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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / tturrets.qc
1 string tid2info_base;
2 string tid2info_head;
3 string tid2info_name;
4 vector  tid2info_min;
5 vector  tid2info_max;
6
7 void turret_tid2info(float _tid);
8 void turret_precache(float _tid);
9 float turret_is_precache[TID_LAST];
10
11 void turrets_precache()
12 {
13     turret_precache(TID_COMMON);
14 }
15
16 void turret_precache(float _tid)
17 {    
18     if (!turret_is_precache[TID_COMMON])
19     {
20         precache_sound ("weapons/rocket_impact.wav");
21         precache_model ("models/turrets/base-gib1.md3");
22         precache_model ("models/turrets/base-gib2.md3");
23         precache_model ("models/turrets/base-gib3.md3");
24         precache_model ("models/turrets/base-gib4.md3");
25         precache_model ("models/turrets/head-gib1.md3");
26         precache_model ("models/turrets/head-gib2.md3");
27         precache_model ("models/turrets/head-gib3.md3");
28         precache_model ("models/turrets/head-gib4.md3");
29         precache_model ("models/turrets/terrainbase.md3");
30         precache_model ("models/turrets/base.md3");
31         precache_model ("models/turrets/rocket.md3");
32     }
33     turret_tid2info(_tid);
34     if(turret_is_precache[_tid])
35         return;
36
37     switch(_tid)
38     {
39         case TID_EWHEEL:
40             precache_model ("models/turrets/ewheel-base2.md3");
41             precache_model ("models/turrets/ewheel-gun1.md3");            
42             break;
43         case TID_FLAC:
44             precache_model ("models/turrets/flac.md3");
45             break;
46         case TID_FUSION:
47             precache_model ("models/turrets/reactor.md3");    
48             break;
49         case TID_HELLION:
50             precache_model ("models/turrets/hellion.md3");
51             break;
52         case TID_HK:
53             precache_model ("models/turrets/hk.md3");
54             break;
55         case TID_MACHINEGUN:
56             precache_model ("models/turrets/machinegun.md3");
57             precache_sound ("weapons/uzi_fire.wav");
58             break;
59         case TID_MLRS:
60             precache_model ("models/turrets/mlrs.md3");
61             break;
62         case TID_PHASER:
63             precache_model ("models/turrets/phaser.md3");
64             precache_model ("models/turrets/phaser_beam.md3");
65             precache_sound ("turrets/phaser.wav");
66             break;
67         case TID_PLASMA:
68             precache_model ("models/turrets/plasma.md3");
69             break;
70         case TID_PLASMA_DUAL:
71             precache_model ("models/turrets/plasmad.md3");
72             break;
73         case TID_TESLA:
74             precache_model ("models/turrets/tesla_head.md3");
75             precache_model ("models/turrets/tesla_base.md3");
76             break;
77         case TID_WALKER:
78             precache_model ("models/turrets/walker_head_minigun.md3");
79             precache_model ("models/turrets/walker_body.md3");
80             precache_sound ("weapons/uzi_fire.wav");
81             break;
82     }    
83     turret_is_precache[_tid] = TRUE;
84 }
85
86 void turret_tid2info(float _tid)
87 {
88     tid2info_base = "models/turrets/base.md3";
89     tid2info_min = '-32 -32 0';
90     tid2info_max = '32 32 64';
91
92     switch(_tid)
93     {
94         case TID_EWHEEL:
95             tid2info_base = "models/turrets/ewheel-base2.md3";
96             tid2info_head = "models/turrets/ewheel-gun1.md3";
97             tid2info_name = "eWheel";
98             break;
99         case TID_FLAC:
100             tid2info_head = "models/turrets/flac.md3";
101             tid2info_name = "Flac Cannon";
102             break;
103         case TID_FUSION:
104             tid2info_head = "models/turrets/reactor.md3";
105             tid2info_name = "Fusion Reactor";
106             tid2info_min = '-34 -34 0';
107             tid2info_max = '34 34 90';
108             break;
109         case TID_HELLION:
110             tid2info_head = "models/turrets/hellion.md3";
111             tid2info_name = "Hellion";
112             break;
113         case TID_HK:
114             tid2info_head = "models/turrets/hk.md3";
115             tid2info_name = "Hunter-Killer";
116             break;
117         case TID_MACHINEGUN:
118             tid2info_head = "models/turrets/machinegun.md3";
119             tid2info_name = "Machinegun";
120             break;
121         case TID_MLRS:
122             tid2info_head = "models/turrets/mlrs.md3";
123             tid2info_name = "MLRS";
124             break;
125         case TID_PHASER:
126             tid2info_head = "models/turrets/phaser.md3";
127             tid2info_name = "Phaser";
128             break;
129         case TID_PLASMA:
130             tid2info_head = "models/turrets/plasma.md3";
131             tid2info_name = "Plasma";
132             break;
133         case TID_PLASMA_DUAL:
134             tid2info_head = "models/turrets/plasmad.md3";
135             tid2info_name = "Dual Plasma";
136             break;
137         case TID_TESLA:
138             tid2info_base = "models/turrets/tesla_base.md3";
139             tid2info_head = "models/turrets/tesla_head.md3";
140             tid2info_name = "Tesla coil";
141             tid2info_min = '-60 -60 0';
142             tid2info_max  ='60 60 128';
143             break;
144         case TID_WALKER:
145             tid2info_base = "models/turrets/walker_body.md3";
146             tid2info_head = "models/turrets/walker_head_minigun.md3";
147             tid2info_name = "Walker";
148             tid2info_min = '-70 -70 0';
149             tid2info_max = '70 70 95';
150             break;
151     }    
152 }
153
154 void turret_remove()
155 {    
156     remove(self.tur_head);
157     //remove(self.enemy);
158     self.tur_head = world;    
159 }
160
161 .vector glowmod;
162 void turret_changeteam()
163 {       
164         switch(self.team - 1)
165         {
166         case COLOR_TEAM1: // Red
167             self.glowmod = '2 0 0';
168             self.teamradar_color = '1 0 0';
169             break;
170
171         case COLOR_TEAM2: // Blue
172             self.glowmod = '0 0 2';
173             self.teamradar_color = '0 0 1';
174             break;
175
176         case COLOR_TEAM3: // Yellow
177             self.glowmod = '1 1 0';
178             self.teamradar_color = '1 1 0';
179             break;
180
181         case COLOR_TEAM4: // Pink
182             self.glowmod = '1 0 1';
183             self.teamradar_color = '1 0 1';
184             break;
185         }
186         
187         if(self.team)
188         self.colormap = 1024 + (self.team - 1) * 17;
189         
190         self.tur_head.colormap = self.colormap;
191         self.tur_head.glowmod = self.glowmod;
192         
193 }
194
195 void turret_head_draw()
196 {    
197     self.drawmask = MASK_NORMAL;
198 }
199
200 void turret_draw()
201 {        
202     float dt;
203
204     dt = time - self.move_time;
205     self.move_time = time;
206     if(dt <= 0)
207         return;
208     
209     self.tur_head.angles += dt * self.tur_head.move_avelocity;
210
211     if (self.health < 127)
212     {
213         dt = random();
214         
215         if(dt < 0.03)
216             te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);        
217     }
218     
219     if(self.health < 85)
220     if(dt < 0.01)
221         pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
222     
223     if(self.health < 32)
224     if(dt < 0.015)
225         pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);        
226
227 }
228
229 void turret_draw2d()
230 {
231         if(self.netname == "")
232             return;
233         
234     if(autocvar_cl_hidewaypoints) // also check g_waypointsprites_turrets after next release (needs changed to clients default/config .cfg)
235         return; 
236
237         float dist = vlen(self.origin - view_origin);
238         vector o;
239         /*
240         // TODO: Vehicle tactical hud
241         o = project_3d_to_2d(self.origin + '0 0 32');
242         if(o_z < 0 
243         || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) 
244         || o_y < (vid_conheight * waypointsprite_edgeoffset_top) 
245         || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))  
246         || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
247             return; // Dont draw wp's for turrets out of view
248     o_z = 0;
249     if(hud != HUD_NORMAL)
250     {        
251         switch(hud)
252         {
253             case HUD_SPIDERBOT:
254             case HUD_WAKIZASHI:
255             case HUD_RAPTOR:
256                 vector pz = drawgetimagesize("gfx/vehicles/axh-bracket.tga") * 0.25;
257                 drawpic(o - pz * 0.5 , "gfx/vehicles/axh-bracket.tga", pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
258                 break;
259         }
260     }
261     */
262     
263         if(dist > self.maxdistance)
264         return;
265
266         string spriteimage = self.netname;
267         float t = (GetPlayerColor(player_localnum) + 1);        
268         float a = self.alpha * autocvar_hud_panel_fg_alpha;
269         vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
270
271         
272         if(self.maxdistance > waypointsprite_normdistance)
273                 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
274         else if(self.maxdistance > 0)
275                 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
276
277         if(rgb == '0 0 0')
278         {
279                 self.teamradar_color = '1 0 1';
280                 print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage)); 
281         }
282
283         string txt = self.netname;
284         if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
285                 txt = _("Spam");
286         else
287                 txt = spritelookuptext(spriteimage);
288         
289         if(time - floor(time) > 0.5 && t == self.team)
290         {
291                 if(self.helpme && time < self.helpme)
292                 {
293                     a *= SPRITE_HELPME_BLINK;
294                     txt = sprintf(_("%s under attack!"), txt);
295                 }                       
296                 else
297                         a *= spritelookupblinkvalue(spriteimage);
298         }
299         
300         if(autocvar_g_waypointsprite_uppercase)
301                 txt = strtoupper(txt);
302
303         if(a > 1)
304         {
305                 rgb *= a;
306                 a = 1;
307         }
308
309         if(a <= 0)
310             return;
311                 
312         rgb = fixrgbexcess(rgb);
313
314         o = project_3d_to_2d(self.origin + '0 0 64');
315         if(o_z < 0 
316         || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) 
317         || o_y < (vid_conheight * waypointsprite_edgeoffset_top) 
318         || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))  
319         || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
320             return; // Dont draw wp's for turrets out of view
321
322         o_z = 0;
323
324         float edgedistance_min, crosshairdistance;
325                 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)), 
326         (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
327         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x, 
328         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
329
330         float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
331
332         crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
333
334         t = waypointsprite_scale * vidscale;
335         a *= waypointsprite_alpha;
336
337         {
338                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
339                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
340         }
341         if (edgedistance_min < waypointsprite_edgefadedistance) {
342                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
343                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
344         }
345         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
346                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
347                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
348         }
349
350         o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);       
351     o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
352     drawhealthbar(
353             o,
354             0,
355             self.health / 255,
356             '0 0 0',
357             '0 0 0',
358             0.5 * SPRITE_HEALTHBAR_WIDTH * t,
359             0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
360             SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
361             SPRITE_HEALTHBAR_BORDER * t,
362             0,
363             rgb,
364             a * SPRITE_HEALTHBAR_BORDERALPHA,
365             rgb,
366             a * SPRITE_HEALTHBAR_HEALTHALPHA,
367             DRAWFLAG_NORMAL
368             );
369 }
370
371 void turret_walker_draw()
372 {        
373     float dt;
374             
375     dt = time - self.move_time;
376     self.move_time = time;
377     if(dt <= 0)
378         return;
379     
380     fixedmakevectors(self.angles);
381     movelib_groundalign4point(300, 100, 0.25);
382     setorigin(self, self.origin + self.velocity * dt);
383     self.tur_head.angles += dt * self.tur_head.move_avelocity;
384     self.angles_y = self.move_angles_y;
385     
386     if (self.health < 127)
387     if(random() < 0.15)
388         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);    
389 }
390
391 void turret_ewheel_draw()
392 {        
393     float dt;
394             
395     dt = time - self.move_time;
396     self.move_time = time;
397     if(dt <= 0)
398         return;
399     
400     fixedmakevectors(self.angles);    
401     setorigin(self, self.origin + self.velocity * dt);
402     self.tur_head.angles += dt * self.tur_head.move_avelocity;
403     self.angles_y = self.move_angles_y;
404     
405     if (self.health < 127)
406     if(random() < 0.05)
407         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);    
408 }
409
410 void(entity e, entity tagentity, string tagname) setattachment = #443;
411 void turret_construct()
412 {    
413     if(self.tur_head == world)
414         self.tur_head = spawn();
415     
416     turret_tid2info(self.turret_type);
417     self.netname = tid2info_name;
418
419     setorigin(self, self.origin);
420     setmodel(self, tid2info_base);
421     setmodel(self.tur_head, tid2info_head);
422     setsize(self, tid2info_min, tid2info_max);
423     setsize(self.tur_head, '0 0 0', '0 0 0');
424     
425     if(self.turret_type == TID_EWHEEL)
426         setattachment(self.tur_head, self, "");
427     else
428         setattachment(self.tur_head, self, "tag_head");
429     
430     self.tur_head.classname     = "turret_head";
431     self.tur_head.owner         = self;
432     self.tur_head.move_movetype = MOVETYPE_NOCLIP;
433     self.move_movetype          = MOVETYPE_NOCLIP;
434     self.tur_head.angles        = self.angles;
435     self.health                 = 255;
436     self.solid                  = SOLID_BBOX;
437     self.tur_head.solid         = SOLID_NOT;
438     self.movetype               = MOVETYPE_NOCLIP;
439     self.tur_head.movetype      = MOVETYPE_NOCLIP;    
440     self.draw                   = turret_draw;
441     self.entremove              = turret_remove;
442     self.drawmask               = MASK_NORMAL;
443     self.tur_head.drawmask      = MASK_NORMAL;
444     self.anim_start_time        = 0;    
445     self.draw2d = turret_draw2d;
446     self.maxdistance = 4000; // use g_waypointsprites_turrets_maxdist after next release (needs changed to cleint's default)
447     self.teamradar_color = '1 0 0';
448     self.alpha = 1;
449     
450     if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
451     {
452         self.gravity            = 1;
453         self.movetype           = MOVETYPE_BOUNCE;
454         self.move_movetype      = MOVETYPE_BOUNCE;
455         self.move_origin        = self.origin;                
456         self.move_time          = time;        
457         switch(self.turret_type)
458         {
459             case TID_EWHEEL:
460                 self.draw               = turret_ewheel_draw;
461                 break;
462             case TID_WALKER:
463                 self.draw               = turret_walker_draw;
464                 break;
465             
466         }        
467     }
468 }
469
470 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
471 void turret_gibboom();
472 void turret_gib_draw()
473 {
474     Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
475     
476     self.drawmask = MASK_NORMAL;
477         
478         if(self.cnt)
479         {
480             if(time >= self.nextthink)
481             {
482             turret_gibboom();
483             remove(self);
484             }
485         }
486         else
487         {
488         self.alpha = bound(0, self.nextthink - time, 1);
489         if(self.alpha < ALPHA_MIN_VISIBLE)
490             remove(self);           
491         }
492 }
493
494 void turret_gibboom()
495 {
496     float i;
497     
498     sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
499     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
500
501     for (i = 1; i < 5; i = i + 1)
502         turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', FALSE);
503 }
504
505 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
506 {
507     entity gib;
508     
509     traceline(_from, _to, MOVE_NOMONSTERS, world);
510     if(trace_startsolid)
511         return world;
512     
513     gib = spawn();
514     setorigin(gib, _from);
515     setmodel(gib, _model);
516     gib.colormod    = _cmod;
517         gib.solid       = SOLID_CORPSE;
518     gib.draw        = turret_gib_draw;    
519     gib.cnt         = _explode;
520     setsize(gib, '-1 -1 -1', '1 1 1');
521     if(_explode)
522     {
523         gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
524         gib.effects = EF_FLAME;
525     }        
526     else
527         gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
528     
529     gib.gravity         = 1;
530         gib.move_movetype   = MOVETYPE_BOUNCE;
531         gib.move_origin     = gib.origin = _from;
532         gib.move_velocity   = _to;      
533         gib.move_avelocity  = prandomvec() * 32;
534         gib.move_time       = time;
535         gib.damageforcescale = 1;
536         gib.classname = "turret_gib";
537         
538         return gib;
539 }
540
541 void turret_die()
542 {    
543     entity headgib;
544     
545     sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
546     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
547     turret_tid2info(self.turret_type);
548     
549     // Base
550     if(self.turret_type == TID_EWHEEL)
551         turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', TRUE);
552     else if (self.turret_type == TID_WALKER)
553         turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', TRUE);
554     else if (self.turret_type == TID_TESLA)
555         turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', FALSE);
556     else
557     {        
558         if (random() > 0.5)
559         {            
560             turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
561             turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
562             turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
563         }
564         else
565             turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', TRUE);
566
567         headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', TRUE);
568         if(headgib)
569         {
570             headgib.angles = headgib.move_angles = self.tur_head.angles;
571             headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
572             headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity_y * 5;
573             headgib.gravity = 0.5;        
574         }
575     }
576     
577     setmodel(self, "null");
578     setmodel(self.tur_head, "null");
579 }
580
581 void ent_turret()
582 {
583     float sf;
584     sf = ReadByte();
585
586         if(sf & TNSF_SETUP)
587         {           
588             self.turret_type = ReadByte();
589                     
590             self.origin_x = ReadCoord();
591             self.origin_y = ReadCoord();
592             self.origin_z = ReadCoord();
593             
594             self.angles_x = ReadAngle();
595             self.angles_y = ReadAngle();
596             
597             turret_precache(self.turret_type);
598             turret_construct();
599             self.colormap = 1024;
600             self.glowmod = '0 1 1'; 
601             self.tur_head.colormap = self.colormap;
602             self.tur_head.glowmod = self.glowmod;
603     }
604     
605     if(sf & TNSF_ANG)
606     {
607         if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
608             self.tur_head = spawn();
609             
610         self.tur_head.move_angles_x = ReadShort();
611         self.tur_head.move_angles_y = ReadShort();
612         //self.tur_head.angles = self.angles + self.tur_head.move_angles;
613         self.tur_head.angles = self.tur_head.move_angles;
614     }
615     
616     if(sf & TNSF_AVEL)
617     {
618         if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
619             self.tur_head = spawn();
620             
621         self.tur_head.move_avelocity_x = ReadShort();
622         self.tur_head.move_avelocity_y = ReadShort();            
623     }
624     
625     if(sf & TNSF_MOVE)
626     {
627         self.origin_x = ReadShort();
628         self.origin_y = ReadShort();
629         self.origin_z = ReadShort();
630         setorigin(self, self.origin);
631         
632         self.velocity_x = ReadShort();
633         self.velocity_y = ReadShort();
634         self.velocity_z = ReadShort();
635         
636         self.move_angles_y = ReadShort();
637             
638         self.move_time     = time;
639         self.move_velocity = self.velocity;
640         self.move_origin   = self.origin;
641     }
642         
643     if(sf & TNSF_ANIM)
644     {
645         self.frame1time = ReadCoord();
646         self.frame      = ReadByte();
647     }
648
649     if(sf & TNSF_STATUS)
650     {
651         float _tmp;
652         _tmp = ReadByte();
653         if(_tmp != self.team)
654         {            
655             self.team = _tmp;                
656             turret_changeteam();
657         }
658         
659         _tmp = ReadByte();        
660         if(_tmp == 0 && self.health != 0)
661             turret_die();
662         else if(self.health && self.health != _tmp)
663             self.helpme = servertime + 10;
664
665         self.health = _tmp;
666     } 
667     //self.enemy.health = self.health / 255;
668 }