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Merge branch 'master' into TimePath/csqc_viewmodels
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "controlpoint.qh"
4 #include "damage.qh"
5 #include "effects.qh"
6 #include "generator.qh"
7 #include "gibs.qh"
8 #include "hook.qh"
9 #include "hud.qh"
10 #include "hud_config.qh"
11 #include "laser.qh"
12 #include "mapvoting.qh"
13 #include "modeleffects.qh"
14 #include "mutators/events.qh"
15 #include "particles.qh"
16 #include "quickmenu.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "tuba.qh"
20 #include "t_items.qh"
21 #include "wall.qh"
22 #include "weapons/projectile.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/items/all.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/minigames/cl_minigames.qh"
27 #include "../common/minigames/cl_minigames_hud.qh"
28 #include "../common/net_notice.qh"
29 #include "../common/triggers/include.qh"
30 #include "../common/turrets/cl_turrets.qh"
31 #include "../common/vehicles/all.qh"
32 #include "../lib/csqcmodel/cl_model.qh"
33 #include "../lib/csqcmodel/interpolate.qh"
34 #include "../lib/warpzone/client.qh"
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 entity clearentity_ent;
41 void clearentity(entity e)
42 {
43         if (!clearentity_ent)
44         {
45                 clearentity_ent = spawn();
46                 clearentity_ent.classname = "clearentity";
47         }
48         int n = e.entnum;
49         copyentity(clearentity_ent, e);
50         e.entnum = n;
51 }
52
53 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
54 void menu_show_error()
55 {
56         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
57 }
58
59 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
60 // Useful for precaching things
61
62 void menu_sub_null()
63 {
64 }
65
66 void draw_null(entity this) { }
67
68 string forcefog;
69 void ConsoleCommand_macro_init();
70 void CSQC_Init(void)
71 {
72         prvm_language = strzone(cvar_string("prvm_language"));
73
74 #ifdef WATERMARK
75         LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
76 #endif
77
78         int i;
79
80         binddb = db_create();
81         tempdb = db_create();
82         ClientProgsDB = db_load("client.db");
83         compressShortVector_init();
84
85         draw_endBoldFont();
86         menu_visible = false;
87         menu_show = menu_show_error;
88         menu_action = func_null;
89
90         for(i = 0; i < 255; ++i)
91                 if(getplayerkeyvalue(i, "viewentity") == "")
92                         break;
93         maxclients = i;
94
95         //registercommand("hud_configure");
96         //registercommand("hud_save");
97         //registercommand("menu_action");
98
99         ConsoleCommand_macro_init();
100
101         registercvar("hud_usecsqc", "1");
102         registercvar("scoreboard_columns", "default");
103
104         registercvar("cl_nade_type", "3");
105         registercvar("cl_pokenade_type", "zombie");
106
107         registercvar("cl_jumpspeedcap_min", "");
108         registercvar("cl_jumpspeedcap_max", "");
109
110         registercvar("cl_multijump", "0");
111
112         registercvar("cl_spawn_near_teammate", "1");
113
114         gametype = 0;
115
116         // hud_fields uses strunzone on the titles!
117         for(i = 0; i < MAX_HUD_FIELDS; ++i)
118                 hud_title[i] = strzone("(null)");
119
120         Cmd_HUD_SetFields(0);
121
122         postinit = false;
123
124         calledhooks = 0;
125
126         teams = Sort_Spawn();
127         players = Sort_Spawn();
128
129         GetTeam(NUM_SPECTATOR, true); // add specs first
130
131         // needs to be done so early because of the constants they create
132         static_init();
133         static_init_late();
134         static_init_precache();
135
136         // precaches
137
138         Projectile_Precache();
139         Tuba_Precache();
140
141         if(autocvar_cl_reticle)
142         {
143                 precache_pic("gfx/reticle_normal");
144                 // weapon reticles are precached in weapon files
145         }
146
147         get_mi_min_max_texcoords(1); // try the CLEVER way first
148         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
149         shortmapname = mi_shortname;
150
151         if(precache_pic(minimapname) == "")
152         {
153                 // but maybe we have a non-clever minimap
154                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
155                 if(precache_pic(minimapname) == "")
156                         minimapname = ""; // FAIL
157                 else
158                         get_mi_min_max_texcoords(0); // load new texcoords
159         }
160
161         mi_center = (mi_min + mi_max) * 0.5;
162         mi_scale = mi_max - mi_min;
163         minimapname = strzone(minimapname);
164
165         WarpZone_Init();
166
167         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
168         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
169 }
170
171 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
172 void Shutdown(void)
173 {
174         WarpZone_Shutdown();
175
176         remove(teams);
177         remove(players);
178         db_close(binddb);
179         db_close(tempdb);
180         if(autocvar_cl_db_saveasdump)
181                 db_dump(ClientProgsDB, "client.db");
182         else
183                 db_save(ClientProgsDB, "client.db");
184         db_close(ClientProgsDB);
185
186         if(camera_active)
187                 cvar_set("chase_active",ftos(chase_active_backup));
188
189         // unset the event chasecam's chase_active
190         if(autocvar_chase_active < 0)
191                 cvar_set("chase_active", "0");
192
193         if (!isdemo())
194         {
195                 if (!(calledhooks & HOOK_START))
196                         localcmd("\n_cl_hook_gamestart nop\n");
197                 if (!(calledhooks & HOOK_END))
198                         localcmd("\ncl_hook_gameend\n");
199         }
200
201         deactivate_minigame();
202         HUD_MinigameMenu_Close();
203 }
204
205 .float has_team;
206 float SetTeam(entity o, int Team)
207 {
208         entity tm;
209         if(teamplay)
210         {
211                 switch(Team)
212                 {
213                         case -1:
214                         case NUM_TEAM_1:
215                         case NUM_TEAM_2:
216                         case NUM_TEAM_3:
217                         case NUM_TEAM_4:
218                                 break;
219                         default:
220                                 if(GetTeam(Team, false) == world)
221                                 {
222                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
223                                         Team = NUM_SPECTATOR;
224                                 }
225                                 break;
226                 }
227         }
228         else
229         {
230                 switch(Team)
231                 {
232                         case -1:
233                         case 0:
234                                 break;
235                         default:
236                                 if(GetTeam(Team, false) == world)
237                                 {
238                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
239                                         Team = NUM_SPECTATOR;
240                                 }
241                                 break;
242                 }
243         }
244         if(Team == -1) // leave
245         {
246                 if(o.has_team)
247                 {
248                         tm = GetTeam(o.team, false);
249                         tm.team_size -= 1;
250                         o.has_team = 0;
251                         return true;
252                 }
253         }
254         else
255         {
256                 if (!o.has_team)
257                 {
258                         o.team = Team;
259                         tm = GetTeam(Team, true);
260                         tm.team_size += 1;
261                         o.has_team = 1;
262                         return true;
263                 }
264                 else if(Team != o.team)
265                 {
266                         tm = GetTeam(o.team, false);
267                         tm.team_size -= 1;
268                         o.team = Team;
269                         tm = GetTeam(Team, true);
270                         tm.team_size += 1;
271                         return true;
272                 }
273         }
274         return false;
275 }
276
277 void Playerchecker_Think()
278 {SELFPARAM();
279     int i;
280         entity e;
281         for(i = 0; i < maxclients; ++i)
282         {
283                 e = playerslots[i];
284                 if(GetPlayerName(i) == "")
285                 {
286                         if(e.sort_prev)
287                         {
288                                 // player disconnected
289                                 SetTeam(e, -1);
290                                 RemovePlayer(e);
291                                 e.sort_prev = world;
292                                 //e.gotscores = 0;
293                         }
294                 }
295                 else
296                 {
297                         if (!e.sort_prev)
298                         {
299                                 // player connected
300                                 if (!e)
301                                         playerslots[i] = e = spawn();
302                                 e.sv_entnum = i;
303                                 e.ping = 0;
304                                 e.ping_packetloss = 0;
305                                 e.ping_movementloss = 0;
306                                 //e.gotscores = 0; // we might already have the scores...
307                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
308                                 RegisterPlayer(e);
309                                 HUD_UpdatePlayerPos(e);
310                         }
311                 }
312         }
313         self.nextthink = time + 0.2;
314 }
315
316 void Porto_Init();
317 void TrueAim_Init();
318 void PostInit(void)
319 {
320         entity playerchecker;
321         playerchecker = spawn();
322         playerchecker.think = Playerchecker_Think;
323         playerchecker.nextthink = time + 0.2;
324
325         Porto_Init();
326         TrueAim_Init();
327
328         postinit = true;
329 }
330
331 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
332 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
333 // All keys are in ascii.
334 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
335 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
336 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
337 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
338 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
339 {
340         float bSkipKey;
341         bSkipKey = false;
342
343         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
344                 return true;
345
346         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
347                 return true;
348
349         if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
350                 return true;
351
352         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
353                 return true;
354
355         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
356                 return true;
357
358         if(menu_visible && menu_action)
359                 if(menu_action(bInputType, nPrimary, nSecondary))
360                         return true;
361
362         return bSkipKey;
363 }
364
365 // END REQUIRED CSQC FUNCTIONS
366 // --------------------------------------------------------------------------
367
368 // --------------------------------------------------------------------------
369 // BEGIN OPTIONAL CSQC FUNCTIONS
370
371 void Ent_RemoveEntCS()
372 {SELFPARAM();
373         entcs_receiver[self.sv_entnum] = NULL;
374 }
375 void Ent_ReadEntCS()
376 {SELFPARAM();
377         InterpolateOrigin_Undo();
378         self.classname = "entcs_receiver";
379         int sf = ReadByte();
380
381         if(sf & BIT(0))
382                 self.sv_entnum = ReadByte();
383         if (sf & BIT(1))
384         {
385                 self.origin_x = ReadShort();
386                 self.origin_y = ReadShort();
387                 self.origin_z = ReadShort();
388                 setorigin(self, self.origin);
389         }
390         if (sf & BIT(2))
391         {
392                 self.angles_y = ReadByte() * 360.0 / 256;
393                 self.angles_x = self.angles_z = 0;
394         }
395         if (sf & BIT(3))
396                 self.healthvalue = ReadByte() * 10;
397         if (sf & BIT(4))
398                 self.armorvalue = ReadByte() * 10;
399
400         entcs_receiver[self.sv_entnum] = self;
401         self.entremove = Ent_RemoveEntCS;
402         self.iflags |= IFLAG_ORIGIN;
403
404         InterpolateOrigin_Note();
405 }
406
407 void Ent_Remove();
408
409 void Ent_RemovePlayerScore()
410 {SELFPARAM();
411         if(self.owner) {
412                 SetTeam(self.owner, -1);
413                 self.owner.gotscores = 0;
414                 for(int i = 0; i < MAX_SCORE; ++i) {
415                         self.owner.(scores[i]) = 0; // clear all scores
416                 }
417         }
418 }
419
420 void Ent_ReadPlayerScore()
421 {SELFPARAM();
422         int i, n;
423         bool isNew;
424         entity o;
425
426         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
427         // (no I've never heard of M-x replace-string, sed, or anything like that)
428         isNew = !self.owner; // workaround for DP bug
429         n = ReadByte()-1;
430
431 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
432         if(!isNew && n != self.sv_entnum)
433         {
434                 //print("A CSQC entity changed its owner!\n");
435                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
436                 isNew = true;
437                 Ent_Remove();
438                 self.enttype = ENT_CLIENT_SCORES;
439         }
440 #endif
441
442         self.sv_entnum = n;
443
444         if (!(playerslots[self.sv_entnum]))
445                 playerslots[self.sv_entnum] = spawn();
446         o = self.owner = playerslots[self.sv_entnum];
447         o.sv_entnum = self.sv_entnum;
448         o.gotscores = 1;
449
450         //if (!o.sort_prev)
451         //      RegisterPlayer(o);
452         //playerchecker will do this for us later, if it has not already done so
453
454     int sf, lf;
455 #if MAX_SCORE <= 8
456         sf = ReadByte();
457         lf = ReadByte();
458 #else
459         sf = ReadShort();
460         lf = ReadShort();
461 #endif
462     int p;
463         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
464                 if(sf & p)
465                 {
466                         if(lf & p)
467                                 o.(scores[i]) = ReadInt24_t();
468                         else
469                                 o.(scores[i]) = ReadChar();
470                 }
471
472         if(o.sort_prev)
473                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
474
475         self.entremove = Ent_RemovePlayerScore;
476 }
477
478 void Ent_ReadTeamScore()
479 {SELFPARAM();
480         int i;
481         entity o;
482
483         self.team = ReadByte();
484         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
485
486     int sf, lf;
487 #if MAX_TEAMSCORE <= 8
488         sf = ReadByte();
489         lf = ReadByte();
490 #else
491         sf = ReadShort();
492         lf = ReadShort();
493 #endif
494         int p;
495         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
496                 if(sf & p)
497                 {
498                         if(lf & p)
499                                 o.(teamscores[i]) = ReadInt24_t();
500                         else
501                                 o.(teamscores[i]) = ReadChar();
502                 }
503
504         HUD_UpdateTeamPos(o);
505 }
506
507 void Ent_ClientData()
508 {
509         float newspectatee_status;
510
511     int f = ReadByte();
512
513         scoreboard_showscores_force = (f & 1);
514
515         if(f & 2)
516         {
517                 newspectatee_status = ReadByte();
518                 if(newspectatee_status == player_localnum + 1)
519                         newspectatee_status = -1; // observing
520         }
521         else
522                 newspectatee_status = 0;
523
524         spectatorbutton_zoom = (f & 4);
525
526         if(f & 8)
527         {
528                 angles_held_status = 1;
529                 angles_held.x = ReadAngle();
530                 angles_held.y = ReadAngle();
531                 angles_held.z = 0;
532         }
533         else
534                 angles_held_status = 0;
535
536         if(newspectatee_status != spectatee_status)
537         {
538                 // clear race stuff
539                 race_laptime = 0;
540                 race_checkpointtime = 0;
541         }
542         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
543         {
544                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
545                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
546                 )
547                         prev_p_health = -1;
548                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
549                         prev_health = -1;
550         }
551         spectatee_status = newspectatee_status;
552
553         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
554 }
555
556 void Ent_Nagger()
557 {
558     int i, j, b, f;
559
560     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
561
562         if(!(nags & BIT(2)))
563         {
564                 if(vote_called_vote)
565                         strunzone(vote_called_vote);
566                 vote_called_vote = string_null;
567                 vote_active = 0;
568         }
569         else
570         {
571                 vote_active = 1;
572         }
573
574         if(nags & BIT(6))
575         {
576                 vote_yescount = ReadByte();
577                 vote_nocount = ReadByte();
578                 vote_needed = ReadByte();
579                 vote_highlighted = ReadChar();
580         }
581
582         if(nags & BIT(7))
583         {
584                 if(vote_called_vote)
585                         strunzone(vote_called_vote);
586                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
587         }
588
589         if(nags & 1)
590         {
591                 for(j = 0; j < maxclients; ++j)
592                         if(playerslots[j])
593                                 playerslots[j].ready = 1;
594                 for(i = 1; i <= maxclients; i += 8)
595                 {
596                         f = ReadByte();
597                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
598                                 if (!(f & b))
599                                         if(playerslots[j])
600                                                 playerslots[j].ready = 0;
601                 }
602         }
603
604         ready_waiting = (nags & BIT(0));
605         ready_waiting_for_me = (nags & BIT(1));
606         vote_waiting = (nags & BIT(2));
607         vote_waiting_for_me = (nags & BIT(3));
608         warmup_stage = (nags & BIT(4));
609 }
610
611 void Ent_EliminatedPlayers()
612 {
613     int i, j, b, f;
614
615     int sf = ReadByte();
616         if(sf & 1)
617         {
618                 for(j = 0; j < maxclients; ++j)
619                         if(playerslots[j])
620                                 playerslots[j].eliminated = 1;
621                 for(i = 1; i <= maxclients; i += 8)
622                 {
623                         f = ReadByte();
624                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
625                                 if (!(f & b))
626                                         if(playerslots[j])
627                                                 playerslots[j].eliminated = 0;
628                 }
629         }
630 }
631
632 void Ent_RandomSeed()
633 {
634         float s;
635         prandom_debug();
636         s = ReadShort();
637         psrandom(s);
638 }
639
640 void Ent_ReadAccuracy()
641 {
642     int sf = ReadInt24_t();
643         if (sf == 0) {
644                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
645                         weapon_accuracy[w] = -1;
646                 return;
647         }
648
649         int f = 1;
650         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
651                 if (sf & f) {
652             int b = ReadByte();
653                         if (b == 0)
654                                 weapon_accuracy[w] = -1;
655                         else if (b == 255)
656                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
657                         else
658                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
659                 }
660                 f = (f == 0x800000) ? 1 : f * 2;
661         }
662 }
663
664 void Spawn_Draw(entity this)
665 {
666         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
667 }
668
669 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
670 {SELFPARAM();
671         float teamnum = (ReadByte() - 1);
672         vector spn_origin;
673         spn_origin.x = ReadShort();
674         spn_origin.y = ReadShort();
675         spn_origin.z = ReadShort();
676
677         //if(is_new)
678         //{
679                 self.origin = spn_origin;
680                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
681                 //droptofloor();
682
683                 /*if(autocvar_cl_spawn_point_model) // needs a model first
684                 {
685                         self.mdl = "models/spawnpoint.md3";
686                         self.colormod = Team_ColorRGB(teamnum);
687                         precache_model(self.mdl);
688                         setmodel(self, self.mdl);
689                         self.drawmask = MASK_NORMAL;
690                         //self.movetype = MOVETYPE_NOCLIP;
691                         //self.draw = Spawn_Draw;
692                 }*/
693                 if(autocvar_cl_spawn_point_particles)
694                 {
695                         if((serverflags & SERVERFLAG_TEAMPLAY))
696                         {
697                                 switch(teamnum)
698                                 {
699                                         case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
700                                         case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
701                                         case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
702                                         case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
703                                         default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
704                                 }
705                         }
706                         else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
707
708                         self.draw = Spawn_Draw;
709                 }
710         //}
711
712         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
713 }
714
715 void Ent_ReadSpawnEvent(float is_new)
716 {SELFPARAM();
717         // If entnum is 0, ONLY do the local spawn actions
718         // this way the server can disable the sending of
719         // spawn origin or such to clients if wanted.
720         float entnum = ReadByte();
721
722         if(entnum)
723         {
724                 self.origin_x = ReadShort();
725                 self.origin_y = ReadShort();
726                 self.origin_z = ReadShort();
727
728                 if(is_new)
729                 {
730                         float teamnum = GetPlayerColor(entnum - 1);
731
732                         if(autocvar_cl_spawn_event_particles)
733                         {
734                                 switch(teamnum)
735                                 {
736                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break;
737                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break;
738                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break;
739                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break;
740                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break;
741                                 }
742                         }
743                         if(autocvar_cl_spawn_event_sound)
744                         {
745                                 sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
746                         }
747                 }
748         }
749
750         // local spawn actions
751         if(is_new && (!entnum || (entnum == player_localentnum)))
752         {
753                 zoomin_effect = 1;
754                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
755
756                 if(autocvar_cl_unpress_zoom_on_spawn)
757                 {
758                         localcmd("-zoom\n");
759                         button_zoom = false;
760                 }
761         }
762         HUD_Radar_Hide_Maximized();
763         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
764 }
765
766 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
767 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
768 void Ent_RadarLink();
769 void Ent_Init();
770 void Ent_ScoresInfo();
771 void CSQC_Ent_Update(float bIsNewEntity)
772 {SELFPARAM();
773         int t = ReadByte();
774
775         if(autocvar_developer_csqcentities)
776                 LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
777
778         // set up the "time" global for received entities to be correct for interpolation purposes
779         float savetime = time;
780         if(servertime)
781         {
782                 time = servertime;
783         }
784         else
785         {
786                 serverprevtime = time;
787                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
788                 time = serverprevtime + serverdeltatime;
789         }
790
791 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
792         if(self.enttype)
793         {
794                 if(t != self.enttype || bIsNewEntity)
795                 {
796                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
797                         Ent_Remove();
798                         clearentity(self);
799                         bIsNewEntity = 1;
800                 }
801         }
802         else
803         {
804                 if(!bIsNewEntity)
805                 {
806                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
807                         bIsNewEntity = 1;
808                 }
809         }
810 #endif
811         self.enttype = t;
812         bool done = false;
813         FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
814                 it.m_read(self, bIsNewEntity);
815                 done = true;
816                 break;
817         ));
818         if (!done)
819         switch(t)
820         {
821                 case ENT_CLIENT_MUTATOR: {
822                         int mutID = ReadMutator();
823                         if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
824                         error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
825                         break;
826                 }
827                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
828                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
829                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
830                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
831                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
832                 case ENT_CLIENT_LASER: Ent_Laser(); break;
833                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
834                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
835                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
836                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
837                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
838                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
839                 case ENT_CLIENT_INIT: Ent_Init(); break;
840                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
841                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
842                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
843                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
844                 case ENT_CLIENT_WALL: Ent_Wall(); break;
845                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
846                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
847                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
848                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
849                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
850                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
851                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
852                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
853                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
854                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
855                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
856                 case ENT_CLIENT_TURRET: ent_turret(); break;
857                 case ENT_CLIENT_GENERATOR: ent_generator(); break;
858                 case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(this); break;
859                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
860                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
861                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
862                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
863                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
864                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
865                 case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
866                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
867                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
868                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
869                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
870                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
871                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
872                 case ENT_CLIENT_DOOR: ent_door(); break;
873                 case ENT_CLIENT_PLAT: ent_plat(); break;
874                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
875                 case ENT_CLIENT_CORNER: ent_corner(); break;
876                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
877                 case ENT_CLIENT_TRAIN: ent_train(); break;
878                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
879                 case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
880
881                 default:
882                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
883                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
884                         break;
885         }
886
887         time = savetime;
888 }
889 // Destructor, but does NOT deallocate the entity by calling remove(). Also
890 // used when an entity changes its type. For an entity that someone interacts
891 // with others, make sure it can no longer do so.
892 void Ent_Remove()
893 {SELFPARAM();
894         if(self.entremove)
895                 self.entremove();
896
897         if(self.skeletonindex)
898         {
899                 skel_delete(self.skeletonindex);
900                 self.skeletonindex = 0;
901         }
902
903         if(self.snd_looping > 0)
904         {
905                 sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
906                 self.snd_looping = 0;
907         }
908
909         self.enttype = 0;
910         self.classname = "";
911         self.draw = draw_null;
912         self.entremove = menu_sub_null;
913         // TODO possibly set more stuff to defaults
914 }
915 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
916 void CSQC_Ent_Remove()
917 {SELFPARAM();
918         if(autocvar_developer_csqcentities)
919                 LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
920
921         if(wasfreed(self))
922         {
923                 LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
924                 return;
925         }
926         if(self.enttype)
927                 Ent_Remove();
928         remove(self);
929 }
930
931 void Gamemode_Init()
932 {
933         if (!isdemo())
934         {
935                 if(!(calledhooks & HOOK_START))
936                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
937                 calledhooks |= HOOK_START;
938         }
939 }
940 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
941 void CSQC_Parse_StuffCmd(string strMessage)
942 {
943         if(autocvar_developer_csqcentities)
944                 LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
945
946         localcmd(strMessage);
947 }
948 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
949 void CSQC_Parse_Print(string strMessage)
950 {
951         if(autocvar_developer_csqcentities)
952                 LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
953
954         print(ColorTranslateRGB(strMessage));
955 }
956
957 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
958 void CSQC_Parse_CenterPrint(string strMessage)
959 {
960         if(autocvar_developer_csqcentities)
961                 LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
962
963         centerprint_hud(strMessage);
964 }
965
966 string notranslate_fogcmd1 = "\nfog ";
967 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
968 void Fog_Force()
969 {
970         // TODO somehow thwart prvm_globalset client ...
971
972         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
973                 { localcmd("\nr_drawfog 0\n"); }
974         else if(forcefog != "")
975                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
976 }
977
978 void Gamemode_Init();
979 void Ent_ScoresInfo()
980 {SELFPARAM();
981     int i;
982         self.classname = "ent_client_scores_info";
983         gametype = ReadInt24_t();
984         HUD_ModIcons_SetFunc();
985         for(i = 0; i < MAX_SCORE; ++i)
986         {
987                 if(scores_label[i])
988                         strunzone(scores_label[i]);
989                 scores_label[i] = strzone(ReadString());
990                 scores_flags[i] = ReadByte();
991         }
992         for(i = 0; i < MAX_TEAMSCORE; ++i)
993         {
994                 if(teamscores_label[i])
995                         strunzone(teamscores_label[i]);
996                 teamscores_label[i] = strzone(ReadString());
997                 teamscores_flags[i] = ReadByte();
998         }
999         HUD_InitScores();
1000         Gamemode_Init();
1001 }
1002
1003 void Ent_Init()
1004 {SELFPARAM();
1005         self.classname = "ent_client_init";
1006
1007         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1008
1009         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1010         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1011         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1012         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1013         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1014         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1015         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1016         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1017
1018         if(forcefog)
1019                 strunzone(forcefog);
1020         forcefog = strzone(ReadString());
1021
1022         armorblockpercent = ReadByte() / 255.0;
1023
1024         g_balance_mortar_bouncefactor = ReadCoord();
1025         g_balance_mortar_bouncestop = ReadCoord();
1026         g_balance_electro_secondary_bouncefactor = ReadCoord();
1027         g_balance_electro_secondary_bouncestop = ReadCoord();
1028
1029         vortex_scope = !ReadByte();
1030         rifle_scope = !ReadByte();
1031
1032         serverflags = ReadByte();
1033
1034         minelayer_maxmines = ReadByte();
1035
1036         hagar_maxrockets = ReadByte();
1037
1038         g_trueaim_minrange = ReadCoord();
1039         g_balance_porto_secondary = ReadByte();
1040
1041         MUTATOR_CALLHOOK(Ent_Init);
1042
1043         if(!postinit)
1044                 PostInit();
1045 }
1046
1047 void Net_ReadRace()
1048 {
1049         float b;
1050
1051         b = ReadByte();
1052
1053         switch(b)
1054         {
1055                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1056                         race_checkpoint = ReadByte();
1057                         race_time = ReadInt24_t();
1058                         race_previousbesttime = ReadInt24_t();
1059                         if(race_previousbestname)
1060                                 strunzone(race_previousbestname);
1061                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1062
1063                         race_checkpointtime = time;
1064
1065                         if(race_checkpoint == 0 || race_checkpoint == 254)
1066                         {
1067                                 race_penaltyaccumulator = 0;
1068                                 race_laptime = time; // valid
1069                         }
1070
1071                         break;
1072
1073                 case RACE_NET_CHECKPOINT_CLEAR:
1074                         race_laptime = 0;
1075                         race_checkpointtime = 0;
1076                         break;
1077
1078                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1079                         race_laptime = ReadCoord();
1080                         race_checkpointtime = -99999;
1081                         // fall through
1082                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1083                         race_nextcheckpoint = ReadByte();
1084
1085                         race_nextbesttime = ReadInt24_t();
1086                         if(race_nextbestname)
1087                                 strunzone(race_nextbestname);
1088                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1089                         break;
1090
1091                 case RACE_NET_CHECKPOINT_HIT_RACE:
1092                         race_mycheckpoint = ReadByte();
1093                         race_mycheckpointtime = time;
1094                         race_mycheckpointdelta = ReadInt24_t();
1095                         race_mycheckpointlapsdelta = ReadByte();
1096                         if(race_mycheckpointlapsdelta >= 128)
1097                                 race_mycheckpointlapsdelta -= 256;
1098                         if(race_mycheckpointenemy)
1099                                 strunzone(race_mycheckpointenemy);
1100                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1101                         break;
1102
1103                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1104                         race_othercheckpoint = ReadByte();
1105                         race_othercheckpointtime = time;
1106                         race_othercheckpointdelta = ReadInt24_t();
1107                         race_othercheckpointlapsdelta = ReadByte();
1108                         if(race_othercheckpointlapsdelta >= 128)
1109                                 race_othercheckpointlapsdelta -= 256;
1110                         if(race_othercheckpointenemy)
1111                                 strunzone(race_othercheckpointenemy);
1112                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1113                         break;
1114
1115                 case RACE_NET_PENALTY_RACE:
1116                         race_penaltyeventtime = time;
1117                         race_penaltytime = ReadShort();
1118                         //race_penaltyaccumulator += race_penaltytime;
1119                         if(race_penaltyreason)
1120                                 strunzone(race_penaltyreason);
1121                         race_penaltyreason = strzone(ReadString());
1122                         break;
1123
1124                 case RACE_NET_PENALTY_QUALIFYING:
1125                         race_penaltyeventtime = time;
1126                         race_penaltytime = ReadShort();
1127                         race_penaltyaccumulator += race_penaltytime;
1128                         if(race_penaltyreason)
1129                                 strunzone(race_penaltyreason);
1130                         race_penaltyreason = strzone(ReadString());
1131                         break;
1132
1133                 case RACE_NET_SERVER_RECORD:
1134                         race_server_record = ReadInt24_t();
1135                         break;
1136                 case RACE_NET_SPEED_AWARD:
1137                         race_speedaward = ReadInt24_t();
1138                         if(race_speedaward_holder)
1139                                 strunzone(race_speedaward_holder);
1140                         race_speedaward_holder = strzone(ReadString());
1141                         break;
1142                 case RACE_NET_SPEED_AWARD_BEST:
1143                         race_speedaward_alltimebest = ReadInt24_t();
1144                         if(race_speedaward_alltimebest_holder)
1145                                 strunzone(race_speedaward_alltimebest_holder);
1146                         race_speedaward_alltimebest_holder = strzone(ReadString());
1147                         break;
1148                 case RACE_NET_SERVER_RANKINGS:
1149                         float prevpos, del;
1150             int pos = ReadShort();
1151                         prevpos = ReadShort();
1152                         del = ReadShort();
1153
1154                         // move other rankings out of the way
1155             int i;
1156                         if (prevpos) {
1157                                 for (i=prevpos-1;i>pos-1;--i) {
1158                                         grecordtime[i] = grecordtime[i-1];
1159                                         if(grecordholder[i])
1160                                                 strunzone(grecordholder[i]);
1161                                         grecordholder[i] = strzone(grecordholder[i-1]);
1162                                 }
1163                         } else if (del) { // a record has been deleted by the admin
1164                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1165                                         if (i == RANKINGS_CNT-1) { // clear out last record
1166                                                 grecordtime[i] = 0;
1167                                                 if (grecordholder[i])
1168                                                         strunzone(grecordholder[i]);
1169                                                 grecordholder[i] = string_null;
1170                                         }
1171                                         else {
1172                                                 grecordtime[i] = grecordtime[i+1];
1173                                                 if (grecordholder[i])
1174                                                         strunzone(grecordholder[i]);
1175                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1176                                         }
1177                                 }
1178                         } else { // player has no ranked record yet
1179                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1180                                         grecordtime[i] = grecordtime[i-1];
1181                                         if(grecordholder[i])
1182                                                 strunzone(grecordholder[i]);
1183                                         grecordholder[i] = strzone(grecordholder[i-1]);
1184                                 }
1185                         }
1186
1187                         // store new ranking
1188                         if(grecordholder[pos-1] != "")
1189                                 strunzone(grecordholder[pos-1]);
1190                         grecordholder[pos-1] = strzone(ReadString());
1191                         grecordtime[pos-1] = ReadInt24_t();
1192                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1193                                 race_myrank = pos;
1194                         break;
1195                 case RACE_NET_SERVER_STATUS:
1196                         race_status = ReadShort();
1197                         if(race_status_name)
1198                                 strunzone(race_status_name);
1199                         race_status_name = strzone(ReadString());
1200         }
1201 }
1202
1203 void Net_TeamNagger()
1204 {
1205         teamnagger = 1;
1206 }
1207
1208 void Net_ReadPingPLReport()
1209 {
1210         int e, pi, pl, ml;
1211         e = ReadByte();
1212         pi = ReadShort();
1213         pl = ReadByte();
1214         ml = ReadByte();
1215         if (!(playerslots[e]))
1216                 return;
1217         playerslots[e].ping = pi;
1218         playerslots[e].ping_packetloss = pl / 255.0;
1219         playerslots[e].ping_movementloss = ml / 255.0;
1220 }
1221
1222 void Net_WeaponComplain()
1223 {
1224         complain_weapon = ReadByte();
1225
1226         if(complain_weapon_name)
1227                 strunzone(complain_weapon_name);
1228         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1229
1230         complain_weapon_type = ReadByte();
1231
1232         complain_weapon_time = time;
1233         weapontime = time; // ping the weapon panel
1234
1235         switch(complain_weapon_type)
1236         {
1237                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1238                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1239                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1240         }
1241 }
1242
1243 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1244 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1245 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1246 bool CSQC_Parse_TempEntity()
1247 {
1248         // Acquire TE ID
1249         int nTEID = ReadByte();
1250
1251         if (autocvar_developer_csqcentities)
1252                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1253
1254         FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
1255                 it.m_read(NULL, true);
1256                 return true;
1257         ));
1258         switch (nTEID)
1259         {
1260                 case TE_CSQC_MUTATOR:
1261                         int mutID = ReadMutator();
1262                         if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID))
1263                         return true;
1264                 case TE_CSQC_TARGET_MUSIC:
1265                         Net_TargetMusic();
1266                         return true;
1267                 case TE_CSQC_PICTURE:
1268                         Net_MapVote_Picture();
1269                         return true;
1270                 case TE_CSQC_RACE:
1271                         Net_ReadRace();
1272                         return true;
1273                 case TE_CSQC_VORTEXBEAMPARTICLE:
1274                         Net_ReadVortexBeamParticle();
1275                         return true;
1276                 case TE_CSQC_TEAMNAGGER:
1277                         Net_TeamNagger();
1278                         return true;
1279                 case TE_CSQC_ARC:
1280                         Net_ReadArc();
1281                         return true;
1282                 case TE_CSQC_PINGPLREPORT:
1283                         Net_ReadPingPLReport();
1284                         return true;
1285                 case TE_CSQC_WEAPONCOMPLAIN:
1286                         Net_WeaponComplain();
1287                         return true;
1288                 case TE_CSQC_VEHICLESETUP:
1289                         Net_VehicleSetup();
1290                         return true;
1291                 case TE_CSQC_SVNOTICE:
1292                         cl_notice_read();
1293                         return true;
1294                 case TE_CSQC_SHOCKWAVEPARTICLE:
1295                         Net_ReadShockwaveParticle();
1296                         return true;
1297                 default:
1298                         // No special logic for this temporary entity; return 0 so the engine can handle it
1299                         return false;
1300         }
1301 }
1302
1303 string getcommandkey(string text, string command)
1304 {
1305         string keys;
1306         float n, j, k, l = 0;
1307
1308         if (!autocvar_hud_showbinds)
1309                 return text;
1310
1311         keys = db_get(binddb, command);
1312         if (keys == "")
1313         {
1314                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1315                 for(j = 0; j < n; ++j)
1316                 {
1317                         k = stof(argv(j));
1318                         if(k != -1)
1319                         {
1320                                 if ("" == keys)
1321                                         keys = keynumtostring(k);
1322                                 else
1323                                         keys = strcat(keys, ", ", keynumtostring(k));
1324
1325                                 ++l;
1326                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1327                                         break;
1328                         }
1329
1330                 }
1331                 if (keys == "")
1332                         keys = "NO_KEY";
1333                 db_put(binddb, command, keys);
1334         }
1335
1336         if (keys == "NO_KEY") {
1337                 if (autocvar_hud_showbinds > 1)
1338                         return sprintf(_("%s (not bound)"), text);
1339                 else
1340                         return text;
1341         }
1342         else if (autocvar_hud_showbinds > 1)
1343                 return sprintf("%s (%s)", text, keys);
1344         else
1345                 return keys;
1346 }