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1 REGISTER_MINIGAME(ps, "Peg Solitaire");
2
3 const float PS_TURN_MOVE  = 0x0100; // player has to click on a piece on the board
4 const float PS_TURN_WIN   = 0x0200; // player has won
5 const float PS_TURN_DRAW  = 0x0400; // player can make no more moves
6 const float PS_TURN_TYPE  = 0x0f00; // turn type mask
7
8 const int PS_LET_CNT = 7;
9 const int PS_NUM_CNT = 7;
10
11 const int PS_TILE_SIZE = 8;
12
13 // find same game piece given its tile name
14 entity ps_find_piece(entity minig, string tile)
15 {
16         entity e = NULL;
17         while ( ( e = findentity(e,owner,minig) ) )
18                 if ( e.classname == "minigame_board_piece" && e.netname == tile )
19                         return e;
20         return NULL;
21 }
22
23 bool ps_draw(entity minigame)
24 {
25         int valid = 0;
26         entity e = NULL;
27         while( ( e = findentity(e,owner,minigame) ) )
28                 if( e.classname == "minigame_board_piece" )
29                 {
30                         ++valid;
31                 }
32
33         return ((valid > 0) ? true : false);
34 }
35
36 bool ps_tile_blacklisted(string tile)
37 {
38         int number = minigame_tile_number(tile);
39         int letter = minigame_tile_letter(tile);
40         if(letter < 2)
41                 if(number < 2)
42                         return true;
43                 else if(number > PS_NUM_CNT - 3)
44                         return true;
45         if(letter > PS_LET_CNT - 3)
46                 if(number < 2)
47                         return true;
48                 else if(number > PS_NUM_CNT - 3)
49                         return true;
50
51         return false;
52 }
53
54 // check if the tile name is valid (5x5 grid)
55 bool ps_valid_tile(string tile)
56 {
57         if ( !tile )
58                 return false;
59         if(ps_tile_blacklisted(tile))
60                 return false;
61         float number = minigame_tile_number(tile);
62         float letter = minigame_tile_letter(tile);
63         return 0 <= number && number < PS_NUM_CNT && 0 <= letter && letter < PS_LET_CNT;
64 }
65
66 // Checks if the given piece completes a row
67 bool ps_winning_piece(entity minigame)
68 {
69         //int number = minigame_tile_number(piece.netname);
70         //int letter = minigame_tile_letter(piece.netname);
71
72         entity e = NULL;
73         while ( ( e = findentity(e,owner,minigame) ) )
74                 if ( e.classname == "minigame_board_piece" )
75                 {
76                         int number = minigame_tile_number(e.netname);
77                         int letter = minigame_tile_letter(e.netname);
78                         string try = minigame_tile_buildname(letter - 1, number);
79                         if(ps_find_piece(minigame,try))
80                         {
81                                 try = minigame_tile_buildname(letter - 2, number);
82                                 if(ps_valid_tile(try) && !ps_find_piece(minigame,try))
83                                         return false; // a move is valid, abort!
84                         }
85                         try = minigame_tile_buildname(letter + 1, number);
86                         if(ps_find_piece(minigame,try))
87                         {
88                                 try = minigame_tile_buildname(letter + 2, number);
89                                 if(ps_valid_tile(try) && !ps_find_piece(minigame,try))
90                                         return false; // a move is valid, abort!
91                         }
92                         try = minigame_tile_buildname(letter, number - 1);
93                         if(ps_find_piece(minigame,try))
94                         {
95                                 try = minigame_tile_buildname(letter, number - 2);
96                                 if(ps_valid_tile(try) && !ps_find_piece(minigame,try))
97                                         return false; // a move is valid, abort!
98                         }
99                         try = minigame_tile_buildname(letter, number + 1);
100                         if(ps_find_piece(minigame,try))
101                         {
102                                 try = minigame_tile_buildname(letter, number + 2);
103                                 if(ps_valid_tile(try) && !ps_find_piece(minigame,try))
104                                         return false; // a move is valid, abort!
105                         }
106                 }
107
108         return true;
109 }
110
111 void ps_setup_pieces(entity minigame)
112 {
113         int i, t;
114         for(i = 0; i < PS_NUM_CNT; ++i)
115         for(t = 0; t < PS_LET_CNT; ++t)
116         {
117                 string try = minigame_tile_buildname(i,t);
118                 if(!ps_valid_tile(try))
119                         continue;
120                 if(i == floor(PS_NUM_CNT * 0.5) && t == floor(PS_LET_CNT * 0.5))
121                         continue; // middle piece is empty
122                 entity piece = msle_spawn(minigame,"minigame_board_piece");
123                 piece.team = 1; // init default team?
124                 piece.netname = strzone(minigame_tile_buildname(t,i));
125                 minigame_server_sendflags(piece,MINIG_SF_ALL);
126         }
127
128         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
129 }
130
131 bool ps_move_piece(entity minigame, entity piece, string pos, int leti, int numb)
132 {
133         if(!piece)
134                 return false;
135         if(ps_find_piece(minigame, pos))
136                 return false;
137         entity middle = ps_find_piece(minigame, minigame_tile_buildname(leti,numb));
138         if(!middle)
139                 return false;
140
141         if(middle.netname) { strunzone(middle.netname); }
142         delete(middle);
143
144         if(piece.netname) { strunzone(piece.netname); }
145         piece.netname = strzone(pos);
146
147         minigame_server_sendflags(piece,MINIG_SF_ALL);
148
149         return true;
150 }
151
152 // make a move
153 void ps_move(entity minigame, entity player, string thepiece, string pos )
154 {
155         if ( minigame.minigame_flags & PS_TURN_MOVE )
156         if ( pos )
157         {
158                 if ( ps_valid_tile(pos) )
159                 if ( !ps_find_piece(minigame, pos) && ps_find_piece(minigame, thepiece) )
160                 {
161                         entity piece = ps_find_piece(minigame, thepiece);
162                         int number = minigame_tile_number(thepiece);
163                         int letter = minigame_tile_letter(thepiece);
164                         bool done = false;
165                         string try;
166
167                         try = minigame_tile_buildname(letter-1,number);
168                         if(ps_find_piece(minigame,try))
169                         {
170                                 try = minigame_tile_buildname(letter-2,number);
171                                 if(ps_valid_tile(try) && try == pos)
172                                         done = ps_move_piece(minigame, piece, pos, letter - 1, number);
173                         }
174                         try = minigame_tile_buildname(letter+1,number);
175                         if(!done && ps_find_piece(minigame,try))
176                         {
177                                 try = minigame_tile_buildname(letter+2,number);
178                                 if(ps_valid_tile(try) && try == pos)
179                                         done = ps_move_piece(minigame, piece, pos, letter + 1, number);
180                         }
181                         try = minigame_tile_buildname(letter,number-1);
182                         if(!done && ps_find_piece(minigame,try))
183                         {
184                                 try = minigame_tile_buildname(letter,number-2);
185                                 if(ps_valid_tile(try) && try == pos)
186                                         done = ps_move_piece(minigame, piece, pos, letter, number - 1);
187                         }
188                         try = minigame_tile_buildname(letter,number+1);
189                         if(!done && ps_find_piece(minigame,try))
190                         {
191                                 try = minigame_tile_buildname(letter,number+2);
192                                 if(ps_valid_tile(try) && try == pos)
193                                         done = ps_move_piece(minigame, piece, pos, letter, number + 1);
194                         }
195
196                         if(!done)
197                                 return; // didn't make a move
198
199                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
200
201                         if ( ps_winning_piece(minigame) )
202                         {
203                                 if(ps_draw(minigame))
204                                         minigame.minigame_flags = PS_TURN_DRAW;
205                                 else
206                                         minigame.minigame_flags = PS_TURN_WIN;
207                         }
208                         else
209                                 minigame.minigame_flags = PS_TURN_MOVE;
210                 }
211         }
212 }
213
214 #ifdef SVQC
215
216
217 // required function, handle server side events
218 int ps_server_event(entity minigame, string event, ...)
219 {
220         switch(event)
221         {
222                 case "start":
223                 {
224                         ps_setup_pieces(minigame);
225                         minigame.minigame_flags = PS_TURN_MOVE;
226                         return true;
227                 }
228                 case "end":
229                 {
230                         entity e = NULL;
231                         while( (e = findentity(e, owner, minigame)) )
232                         if(e.classname == "minigame_board_piece")
233                         {
234                                 if(e.netname) { strunzone(e.netname); }
235                                 delete(e);
236                         }
237                         return false;
238                 }
239                 case "join":
240                 {
241                         int pl_num = minigame_count_players(minigame);
242
243                         // Don't allow more than 1 player
244                         if(pl_num >= 1) { return false; }
245
246                         // Team 1 by default
247                         return 1;
248                 }
249                 case "cmd":
250                 {
251                         switch(argv(0))
252                         {
253                                 case "move":
254
255                                         ps_move(minigame, ...(0,entity), (...(1,int) == 3 ? argv(1) : string_null), (...(1,int) == 3 ? argv(2) : string_null));
256                                         return true;
257                         }
258
259                         return false;
260                 }
261         }
262
263         return false;
264 }
265
266
267 #elif defined(CSQC)
268
269 entity ps_curr_piece; // identifier for the currently selected piece
270 string ps_curr_pos; // identifier of the tile under the mouse
271 vector ps_boardpos; // HUD board position
272 vector ps_boardsize;// HUD board size
273
274 // Required function, draw the game board
275 void ps_hud_board(vector pos, vector mySize)
276 {
277         minigame_hud_fitsqare(pos, mySize);
278         ps_boardpos = pos;
279         ps_boardsize = mySize;
280
281         minigame_hud_simpleboard(pos,mySize,minigame_texture("ps/board"));
282
283         vector tile_size = minigame_hud_denormalize_size('1 1 0' / PS_TILE_SIZE,pos,mySize);
284         vector tile_pos;
285
286         bool valid = ps_valid_tile(ps_curr_pos);
287         bool highlight = false;
288         if(valid)
289         {
290                 string try;
291                 int number = minigame_tile_number(ps_curr_pos);
292                 int letter = minigame_tile_letter(ps_curr_pos);
293                 try = minigame_tile_buildname(letter-1,number);
294                 if(ps_find_piece(active_minigame,try))
295                 {
296                         try = minigame_tile_buildname(letter-2,number);
297                         if(ps_valid_tile(try) && !ps_find_piece(active_minigame,try))
298                                 highlight = true;
299                 }
300                 try = minigame_tile_buildname(letter+1,number);
301                 if(ps_find_piece(active_minigame,try))
302                 {
303                         try = minigame_tile_buildname(letter+2,number);
304                         if(ps_valid_tile(try) && !ps_find_piece(active_minigame,try))
305                                 highlight = true;
306                 }
307                 try = minigame_tile_buildname(letter,number-1);
308                 if(ps_find_piece(active_minigame,try))
309                 {
310                         try = minigame_tile_buildname(letter,number-2);
311                         if(ps_valid_tile(try) && !ps_find_piece(active_minigame,try))
312                                 highlight = true;
313                 }
314                 try = minigame_tile_buildname(letter,number+1);
315                 if(ps_find_piece(active_minigame,try))
316                 {
317                         try = minigame_tile_buildname(letter,number+2);
318                         if(ps_valid_tile(try) && !ps_find_piece(active_minigame,try))
319                                 highlight = true;
320                 }
321         }
322         bool draw_pos = false;
323         if(ps_curr_piece && valid && !ps_find_piece(active_minigame, ps_curr_pos))
324         {
325                 string try; // sigh
326                 int numb = minigame_tile_number(ps_curr_piece.netname);
327                 int leti = minigame_tile_letter(ps_curr_piece.netname);
328
329                 try = minigame_tile_buildname(leti-1,numb);
330                 if(ps_find_piece(active_minigame,try))
331                 {
332                         try = minigame_tile_buildname(leti-2,numb);
333                         if(try == ps_curr_pos)
334                                 draw_pos = true;
335                 }
336                 try = minigame_tile_buildname(leti+1,numb);
337                 if(ps_find_piece(active_minigame,try))
338                 {
339                         try = minigame_tile_buildname(leti+2,numb);
340                         if(try == ps_curr_pos)
341                                 draw_pos = true;
342                 }
343                 try = minigame_tile_buildname(leti,numb-1);
344                 if(ps_find_piece(active_minigame,try))
345                 {
346                         try = minigame_tile_buildname(leti,numb-2);
347                         if(try == ps_curr_pos)
348                                 draw_pos = true;
349                 }
350                 try = minigame_tile_buildname(leti,numb+1);
351                 if(ps_find_piece(active_minigame,try))
352                 {
353                         try = minigame_tile_buildname(leti,numb+2);
354                         if(try == ps_curr_pos)
355                                 draw_pos = true;
356                 }
357         }
358
359         entity e;
360         FOREACH_MINIGAME_ENTITY(e)
361         {
362                 if ( e.classname == "minigame_board_piece" )
363                 {
364                         tile_pos = minigame_tile_pos(e.netname,PS_NUM_CNT,PS_LET_CNT);
365                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
366
367                         vector tile_color = '1 1 1';
368
369                         if(highlight)
370                         if(e.netname == ps_curr_pos)
371                         if(ps_curr_piece.netname != ps_curr_pos)
372                         {
373                                 minigame_drawpic_centered( tile_pos,
374                                                 minigame_texture("ps/tile_available"),
375                                                 tile_size, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL );
376                         }
377                         if(e == ps_curr_piece)
378                         {
379                                 minigame_drawpic_centered( tile_pos,
380                                                 minigame_texture("ps/tile_selected"),
381                                                 tile_size, tile_color, panel_fg_alpha, DRAWFLAG_ADDITIVE );
382                         }
383
384                         minigame_drawpic_centered( tile_pos,
385                                         minigame_texture("ps/piece"),
386                                         tile_size * 0.8, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL );
387                 }
388         }
389
390         if(draw_pos)
391         {
392                 tile_pos = minigame_tile_pos(ps_curr_pos,PS_NUM_CNT,PS_LET_CNT);
393                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
394
395                 minigame_drawpic_centered(tile_pos,
396                                 minigame_texture("ps/piece"),
397                                 tile_size * 0.8, '0.5 0.5 0.5', panel_fg_alpha, DRAWFLAG_NORMAL);
398         }
399
400         if ( ( active_minigame.minigame_flags & PS_TURN_WIN ) || ( active_minigame.minigame_flags & PS_TURN_DRAW ) )
401         {
402                 int remaining = 0;
403                 FOREACH_MINIGAME_ENTITY(e)
404                         if(e.classname == "minigame_board_piece")
405                                 ++remaining;
406
407                 vector winfs = hud_fontsize*2;
408                 string remaining_text;
409                 if(active_minigame.minigame_flags & PS_TURN_WIN)
410                         remaining_text = "All pieces cleared!";
411                 else
412                         remaining_text = strcat("Remaining pieces: ", ftos(remaining));
413
414                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
415                 vector win_sz;
416                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
417                         sprintf("Game over! %s", remaining_text),
418                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
419
420                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
421
422                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
423                         sprintf("Game over! %s", remaining_text),
424                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
425         }
426 }
427
428
429 // Required function, draw the game status panel
430 void ps_hud_status(vector pos, vector mySize)
431 {
432         HUD_Panel_DrawBg(1);
433         vector ts;
434         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
435                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
436
437         pos_y += ts_y;
438         mySize_y -= ts_y;
439
440         vector player_fontsize = hud_fontsize * 1.75;
441         ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
442         ts_x = mySize_x;
443         vector mypos;
444         vector tile_size = '48 48 0';
445
446         mypos = pos;
447         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
448         mypos_y += player_fontsize_y;
449         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
450
451         int remaining = 0;
452         entity e;
453         FOREACH_MINIGAME_ENTITY(e)
454         {
455                 if(e.classname == "minigame_board_piece")
456                 {
457                         ++remaining;
458                 }
459         }
460
461         FOREACH_MINIGAME_ENTITY(e)
462         {
463                 if ( e.classname == "minigame_player" )
464                 {
465                         mypos = pos;
466                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
467                                 entcs_GetName(e.minigame_playerslot-1),
468                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
469
470                         mypos_y += player_fontsize_y;
471                         //drawpic( mypos,
472                         //              minigame_texture("ps/piece"),
473                         //              tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
474
475                         //mypos_x += tile_size_x;
476
477                         drawstring(mypos,sprintf(_("Pieces left: %s"), ftos(remaining)),'28 28 0',
478                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
479                 }
480         }
481 }
482
483 // Turn a set of flags into a help message
484 string ps_turn_to_string(int turnflags)
485 {
486         if (turnflags & PS_TURN_DRAW )
487                 return _("No more valid moves");
488
489         if ( turnflags & PS_TURN_WIN )
490                 return _("Well done, you win!");
491
492         if ( turnflags & PS_TURN_MOVE )
493                 return _("Jump a piece over another to capture it");
494
495         return "";
496 }
497
498 // Make the correct move
499 void ps_make_move(entity minigame)
500 {
501         if ( minigame.minigame_flags == PS_TURN_MOVE )
502         {
503                 entity piece = ps_find_piece(minigame,ps_curr_pos);
504                 if(!ps_curr_piece || piece)
505                         ps_curr_piece = ps_find_piece(minigame,ps_curr_pos);
506                 else
507                 {
508                         minigame_cmd("move ", ps_curr_piece.netname, " ", ps_curr_pos);
509                         ps_curr_piece = NULL;
510                 }
511         }
512 }
513
514 void ps_set_curr_pos(string s)
515 {
516         if ( ps_curr_pos )
517                 strunzone(ps_curr_pos);
518         if ( s )
519                 s = strzone(s);
520         ps_curr_pos = s;
521 }
522
523 // Required function, handle client events
524 int ps_client_event(entity minigame, string event, ...)
525 {
526         switch(event)
527         {
528                 case "activate":
529                 {
530                         ps_set_curr_pos("");
531                         ps_curr_piece = NULL;
532                         minigame.message = ps_turn_to_string(minigame.minigame_flags);
533                         return false;
534                 }
535                 case "key_pressed":
536                 {
537                         //if((minigame.minigame_flags & PS_TURN_TEAM) == minigame_self.team)
538                         {
539                                 switch ( ...(0,int) )
540                                 {
541                                         case K_RIGHTARROW:
542                                         case K_KP_RIGHTARROW:
543                                                 if ( ! ps_curr_pos )
544                                                         ps_set_curr_pos("a3");
545                                                 else
546                                                         ps_set_curr_pos( minigame_relative_tile(ps_curr_pos,1,0,PS_NUM_CNT,PS_LET_CNT));
547                                                 return true;
548                                         case K_LEFTARROW:
549                                         case K_KP_LEFTARROW:
550                                                 if ( ! ps_curr_pos )
551                                                         ps_set_curr_pos("c3");
552                                                 else
553                                                         ps_set_curr_pos(minigame_relative_tile(ps_curr_pos,-1,0,PS_NUM_CNT,PS_LET_CNT));
554                                                 return true;
555                                         case K_UPARROW:
556                                         case K_KP_UPARROW:
557                                                 if ( ! ps_curr_pos )
558                                                         ps_set_curr_pos("a1");
559                                                 else
560                                                         ps_set_curr_pos(minigame_relative_tile(ps_curr_pos,0,1,PS_NUM_CNT,PS_LET_CNT));
561                                                 return true;
562                                         case K_DOWNARROW:
563                                         case K_KP_DOWNARROW:
564                                                 if ( ! ps_curr_pos )
565                                                         ps_set_curr_pos("a3");
566                                                 else
567                                                         ps_set_curr_pos(minigame_relative_tile(ps_curr_pos,0,-1,PS_NUM_CNT,PS_LET_CNT));
568                                                 return true;
569                                         case K_ENTER:
570                                         case K_KP_ENTER:
571                                         case K_SPACE:
572                                                 ps_make_move(minigame);
573                                                 return true;
574                                 }
575                         }
576
577                         return false;
578                 }
579                 case "mouse_pressed":
580                 {
581                         if(...(0,int) == K_MOUSE1)
582                         {
583                                 ps_make_move(minigame);
584                                 return true;
585                         }
586
587                         return false;
588                 }
589                 case "mouse_moved":
590                 {
591                         vector mouse_pos = minigame_hud_normalize(mousepos,ps_boardpos,ps_boardsize);
592                         if ( minigame.minigame_flags == PS_TURN_MOVE )
593                         {
594                                 ps_set_curr_pos(minigame_tile_name(mouse_pos,PS_NUM_CNT,PS_LET_CNT));
595                         }
596                         if ( ! ps_valid_tile(ps_curr_pos) )
597                                 ps_set_curr_pos("");
598
599                         return true;
600                 }
601                 case "network_receive":
602                 {
603                         entity sent = ...(0,entity);
604                         int sf = ...(1,int);
605                         if ( sent.classname == "minigame" )
606                         {
607                                 if ( sf & MINIG_SF_UPDATE )
608                                 {
609                                         sent.message = ps_turn_to_string(sent.minigame_flags);
610                                         if ( sent.minigame_flags & minigame_self.team )
611                                                 minigame_prompt();
612                                 }
613                         }
614
615                         return false;
616                 }
617         }
618
619         return false;
620 }
621
622 #endif