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More announcer stuff, plus fix #1476
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / notifications.qh
1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
8 #define MSG_INFO 2 // "Global" information messages 
9 #define MSG_CENTER 3 // "Personal" centerprint messages
10 #define MSG_CENTER_CPID 4 // Kill centerprint message
11 #define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
12
13 #define NO_MSG -12345 
14
15 #define EIGHT_VARS_TO_VARARGS_VARLIST \
16         VARITEM(1, 0, s1) \
17         VARITEM(2, 0, XPD(s1, s2)) \
18         VARITEM(3, 0, XPD(s1, s2, s3)) \
19         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
20         VARITEM(0, 1, f1) \
21         VARITEM(1, 1, XPD(s1, f1)) \
22         VARITEM(2, 1, XPD(s1, s2, f1)) \
23         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
24         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
25         VARITEM(0, 2, XPD(f1, f2)) \
26         VARITEM(1, 2, XPD(s1, f1, f2)) \
27         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
28         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
29         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
30         VARITEM(0, 3, XPD(f1, f2, f3)) \
31         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
32         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
33         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
34         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
35         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
36         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
37         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
38         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
39         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
40
41 void Destroy_All_Notifications(void);
42 void Create_Notification_Entity(
43         float var_default,
44         float var_cvar,
45         float typeid,
46         float nameid,
47         string namestring,
48         float anncename,
49         float infoname,
50         float centername,
51         float channel,
52         string snd,
53         float vol,
54         float position,
55         float strnum,
56         float flnum,
57         string args,
58         string hudargs,
59         string icon,
60         float cpid,
61         string durcnt,
62         string normal,
63         string gentle,
64         float msg_is_info,
65         float msg_is_multi);
66
67 void Dump_Notifications(float fh, float alsoprint);
68
69 void Local_Notification(float net_type, float net_name, ...count);
70 void Local_Notification_WOVA(
71         float net_type, float net_name,
72         float stringcount, float floatcount,
73         string s1, string s2, string s3, string s4,
74         float f1, float f2, float f3, float f4);
75
76 #ifdef CSQC // CLIENT ONLY
77 void Read_Notification(float is_new);
78 #endif
79
80 #ifdef SVQC // SERVER ONLY
81 #define NOTIF_ONE 1
82 #define NOTIF_ONE_ONLY 2
83 #define NOTIF_TEAM 3
84 #define NOTIF_TEAM_EXCEPT 4
85 #define NOTIF_ALL 5
86 #define NOTIF_ALL_EXCEPT 6
87
88 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
89 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
90
91 void Kill_Notification(
92         float broadcast, entity client,
93         float net_type, float net_name);
94 void Send_Notification(
95         float broadcast, entity client,
96         float net_type, float net_name,
97         ...count);
98 void Send_Notification_WOVA(
99         float broadcast, entity client,
100         float net_type, float net_name,
101         string s1, string s2, string s3, string s4,
102         float f1, float f2, float f3, float f4);
103 #endif
104
105
106 // ====================================
107 //  Notifications List and Information
108 // ====================================
109 /*
110  List of all notifications (including identifiers and display information)
111  Possible Tokens:
112     default, name, channel, sound, volume, position,
113     anncename, infoname, centername, strnum, flnum, args,
114     hudargs, icon, cpid, durcnt, normal, gentle
115  Format Specifications:
116     MSG_ANNCE:
117       default: FLOAT: Default setting for whether the notification is enabled or not
118          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
119       name: VAR: Name of notification
120       channel: FLOAT: Sound channel to broadcast on to
121       sound: STRING: Filename for the announcement sound
122       volume: FLOAT: Volume setting for the announcement sound
123       position: FLOAT: Attenuation/positioning value
124     MSG_INFO:
125       default: FLOAT: Default setting for whether the notification is enabled or not
126          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
127       name: VAR: Name of notification
128       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
129       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
130       args: STRING: Arguments for Local_Notification_sprintf()
131       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
132       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
133       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
134       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
135     MSG_CENTER:
136       default: FLOAT: Default setting for whether the notification is enabled or not
137          ^-> 0 = disabled, 1 = enabled
138       name: VAR: Name of notification
139       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
140       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
141       args: STRING: Arguments for Local_Notification_sprintf()
142       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
143       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
144       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
145       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
146     MSG_MULTI:
147       default: FLOAT: Default setting for whether the notification is enabled or not
148          ^-> 0 = disabled, 1 = enabled
149       name: VAR: Name of chaining notification
150       anncename: VAR: Name of announcer notification for reference
151       infoname: VAR: Name of info notification for reference
152       centername: VAR: Name of centerprint notification for reference
153
154  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
155  with colors according to the cvars the user has chosen. This allows for
156  users to create unique color profiles for their HUD, giving more customization
157  options to HUD designers and end users who want such a feature.
158
159  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
160  string TCR(...) to better understand how these code replacements work.
161  
162  Additionally, you can find all the definitions and explanations for
163  the argument values and what they return down below in this file.
164
165  Guidlines for notification declaration (please try and follow these):
166   Specific rules:
167     -ALWAYS start the string with a color, preferably background.
168     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
169     -NEVER re-declare an event twice.
170     -NEVER add or remove tokens from the format, it SHOULD already work.
171     -MSG_INFO messages must ALWAYS end with a new line: \n
172     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
173     -MSG_CENTER should NOT end with a new line
174
175  General rules:
176     -Be clean and simple with your notification naming,
177      nothing too long for the name field... Abbreviations are your friend. :D
178     -Keep the spacing as clean as possible... if the arguments are abnormally long,
179       it's okay to go out of line a bit... but try and keep it clean still.
180     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
181       with keeping alignment on different mediums.
182     -Sort the notifications in the most appropriate order for their tasks.
183     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
184
185  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
186       The system is designed to save as much networking bandwidth as possible,
187       so please dynamically control your argument sending to fit *exactly* what is required.
188       If you send a notification with mismatching arguments, Send_Notification() will error.
189 */
190
191 #define MSG_ANNCE_NOTIFICATIONS \
192         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
193         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
194         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
195         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
196         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
197         MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
198         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTN_NONE) \
199         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
200         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
201         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTN_NONE) \
202         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTN_NONE) \
203         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTN_NONE) \
204         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_3,              CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
205         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_5,              CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
206         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTN_NONE) \
207         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTN_NONE) \
208         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTN_NONE) \
209         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTN_NONE) \
210         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTN_NONE) \
211         MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTN_NONE) \
212         MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTN_NONE) \
213         MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTN_NONE) \
214         MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTN_NONE) \
215         MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTN_NONE) \
216         MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTN_NONE) \
217         MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTN_NONE) \
218         MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTN_NONE) \
219         MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTN_NONE) \
220         MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTN_NONE) \
221         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
222         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
223         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
224         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTN_NONE) \
225         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTN_NONE) \
226         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE) \
227         MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
228         MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
229         MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) 
230
231 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
232         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
233         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
234         #if teams >= 3 \
235                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
236         #endif \
237         #if teams >= 4 \
238                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
239         #endif
240 #define MSG_INFO_NOTIFICATIONS \
241         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
242         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
243         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
244         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
245         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
246         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
247         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
248         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
249         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
250         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
251         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
252         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
253         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
254         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
255         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
256         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
258         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
259         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
263         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
271         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          _("^BG%s^K1 %s^K1%s%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
283         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
284         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
285         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
287         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
288         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
290         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s\n"), "") \
291         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
292         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
293         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
302         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
311         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
312         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
313         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
314         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
315         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
316         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
317         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
318         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
319         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
320         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,        0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
321         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself\n"), "") \
322         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
323         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s\n"), "") \
324         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
325         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s\n"), "") \
326         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
327         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
328         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
329         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s\n"), "") \
330         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
331         MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing\n"), "") \
332         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
333         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
334         MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
335         MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
336         MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
337         MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
338         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited\n"), "") \
339         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left\n"), "") \
340         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility\n"), "") \
341         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield\n"), "") \
342         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed\n"), "") \
343         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength\n"), "") \
344         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected\n"), "") \
345         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling\n"), "") \
346         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
347         MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating\n"), "") \
348         MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has abandoned the race\n"), "") \
349         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
350         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
351         MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has finished the race\n"), "") \
352         MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",  "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
353         MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
354         MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
355         MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
356         MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!\n"), "") \
357         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
358         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon\n"), "") \
359         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
360         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
361         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
362         MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s\n"), "") \
363         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
364         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
365         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
366         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
367         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
368         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
369         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
370         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
371         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
372         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
373         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
374         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
375         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
376         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
377         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
378         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
379         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
380         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
381         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
382         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
383         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
384         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
385         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
386         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
387         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
388         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
389         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
390         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
391         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
392         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
393         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
394         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
395         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
396         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
397         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_headshot",        _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
398         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
399         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
400         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
401         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
402         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
403         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
404         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
405         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
406         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
407         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
408         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
409         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
410         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
411         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
412
413 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
414         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
415         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
416         #if teams >= 3 \
417                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
418         #endif \
419         #if teams >= 4 \
420                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
421         #endif
422 #define MSG_CENTER_NOTIFICATIONS \
423         MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                 0, 0, "",             CPID_ARENA,          "2 0", _("^F4Begin!"), "") \
424         MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,            0, 0, "",             CPID_ARENA,          "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
425         MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,            0, 1, "",             CPID_ARENA,          "1 f1", _("^F4Round will start in ^COUNT"), "") \
426         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
427         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
428         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_GAMESTART,      "2 0", _("^F4Begin!"), "") \
429         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_GAMESTART,      "1 f1", _("^F4Game starts in ^COUNT"), "") \
430         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
431         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
432         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
433         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
434         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
435         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
436         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
437         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
438         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
439         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
440         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
441         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
442         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
443         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
444         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
445         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
446         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
447         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
448         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
449         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
450         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
451         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
452         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
453         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
454         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
455         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
456         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
457         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
458         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
459         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
460         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
461         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
462         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
463         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
464         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
465         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
466         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
467         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
468         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
469         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
470         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
471         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
472         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
473         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
474         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
475         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
476         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
477         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
478         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
479         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
480         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
481         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
482         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
483         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
484         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
485         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
486         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
487         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
488         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
489         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
490         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
491         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
492         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,     0, 0, "",             NO_CPID,             "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
493         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
494         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
495         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
496         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
497         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
498         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
499         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
500         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
501         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
502         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
503         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
504         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
505         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
506         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
507         MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
508         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
509         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
510         MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
511         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "kh_teams",      CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
512         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
513         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
514         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
515         MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
516         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
517         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
518         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
519         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
520         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
521         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
522         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
523         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
524         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
525         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
526         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
527         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
528         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
529         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
530         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
531         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
532         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
533         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
534         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
535         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
536         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
537         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "")
538
539 #define MSG_MULTI_NOTIFICATIONS \
540         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,  INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
541         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,  INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
542         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,  INFO_DEATH_MURDER_FALL,                    NO_MSG) \
543         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,  INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
544         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,  INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
545         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,  INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
546         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,  INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
547         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,  INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
548         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,  INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
549         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,  INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
550         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
551         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,  INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
552         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,  INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
553         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
554         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
555         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
556         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
557         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,  INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
558         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,  INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
559         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
560         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
561         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,  INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
562         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,  INFO_DEATH_MURDER_VOID,                    NO_MSG) \
563         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,  INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
564         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,  INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
565         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,  INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
566         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,  INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
567         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,  INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
568         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,  INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
569         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,  INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
570         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,  INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
571         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,  INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
572         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,  INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
573         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,  INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
574         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,  INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
575         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,  INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
576         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,  INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
577         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,  INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
578         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,  INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
579         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,  INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
580         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,  INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
581         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,  INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
582         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,  INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
583         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,  INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
584         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,  INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
585         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,  INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
586         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,  INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
587         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,  INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
588         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,  INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
589         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,  INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
590         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,  INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
591         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
592         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
593         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,  INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
594         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
595         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,  INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
596         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,  INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
597         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
598         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
599         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,  INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
600         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,  INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
601         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,  INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
602         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,  INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
603         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,  INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
604         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,  INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
605         MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,  INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
606         MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,  INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
607         MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,  INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
608         MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,  INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
609         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,  INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
610         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,  INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
611         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,  INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
612         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,  INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
613         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
614         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
615         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,  INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
616         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,  INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
617         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,  INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
618         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,  INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
619         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,  INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
620         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,  INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
621         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,  INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
622         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,  INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
623         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,  INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
624         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,  INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
625         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,  INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
626         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,  INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
627         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,  INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
628         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,  INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
629         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,  INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
630         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,  INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
631         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,  INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
632         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,  INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
633         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,  INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
634         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,  INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
635         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,  INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
636         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,  INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
637         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
638         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,  INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
639         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,  INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
640         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,  INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
641         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
642         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
643         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG,  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG) \
644         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,  INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
645         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
646         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
647         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,  INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
648         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,  INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
649         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,  INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
650         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,  INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
651         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,  INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
652         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,  INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
653         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,  INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
654         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,  INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
655         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,  INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
656         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,  INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
657         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,  INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
658
659
660 // ===========================
661 //  Special CVAR Declarations
662 // ===========================
663
664 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
665 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
666
667 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
668
669 var float autocvar_notification_show_location = FALSE;
670 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
671 var float autocvar_notification_show_sprees = TRUE;
672 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
673 var float autocvar_notification_show_sprees_info_newline = TRUE;
674 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
675 var float autocvar_notification_errors_are_fatal = TRUE;
676 var float autocvar_notification_lifetime_runtime = 0.5;
677 var float autocvar_notification_lifetime_mapload = 10;
678
679 #ifdef SVQC
680 .float FRAG_VERBOSE;
681 void Notification_GetCvars(void);
682 var float autocvar_notification_server_allows_frag_verbose = 1; // 0 = no, 1 = warmup only, 2 = all the time
683 var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
684 #else
685 var float autocvar_notification_item_centerprinttime = 1.5;
686
687 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
688 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
689 var float autocvar_notification_allow_chatboxprint = 0; 
690
691 var float autocvar_notification_show_sprees_center = TRUE;
692 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
693 var float autocvar_notification_frag_verbose = TRUE;
694 #endif
695
696
697 // ============================
698 //  Notification Argument List
699 // ============================
700 /*
701  These arguments get replaced with the Local_Notification_sprintf
702  and other such functions found in notifications.qc to supply data
703  from networked notifications to their usage in sprintf... It
704  allows for more dynamic data to be inferred by the local
705  notification parser, so that the server does not have to network
706  anything too crazy on a per-client/per-situation basis.
707  
708  Pay attention to the CSQC/SVQC relations, some of these are redefined
709  in slightly different ways for different programs, this is because the
710  server does a more conservative approach to the notifs than the client.
711  
712  All arguments are swapped into strings, so be sure that your
713  sprintf usage matches with proper %s placement.
714  
715  Argument descriptions:
716     s1-s4: string arguments to be literally swapped into sprintf
717     s2loc: s2 string of locations of deaths or other events
718     s3loc: s3 string of locations of deaths or other events
719     f1-f4: float arguments expanded into strings to be swapped into sprintf
720     f1p2dec: f1 float to string with 2 decimal places
721     f2p2dec: f2 float to string with 2 decimal places
722     f2primsec: f2 float primary or secondary selection for weapons
723     f3primsec: f3 float primary or secondary selection for weapons
724     f1secs: count_seconds of f1
725     f1ord: count_ordinal of f1
726     f1time: process_time of f1
727     f1race_time: mmssss of f1
728     f2race_time: mmssss of f2
729     race_col: color of race time/position (i.e. good or bad)
730     race_diff: show time difference between f2 and f3
731     kh_teams: show which teams still need players in keyhunt centerprint
732     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
733     frag_ping: show the ping of a player
734     frag_stats: show health/armor/ping of a player
735     frag_pos: show score status and position in the match of a player
736     spree_cen: centerprint notif for kill spree/how many kills they have
737     spree_inf: info notif for kill spree/how many kills they have
738     spree_end: placed at the end of murder messages to show ending of sprees
739     spree_lost: placed at the end of suicide messages to show losing of sprees
740     item_wepname: return full name of a weapon from weaponid
741     item_wepammo: ammo display for weapon from string
742     item_centime: amount of time to display weapon message in centerprint
743     death_team: show the full name of the team a player is switching from
744 */
745
746 #define NOTIF_MAX_ARGS 7
747 #define NOTIF_MAX_HUDARGS 2
748 #define NOTIF_MAX_DURCNT 2
749
750 string arg_slot[NOTIF_MAX_ARGS];
751
752 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
753 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
754 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
755 #define ARG_CS 4 // unique result to CSQC
756 #define ARG_SV 5 // unique result to SVQC
757 #define ARG_DC 6 // unique result to durcnt/centerprint
758
759 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
760 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
761
762 #define NOTIF_ARGUMENT_LIST \
763     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
764     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
765     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
766     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
767     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
768     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
769     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
770     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
771     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
772     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
773     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
774     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
775     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
776     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
777     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
778     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
779     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
780     ARG_CASE(ARG_CS_SV,     "f1race_time",   mmssss(f1)) \
781     ARG_CASE(ARG_CS_SV,     "f2race_time",   mmssss(f2)) \
782     ARG_CASE(ARG_CS_SV,     "f3race_time",   mmssss(f3)) \
783     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
784     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
785     ARG_CASE(ARG_CS,        "kh_teams",      notif_arg_kh_teams(f1, f2, f3, f4)) \
786     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
787     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
788     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
789     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
790     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
791     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
792     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
793     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
794     ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
795     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
796     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
797     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
798     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
799
800 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
801 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
802
803 #define KILL_SPREE_LIST \
804         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
805         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
806         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
807         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
808         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
809         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
810         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
811
812 #ifdef CSQC
813 string notif_arg_frag_ping(float newline, float fping)
814 {
815         if(fping == NO_MSG)
816                 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
817         else
818                 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
819 }
820
821 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
822 {
823         if not(fhealth < 1)
824                 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
825         else
826                 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
827 }
828
829 string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
830 {
831         return sprintf("%s%s%s%s",
832                 (f1 ?
833                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
834                         :
835                         ""
836                 ),
837                 (f2 ?
838                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
839                         :
840                         ""
841                 ),
842                 (f3 ?
843                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
844                         :
845                         ""
846                 ),
847                 (f4 ?
848                         Team_ColoredFullName(f4 - 1)
849                         :
850                         ""
851                 )
852         );
853 }
854
855 string notif_arg_spree_cen(float spree)
856 {
857         // 0 = off, 1 = target (but only for first victim) and attacker
858         if(autocvar_notification_show_sprees_center) 
859         {
860                 if(spree > 1)
861                 {
862                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
863                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
864                         
865                         switch(spree)
866                         {
867                                 KILL_SPREE_LIST
868                                 default:
869                                 {
870                                         if not(autocvar_notification_show_sprees_center_specialonly)
871                                         {
872                                                 return
873                                                         sprintf(
874                                                                 normal_or_gentle(
875                                                                         _("%d frag spree! "),
876                                                                         _("%d score spree! ")
877                                                                 ),
878                                                                 spree);
879                                         }
880                                         else { return ""; } // don't show spree information if it isn't an achievement 
881                                 }
882                         }
883
884                         #undef SPREE_ITEM
885                 }
886                 else if(spree == -1) // first blood
887                 {
888                         return normal_or_gentle(_("First blood! "), _("First score! "));
889                 }
890                 else if(spree == -2) // first victim
891                 {
892                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
893                 }
894         }
895         return "";
896 }
897 #endif
898
899 string notif_arg_spree_inf(float type, string input, string player, float spree)
900 {
901         switch(type)
902         {
903                 case 1: // attacker kill spree
904                 {
905                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
906                         // this conditional (& 2) is true for 2 and 3
907                         if(autocvar_notification_show_sprees_info & 2) 
908                         {
909                                 #ifdef CSQC
910                                 string spree_newline =
911                                         ( autocvar_notification_show_sprees_info_newline ?
912                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
913                                 #else
914                                 string spree_newline =
915                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
916                                 #endif
917                                 
918                                 if(spree > 1)
919                                 {
920                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
921                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
922                                         
923                                         switch(spree)
924                                         {
925                                                 KILL_SPREE_LIST
926                                                 default:
927                                                 {
928                                                         if not(autocvar_notification_show_sprees_info_specialonly)
929                                                         {
930                                                                 return
931                                                                         sprintf(
932                                                                                 CCR(normal_or_gentle(
933                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
934                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
935                                                                                 )),
936                                                                                 player,
937                                                                                 spree,
938                                                                                 spree_newline
939                                                                         );
940                                                         }
941                                                         else { return ""; } // don't show spree information if it isn't an achievement 
942                                                 }
943                                         }
944
945                                         #undef SPREE_ITEM
946                                 }
947                                 else if(spree == -1) // firstblood
948                                 {
949                                         return
950                                                 sprintf(
951                                                         CCR(normal_or_gentle(
952                                                                 _("%s^K1 drew first blood! %s^BG"),
953                                                                 _("%s^K1 got the first score! %s^BG")
954                                                         )),
955                                                         player,
956                                                         spree_newline
957                                                 );
958                                 }
959                         }
960                         break;
961                 }
962
963                 case -1: // kill spree ended
964                 {
965                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
966                         {
967                                 return
968                                         sprintf(normal_or_gentle(
969                                                 _(", ending their %d frag spree"),
970                                                 _(", ending their %d score spree")
971                                                 ),
972                                                 spree
973                                         );
974                         }
975                         break;
976                 }
977
978                 case -2: // kill spree lost
979                 {
980                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
981                         {
982                                 return
983                                         sprintf(normal_or_gentle(
984                                                 _(", losing their %d frag spree"),
985                                                 _(", losing their %d score spree")
986                                                 ),
987                                                 spree
988                                         );
989                         }
990                         break;
991                 }
992         }
993         return "";
994 }
995
996
997 // ====================================
998 //  Initialization/Create Declarations
999 // ====================================
1000
1001 #define NOTIF_FIRST 1
1002 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
1003
1004 // error detection
1005 float notif_error;
1006 float notif_global_error;
1007
1008 // notification entities
1009 entity msg_annce_notifs[NOTIF_MAX];
1010 entity msg_info_notifs[NOTIF_MAX];
1011 entity msg_center_notifs[NOTIF_MAX];
1012 entity msg_multi_notifs[NOTIF_MAX];
1013
1014 // notification counts
1015 float NOTIF_ANNCE_COUNT;
1016 float NOTIF_INFO_COUNT;
1017 float NOTIF_CENTER_COUNT;
1018 float NOTIF_MULTI_COUNT;
1019 float NOTIF_CPID_COUNT;
1020
1021 // notification entity values
1022 .float nent_default;
1023 .string nent_name;
1024 .float nent_id;
1025 .float nent_enabled;
1026 .entity nent_msgannce;
1027 .entity nent_msginfo;
1028 .entity nent_msgcenter;
1029 .float nent_channel;
1030 .string nent_snd;
1031 .float nent_vol;
1032 .float nent_position;
1033 .float nent_stringcount;
1034 .float nent_floatcount; 
1035 .string nent_args;
1036 .string nent_hudargs;
1037 .string nent_icon;
1038 .float nent_cpid;
1039 .string nent_durcnt;
1040 .string nent_string;
1041
1042 // networked notification values
1043 .float nent_broadcast;
1044 .entity nent_client;
1045 .float nent_net_type;
1046 .float nent_net_name;
1047 .string nent_strings[4];
1048 .float nent_floats[4];
1049
1050 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1051         NOTIF_ADD_AUTOCVAR(name, default) \
1052         float name; \
1053         void RegisterNotification_##name() \
1054         { \
1055                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1056                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_ANNCE_COUNT, "notifications") \
1057                 Create_Notification_Entity( \
1058                         default,                       /* var_default */ \
1059                         autocvar_notification_##name,  /* var_cvar */ \
1060                         MSG_ANNCE,                     /* typeid */ \
1061                         name,                          /* nameid */ \
1062                         strtoupper(#name),             /* namestring */ \
1063                         NO_MSG,                        /* anncename */ \
1064                         NO_MSG,                        /* infoname */ \
1065                         NO_MSG,                        /* centername */ \
1066                         channel,                       /* channel */ \
1067                         sound,                         /* snd */ \
1068                         volume,                        /* vol */ \
1069                         position,                      /* position */ \
1070                         NO_MSG,                        /* strnum */ \
1071                         NO_MSG,                        /* flnum */ \
1072                         "",                            /* args */ \
1073                         "",                            /* hudargs */ \
1074                         "",                            /* icon */ \
1075                         NO_MSG,                        /* cpid */ \
1076                         "",                            /* durcnt */ \
1077                         "",                            /* normal */ \
1078                         "",                            /* gentle */ \
1079                         FALSE,                         /* msg_is_info */ \
1080                         FALSE);                        /* msg_is_multi */ \
1081         } \
1082         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1083
1084 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1085         NOTIF_ADD_AUTOCVAR(name, default) \
1086         float name; \
1087         void RegisterNotification_##name() \
1088         { \
1089                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1090                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1091                 Create_Notification_Entity( \
1092                         default,                       /* var_default */ \
1093                         autocvar_notification_##name,  /* var_cvar */ \
1094                         MSG_INFO,                      /* typeid */ \
1095                         name,                          /* nameid */ \
1096                         strtoupper(#name),             /* namestring */ \
1097                         NO_MSG,                        /* anncename */ \
1098                         NO_MSG,                        /* infoname */ \
1099                         NO_MSG,                        /* centername */ \
1100                         NO_MSG,                        /* channel */ \
1101                         "",                            /* snd */ \
1102                         NO_MSG,                        /* vol */ \
1103                         NO_MSG,                        /* position */ \
1104                         strnum,                        /* strnum */ \
1105                         flnum,                         /* flnum */ \
1106                         args,                          /* args */ \
1107                         hudargs,                       /* hudargs */ \
1108                         icon,                          /* icon */ \
1109                         NO_MSG,                        /* cpid */ \
1110                         "",                            /* durcnt */ \
1111                         normal,                        /* normal */ \
1112                         gentle,                        /* gentle */ \
1113                         TRUE,                          /* msg_is_info */ \
1114                         FALSE);                        /* msg_is_multi */ \
1115         } \
1116         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1117
1118 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1119         NOTIF_ADD_AUTOCVAR(name, default) \
1120         float name; \
1121         float cpid; \
1122         void RegisterNotification_##name() \
1123         { \
1124                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1125                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1126                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1127                 Create_Notification_Entity( \
1128                         default,                       /* var_default */ \
1129                         autocvar_notification_##name,  /* var_cvar */ \
1130                         MSG_CENTER,                    /* typeid */ \
1131                         name,                          /* nameid */ \
1132                         strtoupper(#name),             /* namestring */ \
1133                         NO_MSG,                        /* anncename */ \
1134                         NO_MSG,                        /* infoname */ \
1135                         NO_MSG,                        /* centername */ \
1136                         NO_MSG,                        /* channel */ \
1137                         "",                            /* snd */ \
1138                         NO_MSG,                        /* vol */ \
1139                         NO_MSG,                        /* position */ \
1140                         strnum,                        /* strnum */ \
1141                         flnum,                         /* flnum */ \
1142                         args,                          /* args */ \
1143                         "",                            /* hudargs */ \
1144                         "",                            /* icon */ \
1145                         cpid,                          /* cpid */ \
1146                         durcnt,                        /* durcnt */ \
1147                         normal,                        /* normal */ \
1148                         gentle,                        /* gentle */ \
1149                         FALSE,                         /* msg_is_info */ \
1150                         FALSE);                        /* msg_is_multi */ \
1151         } \
1152         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1153
1154 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1155         NOTIF_ADD_AUTOCVAR(name, default) \
1156         float name; \
1157         void RegisterNotification_##name() \
1158         { \
1159                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1160                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1161                 Create_Notification_Entity( \
1162                         default,                       /* var_default */ \
1163                         autocvar_notification_##name,  /* var_cvar */ \
1164                         MSG_MULTI,                     /* typeid */ \
1165                         name,                          /* nameid */ \
1166                         strtoupper(#name),             /* namestring */ \
1167                         anncename,                     /* anncename */ \
1168                         infoname,                      /* infoname */ \
1169                         centername,                    /* centername */ \
1170                         NO_MSG,                        /* channel */ \
1171                         "",                            /* snd */ \
1172                         NO_MSG,                        /* vol */ \
1173                         NO_MSG,                        /* position */ \
1174                         NO_MSG,                        /* strnum */ \
1175                         NO_MSG,                        /* flnum */ \
1176                         "",                            /* args */ \
1177                         "",                            /* hudargs */ \
1178                         "",                            /* icon */ \
1179                         NO_MSG,                        /* cpid */ \
1180                         "",                            /* durcnt */ \
1181                         "",                            /* normal */ \
1182                         "",                            /* gentle */ \
1183                         FALSE,                         /* msg_is_info */ \
1184                         TRUE);                         /* msg_is_multi */ \
1185         } \
1186         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1187
1188 void RegisterNotifications_First()
1189 {
1190         notif_global_error = FALSE;
1191
1192         #ifdef SVQC
1193         #define dedi (server_is_dedicated ? "a dedicated " : "")
1194         #else
1195         #define dedi ""
1196         #endif
1197         
1198         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1199         
1200         // maybe do another implementation of this with checksums? for now, we don't need versioning
1201         /*if(autocvar_notification_version != NOTIF_VERSION)
1202         {
1203                 #ifdef CSQC
1204                 if(autocvar_notification_version_mismatch_client_error)
1205                 #else
1206                 if(autocvar_notification_version_mismatch_server_error)
1207                 #endif
1208                         notif_global_error = TRUE;
1209
1210                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1211                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1212         }*/
1213 }
1214
1215 void RegisterNotifications_Done()
1216 {
1217         if(notif_global_error)
1218         {
1219                 // shit happened... stop the loading of the program now if this is unacceptable
1220                 if(autocvar_notification_errors_are_fatal)
1221                         error("Notification initialization failed! Read above and fix the errors!\n");
1222                 else
1223                         print("Notification initialization failed! Read above and fix the errors!\n");
1224         }
1225         else { print("Notification initialization successful!\n"); }
1226 }
1227
1228 // NOW we actually activate the declarations
1229 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1230 MSG_ANNCE_NOTIFICATIONS
1231 MSG_INFO_NOTIFICATIONS
1232 MSG_CENTER_NOTIFICATIONS
1233 MSG_MULTI_NOTIFICATIONS
1234 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1235 #undef MSG_ANNCE_NOTIF
1236 #undef MSG_INFO_NOTIF
1237 #undef MSG_CENTER_NOTIF
1238 #undef MSG_MULTI_NOTIF
1239
1240 #undef NOTIF_ADD_AUTOCVAR