1 #include "sv_keyhunt.qh"
3 #include <server/gamelog.qh>
5 float autocvar_g_balance_keyhunt_damageforcescale;
6 float autocvar_g_balance_keyhunt_delay_collect;
7 float autocvar_g_balance_keyhunt_delay_damage_return;
8 float autocvar_g_balance_keyhunt_delay_return;
9 float autocvar_g_balance_keyhunt_delay_round;
10 float autocvar_g_balance_keyhunt_delay_tracking;
11 float autocvar_g_balance_keyhunt_return_when_unreachable;
12 float autocvar_g_balance_keyhunt_dropvelocity;
13 float autocvar_g_balance_keyhunt_maxdist;
14 float autocvar_g_balance_keyhunt_protecttime;
16 int autocvar_g_balance_keyhunt_score_capture;
17 int autocvar_g_balance_keyhunt_score_carrierfrag;
18 int autocvar_g_balance_keyhunt_score_collect;
19 int autocvar_g_balance_keyhunt_score_destroyed;
20 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
21 int autocvar_g_balance_keyhunt_score_push;
22 float autocvar_g_balance_keyhunt_throwvelocity;
24 //int autocvar_g_keyhunt_teams;
25 int autocvar_g_keyhunt_teams_override;
27 // #define KH_PLAYER_USE_ATTACHMENT
28 // TODO? no model exists for this
29 // #define KH_PLAYER_USE_CARRIEDMODEL
31 #ifdef KH_PLAYER_USE_ATTACHMENT
32 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
33 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
34 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
35 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
36 const string KH_PLAYER_ATTACHMENT_BONE = "";
38 const float KH_KEY_ZSHIFT = 22;
39 const float KH_KEY_XYDIST = 24;
40 const float KH_KEY_XYSPEED = 45;
42 const float KH_KEY_WP_ZSHIFT = 20;
44 const vector KH_KEY_MIN = '-10 -10 -46';
45 const vector KH_KEY_MAX = '10 10 3';
46 const float KH_KEY_BRIGHTNESS = 2;
48 bool kh_no_radar_circles;
51 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
52 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
53 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
54 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
55 .float siren_time; // time delay the siren
56 //.float stuff_time; // time delay to stuffcmd a cvar
58 int kh_Team_ByID(int t)
60 if(t == 0) return NUM_TEAM_1;
61 if(t == 1) return NUM_TEAM_2;
62 if(t == 2) return NUM_TEAM_3;
63 if(t == 3) return NUM_TEAM_4;
68 //bool kh_tracking_enabled;
70 int kh_interferemsg_team;
71 float kh_interferemsg_time;
72 .entity kh_next, kh_prev; // linked list
75 .entity kh_previous_owner;
76 .int kh_previous_owner_playerid;
78 int kh_key_dropped, kh_key_carried;
80 int kh_Key_AllOwnedByWhichTeam();
82 const int ST_KH_CAPS = 1;
83 void kh_ScoreRules(int teams)
85 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
86 field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
87 field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
88 field(SP_KH_PUSHES, "pushes", 0);
89 field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
90 field(SP_KH_PICKUPS, "pickups", 0);
91 field(SP_KH_KCKILLS, "kckills", 0);
92 field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
96 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
98 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
99 if(!kh_tracking_enabled)
105 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
107 if(!kh_tracking_enabled)
111 if(!this.owner.owner)
113 return false; // draw only when key is not owned
116 void kh_update_state()
127 s |= (32 ** key.count) * f;
130 FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
135 STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
137 //print(ftos((nextent(NULL)).kh_state), "\n");
143 var kh_Think_t kh_Controller_Thinkfunc;
144 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
146 kh_Controller_Thinkfunc = func;
147 kh_controller.cnt = ceil(t);
149 kh_controller.nextthink = time; // force
151 void kh_WaitForPlayers();
152 void kh_Controller_Think(entity this) // called a lot
158 if(getthink(this) != kh_WaitForPlayers)
161 else if(this.cnt == 0)
164 kh_Controller_Thinkfunc();
166 this.nextthink = time + 1;
169 // frags f: take from cvar * f
171 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
178 UpdateFrags(player, frags_player);
180 if(key && key.owner && frags_owner)
181 UpdateFrags(key.owner, frags_owner);
183 if(!autocvar_sv_eventlog) //output extra info to the console or text file
186 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
189 s = strcat(s, ":", ftos(key.owner.playerid));
193 s = strcat(s, ":", ftos(frags_owner), ":");
196 s = strcat(s, key.netname);
201 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
205 makevectors(e.tag_entity.angles);
206 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
212 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
214 #ifdef KH_PLAYER_USE_ATTACHMENT
215 entity first = key.owner.kh_next;
218 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
221 setattachment(key.kh_next, key, "");
222 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
223 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
224 key.kh_next.angles = '0 0 0';
227 setorigin(key, KH_PLAYER_ATTACHMENT);
228 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
232 setattachment(key, key.kh_prev, "");
234 setattachment(key.kh_next, key, "");
235 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
236 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
237 key.angles = '0 0 0';
240 setattachment(key, key.owner, "");
241 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
242 key.angles_y -= key.owner.angles.y;
245 if(IL_CONTAINS(g_items, key))
246 IL_REMOVE(g_items, key);
247 key.solid = SOLID_NOT;
248 set_movetype(key, MOVETYPE_NONE);
249 key.team = key.owner.team;
250 key.nextthink = time;
251 key.damageforcescale = 0;
252 key.takedamage = DAMAGE_NO;
253 key.modelindex = kh_key_carried;
254 navigation_dynamicgoal_unset(key);
257 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
259 #ifdef KH_PLAYER_USE_ATTACHMENT
260 entity first = key.owner.kh_next;
265 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
266 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
267 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
273 setattachment(key.kh_next, key.kh_prev, "");
274 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
277 setattachment(key, NULL, "");
278 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
279 key.angles = key.owner.angles;
281 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
282 setattachment(key, NULL, "");
283 key.angles_y += key.owner.angles.y;
286 if(!IL_CONTAINS(g_items, key))
287 IL_PUSH(g_items, key);
288 key.solid = SOLID_TRIGGER;
289 set_movetype(key, MOVETYPE_TOSS);
290 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
291 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
292 key.takedamage = DAMAGE_YES;
294 key.modelindex = kh_key_dropped;
295 navigation_dynamicgoal_set(key, key.owner);
296 key.kh_previous_owner = key.owner;
297 key.kh_previous_owner_playerid = key.owner.playerid;
300 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
302 if(key.owner == player)
305 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
311 // remove from linked list
313 key.kh_next.kh_prev = key.kh_prev;
314 key.kh_prev.kh_next = key.kh_next;
318 if(key.owner.kh_next == NULL)
320 // No longer a key carrier
321 if(!kh_no_radar_circles)
322 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
323 WaypointSprite_DetachCarrier(key.owner);
331 // insert into linked list
332 key.kh_next = player.kh_next;
333 key.kh_prev = player;
334 player.kh_next = key;
336 key.kh_next.kh_prev = key;
340 if(key.kh_next == NULL)
342 // player is now a key carrier
343 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
344 wp.colormod = colormapPaletteColor(player.team - 1, 0);
345 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
346 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
347 if(player.team == NUM_TEAM_1)
348 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
349 else if(player.team == NUM_TEAM_2)
350 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
351 else if(player.team == NUM_TEAM_3)
352 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
353 else if(player.team == NUM_TEAM_4)
354 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
355 if(!kh_no_radar_circles)
356 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
360 // moved that here, also update if there's no player
365 int ownerteam = kh_Key_AllOwnedByWhichTeam();
366 if(ownerteam != ownerteam0)
371 kh_interferemsg_time = time + 0.2;
372 kh_interferemsg_team = player.team;
374 // audit all key carrier sprites, update them to "Run here"
377 if (!k.owner) continue;
378 entity first = WP_Null;
379 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
380 entity third = WP_Null;
381 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
382 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
387 kh_interferemsg_time = 0;
389 // audit all key carrier sprites, update them to "Key Carrier"
392 if (!k.owner) continue;
393 entity first = WP_Null;
394 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
395 entity third = WP_Null;
396 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
397 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
403 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
407 if(ITEM_DAMAGE_NEEDKILL(deathtype))
409 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
414 if(time > this.pushltime)
415 if(IS_PLAYER(attacker))
416 this.team = attacker.team;
419 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
421 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
423 if(key.kh_dropperteam != player.team)
425 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
426 GameRules_scoring_add(player, KH_PICKUPS, 1);
428 key.kh_dropperteam = 0;
429 int realteam = kh_Team_ByID(key.count);
430 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
432 kh_Key_AssignTo(key, player); // this also updates .kh_state
435 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
440 if(this.owner) // already carried
443 if(ITEM_TOUCH_NEEDKILL())
445 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
449 if (!IS_PLAYER(toucher))
453 if(toucher == this.enemy)
454 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
455 return; // you just dropped it!
456 kh_Key_Collect(this, toucher);
459 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
461 entity o = key.owner;
462 kh_Key_AssignTo(key, NULL);
463 if(o) // it was attached
464 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
465 else // it was dropped
466 WaypointSprite_DetachCarrier(key);
468 // remove key from key list
469 if (kh_worldkeylist == key)
470 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
476 if (o.kh_worldkeynext == key)
478 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
481 o = o.kh_worldkeynext;
490 void kh_FinishRound() // runs when a team captures the keys
492 // prepare next round
493 kh_interferemsg_time = 0;
496 kh_no_radar_circles = true;
499 kh_no_radar_circles = false;
501 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
502 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
505 void nades_GiveBonus(entity player, float score);
507 void kh_WinnerTeam(int winner_team) // runs when a team wins
509 // all key carriers get some points
511 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
512 DistributeEvenly_Init(score, NumTeams(kh_teams));
513 // twice the score for 3 team games, three times the score for 4 team games!
514 // note: for a win by destroying the key, this should NOT be applied
517 float f = DistributeEvenly_Get(1);
518 kh_Scores_Event(key.owner, key, "capture", f, 0);
519 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
520 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
524 string keyowner = "";
526 if(key.owner.kh_next == key)
529 keyowner = strcat(keyowner, ", ");
530 keyowner = key.owner.netname;
534 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
535 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
538 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
541 vector thisorigin = kh_AttachedOrigin(key);
542 //dprint("Key origin: ", vtos(thisorigin), "\n");
543 midpoint += thisorigin;
547 // TODO: this effect has been replaced due to a possible crash it causes
548 // see https://gitlab.com/xonotic/darkplaces/issues/123
549 //te_lightning2(NULL, lastorigin, thisorigin);
550 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, thisorigin, 1);
552 lastorigin = thisorigin;
554 firstorigin = thisorigin;
557 if(NumTeams(kh_teams) > 2)
559 //te_lightning2(NULL, lastorigin, firstorigin); // TODO see above
560 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, firstorigin, 1);
562 midpoint = midpoint * (1 / NumTeams(kh_teams));
563 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
565 play2all(SND(KH_CAPTURE));
569 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
572 entity attacker = NULL;
574 if(lostkey.pusher.team != loser_team)
575 if(IS_PLAYER(lostkey.pusher))
576 attacker = lostkey.pusher;
580 if(lostkey.kh_previous_owner)
581 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
582 // don't actually GIVE him the -nn points, just log
583 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
584 GameRules_scoring_add(attacker, KH_PUSHES, 1);
585 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
590 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
592 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
597 if(key.owner && key.team != loser_team)
600 if(lostkey.kh_previous_owner)
601 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
602 // don't actually GIVE him the -nn points, just log
604 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
605 GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
607 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
610 if(key.owner && key.team != loser_team)
612 f = DistributeEvenly_Get(of);
613 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
616 int fragsleft = DistributeEvenly_Get(players);
618 // Now distribute these among all other teams...
619 int j = NumTeams(kh_teams) - 1;
620 for(int i = 0; i < NumTeams(kh_teams); ++i)
622 int thisteam = kh_Team_ByID(i);
623 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
627 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
629 DistributeEvenly_Init(fragsleft, j);
630 fragsleft = DistributeEvenly_Get(j - 1);
631 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
633 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
634 f = DistributeEvenly_Get(1);
635 kh_Scores_Event(it, NULL, "destroyed", f, 0);
642 int realteam = kh_Team_ByID(lostkey.count);
643 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
645 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
647 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
649 play2all(SND(KH_DESTROY));
650 te_tarexplosion(lostkey.origin);
655 void kh_Key_Think(entity this) // runs all the time
662 #ifndef KH_PLAYER_USE_ATTACHMENT
663 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
664 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
668 // if in nodrop or time over, end the round
670 if(time > this.pain_finished)
671 kh_LoserTeam(this.team, this);
674 if(kh_Key_AllOwnedByWhichTeam() != -1)
676 if(this.siren_time < time)
678 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
679 this.siren_time = time + 2.5; // repeat every 2.5 seconds
683 vector p = this.owner.origin;
685 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
687 kh_WinnerTeam(this.team);
691 if(kh_interferemsg_time && time > kh_interferemsg_time)
693 kh_interferemsg_time = 0;
694 FOREACH_CLIENT(IS_PLAYER(it), {
695 if(it.team == kh_interferemsg_team)
698 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
700 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
703 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
707 this.nextthink = time + 0.05;
710 void key_reset(entity this)
712 kh_Key_AssignTo(this, NULL);
716 const string STR_ITEM_KH_KEY = "item_kh_key";
717 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
719 entity key = spawn();
721 key.classname = STR_ITEM_KH_KEY;
722 settouch(key, kh_Key_Touch);
723 setthink(key, kh_Key_Think);
724 key.nextthink = time;
725 key.items = IT_KEY1 | IT_KEY2;
727 key.angles = '0 360 0' * random();
728 key.event_damage = kh_Key_Damage;
729 key.takedamage = DAMAGE_YES;
730 key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
731 key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
732 key.modelindex = kh_key_dropped;
734 key.kh_dropperteam = 0;
735 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
736 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
737 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
738 key.reset = key_reset;
739 navigation_dynamicgoal_init(key, false);
741 switch(initial_owner.team)
744 key.netname = "^1red key";
747 key.netname = "^4blue key";
750 key.netname = "^3yellow key";
753 key.netname = "^6pink key";
756 key.netname = "NETGIER key";
760 // link into key list
761 key.kh_worldkeynext = kh_worldkeylist;
762 kh_worldkeylist = key;
764 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
766 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
767 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
769 kh_Key_AssignTo(key, initial_owner);
772 // -1 when no team completely owns all keys yet
773 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
777 int keys = NumTeams(kh_teams);
784 else if(teem != key.team)
793 void kh_Key_DropOne(entity key)
795 // prevent collecting this one for some time
796 entity player = key.owner;
798 key.kh_droptime = time;
801 kh_Scores_Event(player, key, "dropkey", 0, 0);
802 GameRules_scoring_add(player, KH_LOSSES, 1);
803 int realteam = kh_Team_ByID(key.count);
804 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
806 kh_Key_AssignTo(key, NULL);
807 makevectors(player.v_angle);
808 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
810 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
811 key.kh_dropperteam = key.team;
813 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
816 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
820 entity mypusher = NULL;
822 if(time < player.pushltime)
823 mypusher = player.pusher;
826 while((key = player.kh_next))
828 kh_Scores_Event(player, key, "losekey", 0, 0);
829 GameRules_scoring_add(player, KH_LOSSES, 1);
830 int realteam = kh_Team_ByID(key.count);
831 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
832 kh_Key_AssignTo(key, NULL);
833 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
834 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
835 key.pusher = mypusher;
836 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
838 key.kh_dropperteam = player.team;
840 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
844 int kh_GetMissingTeams()
846 int missing_teams = 0;
847 for(int i = 0; i < NumTeams(kh_teams); ++i)
849 int teem = kh_Team_ByID(i);
851 FOREACH_CLIENT(IS_PLAYER(it), {
852 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
856 missing_teams |= (2 ** i);
858 return missing_teams;
861 void kh_WaitForPlayers() // delay start of the round until enough players are present
863 static int prev_missing_teams_mask;
864 if(time < game_starttime)
866 if (prev_missing_teams_mask > 0)
867 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
868 prev_missing_teams_mask = -1;
869 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
873 int missing_teams_mask = kh_GetMissingTeams();
874 if(!missing_teams_mask)
876 if(prev_missing_teams_mask > 0)
877 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
878 prev_missing_teams_mask = -1;
879 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
880 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
884 if(player_count == 0)
886 if(prev_missing_teams_mask > 0)
887 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
888 prev_missing_teams_mask = -1;
892 if(prev_missing_teams_mask != missing_teams_mask)
894 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
895 prev_missing_teams_mask = missing_teams_mask;
898 kh_Controller_SetThink(1, kh_WaitForPlayers);
902 void kh_EnableTrackingDevice() // runs after each round
904 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
905 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
907 kh_tracking_enabled = true;
910 void kh_StartRound() // runs at the start of each round
912 if(time < game_starttime)
914 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
918 if(kh_GetMissingTeams())
920 kh_Controller_SetThink(1, kh_WaitForPlayers);
924 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
925 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
927 for(int i = 0; i < NumTeams(kh_teams); ++i)
929 int teem = kh_Team_ByID(i);
931 entity my_player = NULL;
932 FOREACH_CLIENT(IS_PLAYER(it), {
933 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
936 if(random() * players <= 1)
940 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
943 kh_tracking_enabled = false;
944 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
945 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
948 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
955 if(attacker.team == targ.team)
958 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
960 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
964 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
965 GameRules_scoring_add(attacker, KH_KCKILLS, 1);
966 // the frag gets added later
973 void kh_Initialize() // sets up th KH environment
976 kh_teams = autocvar_g_keyhunt_teams_override;
978 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
979 kh_teams = BITS(bound(2, kh_teams, 4));
981 // make a KH entity for controlling the game
982 kh_controller = spawn();
983 setthink(kh_controller, kh_Controller_Think);
984 kh_Controller_SetThink(0, kh_WaitForPlayers);
986 setmodel(kh_controller, MDL_KH_KEY);
987 kh_key_dropped = kh_controller.modelindex;
989 dprint(vtos(kh_controller.mins));
990 dprint(vtos(kh_controller.maxs));
993 #ifdef KH_PLAYER_USE_CARRIEDMODEL
994 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
995 kh_key_carried = kh_controller.modelindex;
997 kh_key_carried = kh_key_dropped;
1000 kh_controller.model = "";
1001 kh_controller.modelindex = 0;
1003 kh_ScoreRules(kh_teams);
1008 // to be called before intermission
1010 delete(kh_controller);
1011 kh_controller = NULL;
1016 void(entity this) havocbot_role_kh_carrier;
1017 void(entity this) havocbot_role_kh_defense;
1018 void(entity this) havocbot_role_kh_offense;
1019 void(entity this) havocbot_role_kh_freelancer;
1022 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1025 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1027 if(head.owner == this)
1029 if(!kh_tracking_enabled)
1031 // if it's carried by our team we know about it
1032 // otherwise we have to see it to know about it
1033 if(!head.owner || head.team != this.team)
1035 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1036 if (trace_fraction < 1 && trace_ent != head)
1037 continue; // skip what I can't see
1041 navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1042 else if(head.team == this.team)
1043 navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1045 navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1048 havocbot_goalrating_items(this, 80000, this.origin, 10000);
1051 void havocbot_role_kh_carrier(entity this)
1056 if (!(this.kh_next))
1058 LOG_TRACE("changing role to freelancer");
1059 this.havocbot_role = havocbot_role_kh_freelancer;
1060 this.havocbot_role_timeout = 0;
1064 if (navigation_goalrating_timeout(this))
1066 navigation_goalrating_start(this);
1068 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1069 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1071 havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1073 navigation_goalrating_end(this);
1075 navigation_goalrating_timeout_set(this);
1079 void havocbot_role_kh_defense(entity this)
1086 LOG_TRACE("changing role to carrier");
1087 this.havocbot_role = havocbot_role_kh_carrier;
1088 this.havocbot_role_timeout = 0;
1092 if (!this.havocbot_role_timeout)
1093 this.havocbot_role_timeout = time + random() * 10 + 20;
1094 if (time > this.havocbot_role_timeout)
1096 LOG_TRACE("changing role to freelancer");
1097 this.havocbot_role = havocbot_role_kh_freelancer;
1098 this.havocbot_role_timeout = 0;
1102 if (navigation_goalrating_timeout(this))
1104 float key_owner_team;
1105 navigation_goalrating_start(this);
1107 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1108 if(key_owner_team == this.team)
1109 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1110 else if(key_owner_team == -1)
1111 havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1113 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1115 navigation_goalrating_end(this);
1117 navigation_goalrating_timeout_set(this);
1121 void havocbot_role_kh_offense(entity this)
1128 LOG_TRACE("changing role to carrier");
1129 this.havocbot_role = havocbot_role_kh_carrier;
1130 this.havocbot_role_timeout = 0;
1134 if (!this.havocbot_role_timeout)
1135 this.havocbot_role_timeout = time + random() * 10 + 20;
1136 if (time > this.havocbot_role_timeout)
1138 LOG_TRACE("changing role to freelancer");
1139 this.havocbot_role = havocbot_role_kh_freelancer;
1140 this.havocbot_role_timeout = 0;
1144 if (navigation_goalrating_timeout(this))
1146 float key_owner_team;
1148 navigation_goalrating_start(this);
1150 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1151 if(key_owner_team == this.team)
1152 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1153 else if(key_owner_team == -1)
1154 havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1156 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1158 navigation_goalrating_end(this);
1160 navigation_goalrating_timeout_set(this);
1164 void havocbot_role_kh_freelancer(entity this)
1171 LOG_TRACE("changing role to carrier");
1172 this.havocbot_role = havocbot_role_kh_carrier;
1173 this.havocbot_role_timeout = 0;
1177 if (!this.havocbot_role_timeout)
1178 this.havocbot_role_timeout = time + random() * 10 + 10;
1179 if (time > this.havocbot_role_timeout)
1183 LOG_TRACE("changing role to offense");
1184 this.havocbot_role = havocbot_role_kh_offense;
1188 LOG_TRACE("changing role to defense");
1189 this.havocbot_role = havocbot_role_kh_defense;
1191 this.havocbot_role_timeout = 0;
1195 if (navigation_goalrating_timeout(this))
1197 navigation_goalrating_start(this);
1199 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1200 if(key_owner_team == this.team)
1201 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1202 else if(key_owner_team == -1)
1203 havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1205 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1207 navigation_goalrating_end(this);
1209 navigation_goalrating_timeout_set(this);
1214 // register this as a mutator
1216 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1218 entity player = M_ARGV(0, entity);
1220 kh_Key_DropAll(player, true);
1223 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1225 entity player = M_ARGV(0, entity);
1227 kh_Key_DropAll(player, true);
1230 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1232 entity frag_attacker = M_ARGV(1, entity);
1233 entity frag_target = M_ARGV(2, entity);
1235 if(frag_target == frag_attacker)
1236 kh_Key_DropAll(frag_target, true);
1237 else if(IS_PLAYER(frag_attacker))
1238 kh_Key_DropAll(frag_target, false);
1240 kh_Key_DropAll(frag_target, true);
1243 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1245 entity frag_attacker = M_ARGV(0, entity);
1246 entity frag_target = M_ARGV(1, entity);
1247 float frag_score = M_ARGV(2, float);
1248 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1251 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1256 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1258 M_ARGV(0, float) = kh_teams;
1262 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1264 entity spectatee = M_ARGV(0, entity);
1265 entity client = M_ARGV(1, entity);
1267 STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1270 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1272 entity player = M_ARGV(0, entity);
1274 if(MUTATOR_RETURNVALUE == 0)
1276 entity k = player.kh_next;
1285 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1287 entity bot = M_ARGV(0, entity);
1292 float r = random() * 3;
1294 bot.havocbot_role = havocbot_role_kh_offense;
1296 bot.havocbot_role = havocbot_role_kh_defense;
1298 bot.havocbot_role = havocbot_role_kh_freelancer;
1303 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1305 entity player = M_ARGV(0, entity);
1307 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1310 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1312 entity frag_target = M_ARGV(0, entity);
1314 kh_Key_DropAll(frag_target, false);
1317 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1319 kh_WaitForPlayers(); // takes care of killing the "missing teams" message