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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext / damagetext.qc
1 #ifndef MUTATOR_DAMAGETEXT_H
2 #define MUTATOR_DAMAGETEXT_H
3
4 #ifdef MENUQC
5 #include <menu/xonotic/tab.qh>
6 #endif
7
8 #endif
9
10 #ifdef IMPLEMENTATION
11 REGISTER_MUTATOR(damagetext, true);
12
13 #if defined(CSQC) || defined(MENUQC)
14 // no translatable cvar description please
15 AUTOCVAR_SAVE(cl_damagetext,                    bool,   false,      "Draw damage dealt where you hit the enemy");
16 AUTOCVAR_SAVE(cl_damagetext_format,             string, "-{total}", "How to format the damage text. {health}, {armor}, {total}");
17 STATIC_INIT(DamageText_LegacyFormat) {
18     if (strstrofs(autocvar_cl_damagetext_format, "{", 0) < 0) autocvar_cl_damagetext_format = "-{total}";
19 }
20 AUTOCVAR_SAVE(cl_damagetext_color,              vector, '1 1 0',    "Damage text color");
21 AUTOCVAR_SAVE(cl_damagetext_color_per_weapon,   bool,   false,      "Damage text uses weapon color");
22 AUTOCVAR_SAVE(cl_damagetext_size,               float,  8,          "Damage text font size");
23 AUTOCVAR_SAVE(cl_damagetext_alpha_start,        float,  1,          "Damage text initial alpha");
24 AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime,     float,  3,          "Damage text lifetime in seconds");
25 AUTOCVAR_SAVE(cl_damagetext_velocity,           vector, '0 0 20',   "Damage text move direction");
26 AUTOCVAR_SAVE(cl_damagetext_offset,             vector, '0 -40 0',  "Damage text offset");
27 AUTOCVAR_SAVE(cl_damagetext_accumulate_range,   float,  30,         "Damage text spawned within this range is accumulated");
28 #endif
29
30 #ifdef CSQC
31 CLASS(DamageText, Object)
32     ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
33     ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
34     ATTRIB(DamageText, alpha, float, autocvar_cl_damagetext_alpha_start)
35     ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime)
36     ATTRIB(DamageText, velocity, vector, autocvar_cl_damagetext_velocity)
37     ATTRIB(DamageText, m_group, int, 0)
38     ATTRIB(DamageText, m_damage, int, 0)
39     ATTRIB(DamageText, m_armordamage, int, 0)
40     ATTRIB(DamageText, m_deathtype, int, 0)
41     ATTRIB(DamageText, time_prev, float, time)
42
43     void DamageText_draw2d(DamageText this) {
44         float dt = time - this.time_prev;
45         this.time_prev = time;
46         setorigin(this, this.origin + dt * this.velocity);
47         this.alpha -= dt * this.fade_rate;
48         if (this.alpha < 0) remove(this);
49         vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset;
50         if (pos.z >= 0 && this.m_size > 0) {
51             pos.z = 0;
52             vector rgb = this.m_color;
53             if (autocvar_cl_damagetext_color_per_weapon) {
54                 Weapon w = DEATH_WEAPONOF(this.m_deathtype);
55                 if (w != WEP_Null) rgb = w.wpcolor;
56             }
57             string s = autocvar_cl_damagetext_format;
58             s = strreplace("{health}", sprintf("%d", this.m_damage), s);
59             s = strreplace("{armor}",  sprintf("%d", this.m_armordamage), s);
60             s = strreplace("{total}",  sprintf("%d", this.m_damage + this.m_armordamage), s);
61             drawcolorcodedstring2_builtin(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
62         }
63     }
64     ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d)
65
66     void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _deathtype) {
67         this.m_damage = _health;
68         this.m_armordamage = _armor;
69         this.m_deathtype = _deathtype;
70         setorigin(this, _origin);
71         this.alpha = 1;
72     }
73
74     CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _deathtype) {
75         CONSTRUCT(DamageText);
76         this.m_group = _group;
77         DamageText_update(this, _origin, _health, _armor, _deathtype);
78     }
79 ENDCLASS(DamageText)
80 #endif
81
82 REGISTER_NET_TEMP(damagetext)
83
84 #ifdef SVQC
85 AUTOCVAR(sv_damagetext, int, 2, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
86 #define SV_DAMAGETEXT_DISABLED()        (autocvar_sv_damagetext <= 0 /* disabled */)
87 #define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
88 #define SV_DAMAGETEXT_PLAYERS()         (autocvar_sv_damagetext >= 2 /* players */)
89 #define SV_DAMAGETEXT_ALL()             (autocvar_sv_damagetext >= 3 /* all players */)
90 MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
91     if (SV_DAMAGETEXT_DISABLED()) return;
92     const entity attacker = M_ARGV(0, entity);
93     const entity hit = M_ARGV(1, entity); if (hit == attacker) return;
94     const int health = M_ARGV(2, int);
95     const int armor = M_ARGV(3, int);
96     const int deathtype = M_ARGV(5, int);
97     const vector location = hit.origin;
98     FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
99         if (
100             (SV_DAMAGETEXT_ALL()) ||
101             (SV_DAMAGETEXT_PLAYERS() && it == attacker) ||
102             (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(it) && it.enemy == attacker) ||
103             (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(it))
104         ) {
105             msg_entity = it;
106             WriteHeader(MSG_ONE, damagetext);
107             WriteShort(MSG_ONE, rint(health));
108             WriteShort(MSG_ONE, rint(armor));
109             WriteEntity(MSG_ONE, hit);
110             WriteCoord(MSG_ONE, location.x);
111             WriteCoord(MSG_ONE, location.y);
112             WriteCoord(MSG_ONE, location.z);
113             WriteInt24_t(MSG_ONE, deathtype);
114         }
115     ));
116 }
117 #endif
118
119 #ifdef CSQC
120 NET_HANDLE(damagetext, bool isNew)
121 {
122     int health = ReadShort();
123     int armor = ReadShort();
124     int group = ReadShort();
125     vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
126     int deathtype = ReadInt24_t();
127     return = true;
128     if (autocvar_cl_damagetext) {
129         if (autocvar_cl_damagetext_accumulate_range) {
130             for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
131                 if (e.instanceOfDamageText && e.m_group == group) {
132                     DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor, deathtype);
133                     return;
134                 }
135             }
136         }
137         NEW(DamageText, group, location, health, armor, deathtype);
138     }
139 }
140 #endif
141
142 #ifdef MENUQC
143 CLASS(XonoticDamageTextSettings, XonoticTab)
144     #include <menu/gamesettings.qh>
145     REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
146     ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
147     ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
148     ATTRIB(XonoticDamageTextSettings, rows, float, 15.5)
149     ATTRIB(XonoticDamageTextSettings, columns, float, 5)
150     INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
151     METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
152     METHOD(XonoticDamageTextSettings, fill, void(entity this))
153     {
154         entity e;
155         this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
156             this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
157         this.TR(this);
158             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Font size:")));
159                 setDependent(e, "cl_damagetext", 1, 1);
160             this.TD(this, 1, 2, e = makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
161                 setDependent(e, "cl_damagetext", 1, 1);
162         this.TR(this);
163             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Accumulate range:")));
164                 setDependent(e, "cl_damagetext", 1, 1);
165             this.TD(this, 1, 2, e = makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
166                 setDependent(e, "cl_damagetext", 1, 1);
167         this.TR(this);
168             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Lifetime:")));
169                 setDependent(e, "cl_damagetext", 1, 1);
170             this.TD(this, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
171                 setDependent(e, "cl_damagetext", 1, 1);
172         this.TR(this);
173             this.TD(this, 1, 1, e = makeXonoticTextLabel(0, _("Color:")));
174                 setDependent(e, "cl_damagetext", 1, 1);
175             this.TD(this, 2, 2, e = makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
176                 setDependent(e, "cl_damagetext", 1, 1);
177     }
178 ENDCLASS(XonoticDamageTextSettings)
179 #endif
180 #endif