3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/quickmenu.qh>
8 #include <client/hud/panel/scoreboard.qh>
9 #include <client/items/items.qh>
10 #include <client/mapvoting.qh>
11 #include <client/mutators/_mod.qh>
12 #include <client/shownames.qh>
13 #include <client/view.qh>
14 #include <client/weapons/projectile.qh>
15 #include <common/deathtypes/all.qh>
16 #include <common/effects/all.inc>
17 #include <common/effects/all.qh>
18 #include <common/effects/effect.qh>
19 #include <common/effects/qc/_mod.qh>
20 #include <common/ent_cs.qh>
21 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/mapobjects/_mod.qh>
25 #include <common/minigames/cl_minigames.qh>
26 #include <common/minigames/cl_minigames_hud.qh>
27 #include <common/net_linked.qh>
28 #include <common/net_notice.qh>
29 #include <common/scores.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
42 // Useful for precaching things
46 prvm_language = strzone(cvar_string("prvm_language"));
49 LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
55 if (getplayerkeyvalue(i, "viewentity") == "")
60 // needs to be done so early because of the constants they create
63 static_init_precache();
67 ClientProgsDB = db_load("client.db");
71 //registercommand("hud_configure");
72 //registercommand("hud_save");
73 //registercommand("menu_action");
75 ConsoleCommand_macro_init();
77 registercvar("hud_usecsqc", "1");
78 registercvar("scoreboard_columns", "default");
80 registercvar("cl_nade_type", "3");
81 registercvar("cl_pokenade_type", "zombie");
83 registercvar("cl_jumpspeedcap_min", "");
84 registercvar("cl_jumpspeedcap_max", "");
86 registercvar("cl_shootfromfixedorigin", "");
88 registercvar("cl_multijump", "-1");
90 registercvar("cl_dodging", "0");
92 registercvar("cl_spawn_near_teammate", "1");
94 registercvar("cl_weapon_switch_reload", "1");
95 registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97 registercvar("cl_allow_uidranking", "1");
99 if(autocvar_cl_lockview)
100 cvar_set("cl_lockview", "0");
108 teams = Sort_Spawn();
109 players = Sort_Spawn();
111 GetTeam(NUM_SPECTATOR, true); // add specs first
113 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
114 weapon_accuracy[w] = -1;
118 if(autocvar_cl_reticle)
120 precache_pic("gfx/reticle_normal");
121 // weapon reticles are precached in weapon files
125 get_mi_min_max_texcoords(1); // try the CLEVER way first
126 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
127 shortmapname = mi_shortname;
129 if (precache_pic(minimapname) == "")
131 // but maybe we have a non-clever minimap
132 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
133 if (precache_pic(minimapname) == "")
134 minimapname = ""; // FAIL
136 get_mi_min_max_texcoords(0); // load new texcoords
139 mi_center = (mi_min + mi_max) * 0.5;
140 mi_scale = mi_max - mi_min;
141 minimapname = strzone(minimapname);
144 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
145 LoadMenuSkinValues();
148 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
157 if(autocvar_cl_db_saveasdump)
158 db_dump(ClientProgsDB, "client.db");
160 db_save(ClientProgsDB, "client.db");
161 db_close(ClientProgsDB);
164 cvar_set("chase_active",ftos(chase_active_backup));
166 // unset the event chasecam's chase_active
167 if(autocvar_chase_active < 0)
168 cvar_set("chase_active", "0");
170 if (autocvar_r_drawviewmodel < 0)
171 cvar_set("r_drawviewmodel", "0");
173 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
177 if (!(calledhooks & HOOK_START))
178 localcmd("\n_cl_hook_gamestart nop\n");
179 if (!(calledhooks & HOOK_END))
181 int gamecount = cvar("cl_matchcount");
182 localcmd("\ncl_hook_gameend\n");
183 // NOTE: using localcmd here to ensure it's executed AFTER cl_hook_gameend
184 // earlier versions of the game abuse the hook to set this cvar
185 localcmd(strcat("cl_matchcount ", itos(gamecount + 1), "\n"));
186 //cvar_set("cl_matchcount", itos(gamecount + 1));
190 localcmd("\ncl_hook_shutdown\n");
192 localcmd("\n-button12\n");
194 deactivate_minigame();
195 HUD_MinigameMenu_Close(NULL, NULL, NULL);
197 ReplicateVars(true); // destroy
206 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
208 if(prev != e.sort_prev)
209 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
213 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
215 if(prev != e.sort_prev)
216 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
220 float RegisterPlayer(entity player)
224 for(pl = players.sort_next; pl; pl = pl.sort_next)
226 error("Player already registered!");
227 player.sort_next = players.sort_next;
228 player.sort_prev = players;
229 if(players.sort_next)
230 players.sort_next.sort_prev = player;
231 players.sort_next = player;
236 void RemovePlayer(entity player)
241 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
246 error("Trying to remove a player which is not in the playerlist!");
249 parent.sort_next = player.sort_next;
251 player.sort_next.sort_prev = parent;
255 void MoveToLast(entity e)
258 entity ent = e.sort_next;
267 float RegisterTeam(entity Team)
269 assert_once(Team.team, eprint(Team));
272 for(tm = teams.sort_next; tm; tm = tm.sort_next)
274 error("Team already registered!");
275 Team.sort_next = teams.sort_next;
276 Team.sort_prev = teams;
278 teams.sort_next.sort_prev = Team;
279 teams.sort_next = Team;
280 if(Team.team && Team.team != NUM_SPECTATOR)
286 void RemoveTeam(entity Team)
291 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
296 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
299 parent.sort_next = Team.sort_next;
301 Team.sort_next.sort_prev = parent;
302 if(Team.team && Team.team != NUM_SPECTATOR)
307 entity GetTeam(int Team, bool add)
309 TC(int, Team); TC(bool, add);
310 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
312 return teamslots[num];
315 entity tm = new_pure(team);
323 bool SetTeam(entity o, int Team)
326 //devassert_once(Team);
339 if(GetTeam(Team, false) == NULL)
341 LOG_TRACEF("trying to switch to unsupported team %d", Team);
342 Team = NUM_SPECTATOR;
355 if(GetTeam(Team, false) == NULL)
357 LOG_TRACEF("trying to switch to unsupported team %d", Team);
358 Team = NUM_SPECTATOR;
363 if(Team == -1) // leave
367 tm = GetTeam(o.team, false);
378 tm = GetTeam(Team, true);
383 else if(Team != o.team)
385 tm = GetTeam(o.team, false);
388 tm = GetTeam(Team, true);
396 void Playerchecker_Think(entity this)
400 for(i = 0; i < maxclients; ++i)
403 if(entcs_GetName(i) == "")
407 // player disconnected
421 playerslots[i] = e = new_pure(playerslot);
425 e.ping_packetloss = 0;
426 e.ping_movementloss = 0;
427 //e.gotscores = 0; // we might already have the scores...
428 int t = entcs_GetScoreTeam(i);
429 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
431 Scoreboard_UpdatePlayerPos(e);
435 this.nextthink = time + 0.2;
440 entity playerchecker = new_pure(playerchecker);
441 setthink(playerchecker, Playerchecker_Think);
442 playerchecker.nextthink = time + 0.2;
449 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
450 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
451 // All keys are in ascii.
452 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
453 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
454 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
455 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
456 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
459 bool override = false;
460 override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
464 override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
466 override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
468 override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
470 override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
478 // END REQUIRED CSQC FUNCTIONS
479 // --------------------------------------------------------------------------
481 // --------------------------------------------------------------------------
482 // BEGIN OPTIONAL CSQC FUNCTIONS
484 void Ent_RemovePlayerScore(entity this)
487 SetTeam(this.owner, -1);
488 this.owner.gotscores = 0;
489 FOREACH(Scores, true, {
490 this.owner.(scores(it)) = 0; // clear all scores
495 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
500 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
501 // (no I've never heard of M-x replace-string, sed, or anything like that)
502 bool isNew = !this.owner; // workaround for DP bug
503 int n = ReadByte()-1;
505 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
506 if(!isNew && n != this.sv_entnum)
508 //print("A CSQC entity changed its owner!\n");
509 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
517 o = playerslots[this.sv_entnum];
520 o = playerslots[this.sv_entnum] = new_pure(playerslot);
523 o.sv_entnum = this.sv_entnum;
527 // RegisterPlayer(o);
528 //playerchecker will do this for us later, if it has not already done so
530 int sf = ReadShort();
531 int lf = ReadShort();
532 FOREACH(Scores, true, {
533 int p = 1 << (i % 16);
537 o.(scores(it)) = ReadInt24_t();
539 o.(scores(it)) = ReadChar();
546 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
548 this.entremove = Ent_RemovePlayerScore;
551 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
556 this.team = ReadByte();
557 entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
559 #if MAX_TEAMSCORE <= 8
563 int sf = ReadShort();
564 int lf = ReadShort();
566 for(i = 0; i < MAX_TEAMSCORE; ++i)
570 o.(teamscores(i)) = ReadInt24_t();
572 o.(teamscores(i)) = ReadChar();
577 Scoreboard_UpdateTeamPos(o);
580 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
583 float newspectatee_status;
587 scoreboard_showscores_force = (f & BIT(0));
591 newspectatee_status = ReadByte();
592 if(newspectatee_status == player_localnum + 1)
593 newspectatee_status = -1; // observing
596 newspectatee_status = 0;
598 spectatorbutton_zoom = (f & BIT(2));
602 num_spectators = ReadByte();
606 for(i = 0; i < MAX_SPECTATORS; ++i)
607 spectatorlist[i] = 0; // reset list first
609 int limit = min(num_spectators, MAX_SPECTATORS);
610 for(i = 0; i < limit; ++i)
613 spectatorlist[i] = slot - 1;
618 for(int j = 0; j < MAX_SPECTATORS; ++j)
619 spectatorlist[j] = 0; // reset list if showspectators has been turned off
625 if(newspectatee_status != spectatee_status)
629 race_checkpointtime = 0;
630 hud_dynamic_shake_factor = -1;
631 spectatee_status_changed_time = time;
633 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
635 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
636 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
639 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
642 spectatee_status = newspectatee_status;
644 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
647 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
652 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
656 strfree(vote_called_vote);
666 vote_yescount = ReadByte();
667 vote_nocount = ReadByte();
668 vote_needed = ReadByte();
669 vote_highlighted = ReadChar();
674 strcpy(vote_called_vote, ReadString());
679 for(j = 0; j < maxclients; ++j)
681 playerslots[j].ready = true;
682 for(i = 1; i <= maxclients; i += 8)
685 for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
688 playerslots[j].ready = false;
694 ready_waiting = (nags & BIT(0));
695 ready_waiting_for_me = (nags & BIT(1));
696 vote_waiting = (nags & BIT(2));
697 vote_waiting_for_me = (nags & BIT(3));
698 warmup_stage = (nags & BIT(4));
701 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
705 serialize(byte, 0, sf);
707 for (int j = 0; j < maxclients; ++j) {
708 if (playerslots[j]) {
709 playerslots[j].eliminated = true;
712 for (int i = 1; i <= maxclients; i += 8) {
714 serialize(byte, 0, f);
715 for (int b = 0; b < 8; ++b) {
716 if (f & BIT(b)) continue;
718 if (playerslots[j]) {
719 playerslots[j].eliminated = false;
727 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
731 float s = ReadShort();
736 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
739 int sf = ReadInt24_t();
741 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
742 weapon_accuracy[w] = -1;
747 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
751 weapon_accuracy[w] = -1;
753 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
755 weapon_accuracy[w] = (b - 1.0) / 100.0;
757 f = (f == 0x800000) ? 1 : f * 2;
762 void Spawn_Draw(entity this)
764 bool dodraw = autocvar_cl_spawn_point_particles;
765 if(dodraw && autocvar_cl_spawn_point_dist_max)
767 vector org = getpropertyvec(VF_ORIGIN);
768 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
772 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
775 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
777 float teamnum = (ReadByte() - 1);
778 vector spn_origin = ReadVector();
780 this.team = (teamnum + 1);
784 this.origin = spn_origin;
785 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
788 /*if(autocvar_cl_spawn_point_model) // needs a model first
790 this.mdl = "models/spawnpoint.md3";
791 this.colormod = Team_ColorRGB(teamnum);
792 precache_model(this.mdl);
793 setmodel(this, this.mdl);
794 this.drawmask = MASK_NORMAL;
795 //this.move_movetype = MOVETYPE_NOCLIP;
796 //this.draw = Spawn_Draw;
797 IL_PUSH(g_drawables, this);
799 this.draw = Spawn_Draw;
800 if (is_new) IL_PUSH(g_drawables, this);
803 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
807 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
809 // If entnum is 0, ONLY do the local spawn actions
810 // this way the server can disable the sending of
811 // spawn origin or such to clients if wanted.
812 float entnum = ReadByte();
816 this.origin = ReadVector();
820 float teamnum = entcs_GetTeam(entnum - 1);
822 if(autocvar_cl_spawn_event_particles)
826 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
827 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
828 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
829 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
830 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
833 if(autocvar_cl_spawn_event_sound)
835 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
841 // local spawn actions
842 if(is_new && (!entnum || (entnum == player_localentnum)))
844 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
847 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
850 if(autocvar_cl_unpress_zoom_on_spawn)
855 HUD_Radar_Hide_Maximized();
857 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
860 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
861 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
862 void CSQC_Ent_Update(entity this, bool isnew)
864 this.sourceLoc = __FILE__":"STR(__LINE__);
867 // set up the "time" global for received entities to be correct for interpolation purposes
868 float savetime = time;
875 serverprevtime = time;
876 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
877 time = serverprevtime + serverdeltatime;
880 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
883 if (t != this.enttype || isnew)
885 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
895 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
902 FOREACH(LinkedEntities, it.m_id == t, {
903 if (isnew) this.classname = it.netname;
904 if (autocvar_developer_csqcentities)
905 LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
906 done = it.m_read(this, NULL, isnew);
907 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
913 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
917 // Destructor, but does NOT deallocate the entity by calling remove(). Also
918 // used when an entity changes its type. For an entity that someone interacts
919 // with others, make sure it can no longer do so.
920 void Ent_Remove(entity this)
922 if(this.entremove) this.entremove(this);
924 if(this.skeletonindex)
926 skel_delete(this.skeletonindex);
927 this.skeletonindex = 0;
930 if(this.snd_looping > 0)
932 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
933 this.snd_looping = 0;
938 this.draw = func_null;
939 this.entremove = func_null;
940 // TODO possibly set more stuff to defaults
942 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
943 void CSQC_Ent_Remove(entity this)
945 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
948 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
951 if (this.enttype) Ent_Remove(this);
959 if(!(calledhooks & HOOK_START))
960 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
961 calledhooks |= HOOK_START;
964 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
965 void CSQC_Parse_StuffCmd(string strMessage)
967 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
968 localcmd(strMessage);
970 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
971 void CSQC_Parse_Print(string strMessage)
973 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
974 print(ColorTranslateRGB(strMessage));
977 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
978 void CSQC_Parse_CenterPrint(string strMessage)
980 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
981 centerprint_AddStandard(strMessage);
984 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
985 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
986 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
987 bool CSQC_Parse_TempEntity()
990 int nTEID = ReadByte();
992 FOREACH(TempEntities, it.m_id == nTEID, {
993 if (autocvar_developer_csqcentities)
994 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
995 return it.m_read(NULL, NULL, true);
998 if (autocvar_developer_csqcentities)
999 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1001 // No special logic for this temporary entity; return 0 so the engine can handle it
1008 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1009 localcmd("\nr_drawfog 0\n");
1010 else if (forcefog != "")
1011 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1014 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1017 gametype = ReadRegistered(Gametypes);
1018 teamplay = _MapInfo_GetTeamPlayBool(gametype);
1019 HUD_ModIcons_SetFunc();
1020 FOREACH(Scores, true, {
1021 strcpy(scores_label(it), ReadString());
1022 scores_flags(it) = ReadByte();
1024 for (int i = 0; i < MAX_TEAMSCORE; ++i)
1026 strcpy(teamscores_label(i), ReadString());
1027 teamscores_flags(i) = ReadByte();
1030 Scoreboard_InitScores();
1034 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1036 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1038 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1039 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1040 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1041 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1042 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1043 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1044 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1045 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1047 strcpy(forcefog, ReadString());
1049 armorblockpercent = ReadByte() / 255.0;
1050 damagepush_speedfactor = ReadByte() / 255.0;
1052 serverflags = ReadByte();
1054 g_trueaim_minrange = ReadCoord();
1058 MUTATOR_CALLHOOK(Ent_Init);
1060 if (!postinit) PostInit();
1063 float GetSpeedUnitFactor(int speed_unit)
1069 case 2: return 0.0254;
1070 case 3: return 0.0254 * 3.6;
1071 case 4: return 0.0254 * 3.6 * 0.6213711922;
1072 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1076 string GetSpeedUnit(int speed_unit)
1080 // translator-friendly strings without the initial space
1082 case 1: return strcat(" ", _("qu/s"));
1083 case 2: return strcat(" ", _("m/s"));
1084 case 3: return strcat(" ", _("km/h"));
1085 case 4: return strcat(" ", _("mph"));
1086 case 5: return strcat(" ", _("knots"));
1090 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1096 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1097 race_checkpoint = ReadByte();
1098 race_time = ReadInt24_t();
1099 race_previousbesttime = ReadInt24_t();
1100 race_mypreviousbesttime = ReadInt24_t();
1101 string pbestname = ReadString();
1102 if(autocvar_cl_race_cptimes_onlyself)
1104 race_previousbesttime = race_mypreviousbesttime;
1105 race_mypreviousbesttime = 0;
1106 strcpy(race_previousbestname, "");
1109 strcpy(race_previousbestname, pbestname);
1111 race_checkpointtime = time;
1113 if(race_checkpoint == 0 || race_checkpoint == 254)
1115 race_penaltyaccumulator = 0;
1116 race_laptime = time; // valid
1120 case RACE_NET_CHECKPOINT_CLEAR:
1122 race_checkpointtime = 0;
1125 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1126 race_laptime = ReadCoord();
1127 race_checkpointtime = -99999;
1129 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1130 race_nextcheckpoint = ReadByte();
1132 race_nextbesttime = ReadInt24_t();
1133 if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1134 race_mybesttime = ReadInt24_t();
1135 string newname = ReadString();
1136 if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1138 race_nextbesttime = race_mybesttime;
1139 race_mybesttime = 0;
1140 strcpy(race_nextbestname, "");
1143 strcpy(race_nextbestname, newname);
1146 case RACE_NET_CHECKPOINT_HIT_RACE:
1147 race_mycheckpoint = ReadByte();
1148 race_mycheckpointtime = time;
1149 race_mycheckpointdelta = ReadInt24_t();
1150 race_mycheckpointlapsdelta = ReadByte();
1151 if(race_mycheckpointlapsdelta >= 128)
1152 race_mycheckpointlapsdelta -= 256;
1153 int who = ReadByte();
1155 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1157 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1160 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1161 race_othercheckpoint = ReadByte();
1162 race_othercheckpointtime = time;
1163 race_othercheckpointdelta = ReadInt24_t();
1164 race_othercheckpointlapsdelta = ReadByte();
1165 if(race_othercheckpointlapsdelta >= 128)
1166 race_othercheckpointlapsdelta -= 256;
1167 int what = ReadByte();
1169 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1171 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1174 case RACE_NET_PENALTY_RACE:
1175 case RACE_NET_PENALTY_QUALIFYING:
1176 race_penaltyeventtime = time;
1177 race_penaltytime = ReadShort();
1178 string reason = ReadString();
1179 if (reason == "missing a checkpoint")
1180 reason = _("missing a checkpoint");
1181 strcpy(race_penaltyreason, reason);
1182 if (b == RACE_NET_PENALTY_QUALIFYING)
1183 race_penaltyaccumulator += race_penaltytime;
1186 case RACE_NET_SERVER_RECORD:
1187 race_server_record = ReadInt24_t();
1189 case RACE_NET_SPEED_AWARD:
1190 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1191 strcpy(race_speedaward_holder, ReadString());
1192 strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1194 case RACE_NET_SPEED_AWARD_BEST:
1195 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1196 strcpy(race_speedaward_alltimebest_holder, ReadString());
1197 strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1199 case RACE_NET_RANKINGS_CNT:
1200 RANKINGS_DISPLAY_CNT = ReadByte();
1202 case RACE_NET_SERVER_RANKINGS:
1204 int pos = ReadShort();
1205 prevpos = ReadShort();
1208 // move other rankings out of the way
1211 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1212 for (i=m-1; i>pos-1; --i) {
1213 grecordtime[i] = grecordtime[i-1];
1214 strcpy(grecordholder[i], grecordholder[i-1]);
1216 } else if (del) { // a record has been deleted by the admin
1217 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1218 if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1220 strfree(grecordholder[i]);
1223 grecordtime[i] = grecordtime[i+1];
1224 strcpy(grecordholder[i], grecordholder[i+1]);
1227 } else { // player has no ranked record yet
1228 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1229 grecordtime[i] = grecordtime[i-1];
1230 strcpy(grecordholder[i], grecordholder[i-1]);
1234 if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1235 // kick off the player who fell from the last displayed position
1236 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1237 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1240 // store new ranking
1241 strcpy(grecordholder[pos-1], ReadString());
1242 grecordtime[pos-1] = ReadInt24_t();
1243 if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1246 case RACE_NET_SERVER_STATUS:
1247 race_status = ReadShort();
1248 strcpy(race_status_name, ReadString());
1253 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1259 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1262 int pi = ReadShort();
1263 int pl = ReadByte();
1264 int ml = ReadByte();
1266 entity e = playerslots[i];
1269 e.ping_packetloss = pl / 255.0;
1270 e.ping_movementloss = ml / 255.0;
1273 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1275 int weapon_id = ReadByte();
1276 complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1277 complain_weapon_type = ReadByte();
1280 complain_weapon_time = time;
1281 weapontime = time; // ping the weapon panel
1283 switch(complain_weapon_type)
1285 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1286 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1287 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1291 string _getcommandkey(string cmd_name, string command, bool forcename)
1294 float n, j, k, l = 0;
1296 if (!autocvar_hud_showbinds)
1299 keys = db_get(binddb, command);
1302 bool joy_active = cvar("joy_active");
1303 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1304 for(j = 0; j < n; ++j)
1309 string key = keynumtostring(k);
1310 if(!joy_active && substring(key, 0, 3) == "JOY")
1313 key = translate_key(key);
1318 keys = strcat(keys, ", ", key);
1321 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1328 db_put(binddb, command, keys);
1331 if (keys == "NO_KEY") {
1332 if (autocvar_hud_showbinds > 1)
1333 return sprintf(_("%s (not bound)"), cmd_name);
1337 else if (autocvar_hud_showbinds > 1 || forcename)
1338 return sprintf("%s (%s)", cmd_name, keys);
1343 /** engine callback */
1344 void URI_Get_Callback(int id, int status, string data)
1346 TC(int, id); TC(int, status);
1347 if(url_URI_Get_Callback(id, status, data))
1351 else if (id == URI_GET_DISCARD)
1355 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1358 Curl_URI_Get_Callback(id, status, data);
1362 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);