]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'LegendaryGuard/nades_orb_time_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/quickmenu.qh>
8 #include <client/hud/panel/scoreboard.qh>
9 #include <client/items/items.qh>
10 #include <client/mapvoting.qh>
11 #include <client/mutators/_mod.qh>
12 #include <client/shownames.qh>
13 #include <client/view.qh>
14 #include <client/weapons/projectile.qh>
15 #include <common/deathtypes/all.qh>
16 #include <common/effects/all.inc>
17 #include <common/effects/all.qh>
18 #include <common/effects/effect.qh>
19 #include <common/effects/qc/_mod.qh>
20 #include <common/ent_cs.qh>
21 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/mapobjects/_mod.qh>
25 #include <common/minigames/cl_minigames.qh>
26 #include <common/minigames/cl_minigames_hud.qh>
27 #include <common/net_linked.qh>
28 #include <common/net_notice.qh>
29 #include <common/scores.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
34
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
37 //include "main.qh"
38
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40
41 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
42 // Useful for precaching things
43
44 void CSQC_Init()
45 {
46         prvm_language = strzone(cvar_string("prvm_language"));
47
48 #ifdef WATERMARK
49         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
50 #endif
51
52         {
53                 int i = 0;
54                 for ( ; i < 255; ++i)
55                         if (getplayerkeyvalue(i, "viewentity") == "")
56                                 break;
57                 maxclients = i;
58         }
59
60         ReplicateVars_Send_All();
61
62         // needs to be done so early because of the constants they create
63         static_init();
64         static_init_late();
65         static_init_precache();
66
67         binddb = db_create();
68         tempdb = db_create();
69         ClientProgsDB = db_load("client.db");
70
71         draw_endBoldFont();
72
73         //registercommand("hud_configure");
74         //registercommand("hud_save");
75         //registercommand("menu_action");
76
77         ConsoleCommand_macro_init();
78
79         registercvar("hud_usecsqc", "1");
80         registercvar("scoreboard_columns", "default");
81
82         registercvar("cl_nade_type", "3");
83         registercvar("cl_pokenade_type", "zombie");
84
85         registercvar("cl_jumpspeedcap_min", "");
86         registercvar("cl_jumpspeedcap_max", "");
87
88         registercvar("cl_shootfromfixedorigin", "");
89
90         registercvar("cl_multijump", "-1");
91
92         registercvar("cl_dodging", "0");
93
94         registercvar("cl_spawn_near_teammate", "1");
95
96         registercvar("cl_weapon_switch_reload", "1");
97         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
98
99         registercvar("cl_allow_uidranking", "1");
100
101         if(autocvar_cl_lockview)
102                 cvar_set("cl_lockview", "0");
103
104         gametype = NULL;
105
106         postinit = false;
107
108         calledhooks = 0;
109
110         teams = Sort_Spawn();
111         players = Sort_Spawn();
112
113         GetTeam(NUM_SPECTATOR, true); // add specs first
114
115         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
116                 weapon_accuracy[w] = -1;
117
118         // precaches
119
120         if(autocvar_cl_reticle)
121         {
122                 precache_pic("gfx/reticle_normal");
123                 // weapon reticles are precached in weapon files
124         }
125
126         {
127                 get_mi_min_max_texcoords(1); // try the CLEVER way first
128                 minimapname = strcat("gfx/", mi_shortname, "_radar");
129                 shortmapname = mi_shortname;
130
131                 if (precache_pic(minimapname) == "")
132                 {
133                         // but maybe we have a non-clever minimap
134                         minimapname = strcat("gfx/", mi_shortname, "_mini");
135                         if (precache_pic(minimapname) == "")
136                                 minimapname = ""; // FAIL
137                         else
138                                 get_mi_min_max_texcoords(0); // load new texcoords
139                 }
140
141                 mi_center = (mi_min + mi_max) * 0.5;
142                 mi_scale = mi_max - mi_min;
143                 minimapname = strzone(minimapname);
144         }
145
146         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
147         LoadMenuSkinValues();
148 }
149
150 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
151 void Shutdown()
152 {
153         WarpZone_Shutdown();
154
155         delete(teams);
156         delete(players);
157         db_close(binddb);
158         db_close(tempdb);
159         if(autocvar_cl_db_saveasdump)
160                 db_dump(ClientProgsDB, "client.db");
161         else
162                 db_save(ClientProgsDB, "client.db");
163         db_close(ClientProgsDB);
164
165         if(camera_active)
166                 cvar_set("chase_active",ftos(chase_active_backup));
167
168         // unset the event chasecam's chase_active
169         if(autocvar_chase_active < 0)
170                 cvar_set("chase_active", "0");
171
172         if (autocvar_r_drawviewmodel < 0)
173                 cvar_set("r_drawviewmodel", "0");
174
175         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
176
177         if (!isdemo())
178         {
179                 if (!(calledhooks & HOOK_START))
180                         localcmd("\n_cl_hook_gamestart nop\n");
181                 if (!(calledhooks & HOOK_END))
182                         localcmd("\ncl_hook_gameend\n");
183         }
184
185         localcmd("\ncl_hook_shutdown\n");
186
187         localcmd("\n-button12\n");
188
189         deactivate_minigame();
190         HUD_MinigameMenu_Close(NULL, NULL, NULL);
191
192         ReplicateVars_Destroy();
193 }
194
195 void AuditLists()
196 {
197         entity e;
198         entity prev;
199
200         prev = players;
201         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
202         {
203                 if(prev != e.sort_prev)
204                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
205         }
206
207         prev = teams;
208         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
209         {
210                 if(prev != e.sort_prev)
211                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
212         }
213 }
214
215 float RegisterPlayer(entity player)
216 {
217         entity pl;
218         AuditLists();
219         for(pl = players.sort_next; pl; pl = pl.sort_next)
220                 if(pl == player)
221                         error("Player already registered!");
222         player.sort_next = players.sort_next;
223         player.sort_prev = players;
224         if(players.sort_next)
225                 players.sort_next.sort_prev = player;
226         players.sort_next = player;
227         AuditLists();
228         return true;
229 }
230
231 void RemovePlayer(entity player)
232 {
233         entity pl, parent;
234         AuditLists();
235         parent = players;
236         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
237                 parent = pl;
238
239         if(!pl)
240         {
241                 error("Trying to remove a player which is not in the playerlist!");
242                 return;
243         }
244         parent.sort_next = player.sort_next;
245         if(player.sort_next)
246                 player.sort_next.sort_prev = parent;
247         AuditLists();
248 }
249
250 void MoveToLast(entity e)
251 {
252         AuditLists();
253         entity ent = e.sort_next;
254         while(ent)
255         {
256                 SORT_SWAP(ent, e);
257                 ent = e.sort_next;
258         }
259         AuditLists();
260 }
261
262 float RegisterTeam(entity Team)
263 {
264         assert_once(Team.team, eprint(Team));
265         entity tm;
266         AuditLists();
267         for(tm = teams.sort_next; tm; tm = tm.sort_next)
268                 if(tm == Team)
269                         error("Team already registered!");
270         Team.sort_next = teams.sort_next;
271         Team.sort_prev = teams;
272         if(teams.sort_next)
273                 teams.sort_next.sort_prev = Team;
274         teams.sort_next = Team;
275         if(Team.team && Team.team != NUM_SPECTATOR)
276                 ++team_count;
277         AuditLists();
278         return true;
279 }
280
281 void RemoveTeam(entity Team)
282 {
283         entity tm, parent;
284         AuditLists();
285         parent = teams;
286         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
287                 parent = tm;
288
289         if(!tm)
290         {
291                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
292                 return;
293         }
294         parent.sort_next = Team.sort_next;
295         if(Team.sort_next)
296                 Team.sort_next.sort_prev = parent;
297         if(Team.team && Team.team != NUM_SPECTATOR)
298                 --team_count;
299         AuditLists();
300 }
301
302 entity GetTeam(int Team, bool add)
303 {
304         TC(int, Team); TC(bool, add);
305         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
306         if(teamslots[num])
307                 return teamslots[num];
308         if (!add)
309                 return NULL;
310         entity tm = new_pure(team);
311         tm.team = Team;
312         teamslots[num] = tm;
313         RegisterTeam(tm);
314         return tm;
315 }
316
317 .float has_team;
318 bool SetTeam(entity o, int Team)
319 {
320         TC(int, Team);
321         //devassert_once(Team);
322         entity tm;
323         if(teamplay)
324         {
325                 switch(Team)
326                 {
327                         case -1:
328                         case NUM_TEAM_1:
329                         case NUM_TEAM_2:
330                         case NUM_TEAM_3:
331                         case NUM_TEAM_4:
332                                 break;
333                         default:
334                                 if(GetTeam(Team, false) == NULL)
335                                 {
336                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
337                                         Team = NUM_SPECTATOR;
338                                 }
339                                 break;
340                 }
341         }
342         else
343         {
344                 switch(Team)
345                 {
346                         case -1:
347                         case 0:
348                                 break;
349                         default:
350                                 if(GetTeam(Team, false) == NULL)
351                                 {
352                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
353                                         Team = NUM_SPECTATOR;
354                                 }
355                                 break;
356                 }
357         }
358         if(Team == -1) // leave
359         {
360                 if(o.has_team)
361                 {
362                         tm = GetTeam(o.team, false);
363                         tm.team_size -= 1;
364                         o.has_team = 0;
365                         return true;
366                 }
367         }
368         else
369         {
370                 if (!o.has_team)
371                 {
372                         o.team = Team;
373                         tm = GetTeam(Team, true);
374                         tm.team_size += 1;
375                         o.has_team = 1;
376                         return true;
377                 }
378                 else if(Team != o.team)
379                 {
380                         tm = GetTeam(o.team, false);
381                         tm.team_size -= 1;
382                         o.team = Team;
383                         tm = GetTeam(Team, true);
384                         tm.team_size += 1;
385                         return true;
386                 }
387         }
388         return false;
389 }
390
391 void Playerchecker_Think(entity this)
392 {
393         int i;
394         entity e;
395         for(i = 0; i < maxclients; ++i)
396         {
397                 e = playerslots[i];
398                 if(entcs_GetName(i) == "")
399                 {
400                         if(e.sort_prev)
401                         {
402                                 // player disconnected
403                                 SetTeam(e, -1);
404                                 RemovePlayer(e);
405                                 e.sort_prev = NULL;
406                                 //e.gotscores = 0;
407                         }
408                 }
409                 else
410                 {
411                         if (!e.sort_prev)
412                         {
413                                 // player connected
414                                 if (!e)
415                                 {
416                                         playerslots[i] = e = new_pure(playerslot);
417                                 }
418                                 e.sv_entnum = i;
419                                 e.ping = 0;
420                                 e.ping_packetloss = 0;
421                                 e.ping_movementloss = 0;
422                                 //e.gotscores = 0; // we might already have the scores...
423                                 int t = entcs_GetScoreTeam(i);
424                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
425                                 RegisterPlayer(e);
426                                 Scoreboard_UpdatePlayerPos(e);
427                         }
428                 }
429         }
430         this.nextthink = time + 0.2;
431 }
432
433 void PostInit()
434 {
435         entity playerchecker = new_pure(playerchecker);
436         setthink(playerchecker, Playerchecker_Think);
437         playerchecker.nextthink = time + 0.2;
438
439         TrueAim_Init();
440
441         postinit = true;
442 }
443
444 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
445 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
446 // All keys are in ascii.
447 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
448 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
449 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
450 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
451 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
452 {
453         TC(int, bInputType);
454         bool override = false;
455         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
456         if (override)
457                 return true;
458
459         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
460
461         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
462
463         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
464
465         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
466
467         if(override)
468                 return true;
469
470         return false;
471 }
472
473 // END REQUIRED CSQC FUNCTIONS
474 // --------------------------------------------------------------------------
475
476 // --------------------------------------------------------------------------
477 // BEGIN OPTIONAL CSQC FUNCTIONS
478
479 void Ent_RemovePlayerScore(entity this)
480 {
481         if(this.owner) {
482                 SetTeam(this.owner, -1);
483                 this.owner.gotscores = 0;
484                 FOREACH(Scores, true, {
485                         this.owner.(scores(it)) = 0; // clear all scores
486                 });
487         }
488 }
489
490 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
491 {
492         make_pure(this);
493         entity o;
494
495         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
496         // (no I've never heard of M-x replace-string, sed, or anything like that)
497         bool isNew = !this.owner; // workaround for DP bug
498         int n = ReadByte()-1;
499
500 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
501         if(!isNew && n != this.sv_entnum)
502         {
503                 //print("A CSQC entity changed its owner!\n");
504                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
505                 isNew = true;
506                 Ent_Remove(this);
507         }
508 #endif
509
510         this.sv_entnum = n;
511
512         o = playerslots[this.sv_entnum];
513         if (!o)
514         {
515                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
516         }
517         this.owner = o;
518         o.sv_entnum = this.sv_entnum;
519         o.gotscores = 1;
520
521         //if (!o.sort_prev)
522         //      RegisterPlayer(o);
523         //playerchecker will do this for us later, if it has not already done so
524
525         int sf = ReadShort();
526         int lf = ReadShort();
527         FOREACH(Scores, true, {
528                 int p = 1 << (i % 16);
529                 if (sf & p)
530                 {
531                         if (lf & p)
532                                 o.(scores(it)) = ReadInt24_t();
533                         else
534                                 o.(scores(it)) = ReadChar();
535                 }
536         });
537
538         return = true;
539
540         if(o.sort_prev)
541                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
542
543         this.entremove = Ent_RemovePlayerScore;
544 }
545
546 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
547 {
548         make_pure(this);
549         int i;
550
551         this.team = ReadByte();
552         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
553
554 #if MAX_TEAMSCORE <= 8
555         int sf = ReadByte();
556         int lf = ReadByte();
557 #else
558         int sf = ReadShort();
559         int lf = ReadShort();
560 #endif
561         for(i = 0; i < MAX_TEAMSCORE; ++i)
562                 if(sf & BIT(i))
563                 {
564                         if(lf & BIT(i))
565                                 o.(teamscores(i)) = ReadInt24_t();
566                         else
567                                 o.(teamscores(i)) = ReadChar();
568                 }
569
570         return = true;
571
572         Scoreboard_UpdateTeamPos(o);
573 }
574
575 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
576 {
577         make_pure(this);
578         float newspectatee_status;
579
580         int f = ReadByte();
581
582         scoreboard_showscores_force = (f & BIT(0));
583
584         if(f & BIT(1))
585         {
586                 newspectatee_status = ReadByte();
587                 if(newspectatee_status == player_localnum + 1)
588                         newspectatee_status = -1; // observing
589         }
590         else
591                 newspectatee_status = 0;
592
593         spectatorbutton_zoom = (f & BIT(2));
594
595         if(f & BIT(4))
596         {
597                 num_spectators = ReadByte();
598
599                 float i, slot;
600
601                 for(i = 0; i < MAX_SPECTATORS; ++i)
602                         spectatorlist[i] = 0; // reset list first
603
604                 int limit = min(num_spectators, MAX_SPECTATORS);
605                 for(i = 0; i < limit; ++i)
606                 {
607                         slot = ReadByte();
608                         spectatorlist[i] = slot - 1;
609                 }
610         }
611         else
612         {
613                 for(int j = 0; j < MAX_SPECTATORS; ++j)
614                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
615                 num_spectators = 0;
616         }
617
618         return = true;
619
620         if(newspectatee_status != spectatee_status)
621         {
622                 // clear race stuff
623                 race_laptime = 0;
624                 race_checkpointtime = 0;
625                 hud_dynamic_shake_factor = -1;
626                 spectatee_status_changed_time = time;
627         }
628         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
629         {
630                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
631                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
632                 )
633                         prev_p_health = -1;
634                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
635                         prev_health = -1;
636         }
637         spectatee_status = newspectatee_status;
638
639         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
640 }
641
642 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
643 {
644         make_pure(this);
645         int i, j, b, f;
646
647         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
648
649         if(!(nags & BIT(2)))
650         {
651                 strfree(vote_called_vote);
652                 vote_active = 0;
653         }
654         else
655         {
656                 vote_active = 1;
657         }
658
659         if(nags & BIT(6))
660         {
661                 vote_yescount = ReadByte();
662                 vote_nocount = ReadByte();
663                 vote_needed = ReadByte();
664                 vote_highlighted = ReadChar();
665         }
666
667         if(nags & BIT(7))
668         {
669                 strcpy(vote_called_vote, ReadString());
670         }
671
672         if(nags & 1)
673         {
674                 for(j = 0; j < maxclients; ++j)
675                         if(playerslots[j])
676                                 playerslots[j].ready = true;
677                 for(i = 1; i <= maxclients; i += 8)
678                 {
679                         f = ReadByte();
680                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
681                                 if (!(f & b))
682                                         if(playerslots[j])
683                                                 playerslots[j].ready = false;
684                 }
685         }
686
687         return = true;
688
689         ready_waiting = (nags & BIT(0));
690         ready_waiting_for_me = (nags & BIT(1));
691         vote_waiting = (nags & BIT(2));
692         vote_waiting_for_me = (nags & BIT(3));
693         warmup_stage = (nags & BIT(4));
694 }
695
696 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
697 {
698         make_pure(this);
699         int sf = 0;
700         serialize(byte, 0, sf);
701         if (sf & 1) {
702                 for (int j = 0; j < maxclients; ++j) {
703                         if (playerslots[j]) {
704                                 playerslots[j].eliminated = true;
705                         }
706                 }
707                 for (int i = 1; i <= maxclients; i += 8) {
708                         int f = 0;
709                         serialize(byte, 0, f);
710                         for (int b = 0; b < 8; ++b) {
711                                 if (f & BIT(b)) continue;
712                                 int j = i - 1 + b;
713                                 if (playerslots[j]) {
714                                         playerslots[j].eliminated = false;
715                                 }
716                         }
717                 }
718         }
719         return true;
720 }
721
722 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
723 {
724         make_pure(this);
725         prandom_debug();
726         float s = ReadShort();
727         psrandom(s);
728         return true;
729 }
730
731 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
732 {
733         make_pure(this);
734         int sf = ReadInt24_t();
735         if (sf == 0) {
736                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
737                         weapon_accuracy[w] = -1;
738                 return true;
739         }
740
741         int f = 1;
742         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
743                 if (sf & f) {
744                         int b = ReadByte();
745                         if (b == 0)
746                                 weapon_accuracy[w] = -1;
747                         else if (b == 255)
748                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
749                         else
750                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
751                 }
752                 f = (f == 0x800000) ? 1 : f * 2;
753         }
754         return true;
755 }
756
757 void Spawn_Draw(entity this)
758 {
759         bool dodraw = autocvar_cl_spawn_point_particles;
760         if(dodraw && autocvar_cl_spawn_point_dist_max)
761         {
762                 vector org = getpropertyvec(VF_ORIGIN);
763                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
764         }
765
766         if(dodraw)
767                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
768 }
769
770 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
771 {
772         float teamnum = (ReadByte() - 1);
773         vector spn_origin = ReadVector();
774
775         this.team = (teamnum + 1);
776
777         //if(is_new)
778         //{
779                 this.origin = spn_origin;
780                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
781                 //droptofloor();
782
783                 /*if(autocvar_cl_spawn_point_model) // needs a model first
784                 {
785                         this.mdl = "models/spawnpoint.md3";
786                         this.colormod = Team_ColorRGB(teamnum);
787                         precache_model(this.mdl);
788                         setmodel(this, this.mdl);
789                         this.drawmask = MASK_NORMAL;
790                         //this.move_movetype = MOVETYPE_NOCLIP;
791                         //this.draw = Spawn_Draw;
792                         IL_PUSH(g_drawables, this);
793                 }*/
794                 this.draw = Spawn_Draw;
795                 if (is_new) IL_PUSH(g_drawables, this);
796         //}
797
798         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
799         return true;
800 }
801
802 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
803 {
804         // If entnum is 0, ONLY do the local spawn actions
805         // this way the server can disable the sending of
806         // spawn origin or such to clients if wanted.
807         float entnum = ReadByte();
808
809         if(entnum)
810         {
811                 this.origin = ReadVector();
812
813                 if(is_new)
814                 {
815                         float teamnum = entcs_GetTeam(entnum - 1);
816
817                         if(autocvar_cl_spawn_event_particles)
818                         {
819                                 switch(teamnum)
820                                 {
821                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
822                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
823                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
824                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
825                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
826                                 }
827                         }
828                         if(autocvar_cl_spawn_event_sound)
829                         {
830                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
831                         }
832                 }
833         }
834         return = true;
835
836         // local spawn actions
837         if(is_new && (!entnum || (entnum == player_localentnum)))
838         {
839                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
840                 {
841                         zoomin_effect = 1;
842                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
843                 }
844
845                 if(autocvar_cl_unpress_zoom_on_spawn)
846                 {
847                         localcmd("-zoom\n");
848                         button_zoom = false;
849                 }
850                 HUD_Radar_Hide_Maximized();
851         }
852         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
853 }
854
855 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
856 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
857 void CSQC_Ent_Update(entity this, bool isnew)
858 {
859         this.sourceLoc = __FILE__":"STR(__LINE__);
860         int t = ReadByte();
861
862         // set up the "time" global for received entities to be correct for interpolation purposes
863         float savetime = time;
864         if(servertime)
865         {
866                 time = servertime;
867         }
868         else
869         {
870                 serverprevtime = time;
871                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
872                 time = serverprevtime + serverdeltatime;
873         }
874
875 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
876         if (this.enttype)
877         {
878                 if (t != this.enttype || isnew)
879                 {
880                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
881                         Ent_Remove(this);
882                         ONREMOVE(this);
883                         clearentity(this);
884                         isnew = true;
885                 }
886         }
887         else
888         {
889                 if (!isnew)
890                 {
891                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
892                         isnew = true;
893                 }
894         }
895 #endif
896         this.enttype = t;
897         bool done = false;
898         FOREACH(LinkedEntities, it.m_id == t, {
899                 if (isnew) this.classname = it.netname;
900                 if (autocvar_developer_csqcentities)
901                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
902                 done = it.m_read(this, NULL, isnew);
903                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
904                 break;
905         });
906         time = savetime;
907         if (!done)
908         {
909                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
910         }
911 }
912
913 // Destructor, but does NOT deallocate the entity by calling remove(). Also
914 // used when an entity changes its type. For an entity that someone interacts
915 // with others, make sure it can no longer do so.
916 void Ent_Remove(entity this)
917 {
918         if(this.entremove) this.entremove(this);
919
920         if(this.skeletonindex)
921         {
922                 skel_delete(this.skeletonindex);
923                 this.skeletonindex = 0;
924         }
925
926         if(this.snd_looping > 0)
927         {
928                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
929                 this.snd_looping = 0;
930         }
931
932         this.enttype = 0;
933         this.classname = "";
934         this.draw = func_null;
935         this.entremove = func_null;
936         // TODO possibly set more stuff to defaults
937 }
938 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
939 void CSQC_Ent_Remove(entity this)
940 {
941         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
942         if (wasfreed(this))
943         {
944                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
945                 return;
946         }
947         if (this.enttype) Ent_Remove(this);
948         delete(this);
949 }
950
951 void Gamemode_Init()
952 {
953         if (!isdemo())
954         {
955                 if(!(calledhooks & HOOK_START))
956                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
957                 calledhooks |= HOOK_START;
958         }
959 }
960 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
961 void CSQC_Parse_StuffCmd(string strMessage)
962 {
963         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
964         localcmd(strMessage);
965 }
966 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
967 void CSQC_Parse_Print(string strMessage)
968 {
969         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
970         print(ColorTranslateRGB(strMessage));
971 }
972
973 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
974 void CSQC_Parse_CenterPrint(string strMessage)
975 {
976         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
977         centerprint_AddStandard(strMessage);
978 }
979
980 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
981 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
982 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
983 bool CSQC_Parse_TempEntity()
984 {
985         // Acquire TE ID
986         int nTEID = ReadByte();
987
988         FOREACH(TempEntities, it.m_id == nTEID, {
989                 if (autocvar_developer_csqcentities)
990                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
991                 return it.m_read(NULL, NULL, true);
992         });
993
994         if (autocvar_developer_csqcentities)
995                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
996
997         // No special logic for this temporary entity; return 0 so the engine can handle it
998         return false;
999 }
1000
1001 string forcefog;
1002 void Fog_Force()
1003 {
1004         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1005                 localcmd("\nr_drawfog 0\n");
1006         else if (forcefog != "")
1007                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1008 }
1009
1010 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1011 {
1012         make_pure(this);
1013         gametype = ReadRegistered(Gametypes);
1014         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1015         HUD_ModIcons_SetFunc();
1016         FOREACH(Scores, true, {
1017                 strcpy(scores_label(it), ReadString());
1018                 scores_flags(it) = ReadByte();
1019         });
1020         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1021         {
1022                 strcpy(teamscores_label(i), ReadString());
1023                 teamscores_flags(i) = ReadByte();
1024         }
1025         return = true;
1026         Scoreboard_InitScores();
1027         Gamemode_Init();
1028 }
1029
1030 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1031 {
1032         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1033
1034         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1035         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1036         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1037         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1038         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1039         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1040         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1041         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1042
1043         strcpy(forcefog, ReadString());
1044
1045         armorblockpercent = ReadByte() / 255.0;
1046         damagepush_speedfactor = ReadByte() / 255.0;
1047
1048         serverflags = ReadByte();
1049
1050         g_trueaim_minrange = ReadCoord();
1051
1052         return = true;
1053
1054         MUTATOR_CALLHOOK(Ent_Init);
1055
1056         if (!postinit) PostInit();
1057 }
1058
1059 float GetSpeedUnitFactor(int speed_unit)
1060 {
1061         switch(speed_unit)
1062         {
1063                 default:
1064                 case 1: return 1.0;
1065                 case 2: return 0.0254;
1066                 case 3: return 0.0254 * 3.6;
1067                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1068                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1069         }
1070 }
1071
1072 string GetSpeedUnit(int speed_unit)
1073 {
1074         switch(speed_unit)
1075         {
1076                 // translator-friendly strings without the initial space
1077                 default:
1078                 case 1: return strcat(" ", _("qu/s"));
1079                 case 2: return strcat(" ", _("m/s"));
1080                 case 3: return strcat(" ", _("km/h"));
1081                 case 4: return strcat(" ", _("mph"));
1082                 case 5: return strcat(" ", _("knots"));
1083         }
1084 }
1085
1086 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1087 {
1088         int b = ReadByte();
1089
1090         switch (b)
1091         {
1092                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1093                         race_checkpoint = ReadByte();
1094                         race_time = ReadInt24_t();
1095                         race_previousbesttime = ReadInt24_t();
1096                         race_mypreviousbesttime = ReadInt24_t();
1097                         string pbestname = ReadString();
1098                         if(autocvar_cl_race_cptimes_onlyself)
1099                         {
1100                                 race_previousbesttime = race_mypreviousbesttime;
1101                                 race_mypreviousbesttime = 0;
1102                                 strcpy(race_previousbestname, "");
1103                         }
1104                         else
1105                                 strcpy(race_previousbestname, pbestname);
1106
1107                         race_checkpointtime = time;
1108
1109                         if(race_checkpoint == 0 || race_checkpoint == 254)
1110                         {
1111                                 race_penaltyaccumulator = 0;
1112                                 race_laptime = time; // valid
1113                         }
1114                         break;
1115
1116                 case RACE_NET_CHECKPOINT_CLEAR:
1117                         race_laptime = 0;
1118                         race_checkpointtime = 0;
1119                         break;
1120
1121                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1122                         race_laptime = ReadCoord();
1123                         race_checkpointtime = -99999;
1124                         // fall through
1125                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1126                         race_nextcheckpoint = ReadByte();
1127
1128                         race_nextbesttime = ReadInt24_t();
1129                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1130                                 race_mybesttime = ReadInt24_t();
1131                         string newname = ReadString();
1132                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1133                         {
1134                                 race_nextbesttime = race_mybesttime;
1135                                 race_mybesttime = 0;
1136                                 strcpy(race_nextbestname, "");
1137                         }
1138                         else
1139                                 strcpy(race_nextbestname, newname);
1140                         break;
1141
1142                 case RACE_NET_CHECKPOINT_HIT_RACE:
1143                         race_mycheckpoint = ReadByte();
1144                         race_mycheckpointtime = time;
1145                         race_mycheckpointdelta = ReadInt24_t();
1146                         race_mycheckpointlapsdelta = ReadByte();
1147                         if(race_mycheckpointlapsdelta >= 128)
1148                                 race_mycheckpointlapsdelta -= 256;
1149                         int who = ReadByte();
1150                         if(who)
1151                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1152                         else
1153                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1154                         break;
1155
1156                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1157                         race_othercheckpoint = ReadByte();
1158                         race_othercheckpointtime = time;
1159                         race_othercheckpointdelta = ReadInt24_t();
1160                         race_othercheckpointlapsdelta = ReadByte();
1161                         if(race_othercheckpointlapsdelta >= 128)
1162                                 race_othercheckpointlapsdelta -= 256;
1163                         int what = ReadByte();
1164                         if(what)
1165                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1166                         else
1167                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1168                         break;
1169
1170                 case RACE_NET_PENALTY_RACE:
1171                 case RACE_NET_PENALTY_QUALIFYING:
1172                         race_penaltyeventtime = time;
1173                         race_penaltytime = ReadShort();
1174                         string reason = ReadString();
1175                         if (reason == "missing a checkpoint")
1176                                 reason = _("missing a checkpoint");
1177                         strcpy(race_penaltyreason, reason);
1178                         if (b == RACE_NET_PENALTY_QUALIFYING)
1179                                 race_penaltyaccumulator += race_penaltytime;
1180                         break;
1181
1182                 case RACE_NET_SERVER_RECORD:
1183                         race_server_record = ReadInt24_t();
1184                         break;
1185                 case RACE_NET_SPEED_AWARD:
1186                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1187                         strcpy(race_speedaward_holder, ReadString());
1188                         break;
1189                 case RACE_NET_SPEED_AWARD_BEST:
1190                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1191                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1192                         break;
1193                 case RACE_NET_RANKINGS_CNT:
1194                         RANKINGS_DISPLAY_CNT = ReadByte();
1195                         break;
1196                 case RACE_NET_SERVER_RANKINGS:
1197                         float prevpos, del;
1198                         int pos = ReadShort();
1199                         prevpos = ReadShort();
1200                         del = ReadShort();
1201
1202                         // move other rankings out of the way
1203                         int i;
1204                         if (prevpos) {
1205                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1206                                 for (i=m-1; i>pos-1; --i) {
1207                                         grecordtime[i] = grecordtime[i-1];
1208                                         strcpy(grecordholder[i], grecordholder[i-1]);
1209                                 }
1210                         } else if (del) { // a record has been deleted by the admin
1211                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1212                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1213                                                 grecordtime[i] = 0;
1214                                                 strfree(grecordholder[i]);
1215                                         }
1216                                         else {
1217                                                 grecordtime[i] = grecordtime[i+1];
1218                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1219                                         }
1220                                 }
1221                         } else { // player has no ranked record yet
1222                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1223                                         grecordtime[i] = grecordtime[i-1];
1224                                         strcpy(grecordholder[i], grecordholder[i-1]);
1225                                 }
1226                         }
1227
1228                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1229                                 // kick off the player who fell from the last displayed position
1230                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1231                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1232                         }
1233
1234                         // store new ranking
1235                         strcpy(grecordholder[pos-1], ReadString());
1236                         grecordtime[pos-1] = ReadInt24_t();
1237                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1238                                 race_myrank = pos;
1239                         break;
1240                 case RACE_NET_SERVER_STATUS:
1241                         race_status = ReadShort();
1242                         strcpy(race_status_name, ReadString());
1243         }
1244         return true;
1245 }
1246
1247 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1248 {
1249         teamnagger = 1;
1250         return true;
1251 }
1252
1253 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1254 {
1255         int i = ReadByte();
1256         int pi = ReadShort();
1257         int pl = ReadByte();
1258         int ml = ReadByte();
1259         return = true;
1260         entity e = playerslots[i];
1261         if (!e) return;
1262         e.ping = pi;
1263         e.ping_packetloss = pl / 255.0;
1264         e.ping_movementloss = ml / 255.0;
1265 }
1266
1267 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1268 {
1269         int weapon_id = ReadByte();
1270         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1271         complain_weapon_type = ReadByte();
1272         return = true;
1273
1274         complain_weapon_time = time;
1275         weapontime = time; // ping the weapon panel
1276
1277         switch(complain_weapon_type)
1278         {
1279                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1280                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1281                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1282         }
1283 }
1284
1285 string _getcommandkey(string cmd_name, string command, bool forcename)
1286 {
1287         string keys;
1288         float n, j, k, l = 0;
1289
1290         if (!autocvar_hud_showbinds)
1291                 return cmd_name;
1292
1293         keys = db_get(binddb, command);
1294         if (keys == "")
1295         {
1296                 bool joy_active = cvar("joy_active");
1297                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1298                 for(j = 0; j < n; ++j)
1299                 {
1300                         k = stof(argv(j));
1301                         if(k != -1)
1302                         {
1303                                 string key = keynumtostring(k);
1304                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1305                                         continue;
1306
1307                                 key = translate_key(key);
1308
1309                                 if (keys == "")
1310                                         keys = key;
1311                                 else
1312                                         keys = strcat(keys, ", ", key);
1313
1314                                 ++l;
1315                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1316                                         break;
1317                         }
1318
1319                 }
1320                 if (keys == "")
1321                         keys = "NO_KEY";
1322                 db_put(binddb, command, keys);
1323         }
1324
1325         if (keys == "NO_KEY") {
1326                 if (autocvar_hud_showbinds > 1)
1327                         return sprintf(_("%s (not bound)"), cmd_name);
1328                 else
1329                         return cmd_name;
1330         }
1331         else if (autocvar_hud_showbinds > 1 || forcename)
1332                 return sprintf("%s (%s)", cmd_name, keys);
1333         else
1334                 return keys;
1335 }
1336
1337 /** engine callback */
1338 void URI_Get_Callback(int id, int status, string data)
1339 {
1340         TC(int, id); TC(int, status);
1341         if(url_URI_Get_Callback(id, status, data))
1342         {
1343                 // handled
1344         }
1345         else if (id == URI_GET_DISCARD)
1346         {
1347                 // discard
1348         }
1349         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1350         {
1351                 // sv_cmd curl
1352                 Curl_URI_Get_Callback(id, status, data);
1353         }
1354         else
1355         {
1356                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1357         }
1358 }