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1 REGISTER_MINIGAME(bd, "Bulldozer");
2
3 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN   = 0x0200; // victory
5 const int BD_TURN_LOSS  = 0x0400; // they did it?!
6 const int BD_TURN_EDIT  = 0x0800; // editing mode
7 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
8
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
10
11 // 240 tiles...
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
14
15 const int BD_TILE_SIZE = 20;
16
17 const int BD_TEAMS = 1;
18
19 .vector bd_dir;
20
21 .int bd_moves;
22
23 .string bd_levelname;
24 .string bd_nextlevel;
25
26 #ifdef SVQC
27 .bool bd_canedit;
28 #endif
29
30 .int bd_tiletype;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_BRICK5 = 8;
39 const int BD_TILE_BRICK6 = 9;
40 const int BD_TILE_BRICK7 = 10;
41 const int BD_TILE_BRICK8 = 11;
42 const int BD_TILE_LAST = 11;
43
44 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
45
46 // find same game piece given its tile name
47 entity bd_find_piece(entity minig, string tile, bool check_target)
48 {
49         entity e = world;
50         while ( ( e = findentity(e,owner,minig) ) )
51                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
52                         return e;
53         return world;
54 }
55
56 // check if the tile name is valid (15x15 grid)
57 bool bd_valid_tile(string tile)
58 {
59         if ( !tile )
60                 return false;
61         int number = minigame_tile_number(tile);
62         int letter = minigame_tile_letter(tile);
63         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
64 }
65
66 entity bd_find_dozer(entity minig)
67 {
68         entity e = world;
69         while ( ( e = findentity(e,owner,minig) ) )
70                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
71                         return e;
72         return world;
73 }
74
75 void bd_check_winner(entity minig)
76 {
77         int total = 0, valid = 0;
78         entity e = world;
79         while ( ( e = findentity(e,owner,minig) ) )
80                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
81                 {
82                         ++total;
83                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
84                                 ++valid;
85                 }
86
87         if(valid >= total)
88         {
89                 minig.minigame_flags = BD_TURN_WIN;
90                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
91         }
92 }
93
94 bool bd_canfill(int ttype)
95 {
96         switch(ttype)
97         {
98                 case BD_TILE_BRICK8:
99                 case BD_TILE_BRICK7:
100                 case BD_TILE_BRICK6:
101                 case BD_TILE_BRICK5:
102                 case BD_TILE_BRICK4:
103                 case BD_TILE_BRICK3:
104                 case BD_TILE_BRICK2:
105                 case BD_TILE_BRICK1: return true;
106         }
107
108         return false;
109 }
110
111 bool bd_move_dozer(entity minigame, entity dozer)
112 {
113         if(!dozer.bd_dir_x && !dozer.bd_dir_y)
114                 return false; // nope!
115
116         int myx = minigame_tile_letter(dozer.netname);
117         int myy = minigame_tile_number(dozer.netname);
118
119         myx += dozer.bd_dir_x;
120         myy += dozer.bd_dir_y;
121
122         string newpos = minigame_tile_buildname(myx, myy);
123         entity hit = bd_find_piece(minigame, newpos, false);
124
125         if(!bd_valid_tile(newpos))
126                 return false;
127
128         if(hit)
129         switch(hit.bd_tiletype)
130         {
131                 case BD_TILE_DOZER: // wtf, but let's do this incase
132                 case BD_TILE_BRICK8:
133                 case BD_TILE_BRICK7:
134                 case BD_TILE_BRICK6:
135                 case BD_TILE_BRICK5:
136                 case BD_TILE_BRICK4:
137                 case BD_TILE_BRICK3:
138                 case BD_TILE_BRICK2:
139                 case BD_TILE_BRICK1: return false;
140                 case BD_TILE_BOULDER:
141                 {
142                         string testpos;
143                         int tx = minigame_tile_letter(hit.netname);
144                         int ty = minigame_tile_number(hit.netname);
145
146                         tx += dozer.bd_dir_x;
147                         ty += dozer.bd_dir_y;
148
149                         testpos = minigame_tile_buildname(tx, ty);
150                         entity testhit = bd_find_piece(minigame, testpos, false);
151
152                         if(!bd_valid_tile(testpos) || testhit)
153                                 return false;
154
155                         if(hit.netname) { strunzone(hit.netname); }
156                         hit.netname = strzone(testpos);
157                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
158                         break;
159                 }
160         }
161
162         if(dozer.netname) { strunzone(dozer.netname); }
163         dozer.netname = strzone(newpos);
164
165         return true;
166 }
167
168 // make a move
169 void bd_move(entity minigame, entity player, string dir)
170 {
171         if ( minigame.minigame_flags & BD_TURN_MOVE )
172         if ( dir )
173         {
174                 //if ( bd_valid_tile(pos) )
175                 //if ( bd_find_piece(minigame, pos, false) )
176                 {
177                         entity dozer = bd_find_dozer(minigame);
178                         if(!dozer)
179                         {
180                                 LOG_INFO("Dozer wasn't found!\n");
181                                 return; // should not happen... TODO: end match?
182                         }
183
184                         int dxs = 0, dys = 0;
185                         string thedir = strtolower(dir);
186                         if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
187                         if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
188                         if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
189                         if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
190
191                         int dx = bound(-1, dxs, 1);
192                         int dy = bound(-1, dys, 1);
193
194                         dozer.bd_dir_x = dx;
195                         dozer.bd_dir_y = dy;
196                         dozer.bd_dir_z = 0;
197
198                         if(bd_move_dozer(minigame, dozer))
199                                 player.bd_moves++;
200
201                         bd_check_winner(minigame);
202
203                         minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
204                         minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
205                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
206                 }
207         }
208 }
209
210 // editor
211 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
212 {
213         if ( minigame.minigame_flags & BD_TURN_EDIT )
214         if ( pos && thetile )
215         {
216                 if ( bd_valid_tile(pos) )
217                 {
218                         entity found_piece = bd_find_piece(minigame, pos, false);
219                         entity targ = bd_find_piece(minigame, pos, true);
220
221                         if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
222                         {
223                                 int dxs = 0, dys = 0;
224                                 string newdir = strtolower(thedir);
225                                 if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
226                                 if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
227                                 if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
228                                 if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
229
230                                 int dx = bound(-1, dxs, 1);
231                                 int dy = bound(-1, dys, 1);
232
233                                 found_piece.bd_dir_x = dx;
234                                 found_piece.bd_dir_y = dy;
235                                 found_piece.bd_dir_z = 0;
236                                 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
237                                 return;
238                         }
239
240                         entity dozer = bd_find_dozer(minigame);
241                         if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
242                                 return; // nice try
243
244                         if(found_piece || (targ && thetile != BD_TILE_BOULDER))
245                         {
246                                 entity piece = bd_find_piece(minigame, pos, false);
247                                 if(!piece) piece = bd_find_piece(minigame, pos, true);
248                                 if(!piece)
249                                         return; // how?!
250
251                                 if(piece.netname) { strunzone(piece.netname); }
252                                 remove(piece);
253                                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
254                                 return;
255                         }
256
257                         entity piece = msle_spawn(minigame,"minigame_board_piece");
258                         piece.team = 1;
259                         piece.netname = strzone(pos);
260                         piece.bd_tiletype = thetile;
261                         piece.bd_dir = '0 -1 0';
262                         minigame_server_sendflags(piece,MINIG_SF_UPDATE);
263
264                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
265                 }
266         }
267 }
268
269 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
270 {
271         if(minigame.minigame_flags & BD_TURN_MOVE)
272                 bd_move(minigame, player, dir);
273
274         if(minigame.minigame_flags & BD_TURN_EDIT)
275                 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
276 }
277
278 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
279 {
280         string pos = minigame_tile_buildname(letter,number);
281         if(!bd_valid_tile(pos))
282                 return;
283         if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
284                 return;
285
286         bd_editor_place(minigame, player, pos, thetype, "");
287
288         bd_fill_recurse(minigame, player, thetype, letter - 1, number);
289         bd_fill_recurse(minigame, player, thetype, letter + 1, number);
290         bd_fill_recurse(minigame, player, thetype, letter, number - 1);
291         bd_fill_recurse(minigame, player, thetype, letter, number + 1);
292 }
293
294 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
295 {
296         string pos = minigame_tile_buildname(letter,number);
297         if(!bd_valid_tile(pos))
298                 return;
299
300         entity targ = bd_find_piece(minigame, pos, true);
301         entity piece = bd_find_piece(minigame, pos, false);
302
303         if(targ && thetype == targ.bd_tiletype)
304         {
305                 if(targ.netname) { strunzone(targ.netname); }
306                 remove(targ);
307         }
308         else if(piece && thetype == piece.bd_tiletype)
309         {
310                 if(piece.netname) { strunzone(piece.netname); }
311                 remove(piece);
312         }
313         else return;
314
315         bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
316         bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
317         bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
318         bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
319 }
320
321 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
322 {
323         if(minigame.minigame_flags & BD_TURN_EDIT)
324         {
325                 int thetype = stof(thetile);
326
327                 entity targ = bd_find_piece(minigame, dir, true);
328                 entity piece = bd_find_piece(minigame, dir, false);
329
330                 if(!bd_canfill(thetype) || (piece || targ))
331                 {
332                         int killtype = 0;
333
334                         if(targ) { killtype = targ.bd_tiletype; }
335                         if(piece) { killtype = piece.bd_tiletype; }
336
337                         if(killtype)
338                         {
339                                 int letter = minigame_tile_letter(dir);
340                                 int number = minigame_tile_number(dir);
341                                 bd_unfill_recurse(minigame, player, killtype, letter, number);
342                         }
343
344                         return;
345                 }
346
347                 int letter = minigame_tile_letter(dir);
348                 int number = minigame_tile_number(dir);
349
350                 bd_fill_recurse(minigame, player, thetype, letter, number);
351         }
352 }
353
354 void bd_reset_moves(entity minigame)
355 {
356         entity e;
357 #ifdef SVQC
358         for(e = minigame.minigame_players; e; e = e.list_next)
359 #elif defined(CSQC)
360         e = world;
361         while( (e = findentity(e,owner,minigame)) )
362                 if ( e.classname == "minigame_player" )
363 #endif
364                 {
365                         e.bd_moves = 0;
366                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
367                 }
368 }
369
370 void bd_load_level(entity minigame);
371 void bd_setup_pieces(entity minigame)
372 {
373         entity e = world;
374         while( (e = findentity(e, owner, minigame)) )
375                 if(e.classname == "minigame_board_piece")
376                 {
377                         if(e.netname) { strunzone(e.netname); }
378                         remove(e);
379                 }
380
381         bd_load_level(minigame);
382 }
383
384 void bd_do_next_match(entity minigame, entity player)
385 {
386         minigame.minigame_flags = BD_TURN_MOVE;
387         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
388
389         if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
390         {
391                 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
392                 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
393         }
394
395         bd_setup_pieces(minigame);
396
397         bd_reset_moves(minigame);
398 }
399
400 void bd_set_next_match(entity minigame, string next)
401 {
402         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
403         minigame.bd_nextlevel = strzone(next);
404 }
405
406 void bd_next_match(entity minigame, entity player, string next)
407 {
408         if(minigame.minigame_flags & BD_TURN_WIN)
409                 bd_do_next_match(minigame, player);
410         if(minigame.minigame_flags & BD_TURN_EDIT)
411                 bd_set_next_match(minigame, next);
412 }
413
414 // request a new match
415 void bd_restart_match(entity minigame, entity player)
416 {
417         minigame.minigame_flags = BD_TURN_MOVE;
418         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
419
420         bd_setup_pieces(minigame);
421
422         bd_reset_moves(minigame);
423 }
424
425 void bd_activate_editor(entity minigame, entity player)
426 {
427 #ifdef SVQC
428         if(!player.minigame_players.bd_canedit)
429         {
430                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
431                 return;
432         }
433 #endif
434
435         minigame.minigame_flags = BD_TURN_EDIT;
436         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
437
438         bd_reset_moves(minigame);
439
440         bd_setup_pieces(minigame);
441 }
442
443 string bd_save_piece(entity minigame, entity e)
444 {
445         string bd_string = "";
446
447         bd_string = strcat(bd_string, "\"", e.netname, "\" ");
448         bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
449         bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir));
450
451         return bd_string;
452 }
453
454 void bd_set_nextlevel(entity minigame, string s)
455 {
456         tokenize_console(s);
457
458         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
459         minigame.bd_nextlevel = strzone(argv(2));
460 }
461
462 entity bd_load_piece(entity minigame, string s)
463 {
464         // separate pieces between the ; symbols
465         string bd_string = s;
466
467         tokenize_console(bd_string);
468
469         entity e = msle_spawn(minigame,"minigame_board_piece");
470         e.team = 1;
471         e.bd_dir = '0 -1 0';
472
473         int argv_num = 0;
474         e.netname = strzone(argv(argv_num)); ++argv_num;
475         e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
476         e.bd_dir = stov(argv(argv_num)); ++argv_num;
477
478         minigame_server_sendflags(e,MINIG_SF_ALL);
479
480         return e;
481 }
482
483 bool bd_save_level(entity minigame)
484 {
485         if(minigame.bd_levelname && minigame.bd_levelname != "")
486         {
487                 int target_count = 0, boulder_count = 0;
488                 entity piece = world;
489                 while((piece = findentity(piece,owner,minigame)))
490                 if(piece.classname == "minigame_board_piece")
491                         if(piece.bd_tiletype == BD_TILE_BOULDER)
492                                 ++boulder_count;
493                         else if(piece.bd_tiletype == BD_TILE_TARGET)
494                                 ++target_count;
495
496                 if(boulder_count != target_count)
497                 {
498                         LOG_INFO("Not enough targets or boulders, fix your level!\n");
499                         return false;
500                 }
501
502                 // saves all objects to the database file
503                 string file_name;
504                 float file_get;
505
506                 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
507                 file_get = fopen(file_name, FILE_WRITE);
508                 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
509
510                 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
511                         fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
512
513                 entity e = world;
514                 while ( ( e = findentity(e,owner,minigame) ) )
515                 if ( e.classname == "minigame_board_piece" )
516                 {
517                         // use a line of text for each object, listing all properties
518                         fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
519                 }
520                 fclose(file_get);
521
522                 return true;
523         }
524
525         return false;
526 }
527
528 void bd_load_level(entity minigame)
529 {
530         // loads all items from the database file
531         string file_read, file_name;
532         float file_get;
533
534         file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
535         file_get = fopen(file_name, FILE_READ);
536         if(file_get < 0)
537         {
538                 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
539         }
540         else
541         {
542                 for(;;)
543                 {
544                         file_read = fgets(file_get);
545                         if(file_read == "")
546                                 break;
547                         if(substring(file_read, 0, 2) == "//")
548                                 continue;
549                         if(substring(file_read, 0, 1) == "#")
550                                 continue;
551                         if(substring(file_read, 0, 9) == "nextlevel")
552                         {
553                                 bd_set_nextlevel(minigame, file_read);
554                                 continue;
555                         }
556
557                         entity e;
558                         e = bd_load_piece(minigame, file_read);
559                 }
560         }
561         fclose(file_get);
562 }
563
564 void bd_close_editor(entity minigame)
565 {
566         entity dozer = bd_find_dozer(minigame);
567         if(!dozer)
568         {
569                 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
570                 return;
571         }
572
573         if(bd_save_level(minigame))
574         {
575                 minigame.minigame_flags = BD_TURN_MOVE;
576                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
577         }
578         else
579         {
580                 LOG_INFO("You need to set the level name!\n");
581                 return;
582         }
583 }
584
585 #ifdef SVQC
586
587 // required function, handle server side events
588 int bd_server_event(entity minigame, string event, ...)
589 {
590         switch(event)
591         {
592                 case "start":
593                 {
594                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
595                         minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
596                         bd_setup_pieces(minigame);
597                         minigame.minigame_flags = BD_TURN_MOVE;
598
599                         return true;
600                 }
601                 case "end":
602                 {
603                         entity e = world;
604                         while( (e = findentity(e, owner, minigame)) )
605                         if(e.classname == "minigame_board_piece")
606                         {
607                                 if(e.netname) { strunzone(e.netname); }
608                                 remove(e);
609                         }
610
611                         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
612                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
613                         return false;
614                 }
615                 case "join":
616                 {
617                         int pl_num = minigame_count_players(minigame);
618
619                         if(pl_num >= BD_TEAMS) { return false; }
620
621                         return 1;
622                 }
623                 case "cmd":
624                 {
625                         switch(argv(0))
626                         {
627                                 case "move":
628                                         bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
629                                         return true;
630                                 case "next":
631                                         bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
632                                         return true;
633                                 case "restart":
634                                         bd_restart_match(minigame,...(0,entity));
635                                         return true;
636                                 case "edit":
637                                         bd_activate_editor(minigame,...(0,entity));
638                                         return true;
639                                 case "save":
640                                         bd_close_editor(minigame);
641                                         return true;
642                                 case "fill":
643                                         bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
644                                         return true;
645                         }
646
647                         return false;
648                 }
649                 case "network_send":
650                 {
651                         entity sent = ...(0,entity);
652                         int sf = ...(1,int);
653                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
654                         {
655                                 int letter = minigame_tile_letter(sent.netname);
656                                 int number = minigame_tile_number(sent.netname);
657
658                                 WriteByte(MSG_ENTITY,letter);
659                                 WriteByte(MSG_ENTITY,number);
660
661                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
662
663                                 int dx = sent.bd_dir_x;
664                                 int dy = sent.bd_dir_y;
665                                 if(dx == -1) dx = 2;
666                                 if(dy == -1) dy = 2;
667                                 WriteByte(MSG_ENTITY,dx);
668                                 WriteByte(MSG_ENTITY,dy);
669                         }
670                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
671                                 WriteShort(MSG_ENTITY,sent.bd_moves);
672                         return false;
673                 }
674         }
675
676         return false;
677 }
678
679
680 #elif defined(CSQC)
681
682 int bd_curr_tile;
683 string bd_curr_pos;
684
685 .entity bd_enemy;
686 .bool bd_hide;
687
688 vector bd_boardpos; // HUD board position
689 vector bd_boardsize;// HUD board size
690
691 string bd_get_tile_pic(int tileid)
692 {
693         switch(tileid)
694         {
695                 case BD_TILE_BOULDER: return "bd/boulder";
696                 case BD_TILE_BRICK1: return "bd/brick1";
697                 case BD_TILE_BRICK2: return "bd/brick2";
698                 case BD_TILE_BRICK3: return "bd/brick3";
699                 case BD_TILE_BRICK4: return "bd/brick4";
700                 case BD_TILE_BRICK5: return "bd/brick5";
701                 case BD_TILE_BRICK6: return "bd/brick6";
702                 case BD_TILE_BRICK7: return "bd/brick7";
703                 case BD_TILE_BRICK8: return "bd/brick8";
704                 case BD_TILE_TARGET: return "bd/target";
705                 case BD_TILE_DOZER: return "bd/dozer";
706         }
707
708         return string_null;
709 }
710
711 // Required function, draw the game board
712 void bd_hud_board(vector pos, vector mySize)
713 {
714         minigame_hud_fitsqare(pos, mySize);
715         bd_boardpos = pos;
716         bd_boardsize = mySize;
717
718         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
719
720         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
721         vector tile_pos;
722
723         entity e;
724         FOREACH_MINIGAME_ENTITY(e)
725         {
726                 if(e.classname == "minigame_board_piece")
727                 {
728                         if(e.bd_tiletype == BD_TILE_TARGET)
729                         {
730                                 e.bd_enemy = world;
731                                 e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
732                         }
733                         else if(e.bd_tiletype == BD_TILE_BOULDER)
734                         {
735                                 e.bd_hide = false; // reset either way
736                                 e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != world);
737                         }
738                 }
739         }
740         FOREACH_MINIGAME_ENTITY(e)
741         {
742                 if ( e.classname == "minigame_board_piece" )
743                 {
744                         if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
745                         {
746                                 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
747                                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
748
749                                 string thepiece = bd_get_tile_pic(e.bd_tiletype);
750
751                                 if(e.bd_enemy)
752                                         thepiece = "bd/boulder_target";
753
754                                 minigame_drawpic_centered( tile_pos,
755                                                 minigame_texture(thepiece),
756                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
757                         }
758                 }
759         }
760
761         // draw dozers on top, always
762         FOREACH_MINIGAME_ENTITY(e)
763         {
764                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
765                 {
766                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
767                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
768
769                         vector thedir = e.bd_dir;
770                         float theang = 0;
771
772                         if(thedir_y == -1) { theang = M_PI; }
773                         if(thedir_x == 1) { theang = M_PI/2; }
774                         if(thedir_x == -1) { theang = M_PI*3/2; }
775
776                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
777                                                 tile_size, tile_size/2, '1 1 1',
778                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
779                 }
780         }
781
782         if(active_minigame.minigame_flags & BD_TURN_EDIT)
783         if(bd_valid_tile(bd_curr_pos))
784         {
785                 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
786                 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
787                 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
788
789                 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
790                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
791                 if(bd_curr_tile == BD_TILE_DOZER)
792                 {
793                         drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
794                                                 tile_size, tile_size/2, '1 1 1',
795                                                 panel_fg_alpha/2, DRAWFLAG_NORMAL );
796                 }
797                 else
798                 {
799                         minigame_drawpic_centered( tile_pos,
800                                         minigame_texture(thepiece),
801                                         tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
802                 }
803         }
804
805         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
806         {
807                 vector winfs = hud_fontsize*2;
808                 string victory_text = "Game over!";
809
810                 if(active_minigame.minigame_flags & BD_TURN_WIN)
811                         victory_text = "Well done! Click 'Next Level' to continue";
812
813                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
814                 vector win_sz;
815                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
816                         sprintf("%s", victory_text),
817                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
818
819                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
820
821                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
822                         sprintf("%s", victory_text),
823                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
824         }
825 }
826
827
828 // Required function, draw the game status panel
829 void bd_hud_status(vector pos, vector mySize)
830 {
831         HUD_Panel_DrawBg(1);
832         vector ts;
833         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
834                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
835
836         pos_y += ts_y;
837         mySize_y -= ts_y;
838
839         vector player_fontsize = hud_fontsize * 1.75;
840         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
841         ts_x = mySize_x;
842         vector mypos;
843         vector tile_size = '48 48 0';
844
845         mypos = pos;
846         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
847         mypos_y += player_fontsize_y;
848         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
849
850         entity e;
851         FOREACH_MINIGAME_ENTITY(e)
852         {
853                 if ( e.classname == "minigame_player" )
854                 {
855                         mypos = pos;
856                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
857                                 entcs_GetName(e.minigame_playerslot-1),
858                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
859
860                         mypos_y += player_fontsize_y;
861                         string thepiece = "bd/dozer";
862                         if(active_minigame.minigame_flags & BD_TURN_EDIT)
863                                 thepiece = bd_get_tile_pic(bd_curr_tile);
864                         drawpic( mypos,
865                                         minigame_texture(thepiece),
866                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
867
868                         mypos_x += tile_size_x;
869
870                         drawstring(mypos,ftos(e.bd_moves),tile_size,
871                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
872                 }
873         }
874 }
875
876 // Turn a set of flags into a help message
877 string bd_turn_to_string(int turnflags)
878 {
879         if ( turnflags & BD_TURN_LOSS )
880                 return _("Better luck next time!");
881
882         if ( turnflags & BD_TURN_WIN )
883                 if(random() > 0.5)
884                         return _("Tubular! Press \"Next Level\" to continue!");
885                 else
886                         return _("Wicked! Press \"Next Level\" to continue!");
887
888         if( turnflags & BD_TURN_EDIT )
889                 return _("Press the space bar to change your currently selected tile");
890
891         if ( turnflags & BD_TURN_MOVE )
892                 return _("Push the boulders onto the targets");
893
894         return "";
895 }
896
897 // Make the correct move
898 void bd_make_move(entity minigame, string dir)
899 {
900         if ( minigame.minigame_flags == BD_TURN_MOVE )
901         {
902                 minigame_cmd("move ", dir);
903         }
904 }
905
906 void bd_editor_make_move(entity minigame, string dir)
907 {
908         if ( minigame.minigame_flags == BD_TURN_EDIT )
909         {
910                 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
911         }
912 }
913
914 void bd_editor_fill(entity minigame)
915 {
916         if ( minigame.minigame_flags == BD_TURN_EDIT )
917         {
918                 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
919         }
920 }
921
922 void bd_set_curr_pos(string s)
923 {
924         if ( bd_curr_pos )
925                 strunzone(bd_curr_pos);
926         if ( s )
927                 s = strzone(s);
928         bd_curr_pos = s;
929 }
930
931 bool bd_normal_move(entity minigame, int themove)
932 {
933         switch ( themove )
934         {
935                 case K_RIGHTARROW:
936                 case K_KP_RIGHTARROW:
937                         bd_make_move(minigame, "r");
938                         return true;
939                 case K_LEFTARROW:
940                 case K_KP_LEFTARROW:
941                         bd_make_move(minigame, "l");
942                         return true;
943                 case K_UPARROW:
944                 case K_KP_UPARROW:
945                         bd_make_move(minigame, "u");
946                         return true;
947                 case K_DOWNARROW:
948                 case K_KP_DOWNARROW:
949                         bd_make_move(minigame, "d");
950                         return true;
951         }
952
953         return false;
954 }
955
956 bool bd_change_dozer_angle(entity minigame)
957 {
958         entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
959         if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
960                 return false;
961
962         string thedir = "";
963         vector dir = dozer.bd_dir;
964         if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
965
966         if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
967         if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
968         if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
969         if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
970
971         bd_editor_make_move(minigame, thedir);
972         return true;
973 }
974
975 bool bd_editor_move(entity minigame, int themove)
976 {
977         switch ( themove )
978         {
979                 case K_RIGHTARROW:
980                 case K_KP_RIGHTARROW:
981                         if ( ! bd_curr_pos )
982                                 bd_set_curr_pos("a3");
983                         else
984                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
985                         return true;
986                 case K_LEFTARROW:
987                 case K_KP_LEFTARROW:
988                         if ( ! bd_curr_pos )
989                                 bd_set_curr_pos("c3");
990                         else
991                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
992                         return true;
993                 case K_UPARROW:
994                 case K_KP_UPARROW:
995                         if ( ! bd_curr_pos )
996                                 bd_set_curr_pos("a1");
997                         else
998                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
999                         return true;
1000                 case K_DOWNARROW:
1001                 case K_KP_DOWNARROW:
1002                         if ( ! bd_curr_pos )
1003                                 bd_set_curr_pos("a3");
1004                         else
1005                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1006                         return true;
1007                 case K_ENTER:
1008                 case K_KP_ENTER:
1009                         bd_editor_make_move(minigame, "");
1010                         return true;
1011                 case K_SPACE:
1012                         if(bd_change_dozer_angle(minigame))
1013                                 return true;
1014                         bd_curr_tile += 1;
1015                         if(bd_curr_tile > BD_TILE_LAST)
1016                                 bd_curr_tile = 1;
1017                         return true;
1018         }
1019
1020         return false;
1021 }
1022
1023 // Required function, handle client events
1024 int bd_client_event(entity minigame, string event, ...)
1025 {
1026         switch(event)
1027         {
1028                 case "activate":
1029                 {
1030                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
1031                         bd_set_curr_pos("");
1032                         bd_curr_tile = BD_TILE_BRICK1;
1033                         return false;
1034                 }
1035                 case "key_pressed":
1036                 {
1037                         if(minigame.minigame_flags & BD_TURN_MOVE)
1038                         {
1039                                 if(bd_normal_move(minigame, ...(0,int)))
1040                                         return true;
1041                         }
1042
1043                         if(minigame.minigame_flags & BD_TURN_EDIT)
1044                         {
1045                                 if(bd_editor_move(minigame, ...(0,int)))
1046                                         return true;
1047                         }
1048
1049                         return false;
1050                 }
1051                 case "mouse_pressed":
1052                 {
1053                         if(minigame.minigame_flags & BD_TURN_EDIT)
1054                         {
1055                                 if(...(0,int) == K_MOUSE1)
1056                                 {
1057                                         bd_editor_make_move(minigame, "");
1058                                         return true;
1059                                 }
1060
1061                                 if(...(0,int) == K_MOUSE2)
1062                                 {
1063                                         bd_editor_fill(minigame);
1064                                         return true;
1065                                 }
1066                         }
1067
1068                         return false;
1069                 }
1070                 case "mouse_moved":
1071                 {
1072                         if(minigame.minigame_flags & BD_TURN_EDIT)
1073                         {
1074                                 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1075                                 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1076                                 if ( ! bd_valid_tile(bd_curr_pos) )
1077                                         bd_set_curr_pos("");
1078                         }
1079                         return true;
1080                 }
1081                 case "network_receive":
1082                 {
1083                         entity sent = ...(0,entity);
1084                         int sf = ...(1,int);
1085                         if ( sent.classname == "minigame" )
1086                         {
1087                                 if ( sf & MINIG_SF_UPDATE )
1088                                 {
1089                                         sent.message = bd_turn_to_string(sent.minigame_flags);
1090                                         //if ( sent.minigame_flags & minigame_self.team )
1091                                                 minigame_prompt();
1092                                 }
1093                         }
1094                         else if(sent.classname == "minigame_board_piece")
1095                         {
1096                                 if(sf & MINIG_SF_UPDATE)
1097                                 {
1098                                         int letter = ReadByte();
1099                                         int number = ReadByte();
1100                                         if(sent.netname) { strunzone(sent.netname); }
1101                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
1102
1103                                         sent.bd_tiletype = ReadByte();
1104
1105                                         int dx = ReadByte();
1106                                         int dy = ReadByte();
1107
1108                                         if(dx == 2) dx = -1;
1109                                         if(dy == 2) dy = -1;
1110
1111                                         sent.bd_dir_x = dx;
1112                                         sent.bd_dir_y = dy;
1113                                         sent.bd_dir_z = 0;
1114                                 }
1115                         }
1116                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1117                                 sent.bd_moves = ReadShort(); // make this a byte when possible
1118
1119                         return false;
1120                 }
1121                 case "menu_show":
1122                 {
1123                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1124                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1125                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1126                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1127                         return false;
1128                 }
1129                 case "menu_click":
1130                 {
1131                         if(...(0,string) == "next")
1132                                 minigame_cmd("next");
1133                         if(...(0,string) == "restart")
1134                                 minigame_cmd("restart");
1135                         if(...(0,string) == "edit")
1136                                 minigame_cmd("edit");
1137                         if(...(0,string) == "save")
1138                                 minigame_cmd("save");
1139                         return false;
1140                 }
1141         }
1142
1143         return false;
1144 }
1145
1146 #endif