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1 REGISTER_MINIGAME(bd, "Bulldozer");
2
3 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN   = 0x0200; // victory
5 const int BD_TURN_LOSS  = 0x0400; // they did it?!
6 const int BD_TURN_EDIT  = 0x0800; // editing mode
7 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
8
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
10
11 // 240 tiles...
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
14
15 const int BD_TILE_SIZE = 20;
16
17 const int BD_TEAMS = 1;
18
19 .vector bd_dir;
20
21 .int bd_moves;
22
23 .string bd_levelname;
24 .string bd_nextlevel;
25
26 #ifdef SVQC
27 .bool bd_canedit;
28 #endif
29
30 .int bd_tiletype;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_BRICK4 = 7;
38 const int BD_TILE_BRICK5 = 8;
39 const int BD_TILE_BRICK6 = 9;
40 const int BD_TILE_BRICK7 = 10;
41 const int BD_TILE_BRICK8 = 11;
42 const int BD_TILE_LAST = 11;
43
44 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
45
46 // find same game piece given its tile name
47 entity bd_find_piece(entity minig, string tile, bool check_target)
48 {
49         entity e = NULL;
50         while ( ( e = findentity(e,owner,minig) ) )
51                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
52                         return e;
53         return NULL;
54 }
55
56 // check if the tile name is valid (15x15 grid)
57 bool bd_valid_tile(string tile)
58 {
59         if ( !tile )
60                 return false;
61         int number = minigame_tile_number(tile);
62         int letter = minigame_tile_letter(tile);
63         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
64 }
65
66 entity bd_find_dozer(entity minig)
67 {
68         entity e = NULL;
69         while ( ( e = findentity(e,owner,minig) ) )
70                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
71                         return e;
72         return NULL;
73 }
74
75 void bd_check_winner(entity minig)
76 {
77         int total = 0, valid = 0;
78         entity e = NULL;
79         while ( ( e = findentity(e,owner,minig) ) )
80                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
81                 {
82                         ++total;
83                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
84                                 ++valid;
85                 }
86
87         if(valid >= total)
88         {
89                 minig.minigame_flags = BD_TURN_WIN;
90                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
91         }
92 }
93
94 bool bd_canfill(int ttype)
95 {
96         switch(ttype)
97         {
98                 case BD_TILE_BRICK8:
99                 case BD_TILE_BRICK7:
100                 case BD_TILE_BRICK6:
101                 case BD_TILE_BRICK5:
102                 case BD_TILE_BRICK4:
103                 case BD_TILE_BRICK3:
104                 case BD_TILE_BRICK2:
105                 case BD_TILE_BRICK1: return true;
106         }
107
108         return false;
109 }
110
111 bool bd_move_dozer(entity minigame, entity dozer)
112 {
113         if(!dozer.bd_dir_x && !dozer.bd_dir_y)
114                 return false; // nope!
115
116         int myx = minigame_tile_letter(dozer.netname);
117         int myy = minigame_tile_number(dozer.netname);
118
119         myx += dozer.bd_dir_x;
120         myy += dozer.bd_dir_y;
121
122         string newpos = minigame_tile_buildname(myx, myy);
123         entity hit = bd_find_piece(minigame, newpos, false);
124
125         if(!bd_valid_tile(newpos))
126                 return false;
127
128         if(hit)
129         switch(hit.bd_tiletype)
130         {
131                 case BD_TILE_DOZER: // wtf, but let's do this incase
132                 case BD_TILE_BRICK8:
133                 case BD_TILE_BRICK7:
134                 case BD_TILE_BRICK6:
135                 case BD_TILE_BRICK5:
136                 case BD_TILE_BRICK4:
137                 case BD_TILE_BRICK3:
138                 case BD_TILE_BRICK2:
139                 case BD_TILE_BRICK1: return false;
140                 case BD_TILE_BOULDER:
141                 {
142                         string testpos;
143                         int tx = minigame_tile_letter(hit.netname);
144                         int ty = minigame_tile_number(hit.netname);
145
146                         tx += dozer.bd_dir_x;
147                         ty += dozer.bd_dir_y;
148
149                         testpos = minigame_tile_buildname(tx, ty);
150                         entity testhit = bd_find_piece(minigame, testpos, false);
151
152                         if(!bd_valid_tile(testpos) || testhit)
153                                 return false;
154
155                         if(hit.netname) { strunzone(hit.netname); }
156                         hit.netname = strzone(testpos);
157                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
158                         break;
159                 }
160         }
161
162         if(dozer.netname) { strunzone(dozer.netname); }
163         dozer.netname = strzone(newpos);
164
165         return true;
166 }
167
168 // make a move
169 void bd_move(entity minigame, entity player, string dir)
170 {
171         if ( minigame.minigame_flags & BD_TURN_MOVE )
172         if ( dir )
173         {
174                 //if ( bd_valid_tile(pos) )
175                 //if ( bd_find_piece(minigame, pos, false) )
176                 {
177                         entity dozer = bd_find_dozer(minigame);
178                         if(!dozer)
179                         {
180                                 LOG_INFO("Dozer wasn't found!\n");
181                                 return; // should not happen... TODO: end match?
182                         }
183
184                         int dxs = 0, dys = 0;
185                         string thedir = strtolower(dir);
186                         if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
187                         if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
188                         if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
189                         if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
190
191                         int dx = bound(-1, dxs, 1);
192                         int dy = bound(-1, dys, 1);
193
194                         int moved = 0;
195                         entity e = NULL;
196                         while ( ( e = findentity(e,owner,minigame) ) )
197                                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
198                                 {
199                                         e.bd_dir_x = dx;
200                                         e.bd_dir_y = dy;
201                                         e.bd_dir_z = 0;
202
203                                         if(bd_move_dozer(minigame, e))
204                                                 ++moved;
205
206                                         minigame_server_sendflags(e,MINIG_SF_UPDATE); // update anyway
207                                 }
208
209                         if(moved)
210                                 player.bd_moves++;
211
212                         bd_check_winner(minigame);
213
214                         minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
215                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
216                 }
217         }
218 }
219
220 // editor
221 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
222 {
223         if ( minigame.minigame_flags & BD_TURN_EDIT )
224         if ( pos && thetile )
225         {
226                 if ( bd_valid_tile(pos) )
227                 {
228                         entity found_piece = bd_find_piece(minigame, pos, false);
229                         entity targ = bd_find_piece(minigame, pos, true);
230
231                         if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
232                         {
233                                 int dxs = 0, dys = 0;
234                                 string newdir = strtolower(thedir);
235                                 if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
236                                 if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
237                                 if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
238                                 if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
239
240                                 int dx = bound(-1, dxs, 1);
241                                 int dy = bound(-1, dys, 1);
242
243                                 found_piece.bd_dir_x = dx;
244                                 found_piece.bd_dir_y = dy;
245                                 found_piece.bd_dir_z = 0;
246                                 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
247                                 return;
248                         }
249
250                         //entity dozer = bd_find_dozer(minigame);
251                         //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
252                                 //return; // nice try
253
254                         if(found_piece || (targ && thetile != BD_TILE_BOULDER))
255                         {
256                                 entity piece = bd_find_piece(minigame, pos, false);
257                                 if(!piece) piece = bd_find_piece(minigame, pos, true);
258                                 if(!piece)
259                                         return; // how?!
260
261                                 if(piece.netname) { strunzone(piece.netname); }
262                                 delete(piece);
263                                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
264                                 return;
265                         }
266
267                         entity piece = msle_spawn(minigame,"minigame_board_piece");
268                         piece.team = 1;
269                         piece.netname = strzone(pos);
270                         piece.bd_tiletype = thetile;
271                         piece.bd_dir = '0 -1 0';
272                         minigame_server_sendflags(piece,MINIG_SF_UPDATE);
273
274                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
275                 }
276         }
277 }
278
279 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
280 {
281         if(minigame.minigame_flags & BD_TURN_MOVE)
282                 bd_move(minigame, player, dir);
283
284         if(minigame.minigame_flags & BD_TURN_EDIT)
285                 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
286 }
287
288 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
289 {
290         string pos = minigame_tile_buildname(letter,number);
291         if(!bd_valid_tile(pos))
292                 return;
293         if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
294                 return;
295
296         bd_editor_place(minigame, player, pos, thetype, "");
297
298         bd_fill_recurse(minigame, player, thetype, letter - 1, number);
299         bd_fill_recurse(minigame, player, thetype, letter + 1, number);
300         bd_fill_recurse(minigame, player, thetype, letter, number - 1);
301         bd_fill_recurse(minigame, player, thetype, letter, number + 1);
302 }
303
304 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
305 {
306         string pos = minigame_tile_buildname(letter,number);
307         if(!bd_valid_tile(pos))
308                 return;
309
310         entity targ = bd_find_piece(minigame, pos, true);
311         entity piece = bd_find_piece(minigame, pos, false);
312
313         if(targ && thetype == targ.bd_tiletype)
314         {
315                 if(targ.netname) { strunzone(targ.netname); }
316                 delete(targ);
317         }
318         else if(piece && thetype == piece.bd_tiletype)
319         {
320                 if(piece.netname) { strunzone(piece.netname); }
321                 delete(piece);
322         }
323         else return;
324
325         bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
326         bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
327         bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
328         bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
329 }
330
331 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
332 {
333 #ifdef SVQC
334         if(!player.minigame_players.bd_canedit)
335         {
336                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
337                 return;
338         }
339 #endif
340
341         if(minigame.minigame_flags & BD_TURN_EDIT)
342         {
343                 int thetype = stof(thetile);
344
345                 entity targ = bd_find_piece(minigame, dir, true);
346                 entity piece = bd_find_piece(minigame, dir, false);
347
348                 if(!bd_canfill(thetype) || (piece || targ))
349                 {
350                         int killtype = 0;
351
352                         if(targ) { killtype = targ.bd_tiletype; }
353                         if(piece) { killtype = piece.bd_tiletype; }
354
355                         if(killtype)
356                         {
357                                 int letter = minigame_tile_letter(dir);
358                                 int number = minigame_tile_number(dir);
359                                 bd_unfill_recurse(minigame, player, killtype, letter, number);
360                         }
361
362                         return;
363                 }
364
365                 int letter = minigame_tile_letter(dir);
366                 int number = minigame_tile_number(dir);
367
368                 bd_fill_recurse(minigame, player, thetype, letter, number);
369         }
370 }
371
372 void bd_reset_moves(entity minigame)
373 {
374         entity e;
375 #ifdef SVQC
376         for(e = minigame.minigame_players; e; e = e.list_next)
377 #elif defined(CSQC)
378         e = NULL;
379         while( (e = findentity(e,owner,minigame)) )
380                 if ( e.classname == "minigame_player" )
381 #endif
382                 {
383                         e.bd_moves = 0;
384                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
385                 }
386 }
387
388 void bd_load_level(entity minigame);
389 void bd_setup_pieces(entity minigame)
390 {
391         entity e = NULL;
392         while( (e = findentity(e, owner, minigame)) )
393                 if(e.classname == "minigame_board_piece")
394                 {
395                         if(e.netname) { strunzone(e.netname); }
396                         delete(e);
397                 }
398
399         bd_load_level(minigame);
400 }
401
402 void bd_do_next_match(entity minigame, entity player)
403 {
404         minigame.minigame_flags = BD_TURN_MOVE;
405         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
406
407         if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
408         {
409                 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
410                 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
411         }
412
413         bd_setup_pieces(minigame);
414
415         bd_reset_moves(minigame);
416 }
417
418 void bd_set_next_match(entity minigame, string next)
419 {
420         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
421         minigame.bd_nextlevel = strzone(next);
422 }
423
424 void bd_next_match(entity minigame, entity player, string next)
425 {
426         if(minigame.minigame_flags & BD_TURN_WIN)
427                 bd_do_next_match(minigame, player);
428         if(minigame.minigame_flags & BD_TURN_EDIT)
429                 bd_set_next_match(minigame, next);
430 }
431
432 // request a new match
433 void bd_restart_match(entity minigame, entity player)
434 {
435         minigame.minigame_flags = BD_TURN_MOVE;
436         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
437
438         bd_setup_pieces(minigame);
439
440         bd_reset_moves(minigame);
441 }
442
443 void bd_activate_editor(entity minigame, entity player)
444 {
445 #ifdef SVQC
446         if(!player.minigame_players.bd_canedit)
447         {
448                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
449                 return;
450         }
451 #endif
452
453         minigame.minigame_flags = BD_TURN_EDIT;
454         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
455
456         bd_reset_moves(minigame);
457
458         bd_setup_pieces(minigame);
459 }
460
461 string bd_save_piece(entity minigame, entity e)
462 {
463         string bd_string = "";
464
465         bd_string = strcat(bd_string, "\"", e.netname, "\" ");
466         bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
467         bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir));
468
469         return bd_string;
470 }
471
472 void bd_set_nextlevel(entity minigame, string s)
473 {
474         tokenize_console(s);
475
476         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
477         minigame.bd_nextlevel = strzone(argv(2));
478 }
479
480 entity bd_load_piece(entity minigame, string s)
481 {
482         // separate pieces between the ; symbols
483         string bd_string = s;
484
485         tokenize_console(bd_string);
486
487         entity e = msle_spawn(minigame,"minigame_board_piece");
488         e.team = 1;
489         e.bd_dir = '0 -1 0';
490
491         int argv_num = 0;
492         e.netname = strzone(argv(argv_num)); ++argv_num;
493         e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
494         e.bd_dir = stov(argv(argv_num)); ++argv_num;
495
496         minigame_server_sendflags(e,MINIG_SF_ALL);
497
498         return e;
499 }
500
501 bool bd_save_level(entity minigame)
502 {
503         if(minigame.bd_levelname && minigame.bd_levelname != "")
504         {
505                 int target_count = 0, boulder_count = 0;
506                 entity piece = NULL;
507                 while((piece = findentity(piece,owner,minigame)))
508                 if(piece.classname == "minigame_board_piece")
509                         if(piece.bd_tiletype == BD_TILE_BOULDER)
510                                 ++boulder_count;
511                         else if(piece.bd_tiletype == BD_TILE_TARGET)
512                                 ++target_count;
513
514                 if(boulder_count != target_count)
515                 {
516                         LOG_INFO("Not enough targets or boulders, fix your level!\n");
517                         return false;
518                 }
519
520                 // saves all objects to the database file
521                 string file_name;
522                 float file_get;
523
524                 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
525                 file_get = fopen(file_name, FILE_WRITE);
526                 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
527
528                 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
529                         fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
530
531                 entity e = NULL;
532                 while ( ( e = findentity(e,owner,minigame) ) )
533                 if ( e.classname == "minigame_board_piece" )
534                 {
535                         // use a line of text for each object, listing all properties
536                         fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
537                 }
538                 fclose(file_get);
539
540                 return true;
541         }
542
543         return false;
544 }
545
546 void bd_load_level(entity minigame)
547 {
548         // loads all items from the database file
549         string file_read, file_name;
550         float file_get;
551
552         file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
553         file_get = fopen(file_name, FILE_READ);
554         if(file_get < 0)
555         {
556                 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
557         }
558         else
559         {
560                 for(;;)
561                 {
562                         file_read = fgets(file_get);
563                         if(file_read == "")
564                                 break;
565                         if(substring(file_read, 0, 2) == "//")
566                                 continue;
567                         if(substring(file_read, 0, 1) == "#")
568                                 continue;
569                         if(substring(file_read, 0, 9) == "nextlevel")
570                         {
571                                 bd_set_nextlevel(minigame, file_read);
572                                 continue;
573                         }
574
575                         entity e;
576                         e = bd_load_piece(minigame, file_read);
577                 }
578         }
579         fclose(file_get);
580 }
581
582 void bd_close_editor(entity minigame, entity player)
583 {
584 #ifdef SVQC
585         if(!player.minigame_players.bd_canedit)
586         {
587                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
588                 return;
589         }
590 #endif
591
592         entity dozer = bd_find_dozer(minigame);
593         if(!dozer)
594         {
595                 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
596                 return;
597         }
598
599         if(bd_save_level(minigame))
600         {
601                 minigame.minigame_flags = BD_TURN_MOVE;
602                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
603         }
604         else
605         {
606                 LOG_INFO("You need to set the level name!\n");
607                 return;
608         }
609 }
610
611 #ifdef SVQC
612
613 // required function, handle server side events
614 int bd_server_event(entity minigame, string event, ...)
615 {
616         switch(event)
617         {
618                 case "start":
619                 {
620                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
621                         minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
622                         bd_setup_pieces(minigame);
623                         minigame.minigame_flags = BD_TURN_MOVE;
624
625                         return true;
626                 }
627                 case "end":
628                 {
629                         entity e = NULL;
630                         while( (e = findentity(e, owner, minigame)) )
631                         if(e.classname == "minigame_board_piece")
632                         {
633                                 if(e.netname) { strunzone(e.netname); }
634                                 delete(e);
635                         }
636
637                         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
638                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
639                         return false;
640                 }
641                 case "join":
642                 {
643                         int pl_num = minigame_count_players(minigame);
644
645                         if(pl_num >= BD_TEAMS) { return false; }
646
647                         return 1;
648                 }
649                 case "cmd":
650                 {
651                         switch(argv(0))
652                         {
653                                 case "move":
654                                         bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
655                                         return true;
656                                 case "next":
657                                         bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
658                                         return true;
659                                 case "restart":
660                                         bd_restart_match(minigame,...(0,entity));
661                                         return true;
662                                 case "edit":
663                                         bd_activate_editor(minigame,...(0,entity));
664                                         return true;
665                                 case "save":
666                                         bd_close_editor(minigame,...(0,entity));
667                                         return true;
668                                 case "fill":
669                                         bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
670                                         return true;
671                         }
672
673                         return false;
674                 }
675                 case "network_send":
676                 {
677                         entity sent = ...(0,entity);
678                         int sf = ...(1,int);
679                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
680                         {
681                                 int letter = minigame_tile_letter(sent.netname);
682                                 int number = minigame_tile_number(sent.netname);
683
684                                 WriteByte(MSG_ENTITY,letter);
685                                 WriteByte(MSG_ENTITY,number);
686
687                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
688
689                                 int dx = sent.bd_dir_x;
690                                 int dy = sent.bd_dir_y;
691                                 if(dx == -1) dx = 2;
692                                 if(dy == -1) dy = 2;
693                                 WriteByte(MSG_ENTITY,dx);
694                                 WriteByte(MSG_ENTITY,dy);
695                         }
696                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
697                                 WriteShort(MSG_ENTITY,sent.bd_moves);
698                         return false;
699                 }
700         }
701
702         return false;
703 }
704
705
706 #elif defined(CSQC)
707
708 int bd_curr_tile;
709 string bd_curr_pos;
710
711 .entity bd_enemy;
712 .bool bd_hide;
713
714 vector bd_boardpos; // HUD board position
715 vector bd_boardsize;// HUD board size
716
717 string bd_get_tile_pic(int tileid)
718 {
719         switch(tileid)
720         {
721                 case BD_TILE_BOULDER: return "bd/boulder";
722                 case BD_TILE_BRICK1: return "bd/brick1";
723                 case BD_TILE_BRICK2: return "bd/brick2";
724                 case BD_TILE_BRICK3: return "bd/brick3";
725                 case BD_TILE_BRICK4: return "bd/brick4";
726                 case BD_TILE_BRICK5: return "bd/brick5";
727                 case BD_TILE_BRICK6: return "bd/brick6";
728                 case BD_TILE_BRICK7: return "bd/brick7";
729                 case BD_TILE_BRICK8: return "bd/brick8";
730                 case BD_TILE_TARGET: return "bd/target";
731                 case BD_TILE_DOZER: return "bd/dozer";
732         }
733
734         return string_null;
735 }
736
737 // Required function, draw the game board
738 void bd_hud_board(vector pos, vector mySize)
739 {
740         minigame_hud_fitsqare(pos, mySize);
741         bd_boardpos = pos;
742         bd_boardsize = mySize;
743
744         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
745
746         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
747         vector tile_pos;
748
749         entity e;
750         FOREACH_MINIGAME_ENTITY(e)
751         {
752                 if(e.classname == "minigame_board_piece")
753                 {
754                         if(e.bd_tiletype == BD_TILE_TARGET)
755                         {
756                                 e.bd_enemy = NULL;
757                                 e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
758                         }
759                         else if(e.bd_tiletype == BD_TILE_BOULDER)
760                         {
761                                 e.bd_hide = false; // reset either way
762                                 e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL);
763                         }
764                 }
765         }
766         FOREACH_MINIGAME_ENTITY(e)
767         {
768                 if ( e.classname == "minigame_board_piece" )
769                 {
770                         if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
771                         {
772                                 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
773                                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
774
775                                 string thepiece = bd_get_tile_pic(e.bd_tiletype);
776
777                                 if(e.bd_enemy)
778                                         thepiece = "bd/boulder_target";
779
780                                 minigame_drawpic_centered( tile_pos,
781                                                 minigame_texture(thepiece),
782                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
783                         }
784                 }
785         }
786
787         // draw dozers on top, always
788         FOREACH_MINIGAME_ENTITY(e)
789         {
790                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
791                 {
792                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
793                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
794
795                         vector thedir = e.bd_dir;
796                         float theang = 0;
797
798                         if(thedir_y == -1) { theang = M_PI; }
799                         if(thedir_x == 1) { theang = M_PI/2; }
800                         if(thedir_x == -1) { theang = M_PI*3/2; }
801
802                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
803                                                 tile_size, tile_size/2, '1 1 1',
804                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
805                 }
806         }
807
808         if(active_minigame.minigame_flags & BD_TURN_EDIT)
809         if(bd_valid_tile(bd_curr_pos))
810         {
811                 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
812                 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
813                 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
814
815                 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
816                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
817                 if(bd_curr_tile == BD_TILE_DOZER)
818                 {
819                         drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
820                                                 tile_size, tile_size/2, '1 1 1',
821                                                 panel_fg_alpha/2, DRAWFLAG_NORMAL );
822                 }
823                 else
824                 {
825                         minigame_drawpic_centered( tile_pos,
826                                         minigame_texture(thepiece),
827                                         tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
828                 }
829         }
830
831         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
832         {
833                 vector winfs = hud_fontsize*2;
834                 string victory_text = "Game over!";
835
836                 if(active_minigame.minigame_flags & BD_TURN_WIN)
837                         victory_text = "Well done! Click 'Next Level' to continue";
838
839                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
840                 vector win_sz;
841                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
842                         sprintf("%s", victory_text),
843                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
844
845                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
846
847                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
848                         sprintf("%s", victory_text),
849                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
850         }
851 }
852
853
854 // Required function, draw the game status panel
855 void bd_hud_status(vector pos, vector mySize)
856 {
857         HUD_Panel_DrawBg();
858         vector ts;
859         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
860                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
861
862         pos_y += ts_y;
863         mySize_y -= ts_y;
864
865         vector player_fontsize = hud_fontsize * 1.75;
866         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
867         ts_x = mySize_x;
868         vector mypos;
869         vector tile_size = '48 48 0';
870
871         mypos = pos;
872         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
873         mypos_y += player_fontsize_y;
874         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
875
876         entity e;
877         FOREACH_MINIGAME_ENTITY(e)
878         {
879                 if ( e.classname == "minigame_player" )
880                 {
881                         mypos = pos;
882                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
883                                 entcs_GetName(e.minigame_playerslot-1),
884                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
885
886                         mypos_y += player_fontsize_y;
887                         string thepiece = "bd/dozer";
888                         if(active_minigame.minigame_flags & BD_TURN_EDIT)
889                                 thepiece = bd_get_tile_pic(bd_curr_tile);
890                         drawpic( mypos,
891                                         minigame_texture(thepiece),
892                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
893
894                         mypos_x += tile_size_x;
895
896                         drawstring(mypos,ftos(e.bd_moves),tile_size,
897                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
898                 }
899         }
900 }
901
902 // Turn a set of flags into a help message
903 string bd_turn_to_string(int turnflags)
904 {
905         if ( turnflags & BD_TURN_LOSS )
906                 return _("Better luck next time!");
907
908         if ( turnflags & BD_TURN_WIN )
909                 if(random() > 0.5)
910                         return _("Tubular! Press \"Next Level\" to continue!");
911                 else
912                         return _("Wicked! Press \"Next Level\" to continue!");
913
914         if( turnflags & BD_TURN_EDIT )
915                 return _("Press the space bar to change your currently selected tile");
916
917         if ( turnflags & BD_TURN_MOVE )
918                 return _("Push the boulders onto the targets");
919
920         return "";
921 }
922
923 // Make the correct move
924 void bd_make_move(entity minigame, string dir)
925 {
926         if ( minigame.minigame_flags == BD_TURN_MOVE )
927         {
928                 minigame_cmd("move ", dir);
929         }
930 }
931
932 void bd_editor_make_move(entity minigame, string dir)
933 {
934         if ( minigame.minigame_flags == BD_TURN_EDIT )
935         {
936                 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
937         }
938 }
939
940 void bd_editor_fill(entity minigame)
941 {
942         if ( minigame.minigame_flags == BD_TURN_EDIT )
943         {
944                 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
945         }
946 }
947
948 void bd_set_curr_pos(string s)
949 {
950         if ( bd_curr_pos )
951                 strunzone(bd_curr_pos);
952         if ( s )
953                 s = strzone(s);
954         bd_curr_pos = s;
955 }
956
957 bool bd_normal_move(entity minigame, int themove)
958 {
959         switch ( themove )
960         {
961                 case K_RIGHTARROW:
962                 case K_KP_RIGHTARROW:
963                         bd_make_move(minigame, "r");
964                         return true;
965                 case K_LEFTARROW:
966                 case K_KP_LEFTARROW:
967                         bd_make_move(minigame, "l");
968                         return true;
969                 case K_UPARROW:
970                 case K_KP_UPARROW:
971                         bd_make_move(minigame, "u");
972                         return true;
973                 case K_DOWNARROW:
974                 case K_KP_DOWNARROW:
975                         bd_make_move(minigame, "d");
976                         return true;
977         }
978
979         return false;
980 }
981
982 bool bd_change_dozer_angle(entity minigame)
983 {
984         entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
985         if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
986                 return false;
987
988         string thedir = "";
989         vector dir = dozer.bd_dir;
990         if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
991
992         if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
993         if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
994         if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
995         if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
996
997         bd_editor_make_move(minigame, thedir);
998         return true;
999 }
1000
1001 bool bd_editor_move(entity minigame, int themove)
1002 {
1003         switch ( themove )
1004         {
1005                 case K_RIGHTARROW:
1006                 case K_KP_RIGHTARROW:
1007                         if ( ! bd_curr_pos )
1008                                 bd_set_curr_pos("a3");
1009                         else
1010                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
1011                         return true;
1012                 case K_LEFTARROW:
1013                 case K_KP_LEFTARROW:
1014                         if ( ! bd_curr_pos )
1015                                 bd_set_curr_pos("c3");
1016                         else
1017                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
1018                         return true;
1019                 case K_UPARROW:
1020                 case K_KP_UPARROW:
1021                         if ( ! bd_curr_pos )
1022                                 bd_set_curr_pos("a1");
1023                         else
1024                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
1025                         return true;
1026                 case K_DOWNARROW:
1027                 case K_KP_DOWNARROW:
1028                         if ( ! bd_curr_pos )
1029                                 bd_set_curr_pos("a3");
1030                         else
1031                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1032                         return true;
1033                 case K_ENTER:
1034                 case K_KP_ENTER:
1035                         bd_editor_make_move(minigame, "");
1036                         return true;
1037                 case K_SPACE:
1038                         if(bd_change_dozer_angle(minigame))
1039                                 return true;
1040                         bd_curr_tile += 1;
1041                         if(bd_curr_tile > BD_TILE_LAST)
1042                                 bd_curr_tile = 1;
1043                         return true;
1044         }
1045
1046         return false;
1047 }
1048
1049 // Required function, handle client events
1050 int bd_client_event(entity minigame, string event, ...)
1051 {
1052         switch(event)
1053         {
1054                 case "activate":
1055                 {
1056                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
1057                         bd_set_curr_pos("");
1058                         bd_curr_tile = BD_TILE_BRICK1;
1059                         return false;
1060                 }
1061                 case "key_pressed":
1062                 {
1063                         if(minigame.minigame_flags & BD_TURN_MOVE)
1064                         {
1065                                 if(bd_normal_move(minigame, ...(0,int)))
1066                                         return true;
1067                         }
1068
1069                         if(minigame.minigame_flags & BD_TURN_EDIT)
1070                         {
1071                                 if(bd_editor_move(minigame, ...(0,int)))
1072                                         return true;
1073                         }
1074
1075                         return false;
1076                 }
1077                 case "mouse_pressed":
1078                 {
1079                         if(minigame.minigame_flags & BD_TURN_EDIT)
1080                         {
1081                                 if(...(0,int) == K_MOUSE1)
1082                                 {
1083                                         bd_editor_make_move(minigame, "");
1084                                         return true;
1085                                 }
1086
1087                                 if(...(0,int) == K_MOUSE2)
1088                                 {
1089                                         bd_editor_fill(minigame);
1090                                         return true;
1091                                 }
1092                         }
1093
1094                         return false;
1095                 }
1096                 case "mouse_moved":
1097                 {
1098                         if(minigame.minigame_flags & BD_TURN_EDIT)
1099                         {
1100                                 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1101                                 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1102                                 if ( ! bd_valid_tile(bd_curr_pos) )
1103                                         bd_set_curr_pos("");
1104                         }
1105                         return true;
1106                 }
1107                 case "network_receive":
1108                 {
1109                         entity sent = ...(0,entity);
1110                         int sf = ...(1,int);
1111                         if ( sent.classname == "minigame" )
1112                         {
1113                                 if ( sf & MINIG_SF_UPDATE )
1114                                 {
1115                                         sent.message = bd_turn_to_string(sent.minigame_flags);
1116                                         //if ( sent.minigame_flags & minigame_self.team )
1117                                                 minigame_prompt();
1118                                 }
1119                         }
1120                         else if(sent.classname == "minigame_board_piece")
1121                         {
1122                                 if(sf & MINIG_SF_UPDATE)
1123                                 {
1124                                         int letter = ReadByte();
1125                                         int number = ReadByte();
1126                                         if(sent.netname) { strunzone(sent.netname); }
1127                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
1128
1129                                         sent.bd_tiletype = ReadByte();
1130
1131                                         int dx = ReadByte();
1132                                         int dy = ReadByte();
1133
1134                                         if(dx == 2) dx = -1;
1135                                         if(dy == 2) dy = -1;
1136
1137                                         sent.bd_dir_x = dx;
1138                                         sent.bd_dir_y = dy;
1139                                         sent.bd_dir_z = 0;
1140                                 }
1141                         }
1142                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1143                                 sent.bd_moves = ReadShort(); // make this a byte when possible
1144
1145                         return false;
1146                 }
1147                 case "menu_show":
1148                 {
1149                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1150                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1151                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1152                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1153                         return false;
1154                 }
1155                 case "menu_click":
1156                 {
1157                         if(...(0,string) == "next")
1158                                 minigame_cmd("next");
1159                         if(...(0,string) == "restart")
1160                                 minigame_cmd("restart");
1161                         if(...(0,string) == "edit")
1162                                 minigame_cmd("edit");
1163                         if(...(0,string) == "save")
1164                                 minigame_cmd("save");
1165                         return false;
1166                 }
1167         }
1168
1169         return false;
1170 }
1171
1172 #endif