6 MODEL(MON_SPIDER, M_Model("spider.dpm"));
10 ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
11 ATTRIB(Spider, m_mins, vector, '-30 -30 -25');
12 ATTRIB(Spider, m_maxs, vector, '30 30 30');
14 ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
16 ATTRIB(Spider, netname, string, "spider");
17 ATTRIB(Spider, monster_name, string, _("Spider"));
20 REGISTER_MONSTER(SPIDER, NEW(Spider));
22 #include <common/weapons/_all.qh>
24 CLASS(SpiderAttack, PortoLaunch)
25 /* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
26 /* impulse */ ATTRIB(SpiderAttack, impulse, int, 9);
27 /* refname */ ATTRIB(SpiderAttack, netname, string, "spider");
28 /* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack"));
29 ENDCLASS(SpiderAttack)
30 REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
32 #include <common/mutators/mutator/status_effects/all.qh>
34 CLASS(Webbed, StatusEffects)
35 ATTRIB(Webbed, netname, string, "webbed");
37 // NOTE: status effect name and icon disabled as they are not displayed
38 // re-enable if status effects are given a visual element
39 ATTRIB(Webbed, m_name, string, _("Webbed"));
40 ATTRIB(Webbed, m_icon, string, "buff_disability");
42 ATTRIB(Webbed, m_color, vector, '0.94 0.3 1');
43 ATTRIB(Webbed, m_hidden, bool, true);
44 ATTRIB(Webbed, m_lifetime, float, 10);
46 REGISTER_STATUSEFFECT(Webbed, NEW(Webbed));