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Merge branch 'Mario/mutator_array_fix'
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1 #include "ent_cs.qh"
2
3 REGISTRY(EntCSProps, BITS(16) - 1)
4 #define EntCSProps_from(i) _EntCSProps_from(i, NULL)
5 REGISTER_REGISTRY(EntCSProps)
6 REGISTRY_SORT(EntCSProps)
7 REGISTRY_CHECK(EntCSProps)
8 STATIC_INIT(RegisterEntCSProps_renumber) { FOREACH(EntCSProps, true, it.m_id = i); }
9
10 .bool m_public;
11 .bool(entity ent, entity player) m_check;
12 .void(entity ent, entity player) m_set;
13 .void(int chan, entity ent) m_send;
14 .void(entity ent) m_receive;
15
16 #ifdef SVQC
17 #define ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
18         bool id##_check(entity ent, entity player) { return (ent.(checkprop) != player.(checkprop)); } \
19         void id##_set(entity ent, entity player) { setprop(ent.(checkprop), player.(checkprop)); } \
20         void id##_send(int chan, entity ent) { LAMBDA(svsend); } \
21         REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
22                 this.m_public = ispublic; \
23                 this.m_check = id##_check; \
24                 this.m_set = id##_set; \
25                 this.m_send = id##_send; \
26         }
27 #elif defined(CSQC)
28 #define ENTCS_PROP(id, ispublic, checkprop, setprop, svsend, clreceive) \
29         void id##_receive(entity ent) { LAMBDA(clreceive); } \
30         REGISTER(EntCSProps, ENTCS_PROP, id, m_id, new_pure(entcs_prop)) { \
31                 this.m_public = ispublic; \
32                 this.m_receive = id##_receive; \
33         }
34 #endif
35
36 #define ENTCS_SET_NORMAL(var, x) MACRO_BEGIN \
37         var = x; \
38 MACRO_END
39
40 /** the engine player name strings are mutable! */
41 #define ENTCS_SET_MUTABLE_STRING(var, x) MACRO_BEGIN \
42         if (var) strunzone(var); \
43         var = strzone(x); \
44 MACRO_END
45
46 ENTCS_PROP(ENTNUM, false, sv_entnum, ENTCS_SET_NORMAL, {}, {}) /* sentinel */
47
48 ENTCS_PROP(ORIGIN, false, origin, ENTCS_SET_NORMAL,
49         { WriteVector(chan, ent.origin); },
50         { ent.has_sv_origin = true; vector v = ReadVector(); setorigin(ent, v); })
51
52 ENTCS_PROP(ANGLES, false, angles_y, ENTCS_SET_NORMAL,
53         { WriteByte(chan, ent.angles.y / 360 * 256); },
54         { vector v = '0 0 0'; v.y = ReadByte() / 256 * 360; ent.angles = v; })
55
56 ENTCS_PROP(HEALTH, false, health, ENTCS_SET_NORMAL,
57         { WriteByte(chan, bound(0, ent.health / 10, 255));  /* FIXME: use a better scale? */ },
58         { ent.healthvalue = ReadByte() * 10; })
59
60 ENTCS_PROP(ARMOR, false, armorvalue, ENTCS_SET_NORMAL,
61         { WriteByte(chan, bound(0, ent.armorvalue / 10, 255));  /* FIXME: use a better scale? */ },
62         { ent.armorvalue = ReadByte() * 10; })
63
64 ENTCS_PROP(NAME, true, netname, ENTCS_SET_MUTABLE_STRING,
65         { WriteString(chan, ent.netname); },
66         { if (ent.netname) strunzone(ent.netname); ent.netname = strzone(ReadString()); })
67
68 ENTCS_PROP(MODEL, true, model, ENTCS_SET_NORMAL,
69         { WriteString(chan, ent.model); },
70         { if (ent.model) strunzone(ent.model); ent.model = strzone(ReadString()); })
71
72 ENTCS_PROP(SKIN, true, skin, ENTCS_SET_NORMAL,
73         { WriteByte(chan, ent.skin); },
74         { ent.skin = ReadByte(); })
75
76 ENTCS_PROP(CLIENTCOLORS, true, clientcolors, ENTCS_SET_NORMAL,
77         { WriteByte(chan, ent.clientcolors); },
78         { ent.colormap = ReadByte(); })
79
80 ENTCS_PROP(FRAGS, true, frags, ENTCS_SET_NORMAL,
81         { WriteShort(chan, ent.frags); },
82         { ent.frags = ReadShort(); })
83
84 #ifdef SVQC
85
86         int ENTCS_PUBLICMASK = 0;
87         STATIC_INIT(ENTCS_PUBLICMASK)
88         {
89                 FOREACH(EntCSProps, it.m_public,
90                 {
91                         ENTCS_PUBLICMASK |= BIT(it.m_id);
92                 });
93         }
94
95         bool _entcs_send(entity this, entity to, int sf, int chan)
96         {
97                 entity player = this.owner;
98                 sf |= BIT(0); // assume private
99                 do {
100                         if (IS_PLAYER(player))
101                         {
102                                 if (radar_showennemies) break;
103                                 if (SAME_TEAM(to, player)) break;
104                                 if (!(IS_PLAYER(to) || to.caplayer) && time > game_starttime) break;
105                         }
106                         sf &= ENTCS_PUBLICMASK; // no private updates
107                 } while (0);
108
109                 sf |= this.m_forceupdate;
110                 this.m_forceupdate = 0;
111                 if (chan == MSG_ENTITY)
112                         WriteHeader(chan, ENT_CLIENT_ENTCS);
113                 else
114                         WriteHeader(chan, CLIENT_ENTCS);
115                 WriteByte(chan, etof(player) - 1);
116                 WriteShort(chan, sf);
117                 FOREACH(EntCSProps, sf & BIT(it.m_id),
118                 {
119                         it.m_send(chan, this);
120                 });
121                 return true;
122         }
123
124         bool entcs_send(entity this, entity to, int sf)
125         {
126                 return _entcs_send(this, to, sf, MSG_ENTITY);
127         }
128
129         void entcs_think(entity this)
130         {
131                 this.nextthink = time + 0.033333333333;  // TODO: increase this to like 0.15 once the client can do smoothing
132                 entity o = this.owner;
133                 FOREACH(EntCSProps, it.m_check(this, o),
134                 {
135                         it.m_set(this, o);
136                         this.SendFlags |= BIT(it.m_id);
137                 });
138             setorigin(this, this.origin);  // relink
139         }
140
141         void entcs_attach(entity player)
142         {
143                 entity e = player.entcs = new(entcs_sender);
144                 e.owner = player;
145                 setthink(e, entcs_think);
146                 e.nextthink = time;
147                 Net_LinkEntity(e, false, 0, entcs_send);
148                 if (!IS_REAL_CLIENT(player)) return;
149                 FOREACH_CLIENT(true, {
150                         assert(it.entcs);
151                         _entcs_send(it.entcs, msg_entity = player, BITS(23), MSG_ONE);
152                 });
153         }
154
155         void entcs_detach(entity player)
156         {
157                 if (!player.entcs) return;
158                 delete(player.entcs);
159                 player.entcs = NULL;
160         }
161
162 #endif
163
164 #ifdef CSQC
165
166         void Ent_RemoveEntCS(entity this)
167         {
168                 int n = this.sv_entnum;
169                 entity e = entcs_receiver(n);
170                 entcs_receiver(n, NULL);
171                 if (e.netname) strunzone(e.netname);
172                 e.netname = string_null;
173                 if (e.model) strunzone(e.model);
174                 e.model = string_null;
175                 if (e != this) delete(e);
176         }
177
178         void entcs_think(entity this)
179         {
180                 entity e = CSQCModel_server2csqc(this.sv_entnum);
181                 if (e == NULL)
182                 {
183                         this.has_origin = this.has_sv_origin;
184                         return;
185                 }
186                 this.has_origin = true;
187                 this.origin = e.origin;
188                 // `cl_forceplayermodels 1` sounds will be wrong until the player has been in the PVS, but so be it
189                 if (this.model != e.model)
190                 {
191                         if (this.model) strunzone(this.model);
192                         this.model = strzone(e.model);
193                 }
194         }
195
196         bool ReadEntcs(entity this)
197         {
198                 int n = ReadByte();
199                 entity e = entcs_receiver(n);
200                 if (e == NULL)
201                 {
202                         if (!this)
203                                 // initial = temp
204                                 e = new_pure(entcs_receiver);
205                         else
206                                 // initial = linked
207                                 e = this;
208                         setthink(e, entcs_think);
209                         entcs_receiver(n, e);
210                 }
211                 else if (e != this && this)
212                 {
213                         // upgrade to linked
214                         delete(e);
215                         e = this;
216                         setthink(e, entcs_think);
217                         entcs_receiver(n, e);
218                 }
219
220                 InterpolateOrigin_Undo(e);
221                 e.sv_entnum = n;
222                 int sf = ReadShort();
223                 e.has_sv_origin = false;
224                 e.m_entcs_private = boolean(sf & BIT(0));
225                 FOREACH(EntCSProps, sf & BIT(it.m_id),
226                 {
227                         it.m_receive(e);
228                 });
229                 e.iflags |= IFLAG_ORIGIN;
230                 InterpolateOrigin_Note(e);
231                 getthink(e)(e);
232                 return true;
233         }
234
235         NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
236         {
237                 if (isnew)
238                 {
239                         make_pure(this);
240                         this.classname = "entcs_receiver";
241                         this.entremove = Ent_RemoveEntCS;
242                 }
243                 return ReadEntcs(this);
244         }
245
246         NET_HANDLE(CLIENT_ENTCS, bool isnew)
247         {
248                 return ReadEntcs(NULL);
249         }
250
251 #endif