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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / bd.qc
1 #include "bd.qh"
2 REGISTER_MINIGAME(bd, "Bulldozer");
3
4 REGISTER_NET_LINKED(ENT_CLIENT_BD_CONTROLLER)
5
6 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
7 const int BD_TURN_WIN   = 0x0200; // victory
8 const int BD_TURN_LOSS  = 0x0400; // they did it?!
9 const int BD_TURN_EDIT  = 0x0800; // editing mode
10 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
11
12 // send flags
13 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
14 const int BD_SF_UPDATE_SINGLE = MINIG_SF_CUSTOM<<1;
15 const int BD_SF_UPDATE_ALL = MINIG_SF_CUSTOM<<2;
16
17 // 240 tiles...
18 const int BD_LET_CNT = 20;
19 const int BD_NUM_CNT = 20;
20
21 const int BD_TILE_SIZE = 20;
22
23 const int BD_TEAMS = 1;
24
25 .int bd_dir;
26
27 .int bd_dirs[BD_NUM_CNT];
28
29 .int bd_moves;
30
31 .int bd_tilelet;
32
33 .string bd_levelname;
34 .string bd_nextlevel;
35
36 #ifdef SVQC
37 .bool bd_canedit;
38 .int bd_forceupdate;
39 #endif
40
41 .int bd_tiletypes[BD_NUM_CNT];
42
43 .int bd_tiletype;
44 const int BD_TILE_DOZER = 1;
45 const int BD_TILE_TARGET = 2;
46 const int BD_TILE_BOULDER = 3;
47 const int BD_TILE_BRICK1 = 4;
48 const int BD_TILE_BRICK2 = 5;
49 const int BD_TILE_BRICK3 = 6;
50 const int BD_TILE_BRICK4 = 7;
51 const int BD_TILE_BRICK5 = 8;
52 const int BD_TILE_BRICK6 = 9;
53 const int BD_TILE_BRICK7 = 10;
54 const int BD_TILE_BRICK8 = 11;
55 const int BD_TILE_LAST = 11;
56
57 const int BD_DIR_UP = 0;
58 const int BD_DIR_DN = 1;
59 const int BD_DIR_LF = 2;
60 const int BD_DIR_RT = 3;
61
62 #ifdef SVQC
63 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
64 #endif
65
66 // find same game piece given its tile name
67 entity bd_find_piece(entity minig, string tile, bool check_target)
68 {
69         entity e = NULL;
70         while ( ( e = findentity(e,owner,minig) ) )
71                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
72                         return e;
73         return NULL;
74 }
75
76 entity bd_find_controller(entity minig, int letter)
77 {
78         entity e = NULL;
79         while ( ( e = findentity(e,owner,minig) ) )
80                 if ( e.classname == "bd_controller" && e.bd_tilelet == letter )
81                         return e;
82         return NULL;
83 }
84
85 // check if the tile name is valid (15x15 grid)
86 bool bd_valid_tile(string tile)
87 {
88         if ( !tile )
89                 return false;
90         int number = minigame_tile_number(tile);
91         int letter = minigame_tile_letter(tile);
92         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
93 }
94
95 void bd_controller_update(entity controller, int number)
96 {
97 #ifdef SVQC
98         controller.bd_forceupdate = number;
99 #endif
100         minigame_server_sendflags(controller,BD_SF_UPDATE_SINGLE);
101 }
102
103 entity bd_find_dozer(entity minig)
104 {
105         entity e = NULL;
106         while ( ( e = findentity(e,owner,minig) ) )
107                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
108                         return e;
109         return NULL;
110 }
111
112 #ifdef SVQC
113 bool bd_controller_send(entity this, entity to, int sf)
114 {
115         WriteHeader(MSG_ENTITY, ENT_CLIENT_BD_CONTROLLER);
116         if(sf & BD_SF_UPDATE_ALL)
117                 sf &= ~BD_SF_UPDATE_SINGLE;
118
119         WriteByte(MSG_ENTITY, sf);
120         WriteByte(MSG_ENTITY, this.bd_tilelet);
121         WriteString(MSG_ENTITY,this.owner.netname);
122
123         if(sf & BD_SF_UPDATE_SINGLE)
124         {
125                 int number = this.bd_forceupdate;
126                 //this.bd_forceupdate = 0;
127                 int ttype = this.bd_tiletypes[number];
128                 int dir = this.bd_dirs[number];
129                 WriteByte(MSG_ENTITY, number);
130                 WriteByte(MSG_ENTITY, ttype);
131                 WriteByte(MSG_ENTITY, dir);
132         }
133
134         if(sf & BD_SF_UPDATE_ALL)
135         {
136                 for(int j = 0; j < BD_NUM_CNT; ++j)
137                 {
138                         int ttype = this.bd_tiletypes[j];
139                         int dir = this.bd_dirs[j];
140                         WriteByte(MSG_ENTITY, ttype);
141                         WriteByte(MSG_ENTITY, dir);
142                 }
143         }
144
145         return true;
146 }
147 #elif defined(CSQC)
148 void minigame_read_owner(entity this);
149
150 NET_HANDLE(ENT_CLIENT_BD_CONTROLLER, bool isNew)
151 {
152         this.classname = "bd_controller";
153         return = true;
154
155         int sf = ReadByte();
156         this.bd_tilelet = ReadByte();
157         minigame_read_owner(this);
158
159         if(sf & BD_SF_UPDATE_SINGLE)
160         {
161                 int number = ReadByte();
162                 this.bd_tiletypes[number] = ReadByte();
163                 this.bd_dirs[number] = ReadByte();
164         }
165
166         if(sf & BD_SF_UPDATE_ALL)
167         {
168                 for(int j = 0; j < BD_NUM_CNT; ++j)
169                 {
170                         this.bd_tiletypes[j] = ReadByte();
171                         this.bd_dirs[j] = ReadByte();
172                 }
173         }
174 }
175 #endif
176
177 void bd_check_winner(entity minig)
178 {
179         int total = 0, valid = 0;
180         entity e = NULL;
181         while ( ( e = findentity(e,owner,minig) ) )
182                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
183                 {
184                         ++total;
185                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
186                                 ++valid;
187                 }
188
189         if(valid >= total)
190         {
191                 minig.minigame_flags = BD_TURN_WIN;
192                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
193         }
194 }
195
196 vector bd_get_dir(int bdir)
197 {
198         switch(bdir)
199         {
200                 case BD_DIR_UP: return '0 1 0'; // up
201                 default:
202                 case BD_DIR_DN: return '0 -1 0'; // down
203                 case BD_DIR_LF: return '-1 0 0'; // left
204                 case BD_DIR_RT: return '1 0 0'; // right
205         }
206 }
207
208 string bd_get_dir_name(int bdir)
209 {
210         switch(bdir)
211         {
212                 case BD_DIR_UP: return "u"; // up
213                 default:
214                 case BD_DIR_DN: return "d"; // down
215                 case BD_DIR_LF: return "l"; // left
216                 case BD_DIR_RT: return "r"; // right
217         }
218 }
219
220 int bd_dir_fromname(string bdir)
221 {
222         if(bdir == "up" || bdir == "u")
223                 return BD_DIR_UP; // up
224         if(bdir == "down" || bdir == "dn" || bdir == "d")
225                 return BD_DIR_DN; /// down
226         if(bdir == "left" || bdir == "lt" || bdir == "l")
227                 return BD_DIR_LF; // left
228         if(bdir == "right" || bdir == "rt" || bdir == "r")
229                 return BD_DIR_RT; // right
230
231         return BD_DIR_DN; // down
232 }
233
234 bool bd_canfill(int ttype)
235 {
236         switch(ttype)
237         {
238                 case BD_TILE_BRICK8:
239                 case BD_TILE_BRICK7:
240                 case BD_TILE_BRICK6:
241                 case BD_TILE_BRICK5:
242                 case BD_TILE_BRICK4:
243                 case BD_TILE_BRICK3:
244                 case BD_TILE_BRICK2:
245                 case BD_TILE_BRICK1: return true;
246         }
247
248         return false;
249 }
250
251 bool bd_move_dozer(entity minigame, entity dozer)
252 {
253         //if(!dozer.bd_dir)
254                 //return false; // nope!
255
256         int myx = minigame_tile_letter(dozer.netname);
257         int myy = minigame_tile_number(dozer.netname);
258
259         vector dir = bd_get_dir(dozer.bd_dir);
260
261         myx += dir.x;
262         myy += dir.y;
263
264         string newpos = minigame_tile_buildname(myx, myy);
265         if(!bd_valid_tile(newpos))
266                 return false;
267
268         entity hit = bd_find_piece(minigame, newpos, false);
269
270         if(hit)
271         switch(hit.bd_tiletype)
272         {
273                 case BD_TILE_DOZER: // wtf, but let's do this incase
274                 case BD_TILE_BRICK8:
275                 case BD_TILE_BRICK7:
276                 case BD_TILE_BRICK6:
277                 case BD_TILE_BRICK5:
278                 case BD_TILE_BRICK4:
279                 case BD_TILE_BRICK3:
280                 case BD_TILE_BRICK2:
281                 case BD_TILE_BRICK1: return false;
282                 case BD_TILE_BOULDER:
283                 {
284                         string testpos;
285                         int tx = minigame_tile_letter(hit.netname);
286                         int ty = minigame_tile_number(hit.netname);
287
288                         tx += dir.x;
289                         ty += dir.y;
290
291                         testpos = minigame_tile_buildname(tx, ty);
292                         if(!bd_valid_tile(testpos))
293                                 return false;
294                         entity testhit = bd_find_piece(minigame, testpos, false);
295                         if(testhit)
296                                 return false;
297
298                         entity controller = bd_find_controller(minigame, minigame_tile_letter(testpos));
299                         int tnum = minigame_tile_number(testpos);
300                         switch(controller.bd_tiletypes[tnum])
301                         {
302                                 case BD_TILE_BRICK8:
303                                 case BD_TILE_BRICK7:
304                                 case BD_TILE_BRICK6:
305                                 case BD_TILE_BRICK5:
306                                 case BD_TILE_BRICK4:
307                                 case BD_TILE_BRICK3:
308                                 case BD_TILE_BRICK2:
309                                 case BD_TILE_BRICK1: return false;
310                         }
311
312                         strcpy(hit.netname, testpos);
313                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
314                         break;
315                 }
316         }
317
318         entity controller = bd_find_controller(minigame, minigame_tile_letter(newpos));
319         int number = minigame_tile_number(newpos);
320         switch(controller.bd_tiletypes[number])
321         {
322                 case BD_TILE_BRICK8:
323                 case BD_TILE_BRICK7:
324                 case BD_TILE_BRICK6:
325                 case BD_TILE_BRICK5:
326                 case BD_TILE_BRICK4:
327                 case BD_TILE_BRICK3:
328                 case BD_TILE_BRICK2:
329                 case BD_TILE_BRICK1: return false;
330         }
331
332         strcpy(dozer.netname, newpos);
333
334         return true;
335 }
336
337 // make a move
338 void bd_move(entity minigame, entity player, string dir)
339 {
340         if ( minigame.minigame_flags & BD_TURN_MOVE )
341         if ( dir )
342         {
343                 //if ( bd_valid_tile(pos) )
344                 //if ( bd_find_piece(minigame, pos, false) )
345                 {
346                         entity dozer = bd_find_dozer(minigame);
347                         if(!dozer)
348                         {
349                                 LOG_INFO("Dozer wasn't found!");
350                                 return; // should not happen... TODO: end match?
351                         }
352
353                         string thedir = strtolower(dir);
354                         int bdir = bd_dir_fromname(thedir);
355
356                         int moved = 0;
357                         entity e = NULL;
358                         while ( ( e = findentity(e,owner,minigame) ) )
359                                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
360                                 {
361                                         e.bd_dir = bdir;
362
363                                         if(bd_move_dozer(minigame, e))
364                                                 ++moved;
365
366                                         minigame_server_sendflags(e,MINIG_SF_UPDATE); // update anyway
367                                 }
368
369                         if(moved)
370                                 player.bd_moves++;
371
372                         bd_check_winner(minigame);
373
374                         minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
375                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
376                 }
377         }
378 }
379
380 // editor
381 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
382 {
383         if ( minigame.minigame_flags & BD_TURN_EDIT )
384         if ( pos && thetile )
385         {
386                 if ( bd_valid_tile(pos) )
387                 {
388                         entity found_piece = bd_find_piece(minigame, pos, false);
389                         entity targ = bd_find_piece(minigame, pos, true);
390
391                         if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
392                         {
393                                 string newdir = strtolower(thedir);
394                                 int bdir = bd_dir_fromname(newdir);
395
396                                 found_piece.bd_dir = bdir;
397                                 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
398                                 return;
399                         }
400
401                         //entity dozer = bd_find_dozer(minigame);
402                         //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
403                                 //return; // nice try
404
405                         int tlet = minigame_tile_letter(pos);
406                         int tnum = minigame_tile_number(pos);
407                         entity controller = bd_find_controller(minigame, tlet);
408                         if(controller.bd_tiletypes[tnum])
409                         {
410                                 controller.bd_tiletypes[tnum] = 0;
411                                 controller.bd_dirs[tnum] = 0;
412                                 bd_controller_update(controller, tnum);
413                                 return;
414                         }
415
416                         if(found_piece || (targ && thetile != BD_TILE_BOULDER))
417                         {
418                                 entity piece = bd_find_piece(minigame, pos, false);
419                                 if(!piece) piece = bd_find_piece(minigame, pos, true);
420                                 if(!piece)
421                                         return; // how?!
422
423                                 strfree(piece.netname);
424                                 delete(piece);
425                                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
426                                 return;
427                         }
428
429                         if(bd_canfill(thetile))
430                         {
431                                 int number = minigame_tile_number(pos);
432                                 int letter = minigame_tile_letter(pos);
433                                 entity controller = bd_find_controller(minigame, letter);
434                                 controller.bd_tiletypes[number] = thetile;
435                                 controller.bd_dirs[number] = 0;
436                                 bd_controller_update(controller, number);
437                         }
438                         else
439                         {
440                                 entity piece = msle_spawn(minigame,"minigame_board_piece");
441                                 piece.team = 1;
442                                 piece.netname = strzone(pos);
443                                 piece.bd_tiletype = thetile;
444                                 piece.bd_dir = 0;
445                                 minigame_server_sendflags(piece,MINIG_SF_UPDATE);
446                         }
447
448                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
449                 }
450         }
451 }
452
453 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
454 {
455         if(minigame.minigame_flags & BD_TURN_MOVE)
456                 bd_move(minigame, player, dir);
457
458         if(minigame.minigame_flags & BD_TURN_EDIT)
459                 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
460 }
461
462 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
463 {
464         string pos = minigame_tile_buildname(letter,number);
465         if(!bd_valid_tile(pos))
466                 return;
467         if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
468                 return;
469
470         bd_editor_place(minigame, player, pos, thetype, "");
471
472         bd_fill_recurse(minigame, player, thetype, letter - 1, number);
473         bd_fill_recurse(minigame, player, thetype, letter + 1, number);
474         bd_fill_recurse(minigame, player, thetype, letter, number - 1);
475         bd_fill_recurse(minigame, player, thetype, letter, number + 1);
476 }
477
478 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
479 {
480         string pos = minigame_tile_buildname(letter,number);
481         if(!bd_valid_tile(pos))
482                 return;
483
484         entity targ = bd_find_piece(minigame, pos, true);
485         entity piece = bd_find_piece(minigame, pos, false);
486
487         if(targ && thetype == targ.bd_tiletype)
488         {
489                 strfree(targ.netname);
490                 delete(targ);
491         }
492         else if(piece && thetype == piece.bd_tiletype)
493         {
494                 strfree(piece.netname);
495                 delete(piece);
496         }
497         else return;
498
499         bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
500         bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
501         bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
502         bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
503 }
504
505 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
506 {
507 #ifdef SVQC
508         if(!player.minigame_players.bd_canedit)
509         {
510                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
511                 return;
512         }
513 #endif
514
515         if(minigame.minigame_flags & BD_TURN_EDIT)
516         {
517                 int thetype = stof(thetile);
518
519                 entity targ = bd_find_piece(minigame, dir, true);
520                 entity piece = bd_find_piece(minigame, dir, false);
521
522                 if(!bd_canfill(thetype) || (piece || targ))
523                 {
524                         int killtype = 0;
525
526                         if(targ) { killtype = targ.bd_tiletype; }
527                         if(piece) { killtype = piece.bd_tiletype; }
528
529                         if(killtype)
530                         {
531                                 int letter = minigame_tile_letter(dir);
532                                 int number = minigame_tile_number(dir);
533                                 bd_unfill_recurse(minigame, player, killtype, letter, number);
534                         }
535
536                         return;
537                 }
538
539                 int letter = minigame_tile_letter(dir);
540                 int number = minigame_tile_number(dir);
541
542                 bd_fill_recurse(minigame, player, thetype, letter, number);
543         }
544 }
545
546 void bd_reset_moves(entity minigame)
547 {
548         entity e;
549 #ifdef SVQC
550         for(e = minigame.minigame_players; e; e = e.list_next)
551 #elif defined(CSQC)
552         e = NULL;
553         while( (e = findentity(e,owner,minigame)) )
554                 if ( e.classname == "minigame_player" )
555 #endif
556                 {
557                         e.bd_moves = 0;
558                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
559                 }
560 }
561
562 void bd_load_level(entity minigame);
563 void bd_setup_pieces(entity minigame)
564 {
565         entity e = NULL;
566         while( (e = findentity(e, owner, minigame)) )
567                 if(e.classname == "minigame_board_piece")
568                 {
569                         strfree(e.netname);
570                         delete(e);
571                 }
572         e = NULL;
573         while( (e = findentity(e, owner, minigame)) )
574                 if(e.classname == "bd_controller")
575                 {
576                         delete(e);
577                 }
578
579         for(int letter = 0; letter < BD_LET_CNT; ++letter)
580         {
581                 entity controller = new_pure(bd_controller);
582                 controller.owner = minigame;
583                 controller.bd_tilelet = letter;
584         #ifdef SVQC
585                 Net_LinkEntity(controller, false, 0, bd_controller_send);
586         #endif
587         }
588
589         bd_load_level(minigame);
590 }
591
592 void bd_do_next_match(entity minigame, entity player)
593 {
594         minigame.minigame_flags = BD_TURN_MOVE;
595         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
596
597         if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
598         {
599                 strcpy(minigame.bd_levelname, minigame.bd_nextlevel);
600         }
601
602         bd_setup_pieces(minigame);
603
604         bd_reset_moves(minigame);
605 }
606
607 void bd_set_next_match(entity minigame, string next)
608 {
609         strcpy(minigame.bd_nextlevel, next);
610 }
611
612 void bd_next_match(entity minigame, entity player, string next)
613 {
614         if(minigame.minigame_flags & BD_TURN_WIN)
615                 bd_do_next_match(minigame, player);
616         if(minigame.minigame_flags & BD_TURN_EDIT)
617                 bd_set_next_match(minigame, next);
618 }
619
620 // request a new match
621 void bd_restart_match(entity minigame, entity player)
622 {
623         minigame.minigame_flags = BD_TURN_MOVE;
624         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
625
626         bd_setup_pieces(minigame);
627
628         bd_reset_moves(minigame);
629 }
630
631 void bd_activate_editor(entity minigame, entity player)
632 {
633 #ifdef SVQC
634         if(!player.minigame_players.bd_canedit)
635         {
636                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
637                 return;
638         }
639 #endif
640
641         minigame.minigame_flags = BD_TURN_EDIT;
642         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
643
644         bd_reset_moves(minigame);
645
646         bd_setup_pieces(minigame);
647 }
648
649 string bd_save_controller_piece(entity minigame, entity e, int number)
650 {
651         string bd_string = "";
652
653         string tilename = minigame_tile_buildname(e.bd_tilelet, number);
654
655         bd_string = strcat(bd_string, "\"", tilename, "\" ");
656         bd_string = strcat(bd_string, ftos(e.bd_tiletypes[number]), " ");
657         bd_string = strcat(bd_string, ftos(e.bd_dirs[number]));
658
659         return bd_string;
660 }
661
662 string bd_save_piece(entity minigame, entity e)
663 {
664         string bd_string = "";
665
666         bd_string = strcat(bd_string, "\"", e.netname, "\" ");
667         bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
668         bd_string = strcat(bd_string, ftos(e.bd_dir));
669
670         return bd_string;
671 }
672
673 void bd_set_nextlevel(entity minigame, string s)
674 {
675         tokenize_console(s);
676
677         strcpy(minigame.bd_nextlevel, argv(2));
678 }
679
680 int bd_fix_dir(vector dir)
681 {
682         if(dir.x == 0 && dir.y == 1) { return BD_DIR_UP; } // up
683         if(dir.x == 0 && dir.y == -1) { return BD_DIR_DN; } // down
684         if(dir.x == -1 && dir.y == 0) { return BD_DIR_LF; } // left
685         if(dir.x == 1 && dir.y == 0) { return BD_DIR_RT; } // right
686
687         return BD_DIR_DN; // down if all else fails
688 }
689
690 void bd_load_piece(entity minigame, string s)
691 {
692         // separate pieces between the ; symbols
693         string bd_string = s;
694
695         tokenize_console(bd_string);
696
697         int argv_num = 0;
698         string tilename = strzone(argv(argv_num)); ++argv_num;
699         int tiletype = stoi(argv(argv_num)); ++argv_num;
700         int dir = stoi(argv(argv_num)); ++argv_num;
701
702         if(bd_canfill(tiletype))
703         {
704                 int letter = minigame_tile_letter(tilename);
705                 int number = minigame_tile_number(tilename);
706                 entity controller = bd_find_controller(minigame, letter);
707                 controller.bd_tiletypes[number] = tiletype;
708                 controller.bd_dirs[number] = dir;
709
710                 bd_controller_update(controller, number);
711         }
712         else
713         {
714                 entity e = msle_spawn(minigame,"minigame_board_piece");
715                 e.netname = tilename;
716                 e.team = 1;
717                 e.bd_dir = dir;
718                 e.bd_tiletype = tiletype;
719                 minigame_server_sendflags(e,MINIG_SF_ALL);
720         }
721 }
722
723 bool bd_save_level(entity minigame)
724 {
725         if(minigame.bd_levelname && minigame.bd_levelname != "")
726         {
727                 int target_count = 0, boulder_count = 0;
728                 entity piece = NULL;
729                 while((piece = findentity(piece,owner,minigame)))
730                 if(piece.classname == "minigame_board_piece")
731                         if(piece.bd_tiletype == BD_TILE_BOULDER)
732                                 ++boulder_count;
733                         else if(piece.bd_tiletype == BD_TILE_TARGET)
734                                 ++target_count;
735
736                 if(boulder_count != target_count)
737                 {
738                         LOG_INFO("Not enough targets or boulders, fix your level!");
739                         return false;
740                 }
741
742                 // saves all objects to the database file
743                 string file_name;
744                 float file_get;
745
746                 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
747                 file_get = fopen(file_name, FILE_WRITE);
748                 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
749
750                 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
751                         fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
752
753                 entity e = NULL;
754                 while ( ( e = findentity(e,owner,minigame) ) )
755                 if ( e.classname == "bd_controller" )
756                 {
757                         for(int j = 0; j < BD_NUM_CNT; ++j)
758                         {
759                                 // use a line of text for each object, listing all properties
760                                 fputs(file_get, strcat(bd_save_controller_piece(minigame, e, j), "\n"));
761                         }
762                 }
763                 e = NULL;
764
765                 while ( ( e = findentity(e,owner,minigame) ) )
766                 if ( e.classname == "minigame_board_piece" )
767                 {
768                         // use a line of text for each object, listing all properties
769                         fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
770                 }
771                 fclose(file_get);
772
773                 return true;
774         }
775
776         return false;
777 }
778
779 void bd_load_level(entity minigame)
780 {
781         // loads all items from the database file
782         string file_read, file_name;
783         float file_get;
784
785         file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
786         file_get = fopen(file_name, FILE_READ);
787         if(file_get < 0)
788         {
789                 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded");
790         }
791         else
792         {
793                 for(;;)
794                 {
795                         file_read = fgets(file_get);
796                         if(file_read == "")
797                                 break;
798                         if(substring(file_read, 0, 2) == "//")
799                                 continue;
800                         if(substring(file_read, 0, 1) == "#")
801                                 continue;
802                         if(substring(file_read, 0, 9) == "nextlevel")
803                         {
804                                 bd_set_nextlevel(minigame, file_read);
805                                 continue;
806                         }
807
808                         bd_load_piece(minigame, file_read);
809                 }
810         }
811         fclose(file_get);
812 }
813
814 void bd_close_editor(entity minigame, entity player)
815 {
816 #ifdef SVQC
817         if(!player.minigame_players.bd_canedit)
818         {
819                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
820                 return;
821         }
822 #endif
823
824         entity dozer = bd_find_dozer(minigame);
825         if(!dozer)
826         {
827                 LOG_INFO("You need to place a bulldozer on the level to save it!");
828                 return;
829         }
830
831         if(bd_save_level(minigame))
832         {
833                 minigame.minigame_flags = BD_TURN_MOVE;
834                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
835         }
836         else
837         {
838                 LOG_INFO("You need to set the level name!");
839                 return;
840         }
841 }
842
843 #ifdef SVQC
844
845 // required function, handle server side events
846 int bd_server_event(entity minigame, string event, ...)
847 {
848         switch(event)
849         {
850                 case "start":
851                 {
852                         strcpy(minigame.bd_levelname, autocvar_sv_minigames_bulldozer_startlevel);
853                         bd_setup_pieces(minigame);
854                         minigame.minigame_flags = BD_TURN_MOVE;
855
856                         return true;
857                 }
858                 case "end":
859                 {
860                         entity e = NULL;
861                         while( (e = findentity(e, owner, minigame)) )
862                         if(e.classname == "minigame_board_piece")
863                         {
864                                 strfree(e.netname);
865                                 delete(e);
866                         }
867                         e = NULL;
868                         while( (e = findentity(e, owner, minigame)) )
869                         if(e.classname == "bd_controller")
870                         {
871                                 delete(e);
872                         }
873
874                         strfree(minigame.bd_nextlevel);
875                         strfree(minigame.bd_levelname);
876                         return false;
877                 }
878                 case "join":
879                 {
880                         int pl_num = minigame_count_players(minigame);
881
882                         if(pl_num >= BD_TEAMS) { return false; }
883
884                         return 1;
885                 }
886                 case "cmd":
887                 {
888                         switch(argv(0))
889                         {
890                                 case "move":
891                                         bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
892                                         return true;
893                                 case "next":
894                                         bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
895                                         return true;
896                                 case "restart":
897                                         bd_restart_match(minigame,...(0,entity));
898                                         return true;
899                                 case "edit":
900                                         bd_activate_editor(minigame,...(0,entity));
901                                         return true;
902                                 case "save":
903                                         bd_close_editor(minigame,...(0,entity));
904                                         return true;
905                                 case "fill":
906                                         bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
907                                         return true;
908                         }
909
910                         return false;
911                 }
912                 case "network_send":
913                 {
914                         entity sent = ...(0,entity);
915                         int sf = ...(1,int);
916                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
917                         {
918                                 int letter = minigame_tile_letter(sent.netname);
919                                 int number = minigame_tile_number(sent.netname);
920
921                                 WriteByte(MSG_ENTITY,letter);
922                                 WriteByte(MSG_ENTITY,number);
923
924                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
925
926                                 WriteByte(MSG_ENTITY,sent.bd_dir);
927                         }
928                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
929                                 WriteShort(MSG_ENTITY,sent.bd_moves);
930                         return false;
931                 }
932         }
933
934         return false;
935 }
936
937
938 #elif defined(CSQC)
939
940 int bd_curr_tile;
941 string bd_curr_pos;
942
943 .entity bd_enemy;
944 .bool bd_hide;
945
946 vector bd_boardpos; // HUD board position
947 vector bd_boardsize;// HUD board size
948
949 string bd_get_tile_pic(int tileid)
950 {
951         switch(tileid)
952         {
953                 case BD_TILE_BOULDER: return "bd/boulder";
954                 case BD_TILE_BRICK1: return "bd/brick1";
955                 case BD_TILE_BRICK2: return "bd/brick2";
956                 case BD_TILE_BRICK3: return "bd/brick3";
957                 case BD_TILE_BRICK4: return "bd/brick4";
958                 case BD_TILE_BRICK5: return "bd/brick5";
959                 case BD_TILE_BRICK6: return "bd/brick6";
960                 case BD_TILE_BRICK7: return "bd/brick7";
961                 case BD_TILE_BRICK8: return "bd/brick8";
962                 case BD_TILE_TARGET: return "bd/target";
963                 case BD_TILE_DOZER: return "bd/dozer";
964         }
965
966         return string_null;
967 }
968
969 // Required function, draw the game board
970 void bd_hud_board(vector pos, vector mySize)
971 {
972         minigame_hud_fitsqare(pos, mySize);
973         bd_boardpos = pos;
974         bd_boardsize = mySize;
975
976         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
977
978         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
979         vector tile_pos;
980
981         entity e;
982         FOREACH_MINIGAME_ENTITY(e)
983         {
984                 if(e.classname == "minigame_board_piece")
985                 {
986                         if(e.bd_tiletype == BD_TILE_TARGET)
987                         {
988                                 e.bd_enemy = NULL;
989                                 e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
990                         }
991                         else if(e.bd_tiletype == BD_TILE_BOULDER)
992                         {
993                                 e.bd_hide = false; // reset either way
994                                 e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL);
995                         }
996                 }
997         }
998         FOREACH_MINIGAME_ENTITY(e)
999         {
1000                 if ( e.classname == "bd_controller" )
1001                 {
1002                         for(int j = 0; j < BD_NUM_CNT; ++j)
1003                         {
1004                                 if(!e.bd_tiletypes[j]) continue;
1005
1006                                 int letter = e.bd_tilelet;
1007                                 string mypos = minigame_tile_buildname(letter, j);
1008
1009                                 tile_pos = minigame_tile_pos(mypos,BD_NUM_CNT,BD_LET_CNT);
1010                                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1011
1012                                 string thepiece = bd_get_tile_pic(e.bd_tiletypes[j]);
1013
1014                                 minigame_drawpic_centered( tile_pos,
1015                                                 minigame_texture(thepiece),
1016                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
1017                         }
1018                 }
1019                 else if ( e.classname == "minigame_board_piece" )
1020                 {
1021                         if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
1022                         {
1023                                 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
1024                                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1025
1026                                 string thepiece = bd_get_tile_pic(e.bd_tiletype);
1027
1028                                 if(e.bd_enemy)
1029                                         thepiece = "bd/boulder_target";
1030
1031                                 minigame_drawpic_centered( tile_pos,
1032                                                 minigame_texture(thepiece),
1033                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
1034                         }
1035                 }
1036         }
1037
1038         // draw dozers on top, always
1039         FOREACH_MINIGAME_ENTITY(e)
1040         {
1041                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
1042                 {
1043                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
1044                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1045
1046                         int bdir = e.bd_dir;
1047                         float theang = 0;
1048
1049                         switch(bdir)
1050                         {
1051                                 case BD_DIR_UP: theang = 0; break;
1052                                 default:
1053                                 case BD_DIR_DN: theang = M_PI; break;
1054                                 case BD_DIR_LF: theang = M_PI * 3 / 2; break;
1055                                 case BD_DIR_RT: theang = M_PI / 2; break;
1056                         }
1057
1058                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
1059                                                 tile_size, tile_size/2, '1 1 1',
1060                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
1061                 }
1062         }
1063
1064         if(active_minigame.minigame_flags & BD_TURN_EDIT)
1065         if(bd_valid_tile(bd_curr_pos))
1066         {
1067                 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
1068                 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
1069                 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
1070
1071                 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
1072                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1073                 if(bd_curr_tile == BD_TILE_DOZER)
1074                 {
1075                         drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
1076                                                 tile_size, tile_size/2, '1 1 1',
1077                                                 panel_fg_alpha/2, DRAWFLAG_NORMAL );
1078                 }
1079                 else
1080                 {
1081                         minigame_drawpic_centered( tile_pos,
1082                                         minigame_texture(thepiece),
1083                                         tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
1084                 }
1085         }
1086
1087         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
1088         {
1089                 vector winfs = hud_fontsize*2;
1090                 string victory_text = "Game over!";
1091
1092                 if(active_minigame.minigame_flags & BD_TURN_WIN)
1093                         victory_text = "Well done! Click 'Next Level' to continue";
1094
1095                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
1096                 vector win_sz;
1097                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
1098                         sprintf("%s", victory_text),
1099                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
1100
1101                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
1102
1103                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
1104                         sprintf("%s", victory_text),
1105                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
1106         }
1107 }
1108
1109
1110 // Required function, draw the game status panel
1111 void bd_hud_status(vector pos, vector mySize)
1112 {
1113         HUD_Panel_DrawBg();
1114         vector ts;
1115         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
1116                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
1117
1118         pos_y += ts_y;
1119         mySize_y -= ts_y;
1120
1121         vector player_fontsize = hud_fontsize * 1.75;
1122         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
1123         ts_x = mySize_x;
1124         vector mypos;
1125         vector tile_size = '48 48 0';
1126
1127         mypos = pos;
1128         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
1129         mypos_y += player_fontsize_y;
1130         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
1131
1132         entity e;
1133         FOREACH_MINIGAME_ENTITY(e)
1134         {
1135                 if ( e.classname == "minigame_player" )
1136                 {
1137                         mypos = pos;
1138                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
1139                                 entcs_GetName(e.minigame_playerslot-1),
1140                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
1141
1142                         mypos_y += player_fontsize_y;
1143                         string thepiece = "bd/dozer";
1144                         if(active_minigame.minigame_flags & BD_TURN_EDIT)
1145                                 thepiece = bd_get_tile_pic(bd_curr_tile);
1146                         drawpic( mypos,
1147                                         minigame_texture(thepiece),
1148                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
1149
1150                         mypos_x += tile_size_x;
1151
1152                         drawstring(mypos,ftos(e.bd_moves),tile_size,
1153                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1154                 }
1155         }
1156 }
1157
1158 // Turn a set of flags into a help message
1159 string bd_turn_to_string(int turnflags)
1160 {
1161         if ( turnflags & BD_TURN_LOSS )
1162                 return _("Better luck next time!");
1163
1164         if ( turnflags & BD_TURN_WIN )
1165                 if(random() > 0.5)
1166                         return _("Tubular! Press \"Next Level\" to continue!");
1167                 else
1168                         return _("Wicked! Press \"Next Level\" to continue!");
1169
1170         if( turnflags & BD_TURN_EDIT )
1171                 return _("Press the space bar to change your currently selected tile");
1172
1173         if ( turnflags & BD_TURN_MOVE )
1174                 return _("Push the boulders onto the targets");
1175
1176         return "";
1177 }
1178
1179 // Make the correct move
1180 void bd_make_move(entity minigame, string dir)
1181 {
1182         if ( minigame.minigame_flags == BD_TURN_MOVE )
1183         {
1184                 minigame_cmd("move ", dir);
1185         }
1186 }
1187
1188 void bd_editor_make_move(entity minigame, string dir)
1189 {
1190         if ( minigame.minigame_flags == BD_TURN_EDIT )
1191         {
1192                 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
1193         }
1194 }
1195
1196 void bd_editor_fill(entity minigame)
1197 {
1198         if ( minigame.minigame_flags == BD_TURN_EDIT )
1199         {
1200                 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
1201         }
1202 }
1203
1204 void bd_set_curr_pos(string s)
1205 {
1206         strfree(bd_curr_pos);
1207         if ( s )
1208                 s = strzone(s);
1209         bd_curr_pos = s;
1210 }
1211
1212 bool bd_normal_move(entity minigame, int themove)
1213 {
1214         switch ( themove )
1215         {
1216                 case K_RIGHTARROW:
1217                 case K_KP_RIGHTARROW:
1218                         bd_make_move(minigame, "r");
1219                         return true;
1220                 case K_LEFTARROW:
1221                 case K_KP_LEFTARROW:
1222                         bd_make_move(minigame, "l");
1223                         return true;
1224                 case K_UPARROW:
1225                 case K_KP_UPARROW:
1226                         bd_make_move(minigame, "u");
1227                         return true;
1228                 case K_DOWNARROW:
1229                 case K_KP_DOWNARROW:
1230                         bd_make_move(minigame, "d");
1231                         return true;
1232         }
1233
1234         return false;
1235 }
1236
1237 bool bd_change_dozer_angle(entity minigame)
1238 {
1239         entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
1240         if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
1241                 return false;
1242
1243         switch(dozer.bd_dir)
1244         {
1245                 case BD_DIR_UP: dozer.bd_dir = BD_DIR_LF; break; // up -> left
1246                 default:
1247                 case BD_DIR_DN: dozer.bd_dir = BD_DIR_RT; break; // down -> right
1248                 case BD_DIR_LF: dozer.bd_dir = BD_DIR_DN; break; // left -> down
1249                 case BD_DIR_RT: dozer.bd_dir = BD_DIR_UP; break; // right -> up
1250         }
1251         string thedir = bd_get_dir_name(dozer.bd_dir);
1252
1253         bd_editor_make_move(minigame, thedir);
1254         return true;
1255 }
1256
1257 bool bd_editor_move(entity minigame, int themove)
1258 {
1259         switch ( themove )
1260         {
1261                 case K_RIGHTARROW:
1262                 case K_KP_RIGHTARROW:
1263                         if ( ! bd_curr_pos )
1264                                 bd_set_curr_pos("a3");
1265                         else
1266                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
1267                         return true;
1268                 case K_LEFTARROW:
1269                 case K_KP_LEFTARROW:
1270                         if ( ! bd_curr_pos )
1271                                 bd_set_curr_pos("c3");
1272                         else
1273                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
1274                         return true;
1275                 case K_UPARROW:
1276                 case K_KP_UPARROW:
1277                         if ( ! bd_curr_pos )
1278                                 bd_set_curr_pos("a1");
1279                         else
1280                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
1281                         return true;
1282                 case K_DOWNARROW:
1283                 case K_KP_DOWNARROW:
1284                         if ( ! bd_curr_pos )
1285                                 bd_set_curr_pos("a3");
1286                         else
1287                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1288                         return true;
1289                 case K_ENTER:
1290                 case K_KP_ENTER:
1291                         bd_editor_make_move(minigame, "");
1292                         return true;
1293                 case K_SPACE:
1294                         if(bd_change_dozer_angle(minigame))
1295                                 return true;
1296                         bd_curr_tile += 1;
1297                         if(bd_curr_tile > BD_TILE_LAST)
1298                                 bd_curr_tile = 1;
1299                         return true;
1300         }
1301
1302         return false;
1303 }
1304
1305 // Required function, handle client events
1306 int bd_client_event(entity minigame, string event, ...)
1307 {
1308         switch(event)
1309         {
1310                 case "activate":
1311                 {
1312                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
1313                         bd_set_curr_pos("");
1314                         bd_curr_tile = BD_TILE_BRICK1;
1315                         return false;
1316                 }
1317                 case "key_pressed":
1318                 {
1319                         if(minigame.minigame_flags & BD_TURN_MOVE)
1320                         {
1321                                 if(bd_normal_move(minigame, ...(0,int)))
1322                                         return true;
1323                         }
1324
1325                         if(minigame.minigame_flags & BD_TURN_EDIT)
1326                         {
1327                                 if(bd_editor_move(minigame, ...(0,int)))
1328                                         return true;
1329                         }
1330
1331                         return false;
1332                 }
1333                 case "mouse_pressed":
1334                 {
1335                         if(minigame.minigame_flags & BD_TURN_EDIT)
1336                         {
1337                                 if(...(0,int) == K_MOUSE1)
1338                                 {
1339                                         bd_editor_make_move(minigame, "");
1340                                         return true;
1341                                 }
1342
1343                                 if(...(0,int) == K_MOUSE2)
1344                                 {
1345                                         bd_editor_fill(minigame);
1346                                         return true;
1347                                 }
1348                         }
1349
1350                         return false;
1351                 }
1352                 case "mouse_moved":
1353                 {
1354                         if(minigame.minigame_flags & BD_TURN_EDIT)
1355                         {
1356                                 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1357                                 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1358                                 if ( ! bd_valid_tile(bd_curr_pos) )
1359                                         bd_set_curr_pos("");
1360                         }
1361                         return true;
1362                 }
1363                 case "network_receive":
1364                 {
1365                         entity sent = ...(0,entity);
1366                         int sf = ...(1,int);
1367                         if ( sent.classname == "minigame" )
1368                         {
1369                                 if ( sf & MINIG_SF_UPDATE )
1370                                 {
1371                                         sent.message = bd_turn_to_string(sent.minigame_flags);
1372                                         //if ( sent.minigame_flags & minigame_self.team )
1373                                                 minigame_prompt();
1374                                 }
1375                         }
1376                         else if(sent.classname == "minigame_board_piece")
1377                         {
1378                                 if(sf & MINIG_SF_UPDATE)
1379                                 {
1380                                         int letter = ReadByte();
1381                                         int number = ReadByte();
1382                                         strcpy(sent.netname, minigame_tile_buildname(letter, number));
1383
1384                                         sent.bd_tiletype = ReadByte();
1385
1386                                         sent.bd_dir = ReadByte();
1387                                 }
1388                         }
1389                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1390                                 sent.bd_moves = ReadShort(); // make this a byte when possible
1391
1392                         return false;
1393                 }
1394                 case "menu_show":
1395                 {
1396                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1397                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1398                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1399                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1400                         return false;
1401                 }
1402                 case "menu_click":
1403                 {
1404                         if(...(0,string) == "next")
1405                                 minigame_cmd("next");
1406                         if(...(0,string) == "restart")
1407                                 minigame_cmd("restart");
1408                         if(...(0,string) == "edit")
1409                                 minigame_cmd("edit");
1410                         if(...(0,string) == "save")
1411                                 minigame_cmd("save");
1412                         return false;
1413                 }
1414         }
1415
1416         return false;
1417 }
1418
1419 #endif