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Resolve conflicts 2: Merge branch 'master' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / buffs.qh
1 #pragma once
2
3 #include <common/teams.qh>
4 #include <common/util.qh>
5
6 #ifdef GAMEQC
7 #include <common/items/item.qh>
8 #include <common/mutators/mutator/waypoints/all.qh>
9 #endif
10
11 #ifdef GAMEQC
12 REGISTER_WAYPOINT(Buff, _("Buff"), "", '1 0.5 0', 1);
13 REGISTER_RADARICON(Buff, 1);
14 #endif
15
16 #define REGISTER_BUFF(id, inst) \
17     REGISTER(StatusEffect, BUFF_##id, m_id, inst)
18
19 #include <common/mutators/mutator/status_effects/_mod.qh>
20 CLASS(Buff, StatusEffects)
21 #ifdef GAMEQC
22         ATTRIB(Buff, m_itemid, int, IT_BUFF);
23 #endif
24         ATTRIB(Buff, netname, string, "buff");
25         ATTRIB(Buff, m_icon, string, "buff");
26         ATTRIB(Buff, m_color, vector, '1 1 1');
27         ATTRIB(Buff, m_name, string, "Buff");
28         ATTRIB(Buff, m_skin, int, 0);
29         ATTRIB(Buff, m_lifetime, float, 60);
30         ATTRIB(Buff, m_sprite, string, "");
31         METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) {
32                 returns(this.m_name, sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon));
33         }
34 #ifdef SVQC
35         METHOD(Buff, m_time, float(Buff this))
36         { return cvar(strcat("g_buffs_", this.netname, "_time")); }
37 #endif
38 ENDCLASS(Buff)
39
40 STATIC_INIT(REGISTER_BUFFS) {
41         FOREACH(StatusEffect, it.instanceOfBuff, {
42                 it.m_sprite = strzone(strcat("buff-", it.netname));
43         });
44 }
45
46 #ifdef SVQC
47         .entity buffdef;
48         void buff_Init(entity ent);
49         void buff_Init_Compat(entity ent, entity replacement);
50         #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
51                 this.buffdef = b; \
52                 if(teamplay) \
53                         this.team_forced = t; \
54                 buff_Init(this); \
55         }
56         #define BUFF_SPAWNFUNCS(e, b)                       \
57                         BUFF_SPAWNFUNC(e,           b,  0)          \
58                         BUFF_SPAWNFUNC(e##_team1,   b,  NUM_TEAM_1) \
59                         BUFF_SPAWNFUNC(e##_team2,   b,  NUM_TEAM_2) \
60                         BUFF_SPAWNFUNC(e##_team3,   b,  NUM_TEAM_3) \
61                         BUFF_SPAWNFUNC(e##_team4,   b,  NUM_TEAM_4)
62         #define BUFF_SPAWNFUNC_Q3COMPAT(o, r) spawnfunc(o) { buff_Init_Compat(this, r); }
63 #else
64         #define BUFF_SPAWNFUNC(e, b, t)
65         #define BUFF_SPAWNFUNCS(e, b)
66         #define BUFF_SPAWNFUNC_Q3COMPAT(o, r)
67 #endif
68
69 string Buff_UndeprecateName(string buffname);
70
71 BUFF_SPAWNFUNCS(random, NULL)
72
73 #include "all.inc"