]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qh
Fix a newly added bug to match old behavior *exactly*
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / keyhunt / sv_keyhunt.qh
1 #pragma once
2
3 #include <common/mutators/base.qh>
4 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
5 int autocvar_g_keyhunt_point_leadlimit;
6 bool autocvar_g_keyhunt_team_spawns;
7 void kh_Initialize();
8
9 REGISTER_MUTATOR(kh, false)
10 {
11     MUTATOR_STATIC();
12         MUTATOR_ONADD
13         {
14                 GameRules_teams(true);
15         GameRules_spawning_teams(autocvar_g_keyhunt_team_spawns);
16         GameRules_limit_score(autocvar_g_keyhunt_point_limit);
17         GameRules_limit_lead(autocvar_g_keyhunt_point_leadlimit);
18
19                 kh_Initialize();
20         }
21         return 0;
22 }
23
24 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
25
26 // ALL OF THESE should be removed in the future, as other code should not have to care
27
28 // used by bots:
29 bool kh_tracking_enabled;
30 .entity kh_next;
31
32 USING(kh_Think_t, void());
33 void kh_StartRound();
34 void kh_Controller_SetThink(float t, kh_Think_t func);