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Merge branch 'terencehill/cl_forceplayercolors_3' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keyhunt / sv_keyhunt.qc
1 #include "sv_keyhunt.qh"
2
3 #include <server/command/vote.qh>
4 #include <server/gamelog.qh>
5 #include <server/damage.qh>
6 #include <server/items/items.qh>
7 #include <common/mapobjects/triggers.qh>
8
9 float autocvar_g_balance_keyhunt_damageforcescale;
10 float autocvar_g_balance_keyhunt_delay_collect;
11 float autocvar_g_balance_keyhunt_delay_damage_return;
12 float autocvar_g_balance_keyhunt_delay_return;
13 float autocvar_g_balance_keyhunt_delay_round;
14 float autocvar_g_balance_keyhunt_delay_tracking;
15 float autocvar_g_balance_keyhunt_return_when_unreachable;
16 float autocvar_g_balance_keyhunt_dropvelocity;
17 float autocvar_g_balance_keyhunt_maxdist;
18 float autocvar_g_balance_keyhunt_protecttime;
19
20 int autocvar_g_balance_keyhunt_score_capture;
21 int autocvar_g_balance_keyhunt_score_carrierfrag;
22 int autocvar_g_balance_keyhunt_score_collect;
23 int autocvar_g_balance_keyhunt_score_destroyed;
24 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
25 int autocvar_g_balance_keyhunt_score_push;
26 float autocvar_g_balance_keyhunt_throwvelocity;
27
28 //int autocvar_g_keyhunt_teams;
29 int autocvar_g_keyhunt_teams_override;
30
31 // #define KH_PLAYER_USE_ATTACHMENT
32 // TODO? no model exists for this
33 // #define KH_PLAYER_USE_CARRIEDMODEL
34
35 #ifdef KH_PLAYER_USE_ATTACHMENT
36 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
37 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
38 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
39 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
40 const string KH_PLAYER_ATTACHMENT_BONE = "";
41 #else
42 const float KH_KEY_ZSHIFT = 22;
43 const float KH_KEY_XYDIST = 24;
44 const float KH_KEY_XYSPEED = 45;
45 #endif
46 const float KH_KEY_WP_ZSHIFT = 20;
47
48 const vector KH_KEY_MIN = '-10 -10 -46';
49 const vector KH_KEY_MAX = '10 10 3';
50 const float KH_KEY_BRIGHTNESS = 2;
51
52 bool kh_no_radar_circles;
53
54 // kh_state
55 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
56 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
57 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
58 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
59 .float siren_time;  //  time delay the siren
60 //.float stuff_time;  //  time delay to stuffcmd a cvar
61
62 int kh_Team_ByID(int t)
63 {
64         if(t == 0) return NUM_TEAM_1;
65         if(t == 1) return NUM_TEAM_2;
66         if(t == 2) return NUM_TEAM_3;
67         if(t == 3) return NUM_TEAM_4;
68         return 0;
69 }
70
71 entity kh_controller;
72 //bool kh_tracking_enabled;
73 int kh_teams;
74 int kh_interferemsg_team;
75 float kh_interferemsg_time;
76 .entity kh_next, kh_prev; // linked list
77 .float kh_droptime;
78 .int kh_dropperteam;
79 .entity kh_previous_owner;
80 .int kh_previous_owner_playerid;
81
82 int kh_key_dropped, kh_key_carried;
83
84 int kh_Key_AllOwnedByWhichTeam();
85
86 const int ST_KH_CAPS = 1;
87 void kh_ScoreRules(int teams)
88 {
89         GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
90         field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
91         field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
92         field(SP_KH_PUSHES, "pushes", 0);
93         field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
94         field(SP_KH_PICKUPS, "pickups", 0);
95         field(SP_KH_KCKILLS, "kckills", 0);
96         field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
97         });
98 }
99
100 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view)  // runs all the time
101 {
102         if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
103                 if(!kh_tracking_enabled)
104                         return false;
105
106         return true;
107 }
108
109 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
110 {
111         if(!kh_tracking_enabled)
112                 return false;
113         if(!this.owner)
114                 return true;
115         if(!this.owner.owner)
116                 return true;
117         return false;  // draw only when key is not owned
118 }
119
120 void kh_update_state()
121 {
122         entity key;
123         int f;
124         int s = 0;
125         FOR_EACH_KH_KEY(key)
126         {
127                 if(key.owner)
128                         f = key.team;
129                 else
130                         f = 30;
131                 s |= (32 ** key.count) * f;
132         }
133
134         FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
135
136         FOR_EACH_KH_KEY(key)
137         {
138                 if(key.owner)
139                         STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
140         }
141         //print(ftos((nextent(NULL)).kh_state), "\n");
142 }
143
144
145
146
147 var kh_Think_t kh_Controller_Thinkfunc;
148 void kh_Controller_SetThink(float t, kh_Think_t func)  // runs occasionaly
149 {
150         kh_Controller_Thinkfunc = func;
151         kh_controller.cnt = ceil(t);
152         if(t == 0)
153                 kh_controller.nextthink = time; // force
154 }
155 void kh_WaitForPlayers();
156 void kh_Controller_Think(entity this)  // called a lot
157 {
158         if(game_stopped)
159                 return;
160         if(this.cnt > 0)
161         {
162                 if(getthink(this) != kh_WaitForPlayers)
163                         this.cnt -= 1;
164         }
165         else if(this.cnt == 0)
166         {
167                 this.cnt -= 1;
168                 kh_Controller_Thinkfunc();
169         }
170         this.nextthink = time + 1;
171 }
172
173 // frags f: take from cvar * f
174 // frags 0: no frags
175 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
176 {
177         string s;
178         if(game_stopped)
179                 return;
180
181         if(frags_player)
182                 UpdateFrags(player, frags_player);
183
184         if(key && key.owner && frags_owner)
185                 UpdateFrags(key.owner, frags_owner);
186
187         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
188                 return;
189
190         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
191
192         if(key && key.owner)
193                 s = strcat(s, ":", ftos(key.owner.playerid));
194         else
195                 s = strcat(s, ":0");
196
197         s = strcat(s, ":", ftos(frags_owner), ":");
198
199         if(key)
200                 s = strcat(s, key.netname);
201
202         GameLogEcho(s);
203 }
204
205 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
206 {
207         if(e.tag_entity)
208         {
209                 makevectors(e.tag_entity.angles);
210                 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
211         }
212         else
213                 return e.origin;
214 }
215
216 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
217 {
218 #ifdef KH_PLAYER_USE_ATTACHMENT
219         entity first = key.owner.kh_next;
220         if(key == first)
221         {
222                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
223                 if(key.kh_next)
224                 {
225                         setattachment(key.kh_next, key, "");
226                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
227                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
228                         key.kh_next.angles = '0 0 0';
229                 }
230                 else
231                         setorigin(key, KH_PLAYER_ATTACHMENT);
232                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
233         }
234         else
235         {
236                 setattachment(key, key.kh_prev, "");
237                 if(key.kh_next)
238                         setattachment(key.kh_next, key, "");
239                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
240                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
241                 key.angles = '0 0 0';
242         }
243 #else
244         setattachment(key, key.owner, "");
245         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
246         key.angles_y -= key.owner.angles.y;
247 #endif
248         key.flags = 0;
249         if(IL_CONTAINS(g_items, key))
250                 IL_REMOVE(g_items, key);
251         key.solid = SOLID_NOT;
252         set_movetype(key, MOVETYPE_NONE);
253         key.team = key.owner.team;
254         key.nextthink = time;
255         key.damageforcescale = 0;
256         key.takedamage = DAMAGE_NO;
257         key.modelindex = kh_key_carried;
258         navigation_dynamicgoal_unset(key);
259 }
260
261 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
262 {
263 #ifdef KH_PLAYER_USE_ATTACHMENT
264         entity first = key.owner.kh_next;
265         if(key == first)
266         {
267                 if(key.kh_next)
268                 {
269                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
270                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
271                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
272                 }
273         }
274         else
275         {
276                 if(key.kh_next)
277                         setattachment(key.kh_next, key.kh_prev, "");
278                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
279         }
280         // in any case:
281         setattachment(key, NULL, "");
282         setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
283         key.angles = key.owner.angles;
284 #else
285         setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
286         setattachment(key, NULL, "");
287         key.angles_y += key.owner.angles.y;
288 #endif
289         key.flags = FL_ITEM;
290         if(!IL_CONTAINS(g_items, key))
291                 IL_PUSH(g_items, key);
292         key.solid = SOLID_TRIGGER;
293         set_movetype(key, MOVETYPE_TOSS);
294         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
295         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
296         key.takedamage = DAMAGE_YES;
297         // let key.team stay
298         key.modelindex = kh_key_dropped;
299         navigation_dynamicgoal_set(key, key.owner);
300         key.kh_previous_owner = key.owner;
301         key.kh_previous_owner_playerid = key.owner.playerid;
302 }
303
304 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
305 {
306         if(key.owner == player)
307                 return;
308
309         int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
310
311         if(key.owner)
312         {
313                 kh_Key_Detach(key);
314
315                 // remove from linked list
316                 if(key.kh_next)
317                         key.kh_next.kh_prev = key.kh_prev;
318                 key.kh_prev.kh_next = key.kh_next;
319                 key.kh_next = NULL;
320                 key.kh_prev = NULL;
321
322                 if(key.owner.kh_next == NULL)
323                 {
324                         // No longer a key carrier
325                         if(!kh_no_radar_circles)
326                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
327                         WaypointSprite_DetachCarrier(key.owner);
328                 }
329         }
330
331         key.owner = player;
332
333         if(player)
334         {
335                 // insert into linked list
336                 key.kh_next = player.kh_next;
337                 key.kh_prev = player;
338                 player.kh_next = key;
339                 if(key.kh_next)
340                         key.kh_next.kh_prev = key;
341
342                 kh_Key_Attach(key);
343
344                 if(key.kh_next == NULL)
345                 {
346                         // player is now a key carrier
347                         entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
348                         wp.colormod = colormapPaletteColor(player.team - 1, 0);
349                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
350                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
351                         if(player.team == NUM_TEAM_1)
352                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
353                         else if(player.team == NUM_TEAM_2)
354                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
355                         else if(player.team == NUM_TEAM_3)
356                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
357                         else if(player.team == NUM_TEAM_4)
358                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
359                         if(!kh_no_radar_circles)
360                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
361                 }
362         }
363
364         // moved that here, also update if there's no player
365         kh_update_state();
366
367         key.pusher = NULL;
368
369         int ownerteam = kh_Key_AllOwnedByWhichTeam();
370         if(ownerteam != ownerteam0)
371         {
372                 entity k;
373                 if(ownerteam != -1)
374                 {
375                         kh_interferemsg_time = time + 0.2;
376                         kh_interferemsg_team = player.team;
377
378                         // audit all key carrier sprites, update them to "Run here"
379                         FOR_EACH_KH_KEY(k)
380                         {
381                                 if (!k.owner) continue;
382                                 entity first = WP_Null;
383                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
384                                 entity third = WP_Null;
385                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
386                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
387                         }
388                 }
389                 else
390                 {
391                         kh_interferemsg_time = 0;
392
393                         // audit all key carrier sprites, update them to "Key Carrier"
394                         FOR_EACH_KH_KEY(k)
395                         {
396                                 if (!k.owner) continue;
397                                 entity first = WP_Null;
398                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
399                                 entity third = WP_Null;
400                                 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
401                                 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
402                         }
403                 }
404         }
405 }
406
407 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
408 {
409         if(this.owner)
410                 return;
411         if(ITEM_DAMAGE_NEEDKILL(deathtype))
412         {
413                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
414                 return;
415         }
416         if(force == '0 0 0')
417                 return;
418         if(time > this.pushltime)
419                 if(IS_PLAYER(attacker))
420                         this.team = attacker.team;
421 }
422
423 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
424 {
425         sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
426
427         if(key.kh_dropperteam != player.team)
428         {
429                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
430                 GameRules_scoring_add(player, KH_PICKUPS, 1);
431         }
432         key.kh_dropperteam = 0;
433         int realteam = kh_Team_ByID(key.count);
434         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
435
436         kh_Key_AssignTo(key, player); // this also updates .kh_state
437 }
438
439 void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a key has been dropped and can be picked up
440 {
441         if(game_stopped)
442                 return;
443
444         if(this.owner) // already carried
445                 return;
446
447         if(ITEM_TOUCH_NEEDKILL())
448         {
449                 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
450                 return;
451         }
452
453         if (!IS_PLAYER(toucher))
454                 return;
455         if(IS_DEAD(toucher))
456                 return;
457         if(toucher == this.enemy)
458                 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
459                         return;  // you just dropped it!
460         kh_Key_Collect(this, toucher);
461 }
462
463 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
464 {
465         entity o = key.owner;
466         kh_Key_AssignTo(key, NULL);
467         if(o) // it was attached
468                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
469         else // it was dropped
470                 WaypointSprite_DetachCarrier(key);
471
472         // remove key from key list
473         if (kh_worldkeylist == key)
474                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
475         else
476         {
477                 o = kh_worldkeylist;
478                 while (o)
479                 {
480                         if (o.kh_worldkeynext == key)
481                         {
482                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
483                                 break;
484                         }
485                         o = o.kh_worldkeynext;
486                 }
487         }
488
489         delete(key);
490
491         kh_update_state();
492 }
493
494 void kh_FinishRound()  // runs when a team captures the keys
495 {
496         // prepare next round
497         kh_interferemsg_time = 0;
498         entity key;
499
500         kh_no_radar_circles = true;
501         FOR_EACH_KH_KEY(key)
502                 kh_Key_Remove(key);
503         kh_no_radar_circles = false;
504
505         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
506         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
507 }
508
509 void nades_GiveBonus(entity player, float score);
510
511 void kh_WinnerTeam(int winner_team)  // runs when a team wins
512 {
513         // all key carriers get some points
514         entity key;
515         float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
516         DistributeEvenly_Init(score, NumTeams(kh_teams));
517         // twice the score for 3 team games, three times the score for 4 team games!
518         // note: for a win by destroying the key, this should NOT be applied
519         FOR_EACH_KH_KEY(key)
520         {
521                 float f = DistributeEvenly_Get(1);
522                 kh_Scores_Event(key.owner, key, "capture", f, 0);
523                 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
524                 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
525         }
526
527         bool first = true;
528         string keyowner = "";
529         FOR_EACH_KH_KEY(key)
530                 if(key.owner.kh_next == key)
531                 {
532                         if(!first)
533                                 keyowner = strcat(keyowner, ", ");
534                         keyowner = key.owner.netname;
535                         first = false;
536                 }
537
538         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
539         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
540
541         first = true;
542         vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
543         FOR_EACH_KH_KEY(key)
544         {
545                 vector thisorigin = kh_AttachedOrigin(key);
546                 //dprint("Key origin: ", vtos(thisorigin), "\n");
547                 midpoint += thisorigin;
548
549                 if(!first)
550                 {
551                         // TODO: this effect has been replaced due to a possible crash it causes
552                         // see https://gitlab.com/xonotic/darkplaces/issues/123
553                         //te_lightning2(NULL, lastorigin, thisorigin);
554                         Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, thisorigin, 1);
555                 }
556                 lastorigin = thisorigin;
557                 if(first)
558                         firstorigin = thisorigin;
559                 first = false;
560         }
561         if(NumTeams(kh_teams) > 2)
562         {
563                 //te_lightning2(NULL, lastorigin, firstorigin); // TODO see above
564                 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, firstorigin, 1);
565         }
566         midpoint = midpoint * (1 / NumTeams(kh_teams));
567         te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
568
569         play2all(SND(KH_CAPTURE));
570         kh_FinishRound();
571 }
572
573 void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
574 {
575         float f;
576         entity attacker = NULL;
577         if(lostkey.pusher)
578                 if(lostkey.pusher.team != loser_team)
579                         if(IS_PLAYER(lostkey.pusher))
580                                 attacker = lostkey.pusher;
581
582         if(attacker)
583         {
584                 if(lostkey.kh_previous_owner)
585                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
586                         // don't actually GIVE him the -nn points, just log
587                 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
588                 GameRules_scoring_add(attacker, KH_PUSHES, 1);
589                 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
590         }
591         else
592         {
593                 int players = 0;
594                 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
595
596                 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
597
598                 entity key;
599                 int keys = 0;
600                 FOR_EACH_KH_KEY(key)
601                         if(key.owner && key.team != loser_team)
602                                 ++keys;
603
604                 if(lostkey.kh_previous_owner)
605                         kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
606                         // don't actually GIVE him the -nn points, just log
607
608                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
609                         GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
610
611                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
612
613                 FOR_EACH_KH_KEY(key)
614                         if(key.owner && key.team != loser_team)
615                         {
616                                 f = DistributeEvenly_Get(of);
617                                 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
618                         }
619
620                 int fragsleft = DistributeEvenly_Get(players);
621
622                 // Now distribute these among all other teams...
623                 int j = NumTeams(kh_teams) - 1;
624                 for(int i = 0; i < NumTeams(kh_teams); ++i)
625                 {
626                         int thisteam = kh_Team_ByID(i);
627                         if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
628                                 continue;
629
630                         players = 0;
631                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
632
633                         DistributeEvenly_Init(fragsleft, j);
634                         fragsleft = DistributeEvenly_Get(j - 1);
635                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
636
637                         FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
638                                 f = DistributeEvenly_Get(1);
639                                 kh_Scores_Event(it, NULL, "destroyed", f, 0);
640                         });
641
642                         --j;
643                 }
644         }
645
646         int realteam = kh_Team_ByID(lostkey.count);
647         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
648         if(attacker)
649                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
650         else
651                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
652
653         play2all(SND(KH_DESTROY));
654         te_tarexplosion(lostkey.origin);
655
656         kh_FinishRound();
657 }
658
659 void kh_Key_Think(entity this)  // runs all the time
660 {
661         if(game_stopped)
662                 return;
663
664         if(this.owner)
665         {
666 #ifndef KH_PLAYER_USE_ATTACHMENT
667                 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
668                 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
669 #endif
670         }
671
672         // if in nodrop or time over, end the round
673         if(!this.owner)
674                 if(time > this.pain_finished)
675                         kh_LoserTeam(this.team, this);
676
677         if(this.owner)
678         if(kh_Key_AllOwnedByWhichTeam() != -1)
679         {
680                 if(this.siren_time < time)
681                 {
682                         sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM);  // play a simple alarm
683                         this.siren_time = time + 2.5;  // repeat every 2.5 seconds
684                 }
685
686                 entity key;
687                 vector p = this.owner.origin;
688                 FOR_EACH_KH_KEY(key)
689                         if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
690                                 goto not_winning;
691                 kh_WinnerTeam(this.team);
692 LABEL(not_winning)
693         }
694
695         if(kh_interferemsg_time && time > kh_interferemsg_time)
696         {
697                 kh_interferemsg_time = 0;
698                 FOREACH_CLIENT(IS_PLAYER(it), {
699                         if(it.team == kh_interferemsg_team)
700                         {
701                                 if(it.kh_next)
702                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
703                                 else
704                                         Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
705                         }
706                         else
707                                 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
708                 });
709         }
710
711         this.nextthink = time + 0.05;
712 }
713
714 void key_reset(entity this)
715 {
716         kh_Key_AssignTo(this, NULL);
717         kh_Key_Remove(this);
718 }
719
720 const string STR_ITEM_KH_KEY = "item_kh_key";
721 void kh_Key_Spawn(entity initial_owner, float _angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
722 {
723         entity key = spawn();
724         key.count = i;
725         key.classname = STR_ITEM_KH_KEY;
726         settouch(key, kh_Key_Touch);
727         setthink(key, kh_Key_Think);
728         key.nextthink = time;
729         key.items = IT_KEY1 | IT_KEY2;
730         key.cnt = _angle;
731         key.angles = '0 360 0' * random();
732         key.event_damage = kh_Key_Damage;
733         key.takedamage = DAMAGE_YES;
734         key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
735         key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
736         key.modelindex = kh_key_dropped;
737         key.model = "key";
738         key.kh_dropperteam = 0;
739         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
740         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
741         key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
742         key.reset = key_reset;
743         navigation_dynamicgoal_init(key, false);
744
745         switch(initial_owner.team)
746         {
747                 case NUM_TEAM_1:
748                         key.netname = "^1red key";
749                         break;
750                 case NUM_TEAM_2:
751                         key.netname = "^4blue key";
752                         break;
753                 case NUM_TEAM_3:
754                         key.netname = "^3yellow key";
755                         break;
756                 case NUM_TEAM_4:
757                         key.netname = "^6pink key";
758                         break;
759                 default:
760                         key.netname = "NETGIER key";
761                         break;
762         }
763
764         // link into key list
765         key.kh_worldkeynext = kh_worldkeylist;
766         kh_worldkeylist = key;
767
768         Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
769
770         WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
771         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
772
773         kh_Key_AssignTo(key, initial_owner);
774 }
775
776 // -1 when no team completely owns all keys yet
777 int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
778 {
779         entity key;
780         int teem = -1;
781         int keys = NumTeams(kh_teams);
782         FOR_EACH_KH_KEY(key)
783         {
784                 if(!key.owner)
785                         return -1;
786                 if(teem == -1)
787                         teem = key.team;
788                 else if(teem != key.team)
789                         return -1;
790                 --keys;
791         }
792         if(keys != 0)
793                 return -1;
794         return teem;
795 }
796
797 void kh_Key_DropOne(entity key)
798 {
799         // prevent collecting this one for some time
800         entity player = key.owner;
801
802         key.kh_droptime = time;
803         key.enemy = player;
804
805         kh_Scores_Event(player, key, "dropkey", 0, 0);
806         GameRules_scoring_add(player, KH_LOSSES, 1);
807         int realteam = kh_Team_ByID(key.count);
808         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
809
810         kh_Key_AssignTo(key, NULL);
811         makevectors(player.v_angle);
812         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
813         key.pusher = NULL;
814         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
815         key.kh_dropperteam = key.team;
816
817         sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
818 }
819
820 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
821 {
822         if(player.kh_next)
823         {
824                 entity mypusher = NULL;
825                 if(player.pusher)
826                         if(time < player.pushltime)
827                                 mypusher = player.pusher;
828
829                 entity key;
830                 while((key = player.kh_next))
831                 {
832                         kh_Scores_Event(player, key, "losekey", 0, 0);
833                         GameRules_scoring_add(player, KH_LOSSES, 1);
834                         int realteam = kh_Team_ByID(key.count);
835                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
836                         kh_Key_AssignTo(key, NULL);
837                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
838                         key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
839                         key.pusher = mypusher;
840                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
841                         if(suicide)
842                                 key.kh_dropperteam = player.team;
843                 }
844                 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
845         }
846 }
847
848 int kh_GetMissingTeams()
849 {
850         int missing_teams = 0;
851         for(int i = 0; i < NumTeams(kh_teams); ++i)
852         {
853                 int teem = kh_Team_ByID(i);
854                 int players = 0;
855                 FOREACH_CLIENT(IS_PLAYER(it), {
856                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
857                                 ++players;
858                 });
859                 if (!players)
860                         missing_teams |= (2 ** i);
861         }
862         return missing_teams;
863 }
864
865 void kh_WaitForPlayers()  // delay start of the round until enough players are present
866 {
867         static int prev_missing_teams_mask;
868         if(time < game_starttime)
869         {
870                 if (prev_missing_teams_mask > 0)
871                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
872                 prev_missing_teams_mask = -1;
873                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
874                 return;
875         }
876
877         int missing_teams_mask = kh_GetMissingTeams();
878         if(!missing_teams_mask)
879         {
880                 if(prev_missing_teams_mask > 0)
881                         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
882                 prev_missing_teams_mask = -1;
883                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
884                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
885         }
886         else
887         {
888                 if(player_count == 0)
889                 {
890                         if(prev_missing_teams_mask > 0)
891                                 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
892                         prev_missing_teams_mask = -1;
893                 }
894                 else
895                 {
896                         if(prev_missing_teams_mask != missing_teams_mask)
897                         {
898                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
899                                 prev_missing_teams_mask = missing_teams_mask;
900                         }
901                 }
902                 kh_Controller_SetThink(1, kh_WaitForPlayers);
903         }
904 }
905
906 void kh_EnableTrackingDevice()  // runs after each round
907 {
908         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
909         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
910
911         kh_tracking_enabled = true;
912 }
913
914 void kh_StartRound()  // runs at the start of each round
915 {
916         if(time < game_starttime)
917         {
918                 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
919                 return;
920         }
921
922         if(kh_GetMissingTeams())
923         {
924                 kh_Controller_SetThink(1, kh_WaitForPlayers);
925                 return;
926         }
927
928         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
929         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
930
931         for(int i = 0; i < NumTeams(kh_teams); ++i)
932         {
933                 int teem = kh_Team_ByID(i);
934                 int players = 0;
935                 entity my_player = NULL;
936                 FOREACH_CLIENT(IS_PLAYER(it), {
937                         if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
938                         {
939                                 ++players;
940                                 if(random() * players <= 1)
941                                         my_player = it;
942                         }
943                 });
944                 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
945         }
946
947         kh_tracking_enabled = false;
948         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
949         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
950 }
951
952 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
953 {
954         if(attacker == targ)
955                 return f;
956
957         if(targ.kh_next)
958         {
959                 if(attacker.team == targ.team)
960                 {
961                         int nk = 0;
962                         for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
963                                 ++nk;
964                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
965                 }
966                 else
967                 {
968                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
969                         GameRules_scoring_add(attacker, KH_KCKILLS, 1);
970                         // the frag gets added later
971                 }
972         }
973
974         return f;
975 }
976
977 void kh_Initialize()  // sets up th KH environment
978 {
979         // setup variables
980         kh_teams = autocvar_g_keyhunt_teams_override;
981         if(kh_teams < 2)
982                 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
983         kh_teams = BITS(bound(2, kh_teams, 4));
984
985         // make a KH entity for controlling the game
986         kh_controller = spawn();
987         setthink(kh_controller, kh_Controller_Think);
988         kh_Controller_SetThink(0, kh_WaitForPlayers);
989
990         setmodel(kh_controller, MDL_KH_KEY);
991         kh_key_dropped = kh_controller.modelindex;
992         /*
993         dprint(vtos(kh_controller.mins));
994         dprint(vtos(kh_controller.maxs));
995         dprint("\n");
996         */
997 #ifdef KH_PLAYER_USE_CARRIEDMODEL
998         setmodel(kh_controller, MDL_KH_KEY_CARRIED);
999         kh_key_carried = kh_controller.modelindex;
1000 #else
1001         kh_key_carried = kh_key_dropped;
1002 #endif
1003
1004         kh_controller.model = "";
1005         kh_controller.modelindex = 0;
1006
1007         kh_ScoreRules(kh_teams);
1008 }
1009
1010 void kh_finalize()
1011 {
1012         // to be called before intermission
1013         kh_FinishRound();
1014         delete(kh_controller);
1015         kh_controller = NULL;
1016 }
1017
1018 // legacy bot role
1019
1020 void(entity this) havocbot_role_kh_carrier;
1021 void(entity this) havocbot_role_kh_defense;
1022 void(entity this) havocbot_role_kh_offense;
1023 void(entity this) havocbot_role_kh_freelancer;
1024
1025
1026 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1027 {
1028         entity head;
1029         for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1030         {
1031                 if(head.owner == this)
1032                         continue;
1033                 if(!kh_tracking_enabled)
1034                 {
1035                         // if it's carried by our team we know about it
1036                         // otherwise we have to see it to know about it
1037                         if(!head.owner || head.team != this.team)
1038                         {
1039                                 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1040                                 if (trace_fraction < 1 && trace_ent != head)
1041                                         continue; // skip what I can't see
1042                         }
1043                 }
1044                 if(!head.owner)
1045                         navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1046                 else if(head.team == this.team)
1047                         navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1048                 else
1049                         navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1050         }
1051
1052         havocbot_goalrating_items(this, 80000, this.origin, 10000);
1053 }
1054
1055 void havocbot_role_kh_carrier(entity this)
1056 {
1057         if(IS_DEAD(this))
1058                 return;
1059
1060         if (!(this.kh_next))
1061         {
1062                 LOG_TRACE("changing role to freelancer");
1063                 this.havocbot_role = havocbot_role_kh_freelancer;
1064                 this.havocbot_role_timeout = 0;
1065                 return;
1066         }
1067
1068         if (navigation_goalrating_timeout(this))
1069         {
1070                 navigation_goalrating_start(this);
1071
1072                 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1073                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1074                 else
1075                         havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1076
1077                 navigation_goalrating_end(this);
1078
1079                 navigation_goalrating_timeout_set(this);
1080         }
1081 }
1082
1083 void havocbot_role_kh_defense(entity this)
1084 {
1085         if(IS_DEAD(this))
1086                 return;
1087
1088         if (this.kh_next)
1089         {
1090                 LOG_TRACE("changing role to carrier");
1091                 this.havocbot_role = havocbot_role_kh_carrier;
1092                 this.havocbot_role_timeout = 0;
1093                 return;
1094         }
1095
1096         if (!this.havocbot_role_timeout)
1097                 this.havocbot_role_timeout = time + random() * 10 + 20;
1098         if (time > this.havocbot_role_timeout)
1099         {
1100                 LOG_TRACE("changing role to freelancer");
1101                 this.havocbot_role = havocbot_role_kh_freelancer;
1102                 this.havocbot_role_timeout = 0;
1103                 return;
1104         }
1105
1106         if (navigation_goalrating_timeout(this))
1107         {
1108                 float key_owner_team;
1109                 navigation_goalrating_start(this);
1110
1111                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1112                 if(key_owner_team == this.team)
1113                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1114                 else if(key_owner_team == -1)
1115                         havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1116                 else
1117                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1118
1119                 navigation_goalrating_end(this);
1120
1121                 navigation_goalrating_timeout_set(this);
1122         }
1123 }
1124
1125 void havocbot_role_kh_offense(entity this)
1126 {
1127         if(IS_DEAD(this))
1128                 return;
1129
1130         if (this.kh_next)
1131         {
1132                 LOG_TRACE("changing role to carrier");
1133                 this.havocbot_role = havocbot_role_kh_carrier;
1134                 this.havocbot_role_timeout = 0;
1135                 return;
1136         }
1137
1138         if (!this.havocbot_role_timeout)
1139                 this.havocbot_role_timeout = time + random() * 10 + 20;
1140         if (time > this.havocbot_role_timeout)
1141         {
1142                 LOG_TRACE("changing role to freelancer");
1143                 this.havocbot_role = havocbot_role_kh_freelancer;
1144                 this.havocbot_role_timeout = 0;
1145                 return;
1146         }
1147
1148         if (navigation_goalrating_timeout(this))
1149         {
1150                 float key_owner_team;
1151
1152                 navigation_goalrating_start(this);
1153
1154                 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1155                 if(key_owner_team == this.team)
1156                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1157                 else if(key_owner_team == -1)
1158                         havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1159                 else
1160                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1161
1162                 navigation_goalrating_end(this);
1163
1164                 navigation_goalrating_timeout_set(this);
1165         }
1166 }
1167
1168 void havocbot_role_kh_freelancer(entity this)
1169 {
1170         if(IS_DEAD(this))
1171                 return;
1172
1173         if (this.kh_next)
1174         {
1175                 LOG_TRACE("changing role to carrier");
1176                 this.havocbot_role = havocbot_role_kh_carrier;
1177                 this.havocbot_role_timeout = 0;
1178                 return;
1179         }
1180
1181         if (!this.havocbot_role_timeout)
1182                 this.havocbot_role_timeout = time + random() * 10 + 10;
1183         if (time > this.havocbot_role_timeout)
1184         {
1185                 if (random() < 0.5)
1186                 {
1187                         LOG_TRACE("changing role to offense");
1188                         this.havocbot_role = havocbot_role_kh_offense;
1189                 }
1190                 else
1191                 {
1192                         LOG_TRACE("changing role to defense");
1193                         this.havocbot_role = havocbot_role_kh_defense;
1194                 }
1195                 this.havocbot_role_timeout = 0;
1196                 return;
1197         }
1198
1199         if (navigation_goalrating_timeout(this))
1200         {
1201                 navigation_goalrating_start(this);
1202
1203                 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1204                 if(key_owner_team == this.team)
1205                         havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1206                 else if(key_owner_team == -1)
1207                         havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1208                 else
1209                         havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1210
1211                 navigation_goalrating_end(this);
1212
1213                 navigation_goalrating_timeout_set(this);
1214         }
1215 }
1216
1217
1218 // register this as a mutator
1219
1220 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1221 {
1222         entity player = M_ARGV(0, entity);
1223
1224         kh_Key_DropAll(player, true);
1225 }
1226
1227 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1228 {
1229         entity player = M_ARGV(0, entity);
1230
1231         kh_Key_DropAll(player, true);
1232 }
1233
1234 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1235 {
1236         entity frag_attacker = M_ARGV(1, entity);
1237         entity frag_target = M_ARGV(2, entity);
1238
1239         if(frag_target == frag_attacker)
1240                 kh_Key_DropAll(frag_target, true);
1241         else if(IS_PLAYER(frag_attacker))
1242                 kh_Key_DropAll(frag_target, false);
1243         else
1244                 kh_Key_DropAll(frag_target, true);
1245 }
1246
1247 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1248 {
1249         entity frag_attacker = M_ARGV(0, entity);
1250         entity frag_target = M_ARGV(1, entity);
1251         float frag_score = M_ARGV(2, float);
1252         M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1253 }
1254
1255 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1256 {
1257         kh_finalize();
1258 }
1259
1260 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1261 {
1262         M_ARGV(0, float) = kh_teams;
1263         return true;
1264 }
1265
1266 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1267 {
1268         entity spectatee = M_ARGV(0, entity);
1269         entity client = M_ARGV(1, entity);
1270
1271         STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1272 }
1273
1274 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1275 {
1276         entity player = M_ARGV(0, entity);
1277
1278         if(MUTATOR_RETURNVALUE == 0)
1279         {
1280                 entity k = player.kh_next;
1281                 if(k)
1282                 {
1283                         kh_Key_DropOne(k);
1284                         return true;
1285                 }
1286         }
1287 }
1288
1289 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1290 {
1291     entity bot = M_ARGV(0, entity);
1292
1293         if(IS_DEAD(bot))
1294                 return true;
1295
1296         float r = random() * 3;
1297         if (r < 1)
1298                 bot.havocbot_role = havocbot_role_kh_offense;
1299         else if (r < 2)
1300                 bot.havocbot_role = havocbot_role_kh_defense;
1301         else
1302                 bot.havocbot_role = havocbot_role_kh_freelancer;
1303
1304         return true;
1305 }
1306
1307 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1308 {
1309         entity player = M_ARGV(0, entity);
1310         if(player.kh_next)
1311                 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1312 }
1313
1314 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1315 {
1316         entity frag_target = M_ARGV(0, entity);
1317
1318         kh_Key_DropAll(frag_target, false);
1319 }
1320
1321 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1322 {
1323         kh_WaitForPlayers(); // takes care of killing the "missing teams" message
1324 }