5 #include <common/constants.qh>
11 ATTRIB(Powerup, m_mins, vector, '-16 -16 0');
12 ATTRIB(Powerup, m_maxs, vector, '16 16 80');
13 ATTRIB(Powerup, m_botvalue, int, 11000);
14 ATTRIB(Powerup, m_itemflags, int, FL_POWERUP);
15 ATTRIB(Powerup, m_respawntime, float(), GET(g_pickup_respawntime_powerup));
16 ATTRIB(Powerup, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_powerup));
21 MODEL(Strength_ITEM, Item_Model("g_strength.md3"));
22 SOUND(Strength, Item_Sound("powerup"));
26 float autocvar_g_balance_powerup_strength_damage;
27 float autocvar_g_balance_powerup_strength_force;
28 float autocvar_g_balance_powerup_strength_selfdamage;
29 float autocvar_g_balance_powerup_strength_selfforce;
30 float autocvar_g_balance_powerup_strength_time;
31 void powerup_strength_init(Pickup this, entity item)
33 if(!item.strength_finished)
34 item.strength_finished = autocvar_g_balance_powerup_strength_time;
37 REGISTER_ITEM(Strength, Powerup) {
38 this.m_canonical_spawnfunc = "item_strength";
40 this.spawnflags = ITEM_FLAG_NORMAL;
41 this.m_model = MDL_Strength_ITEM;
42 this.m_sound = SND_Strength;
44 this.m_respawnsound = SND_STRENGTH_RESPAWN;
46 this.netname = "strength";
47 this.m_name = _("Strength");
48 this.m_icon = "strength";
49 this.m_color = '0 0 1';
50 this.m_waypoint = _("Strength");
51 this.m_waypointblink = 2;
53 this.m_itemid = IT_STRENGTH;
56 this.m_iteminit = powerup_strength_init;
60 SPAWNFUNC_ITEM(item_strength, ITEM_Strength)
63 MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
64 SOUND(Shield, Item_Sound("powerup_shield"));
68 float autocvar_g_balance_powerup_invincible_takedamage;
69 float autocvar_g_balance_powerup_invincible_takeforce = 0.33;
70 float autocvar_g_balance_powerup_invincible_time;
71 void powerup_shield_init(Pickup this, entity item)
73 if(!item.invincible_finished)
74 item.invincible_finished = autocvar_g_balance_powerup_invincible_time;
77 REGISTER_ITEM(Shield, Powerup) {
78 this.m_canonical_spawnfunc = "item_shield";
80 this.spawnflags = ITEM_FLAG_NORMAL;
81 this.m_model = MDL_Shield_ITEM;
82 this.m_sound = SND_Shield;
84 this.m_respawnsound = SND_SHIELD_RESPAWN;
86 this.netname = "invincible";
87 this.m_name = _("Shield");
88 this.m_icon = "shield";
89 this.m_color = '1 0 1';
90 this.m_waypoint = _("Shield");
91 this.m_waypointblink = 2;
93 this.m_itemid = IT_INVINCIBLE;
96 this.m_iteminit = powerup_shield_init;
100 SPAWNFUNC_ITEM(item_shield, ITEM_Shield)
101 SPAWNFUNC_ITEM(item_invincible, ITEM_Shield)