1 .vector iorigin1, iorigin2;
3 .vector trail_oldorigin;
5 .float fade_time, fade_rate;
13 self.move_velocity = self.move_avelocity = '0 0 0';
14 self.move_movetype = MOVETYPE_NONE;
18 .float count; // set if clientside projectile
19 .float cnt; // sound index
25 void Projectile_ResetTrail(vector to)
27 self.trail_oldorigin = to;
28 self.trail_oldtime = time;
30 void Projectile_DrawTrail(vector to)
34 from = self.trail_oldorigin;
35 t0 = self.trail_oldtime;
36 self.trail_oldorigin = to;
37 self.trail_oldtime = time;
39 // force the effect even for stationary firemine
40 if(self.cnt == PROJECTILE_FIREMINE)
46 particles_alphamin = particles_alphamax = sqrt(self.alpha);
47 boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, sqrt(self.alpha), PARTICLES_USEALPHA);
51 void Projectile_Draw()
64 //self.move_flags &~= FL_ONGROUND;
65 if(self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY)
66 Movetype_Physics_NoMatchServer();
67 // the trivial movetypes do not have to match the
68 // server's ticrate as they are ticrate independent
69 // NOTE: this assumption is only true if MOVETYPE_FLY
70 // projectiles detonate on impact. If they continue
71 // moving, we might still be ticrate dependent.
73 Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
74 if(!(self.move_flags & FL_ONGROUND))
75 if(self.velocity != '0 0 0')
76 self.angles = vectoangles(self.velocity);
80 InterpolateOrigin_Do();
85 drawn = (time >= self.spawntime - 0.02);
86 t = max(time, self.spawntime);
90 drawn = (self.iflags & IFLAG_VALID);
94 if(!(f & FL_ONGROUND))
100 case PROJECTILE_GRENADE:
101 rot = '-2000 0 0'; // forward
104 case PROJECTILE_GRENADE_BOUNCING:
105 rot = '0 -1000 0'; // sideways
107 case PROJECTILE_HOOKBOMB:
108 rot = '1000 0 0'; // forward
113 self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
121 a = 1 - (time - self.fade_time) * self.fade_rate;
122 self.alpha = bound(0, self.alphamod * a, 1);
125 self.renderflags = 0;
127 trailorigin = self.origin;
130 case PROJECTILE_GRENADE:
131 case PROJECTILE_GRENADE_BOUNCING:
132 trailorigin += v_right * 1 + v_forward * -10;
138 Projectile_DrawTrail(trailorigin);
140 Projectile_ResetTrail(trailorigin);
147 case PROJECTILE_BULLET_GLOWING:
148 case PROJECTILE_BULLET_GLOWING_TRACER:
149 R_AddDynamicLight(self.origin, 50 * a, '1 1 0');
158 void loopsound(entity e, float ch, string samp, float vol, float attn)
163 sound(e, ch, samp, vol, attn);
167 void Ent_RemoveProjectile()
170 sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
172 if(self.count & 0x80)
174 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
175 Projectile_DrawTrail(trace_endpos);
179 void Ent_Projectile()
183 // projectile properties:
184 // kind (interpolated, or clientside)
192 // soundindex (hardcoded list)
195 // projectiles don't send angles, because they always follow the velocity
198 self.count = (f & 0x80);
199 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
200 self.solid = SOLID_TRIGGER;
201 //self.effects = EF_NOMODELFLAGS;
203 // this should make collisions with bmodels more exact, but it leads to
204 // projectiles no longer being able to lie on a bmodel
205 self.move_nomonsters = MOVE_WORLDONLY;
207 self.move_flags |= FL_ONGROUND;
209 self.move_flags &~= FL_ONGROUND;
213 // for some unknown reason, we don't need to care for
214 // sv_gameplayfix_delayprojectiles here.
215 self.move_time = time;
216 self.spawntime = time;
219 self.move_time = max(self.move_time, time);
221 if(!(self.count & 0x80))
222 InterpolateOrigin_Undo();
226 self.origin_x = ReadCoord();
227 self.origin_y = ReadCoord();
228 self.origin_z = ReadCoord();
229 if(self.count & 0x80)
231 self.velocity_x = ReadCoord();
232 self.velocity_y = ReadCoord();
233 self.velocity_z = ReadCoord();
235 self.gravity = ReadCoord();
237 self.gravity = 0; // none
238 self.move_origin = self.origin;
239 self.move_velocity = self.velocity;
242 if(time == self.spawntime || (self.count & 0x80) || (f & 0x08))
244 self.trail_oldorigin = self.origin;
245 if(!(self.count & 0x80))
246 InterpolateOrigin_Reset();
251 self.fade_time = time + ReadByte() * ticrate;
252 self.fade_rate = 1 / (ReadByte() * ticrate);
263 self.cnt = ReadByte();
265 self.silent = (self.cnt & 0x80);
266 self.cnt = (self.cnt & 0x7F);
269 self.traileffect = 0;
272 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
273 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
274 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
275 case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
276 case PROJECTILE_BULLET_GLOWING_TRACER: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle"); break;
277 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
278 case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
279 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
280 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
281 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
282 case PROJECTILE_MINE: setmodel(self, "models/mine.md3");self.traileffect = particleeffectnum(""); break;
283 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(""); break;
284 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(""); break;
285 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
286 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
287 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_KNIGHTSPIKE"); break;
288 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("TR_GRENADE"); self.scale = 0.4; break;
289 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("TR_GRENADE"); self.scale = 0.4; break;
290 case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
291 case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
292 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
293 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_ROCKET"); break;
294 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; self.traileffect = particleeffectnum("TR_ROCKET"); break;
296 error("Received invalid CSQC projectile, can't work with this!");
302 self.colormod = '0 0 0';
303 self.move_touch = SUB_Stop;
304 self.move_movetype = MOVETYPE_TOSS;
309 case PROJECTILE_ELECTRO:
310 // only new engines support sound moving with object
311 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
312 self.mins = '0 0 -4';
313 self.maxs = '0 0 -4';
314 self.move_movetype = MOVETYPE_BOUNCE;
315 self.move_touch = SUB_Null;
317 case PROJECTILE_ROCKET:
318 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
319 self.mins = '-3 -3 -3';
322 case PROJECTILE_GRENADE:
323 self.mins = '-3 -3 -3';
326 case PROJECTILE_GRENADE_BOUNCING:
327 self.mins = '-3 -3 -3';
329 self.move_movetype = MOVETYPE_BOUNCE;
330 self.move_touch = SUB_Null;
331 self.move_bounce_factor = g_balance_grenadelauncher_secondary_bouncefactor;
332 self.move_bounce_stopspeed = g_balance_grenadelauncher_secondary_bouncestop;
334 case PROJECTILE_MINE:
335 self.mins = '-4 -4 -4';
338 case PROJECTILE_PORTO_RED:
339 self.colormod = '2 1 1';
341 self.move_movetype = MOVETYPE_BOUNCE;
342 self.move_touch = SUB_Null;
344 case PROJECTILE_PORTO_BLUE:
345 self.colormod = '1 1 2';
347 self.move_movetype = MOVETYPE_BOUNCE;
348 self.move_touch = SUB_Null;
350 case PROJECTILE_HAGAR_BOUNCING:
351 self.move_movetype = MOVETYPE_BOUNCE;
352 self.move_touch = SUB_Null;
354 case PROJECTILE_CRYLINK_BOUNCING:
355 self.move_movetype = MOVETYPE_BOUNCE;
356 self.move_touch = SUB_Null;
358 case PROJECTILE_FIREBALL:
359 loopsound(self, CHAN_PROJECTILE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
360 self.mins = '-16 -16 -16';
361 self.maxs = '16 16 16';
363 case PROJECTILE_FIREMINE:
364 loopsound(self, CHAN_PROJECTILE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
365 self.move_movetype = MOVETYPE_BOUNCE;
366 self.move_touch = SUB_Null;
367 self.mins = '-4 -4 -4';
371 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
372 self.mins = '-2 -2 -2';
375 case PROJECTILE_FLAC:
376 self.mins = '-2 -2 -2';
379 case PROJECTILE_SEEKER:
380 self.mins = '-4 -4 -4';
390 if(self.move_movetype == MOVETYPE_FLY)
391 self.move_movetype = MOVETYPE_TOSS;
392 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
393 self.move_movetype = MOVETYPE_BOUNCE;
397 if(self.move_movetype == MOVETYPE_TOSS)
398 self.move_movetype = MOVETYPE_FLY;
399 if(self.move_movetype == MOVETYPE_BOUNCE)
400 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
403 if(!(self.count & 0x80))
404 InterpolateOrigin_Note();
406 self.draw = Projectile_Draw;
407 self.entremove = Ent_RemoveProjectile;
410 void Projectile_Precache()
412 precache_model("models/ebomb.mdl");
413 precache_model("models/elaser.mdl");
414 precache_model("models/grenademodel.md3");
415 precache_model("models/mine.md3");
416 precache_model("models/hagarmissile.mdl");
417 precache_model("models/hlac_bullet.md3");
418 precache_model("models/laser.mdl");
419 precache_model("models/plasmatrail.mdl");
420 precache_model("models/rocket.md3");
421 precache_model("models/tagrocket.md3");
422 precache_model("models/tracer.mdl");
423 precache_sound("weapons/electro_fly.wav");
424 precache_sound("weapons/rocket_fly.wav");
425 precache_sound("weapons/fireball_fly.wav");
426 precache_sound("weapons/fireball_fly2.wav");
427 precache_sound("weapons/tag_rocket_fly.wav");