]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'master' into terencehill/ft_autorevive_progress
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/quickmenu.qh>
8 #include <client/hud/panel/scoreboard.qh>
9 #include <client/items/items.qh>
10 #include <client/mapvoting.qh>
11 #include <client/mutators/_mod.qh>
12 #include <client/shownames.qh>
13 #include <client/view.qh>
14 #include <client/weapons/projectile.qh>
15 #include <common/deathtypes/all.qh>
16 #include <common/effects/all.inc>
17 #include <common/effects/all.qh>
18 #include <common/effects/effect.qh>
19 #include <common/effects/qc/_mod.qh>
20 #include <common/ent_cs.qh>
21 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
22 #include <common/items/_mod.qh>
23 #include <common/mapinfo.qh>
24 #include <common/mapobjects/_mod.qh>
25 #include <common/minigames/cl_minigames.qh>
26 #include <common/minigames/cl_minigames_hud.qh>
27 #include <common/net_linked.qh>
28 #include <common/net_notice.qh>
29 #include <common/scores.qh>
30 #include <common/vehicles/all.qh>
31 #include <lib/csqcmodel/cl_model.qh>
32 #include <lib/csqcmodel/interpolate.qh>
33 #include <lib/warpzone/client.qh>
34
35 // --------------------------------------------------------------------------
36 // BEGIN REQUIRED CSQC FUNCTIONS
37 //include "main.qh"
38
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40
41 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
42 // Useful for precaching things
43
44 void CSQC_Init()
45 {
46         prvm_language = strzone(cvar_string("prvm_language"));
47
48 #ifdef WATERMARK
49         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
50 #endif
51
52         {
53                 int i = 0;
54                 for ( ; i < 255; ++i)
55                         if (getplayerkeyvalue(i, "viewentity") == "")
56                                 break;
57                 maxclients = i;
58         }
59
60         // needs to be done so early because of the constants they create
61         static_init();
62         static_init_late();
63         static_init_precache();
64
65         binddb = db_create();
66         tempdb = db_create();
67         ClientProgsDB = db_load("client.db");
68
69         draw_endBoldFont();
70
71         //registercommand("hud_configure");
72         //registercommand("hud_save");
73         //registercommand("menu_action");
74
75         ConsoleCommand_macro_init();
76
77         registercvar("hud_usecsqc", "1");
78         registercvar("scoreboard_columns", "default");
79
80         registercvar("cl_nade_type", "3");
81         registercvar("cl_pokenade_type", "zombie");
82
83         registercvar("cl_jumpspeedcap_min", "");
84         registercvar("cl_jumpspeedcap_max", "");
85
86         registercvar("cl_shootfromfixedorigin", "");
87
88         registercvar("cl_multijump", "-1");
89
90         registercvar("cl_dodging", "0");
91
92         registercvar("cl_spawn_near_teammate", "1");
93
94         registercvar("cl_weapon_switch_reload", "1");
95         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
96
97         registercvar("cl_allow_uidranking", "1");
98
99         if(autocvar_cl_lockview)
100                 cvar_set("cl_lockview", "0");
101
102         gametype = NULL;
103
104         postinit = false;
105
106         calledhooks = 0;
107
108         teams = Sort_Spawn();
109         players = Sort_Spawn();
110
111         GetTeam(NUM_SPECTATOR, true); // add specs first
112
113         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
114                 weapon_accuracy[w] = -1;
115
116         // precaches
117
118         if(autocvar_cl_reticle)
119         {
120                 precache_pic("gfx/reticle_normal");
121                 // weapon reticles are precached in weapon files
122         }
123
124         {
125                 get_mi_min_max_texcoords(1); // try the CLEVER way first
126                 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
127                 shortmapname = mi_shortname;
128
129                 if (precache_pic(minimapname) == "")
130                 {
131                         // but maybe we have a non-clever minimap
132                         minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
133                         if (precache_pic(minimapname) == "")
134                                 minimapname = ""; // FAIL
135                         else
136                                 get_mi_min_max_texcoords(0); // load new texcoords
137                 }
138
139                 mi_center = (mi_min + mi_max) * 0.5;
140                 mi_scale = mi_max - mi_min;
141                 minimapname = strzone(minimapname);
142         }
143
144         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
145         LoadMenuSkinValues();
146 }
147
148 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
149 void Shutdown()
150 {
151         WarpZone_Shutdown();
152
153         delete(teams);
154         delete(players);
155         db_close(binddb);
156         db_close(tempdb);
157         if(autocvar_cl_db_saveasdump)
158                 db_dump(ClientProgsDB, "client.db");
159         else
160                 db_save(ClientProgsDB, "client.db");
161         db_close(ClientProgsDB);
162
163         if(camera_active)
164                 cvar_set("chase_active",ftos(chase_active_backup));
165
166         // unset the event chasecam's chase_active
167         if(autocvar_chase_active < 0)
168                 cvar_set("chase_active", "0");
169
170         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
171
172         if (!isdemo())
173         {
174                 if (!(calledhooks & HOOK_START))
175                         localcmd("\n_cl_hook_gamestart nop\n");
176                 if (!(calledhooks & HOOK_END))
177                         localcmd("\ncl_hook_gameend\n");
178         }
179
180         localcmd("\ncl_hook_shutdown\n");
181
182         localcmd("\n-button12\n");
183
184         deactivate_minigame();
185         HUD_MinigameMenu_Close(NULL, NULL, NULL);
186
187         ReplicateVars(true); // destroy
188 }
189
190 void AuditLists()
191 {
192         entity e;
193         entity prev;
194
195         prev = players;
196         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
197         {
198                 if(prev != e.sort_prev)
199                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
200         }
201
202         prev = teams;
203         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
204         {
205                 if(prev != e.sort_prev)
206                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
207         }
208 }
209
210 float RegisterPlayer(entity player)
211 {
212         entity pl;
213         AuditLists();
214         for(pl = players.sort_next; pl; pl = pl.sort_next)
215                 if(pl == player)
216                         error("Player already registered!");
217         player.sort_next = players.sort_next;
218         player.sort_prev = players;
219         if(players.sort_next)
220                 players.sort_next.sort_prev = player;
221         players.sort_next = player;
222         AuditLists();
223         return true;
224 }
225
226 void RemovePlayer(entity player)
227 {
228         entity pl, parent;
229         AuditLists();
230         parent = players;
231         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
232                 parent = pl;
233
234         if(!pl)
235         {
236                 error("Trying to remove a player which is not in the playerlist!");
237                 return;
238         }
239         parent.sort_next = player.sort_next;
240         if(player.sort_next)
241                 player.sort_next.sort_prev = parent;
242         AuditLists();
243 }
244
245 void MoveToLast(entity e)
246 {
247         AuditLists();
248         entity ent = e.sort_next;
249         while(ent)
250         {
251                 SORT_SWAP(ent, e);
252                 ent = e.sort_next;
253         }
254         AuditLists();
255 }
256
257 float RegisterTeam(entity Team)
258 {
259         assert_once(Team.team, eprint(Team));
260         entity tm;
261         AuditLists();
262         for(tm = teams.sort_next; tm; tm = tm.sort_next)
263                 if(tm == Team)
264                         error("Team already registered!");
265         Team.sort_next = teams.sort_next;
266         Team.sort_prev = teams;
267         if(teams.sort_next)
268                 teams.sort_next.sort_prev = Team;
269         teams.sort_next = Team;
270         if(Team.team && Team.team != NUM_SPECTATOR)
271                 ++team_count;
272         AuditLists();
273         return true;
274 }
275
276 void RemoveTeam(entity Team)
277 {
278         entity tm, parent;
279         AuditLists();
280         parent = teams;
281         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
282                 parent = tm;
283
284         if(!tm)
285         {
286                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
287                 return;
288         }
289         parent.sort_next = Team.sort_next;
290         if(Team.sort_next)
291                 Team.sort_next.sort_prev = parent;
292         if(Team.team && Team.team != NUM_SPECTATOR)
293                 --team_count;
294         AuditLists();
295 }
296
297 entity GetTeam(int Team, bool add)
298 {
299         TC(int, Team); TC(bool, add);
300         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
301         if(teamslots[num])
302                 return teamslots[num];
303         if (!add)
304                 return NULL;
305         entity tm = new_pure(team);
306         tm.team = Team;
307         teamslots[num] = tm;
308         RegisterTeam(tm);
309         return tm;
310 }
311
312 .float has_team;
313 bool SetTeam(entity o, int Team)
314 {
315         TC(int, Team);
316         //devassert_once(Team);
317         entity tm;
318         if(teamplay)
319         {
320                 switch(Team)
321                 {
322                         case -1:
323                         case NUM_TEAM_1:
324                         case NUM_TEAM_2:
325                         case NUM_TEAM_3:
326                         case NUM_TEAM_4:
327                                 break;
328                         default:
329                                 if(GetTeam(Team, false) == NULL)
330                                 {
331                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
332                                         Team = NUM_SPECTATOR;
333                                 }
334                                 break;
335                 }
336         }
337         else
338         {
339                 switch(Team)
340                 {
341                         case -1:
342                         case 0:
343                                 break;
344                         default:
345                                 if(GetTeam(Team, false) == NULL)
346                                 {
347                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
348                                         Team = NUM_SPECTATOR;
349                                 }
350                                 break;
351                 }
352         }
353         if(Team == -1) // leave
354         {
355                 if(o.has_team)
356                 {
357                         tm = GetTeam(o.team, false);
358                         tm.team_size -= 1;
359                         o.has_team = 0;
360                         return true;
361                 }
362         }
363         else
364         {
365                 if (!o.has_team)
366                 {
367                         o.team = Team;
368                         tm = GetTeam(Team, true);
369                         tm.team_size += 1;
370                         o.has_team = 1;
371                         return true;
372                 }
373                 else if(Team != o.team)
374                 {
375                         tm = GetTeam(o.team, false);
376                         tm.team_size -= 1;
377                         o.team = Team;
378                         tm = GetTeam(Team, true);
379                         tm.team_size += 1;
380                         return true;
381                 }
382         }
383         return false;
384 }
385
386 void Playerchecker_Think(entity this)
387 {
388         int i;
389         entity e;
390         for(i = 0; i < maxclients; ++i)
391         {
392                 e = playerslots[i];
393                 if(entcs_GetName(i) == "")
394                 {
395                         if(e.sort_prev)
396                         {
397                                 // player disconnected
398                                 SetTeam(e, -1);
399                                 RemovePlayer(e);
400                                 e.sort_prev = NULL;
401                                 //e.gotscores = 0;
402                         }
403                 }
404                 else
405                 {
406                         if (!e.sort_prev)
407                         {
408                                 // player connected
409                                 if (!e)
410                                 {
411                                         playerslots[i] = e = new_pure(playerslot);
412                                 }
413                                 e.sv_entnum = i;
414                                 e.ping = 0;
415                                 e.ping_packetloss = 0;
416                                 e.ping_movementloss = 0;
417                                 //e.gotscores = 0; // we might already have the scores...
418                                 int t = entcs_GetScoreTeam(i);
419                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
420                                 RegisterPlayer(e);
421                                 Scoreboard_UpdatePlayerPos(e);
422                         }
423                 }
424         }
425         this.nextthink = time + 0.2;
426 }
427
428 void PostInit()
429 {
430         entity playerchecker = new_pure(playerchecker);
431         setthink(playerchecker, Playerchecker_Think);
432         playerchecker.nextthink = time + 0.2;
433
434         TrueAim_Init();
435
436         postinit = true;
437 }
438
439 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
440 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
441 // All keys are in ascii.
442 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
443 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
444 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
445 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
446 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
447 {
448         TC(int, bInputType);
449         bool override = false;
450         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
451         if (override)
452                 return true;
453
454         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
455
456         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
457
458         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
459
460         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
461
462         if(override)
463                 return true;
464
465         return false;
466 }
467
468 // END REQUIRED CSQC FUNCTIONS
469 // --------------------------------------------------------------------------
470
471 // --------------------------------------------------------------------------
472 // BEGIN OPTIONAL CSQC FUNCTIONS
473
474 void Ent_RemovePlayerScore(entity this)
475 {
476         if(this.owner) {
477                 SetTeam(this.owner, -1);
478                 this.owner.gotscores = 0;
479                 FOREACH(Scores, true, {
480                         this.owner.(scores(it)) = 0; // clear all scores
481                 });
482         }
483 }
484
485 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
486 {
487         make_pure(this);
488         entity o;
489
490         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
491         // (no I've never heard of M-x replace-string, sed, or anything like that)
492         bool isNew = !this.owner; // workaround for DP bug
493         int n = ReadByte()-1;
494
495 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
496         if(!isNew && n != this.sv_entnum)
497         {
498                 //print("A CSQC entity changed its owner!\n");
499                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
500                 isNew = true;
501                 Ent_Remove(this);
502         }
503 #endif
504
505         this.sv_entnum = n;
506
507         o = playerslots[this.sv_entnum];
508         if (!o)
509         {
510                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
511         }
512         this.owner = o;
513         o.sv_entnum = this.sv_entnum;
514         o.gotscores = 1;
515
516         //if (!o.sort_prev)
517         //      RegisterPlayer(o);
518         //playerchecker will do this for us later, if it has not already done so
519
520         int sf = ReadShort();
521         int lf = ReadShort();
522         FOREACH(Scores, true, {
523                 int p = 1 << (i % 16);
524                 if (sf & p)
525                 {
526                         if (lf & p)
527                                 o.(scores(it)) = ReadInt24_t();
528                         else
529                                 o.(scores(it)) = ReadChar();
530                 }
531         });
532
533         return = true;
534
535         if(o.sort_prev)
536                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
537
538         this.entremove = Ent_RemovePlayerScore;
539 }
540
541 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
542 {
543         make_pure(this);
544         int i;
545
546         this.team = ReadByte();
547         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
548
549 #if MAX_TEAMSCORE <= 8
550         int sf = ReadByte();
551         int lf = ReadByte();
552 #else
553         int sf = ReadShort();
554         int lf = ReadShort();
555 #endif
556         for(i = 0; i < MAX_TEAMSCORE; ++i)
557                 if(sf & BIT(i))
558                 {
559                         if(lf & BIT(i))
560                                 o.(teamscores(i)) = ReadInt24_t();
561                         else
562                                 o.(teamscores(i)) = ReadChar();
563                 }
564
565         return = true;
566
567         Scoreboard_UpdateTeamPos(o);
568 }
569
570 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
571 {
572         make_pure(this);
573         float newspectatee_status;
574
575         int f = ReadByte();
576
577         scoreboard_showscores_force = (f & BIT(0));
578
579         if(f & BIT(1))
580         {
581                 newspectatee_status = ReadByte();
582                 if(newspectatee_status == player_localnum + 1)
583                         newspectatee_status = -1; // observing
584         }
585         else
586                 newspectatee_status = 0;
587
588         spectatorbutton_zoom = (f & BIT(2));
589
590         if(f & BIT(4))
591         {
592                 num_spectators = ReadByte();
593
594                 float i, slot;
595
596                 for(i = 0; i < MAX_SPECTATORS; ++i)
597                         spectatorlist[i] = 0; // reset list first
598
599                 int limit = min(num_spectators, MAX_SPECTATORS);
600                 for(i = 0; i < limit; ++i)
601                 {
602                         slot = ReadByte();
603                         spectatorlist[i] = slot - 1;
604                 }
605         }
606         else
607         {
608                 for(int j = 0; j < MAX_SPECTATORS; ++j)
609                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
610                 num_spectators = 0;
611         }
612
613         return = true;
614
615         if(newspectatee_status != spectatee_status)
616         {
617                 // clear race stuff
618                 race_laptime = 0;
619                 race_checkpointtime = 0;
620                 hud_dynamic_shake_factor = -1;
621                 spectatee_status_changed_time = time;
622         }
623         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
624         {
625                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
626                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
627                 )
628                         prev_p_health = -1;
629                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
630                         prev_health = -1;
631         }
632         spectatee_status = newspectatee_status;
633
634         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
635 }
636
637 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
638 {
639         make_pure(this);
640         int i, j, b, f;
641
642         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
643
644         if(!(nags & BIT(2)))
645         {
646                 strfree(vote_called_vote);
647                 vote_active = 0;
648         }
649         else
650         {
651                 vote_active = 1;
652         }
653
654         if(nags & BIT(6))
655         {
656                 vote_yescount = ReadByte();
657                 vote_nocount = ReadByte();
658                 vote_needed = ReadByte();
659                 vote_highlighted = ReadChar();
660         }
661
662         if(nags & BIT(7))
663         {
664                 strcpy(vote_called_vote, ReadString());
665         }
666
667         if(nags & 1)
668         {
669                 for(j = 0; j < maxclients; ++j)
670                         if(playerslots[j])
671                                 playerslots[j].ready = true;
672                 for(i = 1; i <= maxclients; i += 8)
673                 {
674                         f = ReadByte();
675                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
676                                 if (!(f & b))
677                                         if(playerslots[j])
678                                                 playerslots[j].ready = false;
679                 }
680         }
681
682         return = true;
683
684         ready_waiting = (nags & BIT(0));
685         ready_waiting_for_me = (nags & BIT(1));
686         vote_waiting = (nags & BIT(2));
687         vote_waiting_for_me = (nags & BIT(3));
688         warmup_stage = (nags & BIT(4));
689 }
690
691 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
692 {
693         make_pure(this);
694         int sf = 0;
695         serialize(byte, 0, sf);
696         if (sf & 1) {
697                 for (int j = 0; j < maxclients; ++j) {
698                         if (playerslots[j]) {
699                                 playerslots[j].eliminated = true;
700                         }
701                 }
702                 for (int i = 1; i <= maxclients; i += 8) {
703                         int f = 0;
704                         serialize(byte, 0, f);
705                         for (int b = 0; b < 8; ++b) {
706                                 if (f & BIT(b)) continue;
707                                 int j = i - 1 + b;
708                                 if (playerslots[j]) {
709                                         playerslots[j].eliminated = false;
710                                 }
711                         }
712                 }
713         }
714         return true;
715 }
716
717 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
718 {
719         make_pure(this);
720         prandom_debug();
721         float s = ReadShort();
722         psrandom(s);
723         return true;
724 }
725
726 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
727 {
728         make_pure(this);
729         int sf = ReadInt24_t();
730         if (sf == 0) {
731                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
732                         weapon_accuracy[w] = -1;
733                 return true;
734         }
735
736         int f = 1;
737         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
738                 if (sf & f) {
739                         int b = ReadByte();
740                         if (b == 0)
741                                 weapon_accuracy[w] = -1;
742                         else if (b == 255)
743                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
744                         else
745                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
746                 }
747                 f = (f == 0x800000) ? 1 : f * 2;
748         }
749         return true;
750 }
751
752 void Spawn_Draw(entity this)
753 {
754         bool dodraw = autocvar_cl_spawn_point_particles;
755         if(dodraw && autocvar_cl_spawn_point_dist_max)
756         {
757                 vector org = getpropertyvec(VF_ORIGIN);
758                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
759         }
760
761         if(dodraw)
762                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
763 }
764
765 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
766 {
767         float teamnum = (ReadByte() - 1);
768         vector spn_origin = ReadVector();
769
770         this.team = (teamnum + 1);
771
772         //if(is_new)
773         //{
774                 this.origin = spn_origin;
775                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
776                 //droptofloor();
777
778                 /*if(autocvar_cl_spawn_point_model) // needs a model first
779                 {
780                         this.mdl = "models/spawnpoint.md3";
781                         this.colormod = Team_ColorRGB(teamnum);
782                         precache_model(this.mdl);
783                         setmodel(this, this.mdl);
784                         this.drawmask = MASK_NORMAL;
785                         //this.move_movetype = MOVETYPE_NOCLIP;
786                         //this.draw = Spawn_Draw;
787                         IL_PUSH(g_drawables, this);
788                 }*/
789                 this.draw = Spawn_Draw;
790                 if (is_new) IL_PUSH(g_drawables, this);
791         //}
792
793         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
794         return true;
795 }
796
797 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
798 {
799         // If entnum is 0, ONLY do the local spawn actions
800         // this way the server can disable the sending of
801         // spawn origin or such to clients if wanted.
802         float entnum = ReadByte();
803
804         if(entnum)
805         {
806                 this.origin = ReadVector();
807
808                 if(is_new)
809                 {
810                         float teamnum = entcs_GetTeam(entnum - 1);
811
812                         if(autocvar_cl_spawn_event_particles)
813                         {
814                                 switch(teamnum)
815                                 {
816                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
817                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
818                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
819                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
820                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
821                                 }
822                         }
823                         if(autocvar_cl_spawn_event_sound)
824                         {
825                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
826                         }
827                 }
828         }
829         return = true;
830
831         // local spawn actions
832         if(is_new && (!entnum || (entnum == player_localentnum)))
833         {
834                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
835                 {
836                         zoomin_effect = 1;
837                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
838                 }
839
840                 if(autocvar_cl_unpress_zoom_on_spawn)
841                 {
842                         localcmd("-zoom\n");
843                         button_zoom = false;
844                 }
845                 HUD_Radar_Hide_Maximized();
846         }
847         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
848 }
849
850 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
851 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
852 void CSQC_Ent_Update(entity this, bool isnew)
853 {
854         this.sourceLoc = __FILE__":"STR(__LINE__);
855         int t = ReadByte();
856
857         // set up the "time" global for received entities to be correct for interpolation purposes
858         float savetime = time;
859         if(servertime)
860         {
861                 time = servertime;
862         }
863         else
864         {
865                 serverprevtime = time;
866                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
867                 time = serverprevtime + serverdeltatime;
868         }
869
870 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
871         if (this.enttype)
872         {
873                 if (t != this.enttype || isnew)
874                 {
875                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
876                         Ent_Remove(this);
877                         clearentity(this);
878                         isnew = true;
879                 }
880         }
881         else
882         {
883                 if (!isnew)
884                 {
885                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
886                         isnew = true;
887                 }
888         }
889 #endif
890         this.enttype = t;
891         bool done = false;
892         FOREACH(LinkedEntities, it.m_id == t, {
893                 if (isnew) this.classname = it.netname;
894                 if (autocvar_developer_csqcentities)
895             LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
896                 done = it.m_read(this, NULL, isnew);
897                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
898                 break;
899         });
900         time = savetime;
901         if (!done)
902         {
903                 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
904         }
905 }
906
907 // Destructor, but does NOT deallocate the entity by calling remove(). Also
908 // used when an entity changes its type. For an entity that someone interacts
909 // with others, make sure it can no longer do so.
910 void Ent_Remove(entity this)
911 {
912         if(this.entremove) this.entremove(this);
913
914         if(this.skeletonindex)
915         {
916                 skel_delete(this.skeletonindex);
917                 this.skeletonindex = 0;
918         }
919
920         if(this.snd_looping > 0)
921         {
922                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
923                 this.snd_looping = 0;
924         }
925
926         this.enttype = 0;
927         this.classname = "";
928         this.draw = func_null;
929         this.entremove = func_null;
930         // TODO possibly set more stuff to defaults
931 }
932 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
933 void CSQC_Ent_Remove(entity this)
934 {
935         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
936         if (wasfreed(this))
937         {
938                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
939                 return;
940         }
941         if (this.enttype) Ent_Remove(this);
942         delete(this);
943 }
944
945 void Gamemode_Init()
946 {
947         if (!isdemo())
948         {
949                 if(!(calledhooks & HOOK_START))
950                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
951                 calledhooks |= HOOK_START;
952         }
953 }
954 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
955 void CSQC_Parse_StuffCmd(string strMessage)
956 {
957         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
958         localcmd(strMessage);
959 }
960 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
961 void CSQC_Parse_Print(string strMessage)
962 {
963         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
964         print(ColorTranslateRGB(strMessage));
965 }
966
967 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
968 void CSQC_Parse_CenterPrint(string strMessage)
969 {
970         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
971         centerprint_AddStandard(strMessage);
972 }
973
974 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
975 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
976 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
977 bool CSQC_Parse_TempEntity()
978 {
979         // Acquire TE ID
980         int nTEID = ReadByte();
981
982         FOREACH(TempEntities, it.m_id == nTEID, {
983                 if (autocvar_developer_csqcentities)
984                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
985                 return it.m_read(NULL, NULL, true);
986         });
987
988         if (autocvar_developer_csqcentities)
989                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
990
991         // No special logic for this temporary entity; return 0 so the engine can handle it
992         return false;
993 }
994
995 string forcefog;
996 void Fog_Force()
997 {
998         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
999                 localcmd("\nr_drawfog 0\n");
1000         else if (forcefog != "")
1001                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1002 }
1003
1004 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1005 {
1006         make_pure(this);
1007         gametype = ReadRegistered(Gametypes);
1008         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1009         HUD_ModIcons_SetFunc();
1010         FOREACH(Scores, true, {
1011                 strcpy(scores_label(it), ReadString());
1012                 scores_flags(it) = ReadByte();
1013         });
1014         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1015         {
1016                 strcpy(teamscores_label(i), ReadString());
1017                 teamscores_flags(i) = ReadByte();
1018         }
1019         return = true;
1020         Scoreboard_InitScores();
1021         Gamemode_Init();
1022 }
1023
1024 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1025 {
1026         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1027
1028         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1029         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1030         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1031         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1032         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1033         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1034         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1035         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1036
1037         strcpy(forcefog, ReadString());
1038
1039         armorblockpercent = ReadByte() / 255.0;
1040         damagepush_speedfactor = ReadByte() / 255.0;
1041
1042         serverflags = ReadByte();
1043
1044         g_trueaim_minrange = ReadCoord();
1045
1046         return = true;
1047
1048         MUTATOR_CALLHOOK(Ent_Init);
1049
1050         if (!postinit) PostInit();
1051 }
1052
1053 float GetSpeedUnitFactor(int speed_unit)
1054 {
1055         switch(speed_unit)
1056         {
1057                 default:
1058                 case 1: return 1.0;
1059                 case 2: return 0.0254;
1060                 case 3: return 0.0254 * 3.6;
1061                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1062                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1063         }
1064 }
1065
1066 string GetSpeedUnit(int speed_unit)
1067 {
1068         switch(speed_unit)
1069         {
1070                 // translator-friendly strings without the initial space
1071                 default:
1072                 case 1: return strcat(" ", _("qu/s"));
1073                 case 2: return strcat(" ", _("m/s"));
1074                 case 3: return strcat(" ", _("km/h"));
1075                 case 4: return strcat(" ", _("mph"));
1076                 case 5: return strcat(" ", _("knots"));
1077         }
1078 }
1079
1080 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1081 {
1082         int b = ReadByte();
1083
1084         switch (b)
1085         {
1086                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1087                         race_checkpoint = ReadByte();
1088                         race_time = ReadInt24_t();
1089                         race_previousbesttime = ReadInt24_t();
1090                         race_mypreviousbesttime = ReadInt24_t();
1091                         string pbestname = ReadString();
1092                         if(autocvar_cl_race_cptimes_onlyself)
1093                         {
1094                                 race_previousbesttime = race_mypreviousbesttime;
1095                                 race_mypreviousbesttime = 0;
1096                                 strcpy(race_previousbestname, "");
1097                         }
1098                         else
1099                                 strcpy(race_previousbestname, pbestname);
1100
1101                         race_checkpointtime = time;
1102
1103                         if(race_checkpoint == 0 || race_checkpoint == 254)
1104                         {
1105                                 race_penaltyaccumulator = 0;
1106                                 race_laptime = time; // valid
1107                         }
1108                         break;
1109
1110                 case RACE_NET_CHECKPOINT_CLEAR:
1111                         race_laptime = 0;
1112                         race_checkpointtime = 0;
1113                         break;
1114
1115                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1116                         race_laptime = ReadCoord();
1117                         race_checkpointtime = -99999;
1118                         // fall through
1119                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1120                         race_nextcheckpoint = ReadByte();
1121
1122                         race_nextbesttime = ReadInt24_t();
1123                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1124                                 race_mybesttime = ReadInt24_t();
1125                         string newname = ReadString();
1126                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1127                         {
1128                                 race_nextbesttime = race_mybesttime;
1129                                 race_mybesttime = 0;
1130                                 strcpy(race_nextbestname, "");
1131                         }
1132                         else
1133                                 strcpy(race_nextbestname, newname);
1134                         break;
1135
1136                 case RACE_NET_CHECKPOINT_HIT_RACE:
1137                         race_mycheckpoint = ReadByte();
1138                         race_mycheckpointtime = time;
1139                         race_mycheckpointdelta = ReadInt24_t();
1140                         race_mycheckpointlapsdelta = ReadByte();
1141                         if(race_mycheckpointlapsdelta >= 128)
1142                                 race_mycheckpointlapsdelta -= 256;
1143                         int who = ReadByte();
1144                         if(who)
1145                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1146                         else
1147                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1148                         break;
1149
1150                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1151                         race_othercheckpoint = ReadByte();
1152                         race_othercheckpointtime = time;
1153                         race_othercheckpointdelta = ReadInt24_t();
1154                         race_othercheckpointlapsdelta = ReadByte();
1155                         if(race_othercheckpointlapsdelta >= 128)
1156                                 race_othercheckpointlapsdelta -= 256;
1157                         int what = ReadByte();
1158                         if(what)
1159                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1160                         else
1161                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1162                         break;
1163
1164                 case RACE_NET_PENALTY_RACE:
1165                 case RACE_NET_PENALTY_QUALIFYING:
1166                         race_penaltyeventtime = time;
1167                         race_penaltytime = ReadShort();
1168                         string reason = ReadString();
1169                         if (reason == "missing a checkpoint")
1170                                 reason = _("missing a checkpoint");
1171                         strcpy(race_penaltyreason, reason);
1172                         if (b == RACE_NET_PENALTY_QUALIFYING)
1173                                 race_penaltyaccumulator += race_penaltytime;
1174                         break;
1175
1176                 case RACE_NET_SERVER_RECORD:
1177                         race_server_record = ReadInt24_t();
1178                         break;
1179                 case RACE_NET_SPEED_AWARD:
1180                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1181                         strcpy(race_speedaward_holder, ReadString());
1182                         strcpy(race_speedaward_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1183                         break;
1184                 case RACE_NET_SPEED_AWARD_BEST:
1185                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1186                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1187                         strcpy(race_speedaward_alltimebest_unit, GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1188                         break;
1189                 case RACE_NET_RANKINGS_CNT:
1190                         RANKINGS_DISPLAY_CNT = ReadByte();
1191                         break;
1192                 case RACE_NET_SERVER_RANKINGS:
1193                         float prevpos, del;
1194                         int pos = ReadShort();
1195                         prevpos = ReadShort();
1196                         del = ReadShort();
1197
1198                         // move other rankings out of the way
1199                         int i;
1200                         if (prevpos) {
1201                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1202                                 for (i=m-1; i>pos-1; --i) {
1203                                         grecordtime[i] = grecordtime[i-1];
1204                                         strcpy(grecordholder[i], grecordholder[i-1]);
1205                                 }
1206                         } else if (del) { // a record has been deleted by the admin
1207                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1208                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1209                                                 grecordtime[i] = 0;
1210                                                 strfree(grecordholder[i]);
1211                                         }
1212                                         else {
1213                                                 grecordtime[i] = grecordtime[i+1];
1214                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1215                                         }
1216                                 }
1217                         } else { // player has no ranked record yet
1218                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1219                                         grecordtime[i] = grecordtime[i-1];
1220                                         strcpy(grecordholder[i], grecordholder[i-1]);
1221                                 }
1222                         }
1223
1224                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1225                                 // kick off the player who fell from the last displayed position
1226                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1227                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1228                         }
1229
1230                         // store new ranking
1231                         strcpy(grecordholder[pos-1], ReadString());
1232                         grecordtime[pos-1] = ReadInt24_t();
1233                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1234                                 race_myrank = pos;
1235                         break;
1236                 case RACE_NET_SERVER_STATUS:
1237                         race_status = ReadShort();
1238                         strcpy(race_status_name, ReadString());
1239         }
1240         return true;
1241 }
1242
1243 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1244 {
1245         teamnagger = 1;
1246         return true;
1247 }
1248
1249 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1250 {
1251         int i = ReadByte();
1252         int pi = ReadShort();
1253         int pl = ReadByte();
1254         int ml = ReadByte();
1255         return = true;
1256         entity e = playerslots[i];
1257         if (!e) return;
1258         e.ping = pi;
1259         e.ping_packetloss = pl / 255.0;
1260         e.ping_movementloss = ml / 255.0;
1261 }
1262
1263 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1264 {
1265         int weapon_id = ReadByte();
1266         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1267         complain_weapon_type = ReadByte();
1268         return = true;
1269
1270         complain_weapon_time = time;
1271         weapontime = time; // ping the weapon panel
1272
1273         switch(complain_weapon_type)
1274         {
1275                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1276                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1277                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1278         }
1279 }
1280
1281 string _getcommandkey(string cmd_name, string command, bool forcename)
1282 {
1283         string keys;
1284         float n, j, k, l = 0;
1285
1286         if (!autocvar_hud_showbinds)
1287                 return cmd_name;
1288
1289         keys = db_get(binddb, command);
1290         if (keys == "")
1291         {
1292                 bool joy_active = cvar("joy_active");
1293                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1294                 for(j = 0; j < n; ++j)
1295                 {
1296                         k = stof(argv(j));
1297                         if(k != -1)
1298                         {
1299                                 string key = keynumtostring(k);
1300                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1301                                         continue;
1302
1303                                 key = translate_key(key);
1304
1305                                 if (keys == "")
1306                                         keys = key;
1307                                 else
1308                                         keys = strcat(keys, ", ", key);
1309
1310                                 ++l;
1311                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1312                                         break;
1313                         }
1314
1315                 }
1316                 if (keys == "")
1317                         keys = "NO_KEY";
1318                 db_put(binddb, command, keys);
1319         }
1320
1321         if (keys == "NO_KEY") {
1322                 if (autocvar_hud_showbinds > 1)
1323                         return sprintf(_("%s (not bound)"), cmd_name);
1324                 else
1325                         return cmd_name;
1326         }
1327         else if (autocvar_hud_showbinds > 1 || forcename)
1328                 return sprintf("%s (%s)", cmd_name, keys);
1329         else
1330                 return keys;
1331 }
1332
1333 /** engine callback */
1334 void URI_Get_Callback(int id, int status, string data)
1335 {
1336         TC(int, id); TC(int, status);
1337         if(url_URI_Get_Callback(id, status, data))
1338         {
1339                 // handled
1340         }
1341         else if (id == URI_GET_DISCARD)
1342         {
1343                 // discard
1344         }
1345         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1346         {
1347                 // sv_cmd curl
1348                 Curl_URI_Get_Callback(id, status, data);
1349         }
1350         else
1351         {
1352                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1353         }
1354 }