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Fix minor redundancy in nexball dphitcontentsmask
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / pinata / sv_pinata.qc
1 #include "sv_pinata.qh"
2
3 REGISTER_MUTATOR(pinata, cvar("g_pinata") && !cvar("g_instagib") && !cvar("g_overkill"));
4
5 MUTATOR_HOOKFUNCTION(pinata, PlayerDies)
6 {
7         entity frag_target = M_ARGV(2, entity);
8
9         FOREACH(Weapons, it != WEP_Null, LAMBDA(
10                 if(frag_target.weapons & WepSet_FromWeapon(it))
11                 if(PS(frag_target).m_switchweapon != it)
12                 if(W_IsWeaponThrowable(frag_target, it.m_id))
13                         W_ThrowNewWeapon(frag_target, it.m_id, false, CENTER_OR_VIEWOFS(frag_target), randomvec() * 175 + '0 0 325');
14         ));
15
16         return true;
17 }
18
19 MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsString)
20 {
21         M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Pinata");
22 }
23
24 MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsPrettyString)
25 {
26         M_ARGV(0, string) = strcat(M_ARGV(0, string), ", PiƱata");
27 }