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1 #ifndef EFFECTS_ALL_H
2 #define EFFECTS_ALL_H
3
4 #include "effect.qh"
5
6 #ifdef CSQC
7 void Read_Effect(bool is_new);
8 #elif defined(SVQC)
9 void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
10 void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
11 #endif
12
13 REGISTRY(Effects, BITS(8))
14 REGISTER_REGISTRY(RegisterEffects)
15 #define EFFECT(istrail, name, realname) \
16     REGISTER(RegisterEffects, EFFECT, Effects, name, m_id, Create_Effect_Entity(realname, istrail));
17
18 EFFECT(0, Null, string_null)
19 #include "all.inc"
20
21 #endif