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1 #ifndef CAMPAIGN_MAX_ENTRIES
2 #define CAMPAIGN_MAX_ENTRIES 64
3 #endif
4
5 // each i-th array element corresponds to the list entry campaign_offset+i
6 float campaign_entries;
7 float campaign_offset;
8 string campaign_gametype[CAMPAIGN_MAX_ENTRIES];
9 string campaign_mapname[CAMPAIGN_MAX_ENTRIES];
10 float campaign_bots[CAMPAIGN_MAX_ENTRIES];
11 float campaign_botskill[CAMPAIGN_MAX_ENTRIES];
12 float campaign_fraglimit[CAMPAIGN_MAX_ENTRIES];
13 float campaign_timelimit[CAMPAIGN_MAX_ENTRIES];
14 string campaign_mutators[CAMPAIGN_MAX_ENTRIES];
15 string campaign_shortdesc[CAMPAIGN_MAX_ENTRIES];
16 string campaign_longdesc[CAMPAIGN_MAX_ENTRIES];
17 string campaign_title; // filled upon loading
18
19 // load the campaign file, but use the given offset and limit the number of
20 // entries being read. Returns the number of entries successfully read (this
21 // number is also stored in campaign_entries).
22 // NOTE: there MUST be a corresponding CampaignFile_Unload() to unzone the
23 // strings.
24 string campaign_name; // set that to the campaign you want to load before calling CampaignFile_Load
25 float CampaignFile_Load(float offset, float entries);
26 void CampaignFile_Unload();
27
28 // Sets up the campaign for the n-th array item (meaning: campaign_offset+nth
29 // level) using localcmd()
30 void CampaignSetup(float n);