Transifex autosync
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / freezetag / freezetag.qc
1 #include "freezetag.qh"
2
3 // TODO: sv_freezetag
4 #ifdef SVQC
5 #include <server/resources.qh>
6
7 float autocvar_g_freezetag_frozen_maxtime;
8 float autocvar_g_freezetag_revive_clearspeed;
9 float autocvar_g_freezetag_round_timelimit;
10 //int autocvar_g_freezetag_teams;
11 int autocvar_g_freezetag_teams_override;
12 float autocvar_g_freezetag_warmup;
13
14 void freezetag_count_alive_players()
15 {
16         total_players = redalive = bluealive = yellowalive = pinkalive = 0;
17         FOREACH_CLIENT(IS_PLAYER(it), {
18                 switch(it.team)
19                 {
20                         case NUM_TEAM_1: ++total_players; if(STAT(FROZEN, it) != 1 && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) ++redalive; break;
21                         case NUM_TEAM_2: ++total_players; if(STAT(FROZEN, it) != 1 && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) ++bluealive; break;
22                         case NUM_TEAM_3: ++total_players; if(STAT(FROZEN, it) != 1 && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) ++yellowalive; break;
23                         case NUM_TEAM_4: ++total_players; if(STAT(FROZEN, it) != 1 && GetResourceAmount(it, RESOURCE_HEALTH) >= 1) ++pinkalive; break;
24                 }
25         });
26         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
27                 STAT(REDALIVE, it) = redalive;
28                 STAT(BLUEALIVE, it) = bluealive;
29                 STAT(YELLOWALIVE, it) = yellowalive;
30                 STAT(PINKALIVE, it) = pinkalive;
31         });
32
33         eliminatedPlayers.SendFlags |= 1;
34 }
35 #define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
36 #define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams))
37
38 float freezetag_CheckTeams()
39 {
40         static float prev_missing_teams_mask;
41         if(FREEZETAG_ALIVE_TEAMS_OK())
42         {
43                 if(prev_missing_teams_mask > 0)
44                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
45                 prev_missing_teams_mask = -1;
46                 return 1;
47         }
48         if(total_players == 0)
49         {
50                 if(prev_missing_teams_mask > 0)
51                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
52                 prev_missing_teams_mask = -1;
53                 return 0;
54         }
55         int missing_teams_mask = 0;
56         if(freezetag_teams & BIT(0))
57                 missing_teams_mask += (!redalive) * 1;
58         if(freezetag_teams & BIT(1))
59                 missing_teams_mask += (!bluealive) * 2;
60         if(freezetag_teams & BIT(2))
61                 missing_teams_mask += (!yellowalive) * 4;
62         if(freezetag_teams & BIT(3))
63                 missing_teams_mask += (!pinkalive) * 8;
64         if(prev_missing_teams_mask != missing_teams_mask)
65         {
66                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
67                 prev_missing_teams_mask = missing_teams_mask;
68         }
69         return 0;
70 }
71
72 float freezetag_getWinnerTeam()
73 {
74         float winner_team = 0;
75         if(redalive >= 1)
76                 winner_team = NUM_TEAM_1;
77         if(bluealive >= 1)
78         {
79                 if(winner_team) return 0;
80                 winner_team = NUM_TEAM_2;
81         }
82         if(yellowalive >= 1)
83         {
84                 if(winner_team) return 0;
85                 winner_team = NUM_TEAM_3;
86         }
87         if(pinkalive >= 1)
88         {
89                 if(winner_team) return 0;
90                 winner_team = NUM_TEAM_4;
91         }
92         if(winner_team)
93                 return winner_team;
94         return -1; // no player left
95 }
96
97 void nades_Clear(entity);
98 void nades_GiveBonus(entity player, float score);
99
100 float freezetag_CheckWinner()
101 {
102         if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
103         {
104                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
105                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
106                 FOREACH_CLIENT(IS_PLAYER(it), {
107                         it.freezetag_frozen_timeout = 0;
108                         nades_Clear(it);
109                 });
110                 game_stopped = true;
111                 round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
112                 return 1;
113         }
114
115         if(FREEZETAG_ALIVE_TEAMS() > 1)
116                 return 0;
117
118         int winner_team = freezetag_getWinnerTeam();
119         if(winner_team > 0)
120         {
121                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
122                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
123                 TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
124         }
125         else if(winner_team == -1)
126         {
127                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
128                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
129         }
130
131         FOREACH_CLIENT(IS_PLAYER(it), {
132                 it.freezetag_frozen_timeout = 0;
133                 nades_Clear(it);
134         });
135
136         game_stopped = true;
137         round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
138         return 1;
139 }
140
141 entity freezetag_LastPlayerForTeam(entity this)
142 {
143         entity last_pl = NULL;
144         FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
145                 if (!STAT(FROZEN, it) && GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
146                 {
147                         if (!last_pl)
148                                 last_pl = it;
149                         else
150                                 return NULL;
151                 }
152         });
153         return last_pl;
154 }
155
156 void freezetag_LastPlayerForTeam_Notify(entity this)
157 {
158         if(round_handler_IsActive())
159         if(round_handler_IsRoundStarted())
160         {
161                 entity pl = freezetag_LastPlayerForTeam(this);
162                 if(pl)
163                         Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
164         }
165 }
166
167 void freezetag_Add_Score(entity targ, entity attacker)
168 {
169         if(attacker == targ)
170         {
171                 // you froze your own dumb targ
172                 // counted as "suicide" already
173                 GameRules_scoring_add(targ, SCORE, -1);
174         }
175         else if(IS_PLAYER(attacker))
176         {
177                 // got frozen by an enemy
178                 // counted as "kill" and "death" already
179                 GameRules_scoring_add(targ, SCORE, -1);
180                 GameRules_scoring_add(attacker, SCORE, +1);
181         }
182         // else nothing - got frozen by the game type rules themselves
183 }
184
185 // to be called when the player is frozen by freezetag (on death, spectator join etc), gives the score
186 void freezetag_Freeze(entity targ, entity attacker)
187 {
188         if(STAT(FROZEN, targ))
189                 return;
190
191         if(autocvar_g_freezetag_frozen_maxtime > 0)
192                 targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
193
194         Freeze(targ, 0, 1, true);
195
196         freezetag_count_alive_players();
197
198         freezetag_Add_Score(targ, attacker);
199 }
200
201 float freezetag_isEliminated(entity e)
202 {
203         if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
204                 return true;
205         return false;
206 }
207
208
209 // ================
210 // Bot player logic
211 // ================
212
213 void(entity this) havocbot_role_ft_freeing;
214 void(entity this) havocbot_role_ft_offense;
215
216 void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
217 {
218         float t;
219         FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
220                 if (STAT(FROZEN, it) == 1)
221                 {
222                         if(vdist(it.origin - org, >, sradius))
223                                 continue;
224                         navigation_routerating(this, it, ratingscale, 2000);
225                 }
226                 else if(vdist(it.origin - org, >, 400)) // avoid gathering all teammates in one place
227                 {
228                         // If teamate is not frozen still seek them out as fight better
229                         // in a group.
230                         t = 0.2 * 150 / (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR));
231                         navigation_routerating(this, it, t * ratingscale, 2000);
232                 }
233         });
234 }
235
236 void havocbot_role_ft_offense(entity this)
237 {
238         if(IS_DEAD(this))
239                 return;
240
241         if (!this.havocbot_role_timeout)
242                 this.havocbot_role_timeout = time + random() * 10 + 20;
243
244         // Count how many players on team are unfrozen.
245         int unfrozen = 0;
246         FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), { unfrozen++; });
247
248         // If only one left on team or if role has timed out then start trying to free players.
249         if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
250         {
251                 LOG_TRACE("changing role to freeing");
252                 this.havocbot_role = havocbot_role_ft_freeing;
253                 this.havocbot_role_timeout = 0;
254                 return;
255         }
256
257         if (navigation_goalrating_timeout(this))
258         {
259                 navigation_goalrating_start(this);
260                 havocbot_goalrating_items(this, 10000, this.origin, 10000);
261                 havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
262                 havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
263                 havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
264                 navigation_goalrating_end(this);
265
266                 navigation_goalrating_timeout_set(this);
267         }
268 }
269
270 void havocbot_role_ft_freeing(entity this)
271 {
272         if(IS_DEAD(this))
273                 return;
274
275         if (!this.havocbot_role_timeout)
276                 this.havocbot_role_timeout = time + random() * 10 + 20;
277
278         if (time > this.havocbot_role_timeout)
279         {
280                 LOG_TRACE("changing role to offense");
281                 this.havocbot_role = havocbot_role_ft_offense;
282                 this.havocbot_role_timeout = 0;
283                 return;
284         }
285
286         if (navigation_goalrating_timeout(this))
287         {
288                 navigation_goalrating_start(this);
289                 havocbot_goalrating_items(this, 8000, this.origin, 10000);
290                 havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
291                 havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
292                 havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
293                 navigation_goalrating_end(this);
294
295                 navigation_goalrating_timeout_set(this);
296         }
297 }
298
299
300 // ==============
301 // Hook Functions
302 // ==============
303
304 void ft_RemovePlayer(entity this)
305 {
306         SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats
307         if(!STAT(FROZEN, this))
308                 freezetag_LastPlayerForTeam_Notify(this);
309         Unfreeze(this);
310         freezetag_count_alive_players();
311 }
312
313 MUTATOR_HOOKFUNCTION(ft, ClientDisconnect)
314 {
315         entity player = M_ARGV(0, entity);
316
317         ft_RemovePlayer(player);
318         return true;
319 }
320
321 MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver)
322 {
323         entity player = M_ARGV(0, entity);
324
325         ft_RemovePlayer(player);
326 }
327
328 MUTATOR_HOOKFUNCTION(ft, PlayerDies)
329 {
330         entity frag_attacker = M_ARGV(1, entity);
331         entity frag_target = M_ARGV(2, entity);
332         float frag_deathtype = M_ARGV(3, float);
333
334         if(round_handler_IsActive())
335         if(round_handler_CountdownRunning())
336         {
337                 if(STAT(FROZEN, frag_target))
338                         Unfreeze(frag_target);
339                 freezetag_count_alive_players();
340                 return true; // let the player die so that he can respawn whenever he wants
341         }
342
343         // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
344         // you succeed changing team through the menu: you both really die (gibbing) and get frozen
345         if(ITEM_DAMAGE_NEEDKILL(frag_deathtype)
346                 || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
347         {
348                 // let the player die, he will be automatically frozen when he respawns
349                 if(STAT(FROZEN, frag_target) != 1)
350                 {
351                         freezetag_Add_Score(frag_target, frag_attacker);
352                         freezetag_count_alive_players();
353                         freezetag_LastPlayerForTeam_Notify(frag_target);
354                 }
355                 else
356                         Unfreeze(frag_target); // remove ice
357                 SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health
358                 frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
359                 return true;
360         }
361
362         if(STAT(FROZEN, frag_target))
363                 return true;
364
365         freezetag_Freeze(frag_target, frag_attacker);
366         freezetag_LastPlayerForTeam_Notify(frag_target);
367
368         if(frag_attacker == frag_target || frag_attacker == NULL)
369         {
370                 if(IS_PLAYER(frag_target))
371                         Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF);
372                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname);
373         }
374         else
375         {
376                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
377         }
378
379         return true;
380 }
381
382 MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
383 {
384         entity player = M_ARGV(0, entity);
385
386         if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players
387                 return true; // do nothing, round is starting right now
388
389         if(player.freezetag_frozen_timeout == -2) // player was dead
390         {
391                 freezetag_Freeze(player, NULL);
392                 return true;
393         }
394
395         freezetag_count_alive_players();
396
397         if(round_handler_IsActive())
398         if(round_handler_IsRoundStarted())
399         {
400                 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE);
401                 freezetag_Freeze(player, NULL);
402         }
403
404         return true;
405 }
406
407 MUTATOR_HOOKFUNCTION(ft, reset_map_players)
408 {
409         FOREACH_CLIENT(IS_PLAYER(it), {
410                 CS(it).killcount = 0;
411                 it.freezetag_frozen_timeout = -1;
412                 PutClientInServer(it);
413                 it.freezetag_frozen_timeout = 0;
414         });
415         freezetag_count_alive_players();
416         return true;
417 }
418
419 MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST)
420 {
421         M_ARGV(2, float) = 0; // no frags counted in Freeze Tag
422         return true;
423 }
424
425 MUTATOR_HOOKFUNCTION(ft, Unfreeze)
426 {
427         entity targ = M_ARGV(0, entity);
428         targ.freezetag_frozen_time = 0;
429         targ.freezetag_frozen_timeout = 0;
430
431         freezetag_count_alive_players();
432 }
433
434 MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
435 {
436         if(game_stopped)
437                 return true;
438
439         if(round_handler_IsActive())
440         if(!round_handler_IsRoundStarted())
441                 return true;
442
443         int n;
444         entity o = NULL;
445         entity player = M_ARGV(0, entity);
446         //if(STAT(FROZEN, player))
447         //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
448                 //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
449
450         if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
451                 n = -1;
452         else
453         {
454                 vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
455                 n = 0;
456                 FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
457                         if(STAT(FROZEN, it) == 0)
458                         if(!IS_DEAD(it))
459                         if(SAME_TEAM(it, player))
460                         if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
461                         {
462                                 if(!o)
463                                         o = it;
464                                 if(STAT(FROZEN, player) == 1)
465                                         it.reviving = true;
466                                 ++n;
467                         }
468                 });
469
470         }
471
472         if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
473         {
474                 STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
475                 SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
476
477                 if(STAT(REVIVE_PROGRESS, player) >= 1)
478                 {
479                         Unfreeze(player);
480                         freezetag_count_alive_players();
481
482                         if(n == -1)
483                         {
484                                 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
485                                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime);
486                                 return true;
487                         }
488
489                         // EVERY team mate nearby gets a point (even if multiple!)
490                         FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, {
491                                 GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1);
492                                 GameRules_scoring_add(it, SCORE, +1);
493                                 nades_GiveBonus(it,autocvar_g_nades_bonus_score_low);
494                         });
495
496                         Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
497                         Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
498                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname);
499                 }
500
501                 FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, {
502                         STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
503                         it.reviving = false;
504                 });
505         }
506         else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
507         {
508                 STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
509                 SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
510         }
511         else if(!n && !STAT(FROZEN, player))
512         {
513                 STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
514         }
515
516         return true;
517 }
518
519 MUTATOR_HOOKFUNCTION(ft, SetStartItems)
520 {
521         start_items &= ~IT_UNLIMITED_AMMO;
522         //start_health       = warmup_start_health       = cvar("g_lms_start_health");
523         //start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
524         start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
525         start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
526         start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
527         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
528         start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
529         start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
530 }
531
532 MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)
533 {
534         entity bot = M_ARGV(0, entity);
535
536         if (!IS_DEAD(bot))
537         {
538                 if (random() < 0.5)
539                         bot.havocbot_role = havocbot_role_ft_freeing;
540                 else
541                         bot.havocbot_role = havocbot_role_ft_offense;
542         }
543
544         return true;
545 }
546
547 MUTATOR_HOOKFUNCTION(ft, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
548 {
549         M_ARGV(0, float) = freezetag_teams;
550 }
551
552 MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
553 {
554         // most weapons arena
555         if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
556                 M_ARGV(0, string) = "most";
557 }
558
559 MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
560 {
561         entity frag_attacker = M_ARGV(0, entity);
562         entity frag_target = M_ARGV(1, entity);
563         //float frag_deathtype = M_ARGV(2, float);
564         int kill_count_to_attacker = M_ARGV(3, int);
565         int kill_count_to_target = M_ARGV(4, int);
566
567         if(STAT(FROZEN, frag_target))
568                 return; // target was already frozen, so this is just pushing them off the cliff
569
570         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
571         Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target,
572                 GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
573
574         return true;
575 }
576
577 void freezetag_Initialize()
578 {
579         freezetag_teams = autocvar_g_freezetag_teams_override;
580         if(freezetag_teams < 2)
581                 freezetag_teams = cvar("g_freezetag_teams"); // read the cvar directly as it gets written earlier in the same frame
582
583         freezetag_teams = BITS(bound(2, freezetag_teams, 4));
584         GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
585                 field(SP_FREEZETAG_REVIVALS, "revivals", 0);
586         });
587
588         round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
589         round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
590
591         EliminatedPlayers_Init(freezetag_isEliminated);
592 }
593 #endif