7 classfield(Wall) .float lip;
8 classfield(Wall) .float bgmscriptangular;
9 classfield(Wall) .int lodmodelindex0, lodmodelindex1, lodmodelindex2;
10 classfield(Wall) .float loddistance1, loddistance2;
11 classfield(Wall) .vector saved;
13 // Needed for interactive clientwalls
14 .bool inactive; // Clientwall disappears when inactive
15 .float alpha_max, alpha_min;
16 // If fade_start > fade_end, fadeout will be inverted
17 // fade_vertical_offset is a vertival offset for player position
18 .float fade_start, fade_end, fade_vertical_offset;
21 void Ent_Wall_Draw(entity this);
23 void Ent_Wall_Remove(entity this);