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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / random_gravity / sv_random_gravity.qc
1 #include "sv_random_gravity.qh"
2
3 // Random Gravity
4
5 // Mutator by Mario
6 // Inspired by Player 2
7
8 float autocvar_g_random_gravity_negative_chance;
9 float autocvar_g_random_gravity_min;
10 float autocvar_g_random_gravity_max;
11 float autocvar_g_random_gravity_positive;
12 float autocvar_g_random_gravity_negative;
13 float autocvar_g_random_gravity_delay;
14
15 REGISTER_MUTATOR(random_gravity, cvar("g_random_gravity"))
16 {
17         MUTATOR_ONADD
18         {
19                 cvar_settemp("sv_gravity", cvar_string("sv_gravity")); // settemp current gravity so it's restored on match end
20         }
21 }
22
23 float gravity_delay;
24
25 MUTATOR_HOOKFUNCTION(random_gravity, SV_StartFrame)
26 {
27         if(gameover || !cvar("g_random_gravity")) return false;
28         if(time < gravity_delay) return false;
29         if(time < game_starttime) return false;
30         if(round_handler_IsActive() && !round_handler_IsRoundStarted()) return false;
31
32     if(random() >= autocvar_g_random_gravity_negative_chance)
33         cvar_set("sv_gravity", ftos(bound(autocvar_g_random_gravity_min, random() - random() * -autocvar_g_random_gravity_negative, autocvar_g_random_gravity_max)));
34     else
35         cvar_set("sv_gravity", ftos(bound(autocvar_g_random_gravity_min, random() * autocvar_g_random_gravity_positive, autocvar_g_random_gravity_max)));
36
37         gravity_delay = time + autocvar_g_random_gravity_delay;
38
39         LOG_TRACE("Gravity is now: ", ftos(autocvar_sv_gravity));
40 }
41
42 MUTATOR_HOOKFUNCTION(random_gravity, BuildMutatorsString)
43 {
44         M_ARGV(0, string) = strcat(M_ARGV(0, string), ":RandomGravity");
45 }
46
47 MUTATOR_HOOKFUNCTION(random_gravity, BuildMutatorsPrettyString)
48 {
49         M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Random gravity");
50 }