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Merge branch 'terencehill/registry_API' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "defs.qh"
4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "commands/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/centerprint.qh"
15 #include "hud/panel/scoreboard.qh"
16 #include "hud/panel/quickmenu.qh"
17 #include "shownames.qh"
18 #include "view.qh"
19 #include <common/t_items.qh>
20 #include "weapons/projectile.qh"
21 #include <common/deathtypes/all.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/minigames/cl_minigames.qh>
25 #include <common/minigames/cl_minigames_hud.qh>
26 #include <common/net_linked.qh>
27 #include <common/net_notice.qh>
28 #include <common/scores.qh>
29 #include <common/mapobjects/_mod.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
34
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
37 //include "main.qh"
38
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40
41 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
42 {
43         ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
44         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
45 }
46
47 void draw_cursor_normal(vector pos, vector col, float a)
48 {
49         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
50 }
51
52 void LoadMenuSkinValues()
53 {
54         int fh = -1;
55         if(cvar_string("menu_skin") != "")
56         {
57                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
58                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
59         }
60         if(fh < 0 && cvar_defstring("menu_skin") != "")
61         {
62                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
63                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
64                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
65         }
66         if(fh < 0)
67         {
68                 draw_currentSkin = "gfx/menu/default";
69                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
70         }
71
72         draw_currentSkin = strzone(draw_currentSkin);
73
74         if(fh >= 0)
75         {
76                 string s;
77                 while((s = fgets(fh)))
78                 {
79                         int n = tokenize_console(s);
80                         if (n < 2)
81                                 continue;
82                         if(substring(argv(0), 0, 2) == "//")
83                                 continue;
84                         if(argv(0) == "SIZE_CURSOR")
85                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
86                         else if(argv(0) == "OFFSET_CURSOR")
87                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
88                 }
89                 fclose(fh);
90         }
91 }
92
93 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
94 // Useful for precaching things
95
96 void CSQC_Init()
97 {
98         prvm_language = strzone(cvar_string("prvm_language"));
99
100 #ifdef WATERMARK
101         LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
102 #endif
103
104         {
105                 int i = 0;
106                 for ( ; i < 255; ++i)
107                         if (getplayerkeyvalue(i, "viewentity") == "")
108                                 break;
109                 maxclients = i;
110         }
111
112         // needs to be done so early because of the constants they create
113         static_init();
114         static_init_late();
115         static_init_precache();
116
117         binddb = db_create();
118         tempdb = db_create();
119         ClientProgsDB = db_load("client.db");
120
121         draw_endBoldFont();
122
123         //registercommand("hud_configure");
124         //registercommand("hud_save");
125         //registercommand("menu_action");
126
127         ConsoleCommand_macro_init();
128
129         registercvar("hud_usecsqc", "1");
130         registercvar("scoreboard_columns", "default");
131
132         registercvar("cl_nade_type", "3");
133         registercvar("cl_pokenade_type", "zombie");
134
135         registercvar("cl_jumpspeedcap_min", "");
136         registercvar("cl_jumpspeedcap_max", "");
137
138         registercvar("cl_shootfromfixedorigin", "");
139
140         registercvar("cl_multijump", "-1");
141
142         registercvar("cl_dodging", "0");
143
144         registercvar("cl_spawn_near_teammate", "1");
145
146         registercvar("cl_weapon_switch_reload", "1");
147         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
148
149         registercvar("cl_allow_uidranking", "1");
150
151         if(autocvar_cl_lockview)
152                 cvar_set("cl_lockview", "0");
153
154         gametype = NULL;
155
156         postinit = false;
157
158         calledhooks = 0;
159
160         teams = Sort_Spawn();
161         players = Sort_Spawn();
162
163         GetTeam(NUM_SPECTATOR, true); // add specs first
164
165         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
166                 weapon_accuracy[w] = -1;
167
168         // precaches
169
170         if(autocvar_cl_reticle)
171         {
172                 precache_pic("gfx/reticle_normal");
173                 // weapon reticles are precached in weapon files
174         }
175
176         {
177                 get_mi_min_max_texcoords(1); // try the CLEVER way first
178                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
179                 shortmapname = mi_shortname;
180
181                 if (precache_pic(minimapname) == "")
182                 {
183                         // but maybe we have a non-clever minimap
184                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
185                         if (precache_pic(minimapname) == "")
186                                 minimapname = ""; // FAIL
187                         else
188                                 get_mi_min_max_texcoords(0); // load new texcoords
189                 }
190
191                 mi_center = (mi_min + mi_max) * 0.5;
192                 mi_scale = mi_max - mi_min;
193                 minimapname = strzone(minimapname);
194         }
195
196         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
197         LoadMenuSkinValues();
198 }
199
200 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
201 void Shutdown()
202 {
203         WarpZone_Shutdown();
204
205         delete(teams);
206         delete(players);
207         db_close(binddb);
208         db_close(tempdb);
209         if(autocvar_cl_db_saveasdump)
210                 db_dump(ClientProgsDB, "client.db");
211         else
212                 db_save(ClientProgsDB, "client.db");
213         db_close(ClientProgsDB);
214
215         if(camera_active)
216                 cvar_set("chase_active",ftos(chase_active_backup));
217
218         // unset the event chasecam's chase_active
219         if(autocvar_chase_active < 0)
220                 cvar_set("chase_active", "0");
221
222         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
223
224         if (!isdemo())
225         {
226                 if (!(calledhooks & HOOK_START))
227                         localcmd("\n_cl_hook_gamestart nop\n");
228                 if (!(calledhooks & HOOK_END))
229                         localcmd("\ncl_hook_gameend\n");
230         }
231
232         localcmd("\ncl_hook_shutdown\n");
233
234         localcmd("\n-button12\n");
235
236         deactivate_minigame();
237         HUD_MinigameMenu_Close(NULL, NULL, NULL);
238
239         ReplicateVars(true); // destroy
240 }
241
242 .float has_team;
243 bool SetTeam(entity o, int Team)
244 {
245         TC(int, Team);
246         //devassert_once(Team);
247         entity tm;
248         if(teamplay)
249         {
250                 switch(Team)
251                 {
252                         case -1:
253                         case NUM_TEAM_1:
254                         case NUM_TEAM_2:
255                         case NUM_TEAM_3:
256                         case NUM_TEAM_4:
257                                 break;
258                         default:
259                                 if(GetTeam(Team, false) == NULL)
260                                 {
261                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
262                                         Team = NUM_SPECTATOR;
263                                 }
264                                 break;
265                 }
266         }
267         else
268         {
269                 switch(Team)
270                 {
271                         case -1:
272                         case 0:
273                                 break;
274                         default:
275                                 if(GetTeam(Team, false) == NULL)
276                                 {
277                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
278                                         Team = NUM_SPECTATOR;
279                                 }
280                                 break;
281                 }
282         }
283         if(Team == -1) // leave
284         {
285                 if(o.has_team)
286                 {
287                         tm = GetTeam(o.team, false);
288                         tm.team_size -= 1;
289                         o.has_team = 0;
290                         return true;
291                 }
292         }
293         else
294         {
295                 if (!o.has_team)
296                 {
297                         o.team = Team;
298                         tm = GetTeam(Team, true);
299                         tm.team_size += 1;
300                         o.has_team = 1;
301                         return true;
302                 }
303                 else if(Team != o.team)
304                 {
305                         tm = GetTeam(o.team, false);
306                         tm.team_size -= 1;
307                         o.team = Team;
308                         tm = GetTeam(Team, true);
309                         tm.team_size += 1;
310                         return true;
311                 }
312         }
313         return false;
314 }
315
316 void Playerchecker_Think(entity this)
317 {
318         int i;
319         entity e;
320         for(i = 0; i < maxclients; ++i)
321         {
322                 e = playerslots[i];
323                 if(entcs_GetName(i) == "")
324                 {
325                         if(e.sort_prev)
326                         {
327                                 // player disconnected
328                                 SetTeam(e, -1);
329                                 RemovePlayer(e);
330                                 e.sort_prev = NULL;
331                                 //e.gotscores = 0;
332                         }
333                 }
334                 else
335                 {
336                         if (!e.sort_prev)
337                         {
338                                 // player connected
339                                 if (!e)
340                                 {
341                                         playerslots[i] = e = new_pure(playerslot);
342                                 }
343                                 e.sv_entnum = i;
344                                 e.ping = 0;
345                                 e.ping_packetloss = 0;
346                                 e.ping_movementloss = 0;
347                                 //e.gotscores = 0; // we might already have the scores...
348                                 int t = entcs_GetScoreTeam(i);
349                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
350                                 RegisterPlayer(e);
351                                 Scoreboard_UpdatePlayerPos(e);
352                         }
353                 }
354         }
355         this.nextthink = time + 0.2;
356 }
357
358 void PostInit()
359 {
360         entity playerchecker = new_pure(playerchecker);
361         setthink(playerchecker, Playerchecker_Think);
362         playerchecker.nextthink = time + 0.2;
363
364         TrueAim_Init();
365
366         postinit = true;
367 }
368
369 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
370 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
371 // All keys are in ascii.
372 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
373 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
374 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
375 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
376 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
377 {
378         TC(int, bInputType);
379         bool override = false;
380         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
381         if (override)
382                 return true;
383
384         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
385
386         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
387
388         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
389
390         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
391
392         if(override)
393                 return true;
394
395         return false;
396 }
397
398 // END REQUIRED CSQC FUNCTIONS
399 // --------------------------------------------------------------------------
400
401 // --------------------------------------------------------------------------
402 // BEGIN OPTIONAL CSQC FUNCTIONS
403
404 void Ent_RemovePlayerScore(entity this)
405 {
406         if(this.owner) {
407                 SetTeam(this.owner, -1);
408                 this.owner.gotscores = 0;
409                 FOREACH(Scores, true, {
410                         this.owner.(scores(it)) = 0; // clear all scores
411                 });
412         }
413 }
414
415 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
416 {
417         make_pure(this);
418         entity o;
419
420         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
421         // (no I've never heard of M-x replace-string, sed, or anything like that)
422         bool isNew = !this.owner; // workaround for DP bug
423         int n = ReadByte()-1;
424
425 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
426         if(!isNew && n != this.sv_entnum)
427         {
428                 //print("A CSQC entity changed its owner!\n");
429                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
430                 isNew = true;
431                 Ent_Remove(this);
432         }
433 #endif
434
435         this.sv_entnum = n;
436
437         o = playerslots[this.sv_entnum];
438         if (!o)
439         {
440                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
441         }
442         this.owner = o;
443         o.sv_entnum = this.sv_entnum;
444         o.gotscores = 1;
445
446         //if (!o.sort_prev)
447         //      RegisterPlayer(o);
448         //playerchecker will do this for us later, if it has not already done so
449
450         int sf = ReadShort();
451         int lf = ReadShort();
452         FOREACH(Scores, true, {
453                 int p = 1 << (i % 16);
454                 if (sf & p)
455                 {
456                         if (lf & p)
457                                 o.(scores(it)) = ReadInt24_t();
458                         else
459                                 o.(scores(it)) = ReadChar();
460                 }
461         });
462
463         return = true;
464
465         if(o.sort_prev)
466                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
467
468         this.entremove = Ent_RemovePlayerScore;
469 }
470
471 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
472 {
473         make_pure(this);
474         int i;
475
476         this.team = ReadByte();
477         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
478
479 #if MAX_TEAMSCORE <= 8
480         int sf = ReadByte();
481         int lf = ReadByte();
482 #else
483         int sf = ReadShort();
484         int lf = ReadShort();
485 #endif
486         for(i = 0; i < MAX_TEAMSCORE; ++i)
487                 if(sf & BIT(i))
488                 {
489                         if(lf & BIT(i))
490                                 o.(teamscores(i)) = ReadInt24_t();
491                         else
492                                 o.(teamscores(i)) = ReadChar();
493                 }
494
495         return = true;
496
497         Scoreboard_UpdateTeamPos(o);
498 }
499
500 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
501 {
502         make_pure(this);
503         float newspectatee_status;
504
505         int f = ReadByte();
506
507         scoreboard_showscores_force = (f & BIT(0));
508
509         if(f & BIT(1))
510         {
511                 newspectatee_status = ReadByte();
512                 if(newspectatee_status == player_localnum + 1)
513                         newspectatee_status = -1; // observing
514         }
515         else
516                 newspectatee_status = 0;
517
518         spectatorbutton_zoom = (f & BIT(2));
519
520         if(f & BIT(4))
521         {
522                 num_spectators = ReadByte();
523
524                 float i, slot;
525
526                 for(i = 0; i < MAX_SPECTATORS; ++i)
527                         spectatorlist[i] = 0; // reset list first
528
529                 for(i = 0; i < num_spectators; ++i)
530                 {
531                         slot = ReadByte();
532                         spectatorlist[i] = slot - 1;
533                 }
534         }
535
536         return = true;
537
538         if(newspectatee_status != spectatee_status)
539         {
540                 // clear race stuff
541                 race_laptime = 0;
542                 race_checkpointtime = 0;
543                 hud_dynamic_shake_factor = -1;
544                 spectatee_status_changed_time = time;
545         }
546         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
547         {
548                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
549                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
550                 )
551                         prev_p_health = -1;
552                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
553                         prev_health = -1;
554         }
555         spectatee_status = newspectatee_status;
556
557         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
558 }
559
560 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
561 {
562         make_pure(this);
563         int i, j, b, f;
564
565         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
566
567         if(!(nags & BIT(2)))
568         {
569                 strfree(vote_called_vote);
570                 vote_active = 0;
571         }
572         else
573         {
574                 vote_active = 1;
575         }
576
577         if(nags & BIT(6))
578         {
579                 vote_yescount = ReadByte();
580                 vote_nocount = ReadByte();
581                 vote_needed = ReadByte();
582                 vote_highlighted = ReadChar();
583         }
584
585         if(nags & BIT(7))
586         {
587                 strcpy(vote_called_vote, ReadString());
588         }
589
590         if(nags & 1)
591         {
592                 for(j = 0; j < maxclients; ++j)
593                         if(playerslots[j])
594                                 playerslots[j].ready = true;
595                 for(i = 1; i <= maxclients; i += 8)
596                 {
597                         f = ReadByte();
598                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
599                                 if (!(f & b))
600                                         if(playerslots[j])
601                                                 playerslots[j].ready = false;
602                 }
603         }
604
605         return = true;
606
607         ready_waiting = (nags & BIT(0));
608         ready_waiting_for_me = (nags & BIT(1));
609         vote_waiting = (nags & BIT(2));
610         vote_waiting_for_me = (nags & BIT(3));
611         warmup_stage = (nags & BIT(4));
612 }
613
614 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
615 {
616         make_pure(this);
617         int sf = 0;
618         serialize(byte, 0, sf);
619         if (sf & 1) {
620                 for (int j = 0; j < maxclients; ++j) {
621                         if (playerslots[j]) {
622                                 playerslots[j].eliminated = true;
623                         }
624                 }
625                 for (int i = 1; i <= maxclients; i += 8) {
626                         int f = 0;
627                         serialize(byte, 0, f);
628                         for (int b = 0; b < 8; ++b) {
629                                 if (f & BIT(b)) continue;
630                                 int j = i - 1 + b;
631                                 if (playerslots[j]) {
632                                         playerslots[j].eliminated = false;
633                                 }
634                         }
635                 }
636         }
637         return true;
638 }
639
640 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
641 {
642         make_pure(this);
643         prandom_debug();
644         float s = ReadShort();
645         psrandom(s);
646         return true;
647 }
648
649 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
650 {
651         make_pure(this);
652         int sf = ReadInt24_t();
653         if (sf == 0) {
654                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
655                         weapon_accuracy[w] = -1;
656                 return true;
657         }
658
659         int f = 1;
660         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
661                 if (sf & f) {
662                         int b = ReadByte();
663                         if (b == 0)
664                                 weapon_accuracy[w] = -1;
665                         else if (b == 255)
666                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
667                         else
668                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
669                 }
670                 f = (f == 0x800000) ? 1 : f * 2;
671         }
672         return true;
673 }
674
675 void Spawn_Draw(entity this)
676 {
677         if(this.alpha <= 0)
678                 return;
679
680         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
681 }
682
683 void Spawn_PreDraw(entity this)
684 {
685         float alph;
686         vector org = getpropertyvec(VF_ORIGIN);
687         if(this.fade_start)
688         {
689                 if(vdist(org - this.origin, >, this.fade_end))
690                         alph = 0; // save on some processing
691                 else if(vdist(org - this.origin, <, this.fade_start))
692                         alph = 1; // more processing saved
693                 else
694                         alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
695         }
696         else
697                 alph = 1;
698         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
699         this.alpha = alph;
700         if(alph <= 0)
701                 this.drawmask = 0;
702         else
703                 this.drawmask = MASK_NORMAL;
704 }
705
706 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
707 {
708         float teamnum = (ReadByte() - 1);
709         vector spn_origin = ReadVector();
710
711         this.team = (teamnum + 1);
712
713         //if(is_new)
714         //{
715                 this.origin = spn_origin;
716                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
717                 //droptofloor();
718
719                 /*if(autocvar_cl_spawn_point_model) // needs a model first
720                 {
721                         this.mdl = "models/spawnpoint.md3";
722                         this.colormod = Team_ColorRGB(teamnum);
723                         precache_model(this.mdl);
724                         setmodel(this, this.mdl);
725                         this.drawmask = MASK_NORMAL;
726                         //this.move_movetype = MOVETYPE_NOCLIP;
727                         //this.draw = Spawn_Draw;
728                         IL_PUSH(g_drawables, this);
729                 }*/
730                 if(autocvar_cl_spawn_point_particles)
731                 {
732                         if(teamplay)
733                         {
734                                 switch(teamnum)
735                                 {
736                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
737                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
738                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
739                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
740                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
741                                 }
742                         }
743                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
744
745                         this.draw = Spawn_Draw;
746                         if (is_new) IL_PUSH(g_drawables, this);
747                         setpredraw(this, Spawn_PreDraw);
748                         this.fade_start = autocvar_cl_spawn_point_dist_min;
749                         this.fade_end = autocvar_cl_spawn_point_dist_max;
750                 }
751         //}
752
753         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
754         return true;
755 }
756
757 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
758 {
759         // If entnum is 0, ONLY do the local spawn actions
760         // this way the server can disable the sending of
761         // spawn origin or such to clients if wanted.
762         float entnum = ReadByte();
763
764         if(entnum)
765         {
766                 this.origin = ReadVector();
767
768                 if(is_new)
769                 {
770                         float teamnum = entcs_GetTeam(entnum - 1);
771
772                         if(autocvar_cl_spawn_event_particles)
773                         {
774                                 switch(teamnum)
775                                 {
776                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
777                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
778                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
779                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
780                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
781                                 }
782                         }
783                         if(autocvar_cl_spawn_event_sound)
784                         {
785                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
786                         }
787                 }
788         }
789         return = true;
790
791         // local spawn actions
792         if(is_new && (!entnum || (entnum == player_localentnum)))
793         {
794                 zoomin_effect = 1;
795                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
796
797                 if(autocvar_cl_unpress_zoom_on_spawn)
798                 {
799                         localcmd("-zoom\n");
800                         button_zoom = false;
801                 }
802                 HUD_Radar_Hide_Maximized();
803         }
804         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
805 }
806
807 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
808 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
809 void CSQC_Ent_Update(entity this, bool isnew)
810 {
811         this.sourceLoc = __FILE__":"STR(__LINE__);
812         int t = ReadByte();
813
814         // set up the "time" global for received entities to be correct for interpolation purposes
815         float savetime = time;
816         if(servertime)
817         {
818                 time = servertime;
819         }
820         else
821         {
822                 serverprevtime = time;
823                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
824                 time = serverprevtime + serverdeltatime;
825         }
826
827 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
828         if (this.enttype)
829         {
830                 if (t != this.enttype || isnew)
831                 {
832                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
833                         Ent_Remove(this);
834                         clearentity(this);
835                         isnew = true;
836                 }
837         }
838         else
839         {
840                 if (!isnew)
841                 {
842                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
843                         isnew = true;
844                 }
845         }
846 #endif
847         this.enttype = t;
848         bool done = false;
849         FOREACH(LinkedEntities, it.m_id == t, {
850                 if (isnew) this.classname = it.netname;
851                 if (autocvar_developer_csqcentities)
852             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
853                 done = it.m_read(this, NULL, isnew);
854                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
855                 break;
856         });
857         time = savetime;
858         if (!done)
859         {
860                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
861         }
862 }
863
864 // Destructor, but does NOT deallocate the entity by calling remove(). Also
865 // used when an entity changes its type. For an entity that someone interacts
866 // with others, make sure it can no longer do so.
867 void Ent_Remove(entity this)
868 {
869         if(this.entremove) this.entremove(this);
870
871         if(this.skeletonindex)
872         {
873                 skel_delete(this.skeletonindex);
874                 this.skeletonindex = 0;
875         }
876
877         if(this.snd_looping > 0)
878         {
879                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
880                 this.snd_looping = 0;
881         }
882
883         this.enttype = 0;
884         this.classname = "";
885         this.draw = func_null;
886         this.entremove = func_null;
887         // TODO possibly set more stuff to defaults
888 }
889 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
890 void CSQC_Ent_Remove(entity this)
891 {
892         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
893         if (wasfreed(this))
894         {
895                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
896                 return;
897         }
898         if (this.enttype) Ent_Remove(this);
899         delete(this);
900 }
901
902 void Gamemode_Init()
903 {
904         if (!isdemo())
905         {
906                 if(!(calledhooks & HOOK_START))
907                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
908                 calledhooks |= HOOK_START;
909         }
910 }
911 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
912 void CSQC_Parse_StuffCmd(string strMessage)
913 {
914         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
915         localcmd(strMessage);
916 }
917 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
918 void CSQC_Parse_Print(string strMessage)
919 {
920         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
921         print(ColorTranslateRGB(strMessage));
922 }
923
924 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
925 void CSQC_Parse_CenterPrint(string strMessage)
926 {
927         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
928         centerprint_AddStandard(strMessage);
929 }
930
931 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
932 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
933 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
934 bool CSQC_Parse_TempEntity()
935 {
936         // Acquire TE ID
937         int nTEID = ReadByte();
938
939         FOREACH(TempEntities, it.m_id == nTEID, {
940                 if (autocvar_developer_csqcentities)
941                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
942                 return it.m_read(NULL, NULL, true);
943         });
944
945         if (autocvar_developer_csqcentities)
946                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
947
948         // No special logic for this temporary entity; return 0 so the engine can handle it
949         return false;
950 }
951
952 string forcefog;
953 void Fog_Force()
954 {
955         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
956                 localcmd("\nr_drawfog 0\n");
957         else if (forcefog != "")
958                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
959 }
960
961 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
962 {
963         make_pure(this);
964         gametype = ReadRegistered(Gametypes);
965         teamplay = _MapInfo_GetTeamPlayBool(gametype);
966         HUD_ModIcons_SetFunc();
967         FOREACH(Scores, true, {
968                 strcpy(scores_label(it), ReadString());
969                 scores_flags(it) = ReadByte();
970         });
971         for (int i = 0; i < MAX_TEAMSCORE; ++i)
972         {
973                 strcpy(teamscores_label(i), ReadString());
974                 teamscores_flags(i) = ReadByte();
975         }
976         return = true;
977         Scoreboard_InitScores();
978         Gamemode_Init();
979 }
980
981 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
982 {
983         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
984
985         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
986         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
987         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
988         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
989         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
990         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
991         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
992         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
993
994         strcpy(forcefog, ReadString());
995
996         armorblockpercent = ReadByte() / 255.0;
997         damagepush_speedfactor = ReadByte() / 255.0;
998
999         serverflags = ReadByte();
1000
1001         g_trueaim_minrange = ReadCoord();
1002
1003         return = true;
1004
1005         MUTATOR_CALLHOOK(Ent_Init);
1006
1007         if (!postinit) PostInit();
1008 }
1009
1010 float GetSpeedUnitFactor(int speed_unit)
1011 {
1012         switch(speed_unit)
1013         {
1014                 default:
1015                 case 1:
1016                         return 1.0;
1017                 case 2:
1018                         return 0.0254;
1019                 case 3:
1020                         return 0.0254 * 3.6;
1021                 case 4:
1022                         return 0.0254 * 3.6 * 0.6213711922;
1023                 case 5:
1024                         return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1025         }
1026 }
1027
1028 string GetSpeedUnit(int speed_unit)
1029 {
1030         switch(speed_unit)
1031         {
1032                 default:
1033                 case 1:
1034                         return _(" qu/s");
1035                 case 2:
1036                         return _(" m/s");
1037                 case 3:
1038                         return _(" km/h");
1039                 case 4:
1040                         return _(" mph");
1041                 case 5:
1042                         return _(" knots");
1043         }
1044 }
1045
1046 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1047 {
1048         int b = ReadByte();
1049
1050         switch (b)
1051         {
1052                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1053                         race_checkpoint = ReadByte();
1054                         race_time = ReadInt24_t();
1055                         race_previousbesttime = ReadInt24_t();
1056                         race_mypreviousbesttime = ReadInt24_t();
1057                         string pbestname = ReadString();
1058                         if(autocvar_cl_race_cptimes_onlyself)
1059                         {
1060                                 race_previousbesttime = race_mypreviousbesttime;
1061                                 race_mypreviousbesttime = 0;
1062                                 strcpy(race_previousbestname, "");
1063                         }
1064                         else
1065                                 strcpy(race_previousbestname, pbestname);
1066
1067                         race_checkpointtime = time;
1068
1069                         if(race_checkpoint == 0 || race_checkpoint == 254)
1070                         {
1071                                 race_penaltyaccumulator = 0;
1072                                 race_laptime = time; // valid
1073                         }
1074                         break;
1075
1076                 case RACE_NET_CHECKPOINT_CLEAR:
1077                         race_laptime = 0;
1078                         race_checkpointtime = 0;
1079                         break;
1080
1081                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1082                         race_laptime = ReadCoord();
1083                         race_checkpointtime = -99999;
1084                         // fall through
1085                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1086                         race_nextcheckpoint = ReadByte();
1087
1088                         race_nextbesttime = ReadInt24_t();
1089                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1090                                 race_mybesttime = ReadInt24_t();
1091                         string newname = ReadString();
1092                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1093                         {
1094                                 race_nextbesttime = race_mybesttime;
1095                                 race_mybesttime = 0;
1096                                 strcpy(race_nextbestname, "");
1097                         }
1098                         else
1099                                 strcpy(race_nextbestname, newname);
1100                         break;
1101
1102                 case RACE_NET_CHECKPOINT_HIT_RACE:
1103                         race_mycheckpoint = ReadByte();
1104                         race_mycheckpointtime = time;
1105                         race_mycheckpointdelta = ReadInt24_t();
1106                         race_mycheckpointlapsdelta = ReadByte();
1107                         if(race_mycheckpointlapsdelta >= 128)
1108                                 race_mycheckpointlapsdelta -= 256;
1109                         int who = ReadByte();
1110                         if(who)
1111                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1112                         else
1113                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1114                         break;
1115
1116                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1117                         race_othercheckpoint = ReadByte();
1118                         race_othercheckpointtime = time;
1119                         race_othercheckpointdelta = ReadInt24_t();
1120                         race_othercheckpointlapsdelta = ReadByte();
1121                         if(race_othercheckpointlapsdelta >= 128)
1122                                 race_othercheckpointlapsdelta -= 256;
1123                         int what = ReadByte();
1124                         if(what)
1125                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1126                         else
1127                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1128                         break;
1129
1130                 case RACE_NET_PENALTY_RACE:
1131                 case RACE_NET_PENALTY_QUALIFYING:
1132                         race_penaltyeventtime = time;
1133                         race_penaltytime = ReadShort();
1134                         string reason = ReadString();
1135                         if (reason == "missing a checkpoint")
1136                                 reason = _("missing a checkpoint");
1137                         strcpy(race_penaltyreason, reason);
1138                         if (b == RACE_NET_PENALTY_QUALIFYING)
1139                                 race_penaltyaccumulator += race_penaltytime;
1140                         break;
1141
1142                 case RACE_NET_SERVER_RECORD:
1143                         race_server_record = ReadInt24_t();
1144                         break;
1145                 case RACE_NET_SPEED_AWARD:
1146                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1147                         strcpy(race_speedaward_holder, ReadString());
1148                         strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1149                         break;
1150                 case RACE_NET_SPEED_AWARD_BEST:
1151                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1152                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1153                         strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1154                         break;
1155                 case RACE_NET_RANKINGS_CNT:
1156                         RANKINGS_DISPLAY_CNT = ReadByte();
1157                         break;
1158                 case RACE_NET_SERVER_RANKINGS:
1159                         float prevpos, del;
1160                         int pos = ReadShort();
1161                         prevpos = ReadShort();
1162                         del = ReadShort();
1163
1164                         // move other rankings out of the way
1165                         int i;
1166                         if (prevpos) {
1167                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1168                                 for (i=m-1; i>pos-1; --i) {
1169                                         grecordtime[i] = grecordtime[i-1];
1170                                         strcpy(grecordholder[i], grecordholder[i-1]);
1171                                 }
1172                         } else if (del) { // a record has been deleted by the admin
1173                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1174                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1175                                                 grecordtime[i] = 0;
1176                                                 strfree(grecordholder[i]);
1177                                         }
1178                                         else {
1179                                                 grecordtime[i] = grecordtime[i+1];
1180                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1181                                         }
1182                                 }
1183                         } else { // player has no ranked record yet
1184                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1185                                         grecordtime[i] = grecordtime[i-1];
1186                                         strcpy(grecordholder[i], grecordholder[i-1]);
1187                                 }
1188                         }
1189
1190                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1191                                 // kick off the player who fell from the last displayed position
1192                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1193                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1194                         }
1195
1196                         // store new ranking
1197                         strcpy(grecordholder[pos-1], ReadString());
1198                         grecordtime[pos-1] = ReadInt24_t();
1199                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1200                                 race_myrank = pos;
1201                         break;
1202                 case RACE_NET_SERVER_STATUS:
1203                         race_status = ReadShort();
1204                         strcpy(race_status_name, ReadString());
1205         }
1206         return true;
1207 }
1208
1209 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1210 {
1211         teamnagger = 1;
1212         return true;
1213 }
1214
1215 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1216 {
1217         int i = ReadByte();
1218         int pi = ReadShort();
1219         int pl = ReadByte();
1220         int ml = ReadByte();
1221         return = true;
1222         entity e = playerslots[i];
1223         if (!e) return;
1224         e.ping = pi;
1225         e.ping_packetloss = pl / 255.0;
1226         e.ping_movementloss = ml / 255.0;
1227 }
1228
1229 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1230 {
1231         int weapon_id = ReadByte();
1232         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1233         complain_weapon_type = ReadByte();
1234         return = true;
1235
1236         complain_weapon_time = time;
1237         weapontime = time; // ping the weapon panel
1238
1239         switch(complain_weapon_type)
1240         {
1241                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1242                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1243                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1244         }
1245 }
1246
1247 string _getcommandkey(string cmd_name, string command, bool forcename)
1248 {
1249         string keys;
1250         float n, j, k, l = 0;
1251
1252         if (!autocvar_hud_showbinds)
1253                 return cmd_name;
1254
1255         keys = db_get(binddb, command);
1256         if (keys == "")
1257         {
1258                 bool joy_active = cvar("joy_active");
1259                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1260                 for(j = 0; j < n; ++j)
1261                 {
1262                         k = stof(argv(j));
1263                         if(k != -1)
1264                         {
1265                                 string key = keynumtostring(k);
1266                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1267                                         continue;
1268
1269                                 key = translate_key(key);
1270
1271                                 if (keys == "")
1272                                         keys = key;
1273                                 else
1274                                         keys = strcat(keys, ", ", key);
1275
1276                                 ++l;
1277                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1278                                         break;
1279                         }
1280
1281                 }
1282                 if (keys == "")
1283                         keys = "NO_KEY";
1284                 db_put(binddb, command, keys);
1285         }
1286
1287         if (keys == "NO_KEY") {
1288                 if (autocvar_hud_showbinds > 1)
1289                         return sprintf(_("%s (not bound)"), cmd_name);
1290                 else
1291                         return cmd_name;
1292         }
1293         else if (autocvar_hud_showbinds > 1 || forcename)
1294                 return sprintf("%s (%s)", cmd_name, keys);
1295         else
1296                 return keys;
1297 }