]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Fix scoreboard UI input handling, implement team selection in the scoreboard (keyboar...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
44
45 void CSQC_Init()
46 {
47         prvm_language = strzone(cvar_string("prvm_language"));
48
49 #ifdef WATERMARK
50         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
51 #endif
52
53         {
54                 int i = 0;
55                 for ( ; i < 255; ++i)
56                         if (getplayerkeyvalue(i, "viewentity") == "")
57                                 break;
58                 maxclients = i;
59         }
60
61         // needs to be done so early because of the constants they create
62         static_init();
63         static_init_late();
64         static_init_precache();
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69
70         draw_endBoldFont();
71
72         //registercommand("hud_configure");
73         //registercommand("hud_save");
74         //registercommand("menu_action");
75
76         ConsoleCommand_macro_init();
77
78         registercvar("hud_usecsqc", "1");
79         registercvar("scoreboard_columns", "default");
80
81         registercvar("cl_nade_type", "3");
82         registercvar("cl_pokenade_type", "zombie");
83
84         registercvar("cl_jumpspeedcap_min", "");
85         registercvar("cl_jumpspeedcap_max", "");
86
87         registercvar("cl_shootfromfixedorigin", "");
88
89         registercvar("cl_multijump", "-1");
90
91         registercvar("cl_dodging", "0");
92
93         registercvar("cl_spawn_near_teammate", "1");
94
95         registercvar("cl_weapon_switch_reload", "1");
96         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97
98         registercvar("cl_allow_uidranking", "1");
99
100         if(autocvar_cl_lockview)
101                 cvar_set("cl_lockview", "0");
102
103         gametype = NULL;
104
105         postinit = false;
106
107         calledhooks = 0;
108
109         teams = Sort_Spawn();
110         players = Sort_Spawn();
111
112         GetTeam(NUM_SPECTATOR, true); // add specs first
113
114         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
115                 weapon_accuracy[w] = -1;
116
117         // precaches
118
119         if(autocvar_cl_reticle)
120         {
121                 precache_pic("gfx/reticle_normal");
122                 // weapon reticles are precached in weapon files
123         }
124
125         {
126                 get_mi_min_max_texcoords(1); // try the CLEVER way first
127                 minimapname = strcat("gfx/", mi_shortname, "_radar");
128                 shortmapname = mi_shortname;
129
130                 if (precache_pic(minimapname) == "")
131                 {
132                         // but maybe we have a non-clever minimap
133                         minimapname = strcat("gfx/", mi_shortname, "_mini");
134                         if (precache_pic(minimapname) == "")
135                                 minimapname = ""; // FAIL
136                         else
137                                 get_mi_min_max_texcoords(0); // load new texcoords
138                 }
139
140                 mi_center = (mi_min + mi_max) * 0.5;
141                 mi_scale = mi_max - mi_min;
142                 minimapname = strzone(minimapname);
143         }
144
145         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
146         LoadMenuSkinValues();
147 }
148
149 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
150 void Shutdown()
151 {
152         WarpZone_Shutdown();
153
154         delete(teams);
155         delete(players);
156         db_close(binddb);
157         db_close(tempdb);
158         if(autocvar_cl_db_saveasdump)
159                 db_dump(ClientProgsDB, "client.db");
160         else
161                 db_save(ClientProgsDB, "client.db");
162         db_close(ClientProgsDB);
163
164         if(camera_active)
165                 cvar_set("chase_active",ftos(chase_active_backup));
166
167         // unset the event chasecam's chase_active
168         if(autocvar_chase_active < 0)
169                 cvar_set("chase_active", "0");
170
171         if (autocvar_r_drawviewmodel < 0)
172                 cvar_set("r_drawviewmodel", "0");
173
174         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
175
176         if (!isdemo())
177         {
178                 if (!(calledhooks & HOOK_START))
179                         localcmd("\n_cl_hook_gamestart nop\n");
180                 if (!(calledhooks & HOOK_END))
181                         localcmd("\ncl_hook_gameend\n");
182         }
183
184         localcmd("\ncl_hook_shutdown\n");
185
186         localcmd("\n-button12\n");
187
188         deactivate_minigame();
189         HUD_MinigameMenu_Close(NULL, NULL, NULL);
190
191         ReplicateVars(REPLICATEVARS_DESTROY);
192 }
193
194 void AuditLists()
195 {
196         entity e;
197         entity prev;
198
199         prev = players;
200         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
201         {
202                 if(prev != e.sort_prev)
203                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
204         }
205
206         prev = teams;
207         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
208         {
209                 if(prev != e.sort_prev)
210                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
211         }
212 }
213
214 float RegisterPlayer(entity player)
215 {
216         entity pl;
217         AuditLists();
218         for(pl = players.sort_next; pl; pl = pl.sort_next)
219                 if(pl == player)
220                         error("Player already registered!");
221         player.sort_next = players.sort_next;
222         player.sort_prev = players;
223         if(players.sort_next)
224                 players.sort_next.sort_prev = player;
225         players.sort_next = player;
226         AuditLists();
227         return true;
228 }
229
230 void RemovePlayer(entity player)
231 {
232         entity pl, parent;
233         AuditLists();
234         parent = players;
235         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
236                 parent = pl;
237
238         if(!pl)
239         {
240                 error("Trying to remove a player which is not in the playerlist!");
241                 return;
242         }
243         parent.sort_next = player.sort_next;
244         if(player.sort_next)
245                 player.sort_next.sort_prev = parent;
246         AuditLists();
247 }
248
249 void MoveToLast(entity e)
250 {
251         AuditLists();
252         entity ent = e.sort_next;
253         while(ent)
254         {
255                 SORT_SWAP(ent, e);
256                 ent = e.sort_next;
257         }
258         AuditLists();
259 }
260
261 float RegisterTeam(entity Team)
262 {
263         assert_once(Team.team, eprint(Team));
264         entity tm;
265         AuditLists();
266         for(tm = teams.sort_next; tm; tm = tm.sort_next)
267                 if(tm == Team)
268                         error("Team already registered!");
269         Team.sort_next = teams.sort_next;
270         Team.sort_prev = teams;
271         if(teams.sort_next)
272                 teams.sort_next.sort_prev = Team;
273         teams.sort_next = Team;
274         if(Team.team && Team.team != NUM_SPECTATOR)
275                 ++team_count;
276         AuditLists();
277         return true;
278 }
279
280 void RemoveTeam(entity Team)
281 {
282         entity tm, parent;
283         AuditLists();
284         parent = teams;
285         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
286                 parent = tm;
287
288         if(!tm)
289         {
290                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
291                 return;
292         }
293         parent.sort_next = Team.sort_next;
294         if(Team.sort_next)
295                 Team.sort_next.sort_prev = parent;
296         if(Team.team && Team.team != NUM_SPECTATOR)
297                 --team_count;
298         AuditLists();
299 }
300
301 entity GetTeam(int Team, bool add)
302 {
303         TC(int, Team); TC(bool, add);
304         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
305         if(teamslots[num])
306                 return teamslots[num];
307         if (!add)
308                 return NULL;
309         entity tm = new_pure(team);
310         tm.team = Team;
311         teamslots[num] = tm;
312         RegisterTeam(tm);
313         return tm;
314 }
315
316 .float has_team;
317 bool SetTeam(entity o, int Team)
318 {
319         TC(int, Team);
320         //devassert_once(Team);
321         entity tm;
322         if(teamplay)
323         {
324                 switch(Team)
325                 {
326                         case -1:
327                         case NUM_TEAM_1:
328                         case NUM_TEAM_2:
329                         case NUM_TEAM_3:
330                         case NUM_TEAM_4:
331                                 break;
332                         default:
333                                 if(GetTeam(Team, false) == NULL)
334                                 {
335                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
336                                         Team = NUM_SPECTATOR;
337                                 }
338                                 break;
339                 }
340         }
341         else
342         {
343                 switch(Team)
344                 {
345                         case -1:
346                         case 0:
347                                 break;
348                         default:
349                                 if(GetTeam(Team, false) == NULL)
350                                 {
351                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
352                                         Team = NUM_SPECTATOR;
353                                 }
354                                 break;
355                 }
356         }
357         if(Team == -1) // leave
358         {
359                 if(o.has_team)
360                 {
361                         tm = GetTeam(o.team, false);
362                         tm.team_size -= 1;
363                         o.has_team = 0;
364                         return true;
365                 }
366         }
367         else
368         {
369                 if (!o.has_team)
370                 {
371                         o.team = Team;
372                         tm = GetTeam(Team, true);
373                         tm.team_size += 1;
374                         o.has_team = 1;
375                         return true;
376                 }
377                 else if(Team != o.team)
378                 {
379                         tm = GetTeam(o.team, false);
380                         tm.team_size -= 1;
381                         o.team = Team;
382                         tm = GetTeam(Team, true);
383                         tm.team_size += 1;
384                         return true;
385                 }
386         }
387         return false;
388 }
389
390 void Playerchecker_Think(entity this)
391 {
392         int i;
393         entity e;
394         for(i = 0; i < maxclients; ++i)
395         {
396                 e = playerslots[i];
397                 if(entcs_GetName(i) == "")
398                 {
399                         if(e.sort_prev)
400                         {
401                                 // player disconnected
402                                 SetTeam(e, -1);
403                                 RemovePlayer(e);
404                                 e.sort_prev = NULL;
405                                 //e.gotscores = 0;
406                         }
407                 }
408                 else
409                 {
410                         if (!e.sort_prev)
411                         {
412                                 // player connected
413                                 if (!e)
414                                 {
415                                         playerslots[i] = e = new_pure(playerslot);
416                                 }
417                                 e.sv_entnum = i;
418                                 e.ping = 0;
419                                 e.ping_packetloss = 0;
420                                 e.ping_movementloss = 0;
421                                 //e.gotscores = 0; // we might already have the scores...
422                                 int t = entcs_GetScoreTeam(i);
423                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
424                                 RegisterPlayer(e);
425                                 Scoreboard_UpdatePlayerPos(e);
426                         }
427                 }
428         }
429         this.nextthink = time + 0.2;
430 }
431
432 void PostInit()
433 {
434         entity playerchecker = new_pure(playerchecker);
435         setthink(playerchecker, Playerchecker_Think);
436         playerchecker.nextthink = time + 0.2;
437
438         TrueAim_Init();
439
440         // this can't be called in CSQC_Init as it'd send cvars too early
441         ReplicateVars_Start();
442
443         postinit = true;
444 }
445
446 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
447 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
448 // All keys are in ascii.
449 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
450 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
451 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
452 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
453 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
454 {
455         TC(int, bInputType);
456         bool override = false;
457
458         override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
459         if (override)
460                 return true;
461
462         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
463         if (override)
464                 return true;
465
466         override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
467
468         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
469
470         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
471
472         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
473
474         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
475
476         if(override)
477                 return true;
478
479         if(bInputType == 3 || bInputType == 2)
480                 return false;
481
482         // at this point bInputType can only be 0 or 1 (key pressed or released)
483         bool key_pressed = (bInputType == 0);
484
485         if(key_pressed) {
486                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
487                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
488                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
489                 if(nPrimary == K_TAB) hudShiftState |= S_TAB;
490         }
491         else {
492                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
493                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
494                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
495                 if(nPrimary == K_TAB) hudShiftState -= (hudShiftState & S_TAB);
496         }
497
498         // NOTE: Shift-Escape must be filtered out because it's the hardcoded console shortcut
499         if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
500         {
501                 if (hudShiftState & S_TAB)
502                 {
503                         Scoreboard_UI_Enable(0);
504                         return true;
505                 }
506                 if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
507                 {
508                         localcmd("\nmenu_showgamemenudialog\n");
509                         return true;
510                 }
511         }
512
513         return false;
514 }
515
516 // END REQUIRED CSQC FUNCTIONS
517 // --------------------------------------------------------------------------
518
519 // --------------------------------------------------------------------------
520 // BEGIN OPTIONAL CSQC FUNCTIONS
521
522 void Ent_RemovePlayerScore(entity this)
523 {
524         if(this.owner) {
525                 SetTeam(this.owner, -1);
526                 this.owner.gotscores = 0;
527                 FOREACH(Scores, true, {
528                         this.owner.(scores(it)) = 0; // clear all scores
529                 });
530         }
531 }
532
533 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
534 {
535         make_pure(this);
536         entity o;
537
538         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
539         // (no I've never heard of M-x replace-string, sed, or anything like that)
540         bool isNew = !this.owner; // workaround for DP bug
541         int n = ReadByte()-1;
542
543 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
544         if(!isNew && n != this.sv_entnum)
545         {
546                 //print("A CSQC entity changed its owner!\n");
547                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
548                 isNew = true;
549                 Ent_Remove(this);
550         }
551 #endif
552
553         this.sv_entnum = n;
554
555         o = playerslots[this.sv_entnum];
556         if (!o)
557         {
558                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
559         }
560         this.owner = o;
561         o.sv_entnum = this.sv_entnum;
562         o.gotscores = 1;
563
564         //if (!o.sort_prev)
565         //      RegisterPlayer(o);
566         //playerchecker will do this for us later, if it has not already done so
567
568         int sf = ReadShort();
569         int lf = ReadShort();
570         FOREACH(Scores, true, {
571                 int p = 1 << (i % 16);
572                 if (sf & p)
573                 {
574                         if (lf & p)
575                                 o.(scores(it)) = ReadInt24_t();
576                         else
577                                 o.(scores(it)) = ReadChar();
578                 }
579         });
580
581         return = true;
582
583         if(o.sort_prev)
584                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
585
586         this.entremove = Ent_RemovePlayerScore;
587 }
588
589 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
590 {
591         make_pure(this);
592         int i;
593
594         this.team = ReadByte();
595         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
596
597 #if MAX_TEAMSCORE <= 8
598         int sf = ReadByte();
599         int lf = ReadByte();
600 #else
601         int sf = ReadShort();
602         int lf = ReadShort();
603 #endif
604         for(i = 0; i < MAX_TEAMSCORE; ++i)
605                 if(sf & BIT(i))
606                 {
607                         if(lf & BIT(i))
608                                 o.(teamscores(i)) = ReadInt24_t();
609                         else
610                                 o.(teamscores(i)) = ReadChar();
611                 }
612
613         return = true;
614
615         Scoreboard_UpdateTeamPos(o);
616 }
617
618 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
619 {
620         make_pure(this);
621         float newspectatee_status;
622
623         int f = ReadByte();
624
625         scoreboard_showscores_force = (f & BIT(0));
626
627         if(f & BIT(1))
628         {
629                 newspectatee_status = ReadByte();
630                 if(newspectatee_status == player_localnum + 1)
631                         newspectatee_status = -1; // observing
632         }
633         else
634                 newspectatee_status = 0;
635
636         spectatorbutton_zoom = (f & BIT(2));
637
638         if(f & BIT(4))
639         {
640                 num_spectators = ReadByte();
641
642                 float i, slot;
643
644                 for(i = 0; i < MAX_SPECTATORS; ++i)
645                         spectatorlist[i] = 0; // reset list first
646
647                 int limit = min(num_spectators, MAX_SPECTATORS);
648                 for(i = 0; i < limit; ++i)
649                 {
650                         slot = ReadByte();
651                         spectatorlist[i] = slot - 1;
652                 }
653         }
654         else
655         {
656                 for(int j = 0; j < MAX_SPECTATORS; ++j)
657                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
658                 num_spectators = 0;
659         }
660
661         return = true;
662
663         if(newspectatee_status != spectatee_status)
664         {
665                 // clear race stuff
666                 race_laptime = 0;
667                 race_checkpointtime = 0;
668                 hud_dynamic_shake_factor = -1;
669                 spectatee_status_changed_time = time;
670         }
671         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
672         {
673                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
674                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
675                 )
676                         prev_p_health = -1;
677                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
678                         prev_health = -1;
679         }
680         spectatee_status = newspectatee_status;
681
682         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
683 }
684
685 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
686 {
687         make_pure(this);
688         int i, j, b, f;
689
690         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
691
692         if(!(nags & BIT(2)))
693         {
694                 strfree(vote_called_vote);
695                 vote_active = 0;
696         }
697         else
698         {
699                 vote_active = 1;
700         }
701
702         if(nags & BIT(6))
703         {
704                 vote_yescount = ReadByte();
705                 vote_nocount = ReadByte();
706                 vote_needed = ReadByte();
707                 vote_highlighted = ReadChar();
708         }
709
710         if(nags & BIT(7))
711         {
712                 strcpy(vote_called_vote, ReadString());
713         }
714
715         if(nags & 1)
716         {
717                 for(j = 0; j < maxclients; ++j)
718                         if(playerslots[j])
719                                 playerslots[j].ready = true;
720                 for(i = 1; i <= maxclients; i += 8)
721                 {
722                         f = ReadByte();
723                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
724                                 if (!(f & b))
725                                         if(playerslots[j])
726                                                 playerslots[j].ready = false;
727                 }
728         }
729
730         return = true;
731
732         ready_waiting = (nags & BIT(0));
733         ready_waiting_for_me = (nags & BIT(1));
734         vote_waiting = (nags & BIT(2));
735         vote_waiting_for_me = (nags & BIT(3));
736         warmup_stage = (nags & BIT(4));
737 }
738
739 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
740 {
741         make_pure(this);
742         int sf = 0;
743         serialize(byte, 0, sf);
744         if (sf & 1) {
745                 for (int j = 0; j < maxclients; ++j) {
746                         if (playerslots[j]) {
747                                 playerslots[j].eliminated = true;
748                         }
749                 }
750                 for (int i = 1; i <= maxclients; i += 8) {
751                         int f = 0;
752                         serialize(byte, 0, f);
753                         for (int b = 0; b < 8; ++b) {
754                                 if (f & BIT(b)) continue;
755                                 int j = i - 1 + b;
756                                 if (playerslots[j]) {
757                                         playerslots[j].eliminated = false;
758                                 }
759                         }
760                 }
761         }
762         return true;
763 }
764
765 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
766 {
767         make_pure(this);
768         prandom_debug();
769         float s = ReadShort();
770         psrandom(s);
771         return true;
772 }
773
774 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
775 {
776         make_pure(this);
777         int sf = ReadInt24_t();
778         if (sf == 0) {
779                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
780                         weapon_accuracy[w] = -1;
781                 return true;
782         }
783
784         int f = 1;
785         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
786                 if (sf & f) {
787                         int b = ReadByte();
788                         if (b == 0)
789                                 weapon_accuracy[w] = -1;
790                         else if (b == 255)
791                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
792                         else
793                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
794                 }
795                 f = (f == 0x800000) ? 1 : f * 2;
796         }
797         return true;
798 }
799
800 void Spawn_Draw(entity this)
801 {
802         bool dodraw = autocvar_cl_spawn_point_particles;
803         if(dodraw && autocvar_cl_spawn_point_dist_max)
804         {
805                 vector org = getpropertyvec(VF_ORIGIN);
806                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
807         }
808
809         if(dodraw)
810                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
811 }
812
813 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
814 {
815         float teamnum = (ReadByte() - 1);
816         vector spn_origin = ReadVector();
817
818         this.team = (teamnum + 1);
819
820         //if(is_new)
821         //{
822                 this.origin = spn_origin;
823                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
824                 //droptofloor();
825
826                 /*if(autocvar_cl_spawn_point_model) // needs a model first
827                 {
828                         this.mdl = "models/spawnpoint.md3";
829                         this.colormod = Team_ColorRGB(teamnum);
830                         precache_model(this.mdl);
831                         setmodel(this, this.mdl);
832                         this.drawmask = MASK_NORMAL;
833                         //this.move_movetype = MOVETYPE_NOCLIP;
834                         //this.draw = Spawn_Draw;
835                         IL_PUSH(g_drawables, this);
836                 }*/
837                 this.draw = Spawn_Draw;
838                 if (is_new) IL_PUSH(g_drawables, this);
839         //}
840
841         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
842         return true;
843 }
844
845 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
846 {
847         // If entnum is 0, ONLY do the local spawn actions
848         // this way the server can disable the sending of
849         // spawn origin or such to clients if wanted.
850         float entnum = ReadByte();
851
852         if(entnum)
853         {
854                 this.origin = ReadVector();
855
856                 if(is_new)
857                 {
858                         float teamnum = entcs_GetTeam(entnum - 1);
859
860                         if(autocvar_cl_spawn_event_particles)
861                         {
862                                 switch(teamnum)
863                                 {
864                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
865                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
866                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
867                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
868                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
869                                 }
870                         }
871                         if(autocvar_cl_spawn_event_sound)
872                         {
873                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
874                         }
875                 }
876         }
877         return = true;
878
879         // local spawn actions
880         if(is_new && (!entnum || (entnum == player_localentnum)))
881         {
882                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
883                 {
884                         zoomin_effect = 1;
885                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
886                 }
887
888                 if(autocvar_cl_unpress_zoom_on_spawn)
889                 {
890                         localcmd("-zoom\n");
891                         button_zoom = false;
892                 }
893                 HUD_Radar_Hide_Maximized();
894         }
895         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
896 }
897
898 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
899 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
900 void CSQC_Ent_Update(entity this, bool isnew)
901 {
902         this.sourceLoc = __FILE__":"STR(__LINE__);
903         int t = ReadByte();
904
905         // set up the "time" global for received entities to be correct for interpolation purposes
906         float savetime = time;
907         if(servertime)
908         {
909                 time = servertime;
910         }
911         else
912         {
913                 serverprevtime = time;
914                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
915                 time = serverprevtime + serverdeltatime;
916         }
917
918 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
919         if (this.enttype)
920         {
921                 if (t != this.enttype || isnew)
922                 {
923                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
924                         Ent_Remove(this);
925                         ONREMOVE(this);
926                         clearentity(this);
927                         isnew = true;
928                 }
929         }
930         else
931         {
932                 if (!isnew)
933                 {
934                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
935                         isnew = true;
936                 }
937         }
938 #endif
939         this.enttype = t;
940         bool done = false;
941         FOREACH(LinkedEntities, it.m_id == t, {
942                 if (isnew) this.classname = it.netname;
943                 if (autocvar_developer_csqcentities)
944                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
945                 done = it.m_read(this, NULL, isnew);
946                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
947                 break;
948         });
949         time = savetime;
950         if (!done)
951         {
952                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
953         }
954 }
955
956 // Destructor, but does NOT deallocate the entity by calling remove(). Also
957 // used when an entity changes its type. For an entity that someone interacts
958 // with others, make sure it can no longer do so.
959 void Ent_Remove(entity this)
960 {
961         if(this.entremove) this.entremove(this);
962
963         if(this.skeletonindex)
964         {
965                 skel_delete(this.skeletonindex);
966                 this.skeletonindex = 0;
967         }
968
969         if(this.snd_looping > 0)
970         {
971                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
972                 this.snd_looping = 0;
973         }
974
975         this.enttype = 0;
976         this.classname = "";
977         this.draw = func_null;
978         this.entremove = func_null;
979         // TODO possibly set more stuff to defaults
980 }
981 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
982 void CSQC_Ent_Remove(entity this)
983 {
984         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
985         if (wasfreed(this))
986         {
987                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
988                 return;
989         }
990         if (this.enttype) Ent_Remove(this);
991         delete(this);
992 }
993
994 void Gamemode_Init()
995 {
996         if (!isdemo())
997         {
998                 if(!(calledhooks & HOOK_START))
999                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
1000                 calledhooks |= HOOK_START;
1001         }
1002 }
1003 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
1004 void CSQC_Parse_StuffCmd(string strMessage)
1005 {
1006         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
1007         localcmd(strMessage);
1008 }
1009 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
1010 void CSQC_Parse_Print(string strMessage)
1011 {
1012         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1013         print(ColorTranslateRGB(strMessage));
1014 }
1015
1016 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1017 void CSQC_Parse_CenterPrint(string strMessage)
1018 {
1019         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1020         centerprint_AddStandard(strMessage);
1021 }
1022
1023 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1024 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1025 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1026 bool CSQC_Parse_TempEntity()
1027 {
1028         // Acquire TE ID
1029         int nTEID = ReadByte();
1030
1031         FOREACH(TempEntities, it.m_id == nTEID, {
1032                 if (autocvar_developer_csqcentities)
1033                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1034                 return it.m_read(NULL, NULL, true);
1035         });
1036
1037         if (autocvar_developer_csqcentities)
1038                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1039
1040         // No special logic for this temporary entity; return 0 so the engine can handle it
1041         return false;
1042 }
1043
1044 string forcefog;
1045 void Fog_Force()
1046 {
1047         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1048                 localcmd("\nr_drawfog 0\n");
1049         else if (forcefog != "")
1050                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1051 }
1052
1053 bool net_handle_ServerWelcome();
1054 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1055 {
1056         make_pure(this);
1057         gametype = ReadRegistered(Gametypes);
1058         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1059         HUD_ModIcons_SetFunc();
1060         FOREACH(Scores, true, {
1061                 strcpy(scores_label(it), ReadString());
1062                 scores_flags(it) = ReadByte();
1063         });
1064         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1065         {
1066                 strcpy(teamscores_label(i), ReadString());
1067                 teamscores_flags(i) = ReadByte();
1068         }
1069         bool welcome_msg_too = ReadByte();
1070         if (welcome_msg_too)
1071                 net_handle_ServerWelcome();
1072         return = true;
1073         Scoreboard_InitScores();
1074         Gamemode_Init();
1075 }
1076
1077 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1078 {
1079         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1080
1081         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1082         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1083         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1084         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1085         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1086         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1087         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1088         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1089
1090         strcpy(forcefog, ReadString());
1091
1092         armorblockpercent = ReadByte() / 255.0;
1093         damagepush_speedfactor = ReadByte() / 255.0;
1094
1095         serverflags = ReadByte();
1096
1097         g_trueaim_minrange = ReadCoord();
1098
1099         return = true;
1100
1101         MUTATOR_CALLHOOK(Ent_Init);
1102
1103         if (!postinit) PostInit();
1104 }
1105
1106 float GetSpeedUnitFactor(int speed_unit)
1107 {
1108         switch(speed_unit)
1109         {
1110                 default:
1111                 case 1: return 1.0;
1112                 case 2: return 0.0254;
1113                 case 3: return 0.0254 * 3.6;
1114                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1115                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1116         }
1117 }
1118
1119 string GetSpeedUnit(int speed_unit)
1120 {
1121         switch(speed_unit)
1122         {
1123                 // translator-friendly strings without the initial space
1124                 default:
1125                 case 1: return strcat(" ", _("qu/s"));
1126                 case 2: return strcat(" ", _("m/s"));
1127                 case 3: return strcat(" ", _("km/h"));
1128                 case 4: return strcat(" ", _("mph"));
1129                 case 5: return strcat(" ", _("knots"));
1130         }
1131 }
1132
1133 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1134 {
1135         int b = ReadByte();
1136
1137         switch (b)
1138         {
1139                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1140                         race_checkpoint = ReadByte();
1141                         race_time = ReadInt24_t();
1142                         race_previousbesttime = ReadInt24_t();
1143                         race_mypreviousbesttime = ReadInt24_t();
1144                         string pbestname = ReadString();
1145                         if(autocvar_cl_race_cptimes_onlyself)
1146                         {
1147                                 race_previousbesttime = race_mypreviousbesttime;
1148                                 race_mypreviousbesttime = 0;
1149                                 strcpy(race_previousbestname, "");
1150                         }
1151                         else
1152                                 strcpy(race_previousbestname, pbestname);
1153
1154                         race_checkpointtime = time;
1155
1156                         if(race_checkpoint == 0 || race_checkpoint == 254)
1157                         {
1158                                 race_penaltyaccumulator = 0;
1159                                 race_laptime = time; // valid
1160                         }
1161                         break;
1162
1163                 case RACE_NET_CHECKPOINT_CLEAR:
1164                         race_laptime = 0;
1165                         race_checkpointtime = 0;
1166                         break;
1167
1168                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1169                         race_laptime = ReadCoord();
1170                         race_checkpointtime = -99999;
1171                         // fall through
1172                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1173                         race_nextcheckpoint = ReadByte();
1174
1175                         race_nextbesttime = ReadInt24_t();
1176                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1177                                 race_mybesttime = ReadInt24_t();
1178                         string newname = ReadString();
1179                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1180                         {
1181                                 race_nextbesttime = race_mybesttime;
1182                                 race_mybesttime = 0;
1183                                 strcpy(race_nextbestname, "");
1184                         }
1185                         else
1186                                 strcpy(race_nextbestname, newname);
1187                         break;
1188
1189                 case RACE_NET_CHECKPOINT_HIT_RACE:
1190                         race_mycheckpoint = ReadByte();
1191                         race_mycheckpointtime = time;
1192                         race_mycheckpointdelta = ReadInt24_t();
1193                         race_mycheckpointlapsdelta = ReadByte();
1194                         if(race_mycheckpointlapsdelta >= 128)
1195                                 race_mycheckpointlapsdelta -= 256;
1196                         int who = ReadByte();
1197                         if(who)
1198                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1199                         else
1200                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1201                         break;
1202
1203                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1204                         race_othercheckpoint = ReadByte();
1205                         race_othercheckpointtime = time;
1206                         race_othercheckpointdelta = ReadInt24_t();
1207                         race_othercheckpointlapsdelta = ReadByte();
1208                         if(race_othercheckpointlapsdelta >= 128)
1209                                 race_othercheckpointlapsdelta -= 256;
1210                         int what = ReadByte();
1211                         if(what)
1212                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1213                         else
1214                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1215                         break;
1216
1217                 case RACE_NET_PENALTY_RACE:
1218                 case RACE_NET_PENALTY_QUALIFYING:
1219                         race_penaltyeventtime = time;
1220                         race_penaltytime = ReadShort();
1221                         string reason = ReadString();
1222                         if (reason == "missing a checkpoint")
1223                                 reason = _("missing a checkpoint");
1224                         strcpy(race_penaltyreason, reason);
1225                         if (b == RACE_NET_PENALTY_QUALIFYING)
1226                                 race_penaltyaccumulator += race_penaltytime;
1227                         break;
1228
1229                 case RACE_NET_SERVER_RECORD:
1230                         race_server_record = ReadInt24_t();
1231                         break;
1232                 case RACE_NET_SPEED_AWARD:
1233                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1234                         strcpy(race_speedaward_holder, ReadString());
1235                         break;
1236                 case RACE_NET_SPEED_AWARD_BEST:
1237                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1238                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1239                         break;
1240                 case RACE_NET_RANKINGS_CNT:
1241                         RANKINGS_DISPLAY_CNT = ReadByte();
1242                         break;
1243                 case RACE_NET_SERVER_RANKINGS:
1244                         float prevpos, del;
1245                         int pos = ReadShort();
1246                         prevpos = ReadShort();
1247                         del = ReadShort();
1248
1249                         // move other rankings out of the way
1250                         int i;
1251                         if (prevpos) {
1252                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1253                                 for (i=m-1; i>pos-1; --i) {
1254                                         grecordtime[i] = grecordtime[i-1];
1255                                         strcpy(grecordholder[i], grecordholder[i-1]);
1256                                 }
1257                         } else if (del) { // a record has been deleted by the admin
1258                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1259                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1260                                                 grecordtime[i] = 0;
1261                                                 strfree(grecordholder[i]);
1262                                         }
1263                                         else {
1264                                                 grecordtime[i] = grecordtime[i+1];
1265                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1266                                         }
1267                                 }
1268                         } else { // player has no ranked record yet
1269                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1270                                         grecordtime[i] = grecordtime[i-1];
1271                                         strcpy(grecordholder[i], grecordholder[i-1]);
1272                                 }
1273                         }
1274
1275                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1276                                 // kick off the player who fell from the last displayed position
1277                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1278                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1279                         }
1280
1281                         // store new ranking
1282                         strcpy(grecordholder[pos-1], ReadString());
1283                         grecordtime[pos-1] = ReadInt24_t();
1284                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1285                                 race_myrank = pos;
1286                         break;
1287                 case RACE_NET_SERVER_STATUS:
1288                         race_status = ReadShort();
1289                         strcpy(race_status_name, ReadString());
1290         }
1291         return true;
1292 }
1293
1294 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1295 {
1296         teamnagger = 1;
1297         return true;
1298 }
1299
1300 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1301 {
1302         int i = ReadByte();
1303         int pi = ReadShort();
1304         int pl = ReadByte();
1305         int ml = ReadByte();
1306         return = true;
1307         entity e = playerslots[i];
1308         if (!e) return;
1309         e.ping = pi;
1310         e.ping_packetloss = pl / 255.0;
1311         e.ping_movementloss = ml / 255.0;
1312 }
1313
1314 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1315 {
1316         int weapon_id = ReadByte();
1317         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1318         complain_weapon_type = ReadByte();
1319         return = true;
1320
1321         complain_weapon_time = time;
1322         weapontime = time; // ping the weapon panel
1323
1324         switch(complain_weapon_type)
1325         {
1326                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1327                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1328                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1329         }
1330 }
1331
1332 string translate_modifications(string s)
1333 {
1334         return build_mutator_list(s);
1335 }
1336
1337 string translate_weaponarena(string s)
1338 {
1339         if (s == "") return s;
1340         if (s == "All Weapons Arena") return _("All Weapons Arena");
1341         if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
1342         if (s == "Most Weapons Arena") return _("Most Weapons Arena");
1343         if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
1344         if (s == "Dev All Weapons Arena") return s; // development option, do not translate
1345         if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
1346         if (s == "No Weapons Arena") return _("No Weapons Arena");
1347
1348         int n = tokenizebyseparator(s, " & ");
1349         string wpn_list = "";
1350         for (int i = 0; i < n; i++)
1351         {
1352                 Weapon wep = Weapon_from_name(argv(i));
1353                 if (wep == WEP_Null)
1354                         LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
1355                 wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
1356         }
1357         if (wpn_list != "")
1358                 return sprintf(_("%s Arena"), wpn_list);
1359         else
1360                 return _("No Weapons Arena");
1361 }
1362
1363 string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
1364 {
1365         string xonotic_hostversion = strcat("Xonotic ", hostversion);
1366         if (version_mismatch)
1367         {
1368                 if(!version_check)
1369                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1370                                 _("Your client version is outdated."), "\n\n\n",
1371                                 _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
1372                                 _("Please update!"));
1373                 else
1374                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1375                                 _("This server is using an outdated Xonotic version."), "\n\n\n",
1376                                 _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
1377         }
1378         return sprintf(_("Welcome to %s"), xonotic_hostversion);
1379 }
1380
1381 bool net_handle_ServerWelcome()
1382 {
1383         bool campaign = ReadByte();
1384         if (campaign)
1385         {
1386                 string campaign_title = ReadString();
1387                 int campaign_level = ReadByte();
1388                 string campaign_msg = ReadString();
1389                 string welcomedialog_args;
1390                 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1391                 string key = getcommandkey(_("jump"), "+jump");
1392                 string msg = strcat(
1393                         CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1394                         sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1395                         sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1396                 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1397                 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1398                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1399                 return true;
1400         }
1401
1402         welcome_msg_force_centerprint = ReadByte();
1403         strcpy(hostname, ReadString());
1404
1405         string hostversion = ReadString();
1406         bool version_mismatch = ReadByte();
1407         bool version_check = ReadByte();
1408         string ver = GetVersionMessage(hostversion, version_mismatch, version_check);
1409
1410         string modifications = translate_modifications(ReadString());
1411         string weaponarena_list = translate_weaponarena(ReadString());
1412         string cache_mutatormsg = ReadString();
1413         string motd = ReadString();
1414
1415         string msg = "";
1416         msg = strcat(msg, ver);
1417         msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
1418
1419         modifications = cons_mid(modifications, ", ", weaponarena_list);
1420         if(modifications != "")
1421                 msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
1422
1423         if (cache_mutatormsg != "")
1424                 msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
1425         string mutator_msg = "";
1426         MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
1427         mutator_msg = M_ARGV(0, string);
1428         msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1429
1430         if (motd != "")
1431                 msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
1432
1433         strcpy(welcome_msg, msg);
1434         welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1435         return true;
1436 }
1437
1438 void Welcome_Message_Show_Try()
1439 {
1440         if (!welcome_msg_menu_check_maxtime)
1441                 return;
1442
1443         bool want_dialog = (!welcome_msg_force_centerprint && !isdemo() && autocvar_cl_welcome_in_menu_dialog);
1444         // if want dialog check if menu is initialized but for a short time
1445         if (!want_dialog || cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1446         {
1447                 if (want_dialog && cvar("_menu_welcome_dialog_available"))
1448                 {
1449                         string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1450                         string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1451                         welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1452                         localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1453                 }
1454                 else
1455                         centerprint_Add(ORDINAL(CPID_MOTD), strcat(hostname, "\n\n\n", welcome_msg), -1, 0);
1456
1457                 strfree(welcome_msg);
1458                 welcome_msg_menu_check_maxtime = 0;
1459         }
1460 }
1461
1462 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1463 {
1464         return net_handle_ServerWelcome();
1465 }
1466
1467 string _getcommandkey(string cmd_name, string command, bool forcename)
1468 {
1469         string keys;
1470         float n, j, k, l = 0;
1471
1472         if (!autocvar_hud_showbinds)
1473                 return cmd_name;
1474
1475         keys = db_get(binddb, command);
1476         if (keys == "")
1477         {
1478                 bool joy_active = cvar("joy_active");
1479                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1480                 for(j = 0; j < n; ++j)
1481                 {
1482                         k = stof(argv(j));
1483                         if(k != -1)
1484                         {
1485                                 string key = keynumtostring(k);
1486                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1487                                         continue;
1488
1489                                 key = translate_key(key);
1490
1491                                 if (keys == "")
1492                                         keys = key;
1493                                 else
1494                                         keys = strcat(keys, ", ", key);
1495
1496                                 ++l;
1497                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1498                                         break;
1499                         }
1500
1501                 }
1502                 if (keys == "")
1503                         keys = "NO_KEY";
1504                 db_put(binddb, command, keys);
1505         }
1506
1507         if (keys == "NO_KEY") {
1508                 if (autocvar_hud_showbinds > 1)
1509                         return sprintf(_("%s (not bound)"), cmd_name);
1510                 else
1511                         return cmd_name;
1512         }
1513         else if (autocvar_hud_showbinds > 1 || forcename)
1514                 return sprintf("%s (%s)", cmd_name, keys);
1515         else
1516                 return keys;
1517 }
1518
1519 /** engine callback */
1520 void URI_Get_Callback(int id, int status, string data)
1521 {
1522         TC(int, id); TC(int, status);
1523         if(url_URI_Get_Callback(id, status, data))
1524         {
1525                 // handled
1526         }
1527         else if (id == URI_GET_DISCARD)
1528         {
1529                 // discard
1530         }
1531         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1532         {
1533                 // sv_cmd curl
1534                 Curl_URI_Get_Callback(id, status, data);
1535         }
1536         else
1537         {
1538                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1539         }
1540 }