2d32083d311f51e49cbe635e35ffb0787311b889
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
1 float scoreboard_alpha_bg;
2 float scoreboard_alpha_fg;
3 float scoreboard_highlight;
4 float scoreboard_highlight_alpha;
5 float scoreboard_highlight_alpha_self;
6 float scoreboard_alpha_name;
7 float scoreboard_alpha_name_self;
8
9 void drawstringright(vector, string, vector, vector, float, float);
10 void drawstringcenter(vector, string, vector, vector, float, float);
11
12 float SCOREBOARD_OFFSET = 50;
13
14 // wrapper to put all possible scores titles through gettext
15 string TranslateScoresLabel(string l)
16 {
17         switch(l)
18         {
19                 case "bckills": return CTX(_("SCO^bckills"));
20                 case "bctime": return CTX(_("SCO^bctime"));
21                 case "caps": return CTX(_("SCO^caps"));
22                 case "deaths": return CTX(_("SCO^deaths"));
23                 case "destroyed": return CTX(_("SCO^destroyed"));
24                 case "drops": return CTX(_("SCO^drops"));
25                 case "faults": return CTX(_("SCO^faults"));
26                 case "fckills": return CTX(_("SCO^fckills"));
27                 case "goals": return CTX(_("SCO^goals"));
28                 case "kckills": return CTX(_("SCO^kckills"));
29                 case "kdratio": return CTX(_("SCO^kdratio"));
30                 case "k/d": return CTX(_("SCO^k/d"));
31                 case "kd": return CTX(_("SCO^kd"));
32                 case "kdr": return CTX(_("SCO^kdr"));
33                 case "kills": return CTX(_("SCO^kills"));
34                 case "laps": return CTX(_("SCO^laps"));
35                 case "lives": return CTX(_("SCO^lives"));
36                 case "losses": return CTX(_("SCO^losses"));
37                 case "name": return CTX(_("SCO^name"));
38                 case "nick": return CTX(_("SCO^nick"));
39                 case "objectives": return CTX(_("SCO^objectives"));
40                 case "pickups": return CTX(_("SCO^pickups"));
41                 case "ping": return CTX(_("SCO^ping"));
42                 case "pl": return CTX(_("SCO^pl"));
43                 case "pushes": return CTX(_("SCO^pushes"));
44                 case "rank": return CTX(_("SCO^rank"));
45                 case "returns": return CTX(_("SCO^returns"));
46                 case "revivals": return CTX(_("SCO^revivals"));
47                 case "score": return CTX(_("SCO^score"));
48                 case "suicides": return CTX(_("SCO^suicides"));
49                 case "takes": return CTX(_("SCO^takes"));
50                 case "ticks": return CTX(_("SCO^ticks"));
51                 default: return l;
52         }
53 }
54
55 void MapVote_Draw();
56 void HUD_FinaleOverlay()
57 {
58         /*vector pos;
59         pos_x = (vid_conwidth - 1)/2;
60         pos_y = 16;
61         pos_z = 0;*/
62
63         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
64
65         //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
66         MapVote_Draw();
67 }
68
69 void Cmd_HUD_SetFields(float argc);
70 void HUD_InitScores()
71 {
72         float i, f;
73
74         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
75         for(i = 0; i < MAX_SCORE; ++i)
76         {
77                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
78                 if(f == SFL_SORT_PRIO_PRIMARY)
79                         ps_primary = i;
80                 if(f == SFL_SORT_PRIO_SECONDARY)
81                         ps_secondary = i;
82         }
83         if(ps_secondary == -1)
84                 ps_secondary = ps_primary;
85
86         for(i = 0; i < MAX_TEAMSCORE; ++i)
87         {
88                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
89                 if(f == SFL_SORT_PRIO_PRIMARY)
90                         ts_primary = i;
91                 if(f == SFL_SORT_PRIO_SECONDARY)
92                         ts_secondary = i;
93         }
94         if(ts_secondary == -1)
95                 ts_secondary = ts_primary;
96
97         Cmd_HUD_SetFields(0);
98 }
99
100 void HUD_UpdatePlayerPos(entity pl);
101 float SetTeam(entity pl, float Team);
102 //float lastpnum;
103 void HUD_UpdatePlayerTeams()
104 {
105         float Team;
106         entity pl, tmp;
107         float num;
108
109         num = 0;
110         for(pl = players.sort_next; pl; pl = pl.sort_next)
111         {
112                 num += 1;
113                 Team = GetPlayerColor(pl.sv_entnum);
114                 if(SetTeam(pl, Team))
115                 {
116                         tmp = pl.sort_prev;
117                         HUD_UpdatePlayerPos(pl);
118                         if(tmp)
119                                 pl = tmp;
120                         else
121                                 pl = players.sort_next;
122                 }
123         }
124         /*
125         if(num != lastpnum)
126                 print(strcat("PNUM: ", ftos(num), "\n"));
127         lastpnum = num;
128         */
129 }
130
131 float HUD_ComparePlayerScores(entity left, entity right)
132 {
133         float vl, vr;
134         vl = GetPlayerColor(left.sv_entnum);
135         vr = GetPlayerColor(right.sv_entnum);
136
137         if(!left.gotscores)
138                 vl = COLOR_SPECTATOR;
139         if(!right.gotscores)
140                 vr = COLOR_SPECTATOR;
141
142         if(vl > vr)
143                 return true;
144         if(vl < vr)
145                 return false;
146
147         if(vl == COLOR_SPECTATOR)
148         {
149                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
150                 // no other sorting
151                 if(!left.gotscores && right.gotscores)
152                         return true;
153                 return false;
154         }
155
156         vl = left.scores[ps_primary];
157         vr = right.scores[ps_primary];
158         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
159         {
160                 if(vl == 0 && vr != 0)
161                         return 1;
162                 if(vl != 0 && vr == 0)
163                         return 0;
164         }
165         if(vl > vr)
166                 return IS_INCREASING(scores_flags[ps_primary]);
167         if(vl < vr)
168                 return IS_DECREASING(scores_flags[ps_primary]);
169
170         vl = left.scores[ps_secondary];
171         vr = right.scores[ps_secondary];
172         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
173         {
174                 if(vl == 0 && vr != 0)
175                         return 1;
176                 if(vl != 0 && vr == 0)
177                         return 0;
178         }
179         if(vl > vr)
180                 return IS_INCREASING(scores_flags[ps_secondary]);
181         if(vl < vr)
182                 return IS_DECREASING(scores_flags[ps_secondary]);
183
184         return false;
185 }
186
187 void HUD_UpdatePlayerPos(entity player)
188 {
189         for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
190         {
191                 SORT_SWAP(player, other);
192         }
193         for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
194         {
195                 SORT_SWAP(other, player);
196         }
197 }
198
199 float HUD_CompareTeamScores(entity left, entity right)
200 {
201         float vl, vr;
202
203         if(left.team == COLOR_SPECTATOR)
204                 return 1;
205         if(right.team == COLOR_SPECTATOR)
206                 return 0;
207
208         vl = left.teamscores[ts_primary];
209         vr = right.teamscores[ts_primary];
210         if(vl > vr)
211                 return IS_INCREASING(teamscores_flags[ts_primary]);
212         if(vl < vr)
213                 return IS_DECREASING(teamscores_flags[ts_primary]);
214
215         vl = left.teamscores[ts_secondary];
216         vr = right.teamscores[ts_secondary];
217         if(vl > vr)
218                 return IS_INCREASING(teamscores_flags[ts_secondary]);
219         if(vl < vr)
220                 return IS_DECREASING(teamscores_flags[ts_secondary]);
221
222         return false;
223 }
224
225 void HUD_UpdateTeamPos(entity Team)
226 {
227         for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
228         {
229                 SORT_SWAP(Team, other);
230         }
231         for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
232         {
233                 SORT_SWAP(other, Team);
234         }
235 }
236
237 void Cmd_HUD_Help(float argc)
238 {
239         print(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
240         print(_("^3|---------------------------------------------------------------|\n"));
241         print(_("Usage:\n"));
242         print(_("^2scoreboard_columns_set default\n"));
243         print(_("^2scoreboard_columns_set ^7filed1 field2 ...\n"));
244         print(_("The following field names are recognized (case insensitive):\n"));
245         print(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
246
247         print(_("^3name^7 or ^3nick^7         Name of a player\n"));
248         print(_("^3ping^7                     Ping time\n"));
249         print(_("^3pl^7                       Packet loss\n"));
250         print(_("^3kills^7                    Number of kills\n"));
251         print(_("^3deaths^7                   Number of deaths\n"));
252         print(_("^3suicides^7                 Number of suicides\n"));
253         print(_("^3frags^7                    kills - suicides\n"));
254         print(_("^3kd^7                       The kill-death ratio\n"));
255         print(_("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n"));
256         print(_("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
257         print(_("^3fckills^7                  Number of flag carrier kills\n"));
258         print(_("^3returns^7                  Number of flag returns\n"));
259         print(_("^3drops^7                    Number of flag drops\n"));
260         print(_("^3lives^7                    Number of lives (LMS)\n"));
261         print(_("^3rank^7                     Player rank\n"));
262         print(_("^3pushes^7                   Number of players pushed into void\n"));
263         print(_("^3destroyed^7                Number of keys destroyed by pushing them into void\n"));
264         print(_("^3kckills^7                  Number of keys carrier kills\n"));
265         print(_("^3losses^7                   Number of times a key was lost\n"));
266         print(_("^3laps^7                     Number of laps finished (race/cts)\n"));
267         print(_("^3time^7                     Total time raced (race/cts)\n"));
268         print(_("^3fastest^7                  Time of fastest lap (race/cts)\n"));
269         print(_("^3ticks^7                    Number of ticks (DOM)\n"));
270         print(_("^3takes^7                    Number of domination points taken (DOM)\n"));
271         print(_("^3bckills^7                  Number of ball carrier kills\n"));
272         print(_("^3bctime^7                   Total amount of time holding the ball in Keepaway\n"));
273         print(_("^3score^7                    Total score\n\n"));
274
275         print(_("Before a field you can put a + or - sign, then a comma separated list\n"
276                 "of game types, then a slash, to make the field show up only in these\n"
277                 "or in all but these game types. You can also specify 'all' as a\n"
278                 "field to show all fields available for the current game mode.\n\n"));
279
280         print(_("The special game type names 'teams' and 'noteams' can be used to\n"
281                 "include/exclude ALL teams/noteams game modes.\n\n"));
282
283         print(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
284         print(_("will display name, ping and pl aligned to the left, and the fields\n"
285                 "right of the vertical bar aligned to the right.\n"));
286         print(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
287                 "other gamemodes except DM.\n"));
288 }
289
290 string HUD_DefaultColumnLayout()
291 {
292         return strcat( // fteqcc sucks
293                 "ping pl name | ",
294                 "-teams,race,lms/kills +freezetag/kills -teams,lms/deaths +freezetag/deaths -teams,lms,race,ka/suicides +freezetag/suicides -race,dm,tdm,ka,freezetag/frags ", // tdm already has this in "score"
295                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
296                 "+lms/lives +lms/rank ",
297                 "+kh/caps +kh/pushes +kh/destroyed ",
298                 "?+race/laps ?+race/time ?+race/fastest ",
299                 "+as/objectives +nexball/faults +nexball/goals +ka/pickups +ka/bckills +ka/bctime +freezetag/revivals ",
300                 "-lms,race,nexball/score");
301 }
302
303 void Cmd_HUD_SetFields(float argc)
304 {
305         float i, j, slash;
306         string str, pattern;
307         float have_name, have_primary, have_secondary, have_separator;
308         float missing;
309
310         // TODO: re enable with gametype dependant cvars?
311         if(argc < 2) // no arguments provided
312                 argc = tokenizebyseparator(strcat("x ", autocvar_scoreboard_columns), " ");
313
314         if(argc < 2)
315                 argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
316
317         if(argc == 2)
318         {
319                 if(argv(1) == "default")
320                         argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
321                 else if(argv(1) == "all")
322                 {
323                         string s;
324                         s = "ping pl color name |";
325                         for(i = 0; i < MAX_SCORE; ++i)
326                         {
327                                 if(i != ps_primary)
328                                 if(i != ps_secondary)
329                                 if(scores_label[i] != "")
330                                         s = strcat(s, " ", scores_label[i]);
331                         }
332                         if(ps_secondary != ps_primary)
333                                 s = strcat(s, " ", scores_label[ps_secondary]);
334                         s = strcat(s, " ", scores_label[ps_primary]);
335                         argc = tokenizebyseparator(strcat("x ", s), " ");
336                 }
337         }
338
339
340         hud_num_fields = 0;
341
342         hud_fontsize = HUD_GetFontsize("hud_fontsize"); 
343
344         for(i = 0; i < argc - 1; ++i)
345         {
346                 float nocomplain;
347                 str = argv(i+1);
348
349                 nocomplain = FALSE;
350                 if(substring(str, 0, 1) == "?")
351                 {
352                         nocomplain = TRUE;
353                         str = substring(str, 1, strlen(str) - 1);
354                 }
355
356                 slash = strstrofs(str, "/", 0);
357                 if(slash >= 0)
358                 {
359                         pattern = substring(str, 0, slash);
360                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
361
362                         if not(isGametypeInFilter(gametype, teamplay, FALSE, pattern))
363                                 continue;
364                 }
365
366                 strunzone(hud_title[hud_num_fields]);
367                 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
368                 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
369                 str = strtolower(str);
370
371                 if(str == "ping") {
372                         hud_field[hud_num_fields] = SP_PING;
373                 } else if(str == "pl") {
374                         hud_field[hud_num_fields] = SP_PL;
375                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
376                         hud_field[hud_num_fields] = SP_KDRATIO;
377                 } else if(str == "name" || str == "nick") {
378                         hud_field[hud_num_fields] = SP_NAME;
379                         have_name = 1;
380                 } else if(str == "|") {
381                         hud_field[hud_num_fields] = SP_SEPARATOR;
382                         have_separator = 1;
383                 } else {
384                         for(j = 0; j < MAX_SCORE; ++j)
385                                 if(str == strtolower(scores_label[j]))
386                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
387 :notfound
388                         if(str == "frags")
389                         {
390                                 j = SP_FRAGS;
391                         }
392                         else
393                         {
394                                 if not(nocomplain)
395                                         print(sprintf("^1Error:^7 Unknown score field: '%s'\n", str));
396                                 continue;
397                         }
398 :found
399                         hud_field[hud_num_fields] = j;
400                         if(j == ps_primary)
401                                 have_primary = 1;
402                         if(j == ps_secondary)
403                                 have_secondary = 1;
404                 }
405                 ++hud_num_fields;
406                 if(hud_num_fields >= MAX_HUD_FIELDS)
407                         break;
408         }
409
410         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
411                 have_primary = 1;
412         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
413                 have_secondary = 1;
414         if(ps_primary == ps_secondary)
415                 have_secondary = 1;
416         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
417
418         if(hud_num_fields+missing < MAX_HUD_FIELDS)
419         {
420                 if(!have_name)
421                 {
422                         strunzone(hud_title[hud_num_fields]);
423                         for(i = hud_num_fields; i > 0; --i)
424                         {
425                                 hud_title[i] = hud_title[i-1];
426                                 hud_size[i] = hud_size[i-1];
427                                 hud_field[i] = hud_field[i-1];
428                         }
429                         hud_title[0] = strzone(TranslateScoresLabel("name"));
430                         hud_field[0] = SP_NAME;
431                         ++hud_num_fields;
432                         print(sprintf(_("fixed missing field '%s'\n"), "name"));
433
434                         if(!have_separator)
435                         {
436                                 strunzone(hud_title[hud_num_fields]);
437                                 for(i = hud_num_fields; i > 1; --i)
438                                 {
439                                         hud_title[i] = hud_title[i-1];
440                                         hud_size[i] = hud_size[i-1];
441                                         hud_field[i] = hud_field[i-1];
442                                 }
443                                 hud_title[1] = strzone("|");
444                                 hud_field[1] = SP_SEPARATOR;
445                                 hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
446                                 ++hud_num_fields;
447                                 print(sprintf(_("fixed missing field '%s'\n"), "|"));
448                         }
449                 }
450                 else if(!have_separator)
451                 {
452                         strunzone(hud_title[hud_num_fields]);
453                         hud_title[hud_num_fields] = strzone("|");
454                         hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
455                         hud_field[hud_num_fields] = SP_SEPARATOR;
456                         ++hud_num_fields;
457                         print(sprintf(_("fixed missing field '%s'\n"), "|"));
458                 }
459                 if(!have_secondary)
460                 {
461                         strunzone(hud_title[hud_num_fields]);
462                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
463                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
464                         hud_field[hud_num_fields] = ps_secondary;
465                         ++hud_num_fields;
466                         print(sprintf(_("fixed missing field '%s'\n"), scores_label[ps_secondary]));
467                 }
468                 if(!have_primary)
469                 {
470                         strunzone(hud_title[hud_num_fields]);
471                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
472                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
473                         hud_field[hud_num_fields] = ps_primary;
474                         ++hud_num_fields;
475                         print(sprintf(_("fixed missing field '%s'\n"), scores_label[ps_primary]));
476                 }
477         }
478
479         hud_field[hud_num_fields] = SP_END;
480 }
481
482 // MOVEUP::
483 vector hud_field_rgb;
484 string hud_field_icon0;
485 string hud_field_icon1;
486 string hud_field_icon2;
487 vector hud_field_icon0_rgb;
488 vector hud_field_icon1_rgb;
489 vector hud_field_icon2_rgb;
490 float hud_field_icon0_alpha;
491 float hud_field_icon1_alpha;
492 float hud_field_icon2_alpha;
493 string HUD_GetField(entity pl, float field)
494 {
495         float tmp, num, denom, f;
496         string str;
497         hud_field_rgb = '1 1 1';
498         hud_field_icon0 = "";
499         hud_field_icon1 = "";
500         hud_field_icon2 = "";
501         hud_field_icon0_rgb = '1 1 1';
502         hud_field_icon1_rgb = '1 1 1';
503         hud_field_icon2_rgb = '1 1 1';
504         hud_field_icon0_alpha = 1;
505         hud_field_icon1_alpha = 1;
506         hud_field_icon2_alpha = 1;
507         switch(field)
508         {
509                 case SP_PING:
510                         if not(pl.gotscores)
511                                 return "\xEE\x82\x8D\xEE\x82\x8D\xEE\x82\x8D"; // >>> sign
512                         //str = getplayerkey(pl.sv_entnum, "ping");
513                         f = pl.ping;
514                         if(f == 0)
515                                 return _("N/A");
516                         tmp = max(0, min(220, f-80)) / 220;
517                         hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
518                         return ftos(f);
519
520                 case SP_PL:
521                         if not(pl.gotscores)
522                                 return _("N/A");
523                         f = pl.ping_packetloss;
524                         tmp = pl.ping_movementloss;
525                         if(f == 0 && tmp == 0)
526                                 return "";
527                         str = ftos(ceil(f * 100));
528                         if(tmp != 0)
529                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
530                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
531                         hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
532                         return str;
533
534                 case SP_NAME:
535                         if(ready_waiting && pl.ready)
536                         {
537                                 hud_field_icon0 = "gfx/scoreboard/player_ready";
538                         }
539                         else if(!teamplay)
540                         {
541                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
542                                 {
543                                         hud_field_icon0 = "gfx/scoreboard/playercolor_base";
544                                         hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
545                                         hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
546                                         hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
547                                         hud_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
548                                 }
549                         }
550                         return GetPlayerName(pl.sv_entnum);
551
552                 case SP_FRAGS:
553                         f = pl.(scores[SP_KILLS]);
554                         f -= pl.(scores[SP_SUICIDES]);
555                         return ftos(f);
556
557                 case SP_KDRATIO:
558                         num = pl.(scores[SP_KILLS]);
559                         denom = pl.(scores[SP_DEATHS]);
560
561                         if(denom == 0) {
562                                 hud_field_rgb = '0 1 0';
563                                 str = sprintf("%d", num);
564                         } else if(num <= 0) {
565                                 hud_field_rgb = '1 0 0';
566                                 str = sprintf("%.1f", num/denom);
567                         } else
568                                 str = sprintf("%.1f", num/denom);
569                         return str;
570
571                 default:
572                         tmp = pl.(scores[field]);
573                         f = scores_flags[field];
574                         if(field == ps_primary)
575                                 hud_field_rgb = '1 1 0';
576                         else if(field == ps_secondary)
577                                 hud_field_rgb = '0 1 1';
578                         else
579                                 hud_field_rgb = '1 1 1';
580                         return ScoreString(f, tmp);
581         }
582         //return "error";
583 }
584
585 float xmin, xmax, ymin, ymax, sbwidth;
586 float hud_fixscoreboardcolumnwidth_len;
587 float hud_fixscoreboardcolumnwidth_iconlen;
588 float hud_fixscoreboardcolumnwidth_marginlen;
589
590 string HUD_FixScoreboardColumnWidth(float i, string str)
591 {
592         float field, f;
593         vector sz;
594         field = hud_field[i];
595
596         hud_fixscoreboardcolumnwidth_iconlen = 0;
597
598         if(hud_field_icon0 != "")
599         {
600                 sz = drawgetimagesize(hud_field_icon0);
601                 f = sz_x / sz_y;
602                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
603                         hud_fixscoreboardcolumnwidth_iconlen = f;
604         }
605
606         if(hud_field_icon1 != "")
607         {
608                 sz = drawgetimagesize(hud_field_icon1);
609                 f = sz_x / sz_y;
610                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
611                         hud_fixscoreboardcolumnwidth_iconlen = f;
612         }
613
614         if(hud_field_icon2 != "")
615         {
616                 sz = drawgetimagesize(hud_field_icon2);
617                 f = sz_x / sz_y;
618                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
619                         hud_fixscoreboardcolumnwidth_iconlen = f;
620         }
621
622         hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize_y / hud_fontsize_x; // fix icon aspect
623
624         if(hud_fixscoreboardcolumnwidth_iconlen != 0)
625                 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, hud_fontsize);
626         else
627                 hud_fixscoreboardcolumnwidth_marginlen = 0;
628
629         if(field == SP_NAME) // name gets all remaining space
630         {
631                 float namesize, j;
632                 namesize = sbwidth;// / hud_fontsize_x;
633                 for(j = 0; j < hud_num_fields; ++j)
634                         if(j != i)
635                                 if (hud_field[i] != SP_SEPARATOR)
636                                         namesize -= hud_size[j] + hud_fontsize_x;
637                 namesize += hud_fontsize_x;
638                 hud_size[i] = namesize;
639
640                 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
641                         namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
642                 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
643                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, hud_fontsize);
644         }
645         else
646                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, hud_fontsize);
647
648         f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
649         if(hud_size[i] < f)
650                 hud_size[i] = f;
651
652         return str;
653 }
654
655 void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
656 {
657         vector tmp, rgb;
658         rgb = GetTeamRGB(pl.team);
659         string str;
660         float i, field;
661         float is_spec;
662         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
663
664         if((rgb == '1 1 1') && (!is_spec)) {
665                 rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
666                 rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
667                 rgb_z = autocvar_scoreboard_color_bg_b + 0.5; }
668
669         // Layout:
670         tmp_x = sbwidth;
671         tmp_y = hud_fontsize_y * 1.25;
672         tmp_z = 0;
673
674         // alternated rows highlighting
675         if(is_self)
676                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
677         else if((scoreboard_highlight) && (!mod(pl_number,2)))
678                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
679
680         tmp_y = 0;
681
682         for(i = 0; i < hud_num_fields; ++i)
683         {
684                 field = hud_field[i];
685                 if(field == SP_SEPARATOR)
686                         break;
687
688                 if(is_spec && field != SP_NAME && field != SP_PING) {
689                         pos_x += hud_size[i] + hud_fontsize_x;
690                         continue;
691                 }
692                 str = HUD_GetField(pl, field);
693                 str = HUD_FixScoreboardColumnWidth(i, str);
694
695                 pos_x += hud_size[i] + hud_fontsize_x;
696
697                 if(field == SP_NAME) {
698                         tmp_x = hud_size[i] - hud_fontsize_x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize_x;
699                         if (is_self)
700                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
701                         else
702                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
703                 } else {
704                         tmp_x = hud_fixscoreboardcolumnwidth_len + hud_fontsize_x;
705                         if (is_self)
706                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
707                         else
708                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
709                 }
710
711                 tmp_x = hud_size[i] + hud_fontsize_x;
712                 if(hud_field_icon0 != "")
713                         if (is_self)
714                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
715                         else
716                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
717                 if(hud_field_icon1 != "")
718                         if (is_self)
719                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
720                         else
721                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
722                 if(hud_field_icon2 != "")
723                         if (is_self)
724                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
725                         else
726                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
727         }
728
729         if(hud_field[i] == SP_SEPARATOR)
730         {
731                 pos_x = xmax;
732                 for(i = hud_num_fields-1; i > 0; --i)
733                 {
734                         field = hud_field[i];
735                         if(field == SP_SEPARATOR)
736                                 break;
737
738                         if(is_spec && field != SP_NAME && field != SP_PING) {
739                                 pos_x -= hud_size[i] + hud_fontsize_x;
740                                 continue;
741                         }
742
743                         str = HUD_GetField(pl, field);
744                         str = HUD_FixScoreboardColumnWidth(i, str);
745
746                         if(field == SP_NAME) {
747                                 tmp_x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
748                                 if(is_self)
749                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
750                                 else
751                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
752                         } else {
753                                 tmp_x = hud_fixscoreboardcolumnwidth_len;
754                                 if(is_self)
755                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
756                                 else
757                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
758                         }
759
760                         tmp_x = hud_size[i];
761                         if(hud_field_icon0 != "")
762                                 if (is_self)
763                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
764                                 else
765                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
766                         if(hud_field_icon1 != "")
767                                 if (is_self)
768                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
769                                 else
770                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
771                         if(hud_field_icon2 != "")
772                                 if (is_self)
773                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
774                                 else
775                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
776                         pos_x -= hud_size[i] + hud_fontsize_x;
777                 }
778         }
779 }
780
781 /*
782  * HUD_Scoreboard_MakeTable
783  *
784  * Makes a table for a team (for all playing players in DM) and fills it
785  */
786
787 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
788 {
789         float body_table_height, i;
790         vector tmp, column_dim;
791         entity pl;
792
793         body_table_height = 1.25 * hud_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
794
795         pos_y += autocvar_scoreboard_border_thickness;
796         pos -= '1 1 0';
797
798         tmp_x = sbwidth + 2;
799         tmp_y = 1.25 * hud_fontsize_y;
800
801         // rounded header
802         if (teamplay)
803                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
804         else
805                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
806
807         // table border
808         tmp_y += autocvar_scoreboard_border_thickness;
809         tmp_y += body_table_height;
810         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
811
812         // separator header/table
813         pos_y += 1.25 * hud_fontsize_y;
814         tmp_y = autocvar_scoreboard_border_thickness;
815         drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
816
817         pos_y += autocvar_scoreboard_border_thickness;
818
819         // table background
820         tmp_y = body_table_height;
821         if (teamplay)
822                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
823         else
824                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
825
826         // anyway, apply some color
827         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
828
829         // go back to the top to make alternated columns highlighting and to print the strings
830         pos_y -= 1.25 * hud_fontsize_y;
831         pos_y -= autocvar_scoreboard_border_thickness;
832
833         pos += '1 1 0';
834
835         if (scoreboard_highlight)
836         {
837                 column_dim_y = 1.25 * hud_fontsize_y; // header
838                 column_dim_y += autocvar_scoreboard_border_thickness;
839                 column_dim_y += body_table_height;
840         }
841
842         // print the strings of the columns headers and draw the columns
843         for(i = 0; i < hud_num_fields; ++i)
844         {
845                 if(hud_field[i] == SP_SEPARATOR)
846                         break;
847                 column_dim_x = hud_size[i] + hud_fontsize_x;
848                 if (scoreboard_highlight)
849                 {
850                         if (mod(i,2))
851                                 drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
852                 }
853                 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
854                 pos_x += column_dim_x;
855         }
856         if(hud_field[i] == SP_SEPARATOR)
857         {
858                 pos_x = xmax;
859                 tmp_y = 0;
860                 for(i = hud_num_fields-1; i > 0; --i)
861                 {
862                         if(hud_field[i] == SP_SEPARATOR)
863                                 break;
864
865                         pos_x -= hud_size[i];
866
867                         if (scoreboard_highlight)
868                         {
869                                 if (!mod(i,2))
870                                 {
871                                         if (i == hud_num_fields-1)
872                                                 column_dim_x = hud_size[i] + hud_fontsize_x / 2 + 1;
873                                         else
874                                                 column_dim_x = hud_size[i] + hud_fontsize_x;
875                                         drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
876                                 }
877                         }
878
879                         tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
880                         tmp_x = (hud_size[i] - tmp_x);
881                         drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
882                         pos_x -= hud_fontsize_x;
883                 }
884         }
885
886         pos_x = xmin;
887         pos_y += 1.25 * hud_fontsize_y; // skip the header
888         pos_y += autocvar_scoreboard_border_thickness;
889
890         // fill the table and draw the rows
891         i = 0;
892         if (teamplay)
893                 for(pl = players.sort_next; pl; pl = pl.sort_next)
894                 {
895                         if(pl.team != tm.team)
896                                 continue;
897                         HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
898                         pos_y += 1.25 * hud_fontsize_y;
899                         ++i;
900                 }
901         else
902                 for(pl = players.sort_next; pl; pl = pl.sort_next)
903                 {
904                         if(pl.team == COLOR_SPECTATOR)
905                                 continue;
906                         HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
907                         pos_y += 1.25 * hud_fontsize_y;
908                         ++i;
909                 }
910
911         if (i == 0)
912                 pos_y += 1.25 * hud_fontsize_y; // move to the end of the table
913         pos_y += 1.25 * hud_fontsize_y; // move empty row (out of the table)
914
915         return pos;
916 }
917
918 float HUD_WouldDrawScoreboard() {
919         if (autocvar__hud_configure)
920                 return 0;
921         else if (scoreboard_showscores)
922                 return 1;
923         else if (intermission == 1)
924                 return 1;
925         else if (intermission == 2)
926                 return 0;
927         else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != GAME_CTS)
928                 return 1;
929         else if (scoreboard_showscores_force)
930                 return 1;
931         return 0;
932 }
933
934 float g_minstagib;
935 float average_accuracy;
936 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
937 {
938         float i;
939         float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
940         float rows;
941         if(autocvar_scoreboard_accuracy_doublerows)
942                 rows = 2;
943         else
944                 rows = 1;
945         float height = 40;
946         float fontsize = height * 1/3;
947         float weapon_height = height * 2/3;
948         float weapon_width = sbwidth / weapon_cnt;
949
950         drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
951         pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
952         vector tmp;
953         tmp_x = sbwidth;
954         tmp_y = height * rows;
955
956         if (teamplay)
957                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
958         else
959                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
960         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
961
962         // column highlighting
963         for(i = 0; i < weapon_cnt/rows; ++i)
964         {
965                 if(!mod(i, 2))
966                         drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
967         }
968
969         // row highlighting
970         for(i = 0; i < rows; ++i)
971         {
972                 drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
973         }
974
975         average_accuracy = 0;
976         float weapons_with_stats;
977         weapons_with_stats = 0;
978         if(rows == 2)
979                 pos_x += weapon_width / 2;
980
981         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
982                 g_minstagib = 1; // TODO: real detection for minstagib?
983
984         float weapon_stats, weapon_number;
985
986         if (!acc_levels)
987                 rgb = '1 1 1';
988         else if (acc_col_x[0] == -1)
989                 for (i = 0; i < acc_levels; ++i)
990                         acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
991
992         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
993         {
994                 self = get_weaponinfo(i);
995                 if not(self.weapons)
996                         continue;
997                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
998                         continue;
999                 weapon_stats = weapon_accuracy[i-WEP_FIRST];
1000
1001                 float weapon_alpha;
1002                 if(weapon_stats >= 0)
1003                         weapon_alpha = scoreboard_alpha_fg;
1004                 else
1005                         weapon_alpha = 0.2 * scoreboard_alpha_fg;
1006
1007                 // weapon icon
1008                 drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1009                 // the accuracy
1010                 if(weapon_stats >= 0) {
1011                         weapons_with_stats += 1;
1012                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1013
1014                         string s;
1015                         s = sprintf(_("%d%%"), weapon_stats*100);
1016
1017                         float padding;
1018                         padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
1019
1020                         if (acc_levels)
1021                         {
1022                                 // find the max level lower than weapon_stats
1023                                 float j;
1024                                 j = acc_levels-1;
1025                                 while ( j && weapon_stats < acc_lev[j] )
1026                                         --j;
1027
1028                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1029                                 float factor;
1030                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1031                                 rgb = acc_col[j];
1032                                 rgb = rgb + factor * (acc_col[j+1] - rgb);
1033                         }
1034
1035                         drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1036                 }
1037                 pos_x += weapon_width * rows;
1038                 if(rows == 2 && i == 6) {
1039                         pos_x -= sbwidth;
1040                         pos_y += height;
1041                 }
1042         }
1043
1044         if(weapons_with_stats)
1045                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1046
1047         if(rows == 2)
1048                 pos_x -= weapon_width / 2;
1049         pos_x -= sbwidth;
1050         pos_y += height;
1051
1052         pos_y +=  1.25 * hud_fontsize_y;
1053         return pos;
1054 }
1055
1056 vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1057 {
1058         float i;
1059         RANKINGS_RECEIVED_CNT = 0;
1060         for (i=RANKINGS_CNT-1; i>=0; --i)
1061                 if (grecordtime[i])
1062                         ++RANKINGS_RECEIVED_CNT;
1063
1064         if (RANKINGS_RECEIVED_CNT == 0)
1065                 return pos;
1066
1067         float is_spec;
1068         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
1069         vector hl_rgb;
1070         hl_rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
1071         hl_rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
1072         hl_rgb_z = autocvar_scoreboard_color_bg_b + 0.5;
1073
1074         pos_y += hud_fontsize_y;
1075         drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1076         pos_y += hud_fontsize_y + autocvar_scoreboard_border_thickness;
1077         vector tmp;
1078         tmp_x = sbwidth;
1079         tmp_y = 1.25 * hud_fontsize_y * RANKINGS_RECEIVED_CNT;
1080
1081         if (teamplay)
1082                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1083         else
1084                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1085         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1086
1087         // row highlighting
1088         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1089         {
1090                 string n, p;
1091                 float t;
1092                 t = grecordtime[i];
1093                 if (t == 0)
1094                         continue;
1095                 n = grecordholder[i];
1096                 p = race_PlaceName(i+1);
1097                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
1098                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1099                 else if(!mod(i, 2) && scoreboard_highlight)
1100                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1101                 drawstring(pos, p, '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1102                 drawstring(pos + '3 0 0' * hud_fontsize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1103                 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize_y, n, '1 1 0' * hud_fontsize_y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1104                 pos_y += 1.25 * hud_fontsize_y;
1105         }
1106         pos_y += autocvar_scoreboard_border_thickness;
1107
1108         return pos;
1109 }
1110
1111 float hud_woulddrawscoreboard_prev;
1112 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1113 void HUD_DrawScoreboard()
1114 {
1115         float hud_woulddrawscoreboard;
1116         hud_woulddrawscoreboard = scoreboard_active;
1117         if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1118                 hud_woulddrawscoreboard_change = time;
1119                 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1120         }
1121
1122         if(hud_woulddrawscoreboard) {
1123                 float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
1124                 if (scoreboard_fadeinspeed)
1125                         scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1126                 else
1127                         scoreboard_fade_alpha = 1;
1128         }
1129         else {
1130                 float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
1131                 if (scoreboard_fadeoutspeed)
1132                         scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1133                 else
1134                         scoreboard_fade_alpha = 0;
1135         }
1136
1137         if not(scoreboard_fade_alpha)
1138                 return;
1139
1140         HUD_UpdatePlayerTeams();
1141
1142         scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1143         scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1144         scoreboard_highlight = autocvar_scoreboard_highlight;
1145         scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
1146         scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
1147         scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
1148         scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
1149
1150         vector rgb, pos, tmp;
1151         entity pl, tm;
1152         string str;
1153
1154         xmin = autocvar_scoreboard_offset_left * vid_conwidth;
1155         ymin = autocvar_con_notify * autocvar_con_notifysize;
1156
1157         xmax = (1 - autocvar_scoreboard_offset_right) * vid_conwidth;
1158         ymax = vid_conheight - ymin;
1159
1160         sbwidth = xmax - xmin;
1161
1162         // Initializes position
1163         pos_x = xmin;
1164         pos_y = ymin;
1165         pos_z = 0;
1166
1167         // Heading
1168         vector sb_heading_fontsize;
1169         sb_heading_fontsize = hud_fontsize * 2;
1170         drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1171
1172         pos_y += sb_heading_fontsize_y + hud_fontsize_y * 0.25;
1173
1174         // Draw the scoreboard
1175         vector bg_size = drawgetimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
1176
1177         if(teamplay)
1178         {
1179                 vector team_score_baseoffset;
1180                 team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize_y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize_x * 0.25);
1181                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1182                 {
1183                         if(tm.team == COLOR_SPECTATOR)
1184                                 continue;
1185
1186                         rgb = GetTeamRGB(tm.team);
1187                         str = ftos(tm.(teamscores[ts_primary]));
1188                         drawstring(pos + team_score_baseoffset - eX * stringwidth(str, FALSE, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1189
1190                         if(ts_primary != ts_secondary)
1191                         {
1192                                 str = ftos(tm.(teamscores[ts_secondary]));
1193                                 drawstring(pos + team_score_baseoffset - eX * stringwidth(str, FALSE, hud_fontsize) + eY * hud_fontsize_y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1194                         }
1195                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1196                 }
1197         }
1198         else
1199         {
1200                 rgb_x = autocvar_scoreboard_color_bg_r;
1201                 rgb_y = autocvar_scoreboard_color_bg_g;
1202                 rgb_z = autocvar_scoreboard_color_bg_b;
1203
1204                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1205                 {
1206                         if(tm.team == COLOR_SPECTATOR)
1207                                 continue;
1208
1209                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1210                 }
1211         }
1212
1213         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1214                 if(race_speedaward) {
1215                         drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1216                         pos_y += 1.25 * hud_fontsize_y;
1217                 }
1218                 if(race_speedaward_alltimebest) {
1219                         drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1220                         pos_y += 1.25 * hud_fontsize_y;
1221                 }
1222                 pos = HUD_DrawScoreboardRankings(pos, pl, rgb, bg_size);
1223         }
1224         else if(autocvar_scoreboard_accuracy && spectatee_status != -1 && !warmup_stage) {
1225                 if(teamplay)
1226                         pos = HUD_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1227                 else
1228                         pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1229         }
1230
1231         // List spectators
1232         float specs;
1233         specs = 0;
1234         tmp = pos;
1235         for(pl = players.sort_next; pl; pl = pl.sort_next)
1236         {
1237                 if(pl.team != COLOR_SPECTATOR)
1238                         continue;
1239                 pos_y += 1.25 * hud_fontsize_y;
1240                 HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1241                 ++specs;
1242         }
1243
1244         if(specs)
1245         {
1246                 drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1247                 pos_y += 1.25 * hud_fontsize_y;
1248         }
1249
1250         // Print info string
1251         float tl, fl, ll;
1252         str = sprintf(_("playing on ^2%s^7"), shortmapname);
1253         tl = getstatf(STAT_TIMELIMIT);
1254         fl = getstatf(STAT_FRAGLIMIT);
1255         ll = getstatf(STAT_LEADLIMIT);
1256         if(gametype == GAME_LMS)
1257         {
1258                 if(tl > 0)
1259                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1260         }
1261         else
1262         {
1263                 if(tl > 0)
1264                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1265                 if(fl > 0)
1266                 {
1267                         if(tl > 0)
1268                                 str = strcat(str, _(" or"));
1269                         if(teamplay)
1270                         {
1271                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl), 
1272                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1273                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1274                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1275                         }
1276                         else
1277                         {
1278                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl), 
1279                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1280                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1281                                         TranslateScoresLabel(scores_label[ps_primary])));
1282                         }
1283                 }
1284                 if(ll > 0)
1285                 {
1286                         if(tl > 0 || fl > 0)
1287                                 str = strcat(str, _(" or"));
1288                         if(teamplay)
1289                         {
1290                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll), 
1291                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1292                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1293                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1294                         }
1295                         else
1296                         {
1297                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll), 
1298                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1299                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1300                                         TranslateScoresLabel(scores_label[ps_primary])));
1301                         }
1302                 }
1303         }
1304
1305
1306         pos_y += 1.2 * hud_fontsize_y;
1307         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1308
1309         scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
1310 }