]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/main.qc
Merge branch 'terencehill/clockedtime_tostring_improvements' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
1 #include "main.qh"
2
3 #include <client/command/cl_cmd.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/centerprint.qh>
7 #include <client/hud/panel/chat.qh>
8 #include <client/hud/panel/quickmenu.qh>
9 #include <client/hud/panel/scoreboard.qh>
10 #include <client/items/items.qh>
11 #include <client/mapvoting.qh>
12 #include <client/mutators/_mod.qh>
13 #include <client/shownames.qh>
14 #include <client/view.qh>
15 #include <client/weapons/projectile.qh>
16 #include <common/deathtypes/all.qh>
17 #include <common/effects/all.inc>
18 #include <common/effects/all.qh>
19 #include <common/effects/effect.qh>
20 #include <common/effects/qc/_mod.qh>
21 #include <common/ent_cs.qh>
22 #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
23 #include <common/items/_mod.qh>
24 #include <common/mapinfo.qh>
25 #include <common/mapobjects/_mod.qh>
26 #include <common/minigames/cl_minigames.qh>
27 #include <common/minigames/cl_minigames_hud.qh>
28 #include <common/net_linked.qh>
29 #include <common/net_notice.qh>
30 #include <common/scores.qh>
31 #include <common/vehicles/all.qh>
32 #include <lib/csqcmodel/cl_model.qh>
33 #include <lib/csqcmodel/interpolate.qh>
34 #include <lib/warpzone/client.qh>
35
36 // --------------------------------------------------------------------------
37 // BEGIN REQUIRED CSQC FUNCTIONS
38 //include "main.qh"
39
40 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
41
42 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
43 // Useful for precaching things
44
45 void CSQC_Init()
46 {
47         prvm_language = strzone(cvar_string("prvm_language"));
48
49 #ifdef WATERMARK
50         LOG_TRACEF("^4CSQC Build information: ^1%s", WATERMARK);
51 #endif
52
53         {
54                 int i = 0;
55                 for ( ; i < 255; ++i)
56                         if (getplayerkeyvalue(i, "viewentity") == "")
57                                 break;
58                 maxclients = i;
59         }
60
61         // needs to be done so early because of the constants they create
62         static_init();
63         static_init_late();
64         static_init_precache();
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69
70         draw_endBoldFont();
71
72         //registercommand("hud_configure");
73         //registercommand("hud_save");
74         //registercommand("menu_action");
75
76         ConsoleCommand_macro_init();
77
78         registercvar("hud_usecsqc", "1");
79         registercvar("scoreboard_columns", "default");
80
81         registercvar("cl_nade_type", "3");
82         registercvar("cl_pokenade_type", "zombie");
83
84         registercvar("cl_jumpspeedcap_min", "");
85         registercvar("cl_jumpspeedcap_max", "");
86
87         registercvar("cl_shootfromfixedorigin", "");
88
89         registercvar("cl_multijump", "-1");
90
91         registercvar("cl_dodging", "0");
92
93         registercvar("cl_spawn_near_teammate", "1");
94
95         registercvar("cl_weapon_switch_reload", "1");
96         registercvar("cl_weapon_switch_fallback_to_impulse", "1");
97
98         registercvar("cl_allow_uidranking", "1");
99
100         if(autocvar_cl_lockview)
101                 cvar_set("cl_lockview", "0");
102
103         gametype = NULL;
104
105         postinit = false;
106
107         calledhooks = 0;
108
109         teams = Sort_Spawn();
110         players = Sort_Spawn();
111
112         GetTeam(NUM_SPECTATOR, true); // add specs first
113
114         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
115                 weapon_accuracy[w] = -1;
116
117         // precaches
118
119         if(autocvar_cl_reticle)
120         {
121                 precache_pic("gfx/reticle_normal");
122                 // weapon reticles are precached in weapon files
123         }
124
125         {
126                 get_mi_min_max_texcoords(1); // try the CLEVER way first
127                 minimapname = strcat("gfx/", mi_shortname, "_radar");
128                 shortmapname = mi_shortname;
129
130                 if (precache_pic(minimapname) == "")
131                 {
132                         // but maybe we have a non-clever minimap
133                         minimapname = strcat("gfx/", mi_shortname, "_mini");
134                         if (precache_pic(minimapname) == "")
135                                 minimapname = ""; // FAIL
136                         else
137                                 get_mi_min_max_texcoords(0); // load new texcoords
138                 }
139
140                 mi_center = (mi_min + mi_max) * 0.5;
141                 mi_scale = mi_max - mi_min;
142                 minimapname = strzone(minimapname);
143         }
144
145         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
146         LoadMenuSkinValues();
147 }
148
149 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
150 void Shutdown()
151 {
152         WarpZone_Shutdown();
153
154         delete(teams);
155         delete(players);
156         db_close(binddb);
157         db_close(tempdb);
158         if(autocvar_cl_db_saveasdump)
159                 db_dump(ClientProgsDB, "client.db");
160         else
161                 db_save(ClientProgsDB, "client.db");
162         db_close(ClientProgsDB);
163
164         if(camera_active)
165                 cvar_set("chase_active",ftos(chase_active_backup));
166
167         // unset the event chasecam's chase_active
168         if(autocvar_chase_active < 0)
169                 cvar_set("chase_active", "0");
170
171         if (autocvar_r_drawviewmodel < 0)
172                 cvar_set("r_drawviewmodel", "0");
173
174         cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
175
176         if (!isdemo())
177         {
178                 if (!(calledhooks & HOOK_START))
179                         localcmd("\n_cl_hook_gamestart nop\n");
180                 if (!(calledhooks & HOOK_END))
181                         localcmd("\ncl_hook_gameend\n");
182         }
183
184         localcmd("\ncl_hook_shutdown\n");
185
186         localcmd("\n-button12\n");
187
188         deactivate_minigame();
189         HUD_MinigameMenu_Close(NULL, NULL, NULL);
190
191         ReplicateVars(REPLICATEVARS_DESTROY);
192 }
193
194 void AuditLists()
195 {
196         entity e;
197         entity prev;
198
199         prev = players;
200         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
201         {
202                 if(prev != e.sort_prev)
203                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
204         }
205
206         prev = teams;
207         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
208         {
209                 if(prev != e.sort_prev)
210                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
211         }
212 }
213
214 float RegisterPlayer(entity player)
215 {
216         entity pl;
217         AuditLists();
218         for(pl = players.sort_next; pl; pl = pl.sort_next)
219                 if(pl == player)
220                         error("Player already registered!");
221         player.sort_next = players.sort_next;
222         player.sort_prev = players;
223         if(players.sort_next)
224                 players.sort_next.sort_prev = player;
225         players.sort_next = player;
226         AuditLists();
227         return true;
228 }
229
230 void RemovePlayer(entity player)
231 {
232         entity pl, parent;
233         AuditLists();
234         parent = players;
235         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
236                 parent = pl;
237
238         if(!pl)
239         {
240                 error("Trying to remove a player which is not in the playerlist!");
241                 return;
242         }
243         parent.sort_next = player.sort_next;
244         if(player.sort_next)
245                 player.sort_next.sort_prev = parent;
246         AuditLists();
247 }
248
249 void MoveToLast(entity e)
250 {
251         AuditLists();
252         entity ent = e.sort_next;
253         while(ent)
254         {
255                 SORT_SWAP(ent, e);
256                 ent = e.sort_next;
257         }
258         AuditLists();
259 }
260
261 float RegisterTeam(entity Team)
262 {
263         assert_once(Team.team, eprint(Team));
264         entity tm;
265         AuditLists();
266         for(tm = teams.sort_next; tm; tm = tm.sort_next)
267                 if(tm == Team)
268                         error("Team already registered!");
269         Team.sort_next = teams.sort_next;
270         Team.sort_prev = teams;
271         if(teams.sort_next)
272                 teams.sort_next.sort_prev = Team;
273         teams.sort_next = Team;
274         if(Team.team && Team.team != NUM_SPECTATOR)
275                 ++team_count;
276         AuditLists();
277         return true;
278 }
279
280 void RemoveTeam(entity Team)
281 {
282         entity tm, parent;
283         AuditLists();
284         parent = teams;
285         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
286                 parent = tm;
287
288         if(!tm)
289         {
290                 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
291                 return;
292         }
293         parent.sort_next = Team.sort_next;
294         if(Team.sort_next)
295                 Team.sort_next.sort_prev = parent;
296         if(Team.team && Team.team != NUM_SPECTATOR)
297                 --team_count;
298         AuditLists();
299 }
300
301 entity GetTeam(int Team, bool add)
302 {
303         TC(int, Team); TC(bool, add);
304         int num = (Team == NUM_SPECTATOR) ? 16 : Team;
305         if(teamslots[num])
306                 return teamslots[num];
307         if (!add)
308                 return NULL;
309         entity tm = new_pure(team);
310         tm.team = Team;
311         teamslots[num] = tm;
312         RegisterTeam(tm);
313         return tm;
314 }
315
316 .float has_team;
317 bool SetTeam(entity o, int Team)
318 {
319         TC(int, Team);
320         //devassert_once(Team);
321         entity tm;
322         if(teamplay)
323         {
324                 switch(Team)
325                 {
326                         case -1:
327                         case NUM_TEAM_1:
328                         case NUM_TEAM_2:
329                         case NUM_TEAM_3:
330                         case NUM_TEAM_4:
331                                 break;
332                         default:
333                                 if(GetTeam(Team, false) == NULL)
334                                 {
335                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
336                                         Team = NUM_SPECTATOR;
337                                 }
338                                 break;
339                 }
340         }
341         else
342         {
343                 switch(Team)
344                 {
345                         case -1:
346                         case 0:
347                                 break;
348                         default:
349                                 if(GetTeam(Team, false) == NULL)
350                                 {
351                                         LOG_TRACEF("trying to switch to unsupported team %d", Team);
352                                         Team = NUM_SPECTATOR;
353                                 }
354                                 break;
355                 }
356         }
357         if(Team == -1) // leave
358         {
359                 if(o.has_team)
360                 {
361                         tm = GetTeam(o.team, false);
362                         tm.team_size -= 1;
363                         o.has_team = 0;
364                         return true;
365                 }
366         }
367         else
368         {
369                 if (!o.has_team)
370                 {
371                         o.team = Team;
372                         tm = GetTeam(Team, true);
373                         tm.team_size += 1;
374                         o.has_team = 1;
375                         return true;
376                 }
377                 else if(Team != o.team)
378                 {
379                         tm = GetTeam(o.team, false);
380                         tm.team_size -= 1;
381                         o.team = Team;
382                         tm = GetTeam(Team, true);
383                         tm.team_size += 1;
384                         return true;
385                 }
386         }
387         return false;
388 }
389
390 void Playerchecker_Think(entity this)
391 {
392         int i;
393         entity e;
394         for(i = 0; i < maxclients; ++i)
395         {
396                 e = playerslots[i];
397                 if(entcs_GetName(i) == "")
398                 {
399                         if(e.sort_prev)
400                         {
401                                 // player disconnected
402                                 SetTeam(e, -1);
403                                 RemovePlayer(e);
404                                 e.sort_prev = NULL;
405                                 //e.gotscores = 0;
406                         }
407                 }
408                 else
409                 {
410                         if (!e.sort_prev)
411                         {
412                                 // player connected
413                                 if (!e)
414                                 {
415                                         playerslots[i] = e = new_pure(playerslot);
416                                 }
417                                 e.sv_entnum = i;
418                                 e.ping = 0;
419                                 e.ping_packetloss = 0;
420                                 e.ping_movementloss = 0;
421                                 //e.gotscores = 0; // we might already have the scores...
422                                 int t = entcs_GetScoreTeam(i);
423                                 if (t) SetTeam(e, t); // will not hurt; later updates come with Scoreboard_UpdatePlayerTeams
424                                 RegisterPlayer(e);
425                                 Scoreboard_UpdatePlayerPos(e);
426                         }
427                 }
428         }
429         this.nextthink = time + 0.2;
430 }
431
432 void PostInit()
433 {
434         entity playerchecker = new_pure(playerchecker);
435         setthink(playerchecker, Playerchecker_Think);
436         playerchecker.nextthink = time + 0.2;
437
438         TrueAim_Init();
439
440         // this can't be called in CSQC_Init as it'd send cvars too early
441         ReplicateVars_Start();
442
443         postinit = true;
444 }
445
446 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
447 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
448 // All keys are in ascii.
449 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
450 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
451 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
452 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
453 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
454 {
455         TC(int, bInputType);
456         bool override = false;
457
458         override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
459         if (override)
460                 return true;
461
462         override |= HUD_Panel_Chat_InputEvent(bInputType, nPrimary, nSecondary);
463
464         override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
465
466         override |= HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary);
467
468         override |= MapVote_InputEvent(bInputType, nPrimary, nSecondary);
469
470         override |= HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary);
471
472         if(override)
473                 return true;
474
475         if(bInputType == 3 || bInputType == 2)
476                 return false;
477
478         // at this point bInputType can only be 0 or 1 (key pressed or released)
479         bool key_pressed = (bInputType == 0);
480
481         if(key_pressed) {
482                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
483                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
484                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
485         }
486         else {
487                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
488                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
489                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
490         }
491
492         if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
493         {
494                 if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
495                 {
496                         localcmd("\nmenu_showgamemenudialog\n");
497                         return true;
498                 }
499         }
500
501         return false;
502 }
503
504 // END REQUIRED CSQC FUNCTIONS
505 // --------------------------------------------------------------------------
506
507 // --------------------------------------------------------------------------
508 // BEGIN OPTIONAL CSQC FUNCTIONS
509
510 void Ent_RemovePlayerScore(entity this)
511 {
512         if(this.owner) {
513                 SetTeam(this.owner, -1);
514                 this.owner.gotscores = 0;
515                 FOREACH(Scores, true, {
516                         this.owner.(scores(it)) = 0; // clear all scores
517                 });
518         }
519 }
520
521 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
522 {
523         make_pure(this);
524         entity o;
525
526         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
527         // (no I've never heard of M-x replace-string, sed, or anything like that)
528         bool isNew = !this.owner; // workaround for DP bug
529         int n = ReadByte()-1;
530
531 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
532         if(!isNew && n != this.sv_entnum)
533         {
534                 //print("A CSQC entity changed its owner!\n");
535                 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)", etof(this), this.classname);
536                 isNew = true;
537                 Ent_Remove(this);
538         }
539 #endif
540
541         this.sv_entnum = n;
542
543         o = playerslots[this.sv_entnum];
544         if (!o)
545         {
546                 o = playerslots[this.sv_entnum] = new_pure(playerslot);
547         }
548         this.owner = o;
549         o.sv_entnum = this.sv_entnum;
550         o.gotscores = 1;
551
552         //if (!o.sort_prev)
553         //      RegisterPlayer(o);
554         //playerchecker will do this for us later, if it has not already done so
555
556         int sf = ReadShort();
557         int lf = ReadShort();
558         FOREACH(Scores, true, {
559                 int p = 1 << (i % 16);
560                 if (sf & p)
561                 {
562                         if (lf & p)
563                                 o.(scores(it)) = ReadInt24_t();
564                         else
565                                 o.(scores(it)) = ReadChar();
566                 }
567         });
568
569         return = true;
570
571         if(o.sort_prev)
572                 Scoreboard_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
573
574         this.entremove = Ent_RemovePlayerScore;
575 }
576
577 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
578 {
579         make_pure(this);
580         int i;
581
582         this.team = ReadByte();
583         entity o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
584
585 #if MAX_TEAMSCORE <= 8
586         int sf = ReadByte();
587         int lf = ReadByte();
588 #else
589         int sf = ReadShort();
590         int lf = ReadShort();
591 #endif
592         for(i = 0; i < MAX_TEAMSCORE; ++i)
593                 if(sf & BIT(i))
594                 {
595                         if(lf & BIT(i))
596                                 o.(teamscores(i)) = ReadInt24_t();
597                         else
598                                 o.(teamscores(i)) = ReadChar();
599                 }
600
601         return = true;
602
603         Scoreboard_UpdateTeamPos(o);
604 }
605
606 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
607 {
608         make_pure(this);
609         float newspectatee_status;
610
611         int f = ReadByte();
612
613         scoreboard_showscores_force = (f & BIT(0));
614
615         if(f & BIT(1))
616         {
617                 newspectatee_status = ReadByte();
618                 if(newspectatee_status == player_localnum + 1)
619                         newspectatee_status = -1; // observing
620         }
621         else
622                 newspectatee_status = 0;
623
624         spectatorbutton_zoom = (f & BIT(2));
625
626         if(f & BIT(4))
627         {
628                 num_spectators = ReadByte();
629
630                 float i, slot;
631
632                 for(i = 0; i < MAX_SPECTATORS; ++i)
633                         spectatorlist[i] = 0; // reset list first
634
635                 int limit = min(num_spectators, MAX_SPECTATORS);
636                 for(i = 0; i < limit; ++i)
637                 {
638                         slot = ReadByte();
639                         spectatorlist[i] = slot - 1;
640                 }
641         }
642         else
643         {
644                 for(int j = 0; j < MAX_SPECTATORS; ++j)
645                         spectatorlist[j] = 0; // reset list if showspectators has been turned off
646                 num_spectators = 0;
647         }
648
649         return = true;
650
651         if(newspectatee_status != spectatee_status)
652         {
653                 // clear race stuff
654                 race_laptime = 0;
655                 race_checkpointtime = 0;
656                 hud_dynamic_shake_factor = -1;
657                 spectatee_status_changed_time = time;
658         }
659         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
660         {
661                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
662                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
663                 )
664                         prev_p_health = -1;
665                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
666                         prev_health = -1;
667         }
668         spectatee_status = newspectatee_status;
669
670         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
671 }
672
673 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
674 {
675         make_pure(this);
676         int i, j, b, f;
677
678         int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
679
680         if(!(nags & BIT(2)))
681         {
682                 strfree(vote_called_vote);
683                 vote_active = 0;
684         }
685         else
686         {
687                 vote_active = 1;
688         }
689
690         if(nags & BIT(6))
691         {
692                 vote_yescount = ReadByte();
693                 vote_nocount = ReadByte();
694                 vote_needed = ReadByte();
695                 vote_highlighted = ReadChar();
696         }
697
698         if(nags & BIT(7))
699         {
700                 strcpy(vote_called_vote, ReadString());
701         }
702
703         if(nags & 1)
704         {
705                 for(j = 0; j < maxclients; ++j)
706                         if(playerslots[j])
707                                 playerslots[j].ready = true;
708                 for(i = 1; i <= maxclients; i += 8)
709                 {
710                         f = ReadByte();
711                         for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
712                                 if (!(f & b))
713                                         if(playerslots[j])
714                                                 playerslots[j].ready = false;
715                 }
716         }
717
718         return = true;
719
720         ready_waiting = (nags & BIT(0));
721         ready_waiting_for_me = (nags & BIT(1));
722         vote_waiting = (nags & BIT(2));
723         vote_waiting_for_me = (nags & BIT(3));
724         warmup_stage = (nags & BIT(4));
725 }
726
727 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
728 {
729         make_pure(this);
730         int sf = 0;
731         serialize(byte, 0, sf);
732         if (sf & 1) {
733                 for (int j = 0; j < maxclients; ++j) {
734                         if (playerslots[j]) {
735                                 playerslots[j].eliminated = true;
736                         }
737                 }
738                 for (int i = 1; i <= maxclients; i += 8) {
739                         int f = 0;
740                         serialize(byte, 0, f);
741                         for (int b = 0; b < 8; ++b) {
742                                 if (f & BIT(b)) continue;
743                                 int j = i - 1 + b;
744                                 if (playerslots[j]) {
745                                         playerslots[j].eliminated = false;
746                                 }
747                         }
748                 }
749         }
750         return true;
751 }
752
753 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
754 {
755         make_pure(this);
756         prandom_debug();
757         float s = ReadShort();
758         psrandom(s);
759         return true;
760 }
761
762 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
763 {
764         make_pure(this);
765         int sf = ReadInt24_t();
766         if (sf == 0) {
767                 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
768                         weapon_accuracy[w] = -1;
769                 return true;
770         }
771
772         int f = 1;
773         for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
774                 if (sf & f) {
775                         int b = ReadByte();
776                         if (b == 0)
777                                 weapon_accuracy[w] = -1;
778                         else if (b == 255)
779                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
780                         else
781                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
782                 }
783                 f = (f == 0x800000) ? 1 : f * 2;
784         }
785         return true;
786 }
787
788 void Spawn_Draw(entity this)
789 {
790         bool dodraw = autocvar_cl_spawn_point_particles;
791         if(dodraw && autocvar_cl_spawn_point_dist_max)
792         {
793                 vector org = getpropertyvec(VF_ORIGIN);
794                 dodraw = vdist(org - this.origin, <, autocvar_cl_spawn_point_dist_max);
795         }
796
797         if(dodraw)
798                 pointparticles(((!teamplay) ? EFFECT_SPAWNPOINT_NEUTRAL : EFFECT_SPAWNPOINT(this.team - 1)), this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
799 }
800
801 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
802 {
803         float teamnum = (ReadByte() - 1);
804         vector spn_origin = ReadVector();
805
806         this.team = (teamnum + 1);
807
808         //if(is_new)
809         //{
810                 this.origin = spn_origin;
811                 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
812                 //droptofloor();
813
814                 /*if(autocvar_cl_spawn_point_model) // needs a model first
815                 {
816                         this.mdl = "models/spawnpoint.md3";
817                         this.colormod = Team_ColorRGB(teamnum);
818                         precache_model(this.mdl);
819                         setmodel(this, this.mdl);
820                         this.drawmask = MASK_NORMAL;
821                         //this.move_movetype = MOVETYPE_NOCLIP;
822                         //this.draw = Spawn_Draw;
823                         IL_PUSH(g_drawables, this);
824                 }*/
825                 this.draw = Spawn_Draw;
826                 if (is_new) IL_PUSH(g_drawables, this);
827         //}
828
829         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
830         return true;
831 }
832
833 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
834 {
835         // If entnum is 0, ONLY do the local spawn actions
836         // this way the server can disable the sending of
837         // spawn origin or such to clients if wanted.
838         float entnum = ReadByte();
839
840         if(entnum)
841         {
842                 this.origin = ReadVector();
843
844                 if(is_new)
845                 {
846                         float teamnum = entcs_GetTeam(entnum - 1);
847
848                         if(autocvar_cl_spawn_event_particles)
849                         {
850                                 switch(teamnum)
851                                 {
852                                         case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
853                                         case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
854                                         case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
855                                         case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
856                                         default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
857                                 }
858                         }
859                         if(autocvar_cl_spawn_event_sound)
860                         {
861                                 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
862                         }
863                 }
864         }
865         return = true;
866
867         // local spawn actions
868         if(is_new && (!entnum || (entnum == player_localentnum)))
869         {
870                 if(autocvar_cl_spawnzoom && !autocvar_cl_lockview)
871                 {
872                         zoomin_effect = 1;
873                         current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
874                 }
875
876                 if(autocvar_cl_unpress_zoom_on_spawn)
877                 {
878                         localcmd("-zoom\n");
879                         button_zoom = false;
880                 }
881                 HUD_Radar_Hide_Maximized();
882         }
883         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
884 }
885
886 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
887 // The parameter isnew reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
888 void CSQC_Ent_Update(entity this, bool isnew)
889 {
890         this.sourceLoc = __FILE__":"STR(__LINE__);
891         int t = ReadByte();
892
893         // set up the "time" global for received entities to be correct for interpolation purposes
894         float savetime = time;
895         if(servertime)
896         {
897                 time = servertime;
898         }
899         else
900         {
901                 serverprevtime = time;
902                 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
903                 time = serverprevtime + serverdeltatime;
904         }
905
906 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
907         if (this.enttype)
908         {
909                 if (t != this.enttype || isnew)
910                 {
911                         LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)", etof(this), this.entnum, this.enttype, t);
912                         Ent_Remove(this);
913                         ONREMOVE(this);
914                         clearentity(this);
915                         isnew = true;
916                 }
917         }
918         else
919         {
920                 if (!isnew)
921                 {
922                         LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)", etof(this), this.entnum, t);
923                         isnew = true;
924                 }
925         }
926 #endif
927         this.enttype = t;
928         bool done = false;
929         FOREACH(LinkedEntities, it.m_id == t, {
930                 if (isnew) this.classname = it.netname;
931                 if (autocvar_developer_csqcentities)
932                         LOG_INFOF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
933                 done = it.m_read(this, NULL, isnew);
934                 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
935                 break;
936         });
937         time = savetime;
938         if (!done)
939         {
940                 LOG_FATALF("CSQC_Ent_Update(%i, %d) at %f {.entnum=%d, .enttype=%d} t=%s (%d)", this, isnew, savetime, this.entnum, this.enttype, this.classname, t);
941         }
942 }
943
944 // Destructor, but does NOT deallocate the entity by calling remove(). Also
945 // used when an entity changes its type. For an entity that someone interacts
946 // with others, make sure it can no longer do so.
947 void Ent_Remove(entity this)
948 {
949         if(this.entremove) this.entremove(this);
950
951         if(this.skeletonindex)
952         {
953                 skel_delete(this.skeletonindex);
954                 this.skeletonindex = 0;
955         }
956
957         if(this.snd_looping > 0)
958         {
959                 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation);
960                 this.snd_looping = 0;
961         }
962
963         this.enttype = 0;
964         this.classname = "";
965         this.draw = func_null;
966         this.entremove = func_null;
967         // TODO possibly set more stuff to defaults
968 }
969 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(this) as well.
970 void CSQC_Ent_Remove(entity this)
971 {
972         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}", this, this.entnum, this.enttype);
973         if (wasfreed(this))
974         {
975                 LOG_WARN("CSQC_Ent_Remove called for already removed entity. Packet loss?");
976                 return;
977         }
978         if (this.enttype) Ent_Remove(this);
979         delete(this);
980 }
981
982 void Gamemode_Init()
983 {
984         if (!isdemo())
985         {
986                 if(!(calledhooks & HOOK_START))
987                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
988                 calledhooks |= HOOK_START;
989         }
990 }
991 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
992 void CSQC_Parse_StuffCmd(string strMessage)
993 {
994         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")", strMessage);
995         localcmd(strMessage);
996 }
997 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
998 void CSQC_Parse_Print(string strMessage)
999 {
1000         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")", strMessage);
1001         print(ColorTranslateRGB(strMessage));
1002 }
1003
1004 // CSQC_Parse_CenterPrint : Provides the centerprint_AddStandard string in the first parameter that the server provided.
1005 void CSQC_Parse_CenterPrint(string strMessage)
1006 {
1007         if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")", strMessage);
1008         centerprint_AddStandard(strMessage);
1009 }
1010
1011 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1012 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1013 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1014 bool CSQC_Parse_TempEntity()
1015 {
1016         // Acquire TE ID
1017         int nTEID = ReadByte();
1018
1019         FOREACH(TempEntities, it.m_id == nTEID, {
1020                 if (autocvar_developer_csqcentities)
1021                         LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)", it.netname, nTEID);
1022                 return it.m_read(NULL, NULL, true);
1023         });
1024
1025         if (autocvar_developer_csqcentities)
1026                 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d", nTEID);
1027
1028         // No special logic for this temporary entity; return 0 so the engine can handle it
1029         return false;
1030 }
1031
1032 string forcefog;
1033 void Fog_Force()
1034 {
1035         if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
1036                 localcmd("\nr_drawfog 0\n");
1037         else if (forcefog != "")
1038                 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
1039 }
1040
1041 bool net_handle_ServerWelcome();
1042 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
1043 {
1044         make_pure(this);
1045         gametype = ReadRegistered(Gametypes);
1046         teamplay = _MapInfo_GetTeamPlayBool(gametype);
1047         HUD_ModIcons_SetFunc();
1048         FOREACH(Scores, true, {
1049                 strcpy(scores_label(it), ReadString());
1050                 scores_flags(it) = ReadByte();
1051         });
1052         for (int i = 0; i < MAX_TEAMSCORE; ++i)
1053         {
1054                 strcpy(teamscores_label(i), ReadString());
1055                 teamscores_flags(i) = ReadByte();
1056         }
1057         bool welcome_msg_too = ReadByte();
1058         if (welcome_msg_too)
1059                 net_handle_ServerWelcome();
1060         return = true;
1061         Scoreboard_InitScores();
1062         Gamemode_Init();
1063 }
1064
1065 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
1066 {
1067         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1068
1069         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1070         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1071         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1072         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1073         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1074         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1075         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1076         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1077
1078         strcpy(forcefog, ReadString());
1079
1080         armorblockpercent = ReadByte() / 255.0;
1081         damagepush_speedfactor = ReadByte() / 255.0;
1082
1083         serverflags = ReadByte();
1084
1085         g_trueaim_minrange = ReadCoord();
1086
1087         return = true;
1088
1089         MUTATOR_CALLHOOK(Ent_Init);
1090
1091         if (!postinit) PostInit();
1092 }
1093
1094 float GetSpeedUnitFactor(int speed_unit)
1095 {
1096         switch(speed_unit)
1097         {
1098                 default:
1099                 case 1: return 1.0;
1100                 case 2: return 0.0254;
1101                 case 3: return 0.0254 * 3.6;
1102                 case 4: return 0.0254 * 3.6 * 0.6213711922;
1103                 case 5: return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1104         }
1105 }
1106
1107 string GetSpeedUnit(int speed_unit)
1108 {
1109         switch(speed_unit)
1110         {
1111                 // translator-friendly strings without the initial space
1112                 default:
1113                 case 1: return strcat(" ", _("qu/s"));
1114                 case 2: return strcat(" ", _("m/s"));
1115                 case 3: return strcat(" ", _("km/h"));
1116                 case 4: return strcat(" ", _("mph"));
1117                 case 5: return strcat(" ", _("knots"));
1118         }
1119 }
1120
1121 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1122 {
1123         int b = ReadByte();
1124
1125         switch (b)
1126         {
1127                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1128                         race_checkpoint = ReadByte();
1129                         race_time = ReadInt24_t();
1130                         race_previousbesttime = ReadInt24_t();
1131                         race_mypreviousbesttime = ReadInt24_t();
1132                         string pbestname = ReadString();
1133                         if(autocvar_cl_race_cptimes_onlyself)
1134                         {
1135                                 race_previousbesttime = race_mypreviousbesttime;
1136                                 race_mypreviousbesttime = 0;
1137                                 strcpy(race_previousbestname, "");
1138                         }
1139                         else
1140                                 strcpy(race_previousbestname, pbestname);
1141
1142                         race_checkpointtime = time;
1143
1144                         if(race_checkpoint == 0 || race_checkpoint == 254)
1145                         {
1146                                 race_penaltyaccumulator = 0;
1147                                 race_laptime = time; // valid
1148                         }
1149                         break;
1150
1151                 case RACE_NET_CHECKPOINT_CLEAR:
1152                         race_laptime = 0;
1153                         race_checkpointtime = 0;
1154                         break;
1155
1156                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1157                         race_laptime = ReadCoord();
1158                         race_checkpointtime = -99999;
1159                         // fall through
1160                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1161                         race_nextcheckpoint = ReadByte();
1162
1163                         race_nextbesttime = ReadInt24_t();
1164                         if(b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING) // not while spectating (matches server)
1165                                 race_mybesttime = ReadInt24_t();
1166                         string newname = ReadString();
1167                         if(autocvar_cl_race_cptimes_onlyself && b != RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING)
1168                         {
1169                                 race_nextbesttime = race_mybesttime;
1170                                 race_mybesttime = 0;
1171                                 strcpy(race_nextbestname, "");
1172                         }
1173                         else
1174                                 strcpy(race_nextbestname, newname);
1175                         break;
1176
1177                 case RACE_NET_CHECKPOINT_HIT_RACE:
1178                         race_mycheckpoint = ReadByte();
1179                         race_mycheckpointtime = time;
1180                         race_mycheckpointdelta = ReadInt24_t();
1181                         race_mycheckpointlapsdelta = ReadByte();
1182                         if(race_mycheckpointlapsdelta >= 128)
1183                                 race_mycheckpointlapsdelta -= 256;
1184                         int who = ReadByte();
1185                         if(who)
1186                                 strcpy(race_mycheckpointenemy, entcs_GetName(who - 1));
1187                         else
1188                                 strcpy(race_mycheckpointenemy, ""); // TODO: maybe string_null works fine here?
1189                         break;
1190
1191                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1192                         race_othercheckpoint = ReadByte();
1193                         race_othercheckpointtime = time;
1194                         race_othercheckpointdelta = ReadInt24_t();
1195                         race_othercheckpointlapsdelta = ReadByte();
1196                         if(race_othercheckpointlapsdelta >= 128)
1197                                 race_othercheckpointlapsdelta -= 256;
1198                         int what = ReadByte();
1199                         if(what)
1200                                 strcpy(race_othercheckpointenemy, entcs_GetName(what - 1));
1201                         else
1202                                 strcpy(race_othercheckpointenemy, ""); // TODO: maybe string_null works fine here?
1203                         break;
1204
1205                 case RACE_NET_PENALTY_RACE:
1206                 case RACE_NET_PENALTY_QUALIFYING:
1207                         race_penaltyeventtime = time;
1208                         race_penaltytime = ReadShort();
1209                         string reason = ReadString();
1210                         if (reason == "missing a checkpoint")
1211                                 reason = _("missing a checkpoint");
1212                         strcpy(race_penaltyreason, reason);
1213                         if (b == RACE_NET_PENALTY_QUALIFYING)
1214                                 race_penaltyaccumulator += race_penaltytime;
1215                         break;
1216
1217                 case RACE_NET_SERVER_RECORD:
1218                         race_server_record = ReadInt24_t();
1219                         break;
1220                 case RACE_NET_SPEED_AWARD:
1221                         race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1222                         strcpy(race_speedaward_holder, ReadString());
1223                         break;
1224                 case RACE_NET_SPEED_AWARD_BEST:
1225                         race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1226                         strcpy(race_speedaward_alltimebest_holder, ReadString());
1227                         break;
1228                 case RACE_NET_RANKINGS_CNT:
1229                         RANKINGS_DISPLAY_CNT = ReadByte();
1230                         break;
1231                 case RACE_NET_SERVER_RANKINGS:
1232                         float prevpos, del;
1233                         int pos = ReadShort();
1234                         prevpos = ReadShort();
1235                         del = ReadShort();
1236
1237                         // move other rankings out of the way
1238                         int i;
1239                         if (prevpos) {
1240                                 int m = min(prevpos, RANKINGS_DISPLAY_CNT);
1241                                 for (i=m-1; i>pos-1; --i) {
1242                                         grecordtime[i] = grecordtime[i-1];
1243                                         strcpy(grecordholder[i], grecordholder[i-1]);
1244                                 }
1245                         } else if (del) { // a record has been deleted by the admin
1246                                 for (i=pos-1; i<= RANKINGS_DISPLAY_CNT-1; ++i) {
1247                                         if (i == RANKINGS_DISPLAY_CNT-1) { // clear out last record
1248                                                 grecordtime[i] = 0;
1249                                                 strfree(grecordholder[i]);
1250                                         }
1251                                         else {
1252                                                 grecordtime[i] = grecordtime[i+1];
1253                                                 strcpy(grecordholder[i], grecordholder[i+1]);
1254                                         }
1255                                 }
1256                         } else { // player has no ranked record yet
1257                                 for (i=RANKINGS_DISPLAY_CNT-1;i>pos-1;--i) {
1258                                         grecordtime[i] = grecordtime[i-1];
1259                                         strcpy(grecordholder[i], grecordholder[i-1]);
1260                                 }
1261                         }
1262
1263                         if (grecordtime[RANKINGS_DISPLAY_CNT]) {
1264                                 // kick off the player who fell from the last displayed position
1265                                 grecordtime[RANKINGS_DISPLAY_CNT] = 0;
1266                                 strfree(grecordholder[RANKINGS_DISPLAY_CNT]);
1267                         }
1268
1269                         // store new ranking
1270                         strcpy(grecordholder[pos-1], ReadString());
1271                         grecordtime[pos-1] = ReadInt24_t();
1272                         if(strdecolorize(grecordholder[pos-1]) == strdecolorize(entcs_GetName(player_localnum)))
1273                                 race_myrank = pos;
1274                         break;
1275                 case RACE_NET_SERVER_STATUS:
1276                         race_status = ReadShort();
1277                         strcpy(race_status_name, ReadString());
1278         }
1279         return true;
1280 }
1281
1282 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1283 {
1284         teamnagger = 1;
1285         return true;
1286 }
1287
1288 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1289 {
1290         int i = ReadByte();
1291         int pi = ReadShort();
1292         int pl = ReadByte();
1293         int ml = ReadByte();
1294         return = true;
1295         entity e = playerslots[i];
1296         if (!e) return;
1297         e.ping = pi;
1298         e.ping_packetloss = pl / 255.0;
1299         e.ping_movementloss = ml / 255.0;
1300 }
1301
1302 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1303 {
1304         int weapon_id = ReadByte();
1305         complain_weapon = REGISTRY_GET(Weapons, weapon_id);
1306         complain_weapon_type = ReadByte();
1307         return = true;
1308
1309         complain_weapon_time = time;
1310         weapontime = time; // ping the weapon panel
1311
1312         switch(complain_weapon_type)
1313         {
1314                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, weapon_id); break;
1315                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, weapon_id); break;
1316                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, weapon_id); break;
1317         }
1318 }
1319
1320 string translate_modifications(string s)
1321 {
1322         return build_mutator_list(s);
1323 }
1324
1325 string translate_weaponarena(string s)
1326 {
1327         if (s == "") return s;
1328         if (s == "All Weapons Arena") return _("All Weapons Arena");
1329         if (s == "All Available Weapons Arena") return _("All Available Weapons Arena");
1330         if (s == "Most Weapons Arena") return _("Most Weapons Arena");
1331         if (s == "Most Available Weapons Arena") return _("Most Available Weapons Arena");
1332         if (s == "Dev All Weapons Arena") return s; // development option, do not translate
1333         if (s == "Dev All Available Weapons Arena") return s; // development option, do not translate
1334         if (s == "No Weapons Arena") return _("No Weapons Arena");
1335
1336         int n = tokenizebyseparator(s, " & ");
1337         string wpn_list = "";
1338         for (int i = 0; i < n; i++)
1339         {
1340                 Weapon wep = Weapon_from_name(argv(i));
1341                 if (wep == WEP_Null)
1342                         LOG_INFO("^3Warning: ^7server sent an invalid weapon name\n");
1343                 wpn_list = cons_mid(wpn_list, " & ", wep.m_name);
1344         }
1345         if (wpn_list != "")
1346                 return sprintf(_("%s Arena"), wpn_list);
1347         else
1348                 return _("No Weapons Arena");
1349 }
1350
1351 string GetVersionMessage(string hostversion, bool version_mismatch, bool version_check)
1352 {
1353         string xonotic_hostversion = strcat("Xonotic ", hostversion);
1354         if (version_mismatch)
1355         {
1356                 if(!version_check)
1357                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1358                                 _("Your client version is outdated."), "\n\n\n",
1359                                 _("### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###"), "\n\n\n",
1360                                 _("Please update!"));
1361                 else
1362                         return strcat(sprintf(_("This is %s"), xonotic_hostversion), "\n^3",
1363                                 _("This server is using an outdated Xonotic version."), "\n\n\n",
1364                                 _("### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###"));
1365         }
1366         return sprintf(_("Welcome to %s"), xonotic_hostversion);
1367 }
1368
1369 bool net_handle_ServerWelcome()
1370 {
1371         bool campaign = ReadByte();
1372         if (campaign)
1373         {
1374                 string campaign_title = ReadString();
1375                 int campaign_level = ReadByte();
1376                 string campaign_msg = ReadString();
1377                 string welcomedialog_args;
1378                 welcomedialog_args = strcat("HOSTNAME \"", campaign_title, "\"");
1379                 string key = getcommandkey(_("jump"), "+jump");
1380                 string msg = strcat(
1381                         CCR("^F1"), sprintf(_("Level %d:"), campaign_level),
1382                         sprintf(CCR(" ^BG%s\n^3\n"), campaign_msg),
1383                         sprintf(CCR(_("^BGPress ^F2%s^BG to enter the game")), key));
1384                 msg = MakeConsoleSafe(strreplace("\n", "\\n", msg));
1385                 welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1386                 localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1387                 return true;
1388         }
1389
1390         welcome_msg_force_centerprint = ReadByte();
1391         strcpy(hostname, ReadString());
1392
1393         string hostversion = ReadString();
1394         bool version_mismatch = ReadByte();
1395         bool version_check = ReadByte();
1396         string ver = GetVersionMessage(hostversion, version_mismatch, version_check);
1397
1398         string modifications = translate_modifications(ReadString());
1399         string weaponarena_list = translate_weaponarena(ReadString());
1400         string cache_mutatormsg = ReadString();
1401         string motd = ReadString();
1402
1403         string msg = "";
1404         msg = strcat(msg, ver);
1405         msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
1406
1407         modifications = cons_mid(modifications, ", ", weaponarena_list);
1408         if(modifications != "")
1409                 msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
1410
1411         if (cache_mutatormsg != "")
1412                 msg = strcat(msg, "\n\n^8", _("Special gameplay tips:"), " ^7", cache_mutatormsg);
1413         string mutator_msg = "";
1414         MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
1415         mutator_msg = M_ARGV(0, string);
1416         msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
1417
1418         if (motd != "")
1419                 msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
1420
1421         strcpy(welcome_msg, msg);
1422         welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
1423         return true;
1424 }
1425
1426 void Welcome_Message_Show_Try()
1427 {
1428         if (!welcome_msg_menu_check_maxtime)
1429                 return;
1430
1431         bool want_dialog = (!welcome_msg_force_centerprint && !isdemo() && autocvar_cl_welcome_in_menu_dialog);
1432         // if want dialog check if menu is initialized but for a short time
1433         if (!want_dialog || cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
1434         {
1435                 if (want_dialog && cvar("_menu_welcome_dialog_available"))
1436                 {
1437                         string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
1438                         string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
1439                         welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
1440                         localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
1441                         if (intermission) // close it after it's been initialized so it can still be opened manually
1442                                 localcmd("\ntogglemenu 0\n");
1443                 }
1444                 else
1445                         centerprint_Add(ORDINAL(CPID_MOTD), strcat(hostname, "\n\n\n", welcome_msg), -1, 0);
1446
1447                 strfree(welcome_msg);
1448                 welcome_msg_menu_check_maxtime = 0;
1449         }
1450 }
1451
1452 NET_HANDLE(TE_CSQC_SERVERWELCOME, bool isNew)
1453 {
1454         return net_handle_ServerWelcome();
1455 }
1456
1457 string _getcommandkey(string cmd_name, string command, bool forcename)
1458 {
1459         string keys;
1460         float n, j, k, l = 0;
1461
1462         if (!autocvar_hud_showbinds)
1463                 return cmd_name;
1464
1465         keys = db_get(binddb, command);
1466         if (keys == "")
1467         {
1468                 bool joy_active = cvar("joy_active");
1469                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1470                 for(j = 0; j < n; ++j)
1471                 {
1472                         k = stof(argv(j));
1473                         if(k != -1)
1474                         {
1475                                 string key = keynumtostring(k);
1476                                 if(!joy_active && substring(key, 0, 3) == "JOY")
1477                                         continue;
1478
1479                                 key = translate_key(key);
1480
1481                                 if (keys == "")
1482                                         keys = key;
1483                                 else
1484                                         keys = strcat(keys, ", ", key);
1485
1486                                 ++l;
1487                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1488                                         break;
1489                         }
1490
1491                 }
1492                 if (keys == "")
1493                         keys = "NO_KEY";
1494                 db_put(binddb, command, keys);
1495         }
1496
1497         if (keys == "NO_KEY") {
1498                 if (autocvar_hud_showbinds > 1)
1499                         return sprintf(_("%s (not bound)"), cmd_name);
1500                 else
1501                         return cmd_name;
1502         }
1503         else if (autocvar_hud_showbinds > 1 || forcename)
1504                 return sprintf("%s (%s)", cmd_name, keys);
1505         else
1506                 return keys;
1507 }
1508
1509 /** engine callback */
1510 void URI_Get_Callback(int id, int status, string data)
1511 {
1512         TC(int, id); TC(int, status);
1513         if(url_URI_Get_Callback(id, status, data))
1514         {
1515                 // handled
1516         }
1517         else if (id == URI_GET_DISCARD)
1518         {
1519                 // discard
1520         }
1521         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1522         {
1523                 // sv_cmd curl
1524                 Curl_URI_Get_Callback(id, status, data);
1525         }
1526         else
1527         {
1528                 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
1529         }
1530 }