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Merge branch 'amade/small-fixes' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / instagib / sv_instagib.qc
1 #include "sv_instagib.qh"
2
3 //int autocvar_g_instagib_ammo_drop;
4 bool autocvar_g_instagib_ammo_convert_cells;
5 bool autocvar_g_instagib_ammo_convert_rockets;
6 bool autocvar_g_instagib_ammo_convert_shells;
7 bool autocvar_g_instagib_ammo_convert_bullets;
8 int autocvar_g_instagib_extralives;
9 float autocvar_g_instagib_speed_highspeed;
10
11 #include <server/client.qh>
12
13 #include <common/items/_mod.qh>
14
15 REGISTER_MUTATOR(mutator_instagib, cvar("g_instagib") && !g_nexball);
16
17 spawnfunc(item_minst_cells)
18 {
19         if (!g_instagib) { delete(this); return; }
20         StartItem(this, ITEM_VaporizerCells);
21 }
22
23 void instagib_invisibility(entity this)
24 {
25         this.strength_finished = autocvar_g_balance_powerup_strength_time;
26         StartItem(this, ITEM_Invisibility);
27 }
28
29 void instagib_extralife(entity this)
30 {
31         StartItem(this, ITEM_ExtraLife);
32 }
33
34 void instagib_speed(entity this)
35 {
36         this.invincible_finished = autocvar_g_balance_powerup_invincible_time;
37         StartItem(this, ITEM_Speed);
38 }
39
40 .float instagib_nextthink;
41 .float instagib_needammo;
42 void instagib_stop_countdown(entity e)
43 {
44         if (!e.instagib_needammo)
45                 return;
46         Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_INSTAGIB_FINDAMMO);
47         e.instagib_needammo = false;
48 }
49 void instagib_ammocheck(entity this)
50 {
51         if(time < this.instagib_nextthink)
52                 return;
53         if(!IS_PLAYER(this))
54                 return; // not a player
55
56         if(IS_DEAD(this) || game_stopped)
57                 instagib_stop_countdown(this);
58         else if (this.ammo_cells > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE))
59                 instagib_stop_countdown(this);
60         else if(autocvar_g_rm && autocvar_g_rm_laser)
61         {
62                 if(!this.instagib_needammo)
63                 {
64                         Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_INSTAGIB_DOWNGRADE);
65                         this.instagib_needammo = true;
66                 }
67         }
68         else
69         {
70                 this.instagib_needammo = true;
71                 if (this.health <= 5)
72                 {
73                         Damage(this, this, this, 5, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
74                         Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
75                 }
76                 else if (this.health <= 10)
77                 {
78                         Damage(this, this, this, 5, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
79                         Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_1);
80                 }
81                 else if (this.health <= 20)
82                 {
83                         Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
84                         Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_2);
85                 }
86                 else if (this.health <= 30)
87                 {
88                         Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
89                         Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_3);
90                 }
91                 else if (this.health <= 40)
92                 {
93                         Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
94                         Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_4);
95                 }
96                 else if (this.health <= 50)
97                 {
98                         Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
99                         Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_5);
100                 }
101                 else if (this.health <= 60)
102                 {
103                         Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
104                         Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_6);
105                 }
106                 else if (this.health <= 70)
107                 {
108                         Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
109                         Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_7);
110                 }
111                 else if (this.health <= 80)
112                 {
113                         Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
114                         Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_8);
115                 }
116                 else if (this.health <= 90)
117                 {
118                         Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
119                         Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
120                         Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_9);
121                 }
122                 else
123                 {
124                         Send_Notification(NOTIF_ONE_ONLY, this, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
125                         Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
126                 }
127         }
128         this.instagib_nextthink = time + 1;
129 }
130
131 MUTATOR_HOOKFUNCTION(mutator_instagib, MatchEnd)
132 {
133         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(instagib_stop_countdown(it)));
134 }
135
136 MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterDropItem)
137 {
138         entity item = M_ARGV(1, entity);
139
140         item.monster_loot = ITEM_VaporizerCells;
141 }
142
143 MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterSpawn)
144 {
145         entity mon = M_ARGV(0, entity);
146
147         // always refill ammo
148         if(mon.monsterid == MON_MAGE.monsterid)
149                 mon.skin = 1;
150 }
151
152 MUTATOR_HOOKFUNCTION(mutator_instagib, BotShouldAttack)
153 {
154         entity targ = M_ARGV(1, entity);
155
156         if (targ.items & ITEM_Invisibility.m_itemid)
157                 return true;
158 }
159
160 MUTATOR_HOOKFUNCTION(mutator_instagib, MakePlayerObserver)
161 {
162         entity player = M_ARGV(0, entity);
163
164         instagib_stop_countdown(player);
165 }
166
167 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerSpawn)
168 {
169         entity player = M_ARGV(0, entity);
170
171         player.effects |= EF_FULLBRIGHT;
172 }
173
174 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPreThink)
175 {
176         entity player = M_ARGV(0, entity);
177
178         instagib_ammocheck(player);
179 }
180
181 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerRegen)
182 {
183         // no regeneration in instagib
184         return true;
185 }
186
187 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
188 {
189         entity player = M_ARGV(0, entity);
190
191         if (!(player.effects & EF_FULLBRIGHT))
192                 player.effects |= EF_FULLBRIGHT;
193
194         if (player.items & ITEM_Invisibility.m_itemid)
195         {
196                 play_countdown(player, player.strength_finished, SND_POWEROFF);
197                 if (time > player.strength_finished)
198                 {
199                         player.alpha = default_player_alpha;
200                         player.exteriorweaponentity.alpha = default_weapon_alpha;
201                         player.items &= ~ITEM_Invisibility.m_itemid;
202                         Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
203                 }
204         }
205         else
206         {
207                 if (time < player.strength_finished)
208                 {
209                         player.alpha = autocvar_g_instagib_invis_alpha;
210                         player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
211                         player.items |= ITEM_Invisibility.m_itemid;
212                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_INVISIBILITY, player.netname);
213                         Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
214                 }
215         }
216
217         if (player.items & ITEM_Speed.m_itemid)
218         {
219                 play_countdown(player, player.invincible_finished, SND_POWEROFF);
220                 if (time > player.invincible_finished)
221                 {
222                         player.items &= ~ITEM_Speed.m_itemid;
223                         Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_SPEED);
224                 }
225         }
226         else
227         {
228                 if (time < player.invincible_finished)
229                 {
230                         player.items |= ITEM_Speed.m_itemid;
231                         Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_SPEED, player.netname);
232                         Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERUP_SPEED);
233                 }
234         }
235 }
236
237 .float stat_sv_maxspeed;
238
239 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPhysics)
240 {
241         entity player = M_ARGV(0, entity);
242
243         if(player.items & ITEM_Speed.m_itemid)
244                 player.stat_sv_maxspeed = player.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
245 }
246
247 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_SplitHealthArmor)
248 {
249         M_ARGV(4, float) = M_ARGV(7, float); // take = damage
250         M_ARGV(5, float) = 0; // save
251 }
252
253 MUTATOR_HOOKFUNCTION(mutator_instagib, ForbidThrowCurrentWeapon)
254 {
255         // weapon dropping on death handled by FilterItem
256         return true;
257 }
258
259 MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
260 {
261         entity frag_attacker = M_ARGV(1, entity);
262         entity frag_target = M_ARGV(2, entity);
263         float frag_deathtype = M_ARGV(3, float);
264         float frag_damage = M_ARGV(4, float);
265         float frag_mirrordamage = M_ARGV(5, float);
266         vector frag_force = M_ARGV(6, vector);
267
268         if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
269                 frag_damage = 0;
270
271         if(IS_PLAYER(frag_target))
272         {
273                 if(frag_deathtype == DEATH_FALL.m_id)
274                         frag_damage = 0; // never count fall damage
275
276                 if(!autocvar_g_instagib_damagedbycontents)
277                 switch(DEATH_ENT(frag_deathtype))
278                 {
279                         case DEATH_DROWN:
280                         case DEATH_SLIME:
281                         case DEATH_LAVA:
282                                 frag_damage = 0;
283                                 break;
284                 }
285
286                 if(IS_PLAYER(frag_attacker))
287                 if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
288                 {
289                         if(!autocvar_g_instagib_friendlypush && SAME_TEAM(frag_target, frag_attacker))
290                                 frag_force = '0 0 0';
291
292                         if(frag_target.armorvalue)
293                         {
294                                 frag_target.armorvalue -= 1;
295                                 frag_damage = 0;
296                                 frag_target.damage_dealt += 1;
297                                 frag_attacker.damage_dealt += 1;
298                                 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
299                         }
300                 }
301
302                 if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
303                 {
304                         if(frag_deathtype & HITTYPE_SECONDARY)
305                         {
306                                 if(!autocvar_g_instagib_blaster_keepdamage || frag_attacker == frag_target)
307                                 {
308                                         frag_damage = 0;
309                                         if(!autocvar_g_instagib_mirrordamage)
310                                                 frag_mirrordamage = 0; // never do mirror damage on enemies
311                                 }
312
313                                 if(frag_target != frag_attacker)
314                                 {
315                                         if(frag_damage <= 0 && frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
316                                         if(!autocvar_g_instagib_blaster_keepforce)
317                                                 frag_force = '0 0 0';
318                                 }
319                         }
320                 }
321         }
322
323         if(!autocvar_g_instagib_mirrordamage) // only apply the taking lives hack if we don't want to support real damage mirroring
324         if(IS_PLAYER(frag_attacker))
325         if(frag_mirrordamage > 0)
326         {
327                 // just lose extra LIVES, don't kill the player for mirror damage
328                 if(frag_attacker.armorvalue > 0)
329                 {
330                         frag_attacker.armorvalue -= 1;
331                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
332                         frag_attacker.damage_dealt += frag_mirrordamage;
333                 }
334                 frag_mirrordamage = 0;
335         }
336
337         if(frag_target.alpha && frag_target.alpha < 1)
338         if(IS_PLAYER(frag_target))
339                 yoda = 1;
340
341         M_ARGV(4, float) = frag_damage;
342         M_ARGV(5, float) = frag_mirrordamage;
343         M_ARGV(6, vector) = frag_force;
344 }
345
346 MUTATOR_HOOKFUNCTION(mutator_instagib, SetStartItems)
347 {
348         start_health       = warmup_start_health       = 100;
349         start_armorvalue   = warmup_start_armorvalue   = 0;
350
351         start_ammo_shells  = warmup_start_ammo_shells  = 0;
352         start_ammo_nails   = warmup_start_ammo_nails   = 0;
353         start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_instagib_ammo_start");
354         start_ammo_plasma  = warmup_start_ammo_plasma  = 0;
355         start_ammo_rockets = warmup_start_ammo_rockets = 0;
356         //start_ammo_fuel    = warmup_start_ammo_fuel    = 0;
357
358         start_weapons = warmup_start_weapons = WEPSET(VAPORIZER);
359         start_items |= IT_UNLIMITED_SUPERWEAPONS;
360 }
361
362 MUTATOR_HOOKFUNCTION(mutator_instagib, SetWeaponArena)
363 {
364         // turn weapon arena off
365         M_ARGV(0, string) = "off";
366 }
367
368 void replace_with_insta_cells(entity item)
369 {
370         entity e = spawn();
371         setorigin(e, item.origin);
372         e.noalign = item.noalign;
373         e.cnt = item.cnt;
374         e.team = item.team;
375         e.spawnfunc_checked = true;
376         spawnfunc_item_minst_cells(e);
377 }
378
379 MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
380 {
381         entity item = M_ARGV(0, entity);
382
383         if(item.classname == "item_cells")
384         {
385                 if(autocvar_g_instagib_ammo_convert_cells)
386                 {
387                         replace_with_insta_cells(item);
388                 }
389                 return true;
390         }
391         else if(item.classname == "item_rockets")
392         {
393                 if(autocvar_g_instagib_ammo_convert_rockets)
394                 {
395                         replace_with_insta_cells(item);
396                 }
397                 return true;
398         }
399         else if(item.classname == "item_shells")
400         {
401                 if(autocvar_g_instagib_ammo_convert_shells)
402                 {
403                         replace_with_insta_cells(item);
404                 }
405                 return true;
406         }
407         else if(item.classname == "item_bullets")
408         {
409                 if(autocvar_g_instagib_ammo_convert_bullets)
410                 {
411                         replace_with_insta_cells(item);
412                 }
413                 return true;
414         }
415
416         if(item.weapon == WEP_VAPORIZER.m_id && item.classname == "droppedweapon")
417         {
418                 item.ammo_cells = autocvar_g_instagib_ammo_drop;
419                 return false;
420         }
421
422         if(item.weapon == WEP_DEVASTATOR.m_id || item.weapon == WEP_VORTEX.m_id)
423         {
424                 replace_with_insta_cells(item);
425                 return true;
426         }
427
428         if(item.flags & FL_POWERUP)
429                 return false;
430
431         if(item.ammo_cells > autocvar_g_instagib_ammo_drop && item.classname != "item_minst_cells")
432                 item.ammo_cells = autocvar_g_instagib_ammo_drop;
433
434         if(item.ammo_cells && !item.weapon)
435                 return false;
436
437         return true;
438 }
439
440 MUTATOR_HOOKFUNCTION(mutator_instagib, CustomizeWaypoint)
441 {
442         entity wp = M_ARGV(0, entity);
443         entity player = M_ARGV(1, entity);
444
445         entity e = WaypointSprite_getviewentity(player);
446
447         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
448         // but only apply this to real players, not to spectators
449         if((wp.owner.flags & FL_CLIENT) && (wp.owner.items & ITEM_Invisibility.m_itemid) && (e == player))
450         if(DIFF_TEAM(wp.owner, e))
451                 return true;
452 }
453
454 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDies)
455 {
456         float frag_deathtype = M_ARGV(3, float);
457
458         if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
459                 M_ARGV(4, float) = 1000; // always gib if it was a vaporizer death
460 }
461
462 MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
463 {
464         entity item = M_ARGV(0, entity);
465         entity toucher = M_ARGV(1, entity);
466
467         if(item.ammo_cells)
468         {
469                 // play some cool sounds ;)
470                 if (IS_CLIENT(toucher))
471                 {
472                         if(toucher.health <= 5)
473                                 Send_Notification(NOTIF_ONE, toucher, MSG_ANNCE, ANNCE_INSTAGIB_LASTSECOND);
474                         else if(toucher.health < 50)
475                                 Send_Notification(NOTIF_ONE, toucher, MSG_ANNCE, ANNCE_INSTAGIB_NARROWLY);
476                 }
477
478                 if(toucher.health < 100)
479                         toucher.health = 100;
480
481                 return MUT_ITEMTOUCH_CONTINUE;
482         }
483
484         if(item.itemdef == ITEM_ExtraLife)
485         {
486                 toucher.armorvalue = bound(toucher.armorvalue, 999, toucher.armorvalue + autocvar_g_instagib_extralives);
487                 Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
488                 return MUT_ITEMTOUCH_PICKUP;
489         }
490
491         return MUT_ITEMTOUCH_CONTINUE;
492 }
493
494 MUTATOR_HOOKFUNCTION(mutator_instagib, OnEntityPreSpawn)
495 {
496         if (!autocvar_g_powerups) { return; }
497         entity ent = M_ARGV(0, entity);
498         // Can't use .itemdef here
499         if (!(ent.classname == "item_strength" || ent.classname == "item_invincible" || ent.classname == "item_health_mega"))
500                 return;
501
502         entity e = spawn();
503
504         float r = random();
505         if (r < 0.3)
506                 setthink(e, instagib_invisibility);
507         else if (r < 0.6)
508                 setthink(e, instagib_extralife);
509         else
510                 setthink(e, instagib_speed);
511
512         e.nextthink = time + 0.1;
513         e.spawnflags = ent.spawnflags;
514         e.noalign = ent.noalign;
515         setorigin(e, ent.origin);
516
517         return true;
518 }
519
520 MUTATOR_HOOKFUNCTION(mutator_instagib, BuildMutatorsString)
521 {
522         M_ARGV(0, string) = strcat(M_ARGV(0, string), ":instagib");
523 }
524
525 MUTATOR_HOOKFUNCTION(mutator_instagib, BuildMutatorsPrettyString)
526 {
527         M_ARGV(0, string) = strcat(M_ARGV(0, string), ", instagib");
528 }
529
530 MUTATOR_HOOKFUNCTION(mutator_instagib, SetModname)
531 {
532         M_ARGV(0, string) = "InstaGib";
533         return true;
534 }