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Merge branch 'terencehill/min_spec_time' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "defs.qh"
4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "mapvoting.qh"
12 #include <client/mutators/_mod.qh>
13 #include "hud/panel/scoreboard.qh"
14 #include "hud/panel/quickmenu.qh"
15 #include "shownames.qh"
16 #include <common/t_items.qh>
17 #include "weapons/projectile.qh"
18 #include <common/deathtypes/all.qh>
19 #include <common/items/_mod.qh>
20 #include <common/mapinfo.qh>
21 #include <common/minigames/cl_minigames.qh>
22 #include <common/minigames/cl_minigames_hud.qh>
23 #include <common/net_linked.qh>
24 #include <common/net_notice.qh>
25 #include <common/scores.qh>
26 #include <common/mapobjects/_mod.qh>
27 #include <common/vehicles/all.qh>
28 #include <lib/csqcmodel/cl_model.qh>
29 #include <lib/csqcmodel/interpolate.qh>
30 #include <lib/warpzone/client.qh>
31
32 // --------------------------------------------------------------------------
33 // BEGIN REQUIRED CSQC FUNCTIONS
34 //include "main.qh"
35
36 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
37
38 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
39 {
40         ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
41         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
42 }
43
44 void draw_cursor_normal(vector pos, vector col, float a)
45 {
46         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
47 }
48
49 void LoadMenuSkinValues()
50 {
51         int fh = -1;
52         if(cvar_string("menu_skin") != "")
53         {
54                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
55                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
56         }
57         if(fh < 0 && cvar_defstring("menu_skin") != "")
58         {
59                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
60                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
61                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
62         }
63         if(fh < 0)
64         {
65                 draw_currentSkin = "gfx/menu/default";
66                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
67         }
68
69         draw_currentSkin = strzone(draw_currentSkin);
70
71         if(fh >= 0)
72         {
73                 string s;
74                 while((s = fgets(fh)))
75                 {
76                         int n = tokenize_console(s);
77                         if (n < 2)
78                                 continue;
79                         if(substring(argv(0), 0, 2) == "//")
80                                 continue;
81                         if(argv(0) == "SIZE_CURSOR")
82                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
83                         else if(argv(0) == "OFFSET_CURSOR")
84                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85                 }
86                 fclose(fh);
87         }
88 }
89
90 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
91 // Useful for precaching things
92
93 void ConsoleCommand_macro_init();
94 void CSQC_Init()
95 {
96         prvm_language = strzone(cvar_string("prvm_language"));
97
98 #ifdef WATERMARK
99         LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
100 #endif
101
102         {
103                 int i = 0;
104                 for ( ; i < 255; ++i)
105                         if (getplayerkeyvalue(i, "viewentity") == "")
106                                 break;
107                 maxclients = i;
108         }
109
110         // needs to be done so early because of the constants they create
111         static_init();
112         static_init_late();
113         static_init_precache();
114
115         binddb = db_create();
116         tempdb = db_create();
117         ClientProgsDB = db_load("client.db");
118
119         draw_endBoldFont();
120
121         //registercommand("hud_configure");
122         //registercommand("hud_save");
123         //registercommand("menu_action");
124
125         ConsoleCommand_macro_init();
126
127         registercvar("hud_usecsqc", "1");
128         registercvar("scoreboard_columns", "default");
129
130         registercvar("cl_nade_type", "3");
131         registercvar("cl_pokenade_type", "zombie");
132
133         registercvar("cl_jumpspeedcap_min", "");
134         registercvar("cl_jumpspeedcap_max", "");
135
136         registercvar("cl_shootfromfixedorigin", "");
137
138         registercvar("cl_multijump", "1");
139
140         registercvar("cl_spawn_near_teammate", "1");
141
142         if(autocvar_cl_lockview)
143                 cvar_set("cl_lockview", "0");
144
145         gametype = NULL;
146
147         postinit = false;
148
149         calledhooks = 0;
150
151         teams = Sort_Spawn();
152         players = Sort_Spawn();
153
154         GetTeam(NUM_SPECTATOR, true); // add specs first
155
156         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
157                 weapon_accuracy[w] = -1;
158
159         // precaches
160
161         if(autocvar_cl_reticle)
162         {
163                 precache_pic("gfx/reticle_normal");
164                 // weapon reticles are precached in weapon files
165         }
166
167         {
168                 get_mi_min_max_texcoords(1); // try the CLEVER way first
169                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
170                 shortmapname = mi_shortname;
171
172                 if (precache_pic(minimapname) == "")
173                 {
174                         // but maybe we have a non-clever minimap
175                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
176                         if (precache_pic(minimapname) == "")
177                                 minimapname = ""; // FAIL
178                         else
179                                 get_mi_min_max_texcoords(0); // load new texcoords
180                 }
181
182                 mi_center = (mi_min + mi_max) * 0.5;
183                 mi_scale = mi_max - mi_min;
184                 minimapname = strzone(minimapname);
185         }
186
187         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
188         LoadMenuSkinValues();
189 }
190
191 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
192 void Shutdown()
193 {
194         WarpZone_Shutdown();
195
196         delete(teams);
197         delete(players);
198         db_close(binddb);
199         db_close(tempdb);
200         if(autocvar_cl_db_saveasdump)
201                 db_dump(ClientProgsDB, "client.db");
202         else
203                 db_save(ClientProgsDB, "client.db");
204         db_close(ClientProgsDB);
205
206         if(camera_active)
207                 cvar_set("chase_active",ftos(chase_active_backup));
208
209         // unset the event chasecam's chase_active
210         if(autocvar_chase_active < 0)
211                 cvar_set("chase_active", "0");
212
213         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
214
215         if (!isdemo())
216         {
217                 if (!(calledhooks & HOOK_START))
218                         localcmd("\n_cl_hook_gamestart nop\n");
219                 if (!(calledhooks & HOOK_END))
220                         localcmd("\ncl_hook_gameend\n");
221         }
222
223         localcmd("\ncl_hook_shutdown\n");
224
225         deactivate_minigame();
226         HUD_MinigameMenu_Close(NULL, NULL, NULL);
227 }
228
229 .float has_team;
230 float SetTeam(entity o, int Team)
231 {
232     TC(int, Team);
233         devassert_once(Team);
234         entity tm;
235         if(teamplay)
236         {
237                 switch(Team)
238                 {
239                         case -1:
240                         case NUM_TEAM_1:
241                         case NUM_TEAM_2:
242                         case NUM_TEAM_3:
243                         case NUM_TEAM_4:
244                                 break;
245                         default:
246                                 if(GetTeam(Team, false) == NULL)
247                                 {
248                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
249                                         Team = NUM_SPECTATOR;
250                                 }
251                                 break;
252                 }
253         }
254         else
255         {
256                 switch(Team)
257                 {
258                         case -1:
259                         case 0:
260                                 break;
261                         default:
262                                 if(GetTeam(Team, false) == NULL)
263                                 {
264                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
265                                         Team = NUM_SPECTATOR;
266                                 }
267                                 break;
268                 }
269         }
270         if(Team == -1) // leave
271         {
272                 if(o.has_team)
273                 {
274                         tm = GetTeam(o.team, false);
275                         tm.team_size -= 1;
276                         o.has_team = 0;
277                         return true;
278                 }
279         }
280         else
281         {
282                 if (!o.has_team)
283                 {
284                         o.team = Team;
285                         tm = GetTeam(Team, true);
286                         tm.team_size += 1;
287                         o.has_team = 1;
288                         return true;
289                 }
290                 else if(Team != o.team)
291                 {
292                         tm = GetTeam(o.team, false);
293                         tm.team_size -= 1;
294                         o.team = Team;
295                         tm = GetTeam(Team, true);
296                         tm.team_size += 1;
297                         return true;
298                 }
299         }
300         return false;
301 }
302
303 void Playerchecker_Think(entity this)
304 {
305     int i;
306         entity e;
307         for(i = 0; i < maxclients; ++i)
308         {
309                 e = playerslots[i];
310                 if(entcs_GetName(i) == "")
311                 {
312                         if(e.sort_prev)
313                         {
314                                 // player disconnected
315                                 SetTeam(e, -1);
316                                 RemovePlayer(e);
317                                 e.sort_prev = NULL;
318                                 //e.gotscores = 0;
319                         }
320                 }
321                 else
322                 {
323                         if (!e.sort_prev)
324                         {
325                                 // player connected
326                                 if (!e)
327                                 {
328                                         playerslots[i] = e = new_pure(playerslot);
329                                 }
330                                 e.sv_entnum = i;
331                                 e.ping = 0;
332                                 e.ping_packetloss = 0;
333                                 e.ping_movementloss = 0;
334                                 //e.gotscores = 0; // we might already have the scores...
335                                 int t = entcs_GetScoreTeam(i);
336                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
337                                 RegisterPlayer(e);
338                                 Scoreboard_UpdatePlayerPos(e);
339                         }
340                 }
341         }
342         this.nextthink = time + 0.2;
343 }
344
345 void TrueAim_Init();
346 void PostInit()
347 {
348         entity playerchecker = new_pure(playerchecker);
349         setthink(playerchecker, Playerchecker_Think);
350         playerchecker.nextthink = time + 0.2;
351
352         TrueAim_Init();
353
354         postinit = true;
355 }
356
357 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
358 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
359 // All keys are in ascii.
360 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
361 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
362 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
363 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
364 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
365 {
366     TC(int, bInputType);
367         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
368                 return true;
369
370         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
371                 return true;
372
373         if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
374                 return true;
375
376         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
377                 return true;
378
379         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
380                 return true;
381
382         return false;
383 }
384
385 // END REQUIRED CSQC FUNCTIONS
386 // --------------------------------------------------------------------------
387
388 // --------------------------------------------------------------------------
389 // BEGIN OPTIONAL CSQC FUNCTIONS
390
391 void Ent_Remove(entity this);
392
393 void Ent_RemovePlayerScore(entity this)
394 {
395         if(this.owner) {
396                 SetTeam(this.owner, -1);
397                 this.owner.gotscores = 0;
398                 FOREACH(Scores, true, {
399                         this.owner.(scores(it)) = 0; // clear all scores
400                 });
401         }
402 }
403
404 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
405 {
406         make_pure(this);
407         entity o;
408
409         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
410         // (no I've never heard of M-x replace-string, sed, or anything like that)
411         bool isNew = !this.owner; // workaround for DP bug
412         int n = ReadByte()-1;
413
414 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
415         if(!isNew && n != this.sv_entnum)
416         {
417                 //print("A CSQC entity changed its owner!\n");
418                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
419                 isNew = true;
420                 Ent_Remove(this);
421         }
422 #endif
423
424         this.sv_entnum = n;
425
426         o = playerslots[this.sv_entnum];
427         if (!o)
428         {
429                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
430         }
431         this.owner = o;
432         o.sv_entnum = this.sv_entnum;
433         o.gotscores = 1;
434
435         //if (!o.sort_prev)
436         //      RegisterPlayer(o);
437         //playerchecker will do this for us later, if it has not already done so
438
439         int sf = ReadShort();
440         int lf = ReadShort();
441         FOREACH(Scores, true, {
442                 int p = 1 << (i % 16);
443                 if (sf & p)
444                 {
445                         if (lf & p)
446                                 o.(scores(it)) = ReadInt24_t();
447                         else
448                                 o.(scores(it)) = ReadChar();
449                 }
450         });
451
452         return = true;
453
454         if(o.sort_prev)
455                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
456
457         this.entremove = Ent_RemovePlayerScore;
458 }
459
460 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
461 {
462         make_pure(this);
463         int i;
464
465         this.team = ReadByte();
466         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
467
468 #if MAX_TEAMSCORE <= 8
469         int sf = ReadByte();
470         int lf = ReadByte();
471 #else
472         int sf = ReadShort();
473         int lf = ReadShort();
474 #endif
475         for(i = 0; i < MAX_TEAMSCORE; ++i)
476                 if(sf & BIT(i))
477                 {
478                         if(lf & BIT(i))
479                                 o.(teamscores(i)) = ReadInt24_t();
480                         else
481                                 o.(teamscores(i)) = ReadChar();
482                 }
483
484         return = true;
485
486         Scoreboard_UpdateTeamPos(o);
487 }
488
489 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
490 {
491         make_pure(this);
492         float newspectatee_status;
493
494         int f = ReadByte();
495
496         scoreboard_showscores_force = (f & BIT(0));
497
498         if(f & BIT(1))
499         {
500                 newspectatee_status = ReadByte();
501                 if(newspectatee_status == player_localnum + 1)
502                         newspectatee_status = -1; // observing
503         }
504         else
505                 newspectatee_status = 0;
506
507         spectatorbutton_zoom = (f & BIT(2));
508
509         if(f & BIT(4))
510         {
511                 num_spectators = ReadByte();
512
513                 float i, slot;
514
515                 for(i = 0; i < MAX_SPECTATORS; ++i)
516                         spectatorlist[i] = 0; // reset list first
517
518                 for(i = 0; i < num_spectators; ++i)
519                 {
520                         slot = ReadByte();
521                         spectatorlist[i] = slot - 1;
522                 }
523         }
524
525         return = true;
526
527         if(newspectatee_status != spectatee_status)
528         {
529                 // clear race stuff
530                 race_laptime = 0;
531                 race_checkpointtime = 0;
532                 hud_dynamic_shake_factor = -1;
533         }
534         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
535         {
536                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
537                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
538                 )
539                         prev_p_health = -1;
540                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
541                         prev_health = -1;
542         }
543         spectatee_status = newspectatee_status;
544
545         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
546 }
547
548 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
549 {
550         make_pure(this);
551         int i, j, b, f;
552
553         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
554
555         if(!(nags & BIT(2)))
556         {
557                 strfree(vote_called_vote);
558                 vote_active = 0;
559         }
560         else
561         {
562                 vote_active = 1;
563         }
564
565         if(nags & BIT(6))
566         {
567                 vote_yescount = ReadByte();
568                 vote_nocount = ReadByte();
569                 vote_needed = ReadByte();
570                 vote_highlighted = ReadChar();
571         }
572
573         if(nags & BIT(7))
574         {
575                 strcpy(vote_called_vote, ReadString());
576         }
577
578         if(nags & 1)
579         {
580                 for(j = 0; j < maxclients; ++j)
581                         if(playerslots[j])
582                                 playerslots[j].ready = 1;
583                 for(i = 1; i <= maxclients; i += 8)
584                 {
585                         f = ReadByte();
586                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
587                                 if (!(f & b))
588                                         if(playerslots[j])
589                                                 playerslots[j].ready = 0;
590                 }
591         }
592
593         return = true;
594
595         ready_waiting = (nags & BIT(0));
596         ready_waiting_for_me = (nags & BIT(1));
597         vote_waiting = (nags & BIT(2));
598         vote_waiting_for_me = (nags & BIT(3));
599         warmup_stage = (nags & BIT(4));
600 }
601
602 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
603 {
604         make_pure(this);
605         int sf = 0;
606         serialize(byte, 0, sf);
607         if (sf & 1) {
608                 for (int j = 0; j < maxclients; ++j) {
609                         if (playerslots[j]) {
610                                 playerslots[j].eliminated = 1;
611                         }
612                 }
613                 for (int i = 1; i <= maxclients; i += 8) {
614                         int f = 0;
615                         serialize(byte, 0, f);
616                         for (int b = 0; b < 8; ++b) {
617                                 if (f & BIT(b)) continue;
618                                 int j = i - 1 + b;
619                                 if (playerslots[j]) {
620                                         playerslots[j].eliminated = 0;
621                                 }
622                         }
623                 }
624         }
625         return true;
626 }
627
628 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
629 {
630         make_pure(this);
631         prandom_debug();
632         float s = ReadShort();
633         psrandom(s);
634         return true;
635 }
636
637 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
638 {
639         make_pure(this);
640         int sf = ReadInt24_t();
641         if (sf == 0) {
642                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
643                         weapon_accuracy[w] = -1;
644                 return true;
645         }
646
647         int f = 1;
648         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
649                 if (sf & f) {
650                         int b = ReadByte();
651                         if (b == 0)
652                                 weapon_accuracy[w] = -1;
653                         else if (b == 255)
654                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
655                         else
656                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
657                 }
658                 f = (f == 0x800000) ? 1 : f * 2;
659         }
660         return true;
661 }
662
663 void Spawn_Draw(entity this)
664 {
665         if(this.alpha <= 0)
666                 return;
667
668         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
669 }
670
671 void Spawn_PreDraw(entity this)
672 {
673         float alph;
674         vector org = getpropertyvec(VF_ORIGIN);
675         if(this.fade_start)
676         {
677                 if(vdist(org - this.origin, >, this.fade_end))
678                         alph = 0; // save on some processing
679                 else if(vdist(org - this.origin, <, this.fade_start))
680                         alph = 1; // more processing saved
681                 else
682                         alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
683         }
684         else
685                 alph = 1;
686         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
687         this.alpha = alph;
688         if(alph <= 0)
689                 this.drawmask = 0;
690         else
691                 this.drawmask = MASK_NORMAL;
692 }
693
694 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
695 {
696         float teamnum = (ReadByte() - 1);
697         vector spn_origin = ReadVector();
698
699         this.team = (teamnum + 1);
700
701         //if(is_new)
702         //{
703                 this.origin = spn_origin;
704                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
705                 //droptofloor();
706
707                 /*if(autocvar_cl_spawn_point_model) // needs a model first
708                 {
709                         this.mdl = "models/spawnpoint.md3";
710                         this.colormod = Team_ColorRGB(teamnum);
711                         precache_model(this.mdl);
712                         setmodel(this, this.mdl);
713                         this.drawmask = MASK_NORMAL;
714                         //this.move_movetype = MOVETYPE_NOCLIP;
715                         //this.draw = Spawn_Draw;
716                         IL_PUSH(g_drawables, this);
717                 }*/
718                 if(autocvar_cl_spawn_point_particles)
719                 {
720                         if(teamplay)
721                         {
722                                 switch(teamnum)
723                                 {
724                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
725                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
726                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
727                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
728                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
729                                 }
730                         }
731                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
732
733                         this.draw = Spawn_Draw;
734                         if (is_new) IL_PUSH(g_drawables, this);
735                         setpredraw(this, Spawn_PreDraw);
736                         this.fade_start = autocvar_cl_spawn_point_dist_min;
737                         this.fade_end = autocvar_cl_spawn_point_dist_max;
738                 }
739         //}
740
741         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
742         return true;
743 }
744
745 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
746 {
747         // If entnum is 0, ONLY do the local spawn actions
748         // this way the server can disable the sending of
749         // spawn origin or such to clients if wanted.
750         float entnum = ReadByte();
751
752         if(entnum)
753         {
754                 this.origin = ReadVector();
755
756                 if(is_new)
757                 {
758                         float teamnum = entcs_GetTeam(entnum - 1);
759
760                         if(autocvar_cl_spawn_event_particles)
761                         {
762                                 switch(teamnum)
763                                 {
764                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
765                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
766                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
767                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
768                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
769                                 }
770                         }
771                         if(autocvar_cl_spawn_event_sound)
772                         {
773                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
774                         }
775                 }
776         }
777         return = true;
778
779         // local spawn actions
780         if(is_new && (!entnum || (entnum == player_localentnum)))
781         {
782                 zoomin_effect = 1;
783                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
784
785                 if(autocvar_cl_unpress_zoom_on_spawn)
786                 {
787                         localcmd("-zoom\n");
788                         button_zoom = false;
789                 }
790                 HUD_Radar_Hide_Maximized();
791         }
792         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
793 }
794
795 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
796 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
797 void CSQC_Ent_Update(entity this, bool isnew)
798 {
799         this.sourceLoc = __FILE__ ":" STR(__LINE__);
800         int t = ReadByte();
801
802         // set up the "time" global for received entities to be correct for interpolation purposes
803         float savetime = time;
804         if(servertime)
805         {
806                 time = servertime;
807         }
808         else
809         {
810                 serverprevtime = time;
811                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
812                 time = serverprevtime + serverdeltatime;
813         }
814
815 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
816         if (this.enttype)
817         {
818                 if (t != this.enttype || isnew)
819                 {
820                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
821                         Ent_Remove(this);
822                         clearentity(this);
823                         isnew = true;
824                 }
825         }
826         else
827         {
828                 if (!isnew)
829                 {
830                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
831                         isnew = true;
832                 }
833         }
834 #endif
835         this.enttype = t;
836         bool done = false;
837         FOREACH(LinkedEntities, it.m_id == t, {
838                 if (isnew) this.classname = it.netname;
839                 if (autocvar_developer_csqcentities)
840             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
841                 done = it.m_read(this, NULL, isnew);
842                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
843                 break;
844         });
845         time = savetime;
846         if (!done)
847         {
848                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
849         }
850 }
851
852 // Destructor, but does NOT deallocate the entity by calling remove(). Also
853 // used when an entity changes its type. For an entity that someone interacts
854 // with others, make sure it can no longer do so.
855 void Ent_Remove(entity this)
856 {
857         if(this.entremove) this.entremove(this);
858
859         if(this.skeletonindex)
860         {
861                 skel_delete(this.skeletonindex);
862                 this.skeletonindex = 0;
863         }
864
865         if(this.snd_looping > 0)
866         {
867                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
868                 this.snd_looping = 0;
869         }
870
871         this.enttype = 0;
872         this.classname = "";
873         this.draw = func_null;
874         this.entremove = func_null;
875         // TODO possibly set more stuff to defaults
876 }
877 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
878 void CSQC_Ent_Remove(entity this)
879 {
880         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
881         if (wasfreed(this))
882         {
883                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
884                 return;
885         }
886         if (this.enttype) Ent_Remove(this);
887         delete(this);
888 }
889
890 void Gamemode_Init()
891 {
892         if (!isdemo())
893         {
894                 if(!(calledhooks & HOOK_START))
895                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
896                 calledhooks |= HOOK_START;
897         }
898 }
899 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
900 void CSQC_Parse_StuffCmd(string strMessage)
901 {
902         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
903         localcmd(strMessage);
904 }
905 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
906 void CSQC_Parse_Print(string strMessage)
907 {
908         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
909         print(ColorTranslateRGB(strMessage));
910 }
911
912 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
913 void CSQC_Parse_CenterPrint(string strMessage)
914 {
915         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
916         centerprint_hud(strMessage);
917 }
918
919 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
920 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
921 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
922 bool CSQC_Parse_TempEntity()
923 {
924         // Acquire TE ID
925         int nTEID = ReadByte();
926
927         FOREACH(TempEntities, it.m_id == nTEID, {
928                 if (autocvar_developer_csqcentities)
929                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
930                 return it.m_read(NULL, NULL, true);
931         });
932
933         if (autocvar_developer_csqcentities)
934                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
935
936         // No special logic for this temporary entity; return 0 so the engine can handle it
937         return false;
938 }
939
940 string forcefog;
941 void Fog_Force()
942 {
943         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
944                 localcmd("\nr_drawfog 0\n");
945         else if (forcefog != "")
946                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
947 }
948
949 void Gamemode_Init();
950 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
951 {
952         make_pure(this);
953         gametype = ReadRegistered(Gametypes);
954         teamplay = _MapInfo_GetTeamPlayBool(gametype);
955         HUD_ModIcons_SetFunc();
956         FOREACH(Scores, true, {
957                 strcpy(scores_label(it), ReadString());
958                 scores_flags(it) = ReadByte();
959         });
960         for (int i = 0; i < MAX_TEAMSCORE; ++i)
961         {
962                 strcpy(teamscores_label(i), ReadString());
963                 teamscores_flags(i) = ReadByte();
964         }
965         return = true;
966         Scoreboard_InitScores();
967         Gamemode_Init();
968 }
969
970 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
971 {
972         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
973
974         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
975         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
976         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
977         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
978         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
979         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
980         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
981         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
982
983         strcpy(forcefog, ReadString());
984
985         armorblockpercent = ReadByte() / 255.0;
986         damagepush_speedfactor = ReadByte() / 255.0;
987
988         serverflags = ReadByte();
989
990         g_trueaim_minrange = ReadCoord();
991
992         return = true;
993
994         MUTATOR_CALLHOOK(Ent_Init);
995
996         if (!postinit) PostInit();
997 }
998
999 float GetSpeedUnitFactor(int speed_unit)
1000 {
1001         switch(speed_unit)
1002         {
1003                 default:
1004                 case 1:
1005                         return 1.0;
1006                 case 2:
1007                         return 0.0254;
1008                 case 3:
1009                         return 0.0254 * 3.6;
1010                 case 4:
1011                         return 0.0254 * 3.6 * 0.6213711922;
1012                 case 5:
1013                         return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1014         }
1015 }
1016
1017 string GetSpeedUnit(int speed_unit)
1018 {
1019         switch(speed_unit)
1020         {
1021                 default:
1022                 case 1:
1023                         return _(" qu/s");
1024                 case 2:
1025                         return _(" m/s");
1026                 case 3:
1027                         return _(" km/h");
1028                 case 4:
1029                         return _(" mph");
1030                 case 5:
1031                         return _(" knots");
1032         }
1033 }
1034
1035 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1036 {
1037         int b = ReadByte();
1038
1039         switch (b)
1040         {
1041                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1042                         race_checkpoint = ReadByte();
1043                         race_time = ReadInt24_t();
1044                         race_previousbesttime = ReadInt24_t();
1045                         race_mypreviousbesttime = ReadInt24_t();
1046                         string pbestname = ReadString();
1047                         if(autocvar_cl_race_cptimes_onlyself)
1048                         {
1049                                 race_previousbesttime = race_mypreviousbesttime;
1050                                 race_mypreviousbesttime = 0;
1051                                 strcpy(race_previousbestname, "");
1052                         }
1053                         else
1054                                 strcpy(race_previousbestname, pbestname);
1055
1056                         race_checkpointtime = time;
1057
1058                         if(race_checkpoint == 0 || race_checkpoint == 254)
1059                         {
1060                                 race_penaltyaccumulator = 0;
1061                                 race_laptime = time; // valid
1062                         }
1063                         break;
1064
1065                 case RACE_NET_CHECKPOINT_CLEAR:
1066                         race_laptime = 0;
1067                         race_checkpointtime = 0;
1068                         break;
1069
1070                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1071                         race_laptime = ReadCoord();
1072                         race_checkpointtime = -99999;
1073                         // fall through
1074                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1075                         race_nextcheckpoint = ReadByte();
1076
1077                         race_nextbesttime = ReadInt24_t();
1078                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1079                                 race_mybesttime = ReadInt24_t();
1080                         string newname = ReadString();
1081                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1082                         {
1083                                 race_nextbesttime = race_mybesttime;
1084                                 race_mybesttime = 0;
1085                                 strcpy(race_nextbestname, "");
1086                         }
1087                         else
1088                                 strcpy(race_nextbestname, newname);
1089                         break;
1090
1091                 case RACE_NET_CHECKPOINT_HIT_RACE:
1092                         race_mycheckpoint = ReadByte();
1093                         race_mycheckpointtime = time;
1094                         race_mycheckpointdelta = ReadInt24_t();
1095                         race_mycheckpointlapsdelta = ReadByte();
1096                         if(race_mycheckpointlapsdelta >= 128)
1097                                 race_mycheckpointlapsdelta -= 256;
1098                         int who = ReadByte();
1099                         if(who)
1100                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1101                         else
1102                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1103                         break;
1104
1105                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1106                         race_othercheckpoint = ReadByte();
1107                         race_othercheckpointtime = time;
1108                         race_othercheckpointdelta = ReadInt24_t();
1109                         race_othercheckpointlapsdelta = ReadByte();
1110                         if(race_othercheckpointlapsdelta >= 128)
1111                                 race_othercheckpointlapsdelta -= 256;
1112                         int what = ReadByte();
1113                         if(what)
1114                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1115                         else
1116                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1117                         break;
1118
1119                 case RACE_NET_PENALTY_RACE:
1120                         race_penaltyeventtime = time;
1121                         race_penaltytime = ReadShort();
1122                         //race_penaltyaccumulator += race_penaltytime;
1123                         strcpy(race_penaltyreason, ReadString());
1124                         break;
1125
1126                 case RACE_NET_PENALTY_QUALIFYING:
1127                         race_penaltyeventtime = time;
1128                         race_penaltytime = ReadShort();
1129                         race_penaltyaccumulator += race_penaltytime;
1130                         strcpy(race_penaltyreason, ReadString());
1131                         break;
1132
1133                 case RACE_NET_SERVER_RECORD:
1134                         race_server_record = ReadInt24_t();
1135                         break;
1136                 case RACE_NET_SPEED_AWARD:
1137                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1138                         strcpy(race_speedaward_holder, ReadString());
1139                         strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1140                         break;
1141                 case RACE_NET_SPEED_AWARD_BEST:
1142                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1143                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1144                         strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1145                         break;
1146                 case RACE_NET_RANKINGS_CNT:
1147                         RANKINGS_DISPLAY_CNT = ReadByte();
1148                         break;
1149                 case RACE_NET_SERVER_RANKINGS:
1150                         float prevpos, del;
1151             int pos = ReadShort();
1152                         prevpos = ReadShort();
1153                         del = ReadShort();
1154
1155                         // move other rankings out of the way
1156             int i;
1157                         if (prevpos) {
1158                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1159                                 for (i=m-1; i>pos-1; --i) {
1160                                         grecordtime[i] = grecordtime[i-1];
1161                                         strcpy(grecordholder[i], grecordholder[i-1]);
1162                                 }
1163                         } else if (del) { // a record has been deleted by the admin
1164                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1165                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1166                                                 grecordtime[i] = 0;
1167                                                 strfree(grecordholder[i]);
1168                                         }
1169                                         else {
1170                                                 grecordtime[i] = grecordtime[i+1];
1171                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1172                                         }
1173                                 }
1174                         } else { // player has no ranked record yet
1175                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1176                                         grecordtime[i] = grecordtime[i-1];
1177                                         strcpy(grecordholder[i], grecordholder[i-1]);
1178                                 }
1179                         }
1180
1181                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1182                                 // kick off the player who fell from the last displayed position
1183                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1184                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1185                         }
1186
1187                         // store new ranking
1188                         strcpy(grecordholder[pos-1], ReadString());
1189                         grecordtime[pos-1] = ReadInt24_t();
1190                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1191                                 race_myrank = pos;
1192                         break;
1193                 case RACE_NET_SERVER_STATUS:
1194                         race_status = ReadShort();
1195                         strcpy(race_status_name, ReadString());
1196         }
1197         return true;
1198 }
1199
1200 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1201 {
1202         teamnagger = 1;
1203         return true;
1204 }
1205
1206 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1207 {
1208         int i = ReadByte();
1209         int pi = ReadShort();
1210         int pl = ReadByte();
1211         int ml = ReadByte();
1212         return = true;
1213         entity e = playerslots[i];
1214         if (!e) return;
1215         e.ping = pi;
1216         e.ping_packetloss = pl / 255.0;
1217         e.ping_movementloss = ml / 255.0;
1218 }
1219
1220 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1221 {
1222         complain_weapon = ReadByte();
1223         complain_weapon_type = ReadByte();
1224         return = true;
1225
1226         complain_weapon_time = time;
1227         weapontime = time; // ping the weapon panel
1228
1229         switch(complain_weapon_type)
1230         {
1231                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1232                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1233                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1234         }
1235 }
1236
1237 string _getcommandkey(string cmd_name, string command, bool forcename)
1238 {
1239         string keys;
1240         float n, j, k, l = 0;
1241
1242         if (!autocvar_hud_showbinds)
1243                 return cmd_name;
1244
1245         keys = db_get(binddb, command);
1246         if (keys == "")
1247         {
1248                 bool joy_active = cvar("joy_active");
1249                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1250                 for(j = 0; j < n; ++j)
1251                 {
1252                         k = stof(argv(j));
1253                         if(k != -1)
1254                         {
1255                                 string key = keynumtostring(k);
1256                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1257                                         continue;
1258
1259                                 if (keys == "")
1260                                         keys = key;
1261                                 else
1262                                         keys = strcat(keys, ", ", key);
1263
1264                                 ++l;
1265                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1266                                         break;
1267                         }
1268
1269                 }
1270                 if (keys == "")
1271                         keys = "NO_KEY";
1272                 db_put(binddb, command, keys);
1273         }
1274
1275         if (keys == "NO_KEY") {
1276                 if (autocvar_hud_showbinds > 1)
1277                         return sprintf(_("%s (not bound)"), cmd_name);
1278                 else
1279                         return cmd_name;
1280         }
1281         else if (autocvar_hud_showbinds > 1 || forcename)
1282                 return sprintf("%s (%s)", cmd_name, keys);
1283         else
1284                 return keys;
1285 }