1 #include "projectile.qh"
3 #include "../autocvars.qh"
6 #include "../mutators/events.qh"
8 #include <common/constants.qh>
9 #include <common/physics/movetypes/movetypes.qh>
11 #include <lib/csqcmodel/interpolate.qh>
13 #include <lib/warpzone/anglestransform.qh>
22 self.move_velocity = self.move_avelocity = '0 0 0';
23 self.move_movetype = MOVETYPE_NONE;
26 void Projectile_ResetTrail(entity this, vector to)
28 this.trail_oldorigin = to;
29 this.trail_oldtime = time;
32 void Projectile_DrawTrail(entity this, vector to)
34 vector from = this.trail_oldorigin;
35 // float t0 = this.trail_oldtime;
36 this.trail_oldorigin = to;
37 this.trail_oldtime = time;
39 // force the effect even for stationary firemine
40 if (this.cnt == PROJECTILE_FIREMINE)
46 particles_alphamin = particles_alphamax = particles_fade = sqrt(this.alpha);
47 boxparticles(particleeffectnum(Effects_from(this.traileffect)), this, from, to, this.velocity, this.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
51 bool Projectile_isnade(int proj); // TODO: remove
53 void Projectile_Draw(entity this)
64 if (self.count & 0x80)
66 // self.move_flags &= ~FL_ONGROUND;
67 if (self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY)
68 Movetype_Physics_NoMatchServer(self);
69 // the trivial movetypes do not have to match the
70 // server's ticrate as they are ticrate independent
71 // NOTE: this assumption is only true if MOVETYPE_FLY
72 // projectiles detonate on impact. If they continue
73 // moving, we might still be ticrate dependent.
75 Movetype_Physics_MatchServer(self, autocvar_cl_projectiles_sloppy);
76 if (!(self.move_flags & FL_ONGROUND))
77 if (self.velocity != '0 0 0')
78 self.move_angles = self.angles = vectoangles(self.velocity);
82 InterpolateOrigin_Do(self);
85 if (self.count & 0x80)
87 drawn = (time >= self.spawntime - 0.02);
88 t = max(time, self.spawntime);
92 drawn = (self.iflags & IFLAG_VALID);
96 if (!(f & FL_ONGROUND))
102 case PROJECTILE_GRENADE:
103 rot = '-2000 0 0'; // forward
106 case PROJECTILE_GRENADE_BOUNCING:
107 rot = '0 -1000 0'; // sideways
109 case PROJECTILE_HOOKBOMB:
110 rot = '1000 0 0'; // forward
116 if (Projectile_isnade(self.cnt))
117 rot = self.avelocity;
119 self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
127 a = 1 - (time - self.fade_time) * self.fade_rate;
128 self.alpha = bound(0, self.alphamod * a, 1);
131 self.renderflags = 0;
133 trailorigin = self.origin;
136 case PROJECTILE_GRENADE:
137 case PROJECTILE_GRENADE_BOUNCING:
138 trailorigin += v_right * 1 + v_forward * -10;
144 if (Projectile_isnade(self.cnt))
145 trailorigin += v_up * 4;
148 Projectile_DrawTrail(self, trailorigin);
150 Projectile_ResetTrail(self, trailorigin);
159 // Possibly add dlights here.
164 self.drawmask = MASK_NORMAL;
167 void loopsound(entity e, int ch, string samp, float vol, float attn)
173 _sound(e, ch, samp, vol, attn);
177 void Ent_RemoveProjectile()
180 if (self.count & 0x80)
182 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
183 Projectile_DrawTrail(self, trace_endpos);
187 NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
189 // projectile properties:
190 // kind (interpolated, or clientside)
198 // soundindex (hardcoded list)
201 // projectiles don't send angles, because they always follow the velocity
204 self.count = (f & 0x80);
205 self.flags |= FL_PROJECTILE;
206 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES | IFLAG_ORIGIN;
207 self.solid = SOLID_TRIGGER;
208 // self.effects = EF_NOMODELFLAGS;
210 // this should make collisions with bmodels more exact, but it leads to
211 // projectiles no longer being able to lie on a bmodel
212 self.move_nomonsters = MOVE_WORLDONLY;
214 self.move_flags |= FL_ONGROUND;
216 self.move_flags &= ~FL_ONGROUND;
220 // for some unknown reason, we don't need to care for
221 // sv_gameplayfix_delayprojectiles here.
222 self.move_time = time;
223 self.spawntime = time;
227 self.move_time = max(self.move_time, time);
230 if (!(self.count & 0x80))
231 InterpolateOrigin_Undo(self);
235 self.origin_x = ReadCoord();
236 self.origin_y = ReadCoord();
237 self.origin_z = ReadCoord();
238 setorigin(self, self.origin);
239 if (self.count & 0x80)
241 self.velocity_x = ReadCoord();
242 self.velocity_y = ReadCoord();
243 self.velocity_z = ReadCoord();
245 self.gravity = ReadCoord();
247 self.gravity = 0; // none
248 self.move_origin = self.origin;
249 self.move_velocity = self.velocity;
252 if (time == self.spawntime || (self.count & 0x80) || (f & 0x08))
254 self.trail_oldorigin = self.origin;
255 if (!(self.count & 0x80))
256 InterpolateOrigin_Reset();
261 self.fade_time = time + ReadByte() * ticrate;
262 self.fade_rate = 1 / (ReadByte() * ticrate);
270 self.team = ReadByte() - 1;
275 self.cnt = ReadByte();
277 self.silent = (self.cnt & 0x80);
278 self.cnt = (self.cnt & 0x7F);
281 self.traileffect = 0;
284 #define HANDLE(id) case PROJECTILE_##id: setmodel(self, MDL_PROJECTILE_##id);
285 HANDLE(ELECTRO) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
286 HANDLE(ROCKET) self.traileffect = EFFECT_TR_ROCKET.m_id; self.scale = 2; break;
287 HANDLE(CRYLINK) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
288 HANDLE(CRYLINK_BOUNCING) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
289 HANDLE(ELECTRO_BEAM) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
290 HANDLE(GRENADE) self.traileffect = EFFECT_TR_GRENADE.m_id; break;
291 HANDLE(GRENADE_BOUNCING) self.traileffect = EFFECT_TR_GRENADE.m_id; break;
292 HANDLE(MINE) self.traileffect = EFFECT_TR_GRENADE.m_id; break;
293 HANDLE(BLASTER) self.traileffect = EFFECT_Null.m_id; break;
294 HANDLE(HLAC) self.traileffect = EFFECT_Null.m_id; break;
295 HANDLE(PORTO_RED) self.traileffect = EFFECT_TR_WIZSPIKE.m_id; self.scale = 4; break;
296 HANDLE(PORTO_BLUE) self.traileffect = EFFECT_TR_WIZSPIKE.m_id; self.scale = 4; break;
297 HANDLE(HOOKBOMB) self.traileffect = EFFECT_TR_KNIGHTSPIKE.m_id; break;
298 HANDLE(HAGAR) self.traileffect = EFFECT_HAGAR_ROCKET.m_id; self.scale = 0.75; break;
299 HANDLE(HAGAR_BOUNCING) self.traileffect = EFFECT_HAGAR_ROCKET.m_id; self.scale = 0.75; break;
300 HANDLE(FIREBALL) self.modelindex = 0; self.traileffect = EFFECT_FIREBALL.m_id; break; // particle effect is good enough
301 HANDLE(FIREMINE) self.modelindex = 0; self.traileffect = EFFECT_FIREMINE.m_id; break; // particle effect is good enough
302 HANDLE(TAG) self.traileffect = EFFECT_TR_ROCKET.m_id; break;
303 HANDLE(FLAC) self.scale = 0.4; self.traileffect = EFFECT_FLAC_TRAIL.m_id; break;
304 HANDLE(SEEKER) self.traileffect = EFFECT_SEEKER_TRAIL.m_id; break;
306 HANDLE(MAGE_SPIKE) self.traileffect = EFFECT_TR_VORESPIKE.m_id; break;
307 HANDLE(SHAMBLER_LIGHTNING) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
309 HANDLE(RAPTORBOMB) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = EFFECT_Null.m_id; break;
310 HANDLE(RAPTORBOMBLET) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = EFFECT_Null.m_id; break;
311 HANDLE(RAPTORCANNON) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
313 HANDLE(SPIDERROCKET) self.traileffect = EFFECT_SPIDERBOT_ROCKET_TRAIL.m_id; break;
314 HANDLE(WAKIROCKET) self.traileffect = EFFECT_RACER_ROCKET_TRAIL.m_id; break;
315 HANDLE(WAKICANNON) self.traileffect = EFFECT_Null.m_id; break;
317 HANDLE(BUMBLE_GUN) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
318 HANDLE(BUMBLE_BEAM) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
320 HANDLE(RPC) self.traileffect = EFFECT_TR_ROCKET.m_id; break;
322 HANDLE(ROCKETMINSTA_LASER) self.traileffect = EFFECT_ROCKETMINSTA_LASER(self.team).m_id; break;
325 if (MUTATOR_CALLHOOK(Ent_Projectile, self))
328 error("Received invalid CSQC projectile, can't work with this!");
334 self.colormod = '0 0 0';
335 self.move_touch = SUB_Stop;
336 self.move_movetype = MOVETYPE_TOSS;
341 case PROJECTILE_ELECTRO:
342 // only new engines support sound moving with object
343 loopsound(self, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM);
344 self.mins = '0 0 -4';
345 self.maxs = '0 0 -4';
346 self.move_movetype = MOVETYPE_BOUNCE;
347 self.move_touch = func_null;
348 self.move_bounce_factor = WEP_CVAR_SEC(electro, bouncefactor);
349 self.move_bounce_stopspeed = WEP_CVAR_SEC(electro, bouncestop);
352 case PROJECTILE_ROCKET:
353 loopsound(self, CH_SHOTS_SINGLE, SND(ROCKET_FLY), VOL_BASE, ATTEN_NORM);
354 self.mins = '-3 -3 -3';
357 case PROJECTILE_GRENADE:
358 self.mins = '-3 -3 -3';
361 case PROJECTILE_GRENADE_BOUNCING:
362 self.mins = '-3 -3 -3';
364 self.move_movetype = MOVETYPE_BOUNCE;
365 self.move_touch = func_null;
366 self.move_bounce_factor = WEP_CVAR(mortar, bouncefactor);
367 self.move_bounce_stopspeed = WEP_CVAR(mortar, bouncestop);
369 case PROJECTILE_SHAMBLER_LIGHTNING:
370 self.mins = '-8 -8 -8';
373 self.avelocity = randomvec() * 720;
375 case PROJECTILE_MINE:
376 self.mins = '-4 -4 -4';
379 case PROJECTILE_PORTO_RED:
380 self.colormod = '2 1 1';
382 self.move_movetype = MOVETYPE_BOUNCE;
383 self.move_touch = func_null;
385 case PROJECTILE_PORTO_BLUE:
386 self.colormod = '1 1 2';
388 self.move_movetype = MOVETYPE_BOUNCE;
389 self.move_touch = func_null;
391 case PROJECTILE_HAGAR_BOUNCING:
392 self.move_movetype = MOVETYPE_BOUNCE;
393 self.move_touch = func_null;
395 case PROJECTILE_CRYLINK_BOUNCING:
396 self.move_movetype = MOVETYPE_BOUNCE;
397 self.move_touch = func_null;
399 case PROJECTILE_FIREBALL:
400 loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
401 self.mins = '-16 -16 -16';
402 self.maxs = '16 16 16';
404 case PROJECTILE_FIREMINE:
405 loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY), VOL_BASE, ATTEN_NORM);
406 self.move_movetype = MOVETYPE_BOUNCE;
407 self.move_touch = func_null;
408 self.mins = '-4 -4 -4';
412 self.mins = '-2 -2 -2';
415 case PROJECTILE_FLAC:
416 self.mins = '-2 -2 -2';
419 case PROJECTILE_SEEKER:
420 loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
421 self.mins = '-4 -4 -4';
424 case PROJECTILE_RAPTORBOMB:
425 self.mins = '-3 -3 -3';
428 case PROJECTILE_RAPTORBOMBLET:
430 case PROJECTILE_RAPTORCANNON:
432 case PROJECTILE_SPIDERROCKET:
433 loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
435 case PROJECTILE_WAKIROCKET:
436 loopsound(self, CH_SHOTS_SINGLE, SND(TAG_ROCKET_FLY), VOL_BASE, ATTEN_NORM);
439 case PROJECTILE_WAKICANNON:
441 case PROJECTILE_BUMBLE_GUN:
442 // only new engines support sound moving with object
443 loopsound(self, CH_SHOTS_SINGLE, SND(ELECTRO_FLY), VOL_BASE, ATTEN_NORM);
444 self.mins = '0 0 -4';
445 self.maxs = '0 0 -4';
446 self.move_movetype = MOVETYPE_BOUNCE;
447 self.move_touch = func_null;
448 self.move_bounce_factor = WEP_CVAR_SEC(electro, bouncefactor);
449 self.move_bounce_stopspeed = WEP_CVAR_SEC(electro, bouncestop);
456 MUTATOR_CALLHOOK(EditProjectile, self);
458 setsize(self, self.mins, self.maxs);
465 if (self.move_movetype == MOVETYPE_FLY)
466 self.move_movetype = MOVETYPE_TOSS;
467 if (self.move_movetype == MOVETYPE_BOUNCEMISSILE)
468 self.move_movetype = MOVETYPE_BOUNCE;
472 if (self.move_movetype == MOVETYPE_TOSS)
473 self.move_movetype = MOVETYPE_FLY;
474 if (self.move_movetype == MOVETYPE_BOUNCE)
475 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
478 if (!(self.count & 0x80))
479 InterpolateOrigin_Note(this);
481 self.classname = "csqcprojectile";
482 self.draw = Projectile_Draw;
483 self.entremove = Ent_RemoveProjectile;
486 PRECACHE(Projectiles)
488 MUTATOR_CALLHOOK(PrecacheProjectiles);