]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'master' into terencehill/hud_cleanups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "controlpoint.qh"
4 #include "damage.qh"
5 #include "effects.qh"
6 #include "generator.qh"
7 #include "gibs.qh"
8 #include "hook.qh"
9 #include "hud.qh"
10 #include "hud_config.qh"
11 #include "laser.qh"
12 #include "mapvoting.qh"
13 #include "modeleffects.qh"
14 #include "mutators/events.qh"
15 #include "particles.qh"
16 #include "quickmenu.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "tuba.qh"
20 #include "t_items.qh"
21 #include "wall.qh"
22 #include "weapons/projectile.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/items/all.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/minigames/cl_minigames.qh"
27 #include "../common/minigames/cl_minigames_hud.qh"
28 #include "../common/net_notice.qh"
29 #include "../common/triggers/include.qh"
30 #include "../common/turrets/cl_turrets.qh"
31 #include "../common/vehicles/all.qh"
32 #include "../lib/csqcmodel/cl_model.qh"
33 #include "../lib/csqcmodel/interpolate.qh"
34 #include "../lib/warpzone/client.qh"
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 entity clearentity_ent;
41 void clearentity(entity e)
42 {
43         if (!clearentity_ent)
44         {
45                 clearentity_ent = spawn();
46                 clearentity_ent.classname = "clearentity";
47         }
48         int n = e.entnum;
49         copyentity(clearentity_ent, e);
50         e.entnum = n;
51 }
52
53 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
54 void menu_show_error()
55 {
56         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
57 }
58
59 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
60 // Useful for precaching things
61
62 void menu_sub_null()
63 {
64 }
65
66 void draw_null(entity this) { }
67
68 string forcefog;
69 void ConsoleCommand_macro_init();
70 void CSQC_Init(void)
71 {
72         prvm_language = strzone(cvar_string("prvm_language"));
73
74 #ifdef WATERMARK
75         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
76 #endif
77
78         int i;
79
80         binddb = db_create();
81         tempdb = db_create();
82         ClientProgsDB = db_load("client.db");
83         compressShortVector_init();
84
85         draw_endBoldFont();
86         menu_visible = false;
87         menu_show = menu_show_error;
88         menu_action = func_null;
89
90         for(i = 0; i < 255; ++i)
91                 if(getplayerkeyvalue(i, "viewentity") == "")
92                         break;
93         maxclients = i;
94
95         //registercommand("hud_configure");
96         //registercommand("hud_save");
97         //registercommand("menu_action");
98
99         ConsoleCommand_macro_init();
100
101         registercvar("hud_usecsqc", "1");
102         registercvar("scoreboard_columns", "default");
103
104         registercvar("cl_nade_type", "3");
105         registercvar("cl_pokenade_type", "zombie");
106
107         registercvar("cl_jumpspeedcap_min", "");
108         registercvar("cl_jumpspeedcap_max", "");
109
110         registercvar("cl_multijump", "0");
111
112         registercvar("cl_spawn_near_teammate", "1");
113
114         gametype = 0;
115
116         // hud_fields uses strunzone on the titles!
117         for(i = 0; i < MAX_HUD_FIELDS; ++i)
118                 hud_title[i] = strzone("(null)");
119
120         Cmd_HUD_SetFields(0);
121
122         postinit = false;
123
124         calledhooks = 0;
125
126         teams = Sort_Spawn();
127         players = Sort_Spawn();
128
129         GetTeam(NUM_SPECTATOR, true); // add specs first
130
131         // needs to be done so early because of the constants they create
132         static_init();
133
134         // precaches
135
136         Projectile_Precache();
137         Tuba_Precache();
138
139         if(autocvar_cl_reticle)
140         {
141                 precache_pic("gfx/reticle_normal");
142                 // weapon reticles are precached in weapon files
143         }
144
145         get_mi_min_max_texcoords(1); // try the CLEVER way first
146         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
147         shortmapname = mi_shortname;
148
149         if(precache_pic(minimapname) == "")
150         {
151                 // but maybe we have a non-clever minimap
152                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
153                 if(precache_pic(minimapname) == "")
154                         minimapname = ""; // FAIL
155                 else
156                         get_mi_min_max_texcoords(0); // load new texcoords
157         }
158
159         mi_center = (mi_min + mi_max) * 0.5;
160         mi_scale = mi_max - mi_min;
161         minimapname = strzone(minimapname);
162
163         WarpZone_Init();
164
165         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
166         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
167 }
168
169 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
170 void Shutdown(void)
171 {
172         WarpZone_Shutdown();
173
174         remove(teams);
175         remove(players);
176         db_close(binddb);
177         db_close(tempdb);
178         if(autocvar_cl_db_saveasdump)
179                 db_dump(ClientProgsDB, "client.db");
180         else
181                 db_save(ClientProgsDB, "client.db");
182         db_close(ClientProgsDB);
183
184         if(camera_active)
185                 cvar_set("chase_active",ftos(chase_active_backup));
186
187         // unset the event chasecam's chase_active
188         if(autocvar_chase_active < 0)
189                 cvar_set("chase_active", "0");
190
191         if (!isdemo())
192         {
193                 if (!(calledhooks & HOOK_START))
194                         localcmd("\n_cl_hook_gamestart nop\n");
195                 if (!(calledhooks & HOOK_END))
196                         localcmd("\ncl_hook_gameend\n");
197         }
198
199         deactivate_minigame();
200         HUD_MinigameMenu_Close();
201 }
202
203 .float has_team;
204 float SetTeam(entity o, int Team)
205 {
206         entity tm;
207         if(teamplay)
208         {
209                 switch(Team)
210                 {
211                         case -1:
212                         case NUM_TEAM_1:
213                         case NUM_TEAM_2:
214                         case NUM_TEAM_3:
215                         case NUM_TEAM_4:
216                                 break;
217                         default:
218                                 if(GetTeam(Team, false) == world)
219                                 {
220                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
221                                         Team = NUM_SPECTATOR;
222                                 }
223                                 break;
224                 }
225         }
226         else
227         {
228                 switch(Team)
229                 {
230                         case -1:
231                         case 0:
232                                 break;
233                         default:
234                                 if(GetTeam(Team, false) == world)
235                                 {
236                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
237                                         Team = NUM_SPECTATOR;
238                                 }
239                                 break;
240                 }
241         }
242         if(Team == -1) // leave
243         {
244                 if(o.has_team)
245                 {
246                         tm = GetTeam(o.team, false);
247                         tm.team_size -= 1;
248                         o.has_team = 0;
249                         return true;
250                 }
251         }
252         else
253         {
254                 if (!o.has_team)
255                 {
256                         o.team = Team;
257                         tm = GetTeam(Team, true);
258                         tm.team_size += 1;
259                         o.has_team = 1;
260                         return true;
261                 }
262                 else if(Team != o.team)
263                 {
264                         tm = GetTeam(o.team, false);
265                         tm.team_size -= 1;
266                         o.team = Team;
267                         tm = GetTeam(Team, true);
268                         tm.team_size += 1;
269                         return true;
270                 }
271         }
272         return false;
273 }
274
275 void Playerchecker_Think()
276 {SELFPARAM();
277     int i;
278         entity e;
279         for(i = 0; i < maxclients; ++i)
280         {
281                 e = playerslots[i];
282                 if(GetPlayerName(i) == "")
283                 {
284                         if(e.sort_prev)
285                         {
286                                 // player disconnected
287                                 SetTeam(e, -1);
288                                 RemovePlayer(e);
289                                 e.sort_prev = world;
290                                 //e.gotscores = 0;
291                         }
292                 }
293                 else
294                 {
295                         if (!e.sort_prev)
296                         {
297                                 // player connected
298                                 if (!e)
299                                         playerslots[i] = e = spawn();
300                                 e.sv_entnum = i;
301                                 e.ping = 0;
302                                 e.ping_packetloss = 0;
303                                 e.ping_movementloss = 0;
304                                 //e.gotscores = 0; // we might already have the scores...
305                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
306                                 RegisterPlayer(e);
307                                 HUD_UpdatePlayerPos(e);
308                         }
309                 }
310         }
311         self.nextthink = time + 0.2;
312 }
313
314 void Porto_Init();
315 void TrueAim_Init();
316 void PostInit(void)
317 {
318         entity playerchecker;
319         playerchecker = spawn();
320         playerchecker.think = Playerchecker_Think;
321         playerchecker.nextthink = time + 0.2;
322
323         Porto_Init();
324         TrueAim_Init();
325
326         postinit = true;
327 }
328
329 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
330 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
331 // All keys are in ascii.
332 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
333 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
334 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
335 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
336 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
337 {
338         float bSkipKey;
339         bSkipKey = false;
340
341         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
342                 return true;
343
344         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
345                 return true;
346
347         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
348                 return true;
349
350         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
351                 return true;
352
353         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
354                 return true;
355
356         if(menu_visible && menu_action)
357                 if(menu_action(bInputType, nPrimary, nSecondary))
358                         return true;
359
360         return bSkipKey;
361 }
362
363 // END REQUIRED CSQC FUNCTIONS
364 // --------------------------------------------------------------------------
365
366 // --------------------------------------------------------------------------
367 // BEGIN OPTIONAL CSQC FUNCTIONS
368
369 void Ent_RemoveEntCS()
370 {SELFPARAM();
371         entcs_receiver[self.sv_entnum] = NULL;
372 }
373 void Ent_ReadEntCS()
374 {SELFPARAM();
375         InterpolateOrigin_Undo();
376         self.classname = "entcs_receiver";
377         int sf = ReadByte();
378
379         if(sf & BIT(0))
380                 self.sv_entnum = ReadByte();
381         if (sf & BIT(1))
382         {
383                 self.origin_x = ReadShort();
384                 self.origin_y = ReadShort();
385                 self.origin_z = ReadShort();
386                 setorigin(self, self.origin);
387         }
388         if (sf & BIT(2))
389         {
390                 self.angles_y = ReadByte() * 360.0 / 256;
391                 self.angles_x = self.angles_z = 0;
392         }
393         if (sf & BIT(3))
394                 self.healthvalue = ReadByte() * 10;
395         if (sf & BIT(4))
396                 self.armorvalue = ReadByte() * 10;
397
398         entcs_receiver[self.sv_entnum] = self;
399         self.entremove = Ent_RemoveEntCS;
400         self.iflags |= IFLAG_ORIGIN;
401
402         InterpolateOrigin_Note();
403 }
404
405 void Ent_Remove();
406
407 void Ent_RemovePlayerScore()
408 {SELFPARAM();
409         if(self.owner) {
410                 SetTeam(self.owner, -1);
411                 self.owner.gotscores = 0;
412                 for(int i = 0; i < MAX_SCORE; ++i) {
413                         self.owner.(scores[i]) = 0; // clear all scores
414                 }
415         }
416 }
417
418 void Ent_ReadPlayerScore()
419 {SELFPARAM();
420         int i, n;
421         bool isNew;
422         entity o;
423
424         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
425         // (no I've never heard of M-x replace-string, sed, or anything like that)
426         isNew = !self.owner; // workaround for DP bug
427         n = ReadByte()-1;
428
429 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
430         if(!isNew && n != self.sv_entnum)
431         {
432                 //print("A CSQC entity changed its owner!\n");
433                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
434                 isNew = true;
435                 Ent_Remove();
436                 self.enttype = ENT_CLIENT_SCORES;
437         }
438 #endif
439
440         self.sv_entnum = n;
441
442         if (!(playerslots[self.sv_entnum]))
443                 playerslots[self.sv_entnum] = spawn();
444         o = self.owner = playerslots[self.sv_entnum];
445         o.sv_entnum = self.sv_entnum;
446         o.gotscores = 1;
447
448         //if (!o.sort_prev)
449         //      RegisterPlayer(o);
450         //playerchecker will do this for us later, if it has not already done so
451
452     int sf, lf;
453 #if MAX_SCORE <= 8
454         sf = ReadByte();
455         lf = ReadByte();
456 #else
457         sf = ReadShort();
458         lf = ReadShort();
459 #endif
460     int p;
461         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
462                 if(sf & p)
463                 {
464                         if(lf & p)
465                                 o.(scores[i]) = ReadInt24_t();
466                         else
467                                 o.(scores[i]) = ReadChar();
468                 }
469
470         if(o.sort_prev)
471                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
472
473         self.entremove = Ent_RemovePlayerScore;
474 }
475
476 void Ent_ReadTeamScore()
477 {SELFPARAM();
478         int i;
479         entity o;
480
481         self.team = ReadByte();
482         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
483
484     int sf, lf;
485 #if MAX_TEAMSCORE <= 8
486         sf = ReadByte();
487         lf = ReadByte();
488 #else
489         sf = ReadShort();
490         lf = ReadShort();
491 #endif
492         int p;
493         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
494                 if(sf & p)
495                 {
496                         if(lf & p)
497                                 o.(teamscores[i]) = ReadInt24_t();
498                         else
499                                 o.(teamscores[i]) = ReadChar();
500                 }
501
502         HUD_UpdateTeamPos(o);
503 }
504
505 void Ent_ClientData()
506 {
507         float newspectatee_status;
508
509     int f = ReadByte();
510
511         scoreboard_showscores_force = (f & 1);
512
513         if(f & 2)
514         {
515                 newspectatee_status = ReadByte();
516                 if(newspectatee_status == player_localnum + 1)
517                         newspectatee_status = -1; // observing
518         }
519         else
520                 newspectatee_status = 0;
521
522         spectatorbutton_zoom = (f & 4);
523
524         if(f & 8)
525         {
526                 angles_held_status = 1;
527                 angles_held.x = ReadAngle();
528                 angles_held.y = ReadAngle();
529                 angles_held.z = 0;
530         }
531         else
532                 angles_held_status = 0;
533
534         if(newspectatee_status != spectatee_status)
535         {
536                 // clear race stuff
537                 race_laptime = 0;
538                 race_checkpointtime = 0;
539         }
540         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
541         {
542                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
543                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
544                 )
545                         prev_p_health = -1;
546                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
547                         prev_health = -1;
548         }
549         spectatee_status = newspectatee_status;
550
551         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
552 }
553
554 void Ent_Nagger()
555 {
556     int i, j, b, f;
557
558     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
559
560         if(!(nags & 4))
561         {
562                 if(vote_called_vote)
563                         strunzone(vote_called_vote);
564                 vote_called_vote = string_null;
565                 vote_active = 0;
566         }
567         else
568         {
569                 vote_active = 1;
570         }
571
572         if(nags & 64)
573         {
574                 vote_yescount = ReadByte();
575                 vote_nocount = ReadByte();
576                 vote_needed = ReadByte();
577                 vote_highlighted = ReadChar();
578         }
579
580         if(nags & 128)
581         {
582                 if(vote_called_vote)
583                         strunzone(vote_called_vote);
584                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
585         }
586
587         if(nags & 1)
588         {
589                 for(j = 0; j < maxclients; ++j)
590                         if(playerslots[j])
591                                 playerslots[j].ready = 1;
592                 for(i = 1; i <= maxclients; i += 8)
593                 {
594                         f = ReadByte();
595                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
596                                 if (!(f & b))
597                                         if(playerslots[j])
598                                                 playerslots[j].ready = 0;
599                 }
600         }
601
602         ready_waiting = (nags & 1);
603         ready_waiting_for_me = (nags & 2);
604         vote_waiting = (nags & 4);
605         vote_waiting_for_me = (nags & 8);
606         warmup_stage = (nags & 16);
607 }
608
609 void Ent_EliminatedPlayers()
610 {
611     int i, j, b, f;
612
613     int sf = ReadByte();
614         if(sf & 1)
615         {
616                 for(j = 0; j < maxclients; ++j)
617                         if(playerslots[j])
618                                 playerslots[j].eliminated = 1;
619                 for(i = 1; i <= maxclients; i += 8)
620                 {
621                         f = ReadByte();
622                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
623                                 if (!(f & b))
624                                         if(playerslots[j])
625                                                 playerslots[j].eliminated = 0;
626                 }
627         }
628 }
629
630 void Ent_RandomSeed()
631 {
632         float s;
633         prandom_debug();
634         s = ReadShort();
635         psrandom(s);
636 }
637
638 void Ent_ReadAccuracy(void)
639 {
640     int f, w;
641     int sf = ReadInt24_t();
642         if(sf == 0)
643         {
644                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
645                         weapon_accuracy[w] = -1;
646                 return;
647         }
648
649         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
650         {
651                 if(sf & f)
652                 {
653             int b = ReadByte();
654                         if(b == 0)
655                                 weapon_accuracy[w] = -1;
656                         else if(b == 255)
657                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
658                         else
659                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
660                 }
661                 if(f == 0x800000)
662                         f = 1;
663                 else
664                         f *= 2;
665         }
666 }
667
668 void Spawn_Draw(entity this)
669 {
670         pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
671 }
672
673 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
674 {SELFPARAM();
675         float teamnum = (ReadByte() - 1);
676         vector spn_origin;
677         spn_origin.x = ReadShort();
678         spn_origin.y = ReadShort();
679         spn_origin.z = ReadShort();
680
681         if(is_new)
682         {
683                 self.origin = spn_origin;
684                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
685                 droptofloor();
686
687                 /*if(autocvar_cl_spawn_point_model) // needs a model first
688                 {
689                         self.mdl = "models/spawnpoint.md3";
690                         self.colormod = Team_ColorRGB(teamnum);
691                         precache_model(self.mdl);
692                         setmodel(self, self.mdl);
693                         self.drawmask = MASK_NORMAL;
694                         //self.movetype = MOVETYPE_NOCLIP;
695                         //self.draw = Spawn_Draw;
696                 }*/
697                 if(autocvar_cl_spawn_point_particles)
698                 {
699                         if((serverflags & SERVERFLAG_TEAMPLAY))
700                         {
701                                 switch(teamnum)
702                                 {
703                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
704                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
705                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
706                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
707                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
708                                 }
709                         }
710                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
711
712                         self.draw = Spawn_Draw;
713                 }
714         }
715
716         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
717 }
718
719 void Ent_ReadSpawnEvent(float is_new)
720 {SELFPARAM();
721         // If entnum is 0, ONLY do the local spawn actions
722         // this way the server can disable the sending of
723         // spawn origin or such to clients if wanted.
724         float entnum = ReadByte();
725
726         if(entnum)
727         {
728                 self.origin_x = ReadShort();
729                 self.origin_y = ReadShort();
730                 self.origin_z = ReadShort();
731
732                 if(is_new)
733                 {
734                         float teamnum = GetPlayerColor(entnum - 1);
735
736                         if(autocvar_cl_spawn_event_particles)
737                         {
738                                 switch(teamnum)
739                                 {
740                                         case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
741                                         case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
742                                         case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
743                                         case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
744                                         default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
745                                 }
746                         }
747                         if(autocvar_cl_spawn_event_sound)
748                         {
749                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
750                         }
751                 }
752         }
753
754         // local spawn actions
755         if(is_new && (!entnum || (entnum == player_localentnum)))
756         {
757                 zoomin_effect = 1;
758                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
759
760                 if(autocvar_cl_unpress_zoom_on_spawn)
761                 {
762                         localcmd("-zoom\n");
763                         button_zoom = false;
764                 }
765         }
766         HUD_Radar_Hide_Maximized();
767         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
768 }
769
770 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
771 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
772 void Ent_RadarLink();
773 void Ent_Init();
774 void Ent_ScoresInfo();
775 void CSQC_Ent_Update(float bIsNewEntity)
776 {SELFPARAM();
777         int t = ReadByte();
778
779         if(autocvar_developer_csqcentities)
780                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
781
782         // set up the "time" global for received entities to be correct for interpolation purposes
783         float savetime = time;
784         if(servertime)
785         {
786                 time = servertime;
787         }
788         else
789         {
790                 serverprevtime = time;
791                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
792                 time = serverprevtime + serverdeltatime;
793         }
794
795 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
796         if(self.enttype)
797         {
798                 if(t != self.enttype || bIsNewEntity)
799                 {
800                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
801                         Ent_Remove();
802                         clearentity(self);
803                         bIsNewEntity = 1;
804                 }
805         }
806         else
807         {
808                 if(!bIsNewEntity)
809                 {
810                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
811                         bIsNewEntity = 1;
812                 }
813         }
814 #endif
815         self.enttype = t;
816         bool done = false;
817         FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
818                 it.m_read(self, bIsNewEntity);
819                 done = true;
820                 break;
821         ));
822         if (!done)
823         switch(t)
824         {
825                 case ENT_CLIENT_MUTATOR: {
826                         int mutID = ReadMutator();
827                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
828                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
829                         break;
830                 }
831                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
832                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
833                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
834                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
835                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
836                 case ENT_CLIENT_LASER: Ent_Laser(); break;
837                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
838                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
839                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
840                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
841                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
842                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
843                 case ENT_CLIENT_INIT: Ent_Init(); break;
844                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
845                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
846                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
847                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
848                 case ENT_CLIENT_WALL: Ent_Wall(); break;
849                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
850                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
851                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
852                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
853                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
854                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
855                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
856                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
857                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
858                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
859                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
860                 case ENT_CLIENT_TURRET: ent_turret(); break;
861                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
862                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(this); break;
863                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
864                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
865                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
866                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
867                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
868                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
869                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
870                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
871                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
872                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
873                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
874                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
875                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
876                 case ENT_CLIENT_DOOR: ent_door(); break;
877                 case ENT_CLIENT_PLAT: ent_plat(); break;
878                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
879                 case ENT_CLIENT_CORNER: ent_corner(); break;
880                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
881                 case ENT_CLIENT_TRAIN: ent_train(); break;
882                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
883                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
884
885                 default:
886                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
887                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
888                         break;
889         }
890
891         time = savetime;
892 }
893 // Destructor, but does NOT deallocate the entity by calling remove(). Also
894 // used when an entity changes its type. For an entity that someone interacts
895 // with others, make sure it can no longer do so.
896 void Ent_Remove()
897 {SELFPARAM();
898         if(self.entremove)
899                 self.entremove();
900
901         if(self.skeletonindex)
902         {
903                 skel_delete(self.skeletonindex);
904                 self.skeletonindex = 0;
905         }
906
907         if(self.snd_looping > 0)
908         {
909                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
910                 self.snd_looping = 0;
911         }
912
913         self.enttype = 0;
914         self.classname = "";
915         self.draw = draw_null;
916         self.entremove = menu_sub_null;
917         // TODO possibly set more stuff to defaults
918 }
919 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
920 void CSQC_Ent_Remove()
921 {SELFPARAM();
922         if(autocvar_developer_csqcentities)
923                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
924
925         if(wasfreed(self))
926         {
927                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
928                 return;
929         }
930         if(self.enttype)
931                 Ent_Remove();
932         remove(self);
933 }
934
935 void Gamemode_Init()
936 {
937         if (!isdemo())
938         {
939                 if(!(calledhooks & HOOK_START))
940                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
941                 calledhooks |= HOOK_START;
942         }
943 }
944 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
945 void CSQC_Parse_StuffCmd(string strMessage)
946 {
947         if(autocvar_developer_csqcentities)
948                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
949
950         localcmd(strMessage);
951 }
952 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
953 void CSQC_Parse_Print(string strMessage)
954 {
955         if(autocvar_developer_csqcentities)
956                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
957
958         print(ColorTranslateRGB(strMessage));
959 }
960
961 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
962 void CSQC_Parse_CenterPrint(string strMessage)
963 {
964         if(autocvar_developer_csqcentities)
965                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
966
967         centerprint_hud(strMessage);
968 }
969
970 string notranslate_fogcmd1 = "\nfog ";
971 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
972 void Fog_Force()
973 {
974         // TODO somehow thwart prvm_globalset client ...
975
976         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
977                 { localcmd("\nr_drawfog 0\n"); }
978         else if(forcefog != "")
979                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
980 }
981
982 void Gamemode_Init();
983 void Ent_ScoresInfo()
984 {SELFPARAM();
985     int i;
986         self.classname = "ent_client_scores_info";
987         gametype = ReadInt24_t();
988         HUD_ModIcons_SetFunc();
989         for(i = 0; i < MAX_SCORE; ++i)
990         {
991                 if(scores_label[i])
992                         strunzone(scores_label[i]);
993                 scores_label[i] = strzone(ReadString());
994                 scores_flags[i] = ReadByte();
995         }
996         for(i = 0; i < MAX_TEAMSCORE; ++i)
997         {
998                 if(teamscores_label[i])
999                         strunzone(teamscores_label[i]);
1000                 teamscores_label[i] = strzone(ReadString());
1001                 teamscores_flags[i] = ReadByte();
1002         }
1003         HUD_InitScores();
1004         Gamemode_Init();
1005 }
1006
1007 void Ent_Init()
1008 {SELFPARAM();
1009         self.classname = "ent_client_init";
1010
1011         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1012
1013         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1014         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1015         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1016         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1017         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1018         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1019         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1020         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1021
1022         if(forcefog)
1023                 strunzone(forcefog);
1024         forcefog = strzone(ReadString());
1025
1026         armorblockpercent = ReadByte() / 255.0;
1027
1028         g_balance_mortar_bouncefactor = ReadCoord();
1029         g_balance_mortar_bouncestop = ReadCoord();
1030         g_balance_electro_secondary_bouncefactor = ReadCoord();
1031         g_balance_electro_secondary_bouncestop = ReadCoord();
1032
1033         vortex_scope = !ReadByte();
1034         rifle_scope = !ReadByte();
1035
1036         serverflags = ReadByte();
1037
1038         minelayer_maxmines = ReadByte();
1039
1040         hagar_maxrockets = ReadByte();
1041
1042         g_trueaim_minrange = ReadCoord();
1043         g_balance_porto_secondary = ReadByte();
1044
1045         if(!postinit)
1046                 PostInit();
1047 }
1048
1049 void Net_ReadRace()
1050 {
1051         float b;
1052
1053         b = ReadByte();
1054
1055         switch(b)
1056         {
1057                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1058                         race_checkpoint = ReadByte();
1059                         race_time = ReadInt24_t();
1060                         race_previousbesttime = ReadInt24_t();
1061                         if(race_previousbestname)
1062                                 strunzone(race_previousbestname);
1063                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1064
1065                         race_checkpointtime = time;
1066
1067                         if(race_checkpoint == 0 || race_checkpoint == 254)
1068                         {
1069                                 race_penaltyaccumulator = 0;
1070                                 race_laptime = time; // valid
1071                         }
1072
1073                         break;
1074
1075                 case RACE_NET_CHECKPOINT_CLEAR:
1076                         race_laptime = 0;
1077                         race_checkpointtime = 0;
1078                         break;
1079
1080                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1081                         race_laptime = ReadCoord();
1082                         race_checkpointtime = -99999;
1083                         // fall through
1084                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1085                         race_nextcheckpoint = ReadByte();
1086
1087                         race_nextbesttime = ReadInt24_t();
1088                         if(race_nextbestname)
1089                                 strunzone(race_nextbestname);
1090                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1091                         break;
1092
1093                 case RACE_NET_CHECKPOINT_HIT_RACE:
1094                         race_mycheckpoint = ReadByte();
1095                         race_mycheckpointtime = time;
1096                         race_mycheckpointdelta = ReadInt24_t();
1097                         race_mycheckpointlapsdelta = ReadByte();
1098                         if(race_mycheckpointlapsdelta >= 128)
1099                                 race_mycheckpointlapsdelta -= 256;
1100                         if(race_mycheckpointenemy)
1101                                 strunzone(race_mycheckpointenemy);
1102                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1103                         break;
1104
1105                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1106                         race_othercheckpoint = ReadByte();
1107                         race_othercheckpointtime = time;
1108                         race_othercheckpointdelta = ReadInt24_t();
1109                         race_othercheckpointlapsdelta = ReadByte();
1110                         if(race_othercheckpointlapsdelta >= 128)
1111                                 race_othercheckpointlapsdelta -= 256;
1112                         if(race_othercheckpointenemy)
1113                                 strunzone(race_othercheckpointenemy);
1114                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1115                         break;
1116
1117                 case RACE_NET_PENALTY_RACE:
1118                         race_penaltyeventtime = time;
1119                         race_penaltytime = ReadShort();
1120                         //race_penaltyaccumulator += race_penaltytime;
1121                         if(race_penaltyreason)
1122                                 strunzone(race_penaltyreason);
1123                         race_penaltyreason = strzone(ReadString());
1124                         break;
1125
1126                 case RACE_NET_PENALTY_QUALIFYING:
1127                         race_penaltyeventtime = time;
1128                         race_penaltytime = ReadShort();
1129                         race_penaltyaccumulator += race_penaltytime;
1130                         if(race_penaltyreason)
1131                                 strunzone(race_penaltyreason);
1132                         race_penaltyreason = strzone(ReadString());
1133                         break;
1134
1135                 case RACE_NET_SERVER_RECORD:
1136                         race_server_record = ReadInt24_t();
1137                         break;
1138                 case RACE_NET_SPEED_AWARD:
1139                         race_speedaward = ReadInt24_t();
1140                         if(race_speedaward_holder)
1141                                 strunzone(race_speedaward_holder);
1142                         race_speedaward_holder = strzone(ReadString());
1143                         break;
1144                 case RACE_NET_SPEED_AWARD_BEST:
1145                         race_speedaward_alltimebest = ReadInt24_t();
1146                         if(race_speedaward_alltimebest_holder)
1147                                 strunzone(race_speedaward_alltimebest_holder);
1148                         race_speedaward_alltimebest_holder = strzone(ReadString());
1149                         break;
1150                 case RACE_NET_SERVER_RANKINGS:
1151                         float prevpos, del;
1152             int pos = ReadShort();
1153                         prevpos = ReadShort();
1154                         del = ReadShort();
1155
1156                         // move other rankings out of the way
1157             int i;
1158                         if (prevpos) {
1159                                 for (i=prevpos-1;i>pos-1;--i) {
1160                                         grecordtime[i] = grecordtime[i-1];
1161                                         if(grecordholder[i])
1162                                                 strunzone(grecordholder[i]);
1163                                         grecordholder[i] = strzone(grecordholder[i-1]);
1164                                 }
1165                         } else if (del) { // a record has been deleted by the admin
1166                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1167                                         if (i == RANKINGS_CNT-1) { // clear out last record
1168                                                 grecordtime[i] = 0;
1169                                                 if (grecordholder[i])
1170                                                         strunzone(grecordholder[i]);
1171                                                 grecordholder[i] = string_null;
1172                                         }
1173                                         else {
1174                                                 grecordtime[i] = grecordtime[i+1];
1175                                                 if (grecordholder[i])
1176                                                         strunzone(grecordholder[i]);
1177                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1178                                         }
1179                                 }
1180                         } else { // player has no ranked record yet
1181                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1182                                         grecordtime[i] = grecordtime[i-1];
1183                                         if(grecordholder[i])
1184                                                 strunzone(grecordholder[i]);
1185                                         grecordholder[i] = strzone(grecordholder[i-1]);
1186                                 }
1187                         }
1188
1189                         // store new ranking
1190                         if(grecordholder[pos-1] != "")
1191                                 strunzone(grecordholder[pos-1]);
1192                         grecordholder[pos-1] = strzone(ReadString());
1193                         grecordtime[pos-1] = ReadInt24_t();
1194                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1195                                 race_myrank = pos;
1196                         break;
1197                 case RACE_NET_SERVER_STATUS:
1198                         race_status = ReadShort();
1199                         if(race_status_name)
1200                                 strunzone(race_status_name);
1201                         race_status_name = strzone(ReadString());
1202         }
1203 }
1204
1205 void Net_TeamNagger()
1206 {
1207         teamnagger = 1;
1208 }
1209
1210 void Net_ReadPingPLReport()
1211 {
1212         int e, pi, pl, ml;
1213         e = ReadByte();
1214         pi = ReadShort();
1215         pl = ReadByte();
1216         ml = ReadByte();
1217         if (!(playerslots[e]))
1218                 return;
1219         playerslots[e].ping = pi;
1220         playerslots[e].ping_packetloss = pl / 255.0;
1221         playerslots[e].ping_movementloss = ml / 255.0;
1222 }
1223
1224 void Net_WeaponComplain()
1225 {
1226         complain_weapon = ReadByte();
1227
1228         if(complain_weapon_name)
1229                 strunzone(complain_weapon_name);
1230         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1231
1232         complain_weapon_type = ReadByte();
1233
1234         complain_weapon_time = time;
1235         weapontime = time; // ping the weapon panel
1236
1237         switch(complain_weapon_type)
1238         {
1239                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1240                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1241                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1242         }
1243 }
1244
1245 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1246 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1247 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1248 bool CSQC_Parse_TempEntity()
1249 {
1250         // Acquire TE ID
1251         int nTEID = ReadByte();
1252
1253         if (autocvar_developer_csqcentities)
1254                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1255
1256         FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1257                 it.m_read(NULL, true);
1258                 return true;
1259         ));
1260         switch (nTEID)
1261         {
1262                 case TE_CSQC_MUTATOR:
1263                         int mutID = ReadMutator();
1264                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1265                         return true;
1266                 case TE_CSQC_TARGET_MUSIC:
1267                         Net_TargetMusic();
1268                         return true;
1269                 case TE_CSQC_PICTURE:
1270                         Net_MapVote_Picture();
1271                         return true;
1272                 case TE_CSQC_RACE:
1273                         Net_ReadRace();
1274                         return true;
1275                 case TE_CSQC_VORTEXBEAMPARTICLE:
1276                         Net_ReadVortexBeamParticle();
1277                         return true;
1278                 case TE_CSQC_TEAMNAGGER:
1279                         Net_TeamNagger();
1280                         return true;
1281                 case TE_CSQC_ARC:
1282                         Net_ReadArc();
1283                         return true;
1284                 case TE_CSQC_PINGPLREPORT:
1285                         Net_ReadPingPLReport();
1286                         return true;
1287                 case TE_CSQC_WEAPONCOMPLAIN:
1288                         Net_WeaponComplain();
1289                         return true;
1290                 case TE_CSQC_VEHICLESETUP:
1291                         Net_VehicleSetup();
1292                         return true;
1293                 case TE_CSQC_SVNOTICE:
1294                         cl_notice_read();
1295                         return true;
1296                 case TE_CSQC_SHOCKWAVEPARTICLE:
1297                         Net_ReadShockwaveParticle();
1298                         return true;
1299                 default:
1300                         // No special logic for this temporary entity; return 0 so the engine can handle it
1301                         return false;
1302         }
1303 }
1304
1305 string getcommandkey(string text, string command)
1306 {
1307         string keys;
1308         float n, j, k, l = 0;
1309
1310         if (!autocvar_hud_showbinds)
1311                 return text;
1312
1313         keys = db_get(binddb, command);
1314         if (keys == "")
1315         {
1316                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1317                 for(j = 0; j < n; ++j)
1318                 {
1319                         k = stof(argv(j));
1320                         if(k != -1)
1321                         {
1322                                 if ("" == keys)
1323                                         keys = keynumtostring(k);
1324                                 else
1325                                         keys = strcat(keys, ", ", keynumtostring(k));
1326
1327                                 ++l;
1328                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1329                                         break;
1330                         }
1331
1332                 }
1333                 if (keys == "")
1334                         keys = "NO_KEY";
1335                 db_put(binddb, command, keys);
1336         }
1337
1338         if (keys == "NO_KEY") {
1339                 if (autocvar_hud_showbinds > 1)
1340                         return sprintf(_("%s (not bound)"), text);
1341                 else
1342                         return text;
1343         }
1344         else if (autocvar_hud_showbinds > 1)
1345                 return sprintf("%s (%s)", text, keys);
1346         else
1347                 return keys;
1348 }