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Merge remote branch 'refs/remotes/origin/fruitiex/votesounds'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qc
1 var float(string text, float handleColors, vector fontSize) stringwidth;
2
3 entity players;
4 entity teams;
5
6 void serverAnnouncer()
7 {
8         // check for pending announcement, play it and remove it
9         if(announce_snd != "")
10         {
11                 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
12                 strunzone(announce_snd);
13                 announce_snd = "";
14         }
15 }
16
17 void restartAnnouncer_Think() {
18         float countdown_rounded, countdown;
19         countdown = getstatf(STAT_GAMESTARTTIME) - time;
20         countdown_rounded = floor(0.5 + countdown);
21         if(countdown <= 0) {
22                 if (!spectatee_status) //do cprint only for players
23                         centerprint("^1Begin!");
24
25                 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
26                 //reset maptime announcers now as well
27                 announcer_5min = announcer_1min = FALSE;
28
29                 remove(self);
30                 return;
31         }
32         else {
33                 if (!spectatee_status) //do cprint only for players
34                         centerprint(strcat("^1Game starts in ", ftos(countdown_rounded), " seconds"));
35
36                 if(countdown_rounded <= 3 && countdown_rounded >= 1) {
37                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
38                 }
39
40                 self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
41         }
42 }
43
44 /**
45  * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
46  */
47 void maptimeAnnouncer() {
48         float timelimit;
49         timelimit = getstatf(STAT_TIMELIMIT);
50         float timeleft;
51         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
52
53         float warmuplimit;
54         float warmuptimeleft;
55         if(warmup_stage) {
56                 warmuplimit = cvar("g_warmup_limit");
57                 if(warmuplimit > 0) {
58                         warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); 
59                 }
60         }
61
62         //5 minute check
63         if (cvar("cl_sound_maptime_warning") >= 2) {
64                 //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
65                 if(announcer_5min)
66                 {
67                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
68                                 announcer_5min = FALSE;
69                 }
70                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
71                         //if we're in warmup mode, check whether there's a warmup timelimit
72                         if not (warmuplimit == -1 && warmup_stage) {
73                                 announcer_5min = TRUE;
74                                 //dprint("i will play the sound, I promise!\n");
75                                 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
76                         }
77         }
78
79         //1 minute check
80         if (cvar("cl_sound_maptime_warning") == 1 || cvar("cl_sound_maptime_warning") == 3) {
81                 if (announcer_1min)
82                 {
83                         if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
84                                 announcer_1min = FALSE;
85                 }
86                 else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
87                         //if we're in warmup mode, check whether there's a warmup timelimit
88                         if not (warmuplimit == -1 && warmup_stage) {
89                                 announcer_1min = TRUE;
90                                 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
91                         }
92         }
93 }
94
95 /**
96  * Announce carried items (e.g. flags in CTF).
97  */
98 float redflag_prev;
99 float blueflag_prev;
100 void carrierAnnouncer() {
101         float stat_items, redflag, blueflag;
102         float pickup;
103         string item;
104
105         if not(cvar("cl_notify_carried_items"))
106                 return;
107
108         stat_items = getstati(STAT_ITEMS);
109
110         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
111         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
112
113         if (redflag == 3 && redflag != redflag_prev) {
114                 item = "^1RED^7 flag";
115                 pickup = (redflag_prev == 2);
116         }
117
118         if (blueflag == 3 && blueflag != blueflag_prev) {
119                 item = "^4BLUE^7 flag";
120                 pickup = (blueflag_prev == 2);
121         }
122
123         if (item)
124         {
125                 if (pickup) {
126                         if (cvar("cl_notify_carried_items") & 2)
127                                 centerprint(strcat("You picked up the ", item, "!"));
128                 }
129                 else {
130                         if (cvar("cl_notify_carried_items") & 1)
131                                 centerprint(strcat("You got the ", item, "!"));
132                 }
133         }
134
135         blueflag_prev = blueflag;
136         redflag_prev = redflag;
137 }
138
139 /**
140  * Add all future announcer sounds precaches here.
141  * TODO: announcer queues
142  */
143 void Announcer_Precache () {
144         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"));
145         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"));
146
147         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/electrobitch.wav"));
148         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/airshot.wav"));
149         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/03kills.wav"));
150         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/05kills.wav"));
151         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/10kills.wav"));
152         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/15kills.wav"));
153         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/20kills.wav"));
154         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/25kills.wav"));
155         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/30kills.wav"));
156         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/botlike.wav"));
157         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/yoda.wav"));
158         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/amazing.wav"));
159         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/awesome.wav"));
160         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/headshot.wav"));
161         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/impressive.wav"));
162
163         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"));
164         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"));
165         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/timeoutcalled.wav"));
166         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1fragleft.wav"));
167         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/2fragsleft.wav"));
168         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/3fragsleft.wav"));
169         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/terminated.wav"));
170
171         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/1.wav"));
172         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/2.wav"));
173         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/3.wav"));
174         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/4.wav"));
175         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/5.wav"));
176         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/6.wav"));
177         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/7.wav"));
178         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/8.wav"));
179         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/9.wav"));
180         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/10.wav"));
181
182         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/lastsecond.wav"));
183         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/narrowly.wav"));
184
185         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/voteaccept.wav"));
186         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/votecall.wav"));
187         precache_sound (strcat("announcer/", cvar_string("cl_announcer"), "/votefail.wav"));
188 }
189
190 void AuditLists()
191 {
192         entity e;
193         entity prev;
194
195         prev = players;
196         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
197         {
198                 if(prev != e.sort_prev)
199                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
200         }
201
202         prev = teams;
203         for(e = prev.sort_next; e; prev = e, e = e.sort_next)
204         {
205                 if(prev != e.sort_prev)
206                         error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
207         }
208 }
209
210
211 float RegisterPlayer(entity player)
212 {
213         entity pl;
214         AuditLists();
215         for(pl = players.sort_next; pl; pl = pl.sort_next)
216                 if(pl == player)
217                         error("Player already registered!");
218         player.sort_next = players.sort_next;
219         player.sort_prev = players;
220         if(players.sort_next)
221                 players.sort_next.sort_prev = player;
222         players.sort_next = player;
223         AuditLists();
224         return true;
225 }
226
227 void RemovePlayer(entity player)
228 {
229         entity pl, parent;
230         AuditLists();
231         parent = players;
232         for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
233                 parent = pl;
234
235         if(!pl)
236         {
237                 error("Trying to remove a player which is not in the playerlist!");
238                 return;
239         }
240         parent.sort_next = player.sort_next;
241         if(player.sort_next)
242                 player.sort_next.sort_prev = parent;
243         AuditLists();
244 }
245
246 void MoveToLast(entity e)
247 {
248         AuditLists();
249         other = e.sort_next;
250         while(other)
251         {
252                 SORT_SWAP(other, e);
253                 other = e.sort_next;
254         }
255         AuditLists();
256 }
257
258 float RegisterTeam(entity Team)
259 {
260         entity tm;
261         AuditLists();
262         for(tm = teams.sort_next; tm; tm = tm.sort_next)
263                 if(tm == Team)
264                         error("Team already registered!");
265         Team.sort_next = teams.sort_next;
266         Team.sort_prev = teams;
267         if(teams.sort_next)
268                 teams.sort_next.sort_prev = Team;
269         teams.sort_next = Team;
270         AuditLists();
271         return true;
272 }
273
274 void RemoveTeam(entity Team)
275 {
276         entity tm, parent;
277         AuditLists();
278         parent = teams;
279         for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
280                 parent = tm;
281
282         if(!tm)
283         {
284                 print("Trying to remove a team which is not in the teamlist!");
285                 return;
286         }
287         parent.sort_next = Team.sort_next;
288         if(Team.sort_next)
289                 Team.sort_next.sort_prev = parent;
290         AuditLists();
291 }
292
293 entity GetTeam(float Team, float add)
294 {
295         float num;
296         entity tm;
297         num = (Team == COLOR_SPECTATOR) ? 16 : Team;
298         if(teamslots[num])
299                 return teamslots[num];
300         if not(add)
301                 return NULL;
302         tm = spawn();
303         tm.team = Team;
304         teamslots[num] = tm;
305         RegisterTeam(tm);
306         return tm;
307 }
308
309 void CSQC_CheckEngine()
310 {
311         hud_font = FONT_USER+1;
312         hud_bigfont = FONT_USER+2;
313 }
314
315 vector HUD_GetFontsize(string cvarname)
316 {
317         vector v;
318         v = stov(cvar_string(cvarname));
319         if(v_x == 0)
320                 v = '8 8 0';
321         if(v_y == 0)
322                 v_y = v_x;
323         v_z = 0;
324         return v;
325 }
326
327 float HUD_GetWidth(float teamcolumnwidth)
328 {
329         float f;
330         f = cvar("hud_width");
331         if(f == 0)
332                 f = 640;
333         if(f < 320)
334                 f = 320;
335         if(f > vid_conwidth - 2 * teamcolumnwidth)
336                 f = vid_conwidth - 2 * teamcolumnwidth;
337         return f;
338 }
339
340 float PreviewExists(string name)
341 {
342         float f;
343         string file;
344
345         if(cvar("cl_readpicture_force"))
346                 return false;
347
348         file = strcat(name, ".tga");
349         f = fopen(file, FILE_READ);
350         if(f >= 0)
351         {
352                 fclose(f);
353                 return true;
354         }
355         file = strcat(name, ".png");
356         f = fopen(file, FILE_READ);
357         if(f >= 0)
358         {
359                 fclose(f);
360                 return true;
361         }
362         file = strcat(name, ".jpg");
363         f = fopen(file, FILE_READ);
364         if(f >= 0)
365         {
366                 fclose(f);
367                 return true;
368         }
369         file = strcat(name, ".pcx");
370         f = fopen(file, FILE_READ);
371         if(f >= 0)
372         {
373                 fclose(f);
374                 return true;
375         }
376         return false;
377 }
378
379 vector rotate(vector v, float a)
380 {
381         vector w;
382         // FTEQCC SUCKS AGAIN
383         w_x =      v_x * cos(a) + v_y * sin(a);
384         w_y = -1 * v_x * sin(a) + v_y * cos(a);
385         return w;
386 }
387
388 float ColorTranslateMode;
389
390 string ColorTranslateRGB(string s)
391 {
392         if(ColorTranslateMode & 1)
393                 return strdecolorize(s);
394         else
395                 return s;
396 }
397
398 float cvar_or(string cv, float v)
399 {
400         string s;
401         s = cvar_string(cv);
402         if(s == "")
403                 return v;
404         else
405                 return stof(s);
406 }
407
408 vector project_3d_to_2d(vector vec)
409 {
410         vec = cs_project(vec);
411         if(cs_project_is_b0rked > 0)
412         {
413                 vec_x *= vid_conwidth / vid_width;
414                 vec_y *= vid_conheight / vid_height;
415         }
416         return vec;
417 }
418
419 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
420 {
421 }
422
423 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
424 {
425         return 1.2 / (1.2 - fadelerp);
426 }
427
428 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
429 {
430         boxsize_x *= boxxsizefactor; // easier interface for text
431         return boxsize * (0.5 * (1 - sz));
432 }
433
434 void drawborderlines(float thickness, vector pos, vector dim, vector color, float alpha, float drawflag)
435 {
436         vector line_dim;
437
438         // left and right lines
439         pos_x -= thickness;
440         line_dim_x = thickness;
441         line_dim_y = dim_y;
442         drawfill(pos, line_dim, color, alpha, drawflag);
443         drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, alpha, drawflag);
444
445         // upper and lower lines
446         pos_y -= thickness;
447         line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer
448         line_dim_y = thickness;
449         drawfill(pos, line_dim, color, alpha, drawflag);
450         drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, alpha, drawflag);
451 }
452
453 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float alpha, float drawflag)
454 {
455         vector current_pos, end_pos, new_size, ratio;
456         end_pos = pos + area;
457
458         current_pos_y = pos_y;
459         while (current_pos_y < end_pos_y)
460         {
461                 current_pos_x = pos_x;
462                 while (current_pos_x < end_pos_x)
463                 {
464                         new_size_x = min(sz_x, end_pos_x - current_pos_x);
465                         new_size_y = min(sz_y, end_pos_y - current_pos_y);
466                         ratio_x = new_size_x / sz_x;
467                         ratio_y = new_size_y / sz_y;
468                         drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, alpha, drawflag);
469                         current_pos_x += sz_x;
470                 }
471                 current_pos_y += sz_y;
472         }
473 }
474
475 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
476 var float imgaspect;
477 var float aspect;
478 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
479         do {\
480                 vector imgsize;\
481                 imgsize = drawgetimagesize(pic);\
482                 imgaspect = imgsize_x/imgsize_y;\
483                 vector oldsz, sz;\
484                 oldsz = sz = mySize;\
485                 aspect = sz_x/sz_y;\
486                 if(aspect > imgaspect) {\
487                         sz_x = sz_y * imgaspect;\
488                         drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
489                 } else {\
490                         sz_y = sz_x / imgaspect;\
491                         drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
492                 }\
493         } while(0)
494
495 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
496 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
497         do{\
498                 picpath = strcat(hud_skin_path, "/", pic);\
499                 if(precache_pic(picpath) == "") {\
500                         picpath = strcat("gfx/hud/default/", pic);\
501                 }\
502                 drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
503         } while(0)
504
505 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
506 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
507         do{\
508                 picpath = strcat(hud_skin_path, "/", pic);\
509                 if(precache_pic(picpath) == "") {\
510                         picpath = strcat("gfx/hud/default/", pic);\
511                 }\
512                 drawpic(pos, picpath, sz, color, alpha, drawflag);\
513         } while(0)
514
515 void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
516 {
517         float sz;
518         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
519
520         drawpic_skin(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
521 }
522
523 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
524 {
525         drawpic_aspect_skin_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
526         drawpic_skin(position, pic, scale, rgb, alpha * fadelerp, flag);
527 }
528
529 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
530 void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {
531         vector textsize;
532         textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
533
534         float textaspect;
535         textaspect = textsize_x/textsize_y;
536
537         vector oldsz;
538         oldsz = sz;
539         float aspect;
540         aspect = sz_x/sz_y;
541
542         if(aspect > textaspect) {
543                 sz_x = sz_y * textaspect;
544                 drawstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
545         } else {
546                 sz_y = sz_x / textaspect; 
547                 drawstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
548         }
549 }
550
551 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
552 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float alpha, float drawflag) {
553         vector textsize;
554         textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
555
556         float textaspect;
557         textaspect = textsize_x/textsize_y;
558
559         vector oldsz;
560         oldsz = sz;
561         float aspect;
562         aspect = sz_x/sz_y;
563
564         if(aspect > textaspect) {
565                 sz_x = sz_y * textaspect;
566                 drawcolorcodedstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
567         } else {
568                 sz_y = sz_x / textaspect; 
569                 drawcolorcodedstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
570         }
571 }
572
573 vector drawfontscale;
574 void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)
575 {
576         float sz;
577         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
578
579         drawfontscale = sz * '1 1 0';
580         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
581         drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, alpha * (1 - fadelerp), flag);
582         // width parameter:
583         //    (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
584         //    SIZE1
585         drawfontscale = '1 1 0';
586 }
587
588 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
589 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float alpha, float drawflag, float fadelerp) {
590         vector textsize;
591         textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
592
593         float textaspect;
594         textaspect = textsize_x/textsize_y;
595
596         vector oldsz;
597         oldsz = sz;
598         float aspect;
599         aspect = sz_x/sz_y;
600
601         if(aspect > textaspect) {
602                 sz_x = sz_y * textaspect;
603                 drawstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
604         } else {
605                 sz_y = sz_x / textaspect; 
606                 drawstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
607         }
608 }
609
610 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
611 {
612         float sz;
613         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
614
615         drawfontscale = sz * '1 1 0';
616         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
617         drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), alpha * (1 - fadelerp), flag);
618         drawfontscale = '1 1 0';
619 }
620
621 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float alpha, float drawflag, float fadelerp) {
622         vector textsize;
623         textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
624         
625         float textaspect;
626         textaspect = textsize_x/textsize_y;
627
628         vector oldsz;
629         oldsz = sz;
630         float aspect;
631         aspect = sz_x/sz_y;
632
633         if(aspect > textaspect) {
634                 sz_x = sz_y * textaspect;
635                 drawcolorcodedstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
636         } else {
637                 sz_y = sz_x / textaspect; 
638                 drawcolorcodedstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
639         }
640 }
641
642 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
643 void PolyDrawModel(entity e)
644 {
645         float i_s, i_t;
646         float n_t;
647         vector tri;
648         string tex;
649         for(i_s = 0; ; ++i_s)
650         {
651                 tex = getsurfacetexture(e, i_s);
652                 if not(tex)
653                         break; // this is beyond the last one
654                 n_t = getsurfacenumtriangles(e, i_s);
655                 for(i_t = 0; i_t < n_t; ++i_t)
656                 {
657                         tri = getsurfacetriangle(e, i_s, i_t);
658                         R_BeginPolygon(tex, 0);
659                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
660                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
661                         R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
662                         R_EndPolygon();
663                 }
664         }
665 }