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Merge branch 'terencehill/menu_optimization' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / deathtypes / all.qh
1 #ifndef DEATHTYPES_ALL_H
2 #define DEATHTYPES_ALL_H
3
4 #include "../notifications.qh"
5
6 REGISTRY(Deathtypes, BITS(8))
7 #define Deathtypes_from(i) _Deathtypes_from(i, NULL)
8 REGISTER_REGISTRY(Deathtypes)
9 REGISTRY_CHECK(Deathtypes)
10
11 .entity death_msgself;
12 .entity death_msgmurder;
13 .string death_msgextra;
14
15 int dt_identity(int i) { return i; }
16
17 #define REGISTER_DEATHTYPE(id, msg_death, msg_death_by, extra) \
18     REGISTER(Deathtypes, DEATH, id, m_id, new_pure(deathtype)) { \
19         this.m_id += DT_FIRST; \
20         this.nent_name = #id; \
21         this.death_msgextra = extra; \
22         if (msg_death       != NO_MSG) this.death_msgself   = msg_multi_notifs[dt_identity(msg_death    - 1)]; \
23         if (msg_death_by    != NO_MSG) this.death_msgmurder = msg_multi_notifs[dt_identity(msg_death_by - 1)]; \
24     }
25
26 const int DEATH_WEAPONMASK = BITS(8);
27 const int HITTYPE_SECONDARY = BITS(1) << 8;
28 /** automatically set by RadiusDamage */
29 const int HITTYPE_SPLASH = BITS(1) << 9;
30 const int HITTYPE_BOUNCE = BITS(1) << 10;
31 // unused yet
32 const int HITTYPE_RESERVED = BITS(1) << 11;
33 const int HITTYPE_RESERVED2 = BITS(1) << 12;
34 const int DEATH_HITTYPEMASK = HITTYPE_SECONDARY | HITTYPE_SPLASH | HITTYPE_BOUNCE | HITTYPE_RESERVED | HITTYPE_RESERVED2;
35 // normal deaths begin
36 const int DT_FIRST = BIT(13);
37
38 #define DEATH_ISSPECIAL(t)      (t >= DT_FIRST)
39 #define DEATH_IS(t, dt)         (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)) == dt)
40 #define DEATH_ENT(t)            (DEATH_ISSPECIAL(t) ?  (Deathtypes_from(t - DT_FIRST)) : NULL)
41 #define DEATH_ISVEHICLE(t)      (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "vehicle")
42 #define DEATH_ISTURRET(t)       (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "turret")
43 #define DEATH_ISMONSTER(t)      (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "monster")
44 #define DEATH_WEAPONOF(t)       (DEATH_ISSPECIAL(t) ? WEP_Null : Weapons_from((t) & DEATH_WEAPONMASK))
45 #define DEATH_ISWEAPON(t, w)    (DEATH_WEAPONOF(t) == (w))
46
47 string Deathtype_Name(int deathtype);
48
49 #include "all.inc"
50
51 #endif