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Merge branch 'master' into terencehill/infomessages_panel_update
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / rocketminsta / rocketminsta.qc
1 #ifdef IMPLEMENTATION
2 #include <common/deathtypes/all.qh>
3 #include <server/round_handler.qh>
4
5 REGISTER_MUTATOR(rm, cvar("g_instagib"));
6
7 MUTATOR_HOOKFUNCTION(rm, PlayerDamage_Calculate)
8 {
9         // we do it this way, so rm can be toggled during the match
10         if(!autocvar_g_rm) { return; }
11
12         entity frag_attacker = M_ARGV(1, entity);
13         entity frag_target = M_ARGV(2, entity);
14         float frag_deathtype = M_ARGV(3, float);
15         float frag_damage = M_ARGV(4, float);
16
17         if(DEATH_ISWEAPON(frag_deathtype, WEP_DEVASTATOR))
18         if(frag_attacker == frag_target || frag_target.classname == "nade")
19                 frag_damage = 0;
20
21         if(autocvar_g_rm_laser)
22         if(DEATH_ISWEAPON(frag_deathtype, WEP_ELECTRO))
23         if(frag_attacker == frag_target || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
24                 frag_damage = 0;
25
26         M_ARGV(4, float) = frag_damage;
27 }
28
29 MUTATOR_HOOKFUNCTION(rm, PlayerDies)
30 {
31         // we do it this way, so rm can be toggled during the match
32         if(!autocvar_g_rm) { return; }
33
34         float frag_deathtype = M_ARGV(3, float);
35
36         if(DEATH_ISWEAPON(frag_deathtype, WEP_DEVASTATOR) || DEATH_ISWEAPON(frag_deathtype, WEP_ELECTRO))
37                 M_ARGV(4, float) = 1000; // always gib if it was a vaporizer death
38 }
39
40 #endif