         return true;
852
853                 panel = highlightedPanel;
854                 HUD_Panel_UpdatePosSize();
855
856                 // reduce size if it'd go beyond screen boundaries
857                 vector tmp_size = panel_size_copied;
858                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
859                         tmp_size.x = vid_conwidth - panel_pos.x;
860                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
861                         tmp_size.y = vid_conheight - panel_pos.y;
862
863                 if (panel_size == tmp_size)
864                         return true;
865
866                 // backup first!
867                 panel_pos_backup = panel_pos;
868                 panel_size_backup = panel_size;
869                 highlightedPanel_backup = highlightedPanel;
870
871                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
872                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
873         }
874         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
875         {
876                 if (bInputType == 1 || mouseClicked)
877                         return true;
878                 //restore previous values
879                 if (highlightedPanel_backup)
880                 {
881                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
882                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
883                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
884                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
885                         highlightedPanel_backup = world;
886                 }
887         }
888         else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
889         {
890                 if (bInputType == 1 || mouseClicked)
891                         return true;
892                 localcmd("hud save myconfig\n");
893         }
894         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
895         {
896                 if (bInputType == 1)
897                 {
898                         pressed_key_time = 0;
899                         return true;
900                 }
901                 else if (pressed_key_time == 0)
902                         pressed_key_time = time;
903
904                 if (!mouseClicked)
905                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
906         }
907         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
908         {
909                 if (bInputType == 1)
910                         return true;
911                 if (highlightedPanel)
912                         HUD_Panel_EnableMenu();
913         }
914         else if(hit_con_bind || nPrimary == K_PAUSE)
915                 return false;
916
917         return true;
918 }
919
920 float HUD_Panel_Check_Mouse_Pos(float allow_move)
921 {
922         int i, j = 0;
923         while(j < HUD_PANEL_NUM)
924         {
925                 i = panel_order[j];
926                 j += 1;
927
928                 panel = hud_panel[i];
929                 HUD_Panel_UpdatePosSize();
930
931                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
932
933                 // move
934                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
935                 {
936                         return 1;
937                 }
938                 // resize from topleft border
939                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
940                 {
941                         return 2;
942                 }
943                 // resize from topright border
944                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
945                 {
946                         return 3;
947                 }
948                 // resize from bottomleft border
949                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
950                 {
951                         return 3;
952                 }
953                 // resize from bottomright border
954                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
955                 {
956                         return 2;
957                 }
958         }
959         return 0;
960 }
961
962 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
963 void HUD_Panel_FirstInDrawQ(float id)
964 {
965         int i;
966         int place = -1;
967         // find out where in the array our current id is, save into place
968         for(i = 0; i < HUD_PANEL_NUM; ++i)
969         {
970                 if(panel_order[i] == id)
971                 {
972                         place = i;
973                         break;
974                 }
975         }
976         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
977         if(place == -1)
978                 place = HUD_PANEL_NUM - 1;
979
980         // move all ids up by one step in the array until "place"
981         for(i = place; i > 0; --i)
982         {
983                 panel_order[i] = panel_order[i-1];
984         }
985         // now save the new top id
986         panel_order[0] = id;
987
988         // let's save them into the cvar by some strcat trickery
989         string s = "";
990         for(i = 0; i < HUD_PANEL_NUM; ++i)
991         {
992                 s = strcat(s, ftos(panel_order[i]), " ");
993         }
994         cvar_set("_hud_panelorder", s);
995         if(hud_panelorder_prev)
996                 strunzone(hud_panelorder_prev);
997         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
998 }
999
1000 void HUD_Panel_Highlight(float allow_move)
1001 {
1002         int i, j = 0;
1003
1004         while(j < HUD_PANEL_NUM)
1005         {
1006                 i = panel_order[j];
1007                 j += 1;
1008
1009                 panel = hud_panel[i];
1010                 HUD_Panel_UpdatePosSize();
1011
1012                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1013
1014                 // move
1015                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1016                 {
1017                         highlightedPanel = hud_panel[i];
1018                         HUD_Panel_FirstInDrawQ(i);
1019                         highlightedAction = 1;
1020                         panel_click_distance = mousepos - panel_pos;
1021                         return;
1022                 }
1023                 // resize from topleft border
1024                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1025                 {
1026                         highlightedPanel = hud_panel[i];
1027                         HUD_Panel_FirstInDrawQ(i);
1028                         highlightedAction = 2;
1029                         resizeCorner = 1;
1030                         panel_click_distance = mousepos - panel_pos;
1031                         panel_click_resizeorigin = panel_pos + panel_size;
1032                         return;
1033                 }
1034                 // resize from topright border
1035                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1036                 {
1037                         highlightedPanel = hud_panel[i];
1038                         HUD_Panel_FirstInDrawQ(i);
1039                         highlightedAction = 2;
1040                         resizeCorner = 2;
1041                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1042                         panel_click_distance.y = mousepos.y - panel_pos.y;
1043                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1044                         return;
1045                 }
1046                 // resize from bottomleft border
1047                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1048                 {
1049                         highlightedPanel = hud_panel[i];
1050                         HUD_Panel_FirstInDrawQ(i);
1051                         highlightedAction = 2;
1052                         resizeCorner = 3;
1053                         panel_click_distance.x = mousepos.x - panel_pos.x;
1054                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1055                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1056                         return;
1057                 }
1058                 // resize from bottomright border
1059                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1060                 {
1061                         highlightedPanel = hud_panel[i];
1062                         HUD_Panel_FirstInDrawQ(i);
1063                         highlightedAction = 2;
1064                         resizeCorner = 4;
1065                         panel_click_distance = panel_size - mousepos + panel_pos;
1066                         panel_click_resizeorigin = panel_pos;
1067                         return;
1068                 }
1069         }
1070         highlightedPanel = world;
1071         highlightedAction = 0;
1072 }
1073
1074 void HUD_Panel_EnableMenu()
1075 {
1076         menu_enabled = 2;
1077         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1078 }
1079 float mouse_over_panel;
1080 void HUD_Panel_Mouse()
1081 {
1082         if(autocvar__menu_alpha == 1)
1083                 return;
1084
1085         if (!autocvar_hud_cursormode)
1086         {
1087                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1088
1089                 mousepos.x = bound(0, mousepos.x, vid_conwidth);
1090                 mousepos.y = bound(0, mousepos.y, vid_conheight);
1091         }
1092
1093         if(mouseClicked)
1094         {
1095                 if(prevMouseClicked == 0)
1096                 {
1097                         if (tab_panel)
1098                         {
1099                                 //stop ctrl-tab selection
1100                                 tab_panel = world;
1101                                 reset_tab_panels();
1102                         }
1103                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1104                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1105                         if (highlightedPanel)
1106                         {
1107                                 highlightedPanel_initial_pos = panel_pos;
1108                                 highlightedPanel_initial_size = panel_size;
1109                         }
1110                         // doubleclick check
1111                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1112                         {
1113                                 mouseClicked = 0; // to prevent spam, I guess.
1114                                 HUD_Panel_EnableMenu();
1115                         }
1116                         else
1117                         {
1118                                 if (mouseClicked & S_MOUSE1)
1119                                 {
1120                                         prevMouseClickedTime = time;
1121                                         prevMouseClickedPos = mousepos;
1122                                 }
1123                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1124                         }
1125                 }
1126                 else
1127                 {
1128                         panel = highlightedPanel;
1129                         HUD_Panel_UpdatePosSize();
1130                 }
1131
1132                 if (highlightedPanel)
1133                 {
1134                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1135                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1136                         {
1137                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1138                                 // backup!
1139                                 panel_pos_backup = highlightedPanel_initial_pos;
1140                                 panel_size_backup = highlightedPanel_initial_size;
1141                                 highlightedPanel_backup = highlightedPanel;
1142                         }
1143                         else
1144                                 // in case the clicked panel is inside another panel and we aren't
1145                                 // moving it, avoid the immediate "fix" of its position/size
1146                                 // (often unwanted and hateful) by disabling collisions check
1147                                 hud_configure_checkcollisions = false;
1148                 }
1149
1150                 if(highlightedAction == 1)
1151                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1152                 else if(highlightedAction == 2)
1153                 {
1154                         vector mySize = '0 0 0';
1155                         if(resizeCorner == 1) {
1156                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1157                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1158                         } else if(resizeCorner == 2) {
1159                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1160                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1161                         } else if(resizeCorner == 3) {
1162                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1163                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1164                         } else { // resizeCorner == 4
1165                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1166                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1167                         }
1168                         HUD_Panel_SetPosSize(mySize);
1169                 }
1170         }
1171         else
1172         {
1173                 if(prevMouseClicked)
1174                         highlightedAction = 0;
1175                 if(menu_enabled == 2)
1176                         mouse_over_panel = 0;
1177                 else
1178                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1179                 if (mouse_over_panel && !tab_panel)
1180                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1181         }
1182         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1183         const vector cursorsize = '32 32 0';
1184         float cursor_alpha = 1 - autocvar__menu_alpha;
1185
1186         if(!mouse_over_panel)
1187                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1188         else if(mouse_over_panel == 1)
1189                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1190         else if(mouse_over_panel == 2)
1191                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1192         else
1193                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1194
1195         prevMouseClicked = mouseClicked;
1196 }
1197 void HUD_Configure_DrawGrid()
1198 {
1199         float i;
1200         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1201         {
1202                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1203                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1204                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1205                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1206                 vector s;
1207                 // x-axis
1208                 s = eX + eY * vid_conheight;
1209                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1210                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1211                 // y-axis
1212                 s = eY + eX * vid_conwidth;
1213                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1214                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1215         }
1216 }
1217
1218 float _menu_alpha_prev;
1219 void HUD_Configure_Frame()
1220 {
1221         int i;
1222         if(autocvar__hud_configure)
1223         {
1224                 if(isdemo() || intermission == 2)
1225                 {
1226                         HUD_Configure_Exit_Force();
1227                         return;
1228                 }
1229
1230                 if(!hud_configure_prev)
1231                 {
1232                         if(autocvar_hud_cursormode)
1233                                 setcursormode(1);
1234                         hudShiftState = 0;
1235                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
1236                                 hud_panel[panel_order[i]].update_time = time;
1237                 }
1238
1239                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1240                 if(autocvar__menu_alpha != _menu_alpha_prev)
1241                 {
1242                         if(autocvar__menu_alpha == 0)
1243                                 menu_enabled = 0;
1244                         _menu_alpha_prev = autocvar__menu_alpha;
1245                 }
1246
1247                 HUD_Configure_DrawGrid();
1248         }
1249         else if(hud_configure_prev)
1250         {
1251                 if(menu_enabled)
1252                         menu_enabled = 0;
1253                 if(autocvar_hud_cursormode)
1254                         setcursormode(0);
1255         }
1256 }
1257
1258 const float hlBorderSize = 2;
1259 const string hlBorder = "gfx/hud/default/border_highlighted";
1260 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1261 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1262 {
1263         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1264         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1265         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1266         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1267         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1268 }
1269
1270 void HUD_Configure_PostDraw()
1271 {
1272         if(autocvar__hud_configure)
1273         {
1274                 if(tab_panel)
1275                 {
1276                         panel = tab_panel;
1277                         HUD_Panel_UpdatePosSize();
1278                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1279                 }
1280                 if(highlightedPanel)
1281                 {
1282                         panel = highlightedPanel;
1283                         HUD_Panel_UpdatePosSize();
1284                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1285                 }
1286         }
1287 }