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Merge branch 'master' into TimePath/spawnfunc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / snake.qc
1 REGISTER_MINIGAME(snake, "Snake");
2
3 const float SNAKE_TURN_MOVE  = 0x0100; // the snake is moving, player must control it
4 const float SNAKE_TURN_LOSS  = 0x0200; // they did it?!
5 const float SNAKE_TURN_WAIT  = 0x0400; // the snake is waiting for the player to make their first move and begin the game
6 const float SNAKE_TURN_TYPE  = 0x0f00; // turn type mask
7
8 const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
9
10 const int SNAKE_LET_CNT = 15;
11 const int SNAKE_NUM_CNT = 15;
12
13 const int SNAKE_TILE_SIZE = 15;
14
15 bool autocvar_sv_minigames_snake_wrap = false;
16 float autocvar_sv_minigames_snake_delay_initial = 0.7;
17 float autocvar_sv_minigames_snake_delay_multiplier = 50;
18 float autocvar_sv_minigames_snake_delay_min = 0.1;
19
20 .int snake_score;
21 .entity snake_head;
22
23 .float snake_delay;
24 .float snake_nextmove;
25 .vector snake_dir;
26
27 // find same game piece given its tile name
28 entity snake_find_piece(entity minig, string tile)
29 {
30         entity e = world;
31         while ( ( e = findentity(e,owner,minig) ) )
32                 if ( e.classname == "minigame_board_piece" && e.netname == tile )
33                         return e;
34         return world;
35 }
36
37 // find same game piece given its cnt
38 entity snake_find_cnt(entity minig, int tile)
39 {
40         entity e = world;
41         while ( ( e = findentity(e,owner,minig) ) )
42                 if ( e.classname == "minigame_board_piece" && e.cnt == tile )
43                         return e;
44         return world;
45 }
46
47 // check if the tile name is valid (15x15 grid)
48 bool snake_valid_tile(string tile)
49 {
50         if ( !tile )
51                 return false;
52         int number = minigame_tile_number(tile);
53         int letter = minigame_tile_letter(tile);
54         return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
55 }
56
57 void snake_new_mouse(entity minigame)
58 {
59         RandomSelection_Init();
60         int i, j;
61         for(i = 0; i < SNAKE_LET_CNT; ++i)
62         for(j = 0; j < SNAKE_NUM_CNT; ++j)
63         {
64                 string pos = minigame_tile_buildname(i, j);
65                 if(!snake_find_piece(minigame, pos))
66                         RandomSelection_Add(world, 0, pos, 1, 1);
67         }
68
69         entity piece = msle_spawn(minigame,"minigame_board_piece");
70         piece.team = 1;
71         piece.netname = strzone(RandomSelection_chosen_string);
72         minigame_server_sendflags(piece,MINIG_SF_ALL);
73
74         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
75 }
76
77 void snake_setup_pieces(entity minigame)
78 {
79         int targnum = bound(1, floor(random() * SNAKE_NUM_CNT), SNAKE_NUM_CNT - 1);
80         int targlet = bound(1, floor(random() * SNAKE_LET_CNT), SNAKE_LET_CNT - 1);
81
82         entity piece = msle_spawn(minigame,"minigame_board_piece");
83         piece.team = 1; // init default team?
84         piece.netname = strzone(minigame_tile_buildname(targlet,targnum));
85         piece.cnt = 1;
86         minigame_server_sendflags(piece,MINIG_SF_ALL);
87
88         minigame.snake_head = piece;
89
90         snake_new_mouse(minigame);
91
92         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
93 }
94
95 void snake_add_score(entity minigame, int thescore)
96 {
97 #ifdef SVQC
98         if(!minigame)
99                 return;
100         if(minigame.minigame_players)
101         {
102                 minigame.minigame_players.snake_score += thescore;
103                 minigame.minigame_players.SendFlags |= SNAKE_SF_PLAYERSCORE;
104         }
105 #endif
106 }
107
108 void snake_move_body(entity minigame, bool ate_mouse)
109 {
110         entity tail = world;
111         string tailpos = string_null;
112         vector taildir = '0 0 0';
113
114         int i, pieces = 0;
115         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
116         {
117                 entity piece = snake_find_cnt(minigame, i);
118                 entity nextpiece = snake_find_cnt(minigame, i - 1);
119                 if(!piece)
120                         continue;
121
122                 pieces++;
123
124                 if(!tail)
125                 {
126                         tail = piece;
127                         tailpos = piece.netname;
128                         taildir = piece.snake_dir;
129                 }
130
131                 if(piece.netname) { strunzone(piece.netname); }
132                 piece.netname = strzone(nextpiece.netname);
133                 piece.snake_dir = nextpiece.snake_dir;
134                 minigame_server_sendflags(piece, MINIG_SF_ALL);
135         }
136
137         // just a head
138         if(!pieces)
139         {
140                 tail = minigame.snake_head;
141                 tailpos = minigame.snake_head.netname;
142                 taildir = minigame.snake_head.snake_dir;
143         }
144
145         if(tail && ate_mouse)
146         {
147                 int newcnt = tail.cnt + 1;
148                 minigame.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier));
149                 snake_add_score(minigame, 1);
150
151                 entity piece = msle_spawn(minigame,"minigame_board_piece");
152                 piece.cnt = newcnt;
153                 piece.team = 1;
154                 piece.snake_dir = taildir;
155                 piece.netname = strzone(tailpos);
156                 minigame_server_sendflags(piece,MINIG_SF_ALL);
157
158                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
159         }
160 }
161
162 void snake_move_head(entity minigame)
163 {
164         entity head = minigame.snake_head;
165         string newpos;
166
167         if(autocvar_sv_minigames_snake_wrap)
168                 newpos = minigame_relative_tile(head.netname, minigame.snake_dir_x, minigame.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT);
169         else
170         {
171                 int myx = minigame_tile_letter(head.netname);
172                 int myy = minigame_tile_number(head.netname);
173
174                 myx += minigame.snake_dir_x;
175                 myy += minigame.snake_dir_y;
176
177                 newpos = minigame_tile_buildname(myx, myy);
178         }
179
180         if(!snake_valid_tile(newpos) || (snake_find_piece(minigame, newpos)).cnt)
181         {
182                 minigame.minigame_flags = SNAKE_TURN_LOSS;
183                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
184                 return;
185         }
186
187         bool ate_mouse = false;
188         entity piece = snake_find_piece(minigame, newpos);
189         if(piece && !piece.cnt)
190                 ate_mouse = true;
191
192         // move the body first, then set the new head position?
193         snake_move_body(minigame, ate_mouse);
194
195         if(ate_mouse)
196         {
197                 if(piece.netname) { strunzone(piece.netname); }
198                 remove(piece);
199
200                 snake_new_mouse(minigame);
201         }
202
203         if(head.netname) { strunzone(head.netname); }
204         head.netname = strzone(newpos);
205         minigame_server_sendflags(head,MINIG_SF_ALL);
206 }
207
208 // make a move
209 void snake_move(entity minigame, entity player, string dxs, string dys )
210 {
211         if ( (minigame.minigame_flags & SNAKE_TURN_MOVE) || (minigame.minigame_flags & SNAKE_TURN_WAIT) )
212         if ( dxs || dys )
213         {
214                 //if ( snake_valid_tile(pos) )
215                 //if ( snake_find_piece(minigame, pos) )
216                 {
217                         int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
218                         int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
219
220                         int myl = minigame_tile_letter(minigame.snake_head.netname);
221                         int myn = minigame_tile_number(minigame.snake_head.netname);
222
223                         entity head = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
224                         if(head && head.cnt == 2)
225                                 return; // nope!
226
227                         if(minigame.minigame_flags & SNAKE_TURN_WAIT)
228                                 minigame.snake_nextmove = time;
229                         minigame.minigame_flags = SNAKE_TURN_MOVE;
230                         minigame.snake_dir_x = dx;
231                         minigame.snake_dir_y = dy;
232                         minigame.snake_dir_z = 0;
233                         minigame.snake_head.snake_dir = minigame.snake_dir;
234                         minigame_server_sendflags(minigame.snake_head,MINIG_SF_UPDATE);
235                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
236                 }
237         }
238 }
239
240 #ifdef SVQC
241
242
243 // required function, handle server side events
244 int snake_server_event(entity minigame, string event, ...)
245 {
246         switch(event)
247         {
248                 case "start":
249                 {
250                         snake_setup_pieces(minigame);
251                         minigame.snake_delay = autocvar_sv_minigames_snake_delay_initial;
252                         minigame.minigame_flags = SNAKE_TURN_WAIT;
253                         return true;
254                 }
255                 case "end":
256                 {
257                         entity e = world;
258                         while( (e = findentity(e, owner, minigame)) )
259                         if(e.classname == "minigame_board_piece")
260                         {
261                                 if(e.netname) { strunzone(e.netname); }
262                                 remove(e);
263                         }
264                         minigame.snake_head = world;
265                         return false;
266                 }
267                 case "join":
268                 {
269                         int pl_num = minigame_count_players(minigame);
270
271                         // Don't allow more than 1 player
272                         // not sure if this should be a multiplayer game (might get crazy)
273                         if(pl_num >= 1) { return false; }
274
275                         // Team 1 by default
276                         return 1;
277                 }
278                 case "frame":
279                 {
280                         if(minigame.minigame_flags & SNAKE_TURN_MOVE)
281                         if(time >= minigame.snake_nextmove)
282                         {
283                                 snake_move_head(minigame);
284                                 minigame.snake_nextmove = time + minigame.snake_delay;
285                         }
286                         return false;
287                 }
288                 case "cmd":
289                 {
290                         switch(argv(0))
291                         {
292                                 case "move": 
293                                         snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); 
294                                         return true;
295                         }
296
297                         return false;
298                 }
299                 case "network_send":
300                 {
301                         entity sent = ...(0,entity);
302                         int sf = ...(1,int);
303                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
304                         {
305                                 WriteByte(MSG_ENTITY,sent.cnt);
306                                 WriteCoord(MSG_ENTITY,sent.snake_dir_x);
307                                 WriteCoord(MSG_ENTITY,sent.snake_dir_y);
308                         }
309                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
310                         {
311                                 WriteLong(MSG_ENTITY,sent.snake_score);
312                         }
313                         else if ( sent.classname == "minigame" && (sf & MINIG_SF_UPDATE ) )
314                         {
315                                 WriteByte(MSG_ENTITY,autocvar_sv_minigames_snake_wrap);
316                         }
317                         return false;
318                 }
319         }
320         
321         return false;
322 }
323
324
325 #elif defined(CSQC)
326
327 vector snake_boardpos; // HUD board position
328 vector snake_boardsize;// HUD board size
329
330 bool snake_wrap;
331
332 // Required function, draw the game board
333 void snake_hud_board(vector pos, vector mySize)
334 {
335         minigame_hud_fitsqare(pos, mySize);
336         snake_boardpos = pos;
337         snake_boardsize = mySize;
338         
339         minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
340
341         vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
342         vector tile_pos;
343
344         entity tail = world;
345         int i;
346         for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
347         {
348                 entity piece = snake_find_cnt(active_minigame, i);
349                 if(piece)
350                 {
351                         tail = piece;
352                         break;
353                 }
354         }
355
356         entity e;
357         FOREACH_MINIGAME_ENTITY(e)
358         {
359                 if ( e.classname == "minigame_board_piece" )
360                 {
361                         tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
362                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
363                         string thepiece = "snake/mouse";
364                         if(e.cnt)
365                                 thepiece = "snake/body";
366                         if(tail && e.cnt == tail.cnt)
367                                 thepiece = "snake/tail";
368                         if(e.cnt == 1)
369                         {
370                                 int dx = minigame_tile_letter(e.netname) + e.snake_dir_x * 2;
371                                 int dy = minigame_tile_number(e.netname) + e.snake_dir_y * 2;
372                                 entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
373                                 thepiece = "snake/head";
374                                 if(mouse && !mouse.cnt)
375                                 {
376                                         float myang = 0;
377                                         int myx = minigame_tile_letter(e.netname);
378                                         int myy = minigame_tile_number(e.netname);
379                                         if(myx - 2 == dx)
380                                                 myang = M_PI*3/2;
381                                         if(myx + 2 == dx)
382                                                 myang = M_PI/2;
383                                         if(myy - 2 == dy)
384                                                 myang = M_PI;
385
386                                         int newx = minigame_tile_letter(e.netname) + e.snake_dir_x;
387                                         int newy = minigame_tile_number(e.netname) + e.snake_dir_y;
388                                         string newpos = minigame_tile_buildname(newx, newy);
389
390                                         vector my_pos = minigame_tile_pos(newpos,SNAKE_NUM_CNT,SNAKE_LET_CNT);
391                                         my_pos = minigame_hud_denormalize(my_pos,pos,mySize);
392
393                                         drawrotpic(my_pos, myang, minigame_texture("snake/tongue"),
394                                                         tile_size, tile_size/2, '1 1 1',
395                                                         panel_fg_alpha, DRAWFLAG_NORMAL );
396                                 }
397                         }
398
399                         if(e.cnt == 1 || e.cnt == tail.cnt)
400                         {
401                                 vector thedir = e.snake_dir;
402                                 float theang = 0;
403                                 if(e.cnt == tail.cnt)
404                                 {
405                                         int thex = minigame_tile_letter(e.netname);
406                                         int they = minigame_tile_number(e.netname);
407                                         entity t = snake_find_cnt(active_minigame, e.cnt - 1);
408                                         int tx = minigame_tile_letter(t.netname);
409                                         int ty = minigame_tile_number(t.netname);
410
411                                         if(thex - 1 == tx)
412                                         {
413                                                 thedir_y = 0;
414                                                 thedir_x = -1;
415                                         }
416                                         if(they + 1 == ty)
417                                         {
418                                                 thedir_x = 0;
419                                                 thedir_y = 1;
420                                         }
421                                         if(they - 1 == ty)
422                                         {
423                                                 thedir_x = 0;
424                                                 thedir_y = -1;
425                                         }
426                                 }
427
428                                 if(thedir_y == -1)
429                                         theang = M_PI;
430                                 if(thedir_x == 1)
431                                         theang = M_PI/2;
432                                 if(thedir_x == -1)
433                                         theang = M_PI*3/2;
434
435                                 drawrotpic(tile_pos, theang, minigame_texture(thepiece),
436                                                         tile_size, tile_size/2, '1 1 1',
437                                                         panel_fg_alpha, DRAWFLAG_NORMAL );
438                         }
439                         else
440                         {
441                                 minigame_drawpic_centered( tile_pos,  
442                                                 minigame_texture(thepiece),
443                                                 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
444                         }
445                 }
446         }
447
448         if ( active_minigame.minigame_flags & SNAKE_TURN_LOSS )
449         {
450                 int scores = 0;
451                 FOREACH_MINIGAME_ENTITY(e)
452                         if(e.classname == "minigame_player")
453                                 scores = e.snake_score;
454
455                 vector winfs = hud_fontsize*2;
456                 string scores_text;
457                 scores_text = strcat("Score: ", ftos(scores));
458                 
459                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
460                 vector win_sz;
461                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
462                         sprintf("Game over! %s", scores_text), 
463                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
464                 
465                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
466                 
467                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
468                         sprintf("Game over! %s", scores_text), 
469                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
470         }
471 }
472
473
474 // Required function, draw the game status panel
475 void snake_hud_status(vector pos, vector mySize)
476 {
477         HUD_Panel_DrawBg(1);
478         vector ts;
479         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
480                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
481         
482         pos_y += ts_y;
483         mySize_y -= ts_y;
484         
485         vector player_fontsize = hud_fontsize * 1.75;
486         ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
487         ts_x = mySize_x;
488         vector mypos;
489         vector tile_size = '48 48 0';
490
491         mypos = pos;
492         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
493         mypos_y += player_fontsize_y;
494         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
495
496         entity e;
497         FOREACH_MINIGAME_ENTITY(e)
498         {
499                 if ( e.classname == "minigame_player" )
500                 {
501                         mypos = pos;
502                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
503                                 GetPlayerName(e.minigame_playerslot-1),
504                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
505                         
506                         mypos_y += player_fontsize_y;
507                         //drawpic( mypos,  
508                         //              minigame_texture("snake/piece"),
509                         //              tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
510                         
511                         //mypos_x += tile_size_x;
512
513                         drawstring(mypos,ftos(e.snake_score),tile_size,
514                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
515                 }
516         }
517 }
518
519 // Turn a set of flags into a help message
520 string snake_turn_to_string(int turnflags)
521 {
522         if ( turnflags & SNAKE_TURN_LOSS )
523                 return _("Game over!");
524         
525         if ( turnflags & SNAKE_TURN_WAIT )
526                 return _("Press an arrow key to begin the game");
527
528         if ( turnflags & SNAKE_TURN_MOVE )
529                 if(snake_wrap)
530                         return _("Avoid the snake's body, collect the mice!");
531                 else
532                         return _("Avoid the screen edges and the snake's body, collect the mice!");
533         
534         return "";
535 }
536
537 // Make the correct move
538 void snake_set_direction(entity minigame, int dx, int dy)
539 {
540         //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
541         //{
542                 minigame_cmd("move ",ftos(dx), " ", ftos(dy));
543         //}
544 }
545
546 // Required function, handle client events
547 int snake_client_event(entity minigame, string event, ...)
548 {
549         switch(event)
550         {
551                 case "activate":
552                 {
553                         minigame.message = snake_turn_to_string(minigame.minigame_flags);
554                         return false;
555                 }
556                 case "key_pressed":
557                 {
558                         //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
559                         {
560                                 switch ( ...(0,int) )
561                                 {
562                                         case K_RIGHTARROW:
563                                         case K_KP_RIGHTARROW:
564                                                 snake_set_direction(minigame, 1, 0);
565                                                 return true;
566                                         case K_LEFTARROW:
567                                         case K_KP_LEFTARROW:
568                                                 snake_set_direction(minigame, -1, 0);
569                                                 return true;
570                                         case K_UPARROW:
571                                         case K_KP_UPARROW:
572                                                 snake_set_direction(minigame, 0, 1);
573                                                 return true;
574                                         case K_DOWNARROW:
575                                         case K_KP_DOWNARROW:
576                                                 snake_set_direction(minigame, 0, -1);
577                                                 return true;
578                                 }
579                         }
580
581                         return false;
582                 }
583                 case "network_receive":
584                 {
585                         entity sent = ...(0,entity);
586                         int sf = ...(1,int);
587                         if ( sent.classname == "minigame" )
588                         {
589                                 if ( sf & MINIG_SF_UPDATE )
590                                 {
591                                         snake_wrap = ReadByte();
592                                         sent.message = snake_turn_to_string(sent.minigame_flags);
593                                         //if ( sent.minigame_flags & minigame_self.team )
594                                                 minigame_prompt();
595                                 }
596                         }
597                         else if(sent.classname == "minigame_board_piece")
598                         {
599                                 if(sf & MINIG_SF_UPDATE)
600                                 {
601                                         sent.cnt = ReadByte();
602                                         sent.snake_dir_x = ReadCoord();
603                                         sent.snake_dir_y = ReadCoord();
604                                         sent.snake_dir_z = 0;
605                                         if(sent.cnt == 1)
606                                                 minigame.snake_head = sent; // hax
607                                 }
608                         }
609                         else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
610                         {
611                                 sent.snake_score = ReadLong();
612                         }
613
614                         return false;
615                 }
616         }
617
618         return false;
619 }
620
621 #endif