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1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "prandom.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tturrets.qh"
21 #include "tuba.qh"
22 #include "t_items.qh"
23 #include "wall.qh"
24 #include "waypointsprites.qh"
25
26 #include "../common/vehicles/unit/bumblebee.qh"
27 #include "../common/vehicles/cl_vehicles.qh"
28 #include "../common/vehicles/vehicles.qh"
29
30 #include "weapons/projectile.qh"
31
32 #include "../common/buffs.qh"
33 #include "../common/deathtypes.qh"
34 #include "../common/mapinfo.qh"
35 #include "../common/monsters/all.qh"
36 #include "../common/nades.qh"
37 #include "../common/net_notice.qh"
38 #include "../common/notifications.qh"
39 #include "../common/stats.qh"
40 #include "../common/teams.qh"
41
42 #include "../common/items/all.qh"
43
44 #include "../common/weapons/all.qh"
45
46 #include "../csqcmodellib/cl_model.qh"
47 #include "../csqcmodellib/interpolate.qh"
48
49 #include "../common/triggers/include.qh"
50
51 #include "../warpzonelib/client.qh"
52
53 // --------------------------------------------------------------------------
54 // BEGIN REQUIRED CSQC FUNCTIONS
55 //include "main.qh"
56
57 entity clearentity_ent;
58 void clearentity(entity e)
59 {
60         if (!clearentity_ent)
61         {
62                 clearentity_ent = spawn();
63                 clearentity_ent.classname = "clearentity";
64         }
65         int n = e.entnum;
66         copyentity(clearentity_ent, e);
67         e.entnum = n;
68 }
69
70 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
71 void menu_show_error()
72 {
73         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
74 }
75
76 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
77 // Useful for precaching things
78
79 void menu_sub_null()
80 {
81 }
82
83 string forcefog;
84 void WaypointSprite_Load();
85 void ConsoleCommand_macro_init();
86 void CSQC_Init(void)
87 {
88         prvm_language = cvar_string("prvm_language");
89
90 #ifdef WATERMARK
91         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
92 #endif
93
94         int i;
95
96         binddb = db_create();
97         tempdb = db_create();
98         ClientProgsDB = db_load("client.db");
99         compressShortVector_init();
100
101         draw_endBoldFont();
102         menu_visible = false;
103         menu_show = menu_show_error;
104         menu_action = func_null;
105
106         for(i = 0; i < 255; ++i)
107                 if(getplayerkeyvalue(i, "viewentity") == "")
108                         break;
109         maxclients = i;
110
111         //registercommand("hud_configure");
112         //registercommand("hud_save");
113         //registercommand("menu_action");
114
115         ConsoleCommand_macro_init();
116
117         registercvar("hud_usecsqc", "1");
118         registercvar("scoreboard_columns", "default");
119
120         registercvar("cl_nade_type", "3");
121         registercvar("cl_pokenade_type", "zombie");
122
123         gametype = 0;
124
125         // hud_fields uses strunzone on the titles!
126         for(i = 0; i < MAX_HUD_FIELDS; ++i)
127                 hud_title[i] = strzone("(null)");
128
129         Cmd_HUD_SetFields(0);
130
131         postinit = false;
132
133         calledhooks = 0;
134
135         teams = Sort_Spawn();
136         players = Sort_Spawn();
137
138         GetTeam(NUM_SPECTATOR, true); // add specs first
139
140         // needs to be done so early because of the constants they create
141         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
142         CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
143         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
144         CALL_ACCUMULATED_FUNCTION(RegisterItems);
145         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
146         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
147         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
148         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
149         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
150
151         WaypointSprite_Load();
152
153         // precaches
154         precache_model("null");
155         precache_sound("misc/hit.wav");
156         precache_sound("misc/typehit.wav");
157
158         Projectile_Precache();
159         Hook_Precache();
160         GibSplash_Precache();
161         Casings_Precache();
162         turrets_precache();
163         Tuba_Precache();
164         CSQCPlayer_Precache();
165
166         if(autocvar_cl_reticle)
167         {
168                 precache_pic("gfx/reticle_normal");
169                 // weapon reticles are precached in weapon files
170         }
171
172         get_mi_min_max_texcoords(1); // try the CLEVER way first
173         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
174         shortmapname = mi_shortname;
175
176         if(precache_pic(minimapname) == "")
177         {
178                 // but maybe we have a non-clever minimap
179                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
180                 if(precache_pic(minimapname) == "")
181                         minimapname = ""; // FAIL
182                 else
183                         get_mi_min_max_texcoords(0); // load new texcoords
184         }
185
186         mi_center = (mi_min + mi_max) * 0.5;
187         mi_scale = mi_max - mi_min;
188         minimapname = strzone(minimapname);
189
190         WarpZone_Init();
191
192         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
193         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
194 }
195
196 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
197 void Shutdown(void)
198 {
199         WarpZone_Shutdown();
200
201         remove(teams);
202         remove(players);
203         db_close(binddb);
204         db_close(tempdb);
205         if(autocvar_cl_db_saveasdump)
206                 db_dump(ClientProgsDB, "client.db");
207         else
208                 db_save(ClientProgsDB, "client.db");
209         db_close(ClientProgsDB);
210
211         if(camera_active)
212                 cvar_set("chase_active",ftos(chase_active_backup));
213
214         // unset the event chasecam's chase_active
215         if(autocvar_chase_active < 0)
216                 cvar_set("chase_active", "0");
217
218         if (!isdemo())
219         {
220                 if (!(calledhooks & HOOK_START))
221                         localcmd("\n_cl_hook_gamestart nop\n");
222                 if (!(calledhooks & HOOK_END))
223                         localcmd("\ncl_hook_gameend\n");
224         }
225 }
226
227 .float has_team;
228 float SetTeam(entity o, int Team)
229 {
230         entity tm;
231         if(teamplay)
232         {
233                 switch(Team)
234                 {
235                         case -1:
236                         case NUM_TEAM_1:
237                         case NUM_TEAM_2:
238                         case NUM_TEAM_3:
239                         case NUM_TEAM_4:
240                                 break;
241                         default:
242                                 if(GetTeam(Team, false) == world)
243                                 {
244                                         dprintf("trying to switch to unsupported team %d\n", Team);
245                                         Team = NUM_SPECTATOR;
246                                 }
247                                 break;
248                 }
249         }
250         else
251         {
252                 switch(Team)
253                 {
254                         case -1:
255                         case 0:
256                                 break;
257                         default:
258                                 if(GetTeam(Team, false) == world)
259                                 {
260                                         dprintf("trying to switch to unsupported team %d\n", Team);
261                                         Team = NUM_SPECTATOR;
262                                 }
263                                 break;
264                 }
265         }
266         if(Team == -1) // leave
267         {
268                 if(o.has_team)
269                 {
270                         tm = GetTeam(o.team, false);
271                         tm.team_size -= 1;
272                         o.has_team = 0;
273                         return true;
274                 }
275         }
276         else
277         {
278                 if (!o.has_team)
279                 {
280                         o.team = Team;
281                         tm = GetTeam(Team, true);
282                         tm.team_size += 1;
283                         o.has_team = 1;
284                         return true;
285                 }
286                 else if(Team != o.team)
287                 {
288                         tm = GetTeam(o.team, false);
289                         tm.team_size -= 1;
290                         o.team = Team;
291                         tm = GetTeam(Team, true);
292                         tm.team_size += 1;
293                         return true;
294                 }
295         }
296         return false;
297 }
298
299 void Playerchecker_Think()
300 {
301     int i;
302         entity e;
303         for(i = 0; i < maxclients; ++i)
304         {
305                 e = playerslots[i];
306                 if(GetPlayerName(i) == "")
307                 {
308                         if(e.sort_prev)
309                         {
310                                 // player disconnected
311                                 SetTeam(e, -1);
312                                 RemovePlayer(e);
313                                 e.sort_prev = world;
314                                 //e.gotscores = 0;
315                         }
316                 }
317                 else
318                 {
319                         if (!e.sort_prev)
320                         {
321                                 // player connected
322                                 if (!e)
323                                         playerslots[i] = e = spawn();
324                                 e.sv_entnum = i;
325                                 e.ping = 0;
326                                 e.ping_packetloss = 0;
327                                 e.ping_movementloss = 0;
328                                 //e.gotscores = 0; // we might already have the scores...
329                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
330                                 RegisterPlayer(e);
331                                 HUD_UpdatePlayerPos(e);
332                         }
333                 }
334         }
335         self.nextthink = time + 0.2;
336 }
337
338 void Porto_Init();
339 void TrueAim_Init();
340 void PostInit(void)
341 {
342         entity playerchecker;
343         playerchecker = spawn();
344         playerchecker.think = Playerchecker_Think;
345         playerchecker.nextthink = time + 0.2;
346
347         Porto_Init();
348         TrueAim_Init();
349
350         postinit = true;
351 }
352
353 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
354 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
355 // All keys are in ascii.
356 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
357 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
358 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
359 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
360 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
361 {
362         float bSkipKey;
363         bSkipKey = false;
364
365         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
366                 return true;
367
368         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
369                 return true;
370
371         if(menu_visible && menu_action)
372                 if(menu_action(bInputType, nPrimary, nSecondary))
373                         return true;
374
375         return bSkipKey;
376 }
377
378 // END REQUIRED CSQC FUNCTIONS
379 // --------------------------------------------------------------------------
380
381 // --------------------------------------------------------------------------
382 // BEGIN OPTIONAL CSQC FUNCTIONS
383
384 void Ent_RemoveEntCS()
385 {
386         entcs_receiver[self.sv_entnum] = world;
387 }
388 void Ent_ReadEntCS()
389 {
390     int sf;
391         InterpolateOrigin_Undo();
392
393         self.classname = "entcs_receiver";
394         sf = ReadByte();
395
396         if(sf & 1)
397                 self.sv_entnum = ReadByte();
398         if(sf & 2)
399         {
400                 self.origin_x = ReadShort();
401                 self.origin_y = ReadShort();
402                 self.origin_z = ReadShort();
403                 setorigin(self, self.origin);
404         }
405         if(sf & 4)
406         {
407                 self.angles_y = ReadByte() * 360.0 / 256;
408                 self.angles_x = self.angles_z = 0;
409         }
410         if(sf & 8)
411                 self.healthvalue = ReadByte() * 10;
412         if(sf & 16)
413                 self.armorvalue = ReadByte() * 10;
414
415         entcs_receiver[self.sv_entnum] = self;
416         self.entremove = Ent_RemoveEntCS;
417         self.iflags |= IFLAG_ORIGIN;
418
419         InterpolateOrigin_Note();
420 }
421
422 void Ent_Remove();
423
424 void Ent_RemovePlayerScore()
425 {
426         if(self.owner) {
427                 SetTeam(self.owner, -1);
428                 self.owner.gotscores = 0;
429                 for(int i = 0; i < MAX_SCORE; ++i) {
430                         self.owner.(scores[i]) = 0; // clear all scores
431                 }
432         }
433 }
434
435 void Ent_ReadPlayerScore()
436 {
437         int i, n;
438         bool isNew;
439         entity o;
440
441         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
442         // (no I've never heard of M-x replace-string, sed, or anything like that)
443         isNew = !self.owner; // workaround for DP bug
444         n = ReadByte()-1;
445
446 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
447         if(!isNew && n != self.sv_entnum)
448         {
449                 //print("A CSQC entity changed its owner!\n");
450                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
451                 isNew = true;
452                 Ent_Remove();
453                 self.enttype = ENT_CLIENT_SCORES;
454         }
455 #endif
456
457         self.sv_entnum = n;
458
459         if (!(playerslots[self.sv_entnum]))
460                 playerslots[self.sv_entnum] = spawn();
461         o = self.owner = playerslots[self.sv_entnum];
462         o.sv_entnum = self.sv_entnum;
463         o.gotscores = 1;
464
465         //if (!o.sort_prev)
466         //      RegisterPlayer(o);
467         //playerchecker will do this for us later, if it has not already done so
468
469     int sf, lf;
470 #if MAX_SCORE <= 8
471         sf = ReadByte();
472         lf = ReadByte();
473 #else
474         sf = ReadShort();
475         lf = ReadShort();
476 #endif
477     int p;
478         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
479                 if(sf & p)
480                 {
481                         if(lf & p)
482                                 o.(scores[i]) = ReadInt24_t();
483                         else
484                                 o.(scores[i]) = ReadChar();
485                 }
486
487         if(o.sort_prev)
488                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
489
490         self.entremove = Ent_RemovePlayerScore;
491 }
492
493 void Ent_ReadTeamScore()
494 {
495         int i;
496         entity o;
497
498         self.team = ReadByte();
499         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
500
501     int sf, lf;
502 #if MAX_TEAMSCORE <= 8
503         sf = ReadByte();
504         lf = ReadByte();
505 #else
506         sf = ReadShort();
507         lf = ReadShort();
508 #endif
509         int p;
510         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
511                 if(sf & p)
512                 {
513                         if(lf & p)
514                                 o.(teamscores[i]) = ReadInt24_t();
515                         else
516                                 o.(teamscores[i]) = ReadChar();
517                 }
518
519         HUD_UpdateTeamPos(o);
520 }
521
522 void Ent_ClientData()
523 {
524         float newspectatee_status;
525
526     int f = ReadByte();
527
528         scoreboard_showscores_force = (f & 1);
529
530         if(f & 2)
531         {
532                 newspectatee_status = ReadByte();
533                 if(newspectatee_status == player_localnum + 1)
534                         newspectatee_status = -1; // observing
535         }
536         else
537                 newspectatee_status = 0;
538
539         spectatorbutton_zoom = (f & 4);
540
541         if(f & 8)
542         {
543                 angles_held_status = 1;
544                 angles_held.x = ReadAngle();
545                 angles_held.y = ReadAngle();
546                 angles_held.z = 0;
547         }
548         else
549                 angles_held_status = 0;
550
551         if(newspectatee_status != spectatee_status)
552         {
553                 // clear race stuff
554                 race_laptime = 0;
555                 race_checkpointtime = 0;
556         }
557         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
558         {
559                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
560                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
561                 )
562                         prev_p_health = -1;
563                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
564                         prev_health = -1;
565         }
566         spectatee_status = newspectatee_status;
567
568         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
569 }
570
571 void Ent_Nagger()
572 {
573     int i, j, b, f;
574
575     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
576
577         if(!(nags & 4))
578         {
579                 if(vote_called_vote)
580                         strunzone(vote_called_vote);
581                 vote_called_vote = string_null;
582                 vote_active = 0;
583         }
584         else
585         {
586                 vote_active = 1;
587         }
588
589         if(nags & 64)
590         {
591                 vote_yescount = ReadByte();
592                 vote_nocount = ReadByte();
593                 vote_needed = ReadByte();
594                 vote_highlighted = ReadChar();
595         }
596
597         if(nags & 128)
598         {
599                 if(vote_called_vote)
600                         strunzone(vote_called_vote);
601                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
602         }
603
604         if(nags & 1)
605         {
606                 for(j = 0; j < maxclients; ++j)
607                         if(playerslots[j])
608                                 playerslots[j].ready = 1;
609                 for(i = 1; i <= maxclients; i += 8)
610                 {
611                         f = ReadByte();
612                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
613                                 if (!(f & b))
614                                         if(playerslots[j])
615                                                 playerslots[j].ready = 0;
616                 }
617         }
618
619         ready_waiting = (nags & 1);
620         ready_waiting_for_me = (nags & 2);
621         vote_waiting = (nags & 4);
622         vote_waiting_for_me = (nags & 8);
623         warmup_stage = (nags & 16);
624 }
625
626 void Ent_EliminatedPlayers()
627 {
628     int i, j, b, f;
629
630     int sf = ReadByte();
631         if(sf & 1)
632         {
633                 for(j = 0; j < maxclients; ++j)
634                         if(playerslots[j])
635                                 playerslots[j].eliminated = 1;
636                 for(i = 1; i <= maxclients; i += 8)
637                 {
638                         f = ReadByte();
639                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
640                                 if (!(f & b))
641                                         if(playerslots[j])
642                                                 playerslots[j].eliminated = 0;
643                 }
644         }
645 }
646
647 void Ent_RandomSeed()
648 {
649         float s;
650         prandom_debug();
651         s = ReadShort();
652         psrandom(s);
653 }
654
655 void Ent_ReadAccuracy(void)
656 {
657     int f, w;
658     int sf = ReadInt24_t();
659         if(sf == 0)
660         {
661                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
662                         weapon_accuracy[w] = -1;
663                 return;
664         }
665
666         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
667         {
668                 if(sf & f)
669                 {
670             int b = ReadByte();
671                         if(b == 0)
672                                 weapon_accuracy[w] = -1;
673                         else if(b == 255)
674                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
675                         else
676                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
677                 }
678                 if(f == 0x800000)
679                         f = 1;
680                 else
681                         f *= 2;
682         }
683 }
684
685 void Spawn_Draw(void)
686 {
687         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
688 }
689
690 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
691 {
692         float teamnum = (ReadByte() - 1);
693         vector spn_origin;
694         spn_origin.x = ReadShort();
695         spn_origin.y = ReadShort();
696         spn_origin.z = ReadShort();
697
698         if(is_new)
699         {
700                 self.origin = spn_origin;
701                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
702                 droptofloor();
703
704                 /*if(autocvar_cl_spawn_point_model) // needs a model first
705                 {
706                         self.mdl = "models/spawnpoint.md3";
707                         self.colormod = Team_ColorRGB(teamnum);
708                         precache_model(self.mdl);
709                         setmodel(self, self.mdl);
710                         self.drawmask = MASK_NORMAL;
711                         //self.movetype = MOVETYPE_NOCLIP;
712                         //self.draw = Spawn_Draw;
713                 }*/
714                 if(autocvar_cl_spawn_point_particles)
715                 {
716                         if((serverflags & SERVERFLAG_TEAMPLAY))
717                         {
718                                 switch(teamnum)
719                                 {
720                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
721                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
722                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
723                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
724                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
725                                 }
726                         }
727                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
728
729                         self.draw = Spawn_Draw;
730                 }
731         }
732
733         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
734 }
735
736 void Ent_ReadSpawnEvent(float is_new)
737 {
738         // If entnum is 0, ONLY do the local spawn actions
739         // this way the server can disable the sending of
740         // spawn origin or such to clients if wanted.
741         float entnum = ReadByte();
742
743         if(entnum)
744         {
745                 self.origin_x = ReadShort();
746                 self.origin_y = ReadShort();
747                 self.origin_z = ReadShort();
748
749                 if(is_new)
750                 {
751                         float teamnum = GetPlayerColor(entnum - 1);
752
753                         if(autocvar_cl_spawn_event_particles)
754                         {
755                                 switch(teamnum)
756                                 {
757                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
758                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
759                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
760                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
761                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
762                                 }
763                         }
764                         if(autocvar_cl_spawn_event_sound)
765                         {
766                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
767                         }
768                 }
769         }
770
771         // local spawn actions
772         if(is_new && (!entnum || (entnum == player_localentnum)))
773         {
774                 zoomin_effect = 1;
775                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
776
777                 if(autocvar_cl_unpress_zoom_on_spawn)
778                 {
779                         localcmd("-zoom\n");
780                         button_zoom = false;
781                 }
782         }
783
784         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
785 }
786
787 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
788 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
789 void Ent_RadarLink();
790 void Ent_Init();
791 void Ent_ScoresInfo();
792 void CSQC_Ent_Update(float bIsNewEntity)
793 {
794         float t;
795         float savetime;
796         t = ReadByte();
797
798         if(autocvar_developer_csqcentities)
799                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
800
801         // set up the "time" global for received entities to be correct for interpolation purposes
802         savetime = time;
803         if(servertime)
804         {
805                 time = servertime;
806         }
807         else
808         {
809                 serverprevtime = time;
810                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
811                 time = serverprevtime + serverdeltatime;
812         }
813
814 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
815         if(self.enttype)
816         {
817                 if(t != self.enttype || bIsNewEntity)
818                 {
819                         //print("A CSQC entity changed its type!\n");
820                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
821                         Ent_Remove();
822                         clearentity(self);
823                         bIsNewEntity = 1;
824                 }
825         }
826         else
827         {
828                 if(!bIsNewEntity)
829                 {
830                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
831                         bIsNewEntity = 1;
832                 }
833         }
834 #endif
835         self.enttype = t;
836         switch(t)
837         {
838                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
839                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
840                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
841                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
842                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
843                 case ENT_CLIENT_LASER: Ent_Laser(); break;
844                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
845                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
846                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
847                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
848                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
849                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
850                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
851                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
852                 case ENT_CLIENT_INIT: Ent_Init(); break;
853                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
854                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
855                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
856                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
857                 case ENT_CLIENT_WALL: Ent_Wall(); break;
858                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
859                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
860                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
861                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
862                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
863                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
864                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
865                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
866                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
867                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
868                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
869                 case ENT_CLIENT_TURRET: ent_turret(); break;
870                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
871                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
872                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
873                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
874                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
875                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
876                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
877                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
878                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
879                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
880                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
881                 case ENT_CLIENT_DOOR: ent_door(); break;
882                 case ENT_CLIENT_PLAT: ent_plat(); break;
883                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
884                 case ENT_CLIENT_CORNER: ent_corner(); break;
885                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
886                 case ENT_CLIENT_TRAIN: ent_train(); break;
887                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
888
889                 default:
890                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
891                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
892                         break;
893         }
894
895         time = savetime;
896 }
897 // Destructor, but does NOT deallocate the entity by calling remove(). Also
898 // used when an entity changes its type. For an entity that someone interacts
899 // with others, make sure it can no longer do so.
900 void Ent_Remove()
901 {
902         if(self.entremove)
903                 self.entremove();
904
905         if(self.skeletonindex)
906         {
907                 skel_delete(self.skeletonindex);
908                 self.skeletonindex = 0;
909         }
910
911         if(self.snd_looping > 0)
912         {
913                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
914                 self.snd_looping = 0;
915         }
916
917         self.enttype = 0;
918         self.classname = "";
919         self.draw = menu_sub_null;
920         self.entremove = menu_sub_null;
921         // TODO possibly set more stuff to defaults
922 }
923 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
924 void CSQC_Ent_Remove()
925 {
926         if(autocvar_developer_csqcentities)
927                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
928
929         if(wasfreed(self))
930         {
931                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
932                 return;
933         }
934         if(self.enttype)
935                 Ent_Remove();
936         remove(self);
937 }
938
939 void Gamemode_Init()
940 {
941         if (!isdemo())
942         {
943                 if(!(calledhooks & HOOK_START))
944                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
945                 calledhooks |= HOOK_START;
946         }
947 }
948 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
949 void CSQC_Parse_StuffCmd(string strMessage)
950 {
951         if(autocvar_developer_csqcentities)
952                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
953
954         localcmd(strMessage);
955 }
956 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
957 void CSQC_Parse_Print(string strMessage)
958 {
959         if(autocvar_developer_csqcentities)
960                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
961
962         print(ColorTranslateRGB(strMessage));
963 }
964
965 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
966 void CSQC_Parse_CenterPrint(string strMessage)
967 {
968         if(autocvar_developer_csqcentities)
969                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
970
971         centerprint_hud(strMessage);
972 }
973
974 string notranslate_fogcmd1 = "\nfog ";
975 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
976 void Fog_Force()
977 {
978         // TODO somehow thwart prvm_globalset client ...
979
980         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
981                 { localcmd("\nr_drawfog 0\n"); }
982         else if(forcefog != "")
983                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
984 }
985
986 void Gamemode_Init();
987 void Ent_ScoresInfo()
988 {
989     int i;
990         self.classname = "ent_client_scores_info";
991         gametype = ReadInt24_t();
992         HUD_ModIcons_SetFunc();
993         for(i = 0; i < MAX_SCORE; ++i)
994         {
995                 if(scores_label[i])
996                         strunzone(scores_label[i]);
997                 scores_label[i] = strzone(ReadString());
998                 scores_flags[i] = ReadByte();
999         }
1000         for(i = 0; i < MAX_TEAMSCORE; ++i)
1001         {
1002                 if(teamscores_label[i])
1003                         strunzone(teamscores_label[i]);
1004                 teamscores_label[i] = strzone(ReadString());
1005                 teamscores_flags[i] = ReadByte();
1006         }
1007         HUD_InitScores();
1008         Gamemode_Init();
1009 }
1010
1011 void Ent_Init()
1012 {
1013         self.classname = "ent_client_init";
1014
1015         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1016
1017         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1018         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1019         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1020         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1021         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1022         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1023         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1024         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1025
1026         if(forcefog)
1027                 strunzone(forcefog);
1028         forcefog = strzone(ReadString());
1029
1030         armorblockpercent = ReadByte() / 255.0;
1031
1032         g_balance_mortar_bouncefactor = ReadCoord();
1033         g_balance_mortar_bouncestop = ReadCoord();
1034         g_balance_electro_secondary_bouncefactor = ReadCoord();
1035         g_balance_electro_secondary_bouncestop = ReadCoord();
1036
1037         vortex_scope = !ReadByte();
1038         rifle_scope = !ReadByte();
1039
1040         serverflags = ReadByte();
1041
1042         minelayer_maxmines = ReadByte();
1043
1044         hagar_maxrockets = ReadByte();
1045
1046         g_trueaim_minrange = ReadCoord();
1047         g_balance_porto_secondary = ReadByte();
1048
1049         if(!postinit)
1050                 PostInit();
1051 }
1052
1053 void Net_ReadRace()
1054 {
1055         float b;
1056
1057         b = ReadByte();
1058
1059         switch(b)
1060         {
1061                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1062                         race_checkpoint = ReadByte();
1063                         race_time = ReadInt24_t();
1064                         race_previousbesttime = ReadInt24_t();
1065                         if(race_previousbestname)
1066                                 strunzone(race_previousbestname);
1067                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1068
1069                         race_checkpointtime = time;
1070
1071                         if(race_checkpoint == 0 || race_checkpoint == 254)
1072                         {
1073                                 race_penaltyaccumulator = 0;
1074                                 race_laptime = time; // valid
1075                         }
1076
1077                         break;
1078
1079                 case RACE_NET_CHECKPOINT_CLEAR:
1080                         race_laptime = 0;
1081                         race_checkpointtime = 0;
1082                         break;
1083
1084                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1085                         race_laptime = ReadCoord();
1086                         race_checkpointtime = -99999;
1087                         // fall through
1088                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1089                         race_nextcheckpoint = ReadByte();
1090
1091                         race_nextbesttime = ReadInt24_t();
1092                         if(race_nextbestname)
1093                                 strunzone(race_nextbestname);
1094                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1095                         break;
1096
1097                 case RACE_NET_CHECKPOINT_HIT_RACE:
1098                         race_mycheckpoint = ReadByte();
1099                         race_mycheckpointtime = time;
1100                         race_mycheckpointdelta = ReadInt24_t();
1101                         race_mycheckpointlapsdelta = ReadByte();
1102                         if(race_mycheckpointlapsdelta >= 128)
1103                                 race_mycheckpointlapsdelta -= 256;
1104                         if(race_mycheckpointenemy)
1105                                 strunzone(race_mycheckpointenemy);
1106                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1107                         break;
1108
1109                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1110                         race_othercheckpoint = ReadByte();
1111                         race_othercheckpointtime = time;
1112                         race_othercheckpointdelta = ReadInt24_t();
1113                         race_othercheckpointlapsdelta = ReadByte();
1114                         if(race_othercheckpointlapsdelta >= 128)
1115                                 race_othercheckpointlapsdelta -= 256;
1116                         if(race_othercheckpointenemy)
1117                                 strunzone(race_othercheckpointenemy);
1118                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1119                         break;
1120
1121                 case RACE_NET_PENALTY_RACE:
1122                         race_penaltyeventtime = time;
1123                         race_penaltytime = ReadShort();
1124                         //race_penaltyaccumulator += race_penaltytime;
1125                         if(race_penaltyreason)
1126                                 strunzone(race_penaltyreason);
1127                         race_penaltyreason = strzone(ReadString());
1128                         break;
1129
1130                 case RACE_NET_PENALTY_QUALIFYING:
1131                         race_penaltyeventtime = time;
1132                         race_penaltytime = ReadShort();
1133                         race_penaltyaccumulator += race_penaltytime;
1134                         if(race_penaltyreason)
1135                                 strunzone(race_penaltyreason);
1136                         race_penaltyreason = strzone(ReadString());
1137                         break;
1138
1139                 case RACE_NET_SERVER_RECORD:
1140                         race_server_record = ReadInt24_t();
1141                         break;
1142                 case RACE_NET_SPEED_AWARD:
1143                         race_speedaward = ReadInt24_t();
1144                         if(race_speedaward_holder)
1145                                 strunzone(race_speedaward_holder);
1146                         race_speedaward_holder = strzone(ReadString());
1147                         break;
1148                 case RACE_NET_SPEED_AWARD_BEST:
1149                         race_speedaward_alltimebest = ReadInt24_t();
1150                         if(race_speedaward_alltimebest_holder)
1151                                 strunzone(race_speedaward_alltimebest_holder);
1152                         race_speedaward_alltimebest_holder = strzone(ReadString());
1153                         break;
1154                 case RACE_NET_SERVER_RANKINGS:
1155                         float prevpos, del;
1156             int pos = ReadShort();
1157                         prevpos = ReadShort();
1158                         del = ReadShort();
1159
1160                         // move other rankings out of the way
1161             int i;
1162                         if (prevpos) {
1163                                 for (i=prevpos-1;i>pos-1;--i) {
1164                                         grecordtime[i] = grecordtime[i-1];
1165                                         if(grecordholder[i])
1166                                                 strunzone(grecordholder[i]);
1167                                         grecordholder[i] = strzone(grecordholder[i-1]);
1168                                 }
1169                         } else if (del) { // a record has been deleted by the admin
1170                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1171                                         if (i == RANKINGS_CNT-1) { // clear out last record
1172                                                 grecordtime[i] = 0;
1173                                                 if (grecordholder[i])
1174                                                         strunzone(grecordholder[i]);
1175                                                 grecordholder[i] = string_null;
1176                                         }
1177                                         else {
1178                                                 grecordtime[i] = grecordtime[i+1];
1179                                                 if (grecordholder[i])
1180                                                         strunzone(grecordholder[i]);
1181                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1182                                         }
1183                                 }
1184                         } else { // player has no ranked record yet
1185                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1186                                         grecordtime[i] = grecordtime[i-1];
1187                                         if(grecordholder[i])
1188                                                 strunzone(grecordholder[i]);
1189                                         grecordholder[i] = strzone(grecordholder[i-1]);
1190                                 }
1191                         }
1192
1193                         // store new ranking
1194                         if(grecordholder[pos-1] != "")
1195                                 strunzone(grecordholder[pos-1]);
1196                         grecordholder[pos-1] = strzone(ReadString());
1197                         grecordtime[pos-1] = ReadInt24_t();
1198                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1199                                 race_myrank = pos;
1200                         break;
1201                 case RACE_NET_SERVER_STATUS:
1202                         race_status = ReadShort();
1203                         if(race_status_name)
1204                                 strunzone(race_status_name);
1205                         race_status_name = strzone(ReadString());
1206         }
1207 }
1208
1209 void Net_TeamNagger()
1210 {
1211         teamnagger = 1;
1212 }
1213
1214 void Net_ReadPingPLReport()
1215 {
1216         int e, pi, pl, ml;
1217         e = ReadByte();
1218         pi = ReadShort();
1219         pl = ReadByte();
1220         ml = ReadByte();
1221         if (!(playerslots[e]))
1222                 return;
1223         playerslots[e].ping = pi;
1224         playerslots[e].ping_packetloss = pl / 255.0;
1225         playerslots[e].ping_movementloss = ml / 255.0;
1226 }
1227
1228 void Net_WeaponComplain()
1229 {
1230         complain_weapon = ReadByte();
1231
1232         if(complain_weapon_name)
1233                 strunzone(complain_weapon_name);
1234         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1235
1236         complain_weapon_type = ReadByte();
1237
1238         complain_weapon_time = time;
1239         weapontime = time; // ping the weapon panel
1240
1241         switch(complain_weapon_type)
1242         {
1243                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1244                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1245                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1246         }
1247 }
1248
1249 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1250 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1251 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1252 float CSQC_Parse_TempEntity()
1253 {
1254         float bHandled;
1255                 bHandled  = true;
1256         // Acquire TE ID
1257         float nTEID;
1258                 nTEID = ReadByte();
1259
1260         if(autocvar_developer_csqcentities)
1261                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1262
1263                 // NOTE: Could just do return instead of break...
1264         switch(nTEID)
1265         {
1266                 case TE_CSQC_TARGET_MUSIC:
1267                         Net_TargetMusic();
1268                         bHandled = true;
1269                         break;
1270                 case TE_CSQC_PICTURE:
1271                         Net_MapVote_Picture();
1272                         bHandled = true;
1273                         break;
1274                 case TE_CSQC_RACE:
1275                         Net_ReadRace();
1276                         bHandled = true;
1277                         break;
1278                 case TE_CSQC_VORTEXBEAMPARTICLE:
1279                         Net_ReadVortexBeamParticle();
1280                         bHandled = true;
1281                         break;
1282                 case TE_CSQC_TEAMNAGGER:
1283                         Net_TeamNagger();
1284                         bHandled = true;
1285                         break;
1286                 case TE_CSQC_ARC:
1287                         Net_ReadArc();
1288                         bHandled = true;
1289                         break;
1290                 case TE_CSQC_PINGPLREPORT:
1291                         Net_ReadPingPLReport();
1292                         bHandled = true;
1293                         break;
1294                 case TE_CSQC_WEAPONCOMPLAIN:
1295                         Net_WeaponComplain();
1296                         bHandled = true;
1297                         break;
1298                 case TE_CSQC_VEHICLESETUP:
1299                         Net_VehicleSetup();
1300                         bHandled = true;
1301                         break;
1302                 case TE_CSQC_SVNOTICE:
1303                         cl_notice_read();
1304                         bHandled = true;
1305                         break;
1306                 case TE_CSQC_SHOCKWAVEPARTICLE:
1307                         Net_ReadShockwaveParticle();
1308                         bHandled = true;
1309                         break;
1310                 default:
1311                         // No special logic for this temporary entity; return 0 so the engine can handle it
1312                         bHandled = false;
1313                         break;
1314         }
1315
1316         return bHandled;
1317 }
1318
1319 string getcommandkey(string text, string command)
1320 {
1321         string keys;
1322         float n, j, k, l = 0;
1323
1324         if (!autocvar_hud_showbinds)
1325                 return text;
1326
1327         keys = db_get(binddb, command);
1328         if (keys == "")
1329         {
1330                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1331                 for(j = 0; j < n; ++j)
1332                 {
1333                         k = stof(argv(j));
1334                         if(k != -1)
1335                         {
1336                                 if ("" == keys)
1337                                         keys = keynumtostring(k);
1338                                 else
1339                                         keys = strcat(keys, ", ", keynumtostring(k));
1340
1341                                 ++l;
1342                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1343                                         break;
1344                         }
1345
1346                 }
1347                 if (keys == "")
1348                         keys = "NO_KEY";
1349                 db_put(binddb, command, keys);
1350         }
1351
1352         if (keys == "NO_KEY") {
1353                 if (autocvar_hud_showbinds > 1)
1354                         return sprintf(_("%s (not bound)"), text);
1355                 else
1356                         return text;
1357         }
1358         else if (autocvar_hud_showbinds > 1)
1359                 return sprintf("%s (%s)", text, keys);
1360         else
1361                 return keys;
1362 }