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Merge branch 'terencehill/hud_cvar_exporter' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include "defs.qh"
4 #include <common/ent_cs.qh>
5 #include "miscfunctions.qh"
6 #include <common/effects/effect.qh>
7 #include <common/effects/qc/_mod.qh>
8 #include <common/effects/all.qh>
9 #include <common/effects/all.inc>
10 #include "hud/_mod.qh"
11 #include "commands/cl_cmd.qh"
12 #include "mapvoting.qh"
13 #include <client/mutators/_mod.qh>
14 #include "hud/panel/scoreboard.qh"
15 #include "hud/panel/quickmenu.qh"
16 #include "shownames.qh"
17 #include "view.qh"
18 #include <common/t_items.qh>
19 #include "weapons/projectile.qh"
20 #include <common/deathtypes/all.qh>
21 #include <common/items/_mod.qh>
22 #include <common/mapinfo.qh>
23 #include <common/minigames/cl_minigames.qh>
24 #include <common/minigames/cl_minigames_hud.qh>
25 #include <common/net_linked.qh>
26 #include <common/net_notice.qh>
27 #include <common/scores.qh>
28 #include <common/mapobjects/_mod.qh>
29 #include <common/vehicles/all.qh>
30 #include <lib/csqcmodel/cl_model.qh>
31 #include <lib/csqcmodel/interpolate.qh>
32 #include <lib/warpzone/client.qh>
33
34 // --------------------------------------------------------------------------
35 // BEGIN REQUIRED CSQC FUNCTIONS
36 //include "main.qh"
37
38 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
39
40 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
41 {
42         ofs = vec2(ofs.x * SIZE_CURSOR.x, ofs.y * SIZE_CURSOR.y);
43         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
44 }
45
46 void draw_cursor_normal(vector pos, vector col, float a)
47 {
48         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
49 }
50
51 void LoadMenuSkinValues()
52 {
53         int fh = -1;
54         if(cvar_string("menu_skin") != "")
55         {
56                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
57                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58         }
59         if(fh < 0 && cvar_defstring("menu_skin") != "")
60         {
61                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
62                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
63                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
64         }
65         if(fh < 0)
66         {
67                 draw_currentSkin = "gfx/menu/default";
68                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
69         }
70
71         draw_currentSkin = strzone(draw_currentSkin);
72
73         if(fh >= 0)
74         {
75                 string s;
76                 while((s = fgets(fh)))
77                 {
78                         int n = tokenize_console(s);
79                         if (n < 2)
80                                 continue;
81                         if(substring(argv(0), 0, 2) == "//")
82                                 continue;
83                         if(argv(0) == "SIZE_CURSOR")
84                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
85                         else if(argv(0) == "OFFSET_CURSOR")
86                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
87                 }
88                 fclose(fh);
89         }
90 }
91
92 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
93 // Useful for precaching things
94
95 void CSQC_Init()
96 {
97         prvm_language = strzone(cvar_string("prvm_language"));
98
99 #ifdef WATERMARK
100         LOG_INFOF("^4CSQC Build information: ^1%s", WATERMARK);
101 #endif
102
103         {
104                 int i = 0;
105                 for ( ; i < 255; ++i)
106                         if (getplayerkeyvalue(i, "viewentity") == "")
107                                 break;
108                 maxclients = i;
109         }
110
111         // needs to be done so early because of the constants they create
112         static_init();
113         static_init_late();
114         static_init_precache();
115
116         binddb = db_create();
117         tempdb = db_create();
118         ClientProgsDB = db_load("client.db");
119
120         draw_endBoldFont();
121
122         //registercommand("hud_configure");
123         //registercommand("hud_save");
124         //registercommand("menu_action");
125
126         ConsoleCommand_macro_init();
127
128         registercvar("hud_usecsqc", "1");
129         registercvar("scoreboard_columns", "default");
130
131         registercvar("cl_nade_type", "3");
132         registercvar("cl_pokenade_type", "zombie");
133
134         registercvar("cl_jumpspeedcap_min", "");
135         registercvar("cl_jumpspeedcap_max", "");
136
137         registercvar("cl_shootfromfixedorigin", "");
138
139         registercvar("cl_multijump", "-1");
140
141         registercvar("cl_dodging", "0");
142
143         registercvar("cl_spawn_near_teammate", "1");
144
145         registercvar("cl_weapon_switch_reload", "1");
146         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
147
148         registercvar("cl_allow_uidranking", "1");
149
150         if(autocvar_cl_lockview)
151                 cvar_set("cl_lockview", "0");
152
153         gametype = NULL;
154
155         postinit = false;
156
157         calledhooks = 0;
158
159         teams = Sort_Spawn();
160         players = Sort_Spawn();
161
162         GetTeam(NUM_SPECTATOR, true); // add specs first
163
164         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
165                 weapon_accuracy[w] = -1;
166
167         // precaches
168
169         if(autocvar_cl_reticle)
170         {
171                 precache_pic("gfx/reticle_normal");
172                 // weapon reticles are precached in weapon files
173         }
174
175         {
176                 get_mi_min_max_texcoords(1); // try the CLEVER way first
177                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
178                 shortmapname = mi_shortname;
179
180                 if (precache_pic(minimapname) == "")
181                 {
182                         // but maybe we have a non-clever minimap
183                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
184                         if (precache_pic(minimapname) == "")
185                                 minimapname = ""; // FAIL
186                         else
187                                 get_mi_min_max_texcoords(0); // load new texcoords
188                 }
189
190                 mi_center = (mi_min + mi_max) * 0.5;
191                 mi_scale = mi_max - mi_min;
192                 minimapname = strzone(minimapname);
193         }
194
195         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
196         LoadMenuSkinValues();
197 }
198
199 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
200 void Shutdown()
201 {
202         WarpZone_Shutdown();
203
204         delete(teams);
205         delete(players);
206         db_close(binddb);
207         db_close(tempdb);
208         if(autocvar_cl_db_saveasdump)
209                 db_dump(ClientProgsDB, "client.db");
210         else
211                 db_save(ClientProgsDB, "client.db");
212         db_close(ClientProgsDB);
213
214         if(camera_active)
215                 cvar_set("chase_active",ftos(chase_active_backup));
216
217         // unset the event chasecam's chase_active
218         if(autocvar_chase_active < 0)
219                 cvar_set("chase_active", "0");
220
221         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
222
223         if (!isdemo())
224         {
225                 if (!(calledhooks & HOOK_START))
226                         localcmd("\n_cl_hook_gamestart nop\n");
227                 if (!(calledhooks & HOOK_END))
228                         localcmd("\ncl_hook_gameend\n");
229         }
230
231         localcmd("\ncl_hook_shutdown\n");
232
233         localcmd("\n-button12\n");
234
235         deactivate_minigame();
236         HUD_MinigameMenu_Close(NULL, NULL, NULL);
237
238         ReplicateVars(true); // destroy
239 }
240
241 .float has_team;
242 bool SetTeam(entity o, int Team)
243 {
244         TC(int, Team);
245         //devassert_once(Team);
246         entity tm;
247         if(teamplay)
248         {
249                 switch(Team)
250                 {
251                         case -1:
252                         case NUM_TEAM_1:
253                         case NUM_TEAM_2:
254                         case NUM_TEAM_3:
255                         case NUM_TEAM_4:
256                                 break;
257                         default:
258                                 if(GetTeam(Team, false) == NULL)
259                                 {
260                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
261                                         Team = NUM_SPECTATOR;
262                                 }
263                                 break;
264                 }
265         }
266         else
267         {
268                 switch(Team)
269                 {
270                         case -1:
271                         case 0:
272                                 break;
273                         default:
274                                 if(GetTeam(Team, false) == NULL)
275                                 {
276                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
277                                         Team = NUM_SPECTATOR;
278                                 }
279                                 break;
280                 }
281         }
282         if(Team == -1) // leave
283         {
284                 if(o.has_team)
285                 {
286                         tm = GetTeam(o.team, false);
287                         tm.team_size -= 1;
288                         o.has_team = 0;
289                         return true;
290                 }
291         }
292         else
293         {
294                 if (!o.has_team)
295                 {
296                         o.team = Team;
297                         tm = GetTeam(Team, true);
298                         tm.team_size += 1;
299                         o.has_team = 1;
300                         return true;
301                 }
302                 else if(Team != o.team)
303                 {
304                         tm = GetTeam(o.team, false);
305                         tm.team_size -= 1;
306                         o.team = Team;
307                         tm = GetTeam(Team, true);
308                         tm.team_size += 1;
309                         return true;
310                 }
311         }
312         return false;
313 }
314
315 void Playerchecker_Think(entity this)
316 {
317         int i;
318         entity e;
319         for(i = 0; i < maxclients; ++i)
320         {
321                 e = playerslots[i];
322                 if(entcs_GetName(i) == "")
323                 {
324                         if(e.sort_prev)
325                         {
326                                 // player disconnected
327                                 SetTeam(e, -1);
328                                 RemovePlayer(e);
329                                 e.sort_prev = NULL;
330                                 //e.gotscores = 0;
331                         }
332                 }
333                 else
334                 {
335                         if (!e.sort_prev)
336                         {
337                                 // player connected
338                                 if (!e)
339                                 {
340                                         playerslots[i] = e = new_pure(playerslot);
341                                 }
342                                 e.sv_entnum = i;
343                                 e.ping = 0;
344                                 e.ping_packetloss = 0;
345                                 e.ping_movementloss = 0;
346                                 //e.gotscores = 0; // we might already have the scores...
347                                 int t = entcs_GetScoreTeam(i);
348                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
349                                 RegisterPlayer(e);
350                                 Scoreboard_UpdatePlayerPos(e);
351                         }
352                 }
353         }
354         this.nextthink = time + 0.2;
355 }
356
357 void PostInit()
358 {
359         entity playerchecker = new_pure(playerchecker);
360         setthink(playerchecker, Playerchecker_Think);
361         playerchecker.nextthink = time + 0.2;
362
363         TrueAim_Init();
364
365         postinit = true;
366 }
367
368 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
369 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
370 // All keys are in ascii.
371 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
372 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
373 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
374 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
375 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
376 {
377         TC(int, bInputType);
378         bool override = false;
379         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
380         if (override)
381                 return true;
382
383         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
384
385         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
386
387         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
388
389         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
390
391         if(override)
392                 return true;
393
394         return false;
395 }
396
397 // END REQUIRED CSQC FUNCTIONS
398 // --------------------------------------------------------------------------
399
400 // --------------------------------------------------------------------------
401 // BEGIN OPTIONAL CSQC FUNCTIONS
402
403 void Ent_RemovePlayerScore(entity this)
404 {
405         if(this.owner) {
406                 SetTeam(this.owner, -1);
407                 this.owner.gotscores = 0;
408                 FOREACH(Scores, true, {
409                         this.owner.(scores(it)) = 0; // clear all scores
410                 });
411         }
412 }
413
414 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
415 {
416         make_pure(this);
417         entity o;
418
419         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
420         // (no I've never heard of M-x replace-string, sed, or anything like that)
421         bool isNew = !this.owner; // workaround for DP bug
422         int n = ReadByte()-1;
423
424 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
425         if(!isNew && n != this.sv_entnum)
426         {
427                 //print("A CSQC entity changed its owner!\n");
428                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
429                 isNew = true;
430                 Ent_Remove(this);
431         }
432 #endif
433
434         this.sv_entnum = n;
435
436         o = playerslots[this.sv_entnum];
437         if (!o)
438         {
439                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
440         }
441         this.owner = o;
442         o.sv_entnum = this.sv_entnum;
443         o.gotscores = 1;
444
445         //if (!o.sort_prev)
446         //      RegisterPlayer(o);
447         //playerchecker will do this for us later, if it has not already done so
448
449         int sf = ReadShort();
450         int lf = ReadShort();
451         FOREACH(Scores, true, {
452                 int p = 1 << (i % 16);
453                 if (sf & p)
454                 {
455                         if (lf & p)
456                                 o.(scores(it)) = ReadInt24_t();
457                         else
458                                 o.(scores(it)) = ReadChar();
459                 }
460         });
461
462         return = true;
463
464         if(o.sort_prev)
465                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
466
467         this.entremove = Ent_RemovePlayerScore;
468 }
469
470 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
471 {
472         make_pure(this);
473         int i;
474
475         this.team = ReadByte();
476         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
477
478 #if MAX_TEAMSCORE <= 8
479         int sf = ReadByte();
480         int lf = ReadByte();
481 #else
482         int sf = ReadShort();
483         int lf = ReadShort();
484 #endif
485         for(i = 0; i < MAX_TEAMSCORE; ++i)
486                 if(sf & BIT(i))
487                 {
488                         if(lf & BIT(i))
489                                 o.(teamscores(i)) = ReadInt24_t();
490                         else
491                                 o.(teamscores(i)) = ReadChar();
492                 }
493
494         return = true;
495
496         Scoreboard_UpdateTeamPos(o);
497 }
498
499 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
500 {
501         make_pure(this);
502         float newspectatee_status;
503
504         int f = ReadByte();
505
506         scoreboard_showscores_force = (f & BIT(0));
507
508         if(f & BIT(1))
509         {
510                 newspectatee_status = ReadByte();
511                 if(newspectatee_status == player_localnum + 1)
512                         newspectatee_status = -1; // observing
513         }
514         else
515                 newspectatee_status = 0;
516
517         spectatorbutton_zoom = (f & BIT(2));
518
519         if(f & BIT(4))
520         {
521                 num_spectators = ReadByte();
522
523                 float i, slot;
524
525                 for(i = 0; i < MAX_SPECTATORS; ++i)
526                         spectatorlist[i] = 0; // reset list first
527
528                 for(i = 0; i < num_spectators; ++i)
529                 {
530                         slot = ReadByte();
531                         spectatorlist[i] = slot - 1;
532                 }
533         }
534
535         return = true;
536
537         if(newspectatee_status != spectatee_status)
538         {
539                 // clear race stuff
540                 race_laptime = 0;
541                 race_checkpointtime = 0;
542                 hud_dynamic_shake_factor = -1;
543                 spectatee_status_changed_time = time;
544         }
545         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
546         {
547                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
548                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
549                 )
550                         prev_p_health = -1;
551                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
552                         prev_health = -1;
553         }
554         spectatee_status = newspectatee_status;
555
556         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
557 }
558
559 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
560 {
561         make_pure(this);
562         int i, j, b, f;
563
564         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
565
566         if(!(nags & BIT(2)))
567         {
568                 strfree(vote_called_vote);
569                 vote_active = 0;
570         }
571         else
572         {
573                 vote_active = 1;
574         }
575
576         if(nags & BIT(6))
577         {
578                 vote_yescount = ReadByte();
579                 vote_nocount = ReadByte();
580                 vote_needed = ReadByte();
581                 vote_highlighted = ReadChar();
582         }
583
584         if(nags & BIT(7))
585         {
586                 strcpy(vote_called_vote, ReadString());
587         }
588
589         if(nags & 1)
590         {
591                 for(j = 0; j < maxclients; ++j)
592                         if(playerslots[j])
593                                 playerslots[j].ready = true;
594                 for(i = 1; i <= maxclients; i += 8)
595                 {
596                         f = ReadByte();
597                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
598                                 if (!(f & b))
599                                         if(playerslots[j])
600                                                 playerslots[j].ready = false;
601                 }
602         }
603
604         return = true;
605
606         ready_waiting = (nags & BIT(0));
607         ready_waiting_for_me = (nags & BIT(1));
608         vote_waiting = (nags & BIT(2));
609         vote_waiting_for_me = (nags & BIT(3));
610         warmup_stage = (nags & BIT(4));
611 }
612
613 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
614 {
615         make_pure(this);
616         int sf = 0;
617         serialize(byte, 0, sf);
618         if (sf & 1) {
619                 for (int j = 0; j < maxclients; ++j) {
620                         if (playerslots[j]) {
621                                 playerslots[j].eliminated = true;
622                         }
623                 }
624                 for (int i = 1; i <= maxclients; i += 8) {
625                         int f = 0;
626                         serialize(byte, 0, f);
627                         for (int b = 0; b < 8; ++b) {
628                                 if (f & BIT(b)) continue;
629                                 int j = i - 1 + b;
630                                 if (playerslots[j]) {
631                                         playerslots[j].eliminated = false;
632                                 }
633                         }
634                 }
635         }
636         return true;
637 }
638
639 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
640 {
641         make_pure(this);
642         prandom_debug();
643         float s = ReadShort();
644         psrandom(s);
645         return true;
646 }
647
648 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
649 {
650         make_pure(this);
651         int sf = ReadInt24_t();
652         if (sf == 0) {
653                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
654                         weapon_accuracy[w] = -1;
655                 return true;
656         }
657
658         int f = 1;
659         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
660                 if (sf & f) {
661                         int b = ReadByte();
662                         if (b == 0)
663                                 weapon_accuracy[w] = -1;
664                         else if (b == 255)
665                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
666                         else
667                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
668                 }
669                 f = (f == 0x800000) ? 1 : f * 2;
670         }
671         return true;
672 }
673
674 void Spawn_Draw(entity this)
675 {
676         if(this.alpha <= 0)
677                 return;
678
679         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
680 }
681
682 void Spawn_PreDraw(entity this)
683 {
684         float alph;
685         vector org = getpropertyvec(VF_ORIGIN);
686         if(this.fade_start)
687         {
688                 if(vdist(org - this.origin, >, this.fade_end))
689                         alph = 0; // save on some processing
690                 else if(vdist(org - this.origin, <, this.fade_start))
691                         alph = 1; // more processing saved
692                 else
693                         alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
694         }
695         else
696                 alph = 1;
697         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
698         this.alpha = alph;
699         if(alph <= 0)
700                 this.drawmask = 0;
701         else
702                 this.drawmask = MASK_NORMAL;
703 }
704
705 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
706 {
707         float teamnum = (ReadByte() - 1);
708         vector spn_origin = ReadVector();
709
710         this.team = (teamnum + 1);
711
712         //if(is_new)
713         //{
714                 this.origin = spn_origin;
715                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
716                 //droptofloor();
717
718                 /*if(autocvar_cl_spawn_point_model) // needs a model first
719                 {
720                         this.mdl = "models/spawnpoint.md3";
721                         this.colormod = Team_ColorRGB(teamnum);
722                         precache_model(this.mdl);
723                         setmodel(this, this.mdl);
724                         this.drawmask = MASK_NORMAL;
725                         //this.move_movetype = MOVETYPE_NOCLIP;
726                         //this.draw = Spawn_Draw;
727                         IL_PUSH(g_drawables, this);
728                 }*/
729                 if(autocvar_cl_spawn_point_particles)
730                 {
731                         if(teamplay)
732                         {
733                                 switch(teamnum)
734                                 {
735                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
736                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
737                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
738                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
739                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
740                                 }
741                         }
742                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
743
744                         this.draw = Spawn_Draw;
745                         if (is_new) IL_PUSH(g_drawables, this);
746                         setpredraw(this, Spawn_PreDraw);
747                         this.fade_start = autocvar_cl_spawn_point_dist_min;
748                         this.fade_end = autocvar_cl_spawn_point_dist_max;
749                 }
750         //}
751
752         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
753         return true;
754 }
755
756 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
757 {
758         // If entnum is 0, ONLY do the local spawn actions
759         // this way the server can disable the sending of
760         // spawn origin or such to clients if wanted.
761         float entnum = ReadByte();
762
763         if(entnum)
764         {
765                 this.origin = ReadVector();
766
767                 if(is_new)
768                 {
769                         float teamnum = entcs_GetTeam(entnum - 1);
770
771                         if(autocvar_cl_spawn_event_particles)
772                         {
773                                 switch(teamnum)
774                                 {
775                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
776                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
777                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
778                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
779                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
780                                 }
781                         }
782                         if(autocvar_cl_spawn_event_sound)
783                         {
784                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
785                         }
786                 }
787         }
788         return = true;
789
790         // local spawn actions
791         if(is_new && (!entnum || (entnum == player_localentnum)))
792         {
793                 zoomin_effect = 1;
794                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
795
796                 if(autocvar_cl_unpress_zoom_on_spawn)
797                 {
798                         localcmd("-zoom\n");
799                         button_zoom = false;
800                 }
801                 HUD_Radar_Hide_Maximized();
802         }
803         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
804 }
805
806 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
807 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
808 void CSQC_Ent_Update(entity this, bool isnew)
809 {
810         this.sourceLoc = __FILE__":"STR(__LINE__);
811         int t = ReadByte();
812
813         // set up the "time" global for received entities to be correct for interpolation purposes
814         float savetime = time;
815         if(servertime)
816         {
817                 time = servertime;
818         }
819         else
820         {
821                 serverprevtime = time;
822                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
823                 time = serverprevtime + serverdeltatime;
824         }
825
826 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
827         if (this.enttype)
828         {
829                 if (t != this.enttype || isnew)
830                 {
831                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
832                         Ent_Remove(this);
833                         clearentity(this);
834                         isnew = true;
835                 }
836         }
837         else
838         {
839                 if (!isnew)
840                 {
841                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
842                         isnew = true;
843                 }
844         }
845 #endif
846         this.enttype = t;
847         bool done = false;
848         FOREACH(LinkedEntities, it.m_id == t, {
849                 if (isnew) this.classname = it.netname;
850                 if (autocvar_developer_csqcentities)
851             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
852                 done = it.m_read(this, NULL, isnew);
853                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
854                 break;
855         });
856         time = savetime;
857         if (!done)
858         {
859                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
860         }
861 }
862
863 // Destructor, but does NOT deallocate the entity by calling remove(). Also
864 // used when an entity changes its type. For an entity that someone interacts
865 // with others, make sure it can no longer do so.
866 void Ent_Remove(entity this)
867 {
868         if(this.entremove) this.entremove(this);
869
870         if(this.skeletonindex)
871         {
872                 skel_delete(this.skeletonindex);
873                 this.skeletonindex = 0;
874         }
875
876         if(this.snd_looping > 0)
877         {
878                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
879                 this.snd_looping = 0;
880         }
881
882         this.enttype = 0;
883         this.classname = "";
884         this.draw = func_null;
885         this.entremove = func_null;
886         // TODO possibly set more stuff to defaults
887 }
888 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
889 void CSQC_Ent_Remove(entity this)
890 {
891         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
892         if (wasfreed(this))
893         {
894                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
895                 return;
896         }
897         if (this.enttype) Ent_Remove(this);
898         delete(this);
899 }
900
901 void Gamemode_Init()
902 {
903         if (!isdemo())
904         {
905                 if(!(calledhooks & HOOK_START))
906                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
907                 calledhooks |= HOOK_START;
908         }
909 }
910 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
911 void CSQC_Parse_StuffCmd(string strMessage)
912 {
913         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
914         localcmd(strMessage);
915 }
916 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
917 void CSQC_Parse_Print(string strMessage)
918 {
919         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
920         print(ColorTranslateRGB(strMessage));
921 }
922
923 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
924 void CSQC_Parse_CenterPrint(string strMessage)
925 {
926         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
927         centerprint_hud(strMessage);
928 }
929
930 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
931 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
932 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
933 bool CSQC_Parse_TempEntity()
934 {
935         // Acquire TE ID
936         int nTEID = ReadByte();
937
938         FOREACH(TempEntities, it.m_id == nTEID, {
939                 if (autocvar_developer_csqcentities)
940                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
941                 return it.m_read(NULL, NULL, true);
942         });
943
944         if (autocvar_developer_csqcentities)
945                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
946
947         // No special logic for this temporary entity; return 0 so the engine can handle it
948         return false;
949 }
950
951 string forcefog;
952 void Fog_Force()
953 {
954         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
955                 localcmd("\nr_drawfog 0\n");
956         else if (forcefog != "")
957                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
958 }
959
960 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
961 {
962         make_pure(this);
963         gametype = ReadRegistered(Gametypes);
964         teamplay = _MapInfo_GetTeamPlayBool(gametype);
965         HUD_ModIcons_SetFunc();
966         FOREACH(Scores, true, {
967                 strcpy(scores_label(it), ReadString());
968                 scores_flags(it) = ReadByte();
969         });
970         for (int i = 0; i < MAX_TEAMSCORE; ++i)
971         {
972                 strcpy(teamscores_label(i), ReadString());
973                 teamscores_flags(i) = ReadByte();
974         }
975         return = true;
976         Scoreboard_InitScores();
977         Gamemode_Init();
978 }
979
980 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
981 {
982         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
983
984         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
985         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
986         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
987         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
988         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
989         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
990         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
991         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
992
993         strcpy(forcefog, ReadString());
994
995         armorblockpercent = ReadByte() / 255.0;
996         damagepush_speedfactor = ReadByte() / 255.0;
997
998         serverflags = ReadByte();
999
1000         g_trueaim_minrange = ReadCoord();
1001
1002         return = true;
1003
1004         MUTATOR_CALLHOOK(Ent_Init);
1005
1006         if (!postinit) PostInit();
1007 }
1008
1009 float GetSpeedUnitFactor(int speed_unit)
1010 {
1011         switch(speed_unit)
1012         {
1013                 default:
1014                 case 1:
1015                         return 1.0;
1016                 case 2:
1017                         return 0.0254;
1018                 case 3:
1019                         return 0.0254 * 3.6;
1020                 case 4:
1021                         return 0.0254 * 3.6 * 0.6213711922;
1022                 case 5:
1023                         return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1024         }
1025 }
1026
1027 string GetSpeedUnit(int speed_unit)
1028 {
1029         switch(speed_unit)
1030         {
1031                 default:
1032                 case 1:
1033                         return _(" qu/s");
1034                 case 2:
1035                         return _(" m/s");
1036                 case 3:
1037                         return _(" km/h");
1038                 case 4:
1039                         return _(" mph");
1040                 case 5:
1041                         return _(" knots");
1042         }
1043 }
1044
1045 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1046 {
1047         int b = ReadByte();
1048
1049         switch (b)
1050         {
1051                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1052                         race_checkpoint = ReadByte();
1053                         race_time = ReadInt24_t();
1054                         race_previousbesttime = ReadInt24_t();
1055                         race_mypreviousbesttime = ReadInt24_t();
1056                         string pbestname = ReadString();
1057                         if(autocvar_cl_race_cptimes_onlyself)
1058                         {
1059                                 race_previousbesttime = race_mypreviousbesttime;
1060                                 race_mypreviousbesttime = 0;
1061                                 strcpy(race_previousbestname, "");
1062                         }
1063                         else
1064                                 strcpy(race_previousbestname, pbestname);
1065
1066                         race_checkpointtime = time;
1067
1068                         if(race_checkpoint == 0 || race_checkpoint == 254)
1069                         {
1070                                 race_penaltyaccumulator = 0;
1071                                 race_laptime = time; // valid
1072                         }
1073                         break;
1074
1075                 case RACE_NET_CHECKPOINT_CLEAR:
1076                         race_laptime = 0;
1077                         race_checkpointtime = 0;
1078                         break;
1079
1080                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1081                         race_laptime = ReadCoord();
1082                         race_checkpointtime = -99999;
1083                         // fall through
1084                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1085                         race_nextcheckpoint = ReadByte();
1086
1087                         race_nextbesttime = ReadInt24_t();
1088                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1089                                 race_mybesttime = ReadInt24_t();
1090                         string newname = ReadString();
1091                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1092                         {
1093                                 race_nextbesttime = race_mybesttime;
1094                                 race_mybesttime = 0;
1095                                 strcpy(race_nextbestname, "");
1096                         }
1097                         else
1098                                 strcpy(race_nextbestname, newname);
1099                         break;
1100
1101                 case RACE_NET_CHECKPOINT_HIT_RACE:
1102                         race_mycheckpoint = ReadByte();
1103                         race_mycheckpointtime = time;
1104                         race_mycheckpointdelta = ReadInt24_t();
1105                         race_mycheckpointlapsdelta = ReadByte();
1106                         if(race_mycheckpointlapsdelta >= 128)
1107                                 race_mycheckpointlapsdelta -= 256;
1108                         int who = ReadByte();
1109                         if(who)
1110                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1111                         else
1112                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1113                         break;
1114
1115                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1116                         race_othercheckpoint = ReadByte();
1117                         race_othercheckpointtime = time;
1118                         race_othercheckpointdelta = ReadInt24_t();
1119                         race_othercheckpointlapsdelta = ReadByte();
1120                         if(race_othercheckpointlapsdelta >= 128)
1121                                 race_othercheckpointlapsdelta -= 256;
1122                         int what = ReadByte();
1123                         if(what)
1124                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1125                         else
1126                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1127                         break;
1128
1129                 case RACE_NET_PENALTY_RACE:
1130                 case RACE_NET_PENALTY_QUALIFYING:
1131                         race_penaltyeventtime = time;
1132                         race_penaltytime = ReadShort();
1133                         string reason = ReadString();
1134                         if (reason == "missing a checkpoint")
1135                                 reason = _("missing a checkpoint");
1136                         strcpy(race_penaltyreason, reason);
1137                         if (b == RACE_NET_PENALTY_QUALIFYING)
1138                                 race_penaltyaccumulator += race_penaltytime;
1139                         break;
1140
1141                 case RACE_NET_SERVER_RECORD:
1142                         race_server_record = ReadInt24_t();
1143                         break;
1144                 case RACE_NET_SPEED_AWARD:
1145                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1146                         strcpy(race_speedaward_holder, ReadString());
1147                         strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1148                         break;
1149                 case RACE_NET_SPEED_AWARD_BEST:
1150                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1151                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1152                         strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1153                         break;
1154                 case RACE_NET_RANKINGS_CNT:
1155                         RANKINGS_DISPLAY_CNT = ReadByte();
1156                         break;
1157                 case RACE_NET_SERVER_RANKINGS:
1158                         float prevpos, del;
1159                         int pos = ReadShort();
1160                         prevpos = ReadShort();
1161                         del = ReadShort();
1162
1163                         // move other rankings out of the way
1164                         int i;
1165                         if (prevpos) {
1166                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1167                                 for (i=m-1; i>pos-1; --i) {
1168                                         grecordtime[i] = grecordtime[i-1];
1169                                         strcpy(grecordholder[i], grecordholder[i-1]);
1170                                 }
1171                         } else if (del) { // a record has been deleted by the admin
1172                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1173                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1174                                                 grecordtime[i] = 0;
1175                                                 strfree(grecordholder[i]);
1176                                         }
1177                                         else {
1178                                                 grecordtime[i] = grecordtime[i+1];
1179                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1180                                         }
1181                                 }
1182                         } else { // player has no ranked record yet
1183                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1184                                         grecordtime[i] = grecordtime[i-1];
1185                                         strcpy(grecordholder[i], grecordholder[i-1]);
1186                                 }
1187                         }
1188
1189                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1190                                 // kick off the player who fell from the last displayed position
1191                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1192                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1193                         }
1194
1195                         // store new ranking
1196                         strcpy(grecordholder[pos-1], ReadString());
1197                         grecordtime[pos-1] = ReadInt24_t();
1198                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1199                                 race_myrank = pos;
1200                         break;
1201                 case RACE_NET_SERVER_STATUS:
1202                         race_status = ReadShort();
1203                         strcpy(race_status_name, ReadString());
1204         }
1205         return true;
1206 }
1207
1208 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1209 {
1210         teamnagger = 1;
1211         return true;
1212 }
1213
1214 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1215 {
1216         int i = ReadByte();
1217         int pi = ReadShort();
1218         int pl = ReadByte();
1219         int ml = ReadByte();
1220         return = true;
1221         entity e = playerslots[i];
1222         if (!e) return;
1223         e.ping = pi;
1224         e.ping_packetloss = pl / 255.0;
1225         e.ping_movementloss = ml / 255.0;
1226 }
1227
1228 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1229 {
1230         int weapon_id = ReadByte();
1231         complain_weapon = Weapons_from(weapon_id);
1232         complain_weapon_type = ReadByte();
1233         return = true;
1234
1235         complain_weapon_time = time;
1236         weapontime = time; // ping the weapon panel
1237
1238         switch(complain_weapon_type)
1239         {
1240                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1241                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1242                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1243         }
1244 }
1245
1246 string _getcommandkey(string cmd_name, string command, bool forcename)
1247 {
1248         string keys;
1249         float n, j, k, l = 0;
1250
1251         if (!autocvar_hud_showbinds)
1252                 return cmd_name;
1253
1254         keys = db_get(binddb, command);
1255         if (keys == "")
1256         {
1257                 bool joy_active = cvar("joy_active");
1258                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1259                 for(j = 0; j < n; ++j)
1260                 {
1261                         k = stof(argv(j));
1262                         if(k != -1)
1263                         {
1264                                 string key = keynumtostring(k);
1265                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1266                                         continue;
1267
1268                                 key = translate_key(key);
1269
1270                                 if (keys == "")
1271                                         keys = key;
1272                                 else
1273                                         keys = strcat(keys, ", ", key);
1274
1275                                 ++l;
1276                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1277                                         break;
1278                         }
1279
1280                 }
1281                 if (keys == "")
1282                         keys = "NO_KEY";
1283                 db_put(binddb, command, keys);
1284         }
1285
1286         if (keys == "NO_KEY") {
1287                 if (autocvar_hud_showbinds > 1)
1288                         return sprintf(_("%s (not bound)"), cmd_name);
1289                 else
1290                         return cmd_name;
1291         }
1292         else if (autocvar_hud_showbinds > 1 || forcename)
1293                 return sprintf("%s (%s)", cmd_name, keys);
1294         else
1295                 return keys;
1296 }