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Porto launch: fix laser tracer
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1 #include "main.qh"
2
3 #include <common/effects/qc/all.qh>
4 #include "hud/all.qh"
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "quickmenu.qh"
8 #include "scoreboard.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
11 #include "wall.qh"
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/all.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_notice.qh>
19 #include <common/triggers/include.qh>
20 #include <common/vehicles/all.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <lib/csqcmodel/interpolate.qh>
23 #include <lib/warpzone/client.qh>
24
25 // --------------------------------------------------------------------------
26 // BEGIN REQUIRED CSQC FUNCTIONS
27 //include "main.qh"
28
29 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
30
31 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
32 {
33         ofs = eX * (ofs.x * SIZE_CURSOR.x) + eY * (ofs.y * SIZE_CURSOR.y);
34         drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
35 }
36
37 void draw_cursor_normal(vector pos, vector col, float a)
38 {
39         draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
40 }
41
42 void LoadMenuSkinValues()
43 {
44         int fh = -1;
45         if(cvar_string("menu_skin") != "")
46         {
47                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
48                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
49         }
50         if(fh < 0 && cvar_defstring("menu_skin") != "")
51         {
52                 cvar_set("menu_skin", cvar_defstring("menu_skin"));
53                 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
54                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
55         }
56         if(fh < 0)
57         {
58                 draw_currentSkin = "gfx/menu/default";
59                 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
60         }
61
62         draw_currentSkin = strzone(draw_currentSkin);
63
64         if(fh >= 0)
65         {
66                 string s;
67                 while((s = fgets(fh)))
68                 {
69                         int n = tokenize_console(s);
70                         if (n < 2)
71                                 continue;
72                         if(substring(argv(0), 0, 2) == "//")
73                                 continue;
74                         if(argv(0) == "SIZE_CURSOR")
75                                 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
76                         else if(argv(0) == "OFFSET_CURSOR")
77                                 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
78                 }
79                 fclose(fh);
80         }
81 }
82
83 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
84 // Useful for precaching things
85
86 void ConsoleCommand_macro_init();
87 void CSQC_Init()
88 {
89         prvm_language = strzone(cvar_string("prvm_language"));
90
91 #ifdef WATERMARK
92         LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
93 #endif
94
95         {
96                 int i = 0;
97                 for ( ; i < 255; ++i)
98                         if (getplayerkeyvalue(i, "viewentity") == "")
99                                 break;
100                 maxclients = i;
101         }
102
103         // needs to be done so early because of the constants they create
104         static_init();
105         static_init_late();
106         static_init_precache();
107
108         binddb = db_create();
109         tempdb = db_create();
110         ClientProgsDB = db_load("client.db");
111         compressShortVector_init();
112
113         draw_endBoldFont();
114
115         //registercommand("hud_configure");
116         //registercommand("hud_save");
117         //registercommand("menu_action");
118
119         ConsoleCommand_macro_init();
120
121         registercvar("hud_usecsqc", "1");
122         registercvar("scoreboard_columns", "default");
123
124         registercvar("cl_nade_type", "3");
125         registercvar("cl_pokenade_type", "zombie");
126
127         registercvar("cl_jumpspeedcap_min", "");
128         registercvar("cl_jumpspeedcap_max", "");
129
130         registercvar("cl_multijump", "1");
131
132         registercvar("cl_spawn_near_teammate", "1");
133
134         gametype = 0;
135
136         // hud_fields uses strunzone on the titles!
137         for(int i = 0; i < MAX_HUD_FIELDS; ++i)
138                 hud_title[i] = strzone("(null)");
139
140         Cmd_HUD_SetFields(0);
141
142         postinit = false;
143
144         calledhooks = 0;
145
146         teams = Sort_Spawn();
147         players = Sort_Spawn();
148
149         GetTeam(NUM_SPECTATOR, true); // add specs first
150
151         // precaches
152
153         if(autocvar_cl_reticle)
154         {
155                 precache_pic("gfx/reticle_normal");
156                 // weapon reticles are precached in weapon files
157         }
158
159         {
160                 get_mi_min_max_texcoords(1); // try the CLEVER way first
161                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
162                 shortmapname = mi_shortname;
163
164                 if (precache_pic(minimapname) == "")
165                 {
166                         // but maybe we have a non-clever minimap
167                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
168                         if (precache_pic(minimapname) == "")
169                                 minimapname = ""; // FAIL
170                         else
171                                 get_mi_min_max_texcoords(0); // load new texcoords
172                 }
173
174                 mi_center = (mi_min + mi_max) * 0.5;
175                 mi_scale = mi_max - mi_min;
176                 minimapname = strzone(minimapname);
177         }
178
179         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
180         LoadMenuSkinValues();
181 }
182
183 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
184 void Shutdown()
185 {
186         WarpZone_Shutdown();
187
188         remove(teams);
189         remove(players);
190         db_close(binddb);
191         db_close(tempdb);
192         if(autocvar_cl_db_saveasdump)
193                 db_dump(ClientProgsDB, "client.db");
194         else
195                 db_save(ClientProgsDB, "client.db");
196         db_close(ClientProgsDB);
197
198         if(camera_active)
199                 cvar_set("chase_active",ftos(chase_active_backup));
200
201         // unset the event chasecam's chase_active
202         if(autocvar_chase_active < 0)
203                 cvar_set("chase_active", "0");
204
205         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
206
207         if (!isdemo())
208         {
209                 if (!(calledhooks & HOOK_START))
210                         localcmd("\n_cl_hook_gamestart nop\n");
211                 if (!(calledhooks & HOOK_END))
212                         localcmd("\ncl_hook_gameend\n");
213         }
214
215         deactivate_minigame();
216         HUD_MinigameMenu_Close();
217 }
218
219 .float has_team;
220 float SetTeam(entity o, int Team)
221 {
222         devassert_once(Team);
223         entity tm;
224         if(teamplay)
225         {
226                 switch(Team)
227                 {
228                         case -1:
229                         case NUM_TEAM_1:
230                         case NUM_TEAM_2:
231                         case NUM_TEAM_3:
232                         case NUM_TEAM_4:
233                                 break;
234                         default:
235                                 if(GetTeam(Team, false) == world)
236                                 {
237                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
238                                         Team = NUM_SPECTATOR;
239                                 }
240                                 break;
241                 }
242         }
243         else
244         {
245                 switch(Team)
246                 {
247                         case -1:
248                         case 0:
249                                 break;
250                         default:
251                                 if(GetTeam(Team, false) == world)
252                                 {
253                                         LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
254                                         Team = NUM_SPECTATOR;
255                                 }
256                                 break;
257                 }
258         }
259         if(Team == -1) // leave
260         {
261                 if(o.has_team)
262                 {
263                         tm = GetTeam(o.team, false);
264                         tm.team_size -= 1;
265                         o.has_team = 0;
266                         return true;
267                 }
268         }
269         else
270         {
271                 if (!o.has_team)
272                 {
273                         o.team = Team;
274                         tm = GetTeam(Team, true);
275                         tm.team_size += 1;
276                         o.has_team = 1;
277                         return true;
278                 }
279                 else if(Team != o.team)
280                 {
281                         tm = GetTeam(o.team, false);
282                         tm.team_size -= 1;
283                         o.team = Team;
284                         tm = GetTeam(Team, true);
285                         tm.team_size += 1;
286                         return true;
287                 }
288         }
289         return false;
290 }
291
292 void Playerchecker_Think()
293 {
294         SELFPARAM();
295     int i;
296         entity e;
297         for(i = 0; i < maxclients; ++i)
298         {
299                 e = playerslots[i];
300                 if(entcs_GetName(i) == "")
301                 {
302                         if(e.sort_prev)
303                         {
304                                 // player disconnected
305                                 SetTeam(e, -1);
306                                 RemovePlayer(e);
307                                 e.sort_prev = world;
308                                 //e.gotscores = 0;
309                         }
310                 }
311                 else
312                 {
313                         if (!e.sort_prev)
314                         {
315                                 // player connected
316                                 if (!e)
317                                 {
318                                         playerslots[i] = e = new_pure(playerslot);
319                                 }
320                                 e.sv_entnum = i;
321                                 e.ping = 0;
322                                 e.ping_packetloss = 0;
323                                 e.ping_movementloss = 0;
324                                 //e.gotscores = 0; // we might already have the scores...
325                                 int t = entcs_GetScoreTeam(i);
326                                 if (t) SetTeam(e, t); // will not hurt; later updates come with HUD_UpdatePlayerTeams
327                                 RegisterPlayer(e);
328                                 HUD_UpdatePlayerPos(e);
329                         }
330                 }
331         }
332         this.nextthink = time + 0.2;
333 }
334
335 void TrueAim_Init();
336 void PostInit()
337 {
338         entity playerchecker = new_pure(playerchecker);
339         playerchecker.think = Playerchecker_Think;
340         playerchecker.nextthink = time + 0.2;
341
342         TrueAim_Init();
343
344         postinit = true;
345 }
346
347 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
348 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
349 // All keys are in ascii.
350 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
351 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
352 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
353 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
354 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
355 {
356         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
357                 return true;
358
359         if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
360                 return true;
361
362         if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
363                 return true;
364
365         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
366                 return true;
367
368         if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
369                 return true;
370
371         return false;
372 }
373
374 // END REQUIRED CSQC FUNCTIONS
375 // --------------------------------------------------------------------------
376
377 // --------------------------------------------------------------------------
378 // BEGIN OPTIONAL CSQC FUNCTIONS
379
380 .void(entity) predraw_qc;
381 void PreDraw_self()
382 {
383         SELFPARAM();
384         if (this.predraw_qc) this.predraw_qc(this);
385 }
386
387 void setpredraw(entity this, void(entity) pdfunc)
388 {
389         this.predraw = PreDraw_self;
390         this.predraw_qc = pdfunc;
391 }
392
393 void Ent_Remove(entity this);
394
395 void Ent_RemovePlayerScore(entity this)
396 {
397         if(this.owner) {
398                 SetTeam(this.owner, -1);
399                 this.owner.gotscores = 0;
400                 for(int i = 0; i < MAX_SCORE; ++i) {
401                         this.owner.(scores[i]) = 0; // clear all scores
402                 }
403         }
404 }
405
406 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
407 {
408         make_pure(this);
409         int i, n;
410         bool isNew;
411         entity o;
412
413         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
414         // (no I've never heard of M-x replace-string, sed, or anything like that)
415         isNew = !this.owner; // workaround for DP bug
416         n = ReadByte()-1;
417
418 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
419         if(!isNew && n != this.sv_entnum)
420         {
421                 //print("A CSQC entity changed its owner!\n");
422                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
423                 isNew = true;
424                 Ent_Remove(this);
425         }
426 #endif
427
428         this.sv_entnum = n;
429
430         o = playerslots[this.sv_entnum];
431         if (!o)
432         {
433                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
434         }
435         this.owner = o;
436         o.sv_entnum = this.sv_entnum;
437         o.gotscores = 1;
438
439         //if (!o.sort_prev)
440         //      RegisterPlayer(o);
441         //playerchecker will do this for us later, if it has not already done so
442
443     int sf, lf;
444 #if MAX_SCORE <= 8
445         sf = ReadByte();
446         lf = ReadByte();
447 #else
448         sf = ReadShort();
449         lf = ReadShort();
450 #endif
451     int p;
452         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
453                 if(sf & p)
454                 {
455                         if(lf & p)
456                                 o.(scores[i]) = ReadInt24_t();
457                         else
458                                 o.(scores[i]) = ReadChar();
459                 }
460
461         return = true;
462
463         if(o.sort_prev)
464                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
465
466         this.entremove = Ent_RemovePlayerScore;
467 }
468
469 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
470 {
471         make_pure(this);
472         int i;
473         entity o;
474
475         this.team = ReadByte();
476         o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
477
478     int sf, lf;
479 #if MAX_TEAMSCORE <= 8
480         sf = ReadByte();
481         lf = ReadByte();
482 #else
483         sf = ReadShort();
484         lf = ReadShort();
485 #endif
486         int p;
487         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
488                 if(sf & p)
489                 {
490                         if(lf & p)
491                                 o.(teamscores[i]) = ReadInt24_t();
492                         else
493                                 o.(teamscores[i]) = ReadChar();
494                 }
495
496         return = true;
497
498         HUD_UpdateTeamPos(o);
499 }
500
501 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
502 {
503         make_pure(this);
504         float newspectatee_status;
505
506     int f = ReadByte();
507
508         scoreboard_showscores_force = (f & 1);
509
510         if(f & 2)
511         {
512                 newspectatee_status = ReadByte();
513                 if(newspectatee_status == player_localnum + 1)
514                         newspectatee_status = -1; // observing
515         }
516         else
517                 newspectatee_status = 0;
518
519         spectatorbutton_zoom = (f & 4);
520
521         if(f & 8)
522         {
523                 angles_held_status = 1;
524                 angles_held.x = ReadAngle();
525                 angles_held.y = ReadAngle();
526                 angles_held.z = 0;
527         }
528         else
529                 angles_held_status = 0;
530
531         return = true;
532
533         if(newspectatee_status != spectatee_status)
534         {
535                 // clear race stuff
536                 race_laptime = 0;
537                 race_checkpointtime = 0;
538         }
539         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
540         {
541                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
542                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
543                 )
544                         prev_p_health = -1;
545                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
546                         prev_health = -1;
547         }
548         spectatee_status = newspectatee_status;
549
550         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
551 }
552
553 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
554 {
555         make_pure(this);
556     int i, j, b, f;
557
558     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
559
560         if(!(nags & BIT(2)))
561         {
562                 if(vote_called_vote)
563                         strunzone(vote_called_vote);
564                 vote_called_vote = string_null;
565                 vote_active = 0;
566         }
567         else
568         {
569                 vote_active = 1;
570         }
571
572         if(nags & BIT(6))
573         {
574                 vote_yescount = ReadByte();
575                 vote_nocount = ReadByte();
576                 vote_needed = ReadByte();
577                 vote_highlighted = ReadChar();
578         }
579
580         if(nags & BIT(7))
581         {
582                 if(vote_called_vote)
583                         strunzone(vote_called_vote);
584                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
585         }
586
587         if(nags & 1)
588         {
589                 for(j = 0; j < maxclients; ++j)
590                         if(playerslots[j])
591                                 playerslots[j].ready = 1;
592                 for(i = 1; i <= maxclients; i += 8)
593                 {
594                         f = ReadByte();
595                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
596                                 if (!(f & b))
597                                         if(playerslots[j])
598                                                 playerslots[j].ready = 0;
599                 }
600         }
601
602         return = true;
603
604         ready_waiting = (nags & BIT(0));
605         ready_waiting_for_me = (nags & BIT(1));
606         vote_waiting = (nags & BIT(2));
607         vote_waiting_for_me = (nags & BIT(3));
608         warmup_stage = (nags & BIT(4));
609 }
610
611 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
612 {
613         make_pure(this);
614     int i, j, b, f;
615
616     int sf = ReadByte();
617         if(sf & 1)
618         {
619                 for(j = 0; j < maxclients; ++j)
620                         if(playerslots[j])
621                                 playerslots[j].eliminated = 1;
622                 for(i = 1; i <= maxclients; i += 8)
623                 {
624                         f = ReadByte();
625                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
626                                 if (!(f & b))
627                                         if(playerslots[j])
628                                                 playerslots[j].eliminated = 0;
629                 }
630         }
631         return true;
632 }
633
634 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
635 {
636         make_pure(this);
637         prandom_debug();
638         float s = ReadShort();
639         psrandom(s);
640         return true;
641 }
642
643 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
644 {
645         make_pure(this);
646     int sf = ReadInt24_t();
647         if (sf == 0) {
648                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
649                         weapon_accuracy[w] = -1;
650                 return true;
651         }
652
653         int f = 1;
654         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
655                 if (sf & f) {
656             int b = ReadByte();
657                         if (b == 0)
658                                 weapon_accuracy[w] = -1;
659                         else if (b == 255)
660                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
661                         else
662                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
663                 }
664                 f = (f == 0x800000) ? 1 : f * 2;
665         }
666         return true;
667 }
668
669 void Spawn_Draw(entity this)
670 {
671         __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
672 }
673
674 void Spawn_PreDraw(entity this)
675 {
676         float alph;
677         vector org = getpropertyvec(VF_ORIGIN);
678         if(this.fade_start)
679                 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
680         else
681                 alph = 1;
682         //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
683         this.alpha = alph;
684         if(alph <= 0)
685                 this.drawmask = 0;
686         else
687                 this.drawmask = MASK_NORMAL;
688 }
689
690 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
691 {
692         float teamnum = (ReadByte() - 1);
693         vector spn_origin;
694         spn_origin.x = ReadCoord();
695         spn_origin.y = ReadCoord();
696         spn_origin.z = ReadCoord();
697
698         //if(is_new)
699         //{
700                 this.origin = spn_origin;
701                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
702                 //droptofloor();
703
704                 /*if(autocvar_cl_spawn_point_model) // needs a model first
705                 {
706                         this.mdl = "models/spawnpoint.md3";
707                         this.colormod = Team_ColorRGB(teamnum);
708                         precache_model(this.mdl);
709                         setmodel(this, this.mdl);
710                         this.drawmask = MASK_NORMAL;
711                         //this.movetype = MOVETYPE_NOCLIP;
712                         //this.draw = Spawn_Draw;
713                 }*/
714                 if(autocvar_cl_spawn_point_particles)
715                 {
716                         if((serverflags & SERVERFLAG_TEAMPLAY))
717                         {
718                                 switch(teamnum)
719                                 {
720                                         case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
721                                         case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
722                                         case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
723                                         case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
724                                         default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
725                                 }
726                         }
727                         else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
728
729                         this.draw = Spawn_Draw;
730                         setpredraw(this, Spawn_PreDraw);
731                         this.fade_start = autocvar_cl_spawn_point_dist_min;
732                         this.fade_end = autocvar_cl_spawn_point_dist_max;
733                 }
734         //}
735
736         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
737         return true;
738 }
739
740 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
741 {
742         // If entnum is 0, ONLY do the local spawn actions
743         // this way the server can disable the sending of
744         // spawn origin or such to clients if wanted.
745         float entnum = ReadByte();
746
747         if(entnum)
748         {
749                 this.origin_x = ReadCoord();
750                 this.origin_y = ReadCoord();
751                 this.origin_z = ReadCoord();
752
753                 if(is_new)
754                 {
755                         float teamnum = entcs_GetTeam(entnum - 1);
756
757                         if(autocvar_cl_spawn_event_particles)
758                         {
759                                 switch(teamnum)
760                                 {
761                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
762                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
763                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
764                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
765                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
766                                 }
767                         }
768                         if(autocvar_cl_spawn_event_sound)
769                         {
770                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
771                         }
772                 }
773         }
774         return = true;
775
776         // local spawn actions
777         if(is_new && (!entnum || (entnum == player_localentnum)))
778         {
779                 zoomin_effect = 1;
780                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
781
782                 if(autocvar_cl_unpress_zoom_on_spawn)
783                 {
784                         localcmd("-zoom\n");
785                         button_zoom = false;
786                 }
787         }
788         HUD_Radar_Hide_Maximized();
789         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
790 }
791
792 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
793 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
794 void CSQC_Ent_Update(bool isnew)
795 {
796         SELFPARAM();
797         this.sourceLoc = __FILE__ ":" STR(__LINE__);
798         int t = ReadByte();
799
800         // set up the "time" global for received entities to be correct for interpolation purposes
801         float savetime = time;
802         if(servertime)
803         {
804                 time = servertime;
805         }
806         else
807         {
808                 serverprevtime = time;
809                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
810                 time = serverprevtime + serverdeltatime;
811         }
812
813 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
814         if (this.enttype)
815         {
816                 if (t != this.enttype || isnew)
817                 {
818                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
819                         Ent_Remove(this);
820                         clearentity(this);
821                         isnew = true;
822                 }
823         }
824         else
825         {
826                 if (!isnew)
827                 {
828                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
829                         isnew = true;
830                 }
831         }
832 #endif
833         this.enttype = t;
834         bool done = false;
835         FOREACH(LinkedEntities, it.m_id == t, {
836                 if (isnew) this.classname = it.netname;
837                 if (autocvar_developer_csqcentities)
838             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
839                 done = it.m_read(this, NULL, isnew);
840                 break;
841         });
842         time = savetime;
843         if (!done)
844         {
845                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
846         }
847 }
848
849 // Destructor, but does NOT deallocate the entity by calling remove(). Also
850 // used when an entity changes its type. For an entity that someone interacts
851 // with others, make sure it can no longer do so.
852 void Ent_Remove(entity this)
853 {
854         if(this.entremove) this.entremove(this);
855
856         if(this.skeletonindex)
857         {
858                 skel_delete(this.skeletonindex);
859                 this.skeletonindex = 0;
860         }
861
862         if(this.snd_looping > 0)
863         {
864                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
865                 this.snd_looping = 0;
866         }
867
868         this.enttype = 0;
869         this.classname = "";
870         this.draw = func_null;
871         this.entremove = func_null;
872         // TODO possibly set more stuff to defaults
873 }
874 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
875 void CSQC_Ent_Remove()
876 {
877         SELFPARAM();
878         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
879         if (wasfreed(this))
880         {
881                 LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
882                 return;
883         }
884         if (this.enttype) Ent_Remove(this);
885         remove(this);
886 }
887
888 void Gamemode_Init()
889 {
890         if (!isdemo())
891         {
892                 if(!(calledhooks & HOOK_START))
893                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
894                 calledhooks |= HOOK_START;
895         }
896 }
897 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
898 void CSQC_Parse_StuffCmd(string strMessage)
899 {
900         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
901         localcmd(strMessage);
902 }
903 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
904 void CSQC_Parse_Print(string strMessage)
905 {
906         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
907         print(ColorTranslateRGB(strMessage));
908 }
909
910 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
911 void CSQC_Parse_CenterPrint(string strMessage)
912 {
913         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
914         centerprint_hud(strMessage);
915 }
916
917 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
918 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
919 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
920 bool CSQC_Parse_TempEntity()
921 {
922         // Acquire TE ID
923         int nTEID = ReadByte();
924
925         FOREACH(TempEntities, it.m_id == nTEID, {
926                 if (autocvar_developer_csqcentities)
927                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
928                 return it.m_read(NULL, NULL, true);
929         });
930
931         if (autocvar_developer_csqcentities)
932                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
933
934         // No special logic for this temporary entity; return 0 so the engine can handle it
935         return false;
936 }
937
938 string forcefog;
939 void Fog_Force()
940 {
941         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
942                 localcmd("\nr_drawfog 0\n");
943         else if (forcefog != "")
944                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
945 }
946
947 void Gamemode_Init();
948 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
949 {
950         make_pure(this);
951         gametype = ReadInt24_t();
952         HUD_ModIcons_SetFunc();
953         for (int i = 0; i < MAX_SCORE; ++i)
954         {
955                 if (scores_label[i]) strunzone(scores_label[i]);
956                 scores_label[i] = strzone(ReadString());
957                 scores_flags[i] = ReadByte();
958         }
959         for (int i = 0; i < MAX_TEAMSCORE; ++i)
960         {
961                 if (teamscores_label[i]) strunzone(teamscores_label[i]);
962                 teamscores_label[i] = strzone(ReadString());
963                 teamscores_flags[i] = ReadByte();
964         }
965         return = true;
966         HUD_InitScores();
967         Gamemode_Init();
968 }
969
970 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
971 {
972         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
973
974         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
975         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
976         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
977         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
978         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
979         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
980         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
981         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
982
983         if (forcefog) strunzone(forcefog);
984         forcefog = strzone(ReadString());
985
986         armorblockpercent = ReadByte() / 255.0;
987
988         serverflags = ReadByte();
989
990         g_trueaim_minrange = ReadCoord();
991
992         return = true;
993
994         MUTATOR_CALLHOOK(Ent_Init);
995
996         if (!postinit) PostInit();
997 }
998
999 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1000 {
1001         int b = ReadByte();
1002
1003         switch (b)
1004         {
1005                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1006                         race_checkpoint = ReadByte();
1007                         race_time = ReadInt24_t();
1008                         race_previousbesttime = ReadInt24_t();
1009                         if(race_previousbestname)
1010                                 strunzone(race_previousbestname);
1011                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1012
1013                         race_checkpointtime = time;
1014
1015                         if(race_checkpoint == 0 || race_checkpoint == 254)
1016                         {
1017                                 race_penaltyaccumulator = 0;
1018                                 race_laptime = time; // valid
1019                         }
1020
1021                         break;
1022
1023                 case RACE_NET_CHECKPOINT_CLEAR:
1024                         race_laptime = 0;
1025                         race_checkpointtime = 0;
1026                         break;
1027
1028                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1029                         race_laptime = ReadCoord();
1030                         race_checkpointtime = -99999;
1031                         // fall through
1032                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1033                         race_nextcheckpoint = ReadByte();
1034
1035                         race_nextbesttime = ReadInt24_t();
1036                         if(race_nextbestname)
1037                                 strunzone(race_nextbestname);
1038                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1039                         break;
1040
1041                 case RACE_NET_CHECKPOINT_HIT_RACE:
1042                         race_mycheckpoint = ReadByte();
1043                         race_mycheckpointtime = time;
1044                         race_mycheckpointdelta = ReadInt24_t();
1045                         race_mycheckpointlapsdelta = ReadByte();
1046                         if(race_mycheckpointlapsdelta >= 128)
1047                                 race_mycheckpointlapsdelta -= 256;
1048                         if(race_mycheckpointenemy)
1049                                 strunzone(race_mycheckpointenemy);
1050                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1051                         break;
1052
1053                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1054                         race_othercheckpoint = ReadByte();
1055                         race_othercheckpointtime = time;
1056                         race_othercheckpointdelta = ReadInt24_t();
1057                         race_othercheckpointlapsdelta = ReadByte();
1058                         if(race_othercheckpointlapsdelta >= 128)
1059                                 race_othercheckpointlapsdelta -= 256;
1060                         if(race_othercheckpointenemy)
1061                                 strunzone(race_othercheckpointenemy);
1062                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1063                         break;
1064
1065                 case RACE_NET_PENALTY_RACE:
1066                         race_penaltyeventtime = time;
1067                         race_penaltytime = ReadShort();
1068                         //race_penaltyaccumulator += race_penaltytime;
1069                         if(race_penaltyreason)
1070                                 strunzone(race_penaltyreason);
1071                         race_penaltyreason = strzone(ReadString());
1072                         break;
1073
1074                 case RACE_NET_PENALTY_QUALIFYING:
1075                         race_penaltyeventtime = time;
1076                         race_penaltytime = ReadShort();
1077                         race_penaltyaccumulator += race_penaltytime;
1078                         if(race_penaltyreason)
1079                                 strunzone(race_penaltyreason);
1080                         race_penaltyreason = strzone(ReadString());
1081                         break;
1082
1083                 case RACE_NET_SERVER_RECORD:
1084                         race_server_record = ReadInt24_t();
1085                         break;
1086                 case RACE_NET_SPEED_AWARD:
1087                         race_speedaward = ReadInt24_t();
1088                         if(race_speedaward_holder)
1089                                 strunzone(race_speedaward_holder);
1090                         race_speedaward_holder = strzone(ReadString());
1091                         break;
1092                 case RACE_NET_SPEED_AWARD_BEST:
1093                         race_speedaward_alltimebest = ReadInt24_t();
1094                         if(race_speedaward_alltimebest_holder)
1095                                 strunzone(race_speedaward_alltimebest_holder);
1096                         race_speedaward_alltimebest_holder = strzone(ReadString());
1097                         break;
1098                 case RACE_NET_SERVER_RANKINGS:
1099                         float prevpos, del;
1100             int pos = ReadShort();
1101                         prevpos = ReadShort();
1102                         del = ReadShort();
1103
1104                         // move other rankings out of the way
1105             int i;
1106                         if (prevpos) {
1107                                 for (i=prevpos-1;i>pos-1;--i) {
1108                                         grecordtime[i] = grecordtime[i-1];
1109                                         if(grecordholder[i])
1110                                                 strunzone(grecordholder[i]);
1111                                         grecordholder[i] = strzone(grecordholder[i-1]);
1112                                 }
1113                         } else if (del) { // a record has been deleted by the admin
1114                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1115                                         if (i == RANKINGS_CNT-1) { // clear out last record
1116                                                 grecordtime[i] = 0;
1117                                                 if (grecordholder[i])
1118                                                         strunzone(grecordholder[i]);
1119                                                 grecordholder[i] = string_null;
1120                                         }
1121                                         else {
1122                                                 grecordtime[i] = grecordtime[i+1];
1123                                                 if (grecordholder[i])
1124                                                         strunzone(grecordholder[i]);
1125                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1126                                         }
1127                                 }
1128                         } else { // player has no ranked record yet
1129                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1130                                         grecordtime[i] = grecordtime[i-1];
1131                                         if(grecordholder[i])
1132                                                 strunzone(grecordholder[i]);
1133                                         grecordholder[i] = strzone(grecordholder[i-1]);
1134                                 }
1135                         }
1136
1137                         // store new ranking
1138                         if(grecordholder[pos-1] != "")
1139                                 strunzone(grecordholder[pos-1]);
1140                         grecordholder[pos-1] = strzone(ReadString());
1141                         grecordtime[pos-1] = ReadInt24_t();
1142                         if(grecordholder[pos-1] == entcs_GetName(player_localnum))
1143                                 race_myrank = pos;
1144                         break;
1145                 case RACE_NET_SERVER_STATUS:
1146                         race_status = ReadShort();
1147                         if(race_status_name)
1148                                 strunzone(race_status_name);
1149                         race_status_name = strzone(ReadString());
1150         }
1151         return true;
1152 }
1153
1154 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1155 {
1156         teamnagger = 1;
1157         return true;
1158 }
1159
1160 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1161 {
1162         int i = ReadByte();
1163         int pi = ReadShort();
1164         int pl = ReadByte();
1165         int ml = ReadByte();
1166         return = true;
1167         entity e = playerslots[i];
1168         if (!e) return;
1169         e.ping = pi;
1170         e.ping_packetloss = pl / 255.0;
1171         e.ping_movementloss = ml / 255.0;
1172 }
1173
1174 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1175 {
1176         complain_weapon = ReadByte();
1177         complain_weapon_type = ReadByte();
1178         return = true;
1179
1180         complain_weapon_time = time;
1181         weapontime = time; // ping the weapon panel
1182
1183         switch(complain_weapon_type)
1184         {
1185                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1186                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1187                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1188         }
1189 }
1190
1191 string getcommandkey(string text, string command)
1192 {
1193         string keys;
1194         float n, j, k, l = 0;
1195
1196         if (!autocvar_hud_showbinds)
1197                 return text;
1198
1199         keys = db_get(binddb, command);
1200         if (keys == "")
1201         {
1202                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1203                 for(j = 0; j < n; ++j)
1204                 {
1205                         k = stof(argv(j));
1206                         if(k != -1)
1207                         {
1208                                 if ("" == keys)
1209                                         keys = keynumtostring(k);
1210                                 else
1211                                         keys = strcat(keys, ", ", keynumtostring(k));
1212
1213                                 ++l;
1214                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1215                                         break;
1216                         }
1217
1218                 }
1219                 if (keys == "")
1220                         keys = "NO_KEY";
1221                 db_put(binddb, command, keys);
1222         }
1223
1224         if (keys == "NO_KEY") {
1225                 if (autocvar_hud_showbinds > 1)
1226                         return sprintf(_("%s (not bound)"), text);
1227                 else
1228                         return text;
1229         }
1230         else if (autocvar_hud_showbinds > 1)
1231                 return sprintf("%s (%s)", text, keys);
1232         else
1233                 return keys;
1234 }