]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/tturrets.qc
Merge remote-tracking branch 'origin/mrbougo/killspree_bugfix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / tturrets.qc
1 string tid2info_base;
2 string tid2info_head;
3 string tid2info_name;
4 vector  tid2info_min;
5 vector  tid2info_max;
6
7 void turret_tid2info(float _tid);
8 void turret_precache(float _tid);
9 float turret_is_precache[TID_LAST];
10
11 void turrets_precache()
12 {
13     turret_precache(TID_COMMON);
14 }
15
16 void turret_precache(float _tid)
17 {    
18     if (!turret_is_precache[TID_COMMON])
19     {
20         precache_sound ("weapons/rocket_impact.wav");
21         precache_model ("models/turrets/base-gib1.md3");
22         precache_model ("models/turrets/base-gib2.md3");
23         precache_model ("models/turrets/base-gib3.md3");
24         precache_model ("models/turrets/base-gib4.md3");
25         precache_model ("models/turrets/head-gib1.md3");
26         precache_model ("models/turrets/head-gib2.md3");
27         precache_model ("models/turrets/head-gib3.md3");
28         precache_model ("models/turrets/head-gib4.md3");
29         precache_model ("models/turrets/terrainbase.md3");
30         precache_model ("models/turrets/base.md3");
31         precache_model ("models/turrets/rocket.md3");
32     }
33     turret_tid2info(_tid);
34     if(turret_is_precache[_tid])
35         return;
36
37     switch(_tid)
38     {
39         case TID_EWHEEL:
40             precache_model ("models/turrets/ewheel-base2.md3");
41             precache_model ("models/turrets/ewheel-gun1.md3");            
42             break;
43         case TID_FLAC:
44             precache_model ("models/turrets/flac.md3");
45             break;
46         case TID_FUSION:
47             precache_model ("models/turrets/reactor.md3");    
48             break;
49         case TID_HELLION:
50             precache_model ("models/turrets/hellion.md3");
51             break;
52         case TID_HK:
53             precache_model ("models/turrets/hk.md3");
54             break;
55         case TID_MACHINEGUN:
56             precache_model ("models/turrets/machinegun.md3");
57             precache_sound ("weapons/uzi_fire.wav");
58             break;
59         case TID_MLRS:
60             precache_model ("models/turrets/mlrs.md3");
61             break;
62         case TID_PHASER:
63             precache_model ("models/turrets/phaser.md3");
64             precache_model ("models/turrets/phaser_beam.md3");
65             precache_sound ("turrets/phaser.wav");
66             break;
67         case TID_PLASMA:
68             precache_model ("models/turrets/plasma.md3");
69             break;
70         case TID_PLASMA_DUAL:
71             precache_model ("models/turrets/plasmad.md3");
72             break;
73         case TID_TESLA:
74             precache_model ("models/turrets/tesla_head.md3");
75             precache_model ("models/turrets/tesla_base.md3");
76             break;
77         case TID_WALKER:
78             precache_model ("models/turrets/walker_head_minigun.md3");
79             precache_model ("models/turrets/walker_body.md3");
80             precache_sound ("weapons/uzi_fire.wav");
81             break;
82     }    
83     turret_is_precache[_tid] = TRUE;
84 }
85
86 void turret_tid2info(float _tid)
87 {
88     tid2info_base = "models/turrets/base.md3";
89     tid2info_min = '-32 -32 0';
90     tid2info_max = '32 32 64';
91
92     switch(_tid)
93     {
94         case TID_EWHEEL:
95             tid2info_base = "models/turrets/ewheel-base2.md3";
96             tid2info_head = "models/turrets/ewheel-gun1.md3";
97             tid2info_name = "eWheel";
98             break;
99         case TID_FLAC:
100             tid2info_head = "models/turrets/flac.md3";
101             tid2info_name = "Flac Cannon";
102             break;
103         case TID_FUSION:
104             tid2info_head = "models/turrets/reactor.md3";
105             tid2info_name = "Fusion Reactor";
106             tid2info_min = '-34 -34 0';
107             tid2info_max = '34 34 90';
108             break;
109         case TID_HELLION:
110             tid2info_head = "models/turrets/hellion.md3";
111             tid2info_name = "Hellion";
112             break;
113         case TID_HK:
114             tid2info_head = "models/turrets/hk.md3";
115             tid2info_name = "Hunter-Killer";
116             break;
117         case TID_MACHINEGUN:
118             tid2info_head = "models/turrets/machinegun.md3";
119             tid2info_name = "Machinegun";
120             break;
121         case TID_MLRS:
122             tid2info_head = "models/turrets/mlrs.md3";
123             tid2info_name = "MLRS";
124             break;
125         case TID_PHASER:
126             tid2info_head = "models/turrets/phaser.md3";
127             tid2info_name = "Phaser";
128             break;
129         case TID_PLASMA:
130             tid2info_head = "models/turrets/plasma.md3";
131             tid2info_name = "Plasma";
132             break;
133         case TID_PLASMA_DUAL:
134             tid2info_head = "models/turrets/plasmad.md3";
135             tid2info_name = "Dual Plasma";
136             break;
137         case TID_TESLA:
138             tid2info_base = "models/turrets/tesla_base.md3";
139             tid2info_head = "models/turrets/tesla_head.md3";
140             tid2info_name = "Tesla coil";
141             tid2info_min = '-60 -60 0';
142             tid2info_max  ='60 60 128';
143             break;
144         case TID_WALKER:
145             tid2info_base = "models/turrets/walker_body.md3";
146             tid2info_head = "models/turrets/walker_head_minigun.md3";
147             tid2info_name = "Walker";
148             tid2info_min = '-70 -70 0';
149             tid2info_max = '70 70 95';
150             break;
151     }    
152 }
153
154 void turret_remove()
155 {    
156     remove(self.tur_head);
157     //remove(self.enemy);
158     self.tur_head = world;    
159 }
160
161 .vector glowmod;
162 void turret_changeteam()
163 {       
164         switch(self.team - 1)
165         {
166         case COLOR_TEAM1: // Red
167             self.glowmod = '2 0 0';
168             self.teamradar_color = '1 0 0';
169             break;
170
171         case COLOR_TEAM2: // Blue
172             self.glowmod = '0 0 2';
173             self.teamradar_color = '0 0 1';
174             break;
175
176         case COLOR_TEAM3: // Yellow
177             self.glowmod = '1 1 0';
178             self.teamradar_color = '1 1 0';
179             break;
180
181         case COLOR_TEAM4: // Pink
182             self.glowmod = '1 0 1';
183             self.teamradar_color = '1 0 1';
184             break;
185         }
186         
187         if(self.team)
188         self.colormap = 1024 + (self.team - 1) * 17;
189         
190         self.tur_head.colormap = self.colormap;
191         self.tur_head.glowmod = self.glowmod;
192         
193 }
194
195 void turret_head_draw()
196 {    
197     self.drawmask = MASK_NORMAL;
198 }
199
200 void turret_draw()
201 {        
202     float dt;
203
204     dt = time - self.move_time;
205     self.move_time = time;
206     if(dt <= 0)
207         return;
208     
209     self.tur_head.angles += dt * self.tur_head.move_avelocity;
210
211     if (self.health < 127)
212     {
213         dt = random();
214         
215         if(dt < 0.03)
216             te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);        
217     }
218     
219     if(self.health < 85)
220     if(dt < 0.01)
221         pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
222     
223     if(self.health < 32)
224     if(dt < 0.015)
225         pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);        
226
227 }
228
229 void turret_draw2d()
230 {
231         if(self.netname == "")
232             return;
233         
234     if(autocvar_cl_hidewaypoints) // also check g_waypointsprites_turrets after next release (needs changed to clients default/config .cfg)
235         return; 
236
237         float dist = vlen(self.origin - view_origin);
238     float t = (GetPlayerColor(player_localnum) + 1);    
239
240         vector o;
241         string txt;
242         
243         if(autocvar_cl_vehicles_hud_tactical)
244         if(dist < 10240 && t != self.team)
245         {
246         // TODO: Vehicle tactical hud
247         o = project_3d_to_2d(self.origin + '0 0 32');
248         if(o_z < 0 
249         || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) 
250         || o_y < (vid_conheight * waypointsprite_edgeoffset_top) 
251         || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))  
252         || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
253             return; // Dont draw wp's for turrets out of view
254         o_z = 0;
255         if(hud != HUD_NORMAL)
256         {        
257             switch(hud)
258             {
259                 case HUD_SPIDERBOT:
260                 case HUD_WAKIZASHI:
261                 case HUD_RAPTOR:
262                     if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
263                         txt = "gfx/vehicles/vth-mover.tga";
264                     else
265                         txt = "gfx/vehicles/vth-stationary.tga";
266                         
267                     vector pz = drawgetimagesize(txt) * 0.25;
268                     drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
269                     break;
270             }
271         }
272         }
273     
274         if(dist > self.maxdistance)
275         return;
276
277         string spriteimage = self.netname;
278         float a = self.alpha * autocvar_hud_panel_fg_alpha;
279         vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
280
281         
282         if(self.maxdistance > waypointsprite_normdistance)
283                 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
284         else if(self.maxdistance > 0)
285                 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
286
287         if(rgb == '0 0 0')
288         {
289                 self.teamradar_color = '1 0 1';
290                 print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage)); 
291         }
292
293         txt = self.netname;
294         if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
295                 txt = _("Spam");
296         else
297                 txt = spritelookuptext(spriteimage);
298         
299         if(time - floor(time) > 0.5 && t == self.team)
300         {
301                 if(self.helpme && time < self.helpme)
302                 {
303                     a *= SPRITE_HELPME_BLINK;
304                     txt = sprintf(_("%s under attack!"), txt);
305                 }                       
306                 else
307                         a *= spritelookupblinkvalue(spriteimage);
308         }
309         
310         if(autocvar_g_waypointsprite_uppercase)
311                 txt = strtoupper(txt);
312
313         if(a > 1)
314         {
315                 rgb *= a;
316                 a = 1;
317         }
318
319         if(a <= 0)
320             return;
321                 
322         rgb = fixrgbexcess(rgb);
323
324         o = project_3d_to_2d(self.origin + '0 0 64');
325         if(o_z < 0 
326         || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) 
327         || o_y < (vid_conheight * waypointsprite_edgeoffset_top) 
328         || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))  
329         || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
330             return; // Dont draw wp's for turrets out of view
331
332         o_z = 0;
333
334         float edgedistance_min, crosshairdistance;
335                 edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)), 
336         (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
337         (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x, 
338         (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
339
340         float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
341
342         crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
343
344         t = waypointsprite_scale * vidscale;
345         a *= waypointsprite_alpha;
346
347         {
348                 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
349                 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
350         }
351         if (edgedistance_min < waypointsprite_edgefadedistance) {
352                 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
353                 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
354         }
355         if(crosshairdistance < waypointsprite_crosshairfadedistance) {
356                 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
357                 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
358         }
359
360         o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);       
361     o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
362     drawhealthbar(
363             o,
364             0,
365             self.health / 255,
366             '0 0 0',
367             '0 0 0',
368             0.5 * SPRITE_HEALTHBAR_WIDTH * t,
369             0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
370             SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
371             SPRITE_HEALTHBAR_BORDER * t,
372             0,
373             rgb,
374             a * SPRITE_HEALTHBAR_BORDERALPHA,
375             rgb,
376             a * SPRITE_HEALTHBAR_HEALTHALPHA,
377             DRAWFLAG_NORMAL
378             );
379 }
380
381 void turret_walker_draw()
382 {        
383     float dt;
384             
385     dt = time - self.move_time;
386     self.move_time = time;
387     if(dt <= 0)
388         return;
389     
390     fixedmakevectors(self.angles);
391     movelib_groundalign4point(300, 100, 0.25, 45);
392     setorigin(self, self.origin + self.velocity * dt);
393     self.tur_head.angles += dt * self.tur_head.move_avelocity;
394     self.angles_y = self.move_angles_y;
395     
396     if (self.health < 127)
397     if(random() < 0.15)
398         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);    
399 }
400
401 void turret_ewheel_draw()
402 {        
403     float dt;
404             
405     dt = time - self.move_time;
406     self.move_time = time;
407     if(dt <= 0)
408         return;
409     
410     fixedmakevectors(self.angles);    
411     setorigin(self, self.origin + self.velocity * dt);
412     self.tur_head.angles += dt * self.tur_head.move_avelocity;
413     self.angles_y = self.move_angles_y;
414     
415     if (self.health < 127)
416     if(random() < 0.05)
417         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);    
418 }
419
420 void(entity e, entity tagentity, string tagname) setattachment = #443;
421 void turret_construct()
422 {    
423     if(self.tur_head == world)
424         self.tur_head = spawn();
425     
426     turret_tid2info(self.turret_type);
427     self.netname = tid2info_name;
428
429     setorigin(self, self.origin);
430     setmodel(self, tid2info_base);
431     setmodel(self.tur_head, tid2info_head);
432     setsize(self, tid2info_min, tid2info_max);
433     setsize(self.tur_head, '0 0 0', '0 0 0');
434     
435     if(self.turret_type == TID_EWHEEL)
436         setattachment(self.tur_head, self, "");
437     else
438         setattachment(self.tur_head, self, "tag_head");
439     
440     self.tur_head.classname     = "turret_head";
441     self.tur_head.owner         = self;
442     self.tur_head.move_movetype = MOVETYPE_NOCLIP;
443     self.move_movetype          = MOVETYPE_NOCLIP;
444     self.tur_head.angles        = self.angles;
445     self.health                 = 255;
446     self.solid                  = SOLID_BBOX;
447     self.tur_head.solid         = SOLID_NOT;
448     self.movetype               = MOVETYPE_NOCLIP;
449     self.tur_head.movetype      = MOVETYPE_NOCLIP;    
450     self.draw                   = turret_draw;
451     self.entremove              = turret_remove;
452     self.drawmask               = MASK_NORMAL;
453     self.tur_head.drawmask      = MASK_NORMAL;
454     self.anim_start_time        = 0;    
455     self.draw2d = turret_draw2d;
456     self.maxdistance = 4000; // use g_waypointsprites_turrets_maxdist after next release (needs changed to cleint's default)
457     self.teamradar_color = '1 0 0';
458     self.alpha = 1;
459     
460     if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
461     {
462         self.gravity            = 1;
463         self.movetype           = MOVETYPE_BOUNCE;
464         self.move_movetype      = MOVETYPE_BOUNCE;
465         self.move_origin        = self.origin;                
466         self.move_time          = time;        
467         switch(self.turret_type)
468         {
469             case TID_EWHEEL:
470                 self.draw               = turret_ewheel_draw;
471                 break;
472             case TID_WALKER:
473                 self.draw               = turret_walker_draw;
474                 break;
475             
476         }        
477     }
478 }
479
480 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
481 void turret_gibboom();
482 void turret_gib_draw()
483 {
484     Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
485     
486     self.drawmask = MASK_NORMAL;
487         
488         if(self.cnt)
489         {
490             if(time >= self.nextthink)
491             {
492             turret_gibboom();
493             remove(self);
494             }
495         }
496         else
497         {
498         self.alpha = bound(0, self.nextthink - time, 1);
499         if(self.alpha < ALPHA_MIN_VISIBLE)
500             remove(self);           
501         }
502 }
503
504 void turret_gibboom()
505 {
506     float i;
507     
508     sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
509     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
510
511     for (i = 1; i < 5; i = i + 1)
512         turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', FALSE);
513 }
514
515 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
516 {
517     entity gib;
518     
519     traceline(_from, _to, MOVE_NOMONSTERS, world);
520     if(trace_startsolid)
521         return world;
522     
523     gib = spawn();
524     setorigin(gib, _from);
525     setmodel(gib, _model);
526     gib.colormod    = _cmod;
527         gib.solid       = SOLID_CORPSE;
528     gib.draw        = turret_gib_draw;    
529     gib.cnt         = _explode;
530     setsize(gib, '-1 -1 -1', '1 1 1');
531     if(_explode)
532     {
533         gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
534         gib.effects = EF_FLAME;
535     }        
536     else
537         gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
538     
539     gib.gravity         = 1;
540         gib.move_movetype   = MOVETYPE_BOUNCE;
541         gib.move_origin     = gib.origin = _from;
542         gib.move_velocity   = _to;      
543         gib.move_avelocity  = prandomvec() * 32;
544         gib.move_time       = time;
545         gib.damageforcescale = 1;
546         gib.classname = "turret_gib";
547         
548         return gib;
549 }
550
551 void turret_die()
552 {    
553     
554     sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
555     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
556     turret_tid2info(self.turret_type);
557     if (!autocvar_cl_nogibs)
558     {
559         // Base
560         if(self.turret_type == TID_EWHEEL)
561             turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', TRUE);
562         else if (self.turret_type == TID_WALKER)
563             turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', TRUE);
564         else if (self.turret_type == TID_TESLA)
565             turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', FALSE);
566         else
567         {        
568             if (random() > 0.5)
569             {            
570                 turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
571                 turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
572                 turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
573             }
574             else
575                 turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', TRUE);
576
577             entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', TRUE);
578             if(headgib)
579             {
580                 headgib.angles = headgib.move_angles = self.tur_head.angles;
581                 headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
582                 headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity_y * 5;
583                 headgib.gravity = 0.5;        
584             }
585         }
586     }
587     
588     setmodel(self, "null");
589     setmodel(self.tur_head, "null");
590 }
591
592 void ent_turret()
593 {
594     float sf;
595     sf = ReadByte();
596
597         if(sf & TNSF_SETUP)
598         {           
599             self.turret_type = ReadByte();
600                     
601             self.origin_x = ReadCoord();
602             self.origin_y = ReadCoord();
603             self.origin_z = ReadCoord();
604             
605             self.angles_x = ReadAngle();
606             self.angles_y = ReadAngle();
607             
608             turret_precache(self.turret_type);
609             turret_construct();
610             self.colormap = 1024;
611             self.glowmod = '0 1 1'; 
612             self.tur_head.colormap = self.colormap;
613             self.tur_head.glowmod = self.glowmod;
614     }
615     
616     if(sf & TNSF_ANG)
617     {
618         if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
619             self.tur_head = spawn();
620             
621         self.tur_head.move_angles_x = ReadShort();
622         self.tur_head.move_angles_y = ReadShort();
623         //self.tur_head.angles = self.angles + self.tur_head.move_angles;
624         self.tur_head.angles = self.tur_head.move_angles;
625     }
626     
627     if(sf & TNSF_AVEL)
628     {
629         if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
630             self.tur_head = spawn();
631             
632         self.tur_head.move_avelocity_x = ReadShort();
633         self.tur_head.move_avelocity_y = ReadShort();            
634     }
635     
636     if(sf & TNSF_MOVE)
637     {
638         self.origin_x = ReadShort();
639         self.origin_y = ReadShort();
640         self.origin_z = ReadShort();
641         setorigin(self, self.origin);
642         
643         self.velocity_x = ReadShort();
644         self.velocity_y = ReadShort();
645         self.velocity_z = ReadShort();
646         
647         self.move_angles_y = ReadShort();
648             
649         self.move_time     = time;
650         self.move_velocity = self.velocity;
651         self.move_origin   = self.origin;
652     }
653         
654     if(sf & TNSF_ANIM)
655     {
656         self.frame1time = ReadCoord();
657         self.frame      = ReadByte();
658     }
659
660     if(sf & TNSF_STATUS)
661     {
662         float _tmp;
663         _tmp = ReadByte();
664         if(_tmp != self.team)
665         {            
666             self.team = _tmp;                
667             turret_changeteam();
668         }
669         
670         _tmp = ReadByte();        
671         if(_tmp == 0 && self.health != 0)
672             turret_die();
673         else if(self.health && self.health != _tmp)
674             self.helpme = servertime + 10;
675
676         self.health = _tmp;
677     } 
678     //self.enemy.health = self.health / 255;
679 }