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Merge branch 'master' into terencehill/glowmod_color_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / tdm / sv_tdm.qc
1 #include "sv_tdm.qh"
2
3 // TODO? rename to teamdeathmatch
4 int autocvar_g_tdm_teams;
5 int autocvar_g_tdm_teams_override;
6
7 /*QUAKED spawnfunc_tdm_team (0 .5 .8) (-16 -16 -24) (16 16 32)
8 Team declaration for TDM gameplay, this allows you to decide what team names and control point models are used in your map.
9 Note: If you use spawnfunc_tdm_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
10 Keys:
11 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
12 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
13 spawnfunc(tdm_team)
14 {
15         if(!g_tdm || !this.cnt) { delete(this); return; }
16
17         this.team = this.cnt + 1;
18 }
19
20 // code from here on is just to support maps that don't have team entities
21 void tdm_SpawnTeam (string teamname, int teamcolor)
22 {
23         entity this = new_pure(tdm_team);
24         this.netname = teamname;
25         this.cnt = teamcolor - 1;
26         this.team = teamcolor;
27         this.spawnfunc_checked = true;
28         //spawnfunc_tdm_team(this);
29 }
30
31 void tdm_DelayedInit(entity this)
32 {
33         // if no teams are found, spawn defaults
34         if(find(NULL, classname, "tdm_team") == NULL)
35         {
36                 LOG_TRACE("No \"tdm_team\" entities found on this map, creating them anyway.");
37
38                 int numteams = autocvar_g_tdm_teams_override;
39                 if(numteams < 2) { numteams = autocvar_g_tdm_teams; }
40
41                 int teams = BITS(bound(2, numteams, 4));
42                 if(teams & BIT(0))
43                         tdm_SpawnTeam("Red", NUM_TEAM_1);
44                 if(teams & BIT(1))
45                         tdm_SpawnTeam("Blue", NUM_TEAM_2);
46                 if(teams & BIT(2))
47                         tdm_SpawnTeam("Yellow", NUM_TEAM_3);
48                 if(teams & BIT(3))
49                         tdm_SpawnTeam("Pink", NUM_TEAM_4);
50         }
51 }
52
53 void tdm_Initialize()
54 {
55         GameRules_teams(true);
56         GameRules_spawning_teams(autocvar_g_tdm_team_spawns);
57         GameRules_limit_score(autocvar_g_tdm_point_limit);
58         GameRules_limit_lead(autocvar_g_tdm_point_leadlimit);
59
60         InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE);
61 }
62
63 MUTATOR_HOOKFUNCTION(tdm, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
64 {
65         M_ARGV(1, string) = "tdm_team";
66 }
67
68 MUTATOR_HOOKFUNCTION(tdm, Scores_CountFragsRemaining)
69 {
70         // announce remaining frags
71         return true;
72 }