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Merge branch 'master' into martin-t/effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapobjects / func / conveyor.qc
1 #include "conveyor.qh"
2 REGISTER_NET_LINKED(ENT_CLIENT_CONVEYOR)
3
4 void conveyor_think(entity this)
5 {
6 #ifdef CSQC
7         // TODO: check if this is what is causing the glitchiness when switching between them
8         float dt = time - this.move_time;
9         this.move_time = time;
10         if(dt <= 0) { return; }
11 #endif
12
13         // set myself as current conveyor where possible
14         IL_EACH(g_conveyed, it.conveyor == this,
15         {
16                 it.conveyor = NULL;
17                 IL_REMOVE(g_conveyed, it);
18         });
19
20         if(this.active == ACTIVE_ACTIVE)
21         {
22                 FOREACH_ENTITY_RADIUS((this.absmin + this.absmax) * 0.5, vlen(this.absmax - this.absmin) * 0.5 + 1, it.conveyor.active == ACTIVE_NOT && isPushable(it),
23                 {
24                         vector emin = it.absmin;
25                         vector emax = it.absmax;
26                         if(this.solid == SOLID_BSP)
27                         {
28                                 emin -= '1 1 1';
29                                 emax += '1 1 1';
30                         }
31                         if(boxesoverlap(emin, emax, this.absmin, this.absmax)) // quick
32                                 if(WarpZoneLib_BoxTouchesBrush(emin, emax, this, it)) // accurate
33                                 {
34                                         if(!it.conveyor)
35                                                 IL_PUSH(g_conveyed, it);
36                                         it.conveyor = this;
37                                 }
38                 });
39
40                 IL_EACH(g_conveyed, it.conveyor == this,
41                 {
42                         if(IS_CLIENT(it)) // doing it via velocity has quite some advantages
43                                 continue; // done in SV_PlayerPhysics   continue;
44
45                         setorigin(it, it.origin + this.movedir * PHYS_INPUT_FRAMETIME);
46                         move_out_of_solid(it);
47 #ifdef SVQC
48                         UpdateCSQCProjectile(it);
49 #endif
50                         /*
51                         // stupid conveyor code
52                         tracebox(it.origin, it.mins, it.maxs, it.origin + this.movedir * sys_frametime, MOVE_NORMAL, it);
53                         if(trace_fraction > 0)
54                                 setorigin(it, trace_endpos);
55                         */
56                 });
57         }
58
59 #ifdef SVQC
60         this.nextthink = time;
61 #endif
62 }
63
64 #ifdef SVQC
65
66 bool conveyor_send(entity this, entity to, int sendflags)
67 {
68         WriteHeader(MSG_ENTITY, ENT_CLIENT_CONVEYOR);
69         WriteByte(MSG_ENTITY, sendflags);
70
71         if(sendflags & SF_TRIGGER_INIT)
72         {
73                 WriteByte(MSG_ENTITY, this.warpzone_isboxy);
74                 WriteVector(MSG_ENTITY, this.origin);
75
76                 WriteVector(MSG_ENTITY, this.mins);
77                 WriteVector(MSG_ENTITY, this.maxs);
78
79                 WriteVector(MSG_ENTITY, this.movedir);
80
81                 WriteByte(MSG_ENTITY, this.speed);
82                 WriteByte(MSG_ENTITY, this.active);
83
84                 WriteString(MSG_ENTITY, this.targetname);
85                 WriteString(MSG_ENTITY, this.target);
86         }
87
88         if(sendflags & SF_TRIGGER_UPDATE)
89                 WriteByte(MSG_ENTITY, this.active);
90
91         return true;
92 }
93
94 void conveyor_init(entity this)
95 {
96         if (!this.speed) this.speed = 200;
97         this.movedir *= this.speed;
98         setthink(this, conveyor_think);
99         this.nextthink = time;
100         this.setactive = generic_netlinked_setactive;
101         IFTARGETED
102         {
103                 // backwards compatibility
104                 this.use = generic_netlinked_legacy_use;
105         }
106         this.reset = generic_netlinked_reset;
107         this.reset(this);
108
109         Net_LinkEntity(this, 0, false, conveyor_send);
110
111         this.SendFlags |= SF_TRIGGER_INIT;
112 }
113
114 spawnfunc(trigger_conveyor)
115 {
116         SetMovedir(this);
117         EXACTTRIGGER_INIT;
118         conveyor_init(this);
119 }
120
121 spawnfunc(func_conveyor)
122 {
123         SetMovedir(this);
124         InitMovingBrushTrigger(this);
125         set_movetype(this, MOVETYPE_NONE);
126         conveyor_init(this);
127 }
128
129 #elif defined(CSQC)
130
131 void conveyor_draw(entity this) { conveyor_think(this); }
132
133 void conveyor_init(entity this, bool isnew)
134 {
135         if(isnew)
136                 IL_PUSH(g_drawables, this);
137         this.draw = conveyor_draw;
138         this.drawmask = MASK_NORMAL;
139
140         set_movetype(this, MOVETYPE_NONE);
141         this.model = "";
142         this.solid = SOLID_TRIGGER;
143         this.move_time = time;
144 }
145
146 NET_HANDLE(ENT_CLIENT_CONVEYOR, bool isnew)
147 {
148         int sendflags = ReadByte();
149
150         if(sendflags & SF_TRIGGER_INIT)
151         {
152                 this.warpzone_isboxy = ReadByte();
153                 this.origin = ReadVector();
154                 setorigin(this, this.origin);
155
156                 this.mins = ReadVector();
157                 this.maxs = ReadVector();
158                 setsize(this, this.mins, this.maxs);
159
160                 this.movedir = ReadVector();
161
162                 this.speed = ReadByte();
163                 this.active = ReadByte();
164
165                 this.targetname = strzone(ReadString());
166                 this.target = strzone(ReadString());
167
168                 conveyor_init(this, isnew);
169         }
170
171         if(sendflags & SF_TRIGGER_UPDATE)
172                 this.active = ReadByte();
173
174         return true;
175 }
176 #endif