]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/common/items/item/pickup.qh
Merge branch 'master' into Mario/qcphysics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / pickup.qh
1 #pragma once
2
3 #ifdef SVQC
4 PROPERTY(float, g_pickup_respawntime_weapon)
5 PROPERTY(float, g_pickup_respawntime_superweapon)
6 PROPERTY(float, g_pickup_respawntime_ammo)
7 PROPERTY(float, g_pickup_respawntime_short)
8 PROPERTY(float, g_pickup_respawntime_medium)
9 PROPERTY(float, g_pickup_respawntime_long)
10 PROPERTY(float, g_pickup_respawntime_powerup)
11 PROPERTY(float, g_pickup_respawntimejitter_weapon)
12 PROPERTY(float, g_pickup_respawntimejitter_superweapon)
13 PROPERTY(float, g_pickup_respawntimejitter_ammo)
14 PROPERTY(float, g_pickup_respawntimejitter_short)
15 PROPERTY(float, g_pickup_respawntimejitter_medium)
16 PROPERTY(float, g_pickup_respawntimejitter_long)
17 PROPERTY(float, g_pickup_respawntimejitter_powerup)
18 #endif
19
20 #include <common/items/item.qh>
21
22 CLASS(Pickup, GameItem)
23 #ifdef GAMEQC
24     ATTRIB(Pickup, m_model, Model);
25     ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP);
26 #endif
27     ATTRIB(Pickup, netname, string);
28     ATTRIB(Pickup, m_name, string);
29     METHOD(Pickup, show, void(Pickup this))
30     {
31         TC(Pickup, this);
32         LOG_INFOF("%s: %s", etos(this), this.m_name);
33     }
34     ATTRIB(Pickup, m_itemid, int, 0);
35 #ifdef SVQC
36     ATTRIB(Pickup, m_mins, vector, '-16 -16 0');
37     ATTRIB(Pickup, m_maxs, vector, '16 16 32');
38     ATTRIB(Pickup, m_botvalue, int, 0);
39     ATTRIB(Pickup, m_itemflags, int, 0);
40     float generic_pickupevalfunc(entity player, entity item);
41     ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc);
42     ATTRIB(Pickup, m_respawntime, float());
43     ATTRIB(Pickup, m_respawntimejitter, float());
44     ATTRIB(Pickup, m_pickupanyway, float());
45     ATTRIB(Pickup, m_iteminit, void(Pickup this, entity item));
46     float Item_GiveTo(entity item, entity player);
47     METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player));
48     bool ITEM_HANDLE(Pickup, Pickup this, entity item, entity player);
49 #endif
50 ENDCLASS(Pickup)