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Show dozer with the correct angle during placement
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1 REGISTER_MINIGAME(bd, "Bulldozer");
2
3 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN   = 0x0200; // victory
5 const int BD_TURN_LOSS  = 0x0400; // they did it?!
6 const int BD_TURN_EDIT  = 0x0800; // editing mode
7 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
8
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
10
11 // 240 tiles...
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
14
15 const int BD_TILE_SIZE = 20;
16
17 const int BD_TEAMS = 1;
18
19 .vector bd_dir;
20
21 .int bd_moves;
22
23 .string bd_levelname;
24 .string bd_nextlevel;
25
26 #ifdef SVQC
27 .bool bd_canedit;
28 #endif
29
30 .int bd_tiletype;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_LAST = 7;
39
40 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
41
42 // find same game piece given its tile name
43 entity bd_find_piece(entity minig, string tile, bool check_target)
44 {
45         entity e = world;
46         while ( ( e = findentity(e,owner,minig) ) )
47                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
48                         return e;
49         return world;
50 }
51
52 // check if the tile name is valid (15x15 grid)
53 bool bd_valid_tile(string tile)
54 {
55         if ( !tile )
56                 return false;
57         int number = minigame_tile_number(tile);
58         int letter = minigame_tile_letter(tile);
59         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
60 }
61
62 entity bd_find_dozer(entity minig)
63 {
64         entity e = world;
65         while ( ( e = findentity(e,owner,minig) ) )
66                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
67                         return e;
68         return world;
69 }
70
71 void bd_check_winner(entity minig)
72 {
73         int total = 0, valid = 0;
74         entity e = world;
75         while ( ( e = findentity(e,owner,minig) ) )
76                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
77                 {
78                         ++total;
79                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
80                                 ++valid;
81                 }
82
83         if(valid >= total)
84         {
85                 minig.minigame_flags = BD_TURN_WIN;
86                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
87         }
88 }
89
90 bool bd_canfill(int ttype)
91 {
92         switch(ttype)
93         {
94                 case BD_TILE_BRICK1:
95                 case BD_TILE_BRICK2:
96                 case BD_TILE_BRICK3:
97                 case BD_TILE_BRICK4: return true;
98         }
99
100         return false;
101 }
102
103 bool bd_move_dozer(entity minigame, entity dozer)
104 {
105         if(!dozer.bd_dir_x && !dozer.bd_dir_y)
106                 return false; // nope!
107
108         int myx = minigame_tile_letter(dozer.netname);
109         int myy = minigame_tile_number(dozer.netname);
110
111         myx += dozer.bd_dir_x;
112         myy += dozer.bd_dir_y;
113
114         string newpos = minigame_tile_buildname(myx, myy);
115         entity hit = bd_find_piece(minigame, newpos, false);
116
117         if(!bd_valid_tile(newpos))
118                 return false;
119
120         if(hit)
121         switch(hit.bd_tiletype)
122         {
123                 case BD_TILE_DOZER: // wtf, but let's do this incase
124                 case BD_TILE_BRICK1:
125                 case BD_TILE_BRICK2:
126                 case BD_TILE_BRICK3:
127                 case BD_TILE_BRICK4: return false;
128                 case BD_TILE_BOULDER:
129                 {
130                         string testpos;
131                         int tx = minigame_tile_letter(hit.netname);
132                         int ty = minigame_tile_number(hit.netname);
133
134                         tx += dozer.bd_dir_x;
135                         ty += dozer.bd_dir_y;
136
137                         testpos = minigame_tile_buildname(tx, ty);
138                         entity testhit = bd_find_piece(minigame, testpos, false);
139
140                         if(!bd_valid_tile(testpos) || testhit)
141                                 return false;
142
143                         if(hit.netname) { strunzone(hit.netname); }
144                         hit.netname = strzone(testpos);
145                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
146                         break;
147                 }
148         }
149
150         if(dozer.netname) { strunzone(dozer.netname); }
151         dozer.netname = strzone(newpos);
152
153         return true;
154 }
155
156 // make a move
157 void bd_move(entity minigame, entity player, string dir)
158 {
159         if ( minigame.minigame_flags & BD_TURN_MOVE )
160         if ( dir )
161         {
162                 //if ( bd_valid_tile(pos) )
163                 //if ( bd_find_piece(minigame, pos, false) )
164                 {
165                         entity dozer = bd_find_dozer(minigame);
166                         if(!dozer)
167                         {
168                                 LOG_INFO("Dozer wasn't found!\n");
169                                 return; // should not happen... TODO: end match?
170                         }
171
172                         int dxs = 0, dys = 0;
173                         string thedir = strtolower(dir);
174                         if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
175                         if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
176                         if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
177                         if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
178
179                         int dx = bound(-1, dxs, 1);
180                         int dy = bound(-1, dys, 1);
181
182                         dozer.bd_dir_x = dx;
183                         dozer.bd_dir_y = dy;
184                         dozer.bd_dir_z = 0;
185
186                         if(bd_move_dozer(minigame, dozer))
187                                 player.bd_moves++;
188
189                         bd_check_winner(minigame);
190
191                         minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
192                         minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
193                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
194                 }
195         }
196 }
197
198 // editor
199 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
200 {
201         if ( minigame.minigame_flags & BD_TURN_EDIT )
202         if ( pos && thetile )
203         {
204                 if ( bd_valid_tile(pos) )
205                 {
206                         entity found_piece = bd_find_piece(minigame, pos, false);
207                         entity targ = bd_find_piece(minigame, pos, true);
208
209                         if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
210                         {
211                                 int dxs = 0, dys = 0;
212                                 string newdir = strtolower(thedir);
213                                 if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
214                                 if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
215                                 if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
216                                 if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
217
218                                 int dx = bound(-1, dxs, 1);
219                                 int dy = bound(-1, dys, 1);
220
221                                 found_piece.bd_dir_x = dx;
222                                 found_piece.bd_dir_y = dy;
223                                 found_piece.bd_dir_z = 0;
224                                 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
225                                 return;
226                         }
227
228                         entity dozer = bd_find_dozer(minigame);
229                         if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
230                                 return; // nice try
231
232                         if(found_piece || (targ && thetile != BD_TILE_BOULDER))
233                         {
234                                 entity piece = bd_find_piece(minigame, pos, false);
235                                 if(!piece) piece = bd_find_piece(minigame, pos, true);
236                                 if(!piece)
237                                         return; // how?!
238
239                                 if(piece.netname) { strunzone(piece.netname); }
240                                 remove(piece);
241                                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
242                                 return;
243                         }
244
245                         entity piece = msle_spawn(minigame,"minigame_board_piece");
246                         piece.team = 1;
247                         piece.netname = strzone(pos);
248                         piece.bd_tiletype = thetile;
249                         piece.bd_dir = '0 -1 0';
250                         minigame_server_sendflags(piece,MINIG_SF_UPDATE);
251
252                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
253                 }
254         }
255 }
256
257 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
258 {
259         if(minigame.minigame_flags & BD_TURN_MOVE)
260                 bd_move(minigame, player, dir);
261
262         if(minigame.minigame_flags & BD_TURN_EDIT)
263                 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
264 }
265
266 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
267 {
268         string pos = minigame_tile_buildname(letter,number);
269         if(!bd_valid_tile(pos))
270                 return;
271         if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
272                 return;
273
274         bd_editor_place(minigame, player, pos, thetype, "");
275
276         bd_fill_recurse(minigame, player, thetype, letter - 1, number);
277         bd_fill_recurse(minigame, player, thetype, letter + 1, number);
278         bd_fill_recurse(minigame, player, thetype, letter, number - 1);
279         bd_fill_recurse(minigame, player, thetype, letter, number + 1);
280 }
281
282 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
283 {
284         if(minigame.minigame_flags & BD_TURN_EDIT)
285         {
286                 int thetype = stof(thetile);
287
288                 if(!bd_canfill(thetype))
289                         return;
290
291                 int letter = minigame_tile_letter(dir);
292                 int number = minigame_tile_number(dir);
293
294                 bd_fill_recurse(minigame, player, thetype, letter, number);
295         }
296 }
297
298 void bd_reset_moves(entity minigame)
299 {
300         entity e;
301 #ifdef SVQC
302         for(e = minigame.minigame_players; e; e = e.list_next)
303 #elif defined(CSQC)
304         e = world;
305         while( (e = findentity(e,owner,minigame)) )
306                 if ( e.classname == "minigame_player" )
307 #endif
308                 {
309                         e.bd_moves = 0;
310                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
311                 }
312 }
313
314 void bd_load_level(entity minigame);
315 void bd_setup_pieces(entity minigame)
316 {
317         entity e = world;
318         while( (e = findentity(e, owner, minigame)) )
319                 if(e.classname == "minigame_board_piece")
320                 {
321                         if(e.netname) { strunzone(e.netname); }
322                         remove(e);
323                 }
324
325         bd_load_level(minigame);
326 }
327
328 void bd_do_next_match(entity minigame, entity player)
329 {
330         minigame.minigame_flags = BD_TURN_MOVE;
331         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
332
333         if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
334         {
335                 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
336                 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
337         }
338
339         bd_setup_pieces(minigame);
340
341         bd_reset_moves(minigame);
342 }
343
344 void bd_set_next_match(entity minigame, string next)
345 {
346         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
347         minigame.bd_nextlevel = strzone(next);
348 }
349
350 void bd_next_match(entity minigame, entity player, string next)
351 {
352         if(minigame.minigame_flags & BD_TURN_WIN)
353                 bd_do_next_match(minigame, player);
354         if(minigame.minigame_flags & BD_TURN_EDIT)
355                 bd_set_next_match(minigame, next);
356 }
357
358 // request a new match
359 void bd_restart_match(entity minigame, entity player)
360 {
361         minigame.minigame_flags = BD_TURN_MOVE;
362         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
363
364         bd_setup_pieces(minigame);
365
366         bd_reset_moves(minigame);
367 }
368
369 void bd_activate_editor(entity minigame, entity player)
370 {
371 #ifdef SVQC
372         if(!player.minigame_players.bd_canedit)
373         {
374                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
375                 return;
376         }
377 #endif
378
379         minigame.minigame_flags = BD_TURN_EDIT;
380         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
381
382         bd_reset_moves(minigame);
383
384         bd_setup_pieces(minigame);
385 }
386
387 string bd_save_piece(entity minigame, entity e)
388 {
389         string bd_string = "";
390
391         bd_string = strcat(bd_string, "\"", e.netname, "\" ");
392         bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
393         bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir), " ");
394         bd_string = strcat(bd_string, "; ");
395
396         return bd_string;
397 }
398
399 void bd_set_nextlevel(entity minigame, string s)
400 {
401         tokenize_console(s);
402
403         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
404         minigame.bd_nextlevel = strzone(argv(2));
405 }
406
407 entity bd_load_piece(entity minigame, string s)
408 {
409         // separate pieces between the ; symbols
410         tokenizebyseparator(s, "; ");
411         string bd_string = argv(0);
412
413         tokenize_console(bd_string);
414
415         entity e = msle_spawn(minigame,"minigame_board_piece");
416         e.team = 1;
417         e.bd_dir = '0 -1 0';
418
419         int argv_num = 0;
420         e.netname = strzone(argv(argv_num)); ++argv_num;
421         e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
422         e.bd_dir = stov(argv(argv_num)); ++argv_num;
423
424         minigame_server_sendflags(e,MINIG_SF_ALL);
425
426         return e;
427 }
428
429 bool bd_save_level(entity minigame)
430 {
431         if(minigame.bd_levelname && minigame.bd_levelname != "")
432         {
433                 int target_count = 0, boulder_count = 0;
434                 entity piece = world;
435                 while((piece = findentity(piece,owner,minigame)))
436                 if(piece.classname == "minigame_board_piece")
437                         if(piece.bd_tiletype == BD_TILE_BOULDER)
438                                 ++boulder_count;
439                         else if(piece.bd_tiletype == BD_TILE_TARGET)
440                                 ++target_count;
441
442                 if(boulder_count != target_count)
443                 {
444                         LOG_INFO("Not enough targets or boulders, fix your level!\n");
445                         return false;
446                 }
447
448                 // saves all objects to the database file
449                 string file_name;
450                 float file_get;
451
452                 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
453                 file_get = fopen(file_name, FILE_WRITE);
454                 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
455
456                 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
457                         fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
458
459                 entity e = world;
460                 while ( ( e = findentity(e,owner,minigame) ) )
461                 if ( e.classname == "minigame_board_piece" )
462                 {
463                         // use a line of text for each object, listing all properties
464                         fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
465                 }
466                 fclose(file_get);
467
468                 return true;
469         }
470
471         return false;
472 }
473
474 void bd_load_level(entity minigame)
475 {
476         // loads all items from the database file
477         string file_read, file_name;
478         float file_get;
479
480         file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
481         file_get = fopen(file_name, FILE_READ);
482         if(file_get < 0)
483         {
484                 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
485         }
486         else
487         {
488                 for(;;)
489                 {
490                         file_read = fgets(file_get);
491                         if(file_read == "")
492                                 break;
493                         if(substring(file_read, 0, 2) == "//")
494                                 continue;
495                         if(substring(file_read, 0, 1) == "#")
496                                 continue;
497                         if(substring(file_read, 0, 9) == "nextlevel")
498                         {
499                                 bd_set_nextlevel(minigame, file_read);
500                                 continue;
501                         }
502
503                         entity e;
504                         e = bd_load_piece(minigame, file_read);
505                 }
506         }
507         fclose(file_get);
508 }
509
510 void bd_close_editor(entity minigame)
511 {
512         entity dozer = bd_find_dozer(minigame);
513         if(!dozer)
514         {
515                 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
516                 return;
517         }
518
519         if(bd_save_level(minigame))
520         {
521                 minigame.minigame_flags = BD_TURN_MOVE;
522                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
523         }
524         else
525         {
526                 LOG_INFO("You need to set the level name!\n");
527                 return;
528         }
529 }
530
531 #ifdef SVQC
532
533 // required function, handle server side events
534 int bd_server_event(entity minigame, string event, ...)
535 {
536         switch(event)
537         {
538                 case "start":
539                 {
540                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
541                         minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
542                         bd_setup_pieces(minigame);
543                         minigame.minigame_flags = BD_TURN_MOVE;
544                         
545                         return true;
546                 }
547                 case "end":
548                 {
549                         entity e = world;
550                         while( (e = findentity(e, owner, minigame)) )
551                         if(e.classname == "minigame_board_piece")
552                         {
553                                 if(e.netname) { strunzone(e.netname); }
554                                 remove(e);
555                         }
556
557                         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
558                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
559                         return false;
560                 }
561                 case "join":
562                 {
563                         int pl_num = minigame_count_players(minigame);
564
565                         if(pl_num >= BD_TEAMS) { return false; }
566
567                         return 1;
568                 }
569                 case "cmd":
570                 {
571                         switch(argv(0))
572                         {
573                                 case "move":
574                                         bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null)); 
575                                         return true;
576                                 case "next":
577                                         bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
578                                         return true;
579                                 case "restart":
580                                         bd_restart_match(minigame,...(0,entity));
581                                         return true;
582                                 case "edit":
583                                         bd_activate_editor(minigame,...(0,entity));
584                                         return true;
585                                 case "save":
586                                         bd_close_editor(minigame);
587                                         return true;
588                                 case "fill":
589                                         bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null)); 
590                                         return true;
591                         }
592
593                         return false;
594                 }
595                 case "network_send":
596                 {
597                         entity sent = ...(0,entity);
598                         int sf = ...(1,int);
599                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
600                         {
601                                 int letter = minigame_tile_letter(sent.netname);
602                                 int number = minigame_tile_number(sent.netname);
603
604                                 WriteByte(MSG_ENTITY,letter);
605                                 WriteByte(MSG_ENTITY,number);
606
607                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
608
609                                 int dx = sent.bd_dir_x;
610                                 int dy = sent.bd_dir_y;
611                                 if(dx == -1) dx = 2;
612                                 if(dy == -1) dy = 2;
613                                 WriteByte(MSG_ENTITY,dx);
614                                 WriteByte(MSG_ENTITY,dy);
615                         }
616                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
617                                 WriteShort(MSG_ENTITY,sent.bd_moves);
618                         return false;
619                 }
620         }
621         
622         return false;
623 }
624
625
626 #elif defined(CSQC)
627
628 int bd_curr_tile;
629 string bd_curr_pos;
630
631 vector bd_boardpos; // HUD board position
632 vector bd_boardsize;// HUD board size
633
634 string bd_get_tile_pic(int tileid)
635 {
636         switch(tileid)
637         {
638                 case BD_TILE_BOULDER: return "bd/boulder";
639                 case BD_TILE_BRICK1: return "bd/brick1";
640                 case BD_TILE_BRICK2: return "bd/brick2";
641                 case BD_TILE_BRICK3: return "bd/brick3";
642                 case BD_TILE_BRICK4: return "bd/brick4";
643                 case BD_TILE_TARGET: return "bd/target";
644                 case BD_TILE_DOZER: return "bd/dozer";
645         }
646
647         return string_null;
648 }
649
650 // Required function, draw the game board
651 void bd_hud_board(vector pos, vector mySize)
652 {
653         minigame_hud_fitsqare(pos, mySize);
654         bd_boardpos = pos;
655         bd_boardsize = mySize;
656         
657         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
658
659         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
660         vector tile_pos;
661
662         entity e;
663         FOREACH_MINIGAME_ENTITY(e)
664         {
665                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
666                 {
667                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
668                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
669
670                         string thepiece = bd_get_tile_pic(e.bd_tiletype);
671
672                         minigame_drawpic_centered( tile_pos,  
673                                         minigame_texture(thepiece),
674                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
675                 }
676
677                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
678                 {
679                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
680                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
681
682                         minigame_drawpic_centered( tile_pos,  
683                                         minigame_texture("bd/target"),
684                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
685                 }
686
687                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
688                 {
689                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
690                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
691
692                         vector thedir = e.bd_dir;
693                         float theang = 0;
694
695                         if(thedir_y == -1) { theang = M_PI; }
696                         if(thedir_x == 1) { theang = M_PI/2; }
697                         if(thedir_x == -1) { theang = M_PI*3/2; }
698
699                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
700                                                 tile_size, tile_size/2, '1 1 1',
701                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
702                 }
703         }
704
705         FOREACH_MINIGAME_ENTITY(e)
706         {
707                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
708                 {
709                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
710                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
711
712                         minigame_drawpic_centered( tile_pos,  
713                                         minigame_texture("bd/target"),
714                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
715                 }
716         }
717
718         FOREACH_MINIGAME_ENTITY(e)
719         {
720                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
721                 {
722                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
723                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
724
725                         vector thedir = e.bd_dir;
726                         float theang = 0;
727
728                         if(thedir_y == -1) { theang = M_PI; }
729                         if(thedir_x == 1) { theang = M_PI/2; }
730                         if(thedir_x == -1) { theang = M_PI*3/2; }
731
732                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
733                                                 tile_size, tile_size/2, '1 1 1',
734                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
735                 }
736         }
737
738         if(active_minigame.minigame_flags & BD_TURN_EDIT)
739         if(bd_valid_tile(bd_curr_pos))
740         {
741                 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
742                 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
743                 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
744
745                 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
746                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
747                 if(bd_curr_tile == BD_TILE_DOZER)
748                 {
749                         drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
750                                                 tile_size, tile_size/2, '1 1 1',
751                                                 panel_fg_alpha/2, DRAWFLAG_NORMAL );
752                 }
753                 else
754                 {
755                         minigame_drawpic_centered( tile_pos,
756                                         minigame_texture(thepiece),
757                                         tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
758                 }
759         }
760
761         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
762         {
763                 vector winfs = hud_fontsize*2;
764                 string victory_text = "Game over!";
765
766                 if(active_minigame.minigame_flags & BD_TURN_WIN)
767                         victory_text = "You win!";
768                 
769                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
770                 vector win_sz;
771                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
772                         sprintf("%s", victory_text), 
773                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
774                 
775                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
776                 
777                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
778                         sprintf("%s", victory_text), 
779                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
780         }
781 }
782
783
784 // Required function, draw the game status panel
785 void bd_hud_status(vector pos, vector mySize)
786 {
787         HUD_Panel_DrawBg(1);
788         vector ts;
789         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
790                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
791
792         pos_y += ts_y;
793         mySize_y -= ts_y;
794
795         vector player_fontsize = hud_fontsize * 1.75;
796         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
797         ts_x = mySize_x;
798         vector mypos;
799         vector tile_size = '48 48 0';
800
801         mypos = pos;
802         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
803         mypos_y += player_fontsize_y;
804         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
805
806         entity e;
807         FOREACH_MINIGAME_ENTITY(e)
808         {
809                 if ( e.classname == "minigame_player" )
810                 {
811                         mypos = pos;
812                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
813                                 GetPlayerName(e.minigame_playerslot-1),
814                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
815
816                         mypos_y += player_fontsize_y;
817                         string thepiece = "bd/dozer";
818                         if(active_minigame.minigame_flags & BD_TURN_EDIT)
819                                 thepiece = bd_get_tile_pic(bd_curr_tile);
820                         drawpic( mypos,
821                                         minigame_texture(thepiece),
822                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
823
824                         mypos_x += tile_size_x;
825
826                         drawstring(mypos,ftos(e.bd_moves),tile_size,
827                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
828                 }
829         }
830 }
831
832 // Turn a set of flags into a help message
833 string bd_turn_to_string(int turnflags)
834 {
835         if ( turnflags & BD_TURN_LOSS )
836                 return _("Better luck next time!");
837
838         if ( turnflags & BD_TURN_WIN )
839                 if(random() > 0.5)
840                         return _("Tubular! Press ""Next Level"" to continue!");
841                 else
842                         return _("Wicked! Press ""Next Level"" to continue!");
843
844         if( turnflags & BD_TURN_EDIT )
845                 return _("Press the space bar to change your currently selected tile");
846
847         if ( turnflags & BD_TURN_MOVE )
848                 return _("Push the boulders onto the targets");
849         
850         return "";
851 }
852
853 // Make the correct move
854 void bd_make_move(entity minigame, string dir)
855 {
856         if ( minigame.minigame_flags == BD_TURN_MOVE )
857         {
858                 minigame_cmd("move ", dir);
859         }
860 }
861
862 void bd_editor_make_move(entity minigame, string dir)
863 {
864         if ( minigame.minigame_flags == BD_TURN_EDIT )
865         {
866                 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
867         }
868 }
869
870 void bd_editor_fill(entity minigame)
871 {
872         if ( minigame.minigame_flags == BD_TURN_EDIT )
873         {
874                 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
875         }
876 }
877
878 void bd_set_curr_pos(string s)
879 {
880         if ( bd_curr_pos )
881                 strunzone(bd_curr_pos);
882         if ( s )
883                 s = strzone(s);
884         bd_curr_pos = s;
885 }
886
887 bool bd_normal_move(entity minigame, int themove)
888 {
889         switch ( themove )
890         {
891                 case K_RIGHTARROW:
892                 case K_KP_RIGHTARROW:
893                         bd_make_move(minigame, "r");
894                         return true;
895                 case K_LEFTARROW:
896                 case K_KP_LEFTARROW:
897                         bd_make_move(minigame, "l");
898                         return true;
899                 case K_UPARROW:
900                 case K_KP_UPARROW:
901                         bd_make_move(minigame, "u");
902                         return true;
903                 case K_DOWNARROW:
904                 case K_KP_DOWNARROW:
905                         bd_make_move(minigame, "d");
906                         return true;
907         }
908
909         return false;
910 }
911
912 bool bd_change_dozer_angle(entity minigame)
913 {
914         entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
915         if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
916                 return false;
917
918         string thedir = "";
919         vector dir = dozer.bd_dir;
920         if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
921
922         if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
923         if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
924         if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
925         if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
926
927         bd_editor_make_move(minigame, thedir);
928         return true;
929 }
930
931 bool bd_editor_move(entity minigame, int themove)
932 {
933         switch ( themove )
934         {
935                 case K_RIGHTARROW:
936                 case K_KP_RIGHTARROW:
937                         if ( ! bd_curr_pos )
938                                 bd_set_curr_pos("a3");
939                         else
940                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
941                         return true;
942                 case K_LEFTARROW:
943                 case K_KP_LEFTARROW:
944                         if ( ! bd_curr_pos )
945                                 bd_set_curr_pos("c3");
946                         else
947                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
948                         return true;
949                 case K_UPARROW:
950                 case K_KP_UPARROW:
951                         if ( ! bd_curr_pos )
952                                 bd_set_curr_pos("a1");
953                         else
954                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
955                         return true;
956                 case K_DOWNARROW:
957                 case K_KP_DOWNARROW:
958                         if ( ! bd_curr_pos )
959                                 bd_set_curr_pos("a3");
960                         else
961                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
962                         return true;
963                 case K_ENTER:
964                 case K_KP_ENTER:
965                         bd_editor_make_move(minigame, "");
966                         return true;
967                 case K_SPACE:
968                         if(bd_change_dozer_angle(minigame))
969                                 return true;
970                         bd_curr_tile += 1;
971                         if(bd_curr_tile > BD_TILE_LAST)
972                                 bd_curr_tile = 1;
973                         return true;
974         }
975
976         return false;
977 }
978
979 // Required function, handle client events
980 int bd_client_event(entity minigame, string event, ...)
981 {
982         switch(event)
983         {
984                 case "activate":
985                 {
986                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
987                         bd_set_curr_pos("");
988                         bd_curr_tile = BD_TILE_BRICK1;
989                         return false;
990                 }
991                 case "key_pressed":
992                 {
993                         if(minigame.minigame_flags & BD_TURN_MOVE)
994                         {
995                                 if(bd_normal_move(minigame, ...(0,int)))
996                                         return true;
997                         }
998
999                         if(minigame.minigame_flags & BD_TURN_EDIT)
1000                         {
1001                                 if(bd_editor_move(minigame, ...(0,int)))
1002                                         return true;
1003                         }
1004
1005                         return false;
1006                 }
1007                 case "mouse_pressed":
1008                 {
1009                         if(minigame.minigame_flags & BD_TURN_EDIT)
1010                         {
1011                                 if(...(0,int) == K_MOUSE1)
1012                                 {
1013                                         bd_editor_make_move(minigame, "");
1014                                         return true;
1015                                 }
1016
1017                                 if(...(0,int) == K_MOUSE2)
1018                                 {
1019                                         bd_editor_fill(minigame);
1020                                         return true;
1021                                 }
1022                         }
1023
1024                         return false;
1025                 }
1026                 case "mouse_moved":
1027                 {
1028                         if(minigame.minigame_flags & BD_TURN_EDIT)
1029                         {
1030                                 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1031                                 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1032                                 if ( ! bd_valid_tile(bd_curr_pos) )
1033                                         bd_set_curr_pos("");
1034                         }
1035                         return true;
1036                 }
1037                 case "network_receive":
1038                 {
1039                         entity sent = ...(0,entity);
1040                         int sf = ...(1,int);
1041                         if ( sent.classname == "minigame" )
1042                         {
1043                                 if ( sf & MINIG_SF_UPDATE )
1044                                 {
1045                                         sent.message = bd_turn_to_string(sent.minigame_flags);
1046                                         //if ( sent.minigame_flags & minigame_self.team )
1047                                                 minigame_prompt();
1048                                 }
1049                         }
1050                         else if(sent.classname == "minigame_board_piece")
1051                         {
1052                                 if(sf & MINIG_SF_UPDATE)
1053                                 {
1054                                         int letter = ReadByte();
1055                                         int number = ReadByte();
1056                                         if(sent.netname) { strunzone(sent.netname); }
1057                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
1058
1059                                         sent.bd_tiletype = ReadByte();
1060
1061                                         int dx = ReadByte();
1062                                         int dy = ReadByte();
1063
1064                                         if(dx == 2) dx = -1;
1065                                         if(dy == 2) dy = -1;
1066
1067                                         sent.bd_dir_x = dx;
1068                                         sent.bd_dir_y = dy;
1069                                         sent.bd_dir_z = 0;
1070                                 }
1071                         }
1072                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1073                                 sent.bd_moves = ReadShort(); // make this a byte when possible
1074
1075                         return false;
1076                 }
1077                 case "menu_show":
1078                 {
1079                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1080                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1081                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1082                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1083                         return false;
1084                 }
1085                 case "menu_click":
1086                 {
1087                         if(...(0,string) == "next")
1088                                 minigame_cmd("next");
1089                         if(...(0,string) == "restart")
1090                                 minigame_cmd("restart");
1091                         if(...(0,string) == "edit")
1092                                 minigame_cmd("edit");
1093                         if(...(0,string) == "save")
1094                                 minigame_cmd("save");
1095                         return false;
1096                 }
1097         }
1098
1099         return false;
1100 }
1101
1102 #endif