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Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / campaign_file.qc
1 #if defined(CSQC)
2 #elif defined(MENUQC)
3 #elif defined(SVQC)
4         #include "../dpdefs/progsdefs.qh"
5     #include "../dpdefs/dpextensions.qh"
6     #include "util.qh"
7     #include "campaign_common.qh"
8 #endif
9
10 // CampaignFileLoad(offset, n)
11 // - Loads campaign level data (up to n entries starting at offset)
12 //   into the globals
13 // - Returns the number of entries successfully read
14 float CampaignFile_Load(int offset, float n)
15 {
16         float fh;
17         float lineno;
18         float entlen;
19         float i;
20         string l, a;
21         string fn;
22
23         if(n > CAMPAIGN_MAX_ENTRIES)
24                 n = CAMPAIGN_MAX_ENTRIES;
25
26         campaign_offset = offset;
27         campaign_entries = 0;
28         campaign_title = string_null;
29
30         fn = language_filename(strcat("maps/campaign", campaign_name, ".txt"));
31         fh = fopen(fn, FILE_READ);
32         if(fh >= 0)
33         {
34                 for(lineno = 0; (l = fgets(fh)); )
35                 {
36                         if(strlen(l) == 0)
37                                 continue; // empty line
38                         if(substring(l, 0, 11) == "//campaign:")
39                                 campaign_title = substring(l, 11, strlen(l) - 11);
40                         if(substring(l, 0, 2) == "//")
41                                 continue; // comment
42                         if(substring(l, 0, 12) == "\"//campaign:")
43                                 campaign_title = substring(l, 12, strlen(l) - 13);
44                         if(substring(l, 0, 3) == "\"//")
45                                 continue; // comment
46                         if(lineno >= offset)
47                         {
48                                 entlen = tokenize(l); // using insane tokenizer for CSV
49
50 #define CAMPAIGN_GETARG \
51         a = argv(++i); \
52         if(a == ",") \
53                 a = ""; \
54         else \
55                 ++i
56 // What you're seeing here is what people will do when your compiler supports
57 // C-style macros but no line continuations.
58
59                                 i = -1; // starts at -1 so I don't need postincrement; that is, i points to BEFORE the current arg!
60                                 CAMPAIGN_GETARG; campaign_gametype[campaign_entries] = strzone(a);
61                                 CAMPAIGN_GETARG; campaign_mapname[campaign_entries] = strzone(a);
62                                 CAMPAIGN_GETARG; campaign_bots[campaign_entries] = stof(a);
63                                 CAMPAIGN_GETARG; campaign_botskill[campaign_entries] = stof(a);
64                                 CAMPAIGN_GETARG; campaign_fraglimit[campaign_entries] = stof(a);
65                                 CAMPAIGN_GETARG; campaign_timelimit[campaign_entries] = stof(a);
66                                 CAMPAIGN_GETARG; campaign_mutators[campaign_entries] = strzone(a);
67                                 CAMPAIGN_GETARG; campaign_shortdesc[campaign_entries] = strzone(a);
68                                 CAMPAIGN_GETARG; campaign_longdesc[campaign_entries] = strzone(strreplace("\\n", "\n", a));
69
70                                 if(i > entlen)
71                                         error("syntax error in campaign file: line has not enough fields");
72
73                                 campaign_entries = campaign_entries + 1;
74
75                                 if(campaign_entries >= n)
76                                         break;
77                         }
78                         lineno = lineno + 1;
79                 }
80                 fclose(fh);
81         }
82
83         campaign_title = strzone(campaign_title);
84
85         return campaign_entries;
86 }
87
88 void CampaignFile_Unload()
89 {
90         if(campaign_title)
91         {
92                 strunzone(campaign_title);
93                 int i;
94                 for(i = 0; i < campaign_entries; ++i)
95                 {
96                         strunzone(campaign_gametype[i]);
97                         strunzone(campaign_mapname[i]);
98                         strunzone(campaign_mutators[i]);
99                         strunzone(campaign_shortdesc[i]);
100                         strunzone(campaign_longdesc[i]);
101                 }
102                 campaign_entries = 0;
103                 campaign_title = string_null;
104         }
105 }