]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh
Fix FL_WEAPON flag overlapping FL_JUMPRELEASED. This unintentional change was introdu...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / freezetag / sv_freezetag.qh
1 #pragma once
2
3 #include <common/mutators/base.qh>
4 #include <server/command/sv_cmd.qh>
5
6 int autocvar_g_freezetag_point_limit;
7 int autocvar_g_freezetag_point_leadlimit;
8 bool autocvar_g_freezetag_team_spawns;
9 string autocvar_g_freezetag_weaponarena = "most_available";
10
11 const int ST_FT_ROUNDS = 1;
12
13 void freezetag_Initialize();
14
15 REGISTER_MUTATOR(ft, false)
16 {
17     MUTATOR_STATIC();
18         MUTATOR_ONADD
19         {
20                 GameRules_teams(true);
21         GameRules_spawning_teams(autocvar_g_freezetag_team_spawns);
22         GameRules_limit_score(autocvar_g_freezetag_point_limit);
23         GameRules_limit_lead(autocvar_g_freezetag_point_leadlimit);
24
25                 freezetag_Initialize();
26         }
27         return 0;
28 }
29
30 .float freezetag_revive_time;
31 .float freezetag_frozen_time;
32 .float freezetag_frozen_timeout;
33 .float freezetag_frozen_force;
34 const float ICE_MAX_ALPHA = 1;
35 const float ICE_MIN_ALPHA = 0.1;
36 float freezetag_teams;
37
38 bool autocvar_g_freezetag_revive_auto = 1;
39 int autocvar_g_freezetag_revive_auto_progress = 1;
40 int autocvar_g_freezetag_revive_auto_reducible;
41 float autocvar_g_freezetag_revive_auto_reducible_forcefactor = 0.01;
42 float autocvar_g_freezetag_revive_auto_reducible_maxforce;
43 float autocvar_g_freezetag_revive_extra_size;
44 float autocvar_g_freezetag_revive_speed;
45 float autocvar_g_freezetag_revive_speed_t2s = 0.25;
46 float autocvar_g_freezetag_revive_time_to_score = 1.5;
47 bool autocvar_g_freezetag_revive_nade;
48 float autocvar_g_freezetag_revive_nade_health;
49 float autocvar_g_freezetag_revive_spawnshield = 1;