]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'master' into Mario/cursor
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "defs.qh"
4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "commands/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/scoreboard.qh"
15 #include "hud/panel/quickmenu.qh"
16 #include "shownames.qh"
17 #include "view.qh"
18 #include <common/t_items.qh>
19 #include "weapons/projectile.qh"
20 #include <common/deathtypes/all.qh>
21 #include <common/items/_mod.qh>
22 #include <common/mapinfo.qh>
23 #include <common/minigames/cl_minigames.qh>
24 #include <common/minigames/cl_minigames_hud.qh>
25 #include <common/net_linked.qh>
26 #include <common/net_notice.qh>
27 #include <common/scores.qh>
28 #include <common/mapobjects/_mod.qh>
29 #include <common/vehicles/all.qh>
30 #include <lib/csqcmodel/cl_model.qh>
31 #include <lib/csqcmodel/interpolate.qh>
32 #include <lib/warpzone/client.qh>
33
34 // --------------------------------------------------------------------------
35 // BEGIN REQUIRED CSQC FUNCTIONS
36 //include "main.qh"
37
38 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
39
40 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
41 {
42         ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
43         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
44 }
45
46 void draw_cursor_normal(vector pos, vector col, float a)
47 {
48         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
49 }
50
51 void LoadMenuSkinValues()
52 {
53         int fh = -1;
54         if(cvar_string("menu_skin") != "")
55         {
56                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
57                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58         }
59         if(fh < 0 && cvar_defstring("menu_skin") != "")
60         {
61                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
62                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
63                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
64         }
65         if(fh < 0)
66         {
67                 draw_currentSkin = "gfx/menu/default";
68                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
69         }
70
71         draw_currentSkin = strzone(draw_currentSkin);
72
73         if(fh >= 0)
74         {
75                 string s;
76                 while((s = fgets(fh)))
77                 {
78                         int n = tokenize_console(s);
79                         if (n < 2)
80                                 continue;
81                         if(substring(argv(0), 0, 2) == "//")
82                                 continue;
83                         if(argv(0) == "SIZE_CURSOR")
84                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85                         else if(argv(0) == "OFFSET_CURSOR")
86                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
87                 }
88                 fclose(fh);
89         }
90 }
91
92 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
93 // Useful for precaching things
94
95 void CSQC_Init()
96 {
97         prvm_language = strzone(cvar_string("prvm_language"));
98
99 #ifdef WATERMARK
100         LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
101 #endif
102
103         {
104                 int i = 0;
105                 for ( ; i < 255; ++i)
106                         if (getplayerkeyvalue(i, "viewentity") == "")
107                                 break;
108                 maxclients = i;
109         }
110
111         // needs to be done so early because of the constants they create
112         static_init();
113         static_init_late();
114         static_init_precache();
115
116         binddb = db_create();
117         tempdb = db_create();
118         ClientProgsDB = db_load("client.db");
119
120         draw_endBoldFont();
121
122         //registercommand("hud_configure");
123         //registercommand("hud_save");
124         //registercommand("menu_action");
125
126         ConsoleCommand_macro_init();
127
128         registercvar("hud_usecsqc", "1");
129         registercvar("scoreboard_columns", "default");
130
131         registercvar("cl_nade_type", "3");
132         registercvar("cl_pokenade_type", "zombie");
133
134         registercvar("cl_jumpspeedcap_min", "");
135         registercvar("cl_jumpspeedcap_max", "");
136
137         registercvar("cl_shootfromfixedorigin", "");
138
139         registercvar("cl_multijump", "1");
140
141         registercvar("cl_spawn_near_teammate", "1");
142
143         if(autocvar_cl_lockview)
144                 cvar_set("cl_lockview", "0");
145
146         gametype = NULL;
147
148         postinit = false;
149
150         calledhooks = 0;
151
152         teams = Sort_Spawn();
153         players = Sort_Spawn();
154
155         GetTeam(NUM_SPECTATOR, true); // add specs first
156
157         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
158                 weapon_accuracy[w] = -1;
159
160         // precaches
161
162         if(autocvar_cl_reticle)
163         {
164                 precache_pic("gfx/reticle_normal");
165                 // weapon reticles are precached in weapon files
166         }
167
168         {
169                 get_mi_min_max_texcoords(1); // try the CLEVER way first
170                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
171                 shortmapname = mi_shortname;
172
173                 if (precache_pic(minimapname) == "")
174                 {
175                         // but maybe we have a non-clever minimap
176                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
177                         if (precache_pic(minimapname) == "")
178                                 minimapname = ""; // FAIL
179                         else
180                                 get_mi_min_max_texcoords(0); // load new texcoords
181                 }
182
183                 mi_center = (mi_min + mi_max) * 0.5;
184                 mi_scale = mi_max - mi_min;
185                 minimapname = strzone(minimapname);
186         }
187
188         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
189         LoadMenuSkinValues();
190 }
191
192 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
193 void Shutdown()
194 {
195         WarpZone_Shutdown();
196
197         delete(teams);
198         delete(players);
199         db_close(binddb);
200         db_close(tempdb);
201         if(autocvar_cl_db_saveasdump)
202                 db_dump(ClientProgsDB, "client.db");
203         else
204                 db_save(ClientProgsDB, "client.db");
205         db_close(ClientProgsDB);
206
207         if(camera_active)
208                 cvar_set("chase_active",ftos(chase_active_backup));
209
210         // unset the event chasecam's chase_active
211         if(autocvar_chase_active < 0)
212                 cvar_set("chase_active", "0");
213
214         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
215
216         if (!isdemo())
217         {
218                 if (!(calledhooks & HOOK_START))
219                         localcmd("\n_cl_hook_gamestart nop\n");
220                 if (!(calledhooks & HOOK_END))
221                         localcmd("\ncl_hook_gameend\n");
222         }
223
224         localcmd("\ncl_hook_shutdown\n");
225
226         deactivate_minigame();
227         HUD_MinigameMenu_Close(NULL, NULL, NULL);
228 }
229
230 .float has_team;
231 float SetTeam(entity o, int Team)
232 {
233     TC(int, Team);
234         devassert_once(Team);
235         entity tm;
236         if(teamplay)
237         {
238                 switch(Team)
239                 {
240                         case -1:
241                         case NUM_TEAM_1:
242                         case NUM_TEAM_2:
243                         case NUM_TEAM_3:
244                         case NUM_TEAM_4:
245                                 break;
246                         default:
247                                 if(GetTeam(Team, false) == NULL)
248                                 {
249                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
250                                         Team = NUM_SPECTATOR;
251                                 }
252                                 break;
253                 }
254         }
255         else
256         {
257                 switch(Team)
258                 {
259                         case -1:
260                         case 0:
261                                 break;
262                         default:
263                                 if(GetTeam(Team, false) == NULL)
264                                 {
265                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
266                                         Team = NUM_SPECTATOR;
267                                 }
268                                 break;
269                 }
270         }
271         if(Team == -1) // leave
272         {
273                 if(o.has_team)
274                 {
275                         tm = GetTeam(o.team, false);
276                         tm.team_size -= 1;
277                         o.has_team = 0;
278                         return true;
279                 }
280         }
281         else
282         {
283                 if (!o.has_team)
284                 {
285                         o.team = Team;
286                         tm = GetTeam(Team, true);
287                         tm.team_size += 1;
288                         o.has_team = 1;
289                         return true;
290                 }
291                 else if(Team != o.team)
292                 {
293                         tm = GetTeam(o.team, false);
294                         tm.team_size -= 1;
295                         o.team = Team;
296                         tm = GetTeam(Team, true);
297                         tm.team_size += 1;
298                         return true;
299                 }
300         }
301         return false;
302 }
303
304 void Playerchecker_Think(entity this)
305 {
306     int i;
307         entity e;
308         for(i = 0; i < maxclients; ++i)
309         {
310                 e = playerslots[i];
311                 if(entcs_GetName(i) == "")
312                 {
313                         if(e.sort_prev)
314                         {
315                                 // player disconnected
316                                 SetTeam(e, -1);
317                                 RemovePlayer(e);
318                                 e.sort_prev = NULL;
319                                 //e.gotscores = 0;
320                         }
321                 }
322                 else
323                 {
324                         if (!e.sort_prev)
325                         {
326                                 // player connected
327                                 if (!e)
328                                 {
329                                         playerslots[i] = e = new_pure(playerslot);
330                                 }
331                                 e.sv_entnum = i;
332                                 e.ping = 0;
333                                 e.ping_packetloss = 0;
334                                 e.ping_movementloss = 0;
335                                 //e.gotscores = 0; // we might already have the scores...
336                                 int t = entcs_GetScoreTeam(i);
337                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
338                                 RegisterPlayer(e);
339                                 Scoreboard_UpdatePlayerPos(e);
340                         }
341                 }
342         }
343         this.nextthink = time + 0.2;
344 }
345
346 void PostInit()
347 {
348         entity playerchecker = new_pure(playerchecker);
349         setthink(playerchecker, Playerchecker_Think);
350         playerchecker.nextthink = time + 0.2;
351
352         TrueAim_Init();
353
354         postinit = true;
355 }
356
357 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
358 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
359 // All keys are in ascii.
360 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
361 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
362 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
363 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
364 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
365 {
366     TC(int, bInputType);
367     bool override = false;
368         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
369
370         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
371
372         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
373
374         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
375
376         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
377
378         if(override)
379                 return true;
380
381         return false;
382 }
383
384 // END REQUIRED CSQC FUNCTIONS
385 // --------------------------------------------------------------------------
386
387 // --------------------------------------------------------------------------
388 // BEGIN OPTIONAL CSQC FUNCTIONS
389
390 void Ent_RemovePlayerScore(entity this)
391 {
392         if(this.owner) {
393                 SetTeam(this.owner, -1);
394                 this.owner.gotscores = 0;
395                 FOREACH(Scores, true, {
396                         this.owner.(scores(it)) = 0; // clear all scores
397                 });
398         }
399 }
400
401 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
402 {
403         make_pure(this);
404         entity o;
405
406         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
407         // (no I've never heard of M-x replace-string, sed, or anything like that)
408         bool isNew = !this.owner; // workaround for DP bug
409         int n = ReadByte()-1;
410
411 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
412         if(!isNew && n != this.sv_entnum)
413         {
414                 //print("A CSQC entity changed its owner!\n");
415                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
416                 isNew = true;
417                 Ent_Remove(this);
418         }
419 #endif
420
421         this.sv_entnum = n;
422
423         o = playerslots[this.sv_entnum];
424         if (!o)
425         {
426                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
427         }
428         this.owner = o;
429         o.sv_entnum = this.sv_entnum;
430         o.gotscores = 1;
431
432         //if (!o.sort_prev)
433         //      RegisterPlayer(o);
434         //playerchecker will do this for us later, if it has not already done so
435
436         int sf = ReadShort();
437         int lf = ReadShort();
438         FOREACH(Scores, true, {
439                 int p = 1 << (i % 16);
440                 if (sf & p)
441                 {
442                         if (lf & p)
443                                 o.(scores(it)) = ReadInt24_t();
444                         else
445                                 o.(scores(it)) = ReadChar();
446                 }
447         });
448
449         return = true;
450
451         if(o.sort_prev)
452                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
453
454         this.entremove = Ent_RemovePlayerScore;
455 }
456
457 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
458 {
459         make_pure(this);
460         int i;
461
462         this.team = ReadByte();
463         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
464
465 #if MAX_TEAMSCORE <= 8
466         int sf = ReadByte();
467         int lf = ReadByte();
468 #else
469         int sf = ReadShort();
470         int lf = ReadShort();
471 #endif
472         for(i = 0; i < MAX_TEAMSCORE; ++i)
473                 if(sf & BIT(i))
474                 {
475                         if(lf & BIT(i))
476                                 o.(teamscores(i)) = ReadInt24_t();
477                         else
478                                 o.(teamscores(i)) = ReadChar();
479                 }
480
481         return = true;
482
483         Scoreboard_UpdateTeamPos(o);
484 }
485
486 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
487 {
488         make_pure(this);
489         float newspectatee_status;
490
491         int f = ReadByte();
492
493         scoreboard_showscores_force = (f & BIT(0));
494
495         if(f & BIT(1))
496         {
497                 newspectatee_status = ReadByte();
498                 if(newspectatee_status == player_localnum + 1)
499                         newspectatee_status = -1; // observing
500         }
501         else
502                 newspectatee_status = 0;
503
504         spectatorbutton_zoom = (f & BIT(2));
505
506         if(f & BIT(4))
507         {
508                 num_spectators = ReadByte();
509
510                 float i, slot;
511
512                 for(i = 0; i < MAX_SPECTATORS; ++i)
513                         spectatorlist[i] = 0; // reset list first
514
515                 for(i = 0; i < num_spectators; ++i)
516                 {
517                         slot = ReadByte();
518                         spectatorlist[i] = slot - 1;
519                 }
520         }
521
522         return = true;
523
524         if(newspectatee_status != spectatee_status)
525         {
526                 // clear race stuff
527                 race_laptime = 0;
528                 race_checkpointtime = 0;
529                 hud_dynamic_shake_factor = -1;
530         }
531         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
532         {
533                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
534                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
535                 )
536                         prev_p_health = -1;
537                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
538                         prev_health = -1;
539         }
540         spectatee_status = newspectatee_status;
541
542         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
543 }
544
545 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
546 {
547         make_pure(this);
548         int i, j, b, f;
549
550         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
551
552         if(!(nags & BIT(2)))
553         {
554                 strfree(vote_called_vote);
555                 vote_active = 0;
556         }
557         else
558         {
559                 vote_active = 1;
560         }
561
562         if(nags & BIT(6))
563         {
564                 vote_yescount = ReadByte();
565                 vote_nocount = ReadByte();
566                 vote_needed = ReadByte();
567                 vote_highlighted = ReadChar();
568         }
569
570         if(nags & BIT(7))
571         {
572                 strcpy(vote_called_vote, ReadString());
573         }
574
575         if(nags & 1)
576         {
577                 for(j = 0; j < maxclients; ++j)
578                         if(playerslots[j])
579                                 playerslots[j].ready = 1;
580                 for(i = 1; i <= maxclients; i += 8)
581                 {
582                         f = ReadByte();
583                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
584                                 if (!(f & b))
585                                         if(playerslots[j])
586                                                 playerslots[j].ready = 0;
587                 }
588         }
589
590         return = true;
591
592         ready_waiting = (nags & BIT(0));
593         ready_waiting_for_me = (nags & BIT(1));
594         vote_waiting = (nags & BIT(2));
595         vote_waiting_for_me = (nags & BIT(3));
596         warmup_stage = (nags & BIT(4));
597 }
598
599 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
600 {
601         make_pure(this);
602         int sf = 0;
603         serialize(byte, 0, sf);
604         if (sf & 1) {
605                 for (int j = 0; j < maxclients; ++j) {
606                         if (playerslots[j]) {
607                                 playerslots[j].eliminated = 1;
608                         }
609                 }
610                 for (int i = 1; i <= maxclients; i += 8) {
611                         int f = 0;
612                         serialize(byte, 0, f);
613                         for (int b = 0; b < 8; ++b) {
614                                 if (f & BIT(b)) continue;
615                                 int j = i - 1 + b;
616                                 if (playerslots[j]) {
617                                         playerslots[j].eliminated = 0;
618                                 }
619                         }
620                 }
621         }
622         return true;
623 }
624
625 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
626 {
627         make_pure(this);
628         prandom_debug();
629         float s = ReadShort();
630         psrandom(s);
631         return true;
632 }
633
634 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
635 {
636         make_pure(this);
637         int sf = ReadInt24_t();
638         if (sf == 0) {
639                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
640                         weapon_accuracy[w] = -1;
641                 return true;
642         }
643
644         int f = 1;
645         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
646                 if (sf & f) {
647                         int b = ReadByte();
648                         if (b == 0)
649                                 weapon_accuracy[w] = -1;
650                         else if (b == 255)
651                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
652                         else
653                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
654                 }
655                 f = (f == 0x800000) ? 1 : f * 2;
656         }
657         return true;
658 }
659
660 void Spawn_Draw(entity this)
661 {
662         if(this.alpha <= 0)
663                 return;
664
665         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
666 }
667
668 void Spawn_PreDraw(entity this)
669 {
670         float alph;
671         vector org = getpropertyvec(VF_ORIGIN);
672         if(this.fade_start)
673         {
674                 if(vdist(org - this.origin, >, this.fade_end))
675                         alph = 0; // save on some processing
676                 else if(vdist(org - this.origin, <, this.fade_start))
677                         alph = 1; // more processing saved
678                 else
679                         alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
680         }
681         else
682                 alph = 1;
683         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
684         this.alpha = alph;
685         if(alph <= 0)
686                 this.drawmask = 0;
687         else
688                 this.drawmask = MASK_NORMAL;
689 }
690
691 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
692 {
693         float teamnum = (ReadByte() - 1);
694         vector spn_origin = ReadVector();
695
696         this.team = (teamnum + 1);
697
698         //if(is_new)
699         //{
700                 this.origin = spn_origin;
701                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
702                 //droptofloor();
703
704                 /*if(autocvar_cl_spawn_point_model) // needs a model first
705                 {
706                         this.mdl = "models/spawnpoint.md3";
707                         this.colormod = Team_ColorRGB(teamnum);
708                         precache_model(this.mdl);
709                         setmodel(this, this.mdl);
710                         this.drawmask = MASK_NORMAL;
711                         //this.move_movetype = MOVETYPE_NOCLIP;
712                         //this.draw = Spawn_Draw;
713                         IL_PUSH(g_drawables, this);
714                 }*/
715                 if(autocvar_cl_spawn_point_particles)
716                 {
717                         if(teamplay)
718                         {
719                                 switch(teamnum)
720                                 {
721                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
722                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
723                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
724                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
725                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
726                                 }
727                         }
728                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
729
730                         this.draw = Spawn_Draw;
731                         if (is_new) IL_PUSH(g_drawables, this);
732                         setpredraw(this, Spawn_PreDraw);
733                         this.fade_start = autocvar_cl_spawn_point_dist_min;
734                         this.fade_end = autocvar_cl_spawn_point_dist_max;
735                 }
736         //}
737
738         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
739         return true;
740 }
741
742 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
743 {
744         // If entnum is 0, ONLY do the local spawn actions
745         // this way the server can disable the sending of
746         // spawn origin or such to clients if wanted.
747         float entnum = ReadByte();
748
749         if(entnum)
750         {
751                 this.origin = ReadVector();
752
753                 if(is_new)
754                 {
755                         float teamnum = entcs_GetTeam(entnum - 1);
756
757                         if(autocvar_cl_spawn_event_particles)
758                         {
759                                 switch(teamnum)
760                                 {
761                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
762                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
763                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
764                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
765                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
766                                 }
767                         }
768                         if(autocvar_cl_spawn_event_sound)
769                         {
770                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
771                         }
772                 }
773         }
774         return = true;
775
776         // local spawn actions
777         if(is_new && (!entnum || (entnum == player_localentnum)))
778         {
779                 zoomin_effect = 1;
780                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
781
782                 if(autocvar_cl_unpress_zoom_on_spawn)
783                 {
784                         localcmd("-zoom\n");
785                         button_zoom = false;
786                 }
787                 HUD_Radar_Hide_Maximized();
788         }
789         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
790 }
791
792 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
793 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
794 void CSQC_Ent_Update(entity this, bool isnew)
795 {
796         this.sourceLoc = __FILE__ ":" STR(__LINE__);
797         int t = ReadByte();
798
799         // set up the "time" global for received entities to be correct for interpolation purposes
800         float savetime = time;
801         if(servertime)
802         {
803                 time = servertime;
804         }
805         else
806         {
807                 serverprevtime = time;
808                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
809                 time = serverprevtime + serverdeltatime;
810         }
811
812 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
813         if (this.enttype)
814         {
815                 if (t != this.enttype || isnew)
816                 {
817                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
818                         Ent_Remove(this);
819                         clearentity(this);
820                         isnew = true;
821                 }
822         }
823         else
824         {
825                 if (!isnew)
826                 {
827                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
828                         isnew = true;
829                 }
830         }
831 #endif
832         this.enttype = t;
833         bool done = false;
834         FOREACH(LinkedEntities, it.m_id == t, {
835                 if (isnew) this.classname = it.netname;
836                 if (autocvar_developer_csqcentities)
837             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
838                 done = it.m_read(this, NULL, isnew);
839                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
840                 break;
841         });
842         time = savetime;
843         if (!done)
844         {
845                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
846         }
847 }
848
849 // Destructor, but does NOT deallocate the entity by calling remove(). Also
850 // used when an entity changes its type. For an entity that someone interacts
851 // with others, make sure it can no longer do so.
852 void Ent_Remove(entity this)
853 {
854         if(this.entremove) this.entremove(this);
855
856         if(this.skeletonindex)
857         {
858                 skel_delete(this.skeletonindex);
859                 this.skeletonindex = 0;
860         }
861
862         if(this.snd_looping > 0)
863         {
864                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
865                 this.snd_looping = 0;
866         }
867
868         this.enttype = 0;
869         this.classname = "";
870         this.draw = func_null;
871         this.entremove = func_null;
872         // TODO possibly set more stuff to defaults
873 }
874 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
875 void CSQC_Ent_Remove(entity this)
876 {
877         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
878         if (wasfreed(this))
879         {
880                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
881                 return;
882         }
883         if (this.enttype) Ent_Remove(this);
884         delete(this);
885 }
886
887 void Gamemode_Init()
888 {
889         if (!isdemo())
890         {
891                 if(!(calledhooks & HOOK_START))
892                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
893                 calledhooks |= HOOK_START;
894         }
895 }
896 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
897 void CSQC_Parse_StuffCmd(string strMessage)
898 {
899         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
900         localcmd(strMessage);
901 }
902 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
903 void CSQC_Parse_Print(string strMessage)
904 {
905         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
906         print(ColorTranslateRGB(strMessage));
907 }
908
909 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
910 void CSQC_Parse_CenterPrint(string strMessage)
911 {
912         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
913         centerprint_hud(strMessage);
914 }
915
916 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
917 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
918 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
919 bool CSQC_Parse_TempEntity()
920 {
921         // Acquire TE ID
922         int nTEID = ReadByte();
923
924         FOREACH(TempEntities, it.m_id == nTEID, {
925                 if (autocvar_developer_csqcentities)
926                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
927                 return it.m_read(NULL, NULL, true);
928         });
929
930         if (autocvar_developer_csqcentities)
931                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
932
933         // No special logic for this temporary entity; return 0 so the engine can handle it
934         return false;
935 }
936
937 string forcefog;
938 void Fog_Force()
939 {
940         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
941                 localcmd("\nr_drawfog 0\n");
942         else if (forcefog != "")
943                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
944 }
945
946 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
947 {
948         make_pure(this);
949         gametype = ReadRegistered(Gametypes);
950         teamplay = _MapInfo_GetTeamPlayBool(gametype);
951         HUD_ModIcons_SetFunc();
952         FOREACH(Scores, true, {
953                 strcpy(scores_label(it), ReadString());
954                 scores_flags(it) = ReadByte();
955         });
956         for (int i = 0; i < MAX_TEAMSCORE; ++i)
957         {
958                 strcpy(teamscores_label(i), ReadString());
959                 teamscores_flags(i) = ReadByte();
960         }
961         return = true;
962         Scoreboard_InitScores();
963         Gamemode_Init();
964 }
965
966 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
967 {
968         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
969
970         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
971         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
972         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
973         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
974         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
975         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
976         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
977         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
978
979         strcpy(forcefog, ReadString());
980
981         armorblockpercent = ReadByte() / 255.0;
982         damagepush_speedfactor = ReadByte() / 255.0;
983
984         serverflags = ReadByte();
985
986         g_trueaim_minrange = ReadCoord();
987
988         return = true;
989
990         MUTATOR_CALLHOOK(Ent_Init);
991
992         if (!postinit) PostInit();
993 }
994
995 float GetSpeedUnitFactor(int speed_unit)
996 {
997         switch(speed_unit)
998         {
999                 default:
1000                 case 1:
1001                         return 1.0;
1002                 case 2:
1003                         return 0.0254;
1004                 case 3:
1005                         return 0.0254 * 3.6;
1006                 case 4:
1007                         return 0.0254 * 3.6 * 0.6213711922;
1008                 case 5:
1009                         return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1010         }
1011 }
1012
1013 string GetSpeedUnit(int speed_unit)
1014 {
1015         switch(speed_unit)
1016         {
1017                 default:
1018                 case 1:
1019                         return _(" qu/s");
1020                 case 2:
1021                         return _(" m/s");
1022                 case 3:
1023                         return _(" km/h");
1024                 case 4:
1025                         return _(" mph");
1026                 case 5:
1027                         return _(" knots");
1028         }
1029 }
1030
1031 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1032 {
1033         int b = ReadByte();
1034
1035         switch (b)
1036         {
1037                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1038                         race_checkpoint = ReadByte();
1039                         race_time = ReadInt24_t();
1040                         race_previousbesttime = ReadInt24_t();
1041                         race_mypreviousbesttime = ReadInt24_t();
1042                         string pbestname = ReadString();
1043                         if(autocvar_cl_race_cptimes_onlyself)
1044                         {
1045                                 race_previousbesttime = race_mypreviousbesttime;
1046                                 race_mypreviousbesttime = 0;
1047                                 strcpy(race_previousbestname, "");
1048                         }
1049                         else
1050                                 strcpy(race_previousbestname, pbestname);
1051
1052                         race_checkpointtime = time;
1053
1054                         if(race_checkpoint == 0 || race_checkpoint == 254)
1055                         {
1056                                 race_penaltyaccumulator = 0;
1057                                 race_laptime = time; // valid
1058                         }
1059                         break;
1060
1061                 case RACE_NET_CHECKPOINT_CLEAR:
1062                         race_laptime = 0;
1063                         race_checkpointtime = 0;
1064                         break;
1065
1066                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1067                         race_laptime = ReadCoord();
1068                         race_checkpointtime = -99999;
1069                         // fall through
1070                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1071                         race_nextcheckpoint = ReadByte();
1072
1073                         race_nextbesttime = ReadInt24_t();
1074                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1075                                 race_mybesttime = ReadInt24_t();
1076                         string newname = ReadString();
1077                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1078                         {
1079                                 race_nextbesttime = race_mybesttime;
1080                                 race_mybesttime = 0;
1081                                 strcpy(race_nextbestname, "");
1082                         }
1083                         else
1084                                 strcpy(race_nextbestname, newname);
1085                         break;
1086
1087                 case RACE_NET_CHECKPOINT_HIT_RACE:
1088                         race_mycheckpoint = ReadByte();
1089                         race_mycheckpointtime = time;
1090                         race_mycheckpointdelta = ReadInt24_t();
1091                         race_mycheckpointlapsdelta = ReadByte();
1092                         if(race_mycheckpointlapsdelta >= 128)
1093                                 race_mycheckpointlapsdelta -= 256;
1094                         int who = ReadByte();
1095                         if(who)
1096                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1097                         else
1098                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1099                         break;
1100
1101                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1102                         race_othercheckpoint = ReadByte();
1103                         race_othercheckpointtime = time;
1104                         race_othercheckpointdelta = ReadInt24_t();
1105                         race_othercheckpointlapsdelta = ReadByte();
1106                         if(race_othercheckpointlapsdelta >= 128)
1107                                 race_othercheckpointlapsdelta -= 256;
1108                         int what = ReadByte();
1109                         if(what)
1110                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1111                         else
1112                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1113                         break;
1114
1115                 case RACE_NET_PENALTY_RACE:
1116                         race_penaltyeventtime = time;
1117                         race_penaltytime = ReadShort();
1118                         //race_penaltyaccumulator += race_penaltytime;
1119                         strcpy(race_penaltyreason, ReadString());
1120                         break;
1121
1122                 case RACE_NET_PENALTY_QUALIFYING:
1123                         race_penaltyeventtime = time;
1124                         race_penaltytime = ReadShort();
1125                         race_penaltyaccumulator += race_penaltytime;
1126                         strcpy(race_penaltyreason, ReadString());
1127                         break;
1128
1129                 case RACE_NET_SERVER_RECORD:
1130                         race_server_record = ReadInt24_t();
1131                         break;
1132                 case RACE_NET_SPEED_AWARD:
1133                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1134                         strcpy(race_speedaward_holder, ReadString());
1135                         strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1136                         break;
1137                 case RACE_NET_SPEED_AWARD_BEST:
1138                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1139                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1140                         strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1141                         break;
1142                 case RACE_NET_RANKINGS_CNT:
1143                         RANKINGS_DISPLAY_CNT = ReadByte();
1144                         break;
1145                 case RACE_NET_SERVER_RANKINGS:
1146                         float prevpos, del;
1147             int pos = ReadShort();
1148                         prevpos = ReadShort();
1149                         del = ReadShort();
1150
1151                         // move other rankings out of the way
1152             int i;
1153                         if (prevpos) {
1154                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1155                                 for (i=m-1; i>pos-1; --i) {
1156                                         grecordtime[i] = grecordtime[i-1];
1157                                         strcpy(grecordholder[i], grecordholder[i-1]);
1158                                 }
1159                         } else if (del) { // a record has been deleted by the admin
1160                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1161                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1162                                                 grecordtime[i] = 0;
1163                                                 strfree(grecordholder[i]);
1164                                         }
1165                                         else {
1166                                                 grecordtime[i] = grecordtime[i+1];
1167                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1168                                         }
1169                                 }
1170                         } else { // player has no ranked record yet
1171                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1172                                         grecordtime[i] = grecordtime[i-1];
1173                                         strcpy(grecordholder[i], grecordholder[i-1]);
1174                                 }
1175                         }
1176
1177                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1178                                 // kick off the player who fell from the last displayed position
1179                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1180                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1181                         }
1182
1183                         // store new ranking
1184                         strcpy(grecordholder[pos-1], ReadString());
1185                         grecordtime[pos-1] = ReadInt24_t();
1186                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1187                                 race_myrank = pos;
1188                         break;
1189                 case RACE_NET_SERVER_STATUS:
1190                         race_status = ReadShort();
1191                         strcpy(race_status_name, ReadString());
1192         }
1193         return true;
1194 }
1195
1196 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1197 {
1198         teamnagger = 1;
1199         return true;
1200 }
1201
1202 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1203 {
1204         int i = ReadByte();
1205         int pi = ReadShort();
1206         int pl = ReadByte();
1207         int ml = ReadByte();
1208         return = true;
1209         entity e = playerslots[i];
1210         if (!e) return;
1211         e.ping = pi;
1212         e.ping_packetloss = pl / 255.0;
1213         e.ping_movementloss = ml / 255.0;
1214 }
1215
1216 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1217 {
1218         int weapon_id = ReadByte();
1219         complain_weapon = Weapons_from(weapon_id);
1220         complain_weapon_type = ReadByte();
1221         return = true;
1222
1223         complain_weapon_time = time;
1224         weapontime = time; // ping the weapon panel
1225
1226         switch(complain_weapon_type)
1227         {
1228                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1229                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1230                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1231         }
1232 }
1233
1234 string _getcommandkey(string cmd_name, string command, bool forcename)
1235 {
1236         string keys;
1237         float n, j, k, l = 0;
1238
1239         if (!autocvar_hud_showbinds)
1240                 return cmd_name;
1241
1242         keys = db_get(binddb, command);
1243         if (keys == "")
1244         {
1245                 bool joy_active = cvar("joy_active");
1246                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1247                 for(j = 0; j < n; ++j)
1248                 {
1249                         k = stof(argv(j));
1250                         if(k != -1)
1251                         {
1252                                 string key = keynumtostring(k);
1253                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1254                                         continue;
1255
1256                                 if (keys == "")
1257                                         keys = key;
1258                                 else
1259                                         keys = strcat(keys, ", ", key);
1260
1261                                 ++l;
1262                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1263                                         break;
1264                         }
1265
1266                 }
1267                 if (keys == "")
1268                         keys = "NO_KEY";
1269                 db_put(binddb, command, keys);
1270         }
1271
1272         if (keys == "NO_KEY") {
1273                 if (autocvar_hud_showbinds > 1)
1274                         return sprintf(_("%s (not bound)"), cmd_name);
1275                 else
1276                         return cmd_name;
1277         }
1278         else if (autocvar_hud_showbinds > 1 || forcename)
1279                 return sprintf("%s (%s)", cmd_name, keys);
1280         else
1281                 return keys;
1282 }